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x gate: press dragon: Sir Erik: yes: yellow: yes: enter: yes:
follow Tamara: bow to Jack: follow Tamara: g: hug Iris: yes:
Wendish, no: follow Tamara: Tamara, tell me about ghost: z: yes:
Bolitho, tell me about ghost: nod: z: yes: yes: yes: x device:
drop it {you won't need it in this version}: n: remove clothes:
take bath: s: dress for dinner: look in drawer: go to dining
room: wait {until 7:54}: take butler's note: read it: drop it:
wait {till 8:00}: eat dinner: z: look under bust: z: z: z: look
under punchbowl: x it: Jack, give clue to me: x it: {does it ring
a bell?}: go to tower: u: u: u:
look in bell: get third clue:
read it: drop it: drop first and second clue: d: d: d: d: e: get
lantern: w: w: turn lantern on: x maiden: enter maiden: x coffin:
get clue: x it {think of the wine cellar: : }: enter maiden: e:
look: remove bricks: enter hole: x skeleton: g: get necklace: x
it: out: go to my room: x wall mirror: pull switch: e: n: get
all: look in blowgun: x costume: s: w: go to drawing room: search
floor: yes: get jewel: go to Tamara's room: look in case {if you
come here after midnight, go to the room through the secret
passages and if Tamara enters, type: Tamara, apologize}: get
earring: insert jewel in earring: look under bed: x journal: look
under bed: x receipt: arrest Tamara {if she's not here, find her
first}: yes:
й 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk)
and Twan Lintermans, Holland
follow Tamara: bow to Jack: follow Tamara: g: hug Iris: yes:
Wendish, no: follow Tamara: Tamara, tell me about ghost: z: yes:
Bolitho, tell me about ghost: nod: z: yes: yes: yes: x device:
drop it {you won't need it in this version}: n: remove clothes:
take bath: s: dress for dinner: look in drawer: go to dining
room: wait {until 7:54}: take butler's note: read it: drop it:
wait {till 8:00}: eat dinner: z: look under bust: z: z: z: look
under punchbowl: x it: Jack, give clue to me: x it: {does it ring
a bell?}: go to tower: u: u: u:
look in bell: get third clue:
read it: drop it: drop first and second clue: d: d: d: d: e: get
lantern: w: w: turn lantern on: x maiden: enter maiden: x coffin:
get clue: x it {think of the wine cellar: : }: enter maiden: e:
look: remove bricks: enter hole: x skeleton: g: get necklace: x
it: out: go to my room: x wall mirror: pull switch: e: n: get
all: look in blowgun: x costume: s: w: go to drawing room: search
floor: yes: get jewel: go to Tamara's room: look in case {if you
come here after midnight, go to the room through the secret
passages and if Tamara enters, type: Tamara, apologize}: get
earring: insert jewel in earring: look under bed: x journal: look
under bed: x receipt: arrest Tamara {if she's not here, find her
first}: yes:
й 1992 Erik Futtrup, Denmark (email: futtrup@daimi.aau.dk)
and Twan Lintermans, Holland