0
MYST
"The Surrealistic Adventure That Will Become Your World"
Frequently Asked Questions (with Answers)
Unofficial Version 0.01
December 25 1995
Loke Teng Yan <93202707@np.ac.sg>
Copyright (c) 1995 Loke Teng Yan
All Rights Reserved
------------------------------
Subject: *1* Introduction
Date: 12/20/95
This is the unofficial Frequently Asked Questions (FAQ) list for the game
Myst, by Cyan, Inc. This FAQ is currently posted to Usenet
comp.sys.ibm.pc.games.adventure (c.s.i.p.g.a) newsgroup regularly, since it
is new.
Please refer to the Table of Contents for details.
------------------------------
Subject: *2* Table of Contents
Date: 12/20/95
*1* Introduction
*2* Table of Contents
*3* Introduction and Intent
*3-1* Legal Stuff
*3-2* Obtaining this FAQ
*3-3* Format of Documentation
*3-4* Foreword
*4* Game Information
*4-1* What is Myst?
*4-2* How did I get into Myst?
*4-3* Will I meet people in Myst?
*4-4* What is the goal of Myst?
*4-5* What makes Myst so special?
*4-6* Who created Myst?
*4-7* How much does Myst cost?
*4-8* What do I get when I buy Myst?
*4-9* What are these *.MOV files in the CD-ROM?
*4-10* Strategies
*5* Technical Information
*5-1* System Requirements
*5-1-1* MPC/Windows
*5-1-2* Mac
*5-2* Troubleshooting
*5-2-1* Will Myst Run Under Windows 3.11?
*5-2-2* What does "invalid call to dynamic link" mean?
*5-2-3* Where can I get a newer version of QuickTime?
*5-2-4* What are the savegame filenames?
*5-3* Playing Myst Under Alternate Operating Systems
*5-3-1* OS/2
*5-3-2* Windows 95
*6* Myst-Related Products
*6-1* Myst Paraphernalia
*6-2* Books
*7* Resources on the Internet
*7-1* Commercial Sites
*7-2* Reviews
*7-3* Hints
*7-4* Walkthroughs
*7-5* Miscellaneous
*7-6* Usenet
*8* The Future of Myst
*9* Other Similar Games
*9-1* Entombed
*9-2* Gadget
*9-3* Jewels of the Oracle
*9-4* Journeyman Project
*9-5* Journeyman Project 2: Buried in Time
*9-6* Phantasmagoria
*9-7* Return to Zork
*9-8* Shivers
*9-9* The 7th Guest
*9-10* The 11th Hour: The sequel to The 7th Guest
*9-11* The Dark Eye
*9-12* Under a Killing Moon
*10* Wishlist
*11* Credits
*12* Document Revision History
*13* Conclusion
------------------------------
Subject: *3* Introduction and Intent
Date: 12/20/95
The intent of this FAQ is to provide adequate information about the game
Myst, as well as preserving the many wonderful aspects of the game. Features
and highlights that will be in this FAQ should serve to remind us of the
detail and reality of our exploration into the magnificent environments of
Myst, which can only be accessed through a man-made machine.
Comments, corrections and contributions can be sent to the author at the
following Internet e-mail address:
Loke Teng Yan <93202707@np.ac.sg>
As you can see, much information is still needed, especially where sections
are marked "(Empty)" or "(Quite empty)" (without the quotes).
------------------------------
Subject: *3-1* Legal Stuff
Date: 12/25/95
This FAQ document is copyright (c) 1995 by Loke Teng Yan ("I"). All rights
reserved. Permission is granted for the following types of distribution of
this FAQ, provided that the FAQ is distributed in its entire and original
form, including the copyright notice:
(1) non-commercial distribution;
(2) distribution to Internet archives, BBSs and online services and
networks;
(3) inclusion on CD-ROM and other electronic storage media.
Product names and specific phrases are trademarks and registered trademarks
of their respective companies:
Apple, Broderbund, Channelwood, Cyan, Entombed, Gadget, IBM,
Jewels of the Oracle, Journeyman Project,
Journeyman Project 2: Buried in Time, Macintosh, MacOS, Microsoft, MPC,
MS-DOS, Myst, OS/2, PC-DOS, Phantasmagoria, QuickTime, QuickTime for Windows,
Return to Zork, Shivers, Tandy, The 11th Hour: The sequel to the 7th Guest,
The 7th Guest, The Dark Eye, Trilobyte, Under a Killing Moon,
Virgin Interactive Entertainment, Windows, Windows 95.
All other trademarks and companies not mentioned in this document and in this
section are acknowledged.
I disclaim from everything within this FAQ, whether written or implied. For
example, please do not blame me if you find that that this document has
lessened your enjoyment and satisfaction gained from the game. Views
expressed in this document are not necessarily those of Cyan, Inc. Broderbund
Software, Inc., or anyone else.
------------------------------
Subject: *3-2* Obtaining this FAQ
Date: 12/20/95
Currently, there is only one method: e-mail. To get the latest version of the
unofficial Myst FAQ, e-mail to me at:
Loke Teng Yan <93202707@np.ac.sg>
where a human operator will process your request.
Any suggestions for other methods of retrieving this document are
appreciated.
------------------------------
Subject: *3-3* Format of Documentation
Date: 12/20/95
I have been trying to follow the format which is a simplification of RFC1153
digest format, so that this FAQ may be compatible with common newsreader
digest handling functionalities. In some newsreaders, pressing "^g" (without
the quotes) will get you to the next section.
Changes from the previous version of the FAQ are marked with the character
"|" (without the quotes), while new portions are marked with the character
"*" (without the quotes), in the first column. Section numbers which are
enclosed in the square brackets, that is "[]" (without the quotes), mean that
the information therein has not been updated since the previous version.
------------------------------
Subject: *3-4* Foreword
Date: 12/21/95
Welcome to the Unofficial Myst FAQ, adventurer!
I know this FAQ has little substance, but I hope to get as much information
as possible, to aid anyone in need. I enjoyed Myst alot, and I don't want to
forget the fun of it. Even if this document shall prove to be a failure, at
least I would have collected enough. Oh whatever....
I will be going overseas the last Wednesday (12/27), and I will not have
Internet access. Therefore, my mailbox will be stagnant, and I will not be
able to process any e-mail. Please bear with me until next year, when I
return. Till then, all the best.
------------------------------
Subject: *4* Game Information
Date: 12/21/95
This section relates to the game itself. Please contribute freely!
------------------------------
Subject: *4-1* What is Myst?
Date: 12/25/95
(Quite empty)
Myst is a mystical island place which holds alot of history, mystery, and
fantasy. You will be involved in a non-linear story with beautiful and
impressive scenes to explore. Puzzles are highly related, and sounds and
music are professionally created and blended in.
From the WWW site :
This hauntingly beautiful game features stunning 3D photorealistic graphics,
a compelling storyline and mind-bending puzzles. The non-linear gameplay lets
players go anywhere, at any time. Unlike other adventure games, there is no
inventory, and players never die.
Incredibly detailed, Myst offers more depth than any CD-ROM game to date.
Any better descriptions?
------------------------------
Subject: *4-2 How did I get into Myst?
Date: 12/20/95
(Empty)
------------------------------
Subject: *4-3* Will I meet people in Myst?
Date: 12/25/95
(Quite empty)
Yes, you will. You will be able to interact with them, and they are created
by real actors.
As they are talking, you can use your left mouse button to click on them to
stop them from continuing.
------------------------------
Subject: *4-4* What is the goal of Myst?
Date: 12/25/95
(Quite empty)
Initially, you will have no idea what is happening in Myst. You will have
read a book (is it entitled "Myst"?) and a note left by Atrus, which gives
you a rough idea of the situation.
------------------------------
Subject: *4-5* What makes Myst so special?
Date: 12/20/95
(Empty)
------------------------------
Subject: *4-6* Who created Myst?
Date: 12/20/95
(Quite empty)
From the "About The Authors" section of the User's Manual:
(1) Rand Miller
(2) Robyn Miller
Here are the people involved in Myst:
Designers: Rand and Robyn Miller
Graphics and Animation: Robyn Miller and Chuck Carter
Sound: Chris Brandkamp
Musical Score: Robyn Miller
Producer: Laurie Strand
Assistant Product Manager: Matt O'Hara
MPC Version
Lead Programmer: Grace Kim
Programmer: Ben Ceschi
Programming Project Lead: Lance Groody
Image Processing: Wendy Johnson
Sound Processing: Tom Hays
Sound Direction: Tom Rettig
Senior Market Manager: Bruce Friedricks
Marketing Coordinators: Maia Stangeland, Dexter Chow
Quality Assurance Lead Technicians: John Crowell, Warren Yamashita
Testers: Marcus Duerod, Lisa Irwin, Dan Kelmenson
Special Thanks To: John Baker, Doug Carlston, Mickey Mantle, Glenn Axworthy,
Mike Foulger, Kent Daniels, Frankie Ford, Leo Hourvitz, Glen Rotan, Heidi
Jonk, Dave Lucas, Allan Young, Bob Gulian, Shirley Cochran, Esteban Ahn,
Stewart Apelzin, Mike Collins, Ginny Walters, Shannon Ward, Kathleen Burke,
Jessica Switzer, Joyce Anderson, Glen Coats, Kris Nuich, Guillermo Ortiz, Dan
Skeen, Kurt Short, Craig Fryar, Marcus Badgley, and the Myst Focus Group
Testers.
------------------------------
Subject: *4-7* How much does Myst cost?
Date: 12/21/95
(Quite empty)
$54.95
------------------------------
Subject: *4-8* What do I get when I buy Myst?
Date: 12/20/95
(Quite empty)
(1) 1 CD-ROM, including:
(1-1) Myst
(1-2) The Making of Myst
(2) User's Manual
(3) Lots of Fun
------------------------------
Subject: *4-9* What are these *.MOV files in the CD-ROM?
Date: 12/23/95
(Quite empty)
These are QuickTime animation files, the ones you see when you play the game.
If you have QuickTime for Windows, you can use the player to view these
animations. Be warned, don't do this if you have not finished the game.
------------------------------
Subject: *4-10* Strategies
Date: 12/21/95
(Quite empty)
(1) Think and act as if you are really in Myst. This method alone should get
you very far into Myst.
(2) Turn your monitor's brightness level higher than usual, as there are a
number of places in Myst which are quite dark. You may miss out objects.
(3) Take down notes, so that you can review puzzles and places faster and
without running the game.
(4) Examine, as well as listen, carefully.
(5) Many objects have reasons for existence, and have logical mechanisms, so
ponder over them.
(6) Do not try to click aimlessly when you think you are stuck, it will not
get you anywhere.
------------------------------
Subject: *5* Technical Information
Date: 12/20/95
This section relates to topics dealing with hardware and software issues.
------------------------------
Subject: *5-1* System Requirements
Date: 12/20/95
Make sure that your computer system fulfills the hardware requirements listed
below before you decide to buy the game.
However, it is always known that someone can install and run the game with
little or without difficulty on a machine which is below the requirements. If
you are one of these people, please share with us your experience by
e-mailling me.
------------------------------
Subject: *5-1-1* MPC/Windows
Date: 12/20/95
From the "Getting Started" -> "System Requirements:" section of the User's
Manual:
(1) IBM/Tandy Personal Computer or 100% Compatible
(2) 386DX 33MHz processor or higher (486 recommended)
(3) 4MB RAM
(4) Windows 3.1; MS-DOS/PC-DOS 5.0 or higher
(5) Super VGA Graphics Card (640 x 480, 256 Colors)
(6) MPC compliant sound card
(7) Mouse
(8) Hard Disk with 4 megabytes of free space
(9) CD-ROM drive
------------------------------
Subject: *5-1-2* Macintosh
Date: 12/20/95
(Empty)
------------------------------
Subject: *5-2* Troubleshooting
Date: 12/21/95
This section relates to technical questions and problems commonly asked about
the game.
------------------------------
Subject: *5-2-1* Will Myst Run Under Windows 3.11?
Date: 12/21/95
(Quite empty)
In short, it does.
------------------------------
Subject: *5-2-2* What does "invalid call to dynamic link" mean?
Date: 12/25/95
This error message appears when you have more than one version of QuickTime
installed in your hard disk. If you have a newer version of QuickTime already
installed, you should delete the QT*.* files from your \MYST directory.
(Edited) Article: 73820 of comp.sys.ibm.pc.games.adventure
From: vivian_yap@nt.com (Vivian Yap)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.misc
Subject: Re: Problems with Myst 1.1 in Win 95
Date: Wed, 20 Dec 1995 14:27:07 -0500
In article <4b9g4v$hnj@crcnis3.unl.edu>, aaf@unlinfo.unl.edu (Andy
Frederick) wrote:
> I can't even get that far. I run the game, the screen goes black,
> then a dialog box comes up telling me "invalid call to dymnamic link"
> or something like that, and that's the end of that. (And this
> apparently causes some "harm" to Windows 95, for when I finally give
> up and try to restart or shut down my computer, the "please wait"
> screen comes up, but the "you may now turn off your computer" screen
> never follows.) The same thing happens when I try to run the
> "Making of" movie, which makes me think that my computer is having
> trouble playing the QuickTime movies.
Yes, you are right. This is a QuickTime problem. It happens when you have
more than one version of QuickTime on your system. When you loaded in Myst,
it installed some QuickTime files in the Myst directory. If you have another
copy of QuickTime in your system, remove the QT files from your Myst
directory and try running Myst again. It should work.
Vivian
Article: 73937 of comp.sys.ibm.pc.games.adventure
From: dmcanady@aol.com (DMCanady)
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Problems with Myst 1.1 in Win 95
Date: 20 Dec 1995 22:46:44 -0500
Yes, the version of Myst you have is using an older version of QuickTime
for Windows than you have installed in your system. Look at the QT*.*
files in your \windows\system directory and compare them to the files in
your \Myst directory. Back up any duplicates from your \windows\system
directory, then nuke the duplicates. Myst should then run. After
finishing the game, remember to restore the files to your windows\system
directory.
------------------------------
Subject: *5-2-3* Where can I get a newer version of QuickTime?
Date: 12/25/95
(Quite empty)
I have QuickTime for Windows version 2.0.1 installed and Myst seems to run
smoother without crashing in one of my computers. The files date is
11-30-1994, and archive name is QTW201.ZIP. If you are on the Internet, you
may do an Archie search for it.
Apple does provide QuickTime for Windows from a web site, but you will have
to pay a small amount for it. Here is the URL:
(1) Ordering QuickTime 2.0
There is a ftp site which contains QuickTime. I have yet to check it out, but
here it is:
(1) Apple's Update and Information Server (WWW pointer)
(2) Apple's Update and Information Server (actual ftp site)
------------------------------
Subject: *5-2-4* What are the savegame filenames?
Date: 12/21/95
They are in your \MYST directory, filenames are: *.MYS .
------------------------------
Subject: *5-3* Playing Myst Under Alternate Operating Systems
Date: 12/20/95
Though Myst is available for Windows (assumed to be Windows 3.1 as stated in
the User's Manual), some adventurers would like to run the game under other
"compatible" operating systems.
------------------------------
Subject: *5-3-1* OS/2
Date: 12/25/95
(Quite empty)
There is a World Wide Web site which contains alot of information about
running diskette and CD-ROM games under OS/2, mainly from feedback of OS/2
users. The particular page you should be interested in is:
When I was playing Myst, I used to Dual Boot or use Boot Manager to boot to
pure DOS. Even though I miss out on the multitasking advantage of OS/2, I had
no problems running the game.
Here are some settings you might like to try in the Settings notebook:
WIN_RUN_MODE ENHANCED
AUDIO_ADAPTER_SHARING REQUIRED
DPMI_DOS_API ENABLED
DPMI_MEMORY_LIMIT 64
EMS_MEMORY_LIMIT 4096
HW_TIMER ON
IDLE_SECONDS 60
IDLE_SENSITIVITY 100
INT_DURING_IO ON
VIDEO_8514A_XGA_IOTRAP OFF
VIDEO_RETRACE_EMULATION OFF
XMS_MEMORY_LIMIT 4096
(Edited) Article: 16396 of comp.os.os2.games
From: jhstagem@unmc.edu (James Stageman III)
Newsgroups: comp.os.os2.games
Subject: Myst/QuickTime Update
Date: 21 Dec 1995 05:54:15 GMT
These are the changes you need to make to get Myst to work well in Win-OS2:
1. Install QuickTime 2.0 or newer;
2. Get the file timer.drv from OS/2 2.11;
3. Change TimerMax286Res value to 20 in the \WINDOWS\SYSTEM.INI file;
4. In the QTW.INI file, change the "optimize=" line to:
Hardware is the default
driver smooths things a little (2 sec before freeze)
BMP (about the same as driver)
RAW (about 3 sec before freeze)
DIB (goes 30 sec or so; but in 16 colors)
I have mine set to "optimize=RAW". This list is taken from a QuickTime
readme file.
I believe the problem lies with QuickTime itself. Now I can get the first
"blue" video to play all the way through with some mouse movement (as
stated in previous posts). If anybody else has other ideas on improving Myst,
post it or e-mail me.
---James Stageman
------------------------------
Subject: *5-3-2* Windows 95
Date: 12/21/95
(Quite empty)
Article: 73820 of comp.sys.ibm.pc.games.adventure
From: vivian_yap@nt.com (Vivian Yap)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.misc
Subject: Re: Problems with Myst 1.1 in Win 95
Date: Wed, 20 Dec 1995 14:27:07 -0500
Myst does work under Windows 95. I have played Myst under Windows 95
and it works just fine. My copy of Myst is pre-Windows 95.
Vivian
------------------------------
Subject: *6* Myst-Related Products
Date: 12/21/95
This section relates to products which carry the Myst theme. Adventurers
would not want to miss this.
------------------------------
Subject: *6-1* Myst Paraphernalia
Date: 12/21/95
(Quite empty)
There is a color Myst products catalog available.
Here are the items you can order:
(1) Myst Calendar 1996
(2) Printed T-Shirt
(3) Embroidered T-Shirt
(4) Embroidered Sweatshirt
(5) Coffee Mugs
(6) Channelwood Poster
(7) Myst Images Poster
(8) Twill Cap
(9) Audio Soundtrack
(10) Nylon Duffle Bag
(11) Mouse Pads
(12) Myst Strategy Guide
(13) Myst: The Book of Atrus
Order Information:
Telephone/Fax Order:
1-800-219-4119 (Within the U.S.)
1-508-282-4297 (Outside the U.S.)
M-F 8:30am to 6:30pm EST
Fax: 1-508-283-2532 (24 hours)
Payment Options:
Credit Card - Visa and MasterCard
Check/MO (U.S. orders/shipments only)
payable to CYRK/MYST Paraphernalia. Mail to:
CYRK Customer Service Department
MYST
P.O. Box 1700
Gloucester, MA 01930-1834
Prices and items good through December 1996.
Here is a WWW site which contains almost the same information, including an
e-mail address to write to:
------------------------------
Subject: *6-2* Books
Date: 12/20/95
(Quite empty)
From the WWW site :
There is a book called "Myst Official Game Secrets Hint Book" from Broderbund
Software. It contains hints, tips and strategies to solve puzzles, and
includes maps, screen shots, a walkthrough, exclusive overhead views, and
background on the story.
Check out the web site for ordering information.
------------------------------
Subject: *7* Resources on the Internet
Date: 12/20/95
Most resources that you can find on-line are available through the World Wide
Web.
------------------------------
Subject: *7-1* Commercial Sites
Date: 12/20/95
(Quite empty)
(1) Broderbund Software, Inc.
There is not much on Myst or Myst II, but just the ordering information for
Myst.
(2) Cyan, Inc.
It does not exist yet, but it should be ready early next year.
------------------------------
Subject: *7-2* Reviews
Date: 12/21/95
(Quite empty)
(1) Myst Review by David Pipes
(2) In the World of Myst by Alan Levine
(3) Myst Evaluation by David Gorman (among others)
An interesting site which evaluates the educational value of playing Myst,
among other game also mentioned there.
(4) C|Net CD-ROM Reviews - Myst
Myst is among the C|Net top 100 CDs for a dream collection over here.
------------------------------
Subject: *7-3* Hints
Date: 12/20/95
(Quite empty)
(1) The Myst Hint Guide by Doug Ingram
This is the WWW site to go to when you want good hints to the game, as they
are discerningly placed to avoid careless eyes. Doug also has a review of the
book, "Myst: The Book of Atrus", and will be a beta tester for Myst II.
(2) Mysthints 1.0
This helpful system allows you to view hints and solutions in a subtle way,
using a certain software called Universal Hint System.
------------------------------
Subject: *7-4* Walkthroughs
Date: 12/20/95
(1) Myst Walkthrough Plus! by Mike Maxim
There is alot of information, including: screenshots, sounds, and the
walkthrough.
(2) The Ammended Myst Walkthrough Version 2.01 by Phil Gross and Noj Beskin
(Original by E. Conty)
Well-structured site with clear procedures.
(3) The Gamer's Hole - Broderbund - Myst
A very staightforward article which gives you the exact steps to finish the
game.
------------------------------
Subject: *7-5* Miscellaneous
Date: 12/20/95
(1) Yahoo - Recreation:Games:Computer Games:Myst
An incomplete index to WWW sites related to Myst.
(2) Alex's Myst Page by Alex Pukinskis
Contains some pictures and an introduction to Myst.
(3) NO_NAME
Something's wrong here... it wasn't like this the previous time I visited.
------------------------------
Subject: *7-6* Usenet
Date: 12/21/95
(Quite empty)
If you have any comments or questions you want to voice out, you can post
your message to the following newsgroups:
------------------------------
Subject: *8* The Future of Myst
Date: 12/20/95
(Quite empty)
Sources say that the sequel to Myst, Myst II, will be out by next Christmas
in 1996. However, this is a tentative date, so please be patient.
It has been confirmed that at least one of the pictures, the one entitled
"Hallway to the Cavern, 5th Age of Gehn", in the Myst Paraphernalia is from
Myst II.
Broderbund has a web site which confirms the fact that Myst II is in the
works. One good thing to note is: since Myst took two years to create, it is
no wonder that Myst II will take as long or longer. Here is the URL:
------------------------------
Subject: *9* Other Similar Games
Date: 12/20/95
The following are some games which are quite similar to Myst in certain ways.
Maybe you can spend your time playing with these before Myst II arrives! Any
reviews are greatly appreciated.
------------------------------
Subject: *9-1* Entombed
Date: 12/20/95
(Empty)
------------------------------
Subject: *9-2* Gadget
Date: 12/20/95
(Quite empty)
My brother just bought it, but I have yet to borrow from him for evaluation.
From what I have read, this game is designed by a Japanese, and the graphics
are comparable to Myst. There are some good reviews in computer gaming
magazines, and I will try to find them on-line.
The story is about helping a group of scientists to prevent a disaster from
occurring. There are strange people and places to explore: a train, a
suitcase, and a gentleman.
Gadget first came out for the MacOS, and later was available for the PC.
------------------------------
Subject: *9-3* Jewels of the Oracle
Date: 12/21/95
(Quite empty)
Here are some web sites you can go to for information:
(1)
(2)
(3)
------------------------------
Subject: *9-4* Journeyman Project
Date: 12/20/95
(Empty)
------------------------------
Subject: *9-5* Journeyman Project 2: Buried in Time
Date: 12/21/95
(Quite empty)
My brother just bought it, but I have yet to borrow from him for evaluation.
Fortunately, he left the game box behind.
I have tried Journeyman Project 2: Buried in Time (BIT) at my retailer's
shop. The actual viewing screen is very small, but it provides full
animation, much like The 11th Hour. This is because, as the main character in
BIT, you are wearing a time-travel suit, and you will see controls and
indicators around your viewing screen. The storyline and graphics are nice,
but there are just too many items and controls to fiddle with, compared to
Myst, in my opinion.
Here are some web sites you can go to for information:
(1)
------------------------------
Subject: *9-6* Phantasmagoria
Date: 12/21/95
(Quite empty)
Just like alot of people over the world, Phantasmagoria is a game I would
never miss noticing.
The amazing fact about the game is, apart from the horror scenes, that it is
on seven (7) CD-ROMs. It has the shortest playing time of all the games
mentioned in this section.
You play the role of a lady, whose husband is badly possessed by an evil
spirit. So around the big and old house you go, trying to avoid being hacked
and mugged.
Please note that this is a highly violent game, be warned. Or do you want to
know what you will see?
Here are some web sites you can go to for information:
(1)
(2) Multimedia World Online Entertainment Titles
------------------------------
Subject: *9-7* Return to Zork
Date: 12/21/95
(Quite empty)
My brother has Return to Zork (RTZ), but I have to borrow from him for
evaluation. It is definately different from the earlier Zork games.
Here are some web sites you can go to for information:
(1)
------------------------------
Subject: *9-8* Shivers
Date: 12/20/95
(Quite empty)
I have seen the game box before, and the graphics are very detailed and well-
lit.
The story, according to a good review from c.s.i.p.g.a., is about you being
locked into a museum for the night by your teenage friends as a dare. Then,
you will have to explore the many objects and places in the game. The music
is reportedly good, compared to Myst.
The object of the game is... does anyone want to know?
------------------------------
Subject: *9-9* The 7th Guest
Date: 12/21/95
(Quite empty)
Here are some web sites you can go to for information:
(1)
------------------------------
Subject: *9-10* The 11th Hour: The sequel to The 7th Guest
Date: 12/21/95
(Quite empty)
I personally have The 11th Hour (11H), and have been playing it for a while.
More of the The 7th Guest, Under a Killing Moon and Phantasmagoria genre,
this game is different from Myst in several ways: more animation cut-scenes,
individual hardly-related puzzles, fuller animation when moving, much of the
storyline is known initially, and higher hardware requirements (!). The
puzzles are more difficult, but as with Myst, some of the objects that you
can examine are not imperative to the game. As a former Infocom gamer, I find
this distressful.
According to the back of the CD-ROM jewel case, this game is "suitable only
for persons of 18 years and over".
Here are some web sites you can go to for information:
(1) Trilobyte Inc.
(2) Virgin Interactive Entertainment Inc.
------------------------------
Subject: *9-11* The Dark Eye
Date: 12/20/95
(Empty)
------------------------------
Subject: *9-12* Under a Killing Moon
Date: 12/20/95
(Empty)
------------------------------
Subject: *10* Wishlist
Date: 12/20/95
(Empty)
What would you like to see and experience in the sequel to Myst? Please
e-mail me, and I will put your wishes in this section. However, I cannot
grant them :-).
------------------------------
Subject: *11* Credits
Date: 12/25/95
I would like to acknowledge the following for their whatever and what-not:
Cyan, Inc.
Broderbund, Inc.
Atrus and Family
Wong Bee Tin
Vivian Yap
Loke Teng See
DMCanady
For the rest who are not mentioned above, I beg your forgiveness. Please
e-mail me so that I can add your name in.
By the way, should I include your e-mail addresses?
------------------------------
Subject: *12* Document Revision History
Date: 12/25/95
0.01 12/25/95 First release of the FAQ.
------------------------------
Subject: *13* Conclusion
Date: 12/20/95
We have come to the end of the FAQ. Please continue to read newer versions of
this FAQ when available, as I need your support and audience.
Let's make this FAQ one that we will love to treasure, because it will serve
to remind us of the beautifully fantastic worlds that Atrus and the others
are adventuring in.
Can you imagine whose pages you are going to fetch next Christmas?
(End of The Unofficial Myst FAQ document)
"The Surrealistic Adventure That Will Become Your World"
Frequently Asked Questions (with Answers)
Unofficial Version 0.01
December 25 1995
Loke Teng Yan <93202707@np.ac.sg>
Copyright (c) 1995 Loke Teng Yan
All Rights Reserved
------------------------------
Subject: *1* Introduction
Date: 12/20/95
This is the unofficial Frequently Asked Questions (FAQ) list for the game
Myst, by Cyan, Inc. This FAQ is currently posted to Usenet
comp.sys.ibm.pc.games.adventure (c.s.i.p.g.a) newsgroup regularly, since it
is new.
Please refer to the Table of Contents for details.
------------------------------
Subject: *2* Table of Contents
Date: 12/20/95
*1* Introduction
*2* Table of Contents
*3* Introduction and Intent
*3-1* Legal Stuff
*3-2* Obtaining this FAQ
*3-3* Format of Documentation
*3-4* Foreword
*4* Game Information
*4-1* What is Myst?
*4-2* How did I get into Myst?
*4-3* Will I meet people in Myst?
*4-4* What is the goal of Myst?
*4-5* What makes Myst so special?
*4-6* Who created Myst?
*4-7* How much does Myst cost?
*4-8* What do I get when I buy Myst?
*4-9* What are these *.MOV files in the CD-ROM?
*4-10* Strategies
*5* Technical Information
*5-1* System Requirements
*5-1-1* MPC/Windows
*5-1-2* Mac
*5-2* Troubleshooting
*5-2-1* Will Myst Run Under Windows 3.11?
*5-2-2* What does "invalid call to dynamic link" mean?
*5-2-3* Where can I get a newer version of QuickTime?
*5-2-4* What are the savegame filenames?
*5-3* Playing Myst Under Alternate Operating Systems
*5-3-1* OS/2
*5-3-2* Windows 95
*6* Myst-Related Products
*6-1* Myst Paraphernalia
*6-2* Books
*7* Resources on the Internet
*7-1* Commercial Sites
*7-2* Reviews
*7-3* Hints
*7-4* Walkthroughs
*7-5* Miscellaneous
*7-6* Usenet
*8* The Future of Myst
*9* Other Similar Games
*9-1* Entombed
*9-2* Gadget
*9-3* Jewels of the Oracle
*9-4* Journeyman Project
*9-5* Journeyman Project 2: Buried in Time
*9-6* Phantasmagoria
*9-7* Return to Zork
*9-8* Shivers
*9-9* The 7th Guest
*9-10* The 11th Hour: The sequel to The 7th Guest
*9-11* The Dark Eye
*9-12* Under a Killing Moon
*10* Wishlist
*11* Credits
*12* Document Revision History
*13* Conclusion
------------------------------
Subject: *3* Introduction and Intent
Date: 12/20/95
The intent of this FAQ is to provide adequate information about the game
Myst, as well as preserving the many wonderful aspects of the game. Features
and highlights that will be in this FAQ should serve to remind us of the
detail and reality of our exploration into the magnificent environments of
Myst, which can only be accessed through a man-made machine.
Comments, corrections and contributions can be sent to the author at the
following Internet e-mail address:
Loke Teng Yan <93202707@np.ac.sg>
As you can see, much information is still needed, especially where sections
are marked "(Empty)" or "(Quite empty)" (without the quotes).
------------------------------
Subject: *3-1* Legal Stuff
Date: 12/25/95
This FAQ document is copyright (c) 1995 by Loke Teng Yan ("I"). All rights
reserved. Permission is granted for the following types of distribution of
this FAQ, provided that the FAQ is distributed in its entire and original
form, including the copyright notice:
(1) non-commercial distribution;
(2) distribution to Internet archives, BBSs and online services and
networks;
(3) inclusion on CD-ROM and other electronic storage media.
Product names and specific phrases are trademarks and registered trademarks
of their respective companies:
Apple, Broderbund, Channelwood, Cyan, Entombed, Gadget, IBM,
Jewels of the Oracle, Journeyman Project,
Journeyman Project 2: Buried in Time, Macintosh, MacOS, Microsoft, MPC,
MS-DOS, Myst, OS/2, PC-DOS, Phantasmagoria, QuickTime, QuickTime for Windows,
Return to Zork, Shivers, Tandy, The 11th Hour: The sequel to the 7th Guest,
The 7th Guest, The Dark Eye, Trilobyte, Under a Killing Moon,
Virgin Interactive Entertainment, Windows, Windows 95.
All other trademarks and companies not mentioned in this document and in this
section are acknowledged.
I disclaim from everything within this FAQ, whether written or implied. For
example, please do not blame me if you find that that this document has
lessened your enjoyment and satisfaction gained from the game. Views
expressed in this document are not necessarily those of Cyan, Inc. Broderbund
Software, Inc., or anyone else.
------------------------------
Subject: *3-2* Obtaining this FAQ
Date: 12/20/95
Currently, there is only one method: e-mail. To get the latest version of the
unofficial Myst FAQ, e-mail to me at:
Loke Teng Yan <93202707@np.ac.sg>
where a human operator will process your request.
Any suggestions for other methods of retrieving this document are
appreciated.
------------------------------
Subject: *3-3* Format of Documentation
Date: 12/20/95
I have been trying to follow the format which is a simplification of RFC1153
digest format, so that this FAQ may be compatible with common newsreader
digest handling functionalities. In some newsreaders, pressing "^g" (without
the quotes) will get you to the next section.
Changes from the previous version of the FAQ are marked with the character
"|" (without the quotes), while new portions are marked with the character
"*" (without the quotes), in the first column. Section numbers which are
enclosed in the square brackets, that is "[]" (without the quotes), mean that
the information therein has not been updated since the previous version.
------------------------------
Subject: *3-4* Foreword
Date: 12/21/95
Welcome to the Unofficial Myst FAQ, adventurer!
I know this FAQ has little substance, but I hope to get as much information
as possible, to aid anyone in need. I enjoyed Myst alot, and I don't want to
forget the fun of it. Even if this document shall prove to be a failure, at
least I would have collected enough. Oh whatever....
I will be going overseas the last Wednesday (12/27), and I will not have
Internet access. Therefore, my mailbox will be stagnant, and I will not be
able to process any e-mail. Please bear with me until next year, when I
return. Till then, all the best.
------------------------------
Subject: *4* Game Information
Date: 12/21/95
This section relates to the game itself. Please contribute freely!
------------------------------
Subject: *4-1* What is Myst?
Date: 12/25/95
(Quite empty)
Myst is a mystical island place which holds alot of history, mystery, and
fantasy. You will be involved in a non-linear story with beautiful and
impressive scenes to explore. Puzzles are highly related, and sounds and
music are professionally created and blended in.
From the WWW site :
This hauntingly beautiful game features stunning 3D photorealistic graphics,
a compelling storyline and mind-bending puzzles. The non-linear gameplay lets
players go anywhere, at any time. Unlike other adventure games, there is no
inventory, and players never die.
Incredibly detailed, Myst offers more depth than any CD-ROM game to date.
Any better descriptions?
------------------------------
Subject: *4-2 How did I get into Myst?
Date: 12/20/95
(Empty)
------------------------------
Subject: *4-3* Will I meet people in Myst?
Date: 12/25/95
(Quite empty)
Yes, you will. You will be able to interact with them, and they are created
by real actors.
As they are talking, you can use your left mouse button to click on them to
stop them from continuing.
------------------------------
Subject: *4-4* What is the goal of Myst?
Date: 12/25/95
(Quite empty)
Initially, you will have no idea what is happening in Myst. You will have
read a book (is it entitled "Myst"?) and a note left by Atrus, which gives
you a rough idea of the situation.
------------------------------
Subject: *4-5* What makes Myst so special?
Date: 12/20/95
(Empty)
------------------------------
Subject: *4-6* Who created Myst?
Date: 12/20/95
(Quite empty)
From the "About The Authors" section of the User's Manual:
(1) Rand Miller
(2) Robyn Miller
Here are the people involved in Myst:
Designers: Rand and Robyn Miller
Graphics and Animation: Robyn Miller and Chuck Carter
Sound: Chris Brandkamp
Musical Score: Robyn Miller
Producer: Laurie Strand
Assistant Product Manager: Matt O'Hara
MPC Version
Lead Programmer: Grace Kim
Programmer: Ben Ceschi
Programming Project Lead: Lance Groody
Image Processing: Wendy Johnson
Sound Processing: Tom Hays
Sound Direction: Tom Rettig
Senior Market Manager: Bruce Friedricks
Marketing Coordinators: Maia Stangeland, Dexter Chow
Quality Assurance Lead Technicians: John Crowell, Warren Yamashita
Testers: Marcus Duerod, Lisa Irwin, Dan Kelmenson
Special Thanks To: John Baker, Doug Carlston, Mickey Mantle, Glenn Axworthy,
Mike Foulger, Kent Daniels, Frankie Ford, Leo Hourvitz, Glen Rotan, Heidi
Jonk, Dave Lucas, Allan Young, Bob Gulian, Shirley Cochran, Esteban Ahn,
Stewart Apelzin, Mike Collins, Ginny Walters, Shannon Ward, Kathleen Burke,
Jessica Switzer, Joyce Anderson, Glen Coats, Kris Nuich, Guillermo Ortiz, Dan
Skeen, Kurt Short, Craig Fryar, Marcus Badgley, and the Myst Focus Group
Testers.
------------------------------
Subject: *4-7* How much does Myst cost?
Date: 12/21/95
(Quite empty)
$54.95
------------------------------
Subject: *4-8* What do I get when I buy Myst?
Date: 12/20/95
(Quite empty)
(1) 1 CD-ROM, including:
(1-1) Myst
(1-2) The Making of Myst
(2) User's Manual
(3) Lots of Fun
------------------------------
Subject: *4-9* What are these *.MOV files in the CD-ROM?
Date: 12/23/95
(Quite empty)
These are QuickTime animation files, the ones you see when you play the game.
If you have QuickTime for Windows, you can use the player to view these
animations. Be warned, don't do this if you have not finished the game.
------------------------------
Subject: *4-10* Strategies
Date: 12/21/95
(Quite empty)
(1) Think and act as if you are really in Myst. This method alone should get
you very far into Myst.
(2) Turn your monitor's brightness level higher than usual, as there are a
number of places in Myst which are quite dark. You may miss out objects.
(3) Take down notes, so that you can review puzzles and places faster and
without running the game.
(4) Examine, as well as listen, carefully.
(5) Many objects have reasons for existence, and have logical mechanisms, so
ponder over them.
(6) Do not try to click aimlessly when you think you are stuck, it will not
get you anywhere.
------------------------------
Subject: *5* Technical Information
Date: 12/20/95
This section relates to topics dealing with hardware and software issues.
------------------------------
Subject: *5-1* System Requirements
Date: 12/20/95
Make sure that your computer system fulfills the hardware requirements listed
below before you decide to buy the game.
However, it is always known that someone can install and run the game with
little or without difficulty on a machine which is below the requirements. If
you are one of these people, please share with us your experience by
e-mailling me.
------------------------------
Subject: *5-1-1* MPC/Windows
Date: 12/20/95
From the "Getting Started" -> "System Requirements:" section of the User's
Manual:
(1) IBM/Tandy Personal Computer or 100% Compatible
(2) 386DX 33MHz processor or higher (486 recommended)
(3) 4MB RAM
(4) Windows 3.1; MS-DOS/PC-DOS 5.0 or higher
(5) Super VGA Graphics Card (640 x 480, 256 Colors)
(6) MPC compliant sound card
(7) Mouse
(8) Hard Disk with 4 megabytes of free space
(9) CD-ROM drive
------------------------------
Subject: *5-1-2* Macintosh
Date: 12/20/95
(Empty)
------------------------------
Subject: *5-2* Troubleshooting
Date: 12/21/95
This section relates to technical questions and problems commonly asked about
the game.
------------------------------
Subject: *5-2-1* Will Myst Run Under Windows 3.11?
Date: 12/21/95
(Quite empty)
In short, it does.
------------------------------
Subject: *5-2-2* What does "invalid call to dynamic link" mean?
Date: 12/25/95
This error message appears when you have more than one version of QuickTime
installed in your hard disk. If you have a newer version of QuickTime already
installed, you should delete the QT*.* files from your \MYST directory.
(Edited) Article: 73820 of comp.sys.ibm.pc.games.adventure
From: vivian_yap@nt.com (Vivian Yap)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.misc
Subject: Re: Problems with Myst 1.1 in Win 95
Date: Wed, 20 Dec 1995 14:27:07 -0500
In article <4b9g4v$hnj@crcnis3.unl.edu>, aaf@unlinfo.unl.edu (Andy
Frederick) wrote:
> I can't even get that far. I run the game, the screen goes black,
> then a dialog box comes up telling me "invalid call to dymnamic link"
> or something like that, and that's the end of that. (And this
> apparently causes some "harm" to Windows 95, for when I finally give
> up and try to restart or shut down my computer, the "please wait"
> screen comes up, but the "you may now turn off your computer" screen
> never follows.) The same thing happens when I try to run the
> "Making of" movie, which makes me think that my computer is having
> trouble playing the QuickTime movies.
Yes, you are right. This is a QuickTime problem. It happens when you have
more than one version of QuickTime on your system. When you loaded in Myst,
it installed some QuickTime files in the Myst directory. If you have another
copy of QuickTime in your system, remove the QT files from your Myst
directory and try running Myst again. It should work.
Vivian
Article: 73937 of comp.sys.ibm.pc.games.adventure
From: dmcanady@aol.com (DMCanady)
Newsgroups: comp.sys.ibm.pc.games.adventure
Subject: Re: Problems with Myst 1.1 in Win 95
Date: 20 Dec 1995 22:46:44 -0500
Yes, the version of Myst you have is using an older version of QuickTime
for Windows than you have installed in your system. Look at the QT*.*
files in your \windows\system directory and compare them to the files in
your \Myst directory. Back up any duplicates from your \windows\system
directory, then nuke the duplicates. Myst should then run. After
finishing the game, remember to restore the files to your windows\system
directory.
------------------------------
Subject: *5-2-3* Where can I get a newer version of QuickTime?
Date: 12/25/95
(Quite empty)
I have QuickTime for Windows version 2.0.1 installed and Myst seems to run
smoother without crashing in one of my computers. The files date is
11-30-1994, and archive name is QTW201.ZIP. If you are on the Internet, you
may do an Archie search for it.
Apple does provide QuickTime for Windows from a web site, but you will have
to pay a small amount for it. Here is the URL:
(1) Ordering QuickTime 2.0
There is a ftp site which contains QuickTime. I have yet to check it out, but
here it is:
(1) Apple's Update and Information Server (WWW pointer)
(2) Apple's Update and Information Server (actual ftp site)
------------------------------
Subject: *5-2-4* What are the savegame filenames?
Date: 12/21/95
They are in your \MYST directory, filenames are: *.MYS .
------------------------------
Subject: *5-3* Playing Myst Under Alternate Operating Systems
Date: 12/20/95
Though Myst is available for Windows (assumed to be Windows 3.1 as stated in
the User's Manual), some adventurers would like to run the game under other
"compatible" operating systems.
------------------------------
Subject: *5-3-1* OS/2
Date: 12/25/95
(Quite empty)
There is a World Wide Web site which contains alot of information about
running diskette and CD-ROM games under OS/2, mainly from feedback of OS/2
users. The particular page you should be interested in is:
When I was playing Myst, I used to Dual Boot or use Boot Manager to boot to
pure DOS. Even though I miss out on the multitasking advantage of OS/2, I had
no problems running the game.
Here are some settings you might like to try in the Settings notebook:
WIN_RUN_MODE ENHANCED
AUDIO_ADAPTER_SHARING REQUIRED
DPMI_DOS_API ENABLED
DPMI_MEMORY_LIMIT 64
EMS_MEMORY_LIMIT 4096
HW_TIMER ON
IDLE_SECONDS 60
IDLE_SENSITIVITY 100
INT_DURING_IO ON
VIDEO_8514A_XGA_IOTRAP OFF
VIDEO_RETRACE_EMULATION OFF
XMS_MEMORY_LIMIT 4096
(Edited) Article: 16396 of comp.os.os2.games
From: jhstagem@unmc.edu (James Stageman III)
Newsgroups: comp.os.os2.games
Subject: Myst/QuickTime Update
Date: 21 Dec 1995 05:54:15 GMT
These are the changes you need to make to get Myst to work well in Win-OS2:
1. Install QuickTime 2.0 or newer;
2. Get the file timer.drv from OS/2 2.11;
3. Change TimerMax286Res value to 20 in the \WINDOWS\SYSTEM.INI file;
4. In the QTW.INI file, change the "optimize=" line to:
Hardware is the default
driver smooths things a little (2 sec before freeze)
BMP (about the same as driver)
RAW (about 3 sec before freeze)
DIB (goes 30 sec or so; but in 16 colors)
I have mine set to "optimize=RAW". This list is taken from a QuickTime
readme file.
I believe the problem lies with QuickTime itself. Now I can get the first
"blue" video to play all the way through with some mouse movement (as
stated in previous posts). If anybody else has other ideas on improving Myst,
post it or e-mail me.
---James Stageman
------------------------------
Subject: *5-3-2* Windows 95
Date: 12/21/95
(Quite empty)
Article: 73820 of comp.sys.ibm.pc.games.adventure
From: vivian_yap@nt.com (Vivian Yap)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.misc
Subject: Re: Problems with Myst 1.1 in Win 95
Date: Wed, 20 Dec 1995 14:27:07 -0500
Myst does work under Windows 95. I have played Myst under Windows 95
and it works just fine. My copy of Myst is pre-Windows 95.
Vivian
------------------------------
Subject: *6* Myst-Related Products
Date: 12/21/95
This section relates to products which carry the Myst theme. Adventurers
would not want to miss this.
------------------------------
Subject: *6-1* Myst Paraphernalia
Date: 12/21/95
(Quite empty)
There is a color Myst products catalog available.
Here are the items you can order:
(1) Myst Calendar 1996
(2) Printed T-Shirt
(3) Embroidered T-Shirt
(4) Embroidered Sweatshirt
(5) Coffee Mugs
(6) Channelwood Poster
(7) Myst Images Poster
(8) Twill Cap
(9) Audio Soundtrack
(10) Nylon Duffle Bag
(11) Mouse Pads
(12) Myst Strategy Guide
(13) Myst: The Book of Atrus
Order Information:
Telephone/Fax Order:
1-800-219-4119 (Within the U.S.)
1-508-282-4297 (Outside the U.S.)
M-F 8:30am to 6:30pm EST
Fax: 1-508-283-2532 (24 hours)
Payment Options:
Credit Card - Visa and MasterCard
Check/MO (U.S. orders/shipments only)
payable to CYRK/MYST Paraphernalia. Mail to:
CYRK Customer Service Department
MYST
P.O. Box 1700
Gloucester, MA 01930-1834
Prices and items good through December 1996.
Here is a WWW site which contains almost the same information, including an
e-mail address to write to:
------------------------------
Subject: *6-2* Books
Date: 12/20/95
(Quite empty)
From the WWW site :
There is a book called "Myst Official Game Secrets Hint Book" from Broderbund
Software. It contains hints, tips and strategies to solve puzzles, and
includes maps, screen shots, a walkthrough, exclusive overhead views, and
background on the story.
Check out the web site for ordering information.
------------------------------
Subject: *7* Resources on the Internet
Date: 12/20/95
Most resources that you can find on-line are available through the World Wide
Web.
------------------------------
Subject: *7-1* Commercial Sites
Date: 12/20/95
(Quite empty)
(1) Broderbund Software, Inc.
There is not much on Myst or Myst II, but just the ordering information for
Myst.
(2) Cyan, Inc.
It does not exist yet, but it should be ready early next year.
------------------------------
Subject: *7-2* Reviews
Date: 12/21/95
(Quite empty)
(1) Myst Review by David Pipes
(2) In the World of Myst by Alan Levine
(3) Myst Evaluation by David Gorman (among others)
An interesting site which evaluates the educational value of playing Myst,
among other game also mentioned there.
(4) C|Net CD-ROM Reviews - Myst
Myst is among the C|Net top 100 CDs for a dream collection over here.
------------------------------
Subject: *7-3* Hints
Date: 12/20/95
(Quite empty)
(1) The Myst Hint Guide by Doug Ingram
This is the WWW site to go to when you want good hints to the game, as they
are discerningly placed to avoid careless eyes. Doug also has a review of the
book, "Myst: The Book of Atrus", and will be a beta tester for Myst II.
(2) Mysthints 1.0
This helpful system allows you to view hints and solutions in a subtle way,
using a certain software called Universal Hint System.
------------------------------
Subject: *7-4* Walkthroughs
Date: 12/20/95
(1) Myst Walkthrough Plus! by Mike Maxim
There is alot of information, including: screenshots, sounds, and the
walkthrough.
(2) The Ammended Myst Walkthrough Version 2.01 by Phil Gross and Noj Beskin
(Original by E. Conty)
Well-structured site with clear procedures.
(3) The Gamer's Hole - Broderbund - Myst
A very staightforward article which gives you the exact steps to finish the
game.
------------------------------
Subject: *7-5* Miscellaneous
Date: 12/20/95
(1) Yahoo - Recreation:Games:Computer Games:Myst
An incomplete index to WWW sites related to Myst.
(2) Alex's Myst Page by Alex Pukinskis
Contains some pictures and an introduction to Myst.
(3) NO_NAME
Something's wrong here... it wasn't like this the previous time I visited.
------------------------------
Subject: *7-6* Usenet
Date: 12/21/95
(Quite empty)
If you have any comments or questions you want to voice out, you can post
your message to the following newsgroups:
------------------------------
Subject: *8* The Future of Myst
Date: 12/20/95
(Quite empty)
Sources say that the sequel to Myst, Myst II, will be out by next Christmas
in 1996. However, this is a tentative date, so please be patient.
It has been confirmed that at least one of the pictures, the one entitled
"Hallway to the Cavern, 5th Age of Gehn", in the Myst Paraphernalia is from
Myst II.
Broderbund has a web site which confirms the fact that Myst II is in the
works. One good thing to note is: since Myst took two years to create, it is
no wonder that Myst II will take as long or longer. Here is the URL:
------------------------------
Subject: *9* Other Similar Games
Date: 12/20/95
The following are some games which are quite similar to Myst in certain ways.
Maybe you can spend your time playing with these before Myst II arrives! Any
reviews are greatly appreciated.
------------------------------
Subject: *9-1* Entombed
Date: 12/20/95
(Empty)
------------------------------
Subject: *9-2* Gadget
Date: 12/20/95
(Quite empty)
My brother just bought it, but I have yet to borrow from him for evaluation.
From what I have read, this game is designed by a Japanese, and the graphics
are comparable to Myst. There are some good reviews in computer gaming
magazines, and I will try to find them on-line.
The story is about helping a group of scientists to prevent a disaster from
occurring. There are strange people and places to explore: a train, a
suitcase, and a gentleman.
Gadget first came out for the MacOS, and later was available for the PC.
------------------------------
Subject: *9-3* Jewels of the Oracle
Date: 12/21/95
(Quite empty)
Here are some web sites you can go to for information:
(1)
(2)
(3)
------------------------------
Subject: *9-4* Journeyman Project
Date: 12/20/95
(Empty)
------------------------------
Subject: *9-5* Journeyman Project 2: Buried in Time
Date: 12/21/95
(Quite empty)
My brother just bought it, but I have yet to borrow from him for evaluation.
Fortunately, he left the game box behind.
I have tried Journeyman Project 2: Buried in Time (BIT) at my retailer's
shop. The actual viewing screen is very small, but it provides full
animation, much like The 11th Hour. This is because, as the main character in
BIT, you are wearing a time-travel suit, and you will see controls and
indicators around your viewing screen. The storyline and graphics are nice,
but there are just too many items and controls to fiddle with, compared to
Myst, in my opinion.
Here are some web sites you can go to for information:
(1)
------------------------------
Subject: *9-6* Phantasmagoria
Date: 12/21/95
(Quite empty)
Just like alot of people over the world, Phantasmagoria is a game I would
never miss noticing.
The amazing fact about the game is, apart from the horror scenes, that it is
on seven (7) CD-ROMs. It has the shortest playing time of all the games
mentioned in this section.
You play the role of a lady, whose husband is badly possessed by an evil
spirit. So around the big and old house you go, trying to avoid being hacked
and mugged.
Please note that this is a highly violent game, be warned. Or do you want to
know what you will see?
Here are some web sites you can go to for information:
(1)
(2) Multimedia World Online Entertainment Titles
------------------------------
Subject: *9-7* Return to Zork
Date: 12/21/95
(Quite empty)
My brother has Return to Zork (RTZ), but I have to borrow from him for
evaluation. It is definately different from the earlier Zork games.
Here are some web sites you can go to for information:
(1)
------------------------------
Subject: *9-8* Shivers
Date: 12/20/95
(Quite empty)
I have seen the game box before, and the graphics are very detailed and well-
lit.
The story, according to a good review from c.s.i.p.g.a., is about you being
locked into a museum for the night by your teenage friends as a dare. Then,
you will have to explore the many objects and places in the game. The music
is reportedly good, compared to Myst.
The object of the game is... does anyone want to know?
------------------------------
Subject: *9-9* The 7th Guest
Date: 12/21/95
(Quite empty)
Here are some web sites you can go to for information:
(1)
------------------------------
Subject: *9-10* The 11th Hour: The sequel to The 7th Guest
Date: 12/21/95
(Quite empty)
I personally have The 11th Hour (11H), and have been playing it for a while.
More of the The 7th Guest, Under a Killing Moon and Phantasmagoria genre,
this game is different from Myst in several ways: more animation cut-scenes,
individual hardly-related puzzles, fuller animation when moving, much of the
storyline is known initially, and higher hardware requirements (!). The
puzzles are more difficult, but as with Myst, some of the objects that you
can examine are not imperative to the game. As a former Infocom gamer, I find
this distressful.
According to the back of the CD-ROM jewel case, this game is "suitable only
for persons of 18 years and over".
Here are some web sites you can go to for information:
(1) Trilobyte Inc.
(2) Virgin Interactive Entertainment Inc.
------------------------------
Subject: *9-11* The Dark Eye
Date: 12/20/95
(Empty)
------------------------------
Subject: *9-12* Under a Killing Moon
Date: 12/20/95
(Empty)
------------------------------
Subject: *10* Wishlist
Date: 12/20/95
(Empty)
What would you like to see and experience in the sequel to Myst? Please
e-mail me, and I will put your wishes in this section. However, I cannot
grant them :-).
------------------------------
Subject: *11* Credits
Date: 12/25/95
I would like to acknowledge the following for their whatever and what-not:
Cyan, Inc.
Broderbund, Inc.
Atrus and Family
Wong Bee Tin
Vivian Yap
Loke Teng See
DMCanady
For the rest who are not mentioned above, I beg your forgiveness. Please
e-mail me so that I can add your name in.
By the way, should I include your e-mail addresses?
------------------------------
Subject: *12* Document Revision History
Date: 12/25/95
0.01 12/25/95 First release of the FAQ.
------------------------------
Subject: *13* Conclusion
Date: 12/20/95
We have come to the end of the FAQ. Please continue to read newer versions of
this FAQ when available, as I need your support and audience.
Let's make this FAQ one that we will love to treasure, because it will serve
to remind us of the beautifully fantastic worlds that Atrus and the others
are adventuring in.
Can you imagine whose pages you are going to fetch next Christmas?
(End of The Unofficial Myst FAQ document)