Neuromancer чит-файл №2

Written By: White Knight.

Okay folks, in this exciting episode, I'm gonna tell you everything you want to
know about what to do in Neuromancer (the game). I'll tell you places to go and
things to do there. I'll tell you the linkcodes, passwords, grid coordinates,
and contents of every database there is in cyberspace. And, as an extra added
bonus, I'll give you a few pointers that may give you a little extra help along
the way. OK? OK. Let's go....

PART I PLACES TO GO AND THINGS TO DO (REAL WORLD).
Since this game is of a mostly nonlinear structure (meaning that you don't have
to do most things in any particular order), I've set this list up in
alphabetical order. You can usually do these things in any order you want,
except for a few. But I'll let you find those out on your own.

ASANO COMPUTERS- You buy most of your hardware from this guy. If you insult
Crazy Edo, Asano will give you a price break. He doesn't like Crazy Edo or his
friends. By the way, get rid of the deck you start out with (UXB) and get a Blue
Light Special when you can afford it. The Blue Light can hold more programs.
But as soon as you can afford one, get a cyberspace, get rid of your compatible
deck.

BANK GEMEINSCHAFT- You can enter the vault using the code BG1066. Then you can
use the jack inside the vault to reach Cyberspace Zone 5.

BANK OF BERNE- Talk to the secretary about opening up an account, she'll leave,
then go into the manager's office and use the jack to reach Cyberspace Zone 3.

BODY SHOP- Here you can raise quick cash by selling body parts. Or you can spend
quick cash buying them back. Use your bargaining skill to get a price break. You
want to have all or most of your original parts before you get into any heavy
cyberspace battles, though, cause the cheap organ replacements you get when you
sell a part don't hold up like original equipment; your constitution is
lowered.

CHATSUBO BAR (WHERE GAME BEGINS)- Talk to Ratz till you find out all the
information he has. Use PAX machine and read ALL messages. Leave message to
Armitage including your BAMA ID (056306118) and make a quick $10,000.

CHEAP HOTEL- Buy caviar (after editing bill) to give to Crazy Edo.

CRAZY EDO'S- Trade caviar for Comlink 2.0.

DONUT WORLD- Use Coptalk skills 1 & 2 to find out various linkcodes and
passwords from the surly cop there.

GENTLEMAN LOSER- Ask Shiva about "Chip" and "Guest Pass"; she'll give you
those. Ask her about "Loser" and she'll tell you the Loser's database linkcode
and password. You can also purchase Hardware Repair chip from her. But don't
insult her or come on to her, she'll kick your butt.

HOUSE OF NG- Talk to the weird monk, but don't ridicule him. Trade Holy
Joystick (from Metro Holographix) for Zen and Sophistry skill chips. The monks
are ok if you don't make fun of their beliefs (strange as they may be).

HITACHI BIOTECH- Sell lungs for experiment, and use jack to reach Cyberspace
zone 2. HOSAKA- Pick up paycheck after editing employee records to include
yourself. Use jack to reach Cyberspace zone 2. You can only pick up 1 check a
week, no matter how many times you put yourself on their employee roster.

LARRY'S MICROSOFTS- Buy Coptalk skill chip from Larry Moe. After you get him
arrested (see the entry about Chiba Tactical Police in next part of this doc),
go into the Panther Moderns meeting room (see entry on Panther Moderns in this
part).

MAAS BIOLABS- After disabling their security system (see Maas Biolabs entry in
next part of this doc), use the gasmask to survive the nasty virus they have
floating around in there. Talk to the robot and he will implant Cybereyes in
you.

MASSAGE PARLOUR- Buy information from the hooker, Aikiko, but watch out.
Whenever you do, you'll get busted! And everytime you get busted, you'll spend
money!

MATRIX RESTAURANT- Ask Emperor Norton about "chips" and he'll sell you Logic,
Musicianship, and Software Analysis. Ask him about "upgrades" and he'll upgrade
some of your skills for you (at a cost, of course). Ask him about "passwords"
and he'll give you some passwords. Use the PAX machine to check messages and
news.

METRO HOLOGRAPHIX- Talk to the Finn and get Icebreaking and Debug skills (ask
him about skills or chips). Ask him about "joystick" and he'll sell you the
Holy Joystick, which you take to the House of Pong around the corner. Various
warez are sold here as well, but none that you can't download free from
databases.

PANTHER MODERN'S MEETING ROOM (In the back of Larry's Microsofts)- Talk to
Lupus Yonderboy about Sense/net, and he'll give you the security pass for it.
Ask him about banks, and he'll give you a bank code to get $$ from. Ask him
about skills or chips and he'll give you the Evasion skill chip.

SECURITY GATE- Tell the computer you're a Hitachi volunteer, or, after editing
Hosaka's employee roster, tell it you're a Hosaka employee.

SENSE/NET- Give security pass and the Rom construct Library code (0467839) to
get the rom construct of the Dixie Flatline.

SHIN'S PAWNSHOP- Get UXB deck from Shin. If you don't have the cash, it's free.

STREETWALKER- Learn locations of several places around Chiba by asking her
about them. Find out the linkcode for Central Justice () from her.

WAREHOUSE (Julius Deane's place)- Ask Julius about Fuji, Hosaka, Musabori,
Hitachi, and Tozoku, and he'll give you info on each of them. Ask about
hardware. Buy the gasmask, Philosophy, Phenomenology, Psychoanalysis, and
Bargaining skill chips. Buy the Cryptology skill upgrade. Not all, of course,
in the same visit or you'll be broke.

ZION CLUSTER- Ask old rasta-dude about Gemeinschaft and he'll give you the
vault code (BG1066). Use Musicianship skill to play dub for him, and he'll get
another guy, Maelcum, to give you a free ride to Freeside. This saves you
$500.00 over taking the shuttle to Freeside directly.


PART ][ DATABASES AND WHAT TO DO THERE

There are 2 types of databases available to you in this game: the ones you can
reach with a link code and the proper Comlink, and the ones that are only
accessible from cyberspace. Accordingly, this section is divided into two
parts describing each of them. The descriptions will include the base's link
code, password(s), what Comlink is required to access the database, what warez
can be gotten there, other stuff that can be gotten or done there, its
cyberspace coordinates, whether it has an AI or not, and, if so, the AI's name
and weakness.

Some databases have message systems similar to the one on the PAX system, and
it's a very good idea to read ALL the things available for you to read in every
database. You'll get valuable information this way. Again, these are in
alphabetical order, not in chronological order.

I will list the information about the databases in the following manner:

DATABASE NAME
COMLINK (if applicable)
Minimum level required
LINKCODE (if applicable)
PASSWORD(S) (listed by level)
WAREZ AVAILABLE
OTHER STUFF
COORDINATES (of database in cyberspace)
Zone -X/Y
AI INFO (if applicable)


DATABASES ACCESSIBLE BY LINKCODES

ASANO COMPUTING Comlink--1 Linkcode--asanocomp Passwords--1=customer
2=vendors 3=cyberspace only Warez--none Other stuff--find out linkcodes: fuji,
musaborind, hosakacorp Coordinates-- 0-16/112 AI--none

BANK GEMEINSCHAFT Comlink--5 Linkcode--bankgemein Passwords--1 =eintritt
2=verboten Warez--none Other stuff--leech $30,000 from account 646328356481
Coordinates--5-304/320 AI--none

BANK OF ZURICH (Bozobank) Comlink--6 Linkcode--bozobank Passwords--no
password, use Sequencer for access Warez--none Other stuff--set up account in
your name (712345450134) Coord.--5-336/368 AI--none

CENTRAL JUSTICE Comlink--6 Linkcode--justice Passwords--no password, use
Sequencer Warez--none Other stuff--learn information about Chiba's justice
system Coord.--1-416/112 AI--none

CHEAP HOTEL Comlink--1 Linkcode--cheapo Passwords--1=guest 2=cockroach
Warez--none Other stuff--pay/edit bill and order caviar from room service
for Crazy Edo Coord.--0-112/112 AI--none

CHIBA TACTICAL POLICE Comlink--4 Linkcode--keisatsu Passwords--1=warrants
2=supertac Warez--none Other stuff--Edit warrant to show Larry Moe's name and
BAMA ID (062788138) Coord.--1-288/112 AI--none

CITIZENS FOR A FREE MATRIX Comlink--5 Linkcode--freematrix Passwords--1=CFM
2=cyberspace only Warez--DO NOT get Blammo 1.0, it will damage you if you run
it! Other stuff--none Coord.--1-352/112 AI--Sapphire weakness=Sophistry

CONSUMER REVIEW Comlink--1 Linkcode--consumerev Passwords--1=review
2=cyberspace only Warez--none Other stuff--find out about different decks on
the market and their reliability and cyberspace compatibility Coord.--0-
32/64 AI--none

COPENHAGEN UNIVERSITY Comlink--6 Linkcode--brainstorm Passwords--1-p erilous
2=cyberspace only Warez--probe 4.0, jammies 1.0, doorstop 1.0 Other stuff--
find out about the best icebreaking warez Coord.--1-320/32 AI--none

EASTERN SEABOARD FISSION AUTHORITY Comlink--4 Linkcode--eastseabod Passwords--
1=longisland 2=cyberspace only Warez--comlink 5.0, thunderhead 2.0 Other
stuff--find out password for Loser database and that the Finn has a joystick.
Coord.--1-384/32 AI--none

FUJI ELECTRIC Comlink--3 Linkcode--fuji Passwords--1=romcards 2=uchikatsu
Warez--none Other stuff--find out Larry Moe's BAMA ID (062788138) Coord.--2-
112/240 AI--none

GENTLEMAN LOSER Comlink--4 Linkcode--loser Passwords--1=wilson 2=loser
3=cyberspace only Warez--blowtorch 1.0, hammer 1.0, probe 3.0, slow 1.0,
injector 1.0, drill 1.0 Other stuff--find out various linkcodes & passwords
Coord.--1-416/64 AICoord.--1-one

HITACHI BIOTECH Comlink--3 Linkcode--hitachibio Passwords--1=gene splice
2=biotech Warez--none Other stuff--read a bunch of boring stuff Coord.--2-
32/192 AI--none

HOSAKA Comlink--5 Lin kcode--hosakacorp Passwords--1=biosoft 2=fungeki
3=cyberspace only Warez--comlink 5.0, slow 2.0, hammer 4.0, concrete 1.0,
mimic 2.0, injector 2.0 Other stuff--edit employee records to show you as
employee, upload comlink 6.0 to make bucks, find out about Tozoku and their
connection with the Yakuza (Japanese Mafia) Coord.--2-144/160 AI--none
                               
IRS Comlink--3 Link code--irs Passwords--1=taxinfo 2=audit 3=cyberspace only
Warez--jammies 1.0, hammer 2.0, mimic 1.0 Other stuff--read messages Coord.--
1-272/64 AI--none

MUSABORI Comlink--5 Linkcode--musaborind Passwords--1=subaru 2=cyberspace
only Warez--kuang eleven 1.0 (shotgun program for AI Neuromancer) Other stuff-
-read messages Coord.--2-208/208 AI--Greystoke (badass!) weakness=hemlock 1.0

NASA Comlink--6 Linkcode--voyager Passwords--1=apo llo 2= cyberspace only
Warez--python 2.0, blowtorch 4.0, decoder 4.0 Other stuff--messages Coord.--1-
448/32 AI--Hal weakness=Logic

PANTHER MODERNS Comlink--2 Linkcode--chaos Passwords--1=mainline 2=cyberspace
only Warez--comlink 3.0, blowtorch 3.0, decoder 2.0, thunderhead 1.0 Other
stuff--learn about Lupus Yonderboy's leeching of money from Bank
Gemeinscaft, get linkcodes from Modern Bob Coord.--0-224/112 AI--none

PSYCHOLOGIST Comlink--1 Linkcode--psycho Passwords--1=new mo 2=babylon
3=cyberspace only Warez--none Other stuff--messages Coord.--0-96/32 AI--
Chrome weakness=Philosophy

REGULAR FELLOWS Comlink--1 Linkcode--regfellow Passwords--1=visit or
2=cyberspace only Warez--scout 1.0, battle chess 2.0, probe 3.0 Other stuff--
learn level 2 password to Cheap Hotel (cockroach) and how to use scout 1.0
Coord.--0-208/32 AI--none

SOFTWARE ENFORCEMENT AUTHORITY (SEA) Comlink--3 Linkcode--soften Passwords--
1=permafrost 2=cyberspace only Warez--comlink 4.0, sequencer 1.0, thunderhead
2.0 Other stuff--upgrade coptalk to level 2, upgrade coptalk to level 4
from cyberspace Coord.--1-352/64 AI--none

TOZOKU IMPORTS (YAKUZA) Comlink--5 Linkcode--yakuza Passwords--1=yak
2=cyberspace only Warez--comlink 6.0, blowtorch 1.0, decoder 1.0, blowtorch 3.0
drill 2.0 Other stuff--read messages Coord.--1-480/80 AI--none

WORLD CHESS Comlink--1 Linkcode--world chess Passwords--1=novice 2=member
3=cyberspace only Warez--none Other stuff--make bucks by playing chess twice,
messages Coord.--0-160/80 AI--Morphy weakness=Logic


DATABASES ACCESSIBLE FROM CYBERSPACE ONLY

ALLARD TECHNOLOGIES Warez--none Other stuff--use 3 AI combat skills to escape
island construct and fight Neuromancer. End of game!! Coord.--7-432/464 AI--
Neuromancer weakness=kuang eleven 1.0

BANK OF BERNE Warez--slow 3.0, probe 10.0, armorall 1.0 Other stuff--Ok,
here's one you'll really like. What you do is read the messages and find out
about account number 121519831200. You use the transfer funds option to
transfer the funds to your account in the Bank of Zurich Orbital. Here's the
info you need to do it:

Bank of Berne account - 121519831200
Credit transfer authorization code- LYMA1211MARZ
Bank of Zurich link code- bozobank
YOUR account at Bank of Zurich-712345450134

When you perform the transfer, your bank account all of a sudden has
increased by $500,000!! Nice piece of change, eh? Coord.--3-336/160 AI--
Gold weakness=Philosophy

BELL EUROPA Warez--thunderhead 4.0, acid 5.0 Other stuff--messages Coord.--5-
384/288 AI--none DARPO Warez --thunderhead 3.0, injector 3.0, jammies 2.0,
concrete 2.0, drill 3.0 Other stuff--messages Coord.--3-336/240 AI--
none

FREE SEX UNION Warez--none Other stuff--messages Coord.--3-288/208 AI--
Xaviera weakness=Phenomenology

GRIDPOINT Warez--thunder head 3.0, injector 3.0, jammies 3.0, hammer 5.0,
armorall 2.0 Other stuff--messages Coord.--4-160/320 AI--none

INSA Warez- -injector .50, armorall 3.0, hammer 6.0, doorstop 4.0, logic bomb
3.0 Other stuff--messages Coord.--5-448/320 AI--none

KGB Warez-- slow 5.0, jammies 4.0, armorall 4.0, injector 5.0, probe 15.0,
concrete 5.0, logic bomb 6.0, depth charge 8.0 Other stuff--messages Coord.--
6-112/416 AI--Lucifer weakness=Logic

MAAS BIOLABS Warez--none Other stuff--disable security system so you can
physically break into Maas in the real world. Coord.--6-112/480 AI--Sangfroid
weakness=Phenomenology

NIHILIST Warez--python 5.0, acid 3.0, slow 4.0, logic bomb 3.0 Other stuff--
messages Coord.--5-416/368 AI--none

PHANTOM War ez--hemlock 1.0 (shotgun program for Greystoke) Other stuff--not
much, listen to AI Coord.--07-320/464 AI--Phantom Note: you don't have to
fight this AI, just run battle chess 4.0; but if you do fight him, his weakness
is Logic. Beware though, he's very strong!

SCREAMING FIST Warez--KGB 1.0, easy rider 1.0 (GET THIS!!), python 3.0, slow
3.0, armorall 1.0, depthcharge 3.0 Other stuff--read all you can here Coord.--
3-464/160 AI--none

SENSE/NET Warez--none Other stuff--learn rom construct for Dixie Flatline
so you can physically get it from Sense/Net building Coord.--4-48/320 AI--none

TESSIER-ASHPOOL War ez--none Other stuff--messages Coord.--7-384/416 AI--
Wintermute weakness=Sophistry

TURING REGISTRY Warez--none Other stuff--find out about AIs, upgrade skills
Coord.--3-432/240 AI--none


PART ]I[ SKILL CHIPS, WHERE TO GET EM AND WHAT THEY DO

Skill chip -where to get it- how it's used

Coptalk - Larry Moe- talk to cop at Donut World
Evasion - Lupus Yonderboy- escape AI combat (also
can run KGB 1.0 which works even when
Evasion doesn't)
Cryptology - Shiva- decode encoded passwords
Hardware Repair - Shiva- fix damaged decks
Bargaining - Julius Deane- get price break at Body
Shop
Philosophy - Julius Deane- AI combat skill
Phenomenology - Julius Deane- AI combat skill
Psychoanalyses - Julius Deane- detects AI's weakness
Icebreaking - Finn- helps make ice easier to crack
Debug - Finn- fixes damaged software
Sophistry - Pong Monk- AI combat skill
Zen - Pong Monk- restores constitution during
AI combat
Logic - Emperor Norton- AI combat skill
Software Analysis - Emperor Norton- helps identify unknown
warez
Musicianship - Emperor Norton- play dub to old
rasta-guy on Zion to get passage to
Freeside