0
Secrets Can Kill
FAQ/Walkthrough
Meriane Norton
arnoldgirl@yahoo.com
14 July, 2003
Table of Contents
1. Introduction
2. Characters
3. Settings (Locations)
4. Walkthrough
5. Extra Stuff
6. Credits
1. Introduction
Good day mate. I'll be your tour guide for this afternoon. Welcome to Nancy
Drew: Secrets Can Kill walkthrough. Secrets Can Kill is an adventure game
created by Her Interactive (herinteractive.com) and marketed by Dream Catcher
Games (dreamcatchergames.com).
Everything in this game is CRUCIAL to its outcome. You have to read and/or look
at everything. If you don't, 1. The game will freeze and you'll have to start
over, or 2. You'll get stuck and can't figure how to get out. I'll make a list
of what you'll be looking at when you get there.
Ready to go? Take a bit at the characters and scenery, then on to the game.
2. Characters
Nancy Drew: You play as this lady. Intuitive, and smarter than I, she has a
magnet for attracting friends. However, all her friends aren't so honest as
she...
Eloise Drew: Your aunt. You'll be staying at her house while you solve this
mystery. She isn't home at the moment, but she begs you to make yourself
welcome and have a look around.
Hector "Hulk" Sanchez: *bangs head against keyboard* I hate this guy. You'll
see why soon.
Connie Porter: A nice girl. A bit suspicious at times, however. I would be too.
Nancy does ask a multitude of questions.
Hal Tanaka: An exchange student from Japan. A bit overworked and--but you'll
see what I mean in a moment.
Daryl Gray: He's helpful, cute and sweet. But guys that flirt so much just turn
me off. Sorry then.
Jake Rogers: Not exactly a character, but I couldn't leave him out. He's the
guy that's been killed.
3. Settings (Loacations)
Aunt Eloise's House: Not too much to do here but for the start of the game.
There's a television that comes in quite handy later on.
High School: This is where the main characters gather, and is also the scene of
the crime.
Maxine's Diner: Where Daryl works. Not much to do here but for a time.
Pharmacy: You might wonder what a pharmacy is doing in a murder mystery. You'll
see...
4. Walkthrough
Click on Juniour Detective. Watch the opening scene.
Aunt Eloise's House
Walk over to read the note on the desk. Open a drawer on the desk and pick up
the phone card. Walk into the living room. Look at the book next to the big
chair. "Hidden Clues are Everywhere" reads MITCH in bright green letters. Turn
around and read one book to the right of the television (it's in the cabinet).
Inside is a key. Take it and use it to open the chest to your right. Get a
quarter. Open a drawer on the table and get a remote to the telly. You can't
use it yet. Read a letter in the same drawer. Letters at the top spell
something like GOKS. Go back into the foyer and click on a tapestry in the
corner. Open it and a safe comes up. Enter GOKS or whatever. Inside is the key
to the library, and there's a puzzle. Try the puzzle if you want. I can't open
it. The UHS help file (linked to by Gamefaqs.com) says that inside the box when
you open it is the pass code for a computer in the high school.
User name: Eloise Drew
Password: O WISE ELDER
That's all there is to do here, so save your game and exit the house via the
big double doors.
High School
Look at all the decorations in the foyer. Turn to the right and go down the
hall. Turn around slowly until you're facing a bulletin board and a note on the
floor. There's a number on the note. 555-DRUG. Remember that. Look at the
bulletin board. Turn around and look at another board. A code says "SEARCH
BELOW DANGER SIGN IN KITCHEN". Click on a telephone symbol out in the hall. On
the floow in this room is a library card. Read some magazines. Walk over to the
phones and touch the phone book. Part of a page has been ripped out. I think
it's time to call that number now. Insert your phone card and dial 555-DRUG.
"Unforeseen depletions"? Fascinating. Read another bulletin board. Now you can
talk to the girl. Ask her everything you can. You might have to talk to her
again to get all of it. Go out of the room and turn right. Read the board in
this room.
"Jake's locker combo
Was part of his fame.
Just find a phone
To decode his name."
Talk to Hall Talk to him again after he says goodbye and you can ask him about
Connie. Go out and look at the art and boards. Double doors lead to the
library. Don't go there yet. One board reads
"When things go astray
Tonight at Vandelay
It will not help to run
So you must grab the gun!"
Another says
"There's more than one way
To remove a chain so thick
Aside from the combination
Mel's bolt cutter can do the trick."
Continue down the hall and another board says
"In the face of danger
Against a killer if you dare
A very unlikely couple
Could be a helpful pair."
Another board on down the hall reads
"Find the morning edition
And discover another crime.
The answer is in black and white
To who will do the time."
Go to Jake's locker. It's the one with yellow tape. The ombination is 5253, or
JAKE on a phone. Read "Judo Today" and pick up the empty tape holder. Read
English Essays. Click on Jake's jacket to go down. Pick up the knife and read
the paper. Go then to the gym and read the board.
"Nowhere to turn to,
Nowhere to hide.
Let the books in the library
Be your answer guide."
"A symbol of Kanji
Worn with great pride
Reflects a big secret
That someone must hide."
"He did what it took
To make his grade
Even if it meant cheating
To keep up his charade."
An eye-examining chart on the walls says (backwards)
"If you can read this, make no mistake
A genuine first-class detective you'll make."
Talk to Hulk. Talk to him again. Talk until he's angry, or, rather, "not into
pushy girls". Now go back and talk to Connie and Hal. Talk until they're
silent. Then go to the library. Use the silver key to get in. This is like the
bulletin boards. Everything is critical! So here's a list of what you need to
look at:
SAT Preparation (sabatoge should cause concern, but with the gloves, you will
not burn)
Kanji book
Morse code book (tape, VCR, find)
Braile book
Maps (the bolt cutter you must take, or you could be the next Jake!)
call cards
Magazines (ESSENTIAL!!)
Various books
Dream symbols book (don't run Nancy)
Don't forget upstairs too!
A notepad with a code I'm too lazy to decipher
Various books
Go out and talk to the others. Go out side and click on the high school again.
Walk right until you see a window. Use the knife on the window to get into the
teacher's lounge. Despite the scary music, you will not get caught in here. So
take your time. Click on the computer and type your user name and password.
Look at everything and copy down the passcode to the maintenence room: NOTE.
Check out the administration board. The letters going down say "Tanaka Cheats".
A map on the wall says
"A trophy was not the only prize
But also money of a greater size."
Check out the student files, the one for Hal Tanaka. Go back inside the school
and confront Hal for cheating.
Finally, save your game and leave.
Maxine's Diner
Look at the menu in front of you. Red letter spell "soupl ladle, bolt cutter".
Turn to your right and put a quarter into the juke box. Notice the song titles.
haha. Go into the kitchen, A cutting board under a knife says "Watch out". Get
a soup ladle from a box on the sink. Click below the knife to see a pair of
bolt cutters holding up a pipe. Grab them and replace them with the ladle if
you do not want to die a horrible death. Go out and talk to Daryl. He tells you
some important things about Jake's murder. Talk to him again. He tells you
there is a note for you. Click on the counter beside Daryl. Save your game and
go out.
High School
Go inside and check out a door that says "Maitenence Room". Its lock is in
Braile.
0 0 0 0
0 0 0 0 0
0 0 0 0
NOTE.
Go in.
You're facing an elevator. Click the button. In the boiler room, read
"Emergency instructions" to the left. Click on a box and get gloves. Use the
bolt cutters on the chains binding the boiler valves. Once you do that, there's
a timed bomb set off. Grab the gloves to put them on. You have to make the
valves under the levers match those of the wall. One click on the left lever
makes the middle one work. Two click on the left lever and one on the middle
makes the right on move. Good luck!
When you have it, turn to go out. The elevator's broken! To the boiler's right,
hidden in the shadows, is a ventilation shaft. Go through it. Pick up the tape.
Aunt Eloise's House
Click on the television with the remote. Put the tape in. Tach Jake's video of
his classmates. Save your game and go to the high school.
High School
Talk to the others, making them confess. Hal won't confess, because he already
told you he had been cheating.
Maxine's Diner
Talk to Daryl. He says he'll help you catch Mitch. Go to the high school.
High School
Talk to them, trying to get their help. Sexist pigs. Nobody cares. Go back out.
Pharmacy
You get there and Daryl and Mitch are fighting. Mitch pulls out a gun. Connie
jumps in and hits Mitch, making him drop the gun. You automatically pick it up.
Really fast, point it at Mitch's back and use it. You might have to do it a
couple of times. When you get it right, the cops come. You've won! Watch the
end sequence.
The game she's talking about is "Stay Tuned for Danger". I have an FAQ for that
as well on Gamefaqs.com.
5. Extra Stuff
The book you get the key from is entitled "Secrets Can Kill", and reads like
the end sequence.
Fifteen Magazine.
Neopolitan magazine.
Some numbers you can call to get a funny reply.
555-TONY
555-4855
555-JUDO
1-800-432-JOIN
555-5253 (Jake's locker)
POPSI in the soda machine lol
There are several famous paintings hanging in the library.
"The Story of Her Interactive, and the Making of Nancy Drew" in the library.
Various Nancy Drew books make cameos in the library, under the author name of
several people involved in the production of "Secrets Can Kill".
You can mess around with the pinball table in the diner using your quarter.
6. Credits
Amen and holla back. I'd like to thank that dude that wrote the UHS help file,
otherwise I'd still be stuck in that boiler room. *screams inwardly*
Meriane
arnoldgirl@yahoo.com
FAQ/Walkthrough
Meriane Norton
arnoldgirl@yahoo.com
14 July, 2003
Table of Contents
1. Introduction
2. Characters
3. Settings (Locations)
4. Walkthrough
5. Extra Stuff
6. Credits
1. Introduction
Good day mate. I'll be your tour guide for this afternoon. Welcome to Nancy
Drew: Secrets Can Kill walkthrough. Secrets Can Kill is an adventure game
created by Her Interactive (herinteractive.com) and marketed by Dream Catcher
Games (dreamcatchergames.com).
Everything in this game is CRUCIAL to its outcome. You have to read and/or look
at everything. If you don't, 1. The game will freeze and you'll have to start
over, or 2. You'll get stuck and can't figure how to get out. I'll make a list
of what you'll be looking at when you get there.
Ready to go? Take a bit at the characters and scenery, then on to the game.
2. Characters
Nancy Drew: You play as this lady. Intuitive, and smarter than I, she has a
magnet for attracting friends. However, all her friends aren't so honest as
she...
Eloise Drew: Your aunt. You'll be staying at her house while you solve this
mystery. She isn't home at the moment, but she begs you to make yourself
welcome and have a look around.
Hector "Hulk" Sanchez: *bangs head against keyboard* I hate this guy. You'll
see why soon.
Connie Porter: A nice girl. A bit suspicious at times, however. I would be too.
Nancy does ask a multitude of questions.
Hal Tanaka: An exchange student from Japan. A bit overworked and--but you'll
see what I mean in a moment.
Daryl Gray: He's helpful, cute and sweet. But guys that flirt so much just turn
me off. Sorry then.
Jake Rogers: Not exactly a character, but I couldn't leave him out. He's the
guy that's been killed.
3. Settings (Loacations)
Aunt Eloise's House: Not too much to do here but for the start of the game.
There's a television that comes in quite handy later on.
High School: This is where the main characters gather, and is also the scene of
the crime.
Maxine's Diner: Where Daryl works. Not much to do here but for a time.
Pharmacy: You might wonder what a pharmacy is doing in a murder mystery. You'll
see...
4. Walkthrough
Click on Juniour Detective. Watch the opening scene.
Aunt Eloise's House
Walk over to read the note on the desk. Open a drawer on the desk and pick up
the phone card. Walk into the living room. Look at the book next to the big
chair. "Hidden Clues are Everywhere" reads MITCH in bright green letters. Turn
around and read one book to the right of the television (it's in the cabinet).
Inside is a key. Take it and use it to open the chest to your right. Get a
quarter. Open a drawer on the table and get a remote to the telly. You can't
use it yet. Read a letter in the same drawer. Letters at the top spell
something like GOKS. Go back into the foyer and click on a tapestry in the
corner. Open it and a safe comes up. Enter GOKS or whatever. Inside is the key
to the library, and there's a puzzle. Try the puzzle if you want. I can't open
it. The UHS help file (linked to by Gamefaqs.com) says that inside the box when
you open it is the pass code for a computer in the high school.
User name: Eloise Drew
Password: O WISE ELDER
That's all there is to do here, so save your game and exit the house via the
big double doors.
High School
Look at all the decorations in the foyer. Turn to the right and go down the
hall. Turn around slowly until you're facing a bulletin board and a note on the
floor. There's a number on the note. 555-DRUG. Remember that. Look at the
bulletin board. Turn around and look at another board. A code says "SEARCH
BELOW DANGER SIGN IN KITCHEN". Click on a telephone symbol out in the hall. On
the floow in this room is a library card. Read some magazines. Walk over to the
phones and touch the phone book. Part of a page has been ripped out. I think
it's time to call that number now. Insert your phone card and dial 555-DRUG.
"Unforeseen depletions"? Fascinating. Read another bulletin board. Now you can
talk to the girl. Ask her everything you can. You might have to talk to her
again to get all of it. Go out of the room and turn right. Read the board in
this room.
"Jake's locker combo
Was part of his fame.
Just find a phone
To decode his name."
Talk to Hall Talk to him again after he says goodbye and you can ask him about
Connie. Go out and look at the art and boards. Double doors lead to the
library. Don't go there yet. One board reads
"When things go astray
Tonight at Vandelay
It will not help to run
So you must grab the gun!"
Another says
"There's more than one way
To remove a chain so thick
Aside from the combination
Mel's bolt cutter can do the trick."
Continue down the hall and another board says
"In the face of danger
Against a killer if you dare
A very unlikely couple
Could be a helpful pair."
Another board on down the hall reads
"Find the morning edition
And discover another crime.
The answer is in black and white
To who will do the time."
Go to Jake's locker. It's the one with yellow tape. The ombination is 5253, or
JAKE on a phone. Read "Judo Today" and pick up the empty tape holder. Read
English Essays. Click on Jake's jacket to go down. Pick up the knife and read
the paper. Go then to the gym and read the board.
"Nowhere to turn to,
Nowhere to hide.
Let the books in the library
Be your answer guide."
"A symbol of Kanji
Worn with great pride
Reflects a big secret
That someone must hide."
"He did what it took
To make his grade
Even if it meant cheating
To keep up his charade."
An eye-examining chart on the walls says (backwards)
"If you can read this, make no mistake
A genuine first-class detective you'll make."
Talk to Hulk. Talk to him again. Talk until he's angry, or, rather, "not into
pushy girls". Now go back and talk to Connie and Hal. Talk until they're
silent. Then go to the library. Use the silver key to get in. This is like the
bulletin boards. Everything is critical! So here's a list of what you need to
look at:
SAT Preparation (sabatoge should cause concern, but with the gloves, you will
not burn)
Kanji book
Morse code book (tape, VCR, find)
Braile book
Maps (the bolt cutter you must take, or you could be the next Jake!)
call cards
Magazines (ESSENTIAL!!)
Various books
Dream symbols book (don't run Nancy)
Don't forget upstairs too!
A notepad with a code I'm too lazy to decipher
Various books
Go out and talk to the others. Go out side and click on the high school again.
Walk right until you see a window. Use the knife on the window to get into the
teacher's lounge. Despite the scary music, you will not get caught in here. So
take your time. Click on the computer and type your user name and password.
Look at everything and copy down the passcode to the maintenence room: NOTE.
Check out the administration board. The letters going down say "Tanaka Cheats".
A map on the wall says
"A trophy was not the only prize
But also money of a greater size."
Check out the student files, the one for Hal Tanaka. Go back inside the school
and confront Hal for cheating.
Finally, save your game and leave.
Maxine's Diner
Look at the menu in front of you. Red letter spell "soupl ladle, bolt cutter".
Turn to your right and put a quarter into the juke box. Notice the song titles.
haha. Go into the kitchen, A cutting board under a knife says "Watch out". Get
a soup ladle from a box on the sink. Click below the knife to see a pair of
bolt cutters holding up a pipe. Grab them and replace them with the ladle if
you do not want to die a horrible death. Go out and talk to Daryl. He tells you
some important things about Jake's murder. Talk to him again. He tells you
there is a note for you. Click on the counter beside Daryl. Save your game and
go out.
High School
Go inside and check out a door that says "Maitenence Room". Its lock is in
Braile.
0 0 0 0
0 0 0 0 0
0 0 0 0
NOTE.
Go in.
You're facing an elevator. Click the button. In the boiler room, read
"Emergency instructions" to the left. Click on a box and get gloves. Use the
bolt cutters on the chains binding the boiler valves. Once you do that, there's
a timed bomb set off. Grab the gloves to put them on. You have to make the
valves under the levers match those of the wall. One click on the left lever
makes the middle one work. Two click on the left lever and one on the middle
makes the right on move. Good luck!
When you have it, turn to go out. The elevator's broken! To the boiler's right,
hidden in the shadows, is a ventilation shaft. Go through it. Pick up the tape.
Aunt Eloise's House
Click on the television with the remote. Put the tape in. Tach Jake's video of
his classmates. Save your game and go to the high school.
High School
Talk to the others, making them confess. Hal won't confess, because he already
told you he had been cheating.
Maxine's Diner
Talk to Daryl. He says he'll help you catch Mitch. Go to the high school.
High School
Talk to them, trying to get their help. Sexist pigs. Nobody cares. Go back out.
Pharmacy
You get there and Daryl and Mitch are fighting. Mitch pulls out a gun. Connie
jumps in and hits Mitch, making him drop the gun. You automatically pick it up.
Really fast, point it at Mitch's back and use it. You might have to do it a
couple of times. When you get it right, the cops come. You've won! Watch the
end sequence.
The game she's talking about is "Stay Tuned for Danger". I have an FAQ for that
as well on Gamefaqs.com.
5. Extra Stuff
The book you get the key from is entitled "Secrets Can Kill", and reads like
the end sequence.
Fifteen Magazine.
Neopolitan magazine.
Some numbers you can call to get a funny reply.
555-TONY
555-4855
555-JUDO
1-800-432-JOIN
555-5253 (Jake's locker)
POPSI in the soda machine lol
There are several famous paintings hanging in the library.
"The Story of Her Interactive, and the Making of Nancy Drew" in the library.
Various Nancy Drew books make cameos in the library, under the author name of
several people involved in the production of "Secrets Can Kill".
You can mess around with the pinball table in the diner using your quarter.
6. Credits
Amen and holla back. I'd like to thank that dude that wrote the UHS help file,
otherwise I'd still be stuck in that boiler room. *screams inwardly*
Meriane
arnoldgirl@yahoo.com