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Moves list:
Standard layout:
S = Flip
D = Grind/Flat
F = Grab
Space = Ollie/Speed up
* Speed up on ramp
- Release spacebar when comming onto ramp
Moves:
In mid air:
Example: S7 = When in air, press S and then 7 one time
S:
S7 = Under Flip
S8 = Pressure Flip
S9 = Pop Shoveit
S6 = 360 Flip
S3 = Backfooted Flip
S2 = Heel Flip
S1 = Impossible
S4 = Kickflip
S77 = Hard Flip
S88 = Kickflip Indy
S99 = Sal Flip
S66 = McTwist
S33 = 360 Underflip
S22 = Casperflip
S11 = Cerio
S44 = Frontfoot Impossible
D:
D7 = Mute Grab
D8 = Stalefish
D9 = Indy Nosebone
D6 = Indy
D3 = Method
D2 = Tail Grab
D1 = Melanchollie
D4 = Japan Air
D77 = Sean Penn / Madonna
D88 = Dark Air
D99 = Benihana
D66 = Air Walk
D33 = Christ Air
D22 = Saran Wrap
D11 = Rocket Air
D44 = Varial
On Ground:
* Press space to jump, then use the next key-combo:
F7 = One Foot Nose Wheelie
F8 = Nose Wheelie
F9 = Casper Slide
F6 = Primo Slide
F3 = Two Wheel Powerslide
F2 = Manual Role
F1 = Wildthing
F4 = Primo Flip
F77 = Handstand Finger Flip
F88 = Waddy Flip
F99 = Two Foot Nose Wheelie
F66 = Powerslide 180 (Right)
F33 = Kickback
F22 = One Foot Wheelie
F11 = Handstand
F44 = Powerslide 180 (Left)
* Other S(nr.) combo's work same as in air.
* Below are the ones that are different.
S7 = Heel Flip Shoveit
S88 = Double Kickflip
S99 = Underflip
S66 = Double Heel Flip
S11 = Backfoot Underflip
S44 = Chopperflip
* All D(nr.) combo's are the same as in air.
Grinds:
* Jump onto the grind and press the next key-combo:
F7 = Salad Grind
F8 = Nose Grind
F9 = K Grind
F6 = Smit Grind
F3 = Febble Grind
F2 = Tail Slide
F1 = Blunt Slide
F4 = Board Slide
F77 = Five-O-Grind
F88 = One Footed Nose grind
F99 = One Footed Smith Grind
F66 = Dark Slide
F33 = Nose Grind
F22 = Hurricane Slide
F11 = Nose Blunt Slide
F44 = Crail Slide
Standard layout:
S = Flip
D = Grind/Flat
F = Grab
Space = Ollie/Speed up
* Speed up on ramp
- Release spacebar when comming onto ramp
Moves:
In mid air:
Example: S7 = When in air, press S and then 7 one time
S:
S7 = Under Flip
S8 = Pressure Flip
S9 = Pop Shoveit
S6 = 360 Flip
S3 = Backfooted Flip
S2 = Heel Flip
S1 = Impossible
S4 = Kickflip
S77 = Hard Flip
S88 = Kickflip Indy
S99 = Sal Flip
S66 = McTwist
S33 = 360 Underflip
S22 = Casperflip
S11 = Cerio
S44 = Frontfoot Impossible
D:
D7 = Mute Grab
D8 = Stalefish
D9 = Indy Nosebone
D6 = Indy
D3 = Method
D2 = Tail Grab
D1 = Melanchollie
D4 = Japan Air
D77 = Sean Penn / Madonna
D88 = Dark Air
D99 = Benihana
D66 = Air Walk
D33 = Christ Air
D22 = Saran Wrap
D11 = Rocket Air
D44 = Varial
On Ground:
* Press space to jump, then use the next key-combo:
F7 = One Foot Nose Wheelie
F8 = Nose Wheelie
F9 = Casper Slide
F6 = Primo Slide
F3 = Two Wheel Powerslide
F2 = Manual Role
F1 = Wildthing
F4 = Primo Flip
F77 = Handstand Finger Flip
F88 = Waddy Flip
F99 = Two Foot Nose Wheelie
F66 = Powerslide 180 (Right)
F33 = Kickback
F22 = One Foot Wheelie
F11 = Handstand
F44 = Powerslide 180 (Left)
* Other S(nr.) combo's work same as in air.
* Below are the ones that are different.
S7 = Heel Flip Shoveit
S88 = Double Kickflip
S99 = Underflip
S66 = Double Heel Flip
S11 = Backfoot Underflip
S44 = Chopperflip
* All D(nr.) combo's are the same as in air.
Grinds:
* Jump onto the grind and press the next key-combo:
F7 = Salad Grind
F8 = Nose Grind
F9 = K Grind
F6 = Smit Grind
F3 = Febble Grind
F2 = Tail Slide
F1 = Blunt Slide
F4 = Board Slide
F77 = Five-O-Grind
F88 = One Footed Nose grind
F99 = One Footed Smith Grind
F66 = Dark Slide
F33 = Nose Grind
F22 = Hurricane Slide
F11 = Nose Blunt Slide
F44 = Crail Slide