Neverwinter Nights: Shadows of Undrentide чит-файл №1

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================= Neverwinter Nights & Shadows of Undrentide =================
================= Reference Guide =================
================= Revision 5.03.07.28 =================
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by Duncan Clay duncanclay@msn.com

Table of Contents

INTRODUCTION

AREA GUIDE
(0) PRELUDE - Neverwinter Academy
(1) CHAPTER 1 - The Wailing and the Waterdhavians
(1.1) City Core
(1.2) Beggar's Nest
(1.3) Peninsula
(1.4) No-Man's-Land
(1.5) Barricades
(1.6) Blacklake
(1.7) Docks
(1.8) Castle Never
(1.9) Road to Helm's Hold
(2) CHAPTER 2 - The Search for the Cult
(2.1) Port Llast
(2.2) North Road
(2.3) Green Griffon Inn
(2.4) East Road
(2.5) Druid Encampment
(2.6) Deep Woods
(2.7) Heart of the Forest
(2.8) South Road
(2.9) Farmland
(2.10) Haunted Forest
(2.11) Charwood
(2.12) Luskan
(2.13) Docks
(2.14) Host Tower
(3) CHAPTER 3 - The Words of Power
(3.1) Beorunna's Well
(3.2) Coldwood
(3.3) Coldwood (Layenne's Tomb)
(3.4) Coldwood (Wizard's Circle)
(3.5) Countryside
(3.6) Fort Ilkard
(3.7) Homesteads
(3.8) Ruins
(3.9) Moonwood
(3.10) Moonwood (Caves)
(3.11) Spine of the World
(4) CHAPTER 4 - The Final Battle
(4.1) City Core
(4.2) War Zone
(4.3) Source Stone
(5) SHADOWS OF UNDRENTIDE

APPENDIX
(A) Character Creation
(A.1) Gender
(A.2) Alignment
(A.3) Abilities
(A.4) Race
(A.5) Class
(A.6) Skills
(A.7) Feats
(A.8) Multiclass
(A.9) Multiplayer
(A.10) Shapeshift
(B) Henchmen
(B.1) Tomi Grin Undergallows
(B.2) Boddyknock Glinckle
(B.3) Daelan Red Tiger
(B.4) Grimgnaw
(B.5) Linu La'Neral
(B.6) Sharwyn
(C) Custom Items
(C.1) Marrok's Forge
(C.2) Imaskarran Tomes
(C.3) Alchemist's Apparatus
(C.4) Fantabulous Contrapulator
(C.5) Hasuraman's Tomes
(C.6) Barun Silverblade
(C.7) Gem Grinder
(D) Stores
(D.1) General Store
(D.2) General Store +1
(D.3) General Store +2
(D.4) General Store +3
(D.5) Weapon Store
(D.6) Weapon Store +1
(D.7) Weapon Store +2
(D.8) Weapon Store +3
(D.9) Temple Store
(D.10) Temple Store +1
(D.11) Temple Store +2
(D.12) Temple Store +3
(D.13) Druid Store
(D.14) Druid Store +1
(D.15) Druid Store +2
(D.16) Druid Store +3
(D.17) Rogue Store
(D.18) Rogue Store +1
(D.19) Rogue Store +2
(D.20) Magic Store
(D.21) Magic Store +1
(D.22) Magic Store +2
(D.23) Magic Store +3
(D.24) Merchant Store
(D.25) Merchant Store +1
(D.26) Other Stores
(E) Items
(E.1) Tiny Weapons
(E.2) Small Weapons
(E.3) Medium Weapons
(E.4) Large Weapons
(E.5) Ammunition
(E.6) Robes
(E.7) Light Armor
(E.8) Medium Armor
(E.9) Heavy Armor
(E.10) Shields
(E.11) Helmets
(E.12) Gauntlets, Gloves and Bracers
(E.13) Belts and Girdles
(E.14) Boots
(E.15) Cloaks
(E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
(E.17) Rings
(E.18) Wands, Rods, Magic Staffs, Scabbards and Harps
(E.19) Potions
(E.20) Scrolls Innate Level 0
(E.21) Scrolls Innate Level 1
(E.22) Scrolls Innate Level 2
(E.23) Scrolls Innate Level 3
(E.24) Scrolls Innate Level 4
(E.25) Scrolls Innate Level 5
(E.26) Scrolls Innate Level 6
(E.27) Scrolls Innate Level 7
(E.28) Scrolls Innate Level 8
(E.29) Scrolls Innate Level 9
(E.30) Trap Kits
(E.31) Gems
(E.32) Miscellaneous
(F) Unanswered Questions
(G) Addendum
(H) Credits and Revision History
(I) Contact Information

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= Introduction ===============================================================
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This FAQ is not a walkthrough but more of a quick reference. For example,
section (E) will give you an idea which items are valuable and should be kept
when you are running out of room in your inventory. If you want to know where
every piece of Adamantine can be found, just do a text search.

This FAQ now covers Expansion Pack 1 - Shadows of Undrentide

Note: The game was played with patch 1.30.7041

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= Area Guide =================================================================
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Key

XP - Experience Point STR - Strength
HP - Hit Point DEX - Dexterity
SP - Skill Point CON - Constitution
AC - Armor Class INT - Intelligence
GP - Gold Piece WIS - Wisdom
DC - Difficulty Class CHA - Charisma
res - Resistance

$ - Added in $hadows of Undrentide

Notes

- Most treasure is random. If you save the game before opening a container
or killing an enemy you can reload it to get a different item. Only items
that are the same every time are listed below.

Tips

- After speaking to someone, speak to them again as they may have something
else to say.
- The more companions you have and the higher their level, the less XP you
get. One trick is to unsummon any creatures just before killing an enemy.
A better trick is have companions that are a lower level than you as this
will increase the XP you get. Quest rewards are not affected by this.
- Since quest XP is the same regardless of your level, but other XP decreases
as you go up in levels, you will get a higher total XP if you complete as
much of each quest as you can before then claiming the rewards.
- Recover and sell traps rather than disarm them.
- If you have a familiar or animal companion you can heal it by talking to
it and feeding it.
- Keep the 3xAdamantine, 3xDiamond, 2xIronwood and 2xSpecial Holy Water for
use by Barun Silverblade in Chapter 3.

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(0) PRELUDE - Neverwinter Academy (Beggar's Nest)
Senior Barracks
Paval (Bim's brother)
Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
Training Halls
Olgerd GENERAL STORE - inventory and store tutorial
Berna - map and journal tutorial
Herban - combat training
Quest: Complete melee and ranged tests
Reward: Minor Spike Trap Kit x2
Corporal Dendy - melee weapon training
Corporal Hewwet - ranged weapon training
Erdan
Gilbert
Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
Ferdinand (Keeper of Exotic Creatures)
Jaroo - arcane magic training
Quest: Destroy the statue using a spell
Reward: Minor Spike Trap Kit x2
Zedir
Chandra
Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
Elynwyd - divine magic training
Ansel
Tabitha
Ketta - rogue skill training
Quest: Get Rogue Key
Reward: Minor Spike Trap Kit x2
Bruno - pick pocket or use persude to get key
Shade
Silk
Graduation Chamber
Lady Aribeth de Tylmarande - Aribeth's Key
Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
Academy
Pavel HENCHMAN
Geldar - raises your XP to 1000 (level 2)
Mysterious Mage
Stables
Watchknight Desther Indelayne
Abbot Fenthick Moss - raises your XP to 3000 (level 3)
Yuan-Ti, Dryad

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(1) CHAPTER 1 - The Wailing and the Waterdhavians

(1.6)
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(1.5)
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(1.7) (1.4)
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----(1.1)--(1.2)
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(1.3)

(1.1) City Core
Bethany
Quest: Make the Peninsula safe
Reward: Good+3
Nyatar DRUID STORE
Quest: Free a brown bear, panther, wolf and lion from Blacklake Zoo
Gives You: Scented Fetish, Transport Via Plants Scroll, Zoo Key Copy
Reward: 200XP, 400GP
Persuade: Ironwood
Priest of Helm
Merchant MERCHANT STORE
Ibarum (City Gate)
Mulland the Administrator
Mano (Begger's Nest Gate)
Halion, Eravian
Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
Sanatorium
Abbot Fenthick Moss
Quest: Each Anonymous Letter you give him
Reward: 50XP, 300GP
Persuade: 50GP
Watchknight Desther Indelayne
Hall of Justice (Temple of Tyr)
Lady Aribeth de Tylmarande TEMPLE STORE
Quest: Find the 4 Waterdhavian creatures, Lock of Dryad Hair,
Devourer's Brain, Yuan-Ti Heart, Cockatrice Feather
Gives You: Stone of Recall
Reward: 150XP and 500GP each
Sergol (Keeper of the Portal)
Tomi Grin Undergallows HENCHMAN
Divining Pool
Apse
Reverend Judge Oleff Uskar
Quest: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
Ancient Chronicles of Halueth Never
Gives You: Letter from Oleff to take to Briley
Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
Persuade: Adamantine
Quest: Get Jacob's Quill from Gilles
Reward: 500GP, Good+3
Quest: Give Oleff the Letter from Ophala
Reward: Writ from Oleff and bribe him for 500GP
Cloaktower
Eltoora Sarptyl MAGIC STORE
Quest: Get Earth Clay, Flask of Water, Puff of Fog, Kindling Wood
Gives You: Eltoora's Key
Reward: 300XP
Quest: Use the wands in the given order to defeat the minogon
Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
Cloaktower Portal
Stones - Elemental Wand of Earth
Divining Pool - Elemental Wand of Water
Alchemist's Apparatus - Elemental Wand of Air
Woodpile - Elemental Wand of Fire
Minogon
Trade of Blades
Graxx - sells you Gauntlet Pass for 50GP
Merchant MERCHANT STORE
Boddyknock Glinckle HENCHMAN
Daelan Red Tiger HENCHMAN
Linu La'Neral HENCHMAN
Grimgnaw HENCHMAN
Sharwyn HENCHMAN
Shining Knight Arms and Armor
Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
Marrok's Forge
Marrok - makes custom items (see Appendix C.1)
Gives You: Recipes of the Forge
Moonstone Mask (Level 1)
Ophala Cheldarstorm
Quest: Get Writ from Oleff to get into back room
Gives You: Letter from Ophala to take to Oleff
Reward: Moonstone Mask Back Room Key
Quest: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
Gilded Urn
Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
Persuade: Diamond
Gilles - talks to you once you have Letter from Oleff
Gives You: Jacob's Quill
Quest: Give him Oleff's 3 artifacts instead
Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
Torgo ROGUE STORE - sells you Pass Coin for 200GP
Clancy
Moonstone Mask (Level 2)
Moonstone Mask (Level 3)
Tamora - threaten or kill Hoff in the Docks for 50XP, Good+3
Gives You: Tamora's Brooch
Evil: Sell Hoff the brooch for 200GP, Evil+5
Luce
Tanith
Refugee Shelter
Kyle
House
Winthorp, William, Cabbage, Issabon
House
Belarian
Storage

(1.2) Beggar's Nest
Gate Captain Ergus - talks about Walters but gives no reward
Plague Victim Pyre - light with a torch for 25XP
Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
Aldo
Quest: Find Hector
Reward: 100XP
Mattily
Thomas Wheelright (Wagon Repair)
Hector - take him to Aldo
Bookshelf - Official Document
Shining Serpant Inn
Harben Ashensmith
Quest: Find the source of the zombie infestation
Reward: 500GP, Amulet of Natural Armor +2
Persuade: 100GP
Drake - talks about undead but gives no reward
Callahan
Temple of Helm (Helmite Sanctuary)
Bertrand
Quest: Find Journal of Marcus Penhold, Penhold Staff
Reward: Give him journal - 50XP
and give him staff - 400GP, 100XP, Good+3
Or: Sell him journal - 50XP, 400GP, Evil+3
and sell the staff - 1243GP
Priest of Helm TEMPLE STORE
House (Barricaded Home)
Jemanie
Quest: Find Torin
Gives You: Estate Ward Stone
Reward: 100XP
Persuade: 50GP
House (Barricaded Home)
Krestal - talks about Drawl but gives no reward
House
Holga
Siril's Bakery (Barricaded Home)
Body of Siril the Baker - Leaven Bread Recipe
Cabinet - Fairy Dust
Arcane Laboratory (Wizard Lab)
Fire Mephit
Woodpile - Kindling Wood
Snake Cult Estate (Strange Building)
Desk - Gargoyle Skull
Snake Cult Leader
Bookshelf - In Service of Gulnan book
Warehouse
Sword Coast Boy
Drawl - Dire Mace +1
Weapon Rack - Club +1
Walters
Quest: Clear out the undead so Walters can escape safely
Reward: 50XP
Crypts
Great Graveyard
Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
to open the door
Tomb
Sarcophagus - Ancient Chronicles of Halueth Never
Warrens of the Damned
Sarcophagus - Armor of Comfort
Corpse of Torin - Ancient Key, Torin's Ring
Armoire - Ancient Key, Crumpled Note, Magic Bag
Cabinet - Gulnan's Journal
Jared - you might as well kill him
Chest - In Service of Cyric book
Pedestal - destroy it for 200XP
Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water

(1.3) Peninsula
Gate Captain Kipp
Ms Dulcimae (Maid for Lady Tanglebrook)
Quest: Escort her to the district gate
Reward: Good+3
Master Johns (Butler for Lady Tanglebrook)
Quest: Escort him to the district gate
Reward: Good+3
Welcome Mat - Tanglebrook Key
Priest of Helm TEMPLE STORE
Gang Leader
House
Forlorn Woman
Militia HQ
Sedos Sebile
Quest: Get inside prison and kill the Intellect Devourer
Reward: 300GP
Persuade: 75GP
Mizzenmast Mercantile
Merchant MERCHANT STORE
House
Jones - Jones's Key
Tomb (of Miaslaznia Fairblade)
Briley
Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
Arcane Laboratory (Wizard Lab)
Earth Mephit
Stones - Rare Earth Clay
Sewers
Gang Leader - Prison Key
Prison Barracks
Tanglebrook Estate
Bookshelf - Lady Tanglebrook's Journal
Weapon Rack - Dagger +1
Alchemist's Apparatus - Celestial Elixir
Tanglebrook Tunnels
Pawn - destroy it to disarm the traps
Body of Lady Tanglebrook - Two-Bladed Sword +1
Prison Main Floor
Dhanis the Thug
Former Guard - gives no reward
Gang Leader
Bookshelf - Prison Logbook, Prison Storeroom Key
Containment Level
Emernik - gives no reward
Escaped Sorcerer
The Pits
Escaped Sorcerer
Gang Leader
Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
here then quickly kill him as he leaves him for no loss of reputation
Bag - Head Gaoler's Journal
Lair of the Devourer
Former Guard x4 - persuade them to leave
Head Gaoler Alaefin - kill him
Intellect Devourer - 200XP, Devourer's Brain

(1.4) No-Man's-Land
Cendran
Quest: Kill Loxar
Reward: 100XP, Good+3
House
Loxar - Head of Loxar, Adamantine
House
Desk - Alaganda's Silver Ring

(1.5) Barricades
Gate Captain Harn

(1.6) Blacklake
Punkin - persuade her to tell you the secret word
Formosa Laitannen
Quest: Get Meldanen's Master Key
Reward: Periapt of Wisdom +1
Quest: Get Meldanen's Silver Tooth
Reward: 500GP
Persuade: 150GP
Kill her: Gloves of the Rogue, 500GP
Milly - Milly's Key
Tells you about the secret passage in her house
Orrean - Key to Meldanen Estate, Glittering Necklace
Rumbottom Estate Guard - Key to the Rumbottom Estate
Hodge Estate Guard - Key to Hodge's Estate
Board Laid Bare
Thurin
Quest: Find Samuel
Persuade: 100GP up front
Reward: 300GP, 125XP
Persuade: 75GP
Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
Quest: Beat Claudus
Reward: 50GP every week
Gauntlet
Kellisai - talk to her when you are ready to fight
Keener, Hrusk, Fashi, Agar, Claudus
Arena
Round 1: Hrusk - 50XP, Gauntlet Award First Round
Round 2: Fashi - Gauntlet Award Second Round
Round 3: Agar - 50XP, Gauntlet Award Third Round
Round 4: Claudus - 200XP, Gauntlet Championship Award
House
Telma - persuade her to tell you the secret word
Bookshelf - secret passage
Passage
Chest - Note "A splinter delivered in flight"
Put Ceremonial Arrow in the chest to open the door
Never's Tomb
Sword of Never x4
Sarcophagus - Halueth's Rusted Armor, Greataxe +1
Rumbottom Estate
Lord Thoms Rumbottom
Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
Hodge Estate
Cook
Chest - Gilded Urn, Note from Hodge, Club +1
Nobleman Residence
Nobleman Residence
Milly's House
Meldanen's Estate
Desk - Meldanen's West Wing Key
Desk - Journal of Meldanen
Grommin - persuade him to open the door, kill him if you want
Chest - Meldanen Prison Key
Samuel - set him free for 100XP, Good+3
Meldanen Apprentice
Chest - Magic Bag 40%
Meldanen's Sanctum
Weapon Rack - Greatsword +1
Meldanen Apprentice
Cabinet - Silver Chalice of Moonbow
Alchemist's Apparatus - Dragon Blood
Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
Meldanen - fight him until he surrenders
Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
Quest: Kill Formosa
Reward: 500GP
Kill him: Staff of Meldanen
Meldanen's Warehouse
Zoo
House Guard
Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
Master of the Pens
Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
Brown Bear, Panther, Wolf and Lion
Quest: Get them to the tree outside
Reward: 19XP each (BUG - you get 19XP every time you speak to them)
Grove
Tree - use the Transport Via Plants Scroll on it
Arcane Laboratory (Wizard Lab)
Air Mephit
Alchemist's Apparatus - Puff of Fog

(1.7) Docks
Gate Captain Soren
Neibor
Hemmel Masterson, Agnes Masterson, Morden
Quest: Get Masterson Family Amulet from Callik
Reward: 150XP, 500GP, Longsword +1
Persuade: Masterson Family Amulet (AC Natural+1)
Helmite
Jace
Festiliard
Androd Estate Guard
Hoff
Bloodsailor - Bloodsailor Uniform
Chest - Uthgardt Iron Brooch
Golden Apple (Level 1)
Gilda - gives you a Smugglers Coin
Golden Apple (Level 2)
Twenty in a Quiver
Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
Androd Estate
Lord Androd Golden
Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
Locked House (Level 1)
Locked House (Level 2)
Bloodsailor Lieutenant
Chest - Tavern Key, Orders from Callik
Seedy Tavern (Level 1)
Avista (Doorman)
Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
The items are listed in order of value for money
Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
Large Shield +1 9SC, Brestplate +1 15SC
Wittian
Jalek - beat him in a drinking contest to be able to speak to Christov
Round 1: Neverwintan Sailor Spirit CON 11
Round 2: Dockside Dunn's CON 12
Round 3: Orc Blood Brew CON 13
Round 4: Dwarven Red Eye CON 14 - You pass the test
Round 5: Thayvian Fire Juice CON 15
Round 6: Catoblepas Death Cheese Wine CON 16
Round 7: Dark Elven T'Keela CON 17
Round 8: Screaming Harpy CON 18
Round 9: Scurrd CON 19 - Jalek passes out
Christov - gives you Tavern Key
Chef - asks you for the password for the Bloodsailor Hideout
Seedy Tavern (Level 2)
Ulfnog - tells you the password
Bloodsailor Hideout (Level 1)
Bloodsailor Lieutenant
Chest - Diamond
Bloodsailor Hideout (Level 2)
Bloodsailor Lieutenant
Dara'nei - gives you Dara'nei's Locket
Weapon Rack - Dire Mace +1
Chest - Large Box
Silver Sails Trading Company (Level 1)
Spiderweb Cocoon - Chain Shirt +1
Strange Door - opened with Dara'nei's Locket
Silver Sails Trading Company (Level 2)
Chest - Dragon Blood
Aqueducts (entered from Silver Sails)
Charon - provides transport to the Sewers
Chest - Note "Tooth of the forge"
Put Ceremonial Sword in the chest to open the door
Tomb
Sarcophagus - Ancient Symbol of Tyr
Ghoul Lord x3
Aqueducts (entered from the Docks)
Bloodsailor Lieutenant
Charon - provides transport to the Sewers
Sewers
Callik - Masterson Family Amulet, Fairy Dust
Vengaul Bloodsail "The Scarlet Blade"
Crate - Cockatrice Feather, 200XP
Arcane Laboratory (Wizard Lab)
Water Mephit
Divining Pool - Flask of Water
______________________________________________________________________________

CHAPTER 1 FINALE

(1.8) Castle Never (City Core)
Ritual Chamber
Judge Oleff Uskar
Sergol (Keeper of the Portal)
Watchknight Desther Indelayne
Abbot Fenthick Moss
Lady Aribeth de Tylmarande
Lord Nasher Alagondar
False Helmite x6

(1.9) Road to Helm's Hold
Bregan
Strange Visage
Farmhouse
Barn
Courtyard
Corpse - Etched Gem
Helm's Hold
Pedestal - put Etched Gem in here for 50XP
Guardian Armor x4 - will only attack if you don't do the above
Chaohinon of the Void
Quest (Evil): Get Black Grimoire and Complete the Ritual
Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
increased abilities for a short while
Bonus: If you are Chaotic Evil you will also get Dragon Slippers
Quest (Good): Get Black Grimoire and Banish the Demon
Reward: 375XP
Quest (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
or an insight into events
Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
Bookshelf - Black Grimoire
False Helmite Elite
Bookshelf - Book of Helm
Helm's Hold (Cells)
Jinks
Johnny GENERAL STORE +1
Yari the Knife
Dumal
Helm's Hold (Level 1)
Fenthick Moss
Helm's Hold (Level 2)
Bodak - Bodak's Tooth
Ritual Creature x5 - destroy them to weaken Desther
Desther - fight him until he surrenders
Alchemist's Apparatus - Dragon Blood
Alchemist's Apparatus - Special Holy Water

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(2) CHAPTER 2 - The Search for the Cult

(2.14)-(2.12)----
| |
(2.13) (2.3)
|
(2.2)----
| |
(2.1)--(2.4)--(2.5)--(2.6)--(2.7)
| |
----(2.8)--(2.9)-(2.10)-(2.11)

(2.1) Port Llast
Farmer's Son - speak to Gerrol
Shady Character ROGUE STORE +1
Eltoora Sarptyl MAGIC STORE +1
Quest: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
Reward: 500GP, 125XP each
Persuade: 100GP each
Ballard DRUID STORE +1
Shaldrissa Dothwintyl (Kendrack's daughter)
Flarg
Solomon (first appearance)
Gives You: Solomon's Ring
Persuade: 112GP
Jaheel/Tarran (after killing Solomon)
Quest: Rescue Neva
Persuade: 100GP up front
Lerner (after speaking to Benleran)
Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
Larana
Lady Aribeth de Tylmarande - has a tale to tell
Gives You: Aribeth's Ring once you reach Level 10
Quest: Find two bits of information with the location of the Cult Base
Give Her: Letter to Soloman, Letter to Neva, Letter to Vardoc,
Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
Reward: 750XP
Aarin Gend (Master of Spies) - has a tale to tell
Kendrack (Mayor of Port Llast)
Quest: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
Delilah (Halfling) and Zor (Minotaur)
Reward: 125XP, 300GP each
Persuade: 50GP each
Quest: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
Gives You: Port Llast Mine Key
Reward: 125XP, 300GP and 500XP
Sharwyn HENCHMAN
Grimgnaw HENCHMAN
Linu La'Neral HENCHMAN
Daelan Red Tiger HENCHMAN
Boddyknock Glinckle HENCHMAN
Tomi Grin Undergallows HENCHMAN
Barax
Inn Level 1 (Alliance Arms Inn)
Innkeeper
Elaith "The Serpent" Craulnober STORE
Quest: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
Gives You: Wanev's Cottage Key
Persuade: 100GP up front
Reward: 200GP each, Encircling Scale, 400GP
Persuade: 200GP
Ander
Alhelor STORE
Darktongue Breakbone - interested in your search for the Cult
Solomon (second appearance)
Benleran (after killing Solomon)
Ander (after killing Black Wolf) - give him 100GP to open a shop
Reward: Good+7
Inn Level 2
Armoire - Fairy Dust x2
Temple of Tyr
Neurik (aka Nuirek) TEMPLE STORE +1
Quest: Get Bran's, Geth's and Urth's Ring
Gives You: Silver Charm x4
Reward: 150GP and 74XP for each ring
Quest: Get The Journal of Sir Karathis Ironheart then kill Alhelor
the Black Wolf
Reward: 750XP, 750GP
Persuade: 100GP
Caliandros (Keeper of the Portal)
Eltoora's Lab
Saer Bodkin STORE (after getting Tomes for Eltoora)
Kermit (plant)
Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
Chest - put components in here to create magical items (see Appendix C.2)
The Cracked Anvil
Haljal Throndor MERCHANT STORE +1
Blacksmith WEAPON STORE +1
Dockhouse
Captain Mung
Prichev (Dock Master)
Quest: Persuade Captain Mung to take the Neverwintan shipment
Reward: 200GP, 100XP
Persuade: 50GP
Eisenfeldt Home Level 1 (Outlying Farm)
Mister Eisenfeldt
Quest: Cure Urth
Reward: Sickle +1
Persuade: 100GP
Missus Eisenfeldt
Eisenfeldt Home Level 2
Urth - fight him until he surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, Urth's Ring
Wanev's Cottage Foyer
Wanev's Cottage Basement
Skeleton - Skeleton's Knuckle
Pile of Skulls - Fire Beetle's Belly
Bookshelf - Slaad's Tougue
Gargoyle - Gargoyle Skull
Flesh Golem
Cabinet - Wanev's Bedroom Journal
Wanev's Cottage Kitchen
Chest - Wanev's Cookbook
Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
in it to open the portal to Wanev's secret chamber
Chest - Wanev's Wardstone, Wanev's Lab Journal
House (Alhelor's House)
Altar
Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
House
Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
House Level 1
You will have to bash the locked door or cast Knock
House Level 2

(2.2) North Road
Gerrol
Quest: Find his wife Leah and kill Dergiab
Reward: 150GP, 250XP for each
Persuade: 50GP each
Solomon (third appearance) - Letter to Solomon
Thurwin (after speaking to Lerner) - warns you about Vardoc
Vardoc (after speaking to Thurwin) - Letter to Vardoc
Gerrol's House Level 1
Gerrol's House Level 2
Goblin and Orc Caves
Goblin Chief
Orc Chief - Chainmail+1, Two-Bladed Sword
Bugbear Prisoner
Bugbear Caves
Leah - set her free for 125XP
Bugbear Chief
Ogre Caves
Nuglat
Ganon
Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
Chest - Ganon's Journal
Port Llast Mines
Locked Door - get the key from Kendrack
Yesgar - fight him until he surrenders then kill him
Reward: Yesgar's Ear, Yesgar's Key
Chest - Yesgar's Key
Shaldrissa Dothwintyl - set her free for 125XP

(2.3) Green Griffon Inn
Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
Luskan Sergeant (after locating the cult base)
Cave (Wolf Cave)
Garbage - Journal Fragment
Sir Karathis Ironheart (after finding all three boys) - fight him until he
surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, The Journal of Sir Karathis Ironheart
Barn
Green Griffon Inn Level 1
Mutamin GENERAL STORE +2
Quest: Mutamin's Challenge
Gives You: Green Griffon Basement Key
Reward: 900GP, 500XP, Broewende Family Armor
Persuade: 300GP
Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
Gorkan - persuade him or pay him to talk about Mutamin's Challenge
Dydd - tells you of Mutamin's Challenge
Gam - tells you of Mutamin's Challenge
Zamithra - you need to get in her room so either accept her offer to go
upstairs or follow her when she takes the Witless Fighter upstairs or
pick pocket Zamithra's Room Key or kill her and her guards to get it
Zamithra's Guard x3
Witless Fighter
Green Griffon Inn Level 2
Zamithra - take the gem and then kill her or tell her you are taking it
Chest - Zamithra's Gem
Zor - fight him until he surrenders then kill him
Reward: Zor's Ear
Green Griffon Inn Basement
Jaroo - give him 500GP to enter Mutamin's Challenge
Kasma, Gorkan, Dydd, Gam
Mutamin's Challenge Level 1
Queen Spider (to level 2)
Yuan-Ti - answer her riddles then kill her (to level 3)
Riddle 1: 15 clinks
Reward: 125XP
Riddle 2: 12 trinkets
Reward: 125XP, Crystal Frog
Chest - Crystal Skull
Mutamin's Challenge Level 2
Kasma
Minotaur Chieftain
Minotaur - Crystal Insect
Mutamin's Challenge Level 3
Gam - once healed he tells you about the Pillar of Light
Dydd's Journal (19 great great great grand daughters)
Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
Chest - Crystal Egg
Gorkan - Great Axe with Notched Blade
Statue
Riddle: Crystal Egg
Reward: 125XP
Note: Crystal Skull - Skeleton Warrior x3
Crystal Frog - Blue Slaad x3
Crystal Insect - Umber Hulk x3
Caretaker's House (Gravekeeper's Shack)
Caretaker - Mausolem Key
Arcane Brother's Tomb
Chest - Corpse Hand
Chest - Tomb Key
Brother Toras - Imaskarran Tome of Life

(2.4) East Road
Geth - fight him until he surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, Geth's Ring
Archeologist
Professor Jax
Quest: Find Complete History of the Creator Ruins
Gives You: Barracks Key
Persuade: 100GP up front
Reward: 500XP, 500GP
Persuade: 500GP
Jax's Barracks Level 1
Lenton
Quest: Get Head of the Troll Chieftain
Persuade: 100GP up front
Reward: 200XP, 300GP
Revat
Quest: Find Janis, his Momma
Gives You: Revat's Ring
Persuade: 100GP up front
Reward: 250XP, 300GP
Persuade: 75GP
Jax's Barracks Level 2
Delilah - fight her until she surrenders then kill her
Reward: Delilah's Ear
Troll Caves Storage Area
Janis
Troll Caves Level 1
Corpse - Troll Note
Corpse - Journal of Synth La'neral
Troll Chieftain - Head of the Troll Chieftain
Troll Caves Level 2
Troll Caves Level 3
Darius
Creator Ruins Level 1
Crate - Prism Blossom Seed
Seal Guardian Golem
Quest: Get Golem Signet Ring
Reward: Seal Key
Battle Horror - Full Plate, Greatsword +1
Gargoyle - Gargoyle Skull
Large Chest - Golem Signet Ring
Creator Ruins Level 2
Seal Guardian Golem
Quest: Get Creator Scroll
Reward: Seal Key
Small Chest - Creator Scroll, Fire Opal, Potion of Heal
Creator Ruins Level 3
Seal Guardian Golem
Dead Thief - Thief's Journal, Stolen Seal Key
Scroll Chest - History Scroll
Creator Sorceror x3
Creator Sorcerer Synsilliusarian - fight until it surrenders
Scroll Chest - Dread Queen Morag
Scroll Chest - Initiate's Primer
Scroll Chest - Complete History of the Creator Ruins

(2.5) Druid Encampment
Wyvern - fight him until he surrenders then kill him
Reward: Wyvern's Ear
Archdruid Aawill
Quest: Save the Spirit of the Wood
Persuade: 100GP up front
Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
Quest: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
Reward: 99XP, 300GP each
Jaer - if you are a druid talk to her to take each circle challenge
Welcar, Henna, Janken, Elgar
Dregin
Druid Challenge Circle
Forth Circle: Welcar - Quarterstaff +2
Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
Third Circle: Henna - Sickle +2
Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
Second Circle: Janken
Reward: Ring of the Second Circle (Cast Poison 1/day)
First Circle: Elgar - Scimitar +2
Reward: Ring of the First Circle (Cast Stoneskin 1/day)

(2.6) Deep Woods
Dryad - fight her until she surrenders
Tree
Headstone of Kend
Nymph's Home
Terari - set him free for 62XP
Armoire - Lock of Nymph's Hair
Human Slave - fight him until he surrenders
Pixie - Fairy Dust
Grig - Fairy Dust
Nymph
Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
Mirror of Vanity
Caves
Queen Spider
Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP

(2.7) Heart of the Forest
Crate - Spirit Poison
Altar
Caves
Ancient Dire Bear
Setara's Home
Bookshelf - Imaskarran Tome of Resonance
Bree - set her free for 62XP
Setara
Quest: Get Mirror of Vanity
Reward: 200XP, Setara's Key, Setara's Gem
Bookshelf - Treatise on the Spirit of the Wood
Realm of the Spirit
Relmar - Relmar's Journal
Rubble - Spirit Poison Antidote
Spirit of the Wood - fight it until it surrenders
Quest: Get Spirit Poison Antidote
Reward: 125XP

(2.8) South Road
Lerk the Troll
Cave (Bear Cave)
Loot Bag - Treatise on Forgotten Heros
Corpse
Well - need CON 16 to swim through
Descending Chain
Maegel - to answer his question you need Treatise on Forgotten Heros
Remains of Maegel - Watchman's Helm
Cave (Wolf Cave)
Corpse
Bran - fight him until he surrenders
Quest: Ask him to use the Silver Charm
Reward: 74XP, Bran's Ring
Wanev's Tower Cellar
Wanev's Tower Main Floor
Wanev's Golem - does not attack if you have Wanev's Wardstone
Wanev's Bugbear - does not attack if you have Wanev's Wardstone
Gong - distract the guards by sounding the alarm
Chest - The Star of Calimshan
Bookshelf - Imaskarran Tome of Ice
Wanev's Tower Second Floor
Wanev - fight him until he surrenders
Quest: Kill Gulgash and close the portal
Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
Reward: 150XP, Krotan's Skullcrusher
Persuade: 100GP
Wanev's Tower Summoning Chambers
Brazier - put Gulgash's Heart in here to close the portal
Chest - Wanev's Gem

(2.9) Farmland
Pete O'Deel
Quest: Get Silverback's Head
Reward: 300GP, 200XP
Persuade: 75GP
Ingo - tells you to speak to Erik
Stirge - play his game if you are evil otherwise just kill him
Reward: Stirge's Ear
Jaheel, Tarran - instead of rescuing Neva they attack you
Neva - Letter to Neva
Farmer O'Deel's House (O'Deel Ranch)
Mary O'Deel
Constance O'Deel - sells you Peasant's Brooch for 250GP
Farmer Ingo's House (Erik & Ingo's Home)
Erik
Quest: Buy Peasant's Brooch from Constance O'Deel
Reward: 650GP, 200XP
Persuade: 100GP
Cave (Wolf Cave)
Silverback - fight until it surrenders then persuade it to stop hunting
the cattle for 200XP or kill it and get Silverback's Head

(2.10) Haunted Forest
Chest - Old Scroll
Pile of Skulls
Corpse - Explorer's Journal
Pillar - press the runes Nether-Shall-Rule to create a portal
Haunted Crypt
Mummy Lord
Sarcophagus

(2.11) Charwood
Quint Jhareg
Mayor's Office (Mayor Mobley's Office)
Mayor Mobley
Inn
Strange Man - Charwood Cultist's Journal
House
Castle Jhareg Main Floor
Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
Note: The middle door is the most profitable route but you gain more
experience going left or right
Chest - Another Letter in a Strange Hand
The Guardian
Quest: Pass judgment over Quint and Karlat Jhareg
Gives You: Castle Jhareg Key of Judgment
Option 1: Find Karlat guilty and destroy Phylactery - 500XP
Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
Option 3: Find neither guilty and take Phylactery - 375XP and
The Phylactery of Karlat Jhareg
Option 4: Find neither guilty and leave Phylactery - 375XP
Castle Jhareg Quint's Chambers
Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
Healer's Kit x2 - put Healer's Kit and Bottle in here to create potions
(see Appendix C.3)
Chest - Castle Jhareg Quint's Key
Chest - Imaskarran Tome of Death
Candalabra - lets you examine Bloodstained Book
Statue of Lathander the Morninglord
Book Piles - The Journal of Quint Jhareg
Quint Jhareg - Oath of Quint Jhareg
Castle Jhareg Karlat's Chambers
Chest of Drawers - Dragon Blood
Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
Cabinet - Karlat's Protection Wand
Armoire - Rakshasa's Eye
Bookshelf - Burning Hands Scroll (different description to normal scrolls)
Cabinet - Journal of Karlat Jhareg
Candalabra - lets you read Summoning Tome
Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
from Alignment (Evil) and Burning Hands
Belial Lord of Fire
If you ask to be made more powerful he casts protection from elements,
if you ask for a magic item you get Staff of Power
if you ask for a powerful item you get Robe of Fire Resistance
or if you ask for answers you get Oath of Belial, Lord of Fire
Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
Bookshelf - Imaskarran Tome of Fire
Karlat Jhareg - Oath of Karlat Jhareg

(2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
Mayor Mobley
Reward: 299XP and Chest - 500GP
______________________________________________________________________________

LUSKAN AND HOST TOWER

(2.12) Luskan (City of Sails)
High Captains Taerl, Suljack and Rethnor are dead, on the city streets
there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
Gregor Armiste - helps you out
Shady Character ROGUE STORE +1
Countess Londa Whitesnow (after giving her the Child's Bear)
Host Tower Bridge Guard
Quest: Get Diplomatic Pass
Reward: 250XP
Wink and Tickle Level 1
Miss Bela - tells you to speak with Rhaine/Oreth
Common Chest - Lever of Stone
Wink and Tickle Level 2
Erb Jansen
Quest: Get ring from Lady Jadale
Reward: 150XP, 650GP
Persuade: 100GP
Yvette
Quest: Get Yvette's Baby from Galrone
Reward: 150XP, 500GP
Persuade: 150GP
Rhaine/Oreth
Quest: Kill Kurth and Baram
Gives You: Kurth's Base Key, Baram's Base Key
Reward: 50XP each
The Cutlass (Inn)
Aruph Thunderfist
Elynwyd Direlean
Quest: Get his sister Evaine back from Kurth
Gives You: Elynwyd's Signet Ring
Persuade: 100GP up front
Reward: 250XP, 300GP
Persuade: 75GP
Countess Londa Whitesnow
Quest: Get Child's Bear
Reward: 112XP, Vault Key
Jadale's Estate
Lady Jadale - Erb's Ring
Slum Building (Galrone's Home)
Galrone - Yvette's Baby
Temple of Tyr
Aarin Gend
Quest: Get High Captains' Seal
Reward: 1000XP, Diplomatic Pass
Quest: Investigate the Host Tower of the Arcane
Reward: Chapter 3 starts as soon as you speak to him
Alaya (Keeper of the Portal)
Priest of Tyr TEMPLE STORE +1
Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
Clomarr the Uncanny GENERAL STORE +2
Quest: Find Lever of Stone, Lever of Wind and Lever of Water and put
them in their pedestals to repair the Fantabulous Contrapulator
Reward: 250XP, 33% Store Discount
LOCKED DOOR
Smithy (Battlehammer/Runehammer Smithy)
Smith WEAPON STORE +1
Mercantile Shop (Luskan Mercantile and Fine Goods)
Arto Webber MAGIC STORE +1
Merchant MERCHANT STORE +1
Sewers
Ghoul Outcast
Quest: Get Amulet of Power from his Ghoul Lord brother
Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
Ghoul Lord - Amulet of Power
Chest - Lever of Wind
Fantabulous Contrapulator - makes potions (see Appendix C.4)
Baram's Sewers
Illusion of High Captain Baram (if you did not come through the sewers)
Quest: Kurth's Head
Reward: 1000GP
Persuade: 1000GP if you have already spoken with Kurth
Wereat Captain
Yuan-Ti Necromancer - Parchment
Baram's Lair
Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
Cocoon - Nanny - gives you Child's Bear
Gargoyle of Mask's Shield - destroy it
Gargoyle of Mask's Might - destroy it
High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
Dagger +2
Chest - High Captains' Seal
Harbor Sewers
Slum Building
Portal
Slum Building

(2.13) Docks
Illusion of High Captain Kurth (if you did not come through the sewers)
Quest: Baram's Head
Reward: 562XP, 1000GP, Amulet of Will +4
Persuade: 1000GP if you have already spoken with Baram
Statue
Ogre Deathward
Kurth's Lair
Bookshelf - Burke's Manual
Ogre Warden - Prison Key, Halberd +1
Tolan Losen - set him free for Good+3
Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
Fountain - Glowing Sphere (Water from Celestia)
Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
High Captain Kurth - Kurth's Head, Prison Key
Evaine - set her free
Chest - Prison Key
Chest - High Captains' Seal
Ruined House (Abandoned House)
Skull Warrior - Skull Warrior's Head
Arrow-filled Corpse - Written Orders
Altar - put Skull Warrior's Head in it to break the first seal for 49XP
Ruins of Illusk Level 1
Fallen Hero - Hero's Heart
Altar - put Hero's Heart in it to break the second seal for 49XP
Ruins of Illusk Level 2
Water Elemental Guardian - Blessed Water
Altar - put Blessed Water in it to break the third seal for 49XP
Ruins of Illusk Level 3
Voleron the Damned - 250XP
Portal - returns you to the Ruined House

(2.14) Host Tower (of the Arcane)
Courtyard
Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
Boots of Striding +2
Ambassadors' Quarters (Level 1)
Yeanasha
Gurak Entrailspiller
Shield Guardian (Tip: I recommend using the Club of Smiting)
Armoire - Tower Entry Key, Small Diary
Desk - Letter to Aribeth (from Apprentice Pim)
Level 2
Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
Ring of Protection +2, Wand of Missiles
Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
Chest - 6th Floor Portal Stone
Chest - 4th Floor Portal Stone
Level 3
Corpse - Dispatch
Desk - Blood War Research Journal
Chest - 4th Floor Portal Stone
Book Piles - Host Tower Lab Notes
Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
cast Dispel Magic on it to create Rod of Reversal
Imp - Imp's Eye
Quasit - Quasit's Eye
Imp Ravager
Hellish Portal - put Quasit's Eye in it
Greater Quasit
Abyssal Portal - put Imp's Eye in it
Level 4
Corpse of Arteno Geth - Journal of Arteno Geth
Desk - Note
Chest - Golem Control Rod
Chest - Golem Replication Rod
Golem Replication Pod - use rods to create Helmed Horror for 50XP
Iron Golem
Rimardo Domine - fight him until he surrenders then talk to him to get
Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
Chest - 7th Floor Portal Stone
Level 5
Nyphithys - talk to her first
Quest: Destroy Brazier
Reward: Scarab of Protection +3
Brazier
Armoire - 6th Floor Portal Stone
Chest - 7th Floor Portal Stone
Battle Devourer (Tip: Magic Missiles work a treat)
Chest - 8th Floor Portal Stone
Level 6
Battle Devourer
Valindra Shadowmantle - Quarterstaff +2
Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
Level 7
Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
Lich (Tip: Immunity to Death Magic is a must)
Deltagar Zhelhund - talk to him then let him go
Level 8
Vrock
Level 9 (reached by using Pinnacle Portal Stone)
Archmage Arcane Arklem Greeth
Quest: Destroy the four Braziers
Reward: Opens the locked door
Portal to Pinnacle
Pinnacle (Level 10)
Corpse (Aarin Gend's Spy) - Stone of Recall, Note
Lady Aribeth de Tylmarande
Archmage Arcane Maugrim Korothir
Mistress Morag
Gorgoth
Lizardfolk
Maugrim's Lair
Stone Golem (Tip: use the Club of Smiting again)
Desk - Journal

==============================================================================

(3) CHAPTER 3 - Words of Power

(3.11)
|
(3.10) ----(3.3)
/ |
(3.9) ----(3.2)--(3.4)
| |
----(3.1)
|
(3.5)
|
(3.7)--(3.6)
|
(3.8)


(3.1) Beorunna's Well
The Black Lions Uthgardt tribe have joined the alliance and are camped by
the well of their legendary hero Beorunna.
Guard
Yusam DRUID STORE +2
Quest: Discover why the Elk Uthgardt tribe have joined Luskan
Persuade: 100GP up front
Reward: 750XP, Ring of Yusam
Crate - Tome of Boots
Dalcia (Juror)
Endar Heartfoot
Vanda (Wife of the Accused)
Palla (Juror)
Aarin's Lodge (Aarin Gend's Lodge)
Aarin Gend
Quest: Find the 3 Words of Power
Reward 1: 1500XP, 3000GP
Reward 2: 1500XP, 3500GP
Reward 2: 1500XP, 5000GP
Persuade 1: 750GP
Persuade 2: Ring of Protection +4
Persuade 3: Heal Potion x3
Sharwyn HENCHMAN
Grimgnaw HENCHMAN
Linu La'Neral HENCHMAN
Daelan Red Tiger HENCHMAN
Boddyknock Glinckle HENCHMAN
Tomi Grin Undergallows HENCHMAN
Many-Starred Cloak (Enclave)
Eltoora Sarptyl MAGIC STORE +2
Wizard's Table - 2x Quartz Crystal, Gargoyle Skull, Fire Beetle's Belly,
Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
Wizard's Chest - put components in here to create items (see Appendix C.5)
Temple of Tyr
Neurik (Judge) TEMPLE STORE +2
Quest: Defend Rolgan at his trial for the murder of Griff
Gives You: Defense Council Journal
Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
Reward for a 3 to 2 verdict: 781XP, 1000GP
Reward for a 4 to 1 verdict: 1171XP, 1500GP
Reward for a unanimous verdict: 1562XP, 2000GP
Persuade: 100GP
Edegar (Juror)
Rolgan (Accused)
Sergol (Keeper of the Portal)
Divining Pool
Igland of the Swift Sword (Prosecutor at the trial)
Zed, Lodar (Witnesses at the trial)
Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
Vanda (Wife of the Accused at the trial)
Trading Post
Husher Clay (not one of my relatives) GENERAL STORE +3
Quest: Get Star Sapphire of Layenne Cheroux
Persuade: 100GP up front
Reward: 400XP, 3000GP
Persuade: 200GP
Barun Silverblade - makes custom items (see Appendix C.6)
Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
Mercenary Enclave
Rolkid WEAPON STORE +2
Quest: Get Vaath's Head and Guzud's Head
Gives You: Bounty Hunter's Writ
Reward: 312XP, 500GP each
Persuade: 100GP
Quest: Get Obould's Head
Reward: 625XP, 1000GP
Persuade: Peasant Dynasty
Jevon (Juror)
Zed (Witness)
Drinking House
Lillian Cambridge
Quest: Get Snow Globe from the enchanter Nax in Coldwood
Reward: 937XP
Persuade: 300GP
Lodar (Witness) - buy him a couple of drinks to get him talking
Averik (Juror)
Shady Character ROGUE STORE +2
Barkeep
Commoner Alekos
Commoner Dylan
Drinking House Upstairs
Pedestal (after getting the snow globe)
Snow Globe (snowing)
Hodd (Leader of the Dwarves)
Quest: Give him Broken Amulet of the Ages
Reward: Drained Amulet of the Ages
Snow Globe (clear skies)
Arwyl (Leader of the Dryads)
Quest: Give her Drained Amulet of the Ages
Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
Snow Globe Cave
Chest - Broken Amulet of the Ages
Book Piles - Arwyl's Journal, Hodd's Journal
Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
Chest (can only be opened once Winter Fang is dead) - Word of Power,
1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
Haedraline (Leader of the Word Slaves - after getting the Word of Power)
Portal (after getting the Word of Power) to Drinking House Upstairs

(3.2) Coldwood
Delvar Vanathar
Vaath - fight until he surrenders for 150XP
Quest: Let him go (you could always kill him as he leaves)
Reward: 312XP, 300GP, Vaath's Head
Chest - Blessed Dagger

(3.3) Coldwood (Layenne's Tomb)
Vampire Champion
Vampire Victim
Layenne's Tomb
Chest - Succubus Stone
Sarcophagus - Tome of Power
Sarcophagus - Gem of Pain
Sarcophagus - Gem of Misery
Succubus
Quest: Get Succubus Stone, Succubus Necklace, Succubus Ring
Reward: Opens all the locks, Courtesan Blade
Sarcophagus - Gem of Duty, Succubus Necklace
Bone Golem Champion
Chest - Succubus Ring
Sarcophagus - Gem of Honor
Pedestal - Tablet of the Green Light, put Gem of Duty in it
Pedestal - Tablet of the Purple Light, put Gem of Misery in it
Pedestal - Tablet of the White Light, put Gem of Honor in it
Pedestal - Tablet of the Green Light, put Gem of Pain in it
Pedestal (in the centre) - Star Sapphire

(3.4) Coldwood (Wizard's Circle)
Cult Leader - Cultist Journal
Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
Bookshelf - The Nature of Water Summoning
Bookshelf - The Nature of Water Summoning, Diary Page
Nax
Quest: Summon a water elemental to free him
Reward: 100XP
Corpse - Rakshasa's Eye
Adventurer's Corpse - Slaad's Tongue
Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
cast Dominate Person to create Staff of Command
Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
Alchemist's Apparatus - Laboratory Notes
Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
to summon Greater Water Elemental
Greater Water Elemental - gives you Ring of Invisibility (you could free
Nax instead but it is not worth it)
Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
Pedestal - Snow Globe

(3.5) Countryside
Arrow-filled Corpse - Bag of Holding

(3.6) Fort Ilkard
Ruzon Vond
Knight x2 - Key (but will open the gates if asked)
Page
Chaplain
Subchief Arness - Arness's Head
Messenger Corpse - Letter
Damas' Lodge (Commander's Lodge)
Commander Damas
Quest: Destroy the 6 catapults
Reward: 312XP, 500GP
Quest: Get Arness's Head
Reward: 312XP, 1000GP
Persuade: Hearth Shield
Either: Get Zokan Thunderer's Head
Reward: 625XP, 1500GP
Persuade: Axe of Dead Illusk
Or: Get the Plague Cure from Damas
Settlers' Barracks
Eckel - Take Eckel's Note to his wife Galia
Barracks (Main Barracks)
Orc Lair (Cave)
Guzad - fight until he surrenders for 210XP
Quest: Let him go (you could always kill him as he leaves)
Reward: 312XP, 500GP, Guzad's Head
Uncas - Feather of Peace

(3.7) Homesteads
Elk Tribe Warrior - Gate Key (but will open the gates if asked)
Massacred Homestead (Destroyed Homestead)
Chest - Homestead Journal
Corpse - Tome of Robes
Eckel's Homestead
Elk Tribe Brute
Galia
Quest: Give her Eckel's Note
Reward: 375XP, 300GP
Persuade: Greater Stoneskin scroll
Eckel's Homestead Upstairs
Elk Tribe Keep (Uthgardt Fort)
Urn - The Ashes of Running Wolf
Elk Tribe Shaman
Armoire - Islegood's Complete History of Flight
Prisoner Arden - set him free for 100XP
Prisoner Mileene - set her free for 100XP
Chest of Drawers - Islegood's Complete History of Horses
Cabinet - Islegood's Complete History of Seafaring
Bookshelf - put Islegood's Complete History of Flight in it
Bookshelf - put Islegood's Complete History of Seafaring in it
Bookshelf - put Islegood's Complete History of Horses in it
Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
Quest: Get Plague Cure from Damas
Gives You: Plague-Ridden Blankets (how kind)
Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear

(3.8) Ruins
Tree
Cult Leader - Cultist Journal
Stones - Volcanis Oak Seed
Altar x3 - destroy one to close the portal
Creator Race Ruins (Cave)
Corpse - Adventurer's Note, Translation Amulet
Temporal Lizard
Temporal Golem Slave - use Translation Amulet to talk
Book Piles - Principles of Time Travel
Book Piles - Tome of Amulet
Sarcophagus - Tamorlyn's Song
Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
Bug: Once you have one key you can get it from the Divining Pool for 1GP
Corpse - Old One Defenses, Translation Amulet
Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
Pool of Primary Colors x2 - press two colors
Pool of Secondary Colors x2 - put a gem of the created color in each
Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
Gong x4 - smash the Fairy Bottle on one and then play them in order
Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
Easel - Malachite, Amethysts, Emeralds
Door of Three - complete the three riddles of light, sound and smoke
Balor Lord - Key
Altar - Word of Power
Haedraline (after getting the Word of Power)
Portal (after getting the Word of Power) to Ruin entrance
Creator Race Ruins Garden
Sapphira
Quest: Plant Ultarg Seeds 10,000 years in the past
Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
Reward: 350XP, Ruby x3
Persuade: Phantasmal Killer scroll
Creator Race Ruins Past
Lokar (Slave Leader) - Gives you Lokar's Ring
Chest - Time Crystal
Bookshelf - Temple Defenses
Old One Commander - Translation Amulet
Old One Evoker - Temple Defenses
Old One Champion
Slave Worker - will weaken Old One Guardian Golem
Chest - Top (child's toy)
Creator Race Ruins Garden (Past)
Morag
Dirt and Weeds - plant Ultarg Seeds here

(3.9) Moonwood
Ixaristu (Uthgardt Golden Eagle tribe)
Orc Lair (Cave)
Drow Commander - Note (from King Obould)
King Obould Many-Arrows - fight until he surrenders for 130XP
Quest: Let him go (you could always kill him as he leaves)
Reward: 1200GP, Obould's Head

(3.10) Moonwood (Caves)
Caves
Akulatraxas (Green Dragon)
Quest: Get Hill Giant Head
Reward: 750XP, 1000GP, Scarab of Protection +4
Egg Incubation Pool - Green Dragon Egg
Chest - 1000GP, Dragon Blood
Hill Giant Lair (Level 1)
Hill Giant Champion
Hill Giant Lair (Level 2)
Hill Giant Prisoner - set her free for 150XP
Hill Giant Prisoner - set him free for 150XP
Fire Giant - Note (from Klauth the Terrible)
Hill Giant Chieftain - Hill Giant Head, Notes

(3.11) Spine of the World
Cult Leader - Cultist Journal
Caves (Cave)
Dead body of Scylandara (Brass Dragon)
Corpse - Tome of Ring
Rubble - Dragon Scale
Caves (Mysterious Cave)
Gorgotha (Gold Dragon) - Evil+5 if you slay it
Quest: Get Head of Klauth
Reward: 750XP, Ceremonial Uthgardt Belt
Persuade: Ring of Protection +4
Chest - Dragon Blood
Egg Incubation Pool - Gold Dragon Egg
Fire Giant Lair (Cave)
Fire Giant Champion
Wogar - set him free for some information
Armoire - Brunhilda's Diary
Fire Giant Lair (North)
Coffin - Rags, Belladonna
Prisoner x2 - take them with you for 100XP then they attack you
Fire Giant Lair (East)
King Skrogg - Ritual Book, Pass Amulet
Fire Giant Champion
Slaad Cavern (Deep Cave)
Death Slaad Lord - Ritual Book
Dragon Dungeon (Deep Cave)
Blue Dragon - Dragon Blood
Fountain - Dragon Sphere, Ritual Book
Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
Blue Dragon to get Dead Dragon Sphere
Klauth's Lair
Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
Quest: Get a dragon egg
Reward: Key
Quest: Give him a Dragon Sphere
Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
Time Stop Scroll, Heal Potion x3
Chest (after killing Klauth) - 4500GP
Chest - Word of Power
Haedraline (after getting the Word of Power)
Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance

==============================================================================

(4) CHAPTER 4 - The Final Battle

(4.1)
|
(4.2)

(4.1) City Core
Nyatar DRUID STORE +3
Castle Never (Castle NeverWinter)
Nasher Alagondar
Aarin Gend
Castle Never Dungeon
Haedraline
Quest: Get Word of Power
Reward: 2000XP
Quest: Enter the Source Stone and kill Morag
Aribeth (if you let her surrender in Maugrim's Sanctuary)
Castle Caverns
Master Ford
Esmerelda, Cletus
Word of Power Pedestal - put the final Word of Power in it
Source Stone Entrance
Hall of Justice
Reverend Judge Oleff Uskar TEMPLE STORE +3
Sergol (Keeper of the Portal)
Divining Pool
Korynth Joriin, Ilse Starr, Enoch Tonn
Sinjin Di'ren, Disil Guin, Perigor Schwa
Nurse Rae, Nurse Thessaly
Sanatorium
Nurse Tansey, Nurse Emily
Apse
Cloaktower (Cloak Tower)
Eltoora Sarptyl MAGIC STORE +3
Shining Knight Arms & Armor
Durga WEAPON STORE +3
Trade of Blades
Captain Trancar (Militia Battalion Commander)
Quest: Destroy 3 catapults
Reward: 500XP
Quest: Kill 2 Arcane Brotherhood wizards
Reward: 500XP
Moonstone Mask
Ophala Cheldarstorm - ROGUE STORE +2
Tanith
Luce
Quest: Rescue her sister Leesa
Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
Tamora
Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt

(4.2) War Zone
Gate Guard
Leesa
Luskan Captain - Note
Siege Golem
Catapult x3 - destroy it for 320XP
Half-Dragon Baalor
Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
Old Man's Home
Asgard
Bookshelf - Secret Exit
Abandoned House
Luskan Animal Handler
Trained Umber Hulks
Wizard's Chantry
Balor Lord
Luskan Wizard - kill him for 520XP
Wizard's Chantry
Balor Lord
Luskan Wizard - kill him for 520XP
Luskan Guardhouse
Door to Strange Courtyard
Maugrim's Sanctuary
Aribeth - fight her until she yields then send her to Nasher for 500XP
Maugrim Korothir
Chest - Word of Power, Maugrim's Journal

(4.3) Source Stone
Source Stone Sanctuary
Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
Immunity 25% Fire, Spell res 14)
Lizardman Chieftain - Double Axe +1
Source Stone Guardian Lair
Corrupted Copper Dragon - Dragon Blood, Guardian Key
Corrupted Silver Dragon - Dragon Blood, Guardian Key
Source Stone Inner Sanctum
Old One Cleric - Key
Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
Morag's Hand - Fire Greataxe +2
Statue
Protector Against Flame
Protector Against the Storm
Protector Against the Spear
Protector Against Frost
Protector Against the Lessers
Protector Against the Sword
Protector Against the Mace
Protector Against Venom
Morag, Queen of the Old Ones, High Priestess of the Creator Race -
kill her for 2000XP
Astral Pocket
Haedraline
-- THE END --

Total Experience: 155553XP

You can do better by using a henchman (which I did not). The reason is that
when you are a higher level than your henchman, your party level is reduced
and so will be rewarded with more experience. For example you might get
100XP for killing a L15 monster when you are level 5 and 10XP for killing
the same L15 monster when you are level 15. If you are level 15 but your
henchman is level 5 it will lower your party level and so will be rewarded
will be greater than 10XP.

==============================================================================

(5) SHADOWS OF UNDRENTIDE

==============================================================================
= Appendix ===================================================================
==============================================================================

(A) Character Creation

Note - If you have ever played Baldur's Gate or Icewind Dale, forget
everything you know as almost all the rules have changed.

A good place to start is the official Character Creation Guide at
http://nwn.bioware.com/players/characterguide.html

You can play any class you want because the game is so well balanced, however
everyone should start the game as a Rogue. This is because only when you
create your character do you get four times your normal SP and in the case of
a Rogue this is 4 x 8 which can be allocated to almost every skill without
penalty. Even if you never level up the Rogue class again, you will always
have the chance of causing extra damage with a sneak attack, still be able to
use equipment worth less than 4800GP restricted to a particular class and get
a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
Spot skills. The only exceptions are
- If you want to get a specific Level 20 ability in your chosen class.
- You are a Dwarf but not a Fighter
- You are a Elf or a Gnome but not a Wizard
- You are a Half-Orc but not a Barbarian
- You want a triple class character and do not want to keep the third class
within one level of the Rogue class.

$ Prestige Classes do not suffer from the 20% XP penalty

Other points to note
- The XP cap of 190,000 means you can only reach a total of 20 levels, but
you will be lucky to reach level 18 during the game.
- All classes level up at the same XP score.
- You can be any combination of classes that alignment allows, for example a
Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
- You can only allocate 23 SP in class skills and 11 in cross-class skills.
- You gain one feat every three levels (more with some classes).
- You gain one ability point every four levels (eg raise DEX from 16 to 17)
- There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
Natural, Shield, Size and Base. For Armor, Deflection, Natural and Shield
the highest bonus of each type is added to your total, bonuses of the same
type are not combined.

Tip: If you don't allocate your skill points they are available the next time
you level up. This is a big advantage for multiclass charaters, rather than
use 2 points on cross-class skills, just save them for when you level up in a
class that has them as class skills.
______________________________________________________________________________

(A.1) Gender

Your gender will change the way a few characters interact with you.
______________________________________________________________________________

(A.2) Alignment

Your alignment choice should reflect how you will play. If your alignment
goes outside its range it could stop your character from advancing.

Alignment | Range | Starts At
------------------|--------|-----------
Chaotic and Evil | 0-30 | 15
Neutral | 30-70 | 50
Lawful and Good | 70-100 | 85

During the game some of your actions can have a good or evil outcome.
$ Your actions can now have a lawful or chaotic effect on your alignment.

Each of the nine alignments has an associated title:

Lawful Good Crusader
Neutral Good Benefactor
Chaotic Good Rebel
Lawful Neutral Judge
True Neutral Reconciler
Chaotic Neutral Free Spirit
Lawful Evil Dominator
Neutral Evil Malefactor
Chaotic Evil Destroyer
______________________________________________________________________________

(A.3) Abilities

ABILITY BONUSES

STR - Melee Attack, Damage, Weight Allowance
Skills: Discipline
DEX - Ranged Attack, AC, Reflex Saving Throws
Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap
CON - HP per level, Fortitude Saving Throws
Skills: Concentration
INT - Skill Points at level up, Wizard Spells
Skills: Disable Trap, Lore, Search, Spellcraft
WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells
Skills: Heal, Listen, Spot
CHA - Sorcerer and Bard Spells, Cleric Turn Undead,
Paladin Turn Undead, Divine Grace, Smite Evil and Lay On Hands,
Blackguard $ Turn Undead, Dark Blessing and Smite Good
Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device

Ability scores can only be raised by up to a maximum of 10 points above their
current base value when using potions, spells or enchanted items. This means
that you can get up to 33 in one ability or 35 with a racial bonus.

Weight Allowance
STR 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
lbs 60 66 73 80 86 92 100 110 116 133 153 173 200 233 266 306 346 400
______________________________________________________________________________

(A.4) Race

RACIAL BONUSES

Human
+1 SP/level
Quick to Master (An extra feat at character generation)

Half-Elf
Partial Skill Affinity Search+1, Listen+1, Spot+1, Immunity Sleep
Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision

Elf
DEX+2 CON-2
Keen Sense (always in detect mode with no movement speed penalty)
Skill Affinity Search+2, Listen+2, Spot+2, Immunity Sleep
Hardiness vs Enchantments (+2 vs Mind Spells), Low-light Vision

Dwarf
CON+2, CHA-2
Offensive Training vs Goblins & Orcs (Attack +1 vs Goblins & Orcs)
Defensive Training vs Giants (AC Dodge +4 vs Giants)
Skill Affinity Lore+2, Stonecunning (Search+2 in interior areas)
Hardiness vs Spells & Poisons (+2 vs Spells & Poisons), Darkvision

Gnome
CON+2, STR-2
Small Stature (AC Size +1), Spell Focus Illusion
Offensive Training vs Goblins & Reptiles (Attack +1 vs Goblins & Reptiles)
Defensive Training vs Giants (AC Dodge +4 vs Giants)
Skill Affinity Listen+2, Concentration+2
Hardiness vs Illusions (+2 vs Mind Spells), Low-light Vision

Halfling
DEX+2, STR-2
Small Stature (AC Size +1), Good Aim (Attack +1 with throwing weapons)
Skill Affinity Listen+2, Move Silently+2
Lucky (Universal+1), Fearless (+2 vs Fear)

Half-Orc
STR+2, INT-2, CHA-2
Darkvision
______________________________________________________________________________

(A.5) Class

If you want to complete all the quests in Neverwinter Nights you will need to
be a Druid/Sorcerer or Druid/Wizard. You can get all the other class specific
quests if you have good persuade skills.


SIGNIFICANT CLASS BONUSES

Barbarian
1D12 HP/level, Fast Movement (+10% movement speed)
Rage (STR+4, CON+4, Will+2, AC-2), Greater Rage (STR+6, CON+6, Will+3, AC-2)
Uncanny Dodge (retain DEX bonus when caught flat footed)

Bard
Bardic Knowlegde (bonus to Lore)
Bardic Music (bonuses to Attack, dmg, HP, AC Dodge, saving throws)

Cleric
Turn Undead

Druid
Nature Sense (Attack +2 in wilderness areas)
Woodland Stride (Immunity Grease, Web, Entangle)
Trackless Step (Hide, Move Silently +4 in wilderness areas)
Venom Immunity (Immunity Poison)
Wild Shape, Huge Elemental Shape, Elder Elemental Shape
Animal Companion

Fighter
An extra combat feat at character generation and every two levels

Monk
Monk AC Bonus (WIS Bonus added to AC, AC+1 every five levels)
Monk Speed (+10% movement speed every three levels up to +50%)
Perfect Self at level 20 (20/+1, Immunity Mind Spells)
Purity of Body (Immunity Disease), Diamond Body (Immunity Poison)
Diamond Soul (Spell res level+10 from level 12 onwards)
Evasion (no damage with Reflex save), Improved Evasion (half damage on fail)
Bonus feats at level 1 of Cleave, Stunning Fist, Improved Unarmed Combat
Bonus feat at level 2 of Deflect Arrows and at level 6 of Improved Knockdown

Paladin
Divine Grace (CHR Bonus added to all Saving Throws)
Divine Health (Immunity Disease), Aura of Courage (Immunity Fear)
Turn Undead

Ranger
Dual Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
Trackless Step (Hide, Move Silently +4 in wilderness areas)
Favored Enemy (Up to +5 Listen, Spot, Taunt, dmg vs chosen racial groups)
Animal Companion

Rogue
8 SP/level, Evasion (no damage with Reflex save)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Sneak Attack (+1D6 dmg every two levels if you are hidden or the opponent
is flat footed or has their back to you and is attacking another target)
Bonus feat at level 10 and every 3 levels from Opportunist, Skill Mastery,
Defensive Roll, Slippery Mind, Improved Evasion, Crippling Strike

Sorcerer
Summon Familiar

Wizard
Bonus Metamagic feat every five levels
Summon Familiar

Arcane Archer $
Enchant Arrow (+1 Attack, +1 dmg every two levels)
Imbue Arrow (Fireball), Seeker Arrow (cannot miss)
Hail of Arrows (fire an arrow at each enemy), Arrow of Death (save or die)

Assasin $
Uncanny Dodge (retain DEX bonus when caught flat footed)
Death Attack (chance of paralysing opponent and +1D6 dmg every two levels if
you are hidden or the opponent is flat footed or has their back to you and
is attacking another target)
Resist Poison (+1 Fortitude save vs Poison every second level)
Cast Ghostly Visage, Darkness, Invisibility, Improved Invisibility.

Blackguard $
Dark Blessing (CHR Bonus added to all Saving Throws)
Sneak Attack (extra damage if you are hidden or the opponent is flat footed
or has their back to you and is attacking another target)
Cast Bull's Strength, Create Undead, Summon Fiend, Inflict Serious Wounds,
Contagion, Inflict Critical Wounds
Turn Undead

Harper Scout $
Bardic Knowlegde (bonus to Lore)
Favored Enemy
Cast Sleep, Cat's Grace, Eagles Splendor, Invisibility

Shadowdancer $
6 SP/level, Evasion (no damage with Reflex save)
Uncanny Dodge (retain DEX bonus when caught flat footed)
Hide in Plain Sight
Defensive Roll, Slippery Mind, Improved Evasion


CLASS REQUIREMENTS

Cleric, Fighter, Ranger, Rogue, Sorcerer, Wizard
None
Barbarian
Non-lawful
Bard
Non-lawful
Druid
Neutral
Monk
Lawful
Paladin
Lawful Good
Arcane Archer $ (from level 8)
Elf or Half-Elf, Bard, Sorcerer or Wizard, Base Attack Bonus 6
Weapon Focus Longbow or Short bow, Point Blank Shot
Assasin $ (from level 6)
Evil, Hide 8, Move Silently 8
Blackguard $ (from level 7)
Evil, Base Attack Bonus 6, Cleave, Hide 5
Harper Scout $ (from level 6)
Non-evil, Alertness, Iron Will, Discipline 4, Lore 6, Persuade 8, Search 4
Shadowdancer $ (from level 8)
Mobility, Hide 10, Move Silently 8, Tumble 5

Note: The skill point requirement does not include ability or feat bonuses.


BASE ATTACK BONUS

Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
---------|-----------------------------------------------------------
Barbarian, Fighter, Paladin, Ranger, Arcane Archer $, Blackguard $
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bard, Cleric, Druid, Monk, Rogue, Assasin $, Harper Scout $, Shadowdancer $
| - 1 2 3 3 4 5 6 6 7 8 9 9 10 11 12 12 13 14 15
Sorcerer, Wizard
| - 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10

If subtracting 5 from the base attack bonus gives a number greater than 0 then
a second attack can be made at that attack bonus. Further attacks may also be
possible. For example a level 17 bard has a base attack bonus of 12, a second
attack would be made at a bonus of 7 and a third at a bonus of 2.


SAVING THROW BONUSES

- Fortitude saves against disease, poison, paralysis or death spells
- Reflex saves against damage from traps or magical attacks
- Will saves against mental influence and magical effects

For each class, saving throw bonuses in each of the above progress at either
a primary or secondary rate.

Level | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
----------|-----------------------------------------------------------
Primary | 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12
Secondary | - - 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6

Primary Saving Throws

Barbarian Fortitude
Bard Reflex Will
Cleric Fortitude Will
Druid Fortitude Will
Fighter Fortitude
Monk Fortitude Reflex Will
Paladin Fortitude
Ranger Fortitude
Rogue Reflex
Sorcerer Will
Wizard Will
Arcane Archer $ Fortitude Reflex
Assasin $ Reflex
Blackguard $ Fortitude
Harper Scout $ Reflex Will
Shadowdancer $ Reflex

Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
______________________________________________________________________________

(A.6) Skills

By level 20 you can have up to 317 skill points for an intelligent human rogue
right down to 0 for a dumb half-orc fighter. Your ability scores can give up
to a 12 point bonus and the skill focus feat can raise them by another 3
points with other feats rasing some more by 2.

The following lists items that can raise skills even further. Also listed are
racial bonuses and spell equivalents which usually guarantee success for that
action.

Move Silently (+19) (Halflings +2)
Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
Boots of Elvenkind (10)
Invisibility - Bard, Sorcerer, Wizard
Sanctuary - Cleric
Hide (+19)
Ring of the Rogue (2), Rogue Links (5), Sharpshadow Blade (2),
Cloak of Elvenkind (10)
Invisibility - Bard, Sorcerer, Wizard
Sanctuary - Cleric
Listen (+20) (Elf, Gnomes, Halflings +2, Half-Elves +1)
Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
Sentinel (4)
See Invisibility - Bard, Sorcerer, Wizard
Invisibilty Purge - Cleric, Ranger
True Seeing - Cleric, Druid, Sorcerer, Wizard
Spot (+20) (Elf +2, Half-Elves +1)
Watchman's Helm (8), Greater Belt of Guiding Light (4), Watchmans Club (4),
Sentinel (4)
See Invisibility - Bard, Sorcerer, Wizard
Invisibilty Purge - Cleric, Ranger
True Seeing - Cleric, Druid, Sorcerer, Wizard
Search (+20) (Elf +2, Half-Elves +1)
Watchman's Helm (8), Greater Belt of Guiding Light (4), Eaglebow (2),
Amulet of the Master (6)
Find Traps - Bard, Cleric, Sorcerer, Wizard
True Seeing - Cleric, Druid, Sorcerer, Wizard
Disable Trap (+10)
Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2)
Find Traps - Bard, Cleric, Sorcerer, Wizard
Set Trap (+2)
Gloves of the Rogue (2)
Open Lock (+12)
Gloves of the Rogue (2), Amulet of the Master (6), Ring of the Rogue (2),
Thieves Hood (2)
Knock - Sorcerer, Wizard
Persuade (+17)
Amulet of the Master (6), Belt of the Performer (4), Armor of Command (5),
Sword of Lyons (2)
Discipline (+12)
Gauntlets of Locking Grip (8), One of Many (3), Imaskari Kama (1)
Taunt (+2)
Uthgardt Holy Shield (2)
Parry (+13)
Greater Gloves of Swordplay (6), Shimmering Blade (5), Hideo's Kama (2)
Pick Pocket (+4)
Gloves of the Rogue (2), Ring of the Rogue (2)
Concentration\Resist Taunt (+12) (Gnomes +2)
Greater Gloves of Concentration (6), Greater Battle Robe (3), Helmet (1),
Many-Starred Cloak (2)
Spellcraft (+11)
Greater Gloves of Spellcraft (6), Greater Battle Robe (3),
Ring of Magic Defences (2)
Lore (+30) (Dwarves +2)
Ring of Scholars (5) x2, Greater Belt of Guiding Light (4),
Amulet of the Master (6), Netherese Axe (10)
Identify - Bard, Sorcerer, Wizard
Heal (+7)
Armor of Comfort (2), Staff of Curing (5)
Animal Empathy (+13)
Greater Gloves of Animal Handling (6), Circling Star (4), Golden Sickle (3)
Dominate Animal - Druid
Perform (+18)
Greater Gloves of the Minstrel (6), Belt of the Performer (4),
Lilting Note (8)
Use Magic Device (0) CHA
Appraise $ (?)
Craft Trap $ (?)
Tumble $ (?)

|B B C D F M P R R S W A A B H S
|b r l r t n A g o o i a s g s d Key Unt
|n d r d r k l r g r z $ $ $ $ $
----------------|---------------------------------------
Animal Empathy |x x x * x x x * x x x x x x x x CHA No
Concentration |- * * * * * * * - * * - - * - - CON Yes
Disable Trap |- - - - - - - - * - - - * - - - INT No
Discipline |* * - - * - - - - - - - - * - - STR Yes
Heal |* * * * * * * * * * * * * * * * WIS Yes
Hide |- * - - - * - * * - - * * - * * DEX Yes
Listen |* * - - - * - * * - - * * - * * WIS Yes
Lore |* * * * * * * * * * * * * * * * INT Yes
Move Silently |- * - - - * - * * - - * * - * * DEX Yes
Open Lock |- - - - - - - - * - - - * - - - DEX No
Parry |* * * * * * * * * - - - - * - - DEX Yes
Perform |x * x x x x x x x x x x x x x x CHA Yes
Persuade |- * * * - * * - * - - - - * * * CHA Yes
Pick Pocket |- * - - - - - - * - - - * - * * DEX No
Search |- - - - - - - * * - - - * - - * INT Yes
Set Trap |- - - - - - - * * - - - * - - - DEX No
Spellcraft |- * * * - - - - - * * - - - - - INT No
Spot |- - - - - - - * * - - * * - - * WIS Yes
Taunt |* * - - - - * - - - - - - * - - CHA Yes
Use Magic Device|x * x x x x x x * x x x * x x x CHA No
Appraise $ |- * - - - - - - * - - - * - * - INT No
Craft Trap $ |* * * * * * * * * * * * * * * - INT Yes
Tumble $ |- * - - - * - - * - - - * - * * DEX No

* Class Skill
- Cross Class Skill
x Exclusive Skill
Key Key Ability
Unt Untrained
______________________________________________________________________________

(A.7) Feats

I shall not repeat the feat descriptions given in the manual but I will sort
them into groups although there is some overlap.

Skills

Skill Focus (Chosen Skill+3)
Improved Parry (Parry+4)
Alertness (Listen+2, Spot+2)
Stealthy (Hide+2, Move Silently+2) $
Artist (1st level, Bard, Perform+2, Spot+2) $
Courteous Magocracy (1st level, Lore+2, Spellcraft+2) $
Silver Palm (1st level, Appraise+2, Persuade+2) $
Thug (1st level, Initiative+2, Persuade+2) $
Blooded (1st level, Initiative+2, Spot+2) $
Improved Initiative (Initiative+4) $

Saving Throws

Luck of Heros (1st level, Fortitude+1, Reflex+1, Will+1) $
Great Fortitude (Fortitude+2)
Lightning Reflexes (Reflex+2)
Iron Will (Will+2)
Bull Headed (1st level, Will+1, Resist Taunt+2) $
Strong Soul (1st level, Will+1, Fortitude+1, Fortitude vs Death+1) $
Snake Blood (1st level, Reflex+1, Fortitude vs Poison+2) $
Resist Poison (Fortitude vs Poison+4) $
Resist Disease (Fortitude vs Disease+4) $

Armor and Weapons

Armor Proficiency Light
Armor Proficiency Medium
Armor Proficiency Heavy
Shield
Weapon Proficiency Simple
Weapon Proficiency Martial
Weapon Proficiency Exotic
Improved Critical (Critial Hit range doubled)
Weapon Focus (Attack+1)
Weapon Specialization (Fighter, Damage+2)

Combat

Ambidexterity (DEX 15)
Two Weapon Fighting
Improved Two Weapon Fighting
Point Blank Shot
Rapid Shot (DEX 13)
Improved Unarmed Strike
Deflect Arrows (DEX 13)
Circle Kick (DEX 15) $
Stunning Fist (DEX 13, WIS 13)
Extra Stunning Attacks $
Blind Fight $
Dirty Fighting $
Rapid Reload (Crossbows) $
Weapon Finesse (DEX used for Melee Attack)
Zen Archery (WIS 13, WIS used for Ranged Attack) $

Active Combat

Called Shot
Disarm (INT 13)
Improved Disarm
Knockdown
Improved Knockdown
Power Attack (STR 13, Attack-5, Dmg+5)
Improved Power Attack (Attack-10, Dmg+10)
Divine Might (Cleric, Paladin, CHA 13) $
Divine Shield (Cleric, Paladin, CHA 13) $
Cleave
Great Cleave $

Defensive

Dodge (DEX 13)
Mobility
Spring Attack $
Expertise (INT 13, Attack-5, AC+5) $
Improved Expertise (Attack-10, AC+10) $
Toughness (+1 HP/level)
Resistance to Energy (5/-) $

Class Specific

Extra Turning (Cleric, Paladin)
Extra Music (Bard) $
Lingering Song (Bard) $

Rogue Bonus Feats

Defensive Roll (also Shadowdancer level 5)
Slippery Mind (also Shadowdancer level 7)
Improved Evasion (also Shadowdancer level 10)
Crippling Strike
Opportunist
Skill Mastery

Spellcasting

Combat Casting
Spell Focus
Greater Spell Focus $
Arcane Defence (Save vs School +2) $
Spell Penetration
Greater Spell Penetration $

Metamagic

Extend Spell (occupy slot one level higher)
Silent Spell (occupy slot one level higher)
Still Spell (occupy slot one level higher)
Empower Spell (occupy slot two levels higher)
Maximize Spell (occupy slot three levels higher)
Quicken Spell (occupy slot four levels higher)

______________________________________________________________________________

(A.8) Multiclass

Multiclassing can create some great unusual characters.

Elf Rogue/Wizard

If you are an experienced player who can manage without high HP and AC, then
my favorite is an Elf Rogue/Wizard -/16/-/16/-/-

As an Elf you get 16 DEX for just 6 ability points rather than 10 giving +3
bonuses to AC, 6 skills and reflex saves.

As a Mage starting with 16 INT you get +12 SP at the start, +3 SP per level
and +3 bonuses to the four INT related skills. I would raise INT to 18 by
level 8 giving +4 SP per level.

As a Rogue I would not advance beyond level 3 as this prevents you casting
level 9 spells. A Level 3 Rogue does 2-12 sneak attack damage, avoids all
damage when making a successful reflex save and keeps the DEX AC bonus when
caught flat footed (off-guard for want of a better word).

Good skills are Spellcraft (+1 Univeral saving throws every 5 levels),
Concentration (resistant to Taunt), Disable (or rather Recover) Trap, Persuade
and with 15 points in Use Magic Device you can use every item in the game.
I recommend those skills because you cannot perform these actions using spells
or potions. You still want some points in other skills so you don't have to
use lots of potions or take up your spell slots.

By Level 20 you should have over 200 skill points, because unlike most other
class combinations you need a high INT.

Elf Rogue/Wizard/Ranger

An alternative is to take 2 levels of Rogue and a level of Ranger. This
gives you +4 to Hide and Move Silently when outside and 5 Feats (Dual Wield,
Weapon Proficiency Simple, Weapon Proficiency Martial, Armor Proficiency
Medium and Shield) in one level! You also get +2 Fortitude saving throws
which a Rogue/Wizard is lacking in (equivalent to the Great Fortitude Feat).

Human Paladin/Sorcerer

If you plan on being a sorcerer, you should start with one level in Paladin
(or one level in Rogue then one level in Paladin).

As a sorcerer you should end up with CHA 19+ and with 1 level in Paladin
this will give you +4 to all saving throws with Divine Grace. You also get
Divine Health making you immune to Disease and feats of Weapon Proficiency
Simple and Martial, Armor Proficiency Light, Medium and Heavy (not that you
will use it later in the game) and Shield.

As a human you won't get an XP penalty and the extra skill point per level
is crucial for a sorcerer.
______________________________________________________________________________

(A.9) Multiplayer

When playing cooperative multiplayer games a character created for the single
player campaign will work well. However if you are in a multiplayer game
where you can be attacked by other players you will only stand a chance if you
are a fighter based character with several hundred HP and four or more attacks
per round. Spell casters don't have a chance, as most players use custom
created items which make them immune to almost every spell you can cast and
they use weapons that will kill you in less than a round.
______________________________________________________________________________

(A.10) Shapeshift

Wild Shape (Druid Level 5, 1 Hour 1/day)

Wolf STR16 DEX22 CON16 AC+4, 10 Temp HP
Panther STR16 DEX22 CON16 AC+4, 10 Temp HP
Boar STR20 DEX16 CON22 AC+4, 10 Temp HP
Brown Bear STR22 DEX16 CON16 AC+4, 10 Temp HP
Badger STR16 DEX16 CON22 AC+5, 10 Temp HP

Improved Wild Shape - Dire (Druid Level 12, 1 Hour 4/day)

Wolf STR25 DEX22 CON17 AC+8, 20 Temp HP
Panther STR25 DEX22 CON17 AC+8, 20 Temp HP
Boar STR27 DEX16 CON22 AC+8, 20 Temp HP
Brown Bear STR31 DEX16 CON19 AC+8, 20 Temp HP
Badger STR16 DEX18 CON22 AC+10, 20 Temp HP

Elemental Shape - Huge (Druid Level 16, 1 Hour 1/day)

Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
Poison, Disease
Fire STR19 DEX19 CON26 AC+5, 0 Temp HP
Earth STR30 DEX10 CON22 AC+7, 0 Temp HP
Water STR25 DEX22 CON19 AC+10, 0 Temp HP
Air STR19 DEX30 CON19 AC+10, 0 Temp HP

Improved Elemental Shape - Elder (Druid Level 20, 1 Hour 3/day)

Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis,
Poison, Disease
Fire STR23 DEX19 CON30 AC+6, 0 Temp HP
Earth STR34 DEX10 CON22 AC+10, 0 Temp HP
Water STR29 DEX22 CON23 AC+10, 0 Temp HP
Air STR23 DEX34 CON19 AC+10, 0 Temp HP

Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)

Immunity Movement Speed Decrease
Fey STR10 DEX24 CON10 AC+5, 0 Temp HP
Zombie STR14 DEX14 CON14 AC+0, 20 Temp HP
Troll STR23 DEX14 CON23 AC+5, 10 Temp HP, Regenerating
Umber Hulk STR23 DEX15 CON19 AC+7, 30 Temp HP, True Seeing
Giant Spider STR19 DEX17 CON12 AC+5, 20 Temp HP
Immunity Paralysis, Slow, Entangle

Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)

Immunity Movement Speed Decrease
STR20 DEX22 CON18 AC+4, 1D6/Level Temp HP, Attack +3
Tenser's Sword (Longsword +3, +1D6 Fire dmg)
Immunity Mind Spells

Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)

Immunity Movement Speed Decrease
Fire Giant STR30 DEX30 CON21 AC+10, 200 Temp HP
Death Slaad STR24 DEX36 CON24 AC+10, 225 Temp HP, Regenerating
Balor STR24 DEX30 CON24 AC+10, 250 Temp HP, Spell res 28,
Immunity Poison
Red Dragon STR36 DEX30 CON21 AC+10, 150 Temp HP, Spell res 20
True Seeing, Immunity Paralysis, Mind Spells, Sneak Attack
Iron Golem STR30 DEX20 CON20 AC+10, 300 TEMP HP
Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level

Tip: If when leveling up you don't meet a feat ability score prerequisite,
for example DEX 15 for Ambidexterity, simply level up whilst shapeshifted.

==============================================================================

(B) Henchmen

There is a one time fee of 200GP to hire a henchman. This is reduced to 150GP
if you have a good CHA or are the same race. This fee can be reduced 25GP or
50GP depending how high your persuade skill is.

Notes:
- Abilities in brackets are those that have been magically increased
- Quest 1 cannot be finished until your reach level 6
- Quest 2 cannot be finished until your reach level 10
- Henchmen do not advance beyond level 14
- All reward items have a value of 0GP

Tip: You can keep the previous items by removing them from your inventory
after starting the conversation having completed the quest. This is only of
any real use for the rings as you can wear both.

Pavel - Male Human Reconciler Fighter
L1 15/13/12/10/12/8 AC14 Morningstar

(B.1) Tomi Grin Undergallows - Male Halfling Free Spirit Rogue
L4 10/(22)/16/12/10/10 AC17 Kukri+1, Tomi's Shortbow +1
L5 10/(22)/16/12/10/10 AC18 Kukri+1, Tomi's Shortbow +1
L6 10/(22)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1
L7 10/(23)/16/12/10/10 AC20 Kukri+1, Tomi's Shortbow +1
L8 10/(24)/16/12/10/10 AC21 Kukri+1, Tomi's Shortbow +1
L9 10/(24)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2
L10 10/(25)/16/12/10/10 AC23 Kukri+2, Tomi's Shortbow +2
L11 10/(25)/16/12/10/10 AC24 Kukri+2, Tomi's Shortbow +2
L12 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3
L13 10/(26)/16/12/10/10 AC26 Kukri+3, Tomi's Shortbow +3
L14 10/(26)/21/12/10/10 AC28 Kukri+3, Tomi's Shortbow +3
Quest 1: Find Official Document
Gives You: Tomi's Contract
Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
Quest 2: Find The Star of Calimshan ruby
Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
Quest 3: Find The Ashes of Running Wolf
Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
Pick Pocket, Move Silently +2)

(B.2) Boddyknock Glinckle - Male Gnome Judge Sorcerer
L4 10/12/(19)/12/8/16 AC11 Boddyknock's Crossbow +1, Dagger +1
L5 10/12/(19)/12/8/(17) AC11 Boddyknock's Crossbow +1, Dagger +1
L6 10/12/(19)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1
L7 10/12/(20)/12/8/(17) AC12 Boddyknock's Crossbow +1, Dagger +1
L8 10/12/(20)/12/8/(19) AC12 Boddyknock's Crossbow +1, Dagger +1
L9 10/12/(20)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2
L10 10/12/(21)/12/8/(19) AC13 Boddyknock's Crossbow +2, Dagger +2
L11 10/12/(21)/12/8/(20) AC13 Boddyknock's Crossbow +2, Dagger +2
L12 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3
L13 10/12/(21)/12/8/(21) AC19 Boddyknock's Crossbow +3, Dagger +3
L14 10/12/(23)/12/8/(21) AC24 Boddyknock's Crossbow +3, Dagger +3
Quest 1: Find Leaven Bread Recipe
Gives You: Boddyknock's Gem
Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
Quest 2: Find Prism Blossom Seed
Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
Quest 3: Find a dragon's scale
Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)

(B.3) Daelan Red Tiger - Male Half-Orc Rebel Barbarian
L4 19/14/14/10/10/7 AC16 Double Axe+1, Daelan's Longbow+1
L5 19/14/14/10/10/7 AC17 Double Axe+1, Daelan's Longbow+1
L6 19/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1
L7 (22)/14/14/10/10/7 AC18 Double Axe+1, Daelan's Longbow+1
L8 (23)/14/14/10/10/7 AC19 Double Axe+1, Daelan's Longbow+1
L9 (23)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2
L10 (24)/14/14/10/10/7 AC21 Double Axe+2, Daelan's Longbow+2
L11 (24)/14/14/10/10/7 AC22 Double Axe+2, Daelan's Longbow+2
L12 (25)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3
L13 (26)/14/14/10/10/7 AC24 Double Axe+3, Daelan's Longbow+3
L14 (26)/14/(19)/10/10/7 AC26 Double Axe+3, Daelan's Longbow+3
Quest 1: Find Uthgardt Iron Brooch
Gives You: Daelan's Feather
Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
Quest 2: Find Great Axe with Notched Blade
Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
Quest 3: Find Uthgardt Ceremonial Spear
Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear,
Spell res 12)

(B.4) Grimgnaw - Male Dwarf Dominator Monk
L4 16/16/20/10/(17)/4 AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
L5 16/16/20/10/(17)/4 AC21 Unarmed +8 1D8+3 +2 Cold dmg
L6 16/16/20/10/(17)/4 AC23 Unarmed +8 1D8+3 +2 Cold dmg
L7 (19)/16/20/10/(18)/4 AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
L8 (20)/16/20/10/(18)/4 AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
L9 (20)/16/20/10/(18)/4 AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
L10 (21)/16/20/10/(19)/4 AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
L11 (21)/16/20/10/(19)/4 AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
L12 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L13 (22)/16/20/10/(19)/4 AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
L14 (22)/16/(25)/10/(19)/4 AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
Quest 1: Find Alaganda's Silver Ring
Gives You: Gringnaw's Gem
Reward: 100XP, Amulet of the Long Death +1 (CON+1, Spell res 10)
Quest 2: Find Corpse Hand
Reward: 200XP, Amulet of the Long Death +3 (CON+3, Spell res 10)
Quest 3: Find Blessed Dagger
Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, Spell res 10,
Immunity Level Drain)

(B.5) Linu La'Neral - Female Elf Benefactor Cleric
L4 16/12/(13)/10/16/12 AC19 Mace+1, Linu's Crossbow +1
L5 16/12/(13)/10/(17)/12 AC19 Mace+1, Linu's Crossbow +1
L6 16/12/(13)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1
L7 16/12/(14)/10/(17)/12 AC20 Mace+1, Linu's Crossbow +1
L8 16/12/(14)/10/(19)/12 AC22 Mace+1, Linu's Crossbow +1
L9 16/12/(14)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2
L10 16/12/(15)/10/(19)/12 AC23 Mace+2, Linu's Crossbow +2
L11 16/12/(15)/10/(20)/12 AC23 Mace+2, Linu's Crossbow +2
L12 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3
L13 16/12/(15)/10/(21)/12 AC26 Mace+3, Linu's Crossbow +3
L14 16/12/(17)/10/(21)/12 AC28 Mace+3, Linu's Crossbow +3
Quest 1: Find Silver Chalice of Moonbow
Gives You: Linu's Token (Flower)
Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
Quest 2: Find Journal of Synth La'neral
Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
Quest 3: Find Volcanis Oak Seed
Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)

(B.6) Sharwyn - Female Human Reconciler Bard
L4 (18)/15/12/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L5 (18)/15/(14)/10/10/16 AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
Quest 1: Find Celestial Elixir
Gives You: Sharwyn's Contract
Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
Quest 2: Find Lock of Nymph's Hair
Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
Quest 3: Find Tamorlyn's Song
Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)

==============================================================================

(C) Custom Items

This sections covers the items you can create throughout the game.

(C.1) Marrok's Forge (Chapter 1 - City Core, Shining Knight Arms and Armor)

Marrok will enhance +1 enchanted items for 500GP and the following components.

Adamantine
Axe of the Tall Kin +1 (Double Axe, Light 10m) 1029GP
Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP
Rune Hammer +1 (War Hammer, Spell res 10) 1799GP
Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m) 1982GP
Stonefire Axe +1 (Greataxe, +2 Fire dmg) 2219GP
Harbinger Kin +1 (Greatsword, +2 Fire dmg) 2240GP
Sea Reaver +1 (Scythe, Cast Resist Elements) 2626GP
Desert Wind +1 (Scimitar, +1D6 Fire dmg) 3712GP
Diamond
Storm +1 (Light Hammer, +1D4 Electrical dmg) 2205GP
Astral Blade +1 (Longsword, +1D4 Sonic dmg) 2215GP
Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP
Dragon Blood
Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round) 1919GP
Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold) 3164GP
Ravager +1 (Halberd, +1D6 Sonic dmg) 3709GP
Reaver +1 (Heavy Flail, +1D6 Cold dmg) 3712GP
Fairy Dust
Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP
Feyduster +1 (Short Sword, DC14 Daze 75%/1 round) 1912GP
Drone +1 (Morning Star, DC14 Slow 50%/2 rounds) 2531GP
Gargoyle Skull
Whitebone Armor (Half Plate, AC Armor+2) 1233GP
Ironwood
Ironwood Mace +1 (Dire Mace, Weigth-40%) 875GP
Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP
Foundation +1 (Light Flail, DC14 Knock) 2531GP
Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen) 2596GP
Special Holy Water
Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP
Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day) 1696GP
Mace of Disruption +1 (+2 vs Undead) 1717GP

(C.2) Imaskarran Tomes (Chapter 2 - Port Llast, Eltoora's Lab)

After collecting the Imaskarran Tomes you can create items by putting the
following components in the chest and casting a spell on it.

Staff of Power (Fire)
Quartz Crystal, Fire Beetle's Belly and cast Fireball
Ring of Elemental Resistance (Life)
Quartz Crystal, Fen Berry and cast Endure Elements
Amulet of Natural Armor +3 (Ice)
Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
Ring of Protection +3 (Death)
Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
Wand of Lightning (Resonance)
Ettercap Silk Gland, Fen Berry and cast Lightning Bolt

(C.3) Alchemist's Apparatus (Chapter 2 - Castle Jhareg, Quint's Chambers)

Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
divine spell on it to create five potions of that spell. You can only do this
once for each spell.

Spells that work
Aid, Cure Light Wounds, Cure Serious Wounds
Spells that don't work
Bless, Cure Moderate Wounds

(C.4) Fantabulous Contrapulator (Chapter 2 - Luskan, Sewers)

Set the levers and use the Contrapulator Activation Switch to create up to 30
potions.

Water Wind Stone Fire
N N N N Nothing
N N N Y Potion of Lore
N N Y N Potion of Barkskin
N N Y Y Potion of Bull's Strength
N Y N N Potion of Aid
N Y N Y Potion of Cat's Grace
N Y Y N Potion of Invisibility
N Y Y Y Potion of Cure Serious Wounds
Y N N N Potion of Cure Light Wounds
Y N N Y Potion of Fox's Cunning
Y N Y N Potion of Endurance
Y N Y Y Nothing
Y Y N N Potion of Cure Moderate Wounds
Y Y N Y Potion of Speed
Y Y Y N Potion of Clarity
Y Y Y Y Bottle of Sewage

(C.5) Hasuraman's Tomes (Chapter 3 - Beorunna's Well, Many-Starred Cloak)

When you find one of Hasuraman the Muddled's tomes, you can create the item by
putting the components in the Wizard's Chest and casting a spell on it.

Gargoyle Boots (Tome of Boots)
Bodak's Tooth, Gargoyle Skull and cast Stoneskin
Staff of Power (Tome of Power)
Bodak's Tooth x2 and cast Feeblemind
Crystal Robes (Tome of Robes)
Fire Beetle Belly, Quartz Crystal and cast Enervation
Amulet of Natural Armor +5 (Tome of the Amulet)
Fenberry, Slaad's Tongue and cast Mage Armor
Ring of Regeneration +4 (Tome of the Ring)
Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow

(C.6) Barun Silverblade (Chapter 3 - Beorunner's Well, Trading Post)

Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
use +2 or higher items but there is no benefit).

Adamantine
Axe of the Tall Kin +3 (Double Axe, Light 10m) 7189GP
Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP
Rune Hammer +3 (War Hammer, Spell res 14) 16815GP
Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day, 26295GP
Light 10m)
Stonefire Axe +2 (Greataxe, +1D6 Fire dmg) 7636GP
Harbinger Kin +3 (Greatsword, +1D6 Fire dmg) 12978GP
Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist 6550GP
Elements)
Desert Wind +2 (Scimitar, +1D10 Fire dmg) 14343GP
Diamond
Storm +2 (Light Hammer, +1D6 Electrical dmg, 10/- Electrical) 11060GP
Astral Blade +2 (Longsword, +1D10 Sonic dmg) 14343GP
Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental) 7171GP
Dragon Blood
Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds) 10661GP
Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold) 11914GP
Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP
Reaver +2 (Heavy Flail, +1D10 Cold dmg) 14343GP
Fairy Dust
Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP
Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds) 10654GP
Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP
Gargoyle Skull
Whitebone Armor +2 (Half Plate, AC Armor+2, 15/+1) 9710GP
Ironwood
Ironwood Mace +3 (Dire Mace, Weight-40%) 6755GP
Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP
Foundation +4 (Light Flail, DC14 Knock) 0GP
Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg, 14497GP
Keen, Discipline+2)
Special Holy Water
Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP
Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2, 6661GP
Cast See Invisibility 2/day)
Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP

(C.7) Gem Grinder (Shadows of Undrentide)

Ring of Disease Resistance
Quartz Crystal, Green Spore
Lesser Amulet of Health
Quartz Crystal, Shadow's Hart
Timonen Great Sword
Quartz Crystal, Practice Sword
Potion of Barkskin
Fenberries x2, Empty Bottle

==============================================================================

(D) Stores

(D.1) General Store

Academy, Training Halls - Olgerd

Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
Protection From Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
Summon Creature I, Daze

(D.2) General Store +1

City Core, Cloaktower - Eltoora Sarptyl (members only)
Docks, Twenty in a Quiver - Jerol
Helm's Hold - Johnny

Ring of the Wood Elves
ALL ARMOR +1 except Full Plate +1
Small Shield +1 Large Shield +1
Tower Shield +1 Moonstone Mask
ALL WEAPONS +1
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Protection +1 Ring of Clear Thought +1
Ring of Insight Periapt of Wisdom +1
Amulet of Natural Armor +1 Wand of Missiles
Wand of Negative Energy Wand of Stinking Cloud
Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
Endurance, Restoration, Wall of Fire

(D.3) General Store +2

Green Griffon Inn - Mutamin
Luskan, Colmarr's Shop - Clomarr the Uncanny

Storm Armor Silvermane's Axe
Blade of the Gladiator The Dagger of Chaos
ALL ARMOR +1
ALL ARMOR +2 except Full Plate +2
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Tower Shield +1 Tower Shield +2
ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
ALL WEAPONS +2
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Insight Ring of Scholars
Ring of Protection +2 Ring of Clear Thought +2
Scarab of Protection +1 Scarab of Protection +2
Amulet of Natural Armor +2 Periapt of Wisdom +2
Wand of Negative Energy Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Harp of Pandemonium
Harp of Haunting Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
Raise Dead
Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
Minor Holy

(D.4) General Store +3

Beorunna's Well, Trading Post - Husher Clay

ALL ARMOR +2
ALL ARMOR +3 except Full Plate +3
Full Plate +1
Small Shield +2 Small Shield +3
Large Shield +2 Large Shield +3
Tower Shield +2 Tower Shield +3
ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
ALL WEAPONS +3 except Dagger+3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Insight Ring of Scholars
Ring of Protection +2 Ring of Protection +3
Ring of Clear Thought +2 Ring of Clear Thought +3
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
Periapt of Wisdom +2 Periapt of Wisdom +3
Wand of Fire Wand of Lightning
Wand of Arcane Disjunction Wand of the Heavens
Wand of Summoning Wand of Paralyzation
Staff of Valmaxian Harp of Pandemonium
Harp of Charming Harp of Haunting
Instrument of the Winds Bag of Holding
Potions: Antidote, Speed, Heal
Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
Raise Dead, Time Stop, Weird

(D.5) Weapon Store

City Core, Shining Knight Arms and Armor - Durga

Large Shield +1 Small Shield +1
Padded Armor +1 Breastplate +1
Full Plate Boots of Striding +1
Greater Archer's Belt Greater Swordsman's Belt
Greater Brawler's Belt Lesser Gauntlets of Ogre Power
Bracers of Dexterity +1
Bullet of Screaming Fire Bullet
Ice Arrow Bolt of Piercing

(D.6) Weapon Store +1

Port Llast, The Cracked Anvil - Blacksmith
Luskan, Smithy - Smith

Mirror Shield Darksteel Tower Shield
Mithral Splint Mail Armor of the Stars
Armor of Horus-Re
ALL ARMOR +1
Small Shield +1 Large Shield +1
Tower Shield +1 Greater Archer's Belt
Greater Brawler's Belt Greater Swordsman's Belt
Lesser Gauntlets of Ogre Power Gauntlets of Ogre Power
Bracers of Armor +2 Bracers of Dexterity +2
Boots of Striding +2
ALL WEAPONS +1 except Short Sword +1
Giant's Bane Bullet of Smiting
Bullet of Screaming Acid Arrow
Fire Arrow Ice Arrow
Bolt of Piercing Bolt of Fire
Ring of Protection +2 Amulet of Natural Armor +2
Potions: Antidote

(D.7) Weapon Store +2

Beorunna's Well, Mercenary Enclave - Rolkid

Mithral Shield Shield of the Dragonslayer
Elven Ceremonial Armor Adamantine Breastplate
Mirrored Armor Chainmail of Speed
Squire's Defense Armor of Freedom
ALL ARMOR +1 except Full Plate +1
ALL ARMOR +2 except Full Plate +2
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Tower Shield +1 Tower Shield +2
Cloak of Protection +3 Boots of Striding +3
Gauntlets of Ogre Power Bracers of Armor +3
ALL WEAPONS +1
ALL WEAPONS +2
ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
Ring of Scholars Ring of Protection +3
Amulet of Natural Armor +3
Potions: Antidote, Cure Critical Wounds

(D.8) Weapon Store +3

City Core, Shining Knight Arms and Armor - Durga

ALL ARMOR +3
Small Shield +3 Large Shield +3
Tower Shield +3 Cloak of Protection +5
Gauntlets of Ogre Power Bracers of Armor +5
Boots of Striding +5
ALL WEAPONS +3
Composite Shortbow +2 Composite Longbow +3
ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
Ring of Scholars Ring of Protection +5
Amulet of Natural Armor +5
Potions: Antidote, Cure Critical Wounds

(D.9) Temple Store

City Core, Hall of Justice - Aribeth
Beggar's Nest, Temple of Helm - Priest of Helm
Peninsula - Priest of Helm

Bracers of Armor +1 Bracers of Dexterity +1
Lesser Belt of Guiding Light Belt of Inertial Barrier
Gloves of the Yellow Rose +1 Gloves of the Yellow Rose +2
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of Striding +1 Robes of the Old Order
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Banded Mail +1 Cloak of Fortification +1
Cloak of Movement
Kama +1 Light Flail +1
Ring of Protection +1 Ring of Resistance +1
Amulet of Natural Armor +1 Periapt of Wisdom +1
Lesser Amulet of Health Lesser Amulet of the Master
Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
Raise Dead, Remove Disease, Sound Burst, Silence, Restoration

(D.10) Temple Store +1

Port Llast, Temple of Tyr - Neurik
Luskan, Temple of Tyr - Priest of Tyr

Armor of Comfort Protector
Robes of the Old Order Improved Robes of the Old Order
Robes of the Shining Hand +1 Robes of the Shining Hand +2
Robes of the Shining Hand +3 Robes of the Dark Moon
Boots of the Sun Soul +1 Boots of the Sun Soul +2
Boots of Elvenkind Boots of Striding +2
Watchman's Helm Belt of Inertial Barrier
Lesser Belt of Guiding Light Belt of Guiding Light
Bracers of Dexterity +2 Bracers of Armor +2
Gloves of the Yellow Rose +2 Gloves of the Yellow Rose +3
Cloak of Fortification +1 Cloak of Fortification +2
Cloak of Movement
Composite Shortbow +1 Composite Longbow +1
Kama +1 Kama +2
Lightning Bullet Ice Bullet
Fire Bullet Bullet of Smiting
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Piercing Arrow Lightning Arrow
Ice Arrow Fire Arrow
Acid Arrow
Ring of Resistance +1 Ring of Resistance +2
Ring of Protection +2 Lesser Ring of Power
Amulet of Natural Armor +2 Periapt of Wisdom +2
Lesser Amulet of Health Amulet of Health
Scarab of Protection +1 Scarab of Protection +2
Lesser Amulet of the Master Wand of the Heavens
Rod of Resurrection
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
Remove Disease, Silence

(D.11) Temple Store +2

Beorunna's Well, Temple of Tyr - Neurik

Balduran's Armor Shield of the Holy
Cloak of Fortification +2 Cloak of Fortification +3
Robes of the Shining Hand +3 Improved Robes of the Old Order
Robes of the Dark Moon Boots of Striding +2
Boots of Speed Gargoyle Boots
Boots of the Sun Soul +3 Gloves of the Yellow Rose +3
Bracers of Armor +2 Bracers of Dexterity +2
Belt of Guiding Light Greater Belt of Guiding Light
Composite Shortbow +1 Composite Shortbow +2
Composite Longbow +1 Composite Longbow +2
Kama +1 Kama +2
Kama +3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Ring of Scholars Ring of Protection +2
Ring of Resistance +2 Ring of Resistance +3
Ring of Power Amulet of Natural Armor +2
Scarab of Protection +2 Periapt of Wisdom +2
Amulet of Health Greater Amulet of Health
Amulet of the Master Wand of the Heavens
Rod of Resurrection
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection

(D.12) Temple Store +3

City Core, Hall of Justice - Oleff

Robes of the Shining Hand +5 Improved Robes of the Old Order
Robes of the Dark Moon Cloak of Fortification +3
Boots of the Sun Soul +5 Boots of Striding +5
Bracers of Dexterity +5 Bracers of Armor +5
Gloves of the Yellow Rose +5 Greater Belt of Guiding Light
Composite Shortbow +2 Composite Shortbow +3
Composite Longbow +2 Composite Longbow +3
Kama +1 Kama +2
Kama +3
ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
Potions: Cure Critical Wounds, Antidote, Heal
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection
Ring of Scholars Ring of Protection +5
Ring of Resistance +3 Ring of Power
Ring of Regeneration +4 Amulet of Natural Armor +5
Scarab of Protection +5 Periapt of Wisdom +5
Greater Amulet of Health Amulet of the Master
Wand of the Heavens Rod of Resurrection

(D.13) Druid Store

City Core by The Great Tree - Nyatar

Cloak of the High Forest
Studded Leather Armor +1 Small Shield +1
Greater Gloves of Animal Handling Boots of Hardiness +1
Bullet of Smiting
Ring of Protection +1 Periapt of Wisdom +1
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison

(D.14) Druid Store +1

Port Llast by Ballard's Grove - Ballard

The Great Oak
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Hide Armor +1
Small Shield +1 Small Shield +2
Large Shield +1 Large Shield +2
Boots of Hardiness +1 Boots of Hardiness +2
Spear +1 Scythe +1
Quarterstaff +1 Sickle +1
Club +1 Scimitar +1
Dagger +1 Sling +1
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Scarab of Protection +1 Scarab of Protection +2
Amulet of Natural Armor +2 Periapt of Wisdom +2
Ring of Protection +2
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection

(D.15) Druid Store +2

Beorunna's Well by Druid Grove - Yusam

Ceremonial Uthgardt Belt
Padded Armor +1 Padded Armor +2
Leather Armor +1 Leather Armor +2
Studded Leather Armor +1 Studded Leather Armor +2
Hide Armor +1 Hide Armor +2
Boots of Hardiness +2 Boots of Hardiness +3
Small Shield +2 Small Shield +3
Large Shield +2 Large Shield +3
Sling +1 Sling +2
Dagger +1 Dagger +2
Sickle +1 Sickle +2
Club +1 Club +2
Scimitar +1 Scimitar +2
Spear +1 Spear +2
Quarterstaff +1 Quarterstaff +2
Scythe +1 Scythe +2
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Ring of Protection +2 Amulet of Natural Armor +2
Scarab of Protection +2 Periapt of Wisdom +2
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection

(D.16) Druid Store +3

City Core by The Great Tree - Nyatar

Padded Armor +3 Leather Armor +3
Studded Leather Armor +3 Hide Armor +3
Small Shield +3 Large Shield +3
Boots of Hardiness +3
Spear +3 Scythe +3
Quarterstaff +3 Sickle +3
Club +3 Scimitar +3
Dagger +3 Sling +3
Giant's Bane Farel's Gold
Bullet of Smiting Bullet of Screaming
Lightning Bullet Ice Bullet
Fire Bullet
Ring of Protection +5 Amulet of Natural Armor +5
Periapt of Wisdom +5 Scarab of Protection +5
Potions: Cure Critical Wounds, Antidote
Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
Remove Disease, Neutralize Poison, Resurrection

(D.17) Rogue Store

City Core, Moonstone Mask - Torgo
Docks, Seedy Tavern - Auctioneer

Bracer's of Armor +1 Bracer's of Dexterity +1
Belt of Agility +1 Mask of Persuasion
Thieves Hood
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Poison Bolt
Mild Poison Arrow Poison Arrow
Ring of Protection +1 Amulet of Natural Armor +1
Potions: Cat's Grace
Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost

(D.18) Rogue Store +1

Port Llast - Shady Character
Luskan - Shady Character

Shadow Legion Armor
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Thieves' Hood
Mask of Persuasion Greater Mask of Persuasion
Small Shield +1 Bracers of Dexterity +2
Belt of Agility +1 Belt of Agility +2
Bracers of Armor +2
Light Crossbow +1 Heavy Crossbow +1
Shortbow +1 Mace +1
Quarterstaff +1 Morningstar +1
Club +1 Rapier +1
Short Sword +1 Dagger +1
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Mild Poison Arrow
Poison Bolt Poison Arrow
Amulet of Natural Armor +2 Ring of Protection +2
Potions: Cat's Grace, Speed
Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
Average Tangle, Minor Fire

(D.19) Rogue Store +2

Beorunna's Well, Drinking House - Shady Character
City Core, Moonstone Mask - Ophala Cheldarstorm

Rogue Links
Padded Armor +1 Padded Armor +2
Leather Armor +1 Leather Armor +2
Studded Leather Armor +1 Studded Leather Armor +2
Chain Shirt +1 Chain Shirt +2
Small Shield +1 Small Shield +2
Bracers of Armor +2 Bracers of Armor +3
Bracers of Dexterity +2 Bracers of Dexterity +3
Belt of Agility +2 Greater Mask of Persuasion
Shortbow +1 Shortbow +2
Light Crossbow +1 Light Crossbow +2
Heavy Crossbow +1 Heavy Crossbow +2
Quarterstaff +1 Quarterstaff +2
Mace +1 Mace +2
Rapier +1 Rapier +2
Club +1 Club +2
Morningstar +1 Morningstar +2
Short Sword +1 Short Sword +2
Dagger +1 Dagger +2
Bolt of Piercing Piercing Arrow
Mild Poison Bolt Mild Poison Arrow
Poison Bolt Poison Arrow
Amulet of Natural Armor +2 Amulet of Natural Armor +3
Scarab of Protection +2 Scarab of Protection +3
Ring of Protection +2 Ring of Protection +3
Potions: Speed
Trap Kits: ALL TRAP KITS

(D.20) Magic Store

City Core, Cloaktower - Eltoora Sarptyl

Mage's Battle Robe Adventure's Robe
Robe of Acid Resistance Robe of Electrical Resistance
Nymph Cloak +1 Cloak of Fortification +1
Bracers of Armor +1 Boots of Striding +1
Lesser Belt of Guiding Light
Ring of Protection +1 Ring of Clear Thought +1
Ring of Resistance +1 Amulet of Natural Armor +1
Scarab of Protection +1 Wand of Negative Energy
Wand of Missiles
Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom,
Eagle's Splendor, Endurance
Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement,
Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment,
Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch,
Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify,
Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow,
Haste, Fireball, Magic Circle against Alignment, Dispel Magic

(D.21) Magic Store +1

Port Llast - Eltoora Sarptyl
Luskan, Mercantile Shop - Arto Webber

Mage's Battle Robe Greater Battle Robe
Adventure's Robe Robe of Light
Robe of Acid Resistance Robe of Electrical Resistance
Robe of Cold Resistance Robe of Fire Resistance
Bracers of Armor +2 Boots of Striding +2
Lesser Belt of Guiding Light Belt of Guiding Light
Golden Circlet Cloak of Protection +2
Cloak of Fortification +1 Cloak of Fortification +2
Nymph Cloak +2
Light Crossbow +1 Heavy Crossbow +1
Mace +1 Quarterstaff +1
Sickle +1 Sling +1
Club +1 Morningstar +1
Spear +1 Dagger +1
Dart +1 Giant's Bane
Farel's Gold Lightning Bullet
Ice Bullet Fire Bullet
Bullet of Smiting Bullet of Screaming
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Paralytic Bolt
Ring of Clear Thought +1 Ring of Clear Thought +2
Ring of Resistance +1 Ring of Resistance +2
Ring of Protection +2 Scarab of Protection +2
Amulet of Natural Armor +2 Wand of Negative Energy
Wand of Missiles Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Wand of Summoning
Wand of Paralyzation Rod of Terror
Rod of Beguiling
Potions: Antidote, Speed
Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear,
Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt,
Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud,
Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster,
Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle,
Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin,
Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire,
Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability,
Chain Lightning

(D.22) Magic Store +2

Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl

Master Adventurer's Robe Greater Battle Robe
Robe of Acid Resistance Robe of Electrical Resistance
Robe of Cold Resistance Robe of Fire Resistance
Robe of Light Cloak of Protection +3
Cloak of Fortification +2 Cloak of Fortification +3
Nymph Cloak +3 Bracers of Armor +3
Belt of Guiding Light Greater Belt of Guiding Light
Boots of Striding +3
Light Crossbow +2 Heavy Crossbow +2
Mace +2 Quarterstaff +2
Sickle +2 Sling +2
Club +2 Morningstar +2
Spear +2 Dagger +2
Dart +2 Giant's Bane
Farel's Gold Lightning Bullet
Ice Bullet Fire Bullet
Bullet of Smiting Bullet of Screaming
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Paralytic Bolt
Ring of Clear Thought +2 Ring of Clear Thought +3
Ring of Resistance +2 Ring of Resistance +3
Ring of Protection +3 Scarab of Protection +3
Amulet of Natural Armor +3 Wand of Negative Energy
Wand of Missiles Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Wand of Arcane Disjunction
Wand of Summoning Wand of Paralyzation
Rod of Terror Rod of Reversal
Rod of Beguiling Staff of Power
Potions: Antidote, Speed
Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.23) Magic Store +3

City Core, Cloaktower - Eltoora Sarptyl

Robe of Acid Resistance Robe of Electrical Resistance
Robe of Cold Resistance Robe of Fire Resistance
Robe of Light Nymph Cloak +5
Cloak of Fortification +3 Cloak of Protection +5
Bracers of Armor +5 Boots of Striding +5
Greater Belt of Guiding Light
Light Crossbow +3 Heavy Crossbow +3
Mace +3 Quarterstaff +3
Sickle +3 Sling +3
Club +3 Morningstar +3
Spear +3 Dagger +3
Dart +3 Giant's Bane
Farel's Gold Lightning Bullet
Ice Bullet Fire Bullet
Bullet of Smiting Bullet of Screaming
Bolt of Lightning Bolt of Frostbite
Bolt of Piercing Bolt of Fire
Paralytic Bolt
Ring of Clear Thought +5 Ring of Resistance +3
Ring of Protection +5 Scarab of Protection +5
Amulet of Natural Armor +5 Wand of Negative Energy
Wand of Missiles Wand of Lightning
Wand of Fire Wand of Stinking Cloud
Wand of Fear Wand of Arcane Disjunction
Wand of Summoning Wand of Paralyzation
Rod of Terror Rod of Reversal
Rod of Beguiling
Potions: Antidote, Speed
Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
Greater Planar Binding, Delayed Blast Fireball, Acid Fog

(D.24) Merchant Store

City Core - Merchant
City Core, Trade of Blades - Merchant
Peninsula, Mizzenmast Mercantile - Merchant
Blacklake, Board Laid Bare - Bartender

Bracers of Armor +1 Bracers of Dexterity +1
Boots of Striding +1 Cloak of Protection +1
Nymph Cloak +1
Ring of Insight Ring of Protection +1
Amulet of Natural Armor +1 Scarab of Protection +1
Magic Bags
Potions: Cure Critical Wounds, Antidote, Heal

(D.25) Merchant Store +1

Port Llast, The Cracked Anvil - Haljal Throndor
Luskan, Mercantile Shop - Merchant

Bracers of Armor +2 Bracers of Dexterity +2
Boots of Striding +2 Cloak of Protection +2
Nymph Cloak +2
Ring of Insight Ring of Scholars
Ring of Protection +2 Amulet of Natural Armor +2
Scarab of Protection +2 Magic Bags
Potions: Cure Critical Wounds, Antidote, Heal

(D.26) Other Stores

Port Llast, Eltoora's Lab - Saer Bodkin

Robe of Light Robe of Acid Resistance
Robe of Cold Resistace Robe of Fire Resistance
Wand of Missiles Wand of Sleep
Wand of Fear Wand of Stinking Cloud
Rod of Frost
Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye,
Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue
Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility,
Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V,
Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability,
Cone of Cold, Chain Lightning

Port Llast, Alliance Arms Inn - Elaith Craulnober

Dwarven Mirth Tagget's Talon
Padded Armor +1 Leather Armor +1
Studded Leather Armor +1 Chain Shirt +1
Small Shield +1 Mask of Persuasion
Thayvian Circlet Thieves' Hood
Bracers of Dexterity +2 Belt of Hill Giant Strength
Belt of Agility +1 Belt of Agility +2
Bracers of Armor +2
Light Crossbow +1 Heavy Crossbow +1
Shortbow +1 Mace +1
Quarterstaff +1 Morningstar +1
Club +1 Rapier +1
Sickle +1 Short Sword +1
Dagger +1 Piercing Arrow
Bolt of Frostbite Bolt of Piercing
Acid Arrow Fire Arrow
Ice Arrow Mild Poison Arrow
Mild Poison Bolt Poison Arrow
Poison Bolt
Amulet of Natural Armor +2 Ring of Protection +2
Periapt of Wisdom +1 Wand of Sleep
Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
Average Tangle, Minor Fire

Port Llast, Alliance Arms Inn - Alhelor

Armor of the Wolf Woodcutter's Axe
Bracers of Armor +1 Bracers of Armor +2
Bracers of Dexterity +1 Bracers of Dexterity +2
Lightning Bullet Ice Bullet
Fire Bullet Bullet of Smiting
Bolt of Lightning Bolt of Frostbite
Paralytic Bolt Bolt of Fire
Bolt of Piercing Piercing Arrow
Lightning Arrow Ice Arrow
Fire Arrow Acid Arrow
Amulet of Natural Armor +1 Amulet of Natural Armor +2
Ring of Protection +1 Ring of Protection +2
Belladonna
Potions: Cure Critical Wounds, Antidote, Speed, Heal
Scrolls: Raise Dead, Resurrection

==============================================================================

(E) Items

Notes

- $$GP is the items selling price
- Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon
has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of
damage until 100 points of damage have been done by weapons less than +5.
- Damage Resistance eg 15/- Acid ignore first 15 points of acid damage.
- AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry
- Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will)
- Keen doubles your critical hit range eg 19-20 becomes 17-20
- Mighty+3 means that your STR bonus (maximum of 3) is added to your damage
- Any weapon that does +1D6 or +4 or more elemental damage will glow!

Ladymist Talon +1 (Kukri, Cast Stinking Cloud, Immunity Cone of Cold)
Acid Dart +1 (+1D4 Acid dmg)
Asp's Nest +1 (Dart, DC14 Poison 1D2 CON)
Dart of Accuracy +5
Blood Rust Axe +2 (Handaxe, +1D6 Fire dmg vs Good, DC14 Slow 50%/2 rounds)
Ember's Axe +2 (Handaxe, +4 vs Outsider)
Offhand Axe +3 (Handaxe, +1D6 Sonic dmg, Two-Weapon Fighting Feat)
Forge Fire +2 (Light Hammer, +1D6 Fire dmg)
Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds)
Hammer of Blasting +3 (Light Hammer, +1D6 Electrical dmg, DC14 Knock)
Fist of the Legion +1 (Mace, DC14 Stun 50%/2 rounds)
Planar Mace +2 (Mace, +4 vs Outsider)
Soldier's Might +2 (Mace, +1D4 Cold dmg, Immunity Mind Spells)
Breath of the Maiden +1 (Short Sword, DC14 Poison 1D2 CON)
Short Sword of Quickness +1 (+1D6 Electrical dmg, Haste)
The Lucky One +1 (Short Sword, Improved Evasion Feat)
Blightbringer Lineage (Sickle, +1 vs Good, DC14 Disease Demon Fever)
Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning Feat)
Charming Sling +3 (CHR+2)
Sling of Force +3 (STR+2, Mighty+3)
Sling of Arvoreen +4 (Mighty+4, Freedom)
Sling of Seeking +5
Sunlight Sling +2 (+3 vs Undead, Light 10m)
Tempertuppin's Ever-Thrower +1 (Sling, +1D6 Fire dmg unlimited ammo)
Dragonslayer +1 (Bastard Sword, +5 vs Dragon, +1D10 Sonic dmg vs Dragon)
Discord +2 (Bastard Sword, +1D6 Sonic dmg, DC14 Confusion 50%/2 rounds)
Nameless Light +2 (Bastard Sword, +5 vs Evil, +1D6 Electrical dmg vs Evil)
Bloodletter +4 (Bastard Sword, DC14 Wounding, Vampiric+2)
Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg)
Deepstone Progeny +2 (Battleaxe, Immunity Death Spells)
Master Li's Way +2 (Katana, +1D4 Acid, Keen)
Divine Fury +3 (Katana, +1D6 Electrical, DC14 Stun 50%/2 rounds)
Blade of the Elements +3 (Katana, DC14 Slay Elemental)
Cold Iron Blade +1 (Longsword, +1D6 Cold dmg, Fortitude+1)
Angurvadal +2 "Flame Tongue" (Longsword, +1D6 Fire dmg)
Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1D6 Fire dmg vs Evil)
Soulrazor Minion +3 (Longsword, +1D6 Acid dmg vs Good, Vampiric+2)
Circling Star +2 (Morningstar, +1D6 Electrical dmg, Animal Empathy+4)
Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds)
Rapier of the High Road +1 (+1D6 Acid, Keen)
Bleederkin +2 (Rapier, DC14 Wounding)
Scimitar of Speed +1 (+1D6 Sonic dmg, Haste)
Ula's Heart +2 (Scimitar, DC14 Fear 50%/2 rounds, Keen)
Laughing Blade +2 (Scimitar, +1 Cold dmg, DC14 Confusion 50%/2 rounds)
Shimmering Blade +2 (Scimitar, Parry+5)
Tansheron's Bow +1 (Shortbow, +1D6 Lightning dmg unlimited ammo)
Phantom Bow +3 (Shortbow, Mighty+3, Haste, Cast Phantasmal Killer)
Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m)
Hammer of Thunderbolts +5 (Warhammer, +1D6 Electrical dmg,
DC14 Stun 75%/1 round)
Rift Hammer +1 (Warhammer, +1D6 Sonic dmg)
Ebon Dire Mace +1 (DC14 Ability Drain STR)
Krotan's Skullcrusher +1 (Dire Mace, +1D6 Cold dmg vs Goblinoid, Half-Orc,
Orc)
Red Tiger Double Axe +2 (Dodge Feat)
Netherese Axe +1 (Greataxe, Listen+10, Lore+10, Spell res 10)
Re's Redemption +2 (Greataxe, +4 vs Orcs, +1D6 Electrical dmg vs Evil)
Axe of the Culling +3 (Greataxe, +1D6 Fire dmg, DC14 Dispel Magic)
Vermin's Bane +1 (Greatsword, +4 vs Vermin)
Shining Light of Lathander +2 (Greatsword, Cast Searing Light 1/day,
Light 15m)
Gemsword +3 (Greatsword, +1D6 Electrical dmg)
Arc Asunder +1 (Halberd, +1D6 Electrical dmg, Parry+4, Light 10m)
Will of Atar +1 (Halberd, +1D6 Fire dmg)
Water's Edge +1 (Halberd, DC14 Slay Elemental)
Dragon's Breath +4 (Halberd, +1D6 Fire dmg, DC14 Stun 75%/1 round)
Asp Flail +1 (Heavy Flail, +1D6 Acid dmg)
Flail of Stars +2 (Heavy Flail, +1D6 Electrical dmg, DC14 Slow 75%/1 round)
Flail of Jergal +3 (Heavy Flail, +1D6 Cold dmg vs Good)
Longarm +2 (Longbow, STR+2, Bludgeoning)
North Wind Bow +3 (Longbow, Mighty+3, 20/- Cold)
Ripper +3 (Longbow, Mighty+4, Immunity Mind Spells)
King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds)
Death's Handmaiden +4 (Scythe, Keen, Vampiric+3)
Heartwood Spear +4 (+1D6 Acid dmg, DC14 Daze 75%/1 round)
Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2)

(E.1) Tiny Weapons
Dagger (Simple, 1D4 19-20/x2) 1GP
Dagger +1 567GP
Dagger +2 2527GP
Dagger +3 5888GP
Tagget's Talon +1 (Keen) 2527GP
Ice Talon +2 (+1D6 Cold dmg) 7623GP
Pixie Lance +2 (DC14 Sleep 50%/2 rounds) 10648GP
Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds) 10648GP
Leech +5 (Vampiric +3) 28226GP
Kukri (Exotic, 1D4 18-20/x2) 5GP
Kukri +1 571GP
Kukri +2 2531GP
Kukri +3 5892GP
Sharpshadow Blade +1 (Hide+2, Move Silently+2) 1338GP
Neverwinter Kukri +2 (Fortitude+1) 4328GP
Messenger Blade +2 (Keen) 5892GP
Cutting Star +2 (+1D6 Fire dmg, DC14 Blindness 25%/3 rounds) 16133GP
Shuriken (Exotic, 1D3 20/x2) x50 1GP
Shuriken +1 x50 140GP
Shuriken +2 x50 630GP
Shuriken +3 x50 1470GP
Many Talons +1 (+1D4 Acid dmg vs Good, Vampiric+1) x23 233GP
Stars of Ojy-do +1 (+1D4 Cold dmg) x26 282GP
Grains of Sand (DC14 Sleep 50%/2 rounds) x30 420GP
Shining Light +2 (DC14 Daze 50%/2 rounds) x11 220GP
Dragon's Tail +2 (+1D4 Fire dmg) x25 673GP

(E.2) Small Weapons
Dart (Simple, 1D4 20/x2) x50 1GP
Dart +1 x50 35GP
Dart +2 x50 630GP
Dart +3 x50 1470GP
Ice Dart +1 (+1D4 Cold dmg) x28 314GP
Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30 378GP
Handaxe (Martial, 1D6 20/x3) 4GP
Handaxe +1 570GP
Handaxe +2 2530GP
Handaxe +3 5891GP
Ice Reaver +1 (+1 Cold dmg, 15/- Cold) 3164GP
Ice Reaver +3 (+1 Cold dmg, 15/- Cold) 11914GP
Woodcutter's Axe +2 (+3 vs Shapechanger) 5952GP
Kama (Exotic, 1D6 20/x2) 1GP
Kama +1 567GP
Kama +2 2527GP
Kama +3 5888GP
Peasant Dynasty +1 (5/- Acid, Cold, Fire, Electrical) 3312GP
Imaskari Kama +1 (+1D4 Acid dmg, Discipline+1)
Hideo's Kama +2 (Parry+2) 3206GP
Empty Fields +1 (DC14 Doom 50%/2 rounds) 5888GP
Thread of Life +1 (Regeneration+1, Cast Cure Minor Wounds, 9650GP
Cure Moderate Wounds, Cure Serious Wounds, Cure Critical Wounds)
Light Crossbow (Simple, 1D8 19-20/x2) 24GP
Light Crossbow +1 165GP
Light Crossbow +2 655GP
Light Crossbow +3 1495GP
Ruby Crossbow +3 (Cast Scare 1/day) 2125GP
Crossbow of Affliction +4 (Mighty+3, +1D4 critical dmg) 5759GP
Crossbow of Murder +5 (+2D6 critical dmg) 6696GP
Crossbow of the High Forest +4 (Regeneration+1) 9867GP
Crossbow of the Unicorn +5 (Haste - AC Dodge+4) 24805GP
Light Hammer (Martial, 1D4 20/x2) 1GP
Light Hammer +1 567GP
Light Hammer +2 2527GP
Light Hammer +3 5887GP
Daraz Hammer +1 (+1 Sonic dmg, +1D8 Sonic dmg vs Goblinoid)
Storm +1 (+1D4 Electrical dmg) 2205GP
Storm +2 (+1D6 Electrical dmg, 10/- Electrical) 11060GP
Mace (Simple, 1D6 20/x2) 3GP
Mace +1 569GP
Mace +2 2529GP
Mace +3 5890GP
Mace of Disruption +1 (+2 vs Undead) 1717GP
Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead) 6741GP
Kiss of Sune +1 (DC14 Stun 50%/2 rounds) 5890GP
Petty's Tempest +2 (+1D6 Electrical dmg, DC14 Slow 50%/2 rounds) 12946GP
Short Sword (Martial, 1D6 19-20/x2) 7GP
Short Sword +1 573GP
Short Sword +2 2533GP
Short Sword +3 5894GP
Feyduster +1 (DC14 Daze 75%/1 round) 1912GP
Feyduster +2 (DC14 Sleep 50%/2 rounds) 10654GP
Ichthia's Neck-Knife +2 (Vampiric+3) 7862GP
Sickle (Simple, 1D6 20/x2) 4GP
Sickle +1 570GP
Sickle +2 2530GP
Sickle +3 5891GP
Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell) 1124GP
Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell) 5433GP
Blacksoul Sickle +1 (Vampiric+2) 2399GP
Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
Sling (Simple, 1D4 20/x2) 1GP
Sling +1 142GP
Sling +2 632GP
Sling +3 1472GP
Throwing Axe (Martial, 1D6 20/x2) x50 1GP
Throwing Axe +1 x50 140GP
Throwing Axe +2 x50 630GP
Throwing Axe +3 x50 1470GP
Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30 378GP
Fire Axe +1 (+1D4 Fire dmg) x50 875GP
Rifthome Axe +3 (Mighty+3) x18 825GP
Axe of the Coming Storm +3 (+1D4 Electrical dmg) x10 497GP
Thunderbeast Axe +3 (+1D4 Sonic dmg) x30 1491GP

(E.3) Medium Weapons
Bastard Sword (Exotic, 1D10 19-20/x2) 24GP
Bastard Sword +1 590GP
Bastard Sword +2 2550GP
Bastard Sword +3 5911GP
Lawgiver +1 (+3 vs Chaotic) 4902GP
Battleaxe (Martial, 1D8 20/x3) 7GP
Battleaxe +1 573GP
Battleaxe +2 2533GP
Battleaxe +3 5894GP
Sentinel +1 (Listen+2, Spot+2, Light 10m) 1982GP
Sentinel +3 (Listen+4, Spot+4, Cast True Seeing 1/day, Light 10m) 26295GP
Silvermane's Axe +1 (Keen, Regeneration+1, Cast Raise Dead) 12740GP
Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3) 13252GP
Mordan's Withering Blade +3 (DC14 Wounding) 16814GP
Club (Simple, 1D6 20/x2) 1GP
Club +1 567GP
Club +2 2527GP
Club +3 5887GP
Gladiator's Club +1 (DC14 Daze 75%/1 round) 1906GP
Gladiator's Club +4 (DC14 Daze 75%/1 round) 15136GP
Will of the Lost +1 (Vampiric+3) 3866GP
Watchman's Club +1 (Alertness Feat, Listen+2, Spot+2, Light 10m) 4133GP
Tethir-Wood Cudgel +2 (+1D6 Acid dmg) 7623GP
Club of Smiting +1 (DC14 Slay Construct) 10647GP
The Angry Soul +3 (+1D6 Electrical dmg, DC14 Fear 50%/2 rounds) 19663GP
Heavy Crossbow (Simple, 1D10 19-20/x2) 35GP
Heavy Crossbow +1 176GP
Heavy Crossbow +2 666GP
Heavy Crossbow +3 1506GP
Feywarden Crossbow +2 (+5 vs Orcs) 2022GP
Crossbow of Accuracy +5 4236GP
Crossbow of Enchantment +3 (Cast Dominate Person) 8121GP
Glorious Revolution +2 (+5 vs Evil, Spell res 10) 9157GP
Graceblood Bow +5 (Haste - AC Dodge+4) 24816GP
Katana (Exotic, 1D10 19-20/x2) 28GP
Katana +1 594GP
Katana +2 2554GP
Katana +3 5915GP
Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil) 1603GP
Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil) 14203GP
Kaga-To +1 (DC14 Daze 50%/2 rounds) 1933GP
Light Flail (Martial, 1D8 20/x2) 5GP
Light Flail +1 571GP
Light Flail +2 2531GP
Light Flail +3 5892GP
Foundation +1 (DC14 Knock) 2531GP
Foundation +4 (DC14 Knock) 0GP
Writ of the Vizier +1 (DC14 Fear 50%/2 rounds) 2531GP
Heirs of Osiris +1 (+4 vs Undead) 3596GP
Flail of Destruction +2 (+1D6 Fire Damage) 7627GP
Eberond's Flail +2 (Spell res 14) 10652GP
Longsword (Martial, 1D8 19-20/x2) 10GP
Longsword +1 576GP
Longsword +2 2536GP
Longsword +3 5897GP
Astral Blade +1 (+1D4 Sonic dmg) 2215GP
Astral Blade +2 (+1D10 Sonic dmg) 14343GP
Blade of the Gladiator +2 (+1D6 Acid dmg) 7632GP
Magic Staff (Simple, 1D6 20/x2)
Penhold Staff (Cast Hold Person, Remove Paralysis, Free Movement) 1243GP
Staff of the Holy (Cast Cure Light Wounds, Cure Moderate Wounds, 1909GP
Aid, only by Cleric)
Staff of Meldanen (Cast Melf's Acid Arrow, Spell Penetration Feat, 1964GP
Light 20m)
Staff of Defense (AC Deflect+2, Cast Ghostly Visage, Mage Armor, 3107GP
Protection from Alignment, only by Sorcerer, Wizard)
Staff of Power (Cast Fireball, Magic Missile, Ray of Enfeeblement, 3182GP
only by Sorcerer, Wizard)
Staff of Command (Cast Dominate Person, Charm Person, 7442GP
Charm Monster, Immunity Mind Spells)
Staff of Valmaxian +3 (AC Deflect+2, Cast Chain Lightning, 20500GP
Fireball, Ethereal Visage)
Staff of the Magi +1 (DC14 Dispel Magic, Cast Ice Storm, Fireball, 26758GP
Dispel Magic, Invisibility, Light, Lightning Bolt, Mage Armor)
Morningstar (Simple, 1D8 20/x2) 5GP
Morningstar +1 571GP
Morningstar +2 2531GP
Morningstar +3 5892GP
Drone +1 (DC14 Slow 50%/2 rounds) 2531GP
Drone +4 (+1D6 Sonic dmg, DC14 Slow 50%/2 rounds) 27788GP
One of Many +1 (+1 Electrical dmg, Discipline+3) 2235GP
Bone Phoenix +1 (+1D6 Fire dmg) 3707GP
Rapier (Martial, 1D6 18-20/x2) 14GP
Rapier +1 580GP
Rapier +2 2540GP
Rapier +3 5901GP
Namarra +1 "Neversleep" (DC14 Daze 75%/1 round) 1919GP
Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds) 10661GP
Black Rider Quill +1 (Lore+4, Perform+4) 2435GP
Mercykiller Blade +2 (+1D6 Fire dmg vs Evil) 4389GP
Scimitar (Martial, 1D6 18-20/x2) 10GP
Scimitar +1 576GP
Scimitar +2 2536GP
Scimitar +3 5897GP
Desert Wind +1 (+1D6 Fire dmg) 3712GP
Desert Wind +2 (+1D10 Fire dmg) 14343GP
Shortbow (Martial, 1D6 20/x3) 21GP
Shortbow +1 162GP
Shortbow +2 652GP
Shortbow +3 1492GP
Composite Shortbow +1 (Mighty+3) 987GP
Composite Shortbow +2 (Mighty+3) 2614GP
Composite Shortbow +3 (Mighty+5) 5029GP
Eaglebow +3 (Search+2, Spot+2) 2627GP
Lesser Oathbow +3 (Mighty+3, +1D4 critical dmg) 3927GP
Lilting Note +3 (Mighty+3, Perform+8) 6900GP
Warhammer (Martial, 1D8 20/x3) 8GP
Warhammer +1 574GP
Warhammer +2 2534GP
Warhammer +3 5895GP
Rune Hammer +1 (Spell res 10) 1799GP
Rune Hammer +3 (Spell res 14) 16815GP
Hammer of Justice +1 (+2 vs Chaotic) 2921GP

Note - Rapiers are the only medium weapon that uses the DEX bonus of the
Weapon Finesse feat.

(E.4) Large Weapons
Dire Mace (Exotic, 1D8/1D8 20/x2) 28GP
Dire Mace +1 594GP
Dire Mace +2 2554GP
Dire Mace +3 5915GP
Ironwood Mace +1 (Weigth-40%) 875GP
Ironwood Mace +3 (Weight-40%) 6755GP
Stoutcorps Key +1 (STR+2) 7651GP
Ardulia's Fall +2 (DC14 Slow 25%/3 rounds) 5915GP
Double Axe (Exotic, 1D8/1D8 20/x3) 21GP
Double Axe +1 587GP
Double Axe +2 2547GP
Double Axe +3 5908GP
Axe of the Tall Kin +1 (Light 10m) 1029GP
Axe of the Tall Kin +3 (Light 10m) 7189GP
Ascorian Double Axe (+1 vs Evil, Vampiric+3) 2793GP
Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1D8 critical dmg) 4011GP
Bloodstone Double Axe +2 (Regeneration+1) 9603GP
Greataxe (Martial, 1D12 20/x3) 14GP
Greataxe +1 580GP
Greataxe +2 2540GP
Greataxe +3 5901GP
Stonefire Axe +1 (+2 Fire dmg) 2219GP
Stonefire Axe +2 (+1D6 Fire dmg) 7636GP
Gruumsh Hand +2 (+1D6 Acid dmg vs Human, Parry+3) 4601GP
Greatsword (Martial, 2D6 19-20/x2) 35GP
Greatsword +1 601GP
Greatsword +2 2561GP
Greatsword +3 5922GP
Harbinger Kin +1 (+2 Fire dmg) 2240GP
Harbinger Kin +3 (+1D6 Fire dmg) 12978GP
Blade of the Rashemi +2 (Spell res 10) 4766GP
The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3) 13280GP
Halberd (Martial, 1D10 20/x3) 7GP
Halberd +1 573GP
Halberd +2 2533GP
Halberd +3 5894GP
Ravager +1 (+1D6 Sonic dmg) 3709GP
Ravager +4 (+1D6 Sonic dmg, DC14 Daze 50%/2 rounds) 25628GP
Heavy Flail (Martial, 1D10 19-20/x2) 10GP
Heavy Flail +1 576GP
Heavy Flail +2 2536GP
Heavy Flail +3 5897GP
Reaver +1 (+1D6 Cold dmg) 3712GP
Reaver +2 (+1D10 Cold dmg) 14343GP
Kintharsta +2 (DC14 Blindness 50%/2 rounds) 8102GP
Longbow (Martial, 1D8 20/x3) 52GP
Longbow +1 193GP
Longbow +2 683GP
Longbow +3 1523GP
Composite Longbow +1 (Mighty+3) 1018GP
Composite Longbow +2 (Mighty+3) 2646GP
Composite Longbow +3 (Mighty+5) 5061GP
Elven Court Bow +3 (Mighty+3) 3363GP
Taralash +4 (Mighty+4, Spot+4, Haste - AC Dodge+4) 33427GP
Quarterstaff (Simple, 1D6 20/x2) 1GP
Quarterstaff +1 567GP
Quarterstaff +2 2527GP
Quarterstaff +3 5887GP
Staff of Curing (Heal+5, Cast Cure Serious Wounds) 1564GP
Blackforest Staff (+1 vs Good, Vampiric +1, Cast Protection from 1894GP
Alignment 3/day)
Negastaff +1 (DC Blindness 25%/3 rounds) 4032GP
Aiedo Wither-Stick +1 (DC14 Ability Drain STR) 8092GP
Staff of Ascension +2 (Cast Entangle 3/day, +1 L2 Druid Spell, 19665GP
Regeneration+1, AC Deflect+1, only by Druid)
Scythe (Exotic, 2D4 20/x4) 12GP
Scythe +1 578GP
Scythe +2 2538GP
Scythe +3 5899GP
Sea Reaver +1 (Cast Resist Elements) 2626GP
Sea Reaver +2 (+1D6 Sonic dmg vs Elemental, Cast Resist Elements) 6550GP
Nature's Scythe +1 (+4 vs Human) 3603GP
Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric +3) 7868GP
Spear (Simple, 1D8 20/x3) 1GP
Spear +1 567GP
Spear +2 2527GP
Spear +3 5887GP
Fey Spear +1 (DC14 Daze 75%/1 round) 1906GP
Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds) 27783GP
Black Kumade +2 (Spell res 10) 4732GP
Briarspike +2 (+1D6 Acid dmg) 7623GP
Spear of Withering +1 (DC14 Ability Drain CON) 8092GP
Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg) 13877GP
Two-Bladed Sword (Exotic, 1D8/1D8 19-20/x2) 70GP
Two-Bladed Sword +1 636GP
Two-Bladed Sword +2 2596GP
Two-Bladed Sword +3 5957GP
Sword of Bao (+1D6 Fire dmg) 1441GP
Uthgardt Ceremonial Blade +1 (Keen) 2596GP
Uthgardt Ceremonial Blade +2 (+1D6 Cold dmg, Keen, Discipline+2) 14497GP
Blade of the Red Masque +1 (DC14 Poison 1D2 CON) 5957GP
Blade of Corellon +3 (Heal+2, Spot+2) 8066GP

Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as
using two weapons where the off-hand hand weapon is light.

(E.5) Ammunition
Bullet x99 1GP
Bullet of Smiting (+1D6 Bludgeoning dmg) x99 658GP
Ice Bullet (+1D6 Cold dmg) x99 658GP
Lightning Bullet (+1D6 Electrical dmg) x99 658GP
Fire Bullet (+1D6 Fire dmg) x99 658GP
Giant's Bane (+1D6 Piercing dmg, +1D6 vs Giant) x99 970GP
Farel's Gold (+1D4 Acid dmg, DC14 Slow 50%/2 rounds) x99 1212GP
Bullet of Screaming (+1D4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP
Arrow x99 1GP
Arrow of the Vampire (Vampiric+2) x99 311GP
Acid Arrow (+1D6 Acid dmg) x99 658GP
Ice Arrow (+1D6 Cold dmg) x99 658GP
Lightning Arrow (+1D6 Electrical dmg) x99 658GP
Fire Arrow (+1D6 Fire dmg) x99 658GP
Piercing Arrow (+1D6 Piercing dmg) x99 658GP
Mild Poison Arrow (DC14 CON-1D2) x99 1386GP
Poison Arrow (DC14 CON-1D2, STR-1D2) x99 5544GP
Bolt x99 1GP
Paralytic Bolt (DC14 Stun 50%/2 rounds) x99 346GP
Bolt of Frostbite (+1D4 Cold dmg) x99 242GP
Bolt of Lightning (+1D4 Electrical dmg) x99 242GP
Bolt of Fire (+1D6 Fire dmg) x99 658GP
Bolt of Piercing (+1D6 Piercing dmg) x99 658GP
Mild Poison Bolt (DC14 CON-1D2) x99 1386GP
Poison Bolt (DC14 CON-1D2, STR-1D2) x99 5544GP

Robes of the Shining Hand +4 (AC0, AC Armor+4, Listen-1)
Armor of Fleetness (AC1, AC Armor+3, Haste Feat)
Aslyferund Elven Chain (AC1, AC Armor+3, 5/+1, only by Elf, Half-Elf)
Black Flame Armor (AC3, AC Armor+5, 30/- Fire)
Kumakawa (AC3, AC Armor+3, Improved Evasion Feat)
Doron's Mistake (AC5, AC Armor+2, Fortitude+3, Weight-20%)
Elven Chainmail (AC5, AC Armor+2, Hide+6, Move Silently+6, Weight-60%)
Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%)
Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%)
Dragon Shield (Large Shield, AC Shield+2, 10/- Acid, Cold, Electrical, Fire)
Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human)
Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m)
Hastsezini's Shield (Tower Shield, AC Shield+5, only by Lawful)
Bracers of Armor +4 (AC Armor+4)
Gloves of the Hin Fist +1 (+1 Sonic dmg, only by Monk)
Gloves of the Hin Fist +2 (+2 Sonic dmg, only by Monk)
Gloves of the Hin Fist +3 (+2 Sonic dmg, only by Monk)
Gloves of the Hin Fist +4 (+1D4 Sonic dmg, only by Monk)
Gloves of the Hin Fist +5 (+1D6 Sonic dmg, only by Monk)
Gloves of the Long Death +1 (+1 Cold dmg, only by Monk)
Gloves of the Long Death +2 (+2 Cold dmg, only by Monk)
Gloves of the Long Death +3 (+2 Cold dmg, only by Monk)
Gloves of the Long Death +4 (+1D4 Cold dmg, only by Monk)
Gloves of the Long Death +5 (+1D6 Cold dmg, only by Monk)
Belt of Agility +3 (DEX+3, Freedom)
Belt of Agility +4 (DEX+4, Freedom)
Boots of the Sun Soul +4 (DEX+2, AC Dodge+4, only by Monk)
Cloak of Protection vs Chaos (AC Deflect+2 vs Chaotic)
Nymph Cloak +4 (CHA+4)
Amulet of Cold Resistance (20/- Cold)
Amulet of Fire Resistance (20/- Fire)
Ring of Clear Thought +4 (INT+4)
Ring of Fortitude +1 (Fortitude+1)
Ring of Fortitude +3 (Fortitude+3)
Saintsblood Pearl (Cast Restoration, Cure Light, Moderate, Serious and
Critical Wounds)

(E.6) Robes
Robe (AC0, No Maximum AC Dex Bonus, Penalty 0, Spell Failure 0%) 1GP
Robe of Light (Light 15m) 56GP
Robe of Acid Resistance (15/- Acid) 131GP
Robe of Cold Resistance (15/- Cold) 171GP
Robe of Electrical Resistance (15/- Electrical) 217GP
Robe of Fire Resistance (15/- Fire) 268GP
Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m) 5385GP
Sorcerer and Wizard Robes
Mage's Battle Robe (Concentration+2, Spellcraft+2, Spell res 10) 766GP
Greater Battle Robe (AC Armor+2 vs Evil, Spell res 14, Spellcraft+3 5516GP
Concentration+3, Light 10m)
Adventure's Robe (5/+1) 2187GP
Master Adventurer's Robe (10/+3) 10206GP
Crystal Robes (AC Armor+3, CON-1, Spell Foucs Divination Feat, 10055GP
Spell res 14, also by Bard)
Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration, 12642GP
Enchantment, Evocation, Illusion, Necromancy Feats, Spell res 10)
White Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP
Universal+1, Spell res 10, only by Good)
Grey Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP
Universal+1, Spell res 10, only by Neutral)
Black Robe of the Archmagi (AC Armor+5, Spell Penetration Feat, 17076GP
Universal+1, Spell res 10, only by Evil)
Monk Robes
Robes of the Shining Hand +1 (AC Armor+1, Listen-1) 229GP
Robes of the Shining Hand +2 (AC Armor+2, Listen-1) 1023GP
Robes of the Shining Hand +3 (AC Armor+3, Listen-1) 2384GP
Robes of the Shining Hand +5 (AC Armor+5, Listen-1) 6807GP
Robes of the Old Order (5/+1) 2187GP
Improved Robes of the Old Order (AC Armor+2, 5/+1) 6203GP
Robes of the Dark Moon (Haste - AC Dodge+4, Concentration-1) 4287GP

(E.7) Light Armor
Padded Armor (AC1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%) 1GP
Padded Armor +1 (AC Armor+1) 231GP
Padded Armor +2 (AC Armor+2) 1025GP
Padded Armor +3 (AC Armor+3) 2385GP
Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic) 4819GP
Mirrored Armor (AC Armor+3, Spell res 14) 7439GP
Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP
Leather Armor (AC2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%) 3GP
Leather Armor +1 (AC Armor+1) red 233GP
Leather Armor +2 (AC Armor+2) black & white 1026GP
Leather Armor +3 (AC Armor+3) 2387GP
Aurumvorax Armor (AC Armor+2, 5/- Piercing, 5/- Slashing) 4501GP
The Great Oak (AC Armor+2, +4 vs Giants) 4691GP
Shadow Legion Armor (AC Armor+4, Hide+5) 5915GP
Greenleaf (AC Armor+5, Hide+5) 8788GP
Squire's Defense (AC Armor+2, STR+3) 9872GP
Studded Leather Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell 20%) 5GP
Studded Leather Armor +1 (AC Armor+1) 234GP
Studded Leather Armor +2 (AC Armor+2) blue 1028GP
Studded Leather Armor +3 (AC Armor+3) 2389GP
Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person)
Armor of Thorns (AC Armor+2, Cast Vampiric Touch 1/day) 2603GP
Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, Spell res 14) 4953GP
Rogue Links (AC Armor+3, Hide+6, Move Silently+6) 5745GP
Storm Armor (AC Armor+3, 10/- Fire, 10/- Sonic, Spell res 10) 8102GP
Hide Armor (AC3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%) 5GP
Hide Armor +1 (AC Armor+1) 234GP
Hide Armor +2 (AC Armor+2) black 1028GP
Hide Armor +3 (AC Armor+3) 2389GP

(E.8) Medium Armor
Scale Mail (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP
Scale Mail +1 (AC Armor+1) 264GP
Scale Mail +2 (AC Armor+2) 1058GP
Scale Mail +3 (AC Armor+3) 2419GP
Armor of Horus-Re (AC Armor+3, 10/- Electrical, 10/- Sonic) 5733GP
Broewende Family Armor (AC Armor+1, 5/- Acid, 5/- Fire, 6958GP
Immunity Mind Spells)
Armor of Command (AC Armor+3, CHA+2, Persuade+5) 11050GP
Dragon Armor (AC Armor+5, Universal+3) 22631GP
Chain Shirt (AC4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%) 35GP
Chain Shirt +1 (AC Armor+1) 264GP
Chain Shirt +2 (AC Armor+2) 1058GP
Chain Shirt +3 (AC Armor+3) 2419GP
Brestplate (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP
Brestplate +1 (AC Armor+1) 282GP
Brestplate +2 (AC Armor+2) 1075GP
Brestplate +3 (AC Armor+3) 2436GP
Chromatic Breastplate +1 (AC Armor+1, 10/- Cold, Fire, Electrical) 2865GP
Chromatic Breastplate +3 (AC Armor+3, Armor+5 vs Dragon, Elemental) 7171GP
Adamantine Breastplate (AC Armor+2, 5/+1) 6255GP
Chainmail (AC5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%) 52GP
Chainmail +1 (AC Armor+1) 282GP
Chainmail +2 (AC Armor+2) 1075GP
Chainmail +3 (AC Armor+3) 2436GP
Chainmail of Speed (AC Armor+2, Haste) 9552GP

(E.9) Heavy Armor
Banded Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP
Banded Mail +1 (AC Armor+1) 299GP
Banded Mail +2 (AC Armor+2) 1093GP
Banded Mail +3 (AC Armor+3) 2454GP
Splint Mail (AC6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 70GP
Splint Mail +1 (AC Armor+1) 299GP
Splint Mail +2 (AC Armor+2) 1093GP
Splint Mail +3 (AC Armor+3) 2454GP
Armor of Comfort (AC Armor+2, Heal+2, Weight-80%) 2170GP
Rainbow Armor (AC Armor+1, 10/- Cold, 10/- Electrical, 10/- Fire) 2882GP
White Dragon Armor (AC Armor+3, Weight-20%, 20/- Cold) 4631GP
Mithral Splint Mail (AC Armor+4, Weight-60%) 5150GP
Scales of Truth +1 (AC Armor+1, Cast See Invisibility 1/day, 1696GP
Fortitude+1)
Scales of Truth +3 (AC Armor+3, Cast See Invisibility 2/day, 6661GP
Fortitude+2)
Half Plate (AC7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%) 210GP
Half Plate +1 (AC Armor+1) 439GP
Half Plate +2 (AC Armor+2) 1233GP
Half Plate +3 (AC Armor+3) 2594GP
Whitebone Armor (AC Armor+2) 1233GP
Silverbone Armor (AC Armor+2, 15/+1) 9710GP
Gnomish Magnetic Armor (AC Armor+1, Spell res 12) 1768GP
Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, 5290GP
Divination, Enchantment, Evocation Feats)
Delver's Armor (AC Armor+2, Universal+2) 6050GP
Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1) 17903GP
Full Plate (AC8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%) 525GP
Full Plate +1 (AC Armor+1) 754GP
Full Plate +2 (AC Armor+2) 1548GP
Full Plate +3 (AC Armor+3) 2909GP
Enkidu's Armor (AC Armor+1, 5/- Piercing, 5/- Slashing) 3048GP
Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%) 11638GP
Armor of Freedom (AC Armor+3, Freedom) 15817GP

(E.10) Shields
Small Shield (AC Base+1, Penalty 1, Spell Failure 5%) 3GP
Small Shield +1 (AC Shield+1) 232GP
Small Shield +2 (AC Shield+2) 1026GP
Small Shield +3 (AC Shield+3) 2387GP
Shield of the Watch (AC Shield+2 vs Human) 318GP
Shield of Dawn (AC Shield+2 vs Undead, Light 10m) 549GP
Dwarven Mirth (AC Shield+1, CHA+2) 3609GP
Shield of the Wisp Hunter (AC Shield+2, 10/- Electrical)
Hearth Shield (AC Shield+3, 15/- Fire) 4253GP
Protector (AC Shield+2, 5/+1) 6206GP
Mithral Shield (AC Shield +2, Freedom) 11414GP
Large Shield (AC Base+2, Penalty 2, Spell Failure 15%) 17GP
Large Shield +1 (AC Shield+1) 247GP
Large Shield +2 (AC Shield+2) 1040GP
Large Shield +3 (AC Shield+3) 2401GP
Mirror Shield (AC Shield+3, Spell res 12) 5368GP
Shield of the Sun (AC Shield+3, Cast Searing Light, Light 20m) 5961GP
Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2) 6640GP
Shield of the Holy (AC Shield+4, Extra Turning Feat) 7947GP
Tower Shield (AC Base+3, Penalty 10, Spell Failure 50%) 35GP
Tower Shield +1 (AC Shield+1) 264GP
Tower Shield +2 (AC Shield+2) 1058GP
Tower Shield +3 (AC Shield+3) 2419GP
Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
Imaskari Shield (AC Shield+2, Spell res 10)
Darksteel Tower Shield (AC Shield+2, +4 vs Good) 4723GP
Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon) 8996GP

(E.11) Helmets
Helmet (Concentration+1) 5GP
Mask of Persuasion (CHA+1, Persude+3, Light 10m) 1373GP
Greater Mask of Persuasion (CHA+2, Persude+5, Light 10m) 4094GP
Thieves Hood (Immunity Poison & Knockdown, Open Locks+2, Search+2 1933GP
only by Rogue)
Shukenja Helm (+1 L0-L2 Sorcerer Spell, only by Sorcerer) 1611GP
Moonstone Mask (Listen, Search, Spot+5, Darkvision) 2985GP
Watchman's Helm (Listen, Search, Spot+8, Light 10m, Concentration 0) 3540GP
Thayvian Circlet (INT+2, Universal+1) 4651GP
Golden Circlet (Immunity Mind Spells, Will+1, Spell res 10) 6792GP

(E.12) Gauntlets, Gloves and Bracers
Gloves of Animal Handling (Animal Empathy+3, only by Druid, Ranger) 45GP
Gloves of Concentration (Concentration+3) 45GP
Gloves of Discipline (Disipline+3) 45GP
Gloves of the Minstrel (Perform+3, only by Bard) 45GP
Gloves of Spellcraft (Spellcraft+3, only by Cleric, Druid, Sorcerer, 45GP
Wizard)
Gloves of Swordplay (Parry+3) 45GP
Greater Gloves of Animal Handling (Animal Empathy+6, only by Druid, 181GP
Ranger)
Greater Gloves of Concentration (Concentration+6) 181GP
Greater Gloves of Discipline (Discipline+6) 181GP
Greater Gloves of the Minstrel (Perform+6, only by Bard) 181GP
Greater Gloves of Spellcraft (Spellcraft+6, only by Cleric, Druid, 181GP
Sorcerer, Wizard)
Greater Gloves of Swordplay (Parry+6) 181GP
Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2) 322GP
Wonderous Gloves (WIS-1, +1 L0-L3 Bard Spell, only by Bard) 1435GP
Gauntlets of Locking Grip (Discipline+8, Ambidexterity Feat) 2118GP
Lesser Gauntlets of Ogre Power (STR+1) 504GP
Gauntlets of Ogre Power (STR+2) 2016GP
Bracers of Dexterity +1 (DEX+1) 504GP
Bracers of Dexterity +2 (DEX+2) 2016GP
Bracers of Dexterity +3 (DEX+3) 4536GP
Bracers of Dexterity +4 (DEX+4) 8064GP
Bracers of Dexterity +5 (DEX+5) 12600GP
Bracers of Armor +1 (AC Armor+1) 229GP
Bracers of Armor +2 (AC Armor+2) 1023GP
Bracers of Armor +3 (AC Armor+3) 2384GP
Bracers of Armor +5 (AC Armor+5) 6807GP
Gloves of the Yellow Rose +1 (+1 Electrical dmg, only by Monk) 332GP
Gloves of the Yellow Rose +2 (+1 Electrical dmg, only by Monk) 761GP
Gloves of the Yellow Rose +3 (+1 Electrical dmg, only by Monk) 1365GP
Gloves of the Yellow Rose +5 (+1 Electrical dmg, only by Monk) 3097GP

(E.13) Belts and Girdles
Archer's Belt (5/- Piercing) 307GP
Brawler's Belt (5/- Bludgeoning) 307GP
Swordsman's Belt (5/- Slashing) 307GP
Greater Archer's Belt (20/- Piercing) 2768GP
Greater Brawler's Belt (20/- Bludgeoning) 2768GP
Greater Swordsman's Belt (20/- Slashing) 2768GP
Sash of Shimmering (Spell res 12) 591GP
Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m) 941GP
Belt of Guiding Light (Immunity Death Magic, Light 10m) 5054GP
Greater Belt of Guiding Light (Immunity Fear, Death Magic, 16279GP
Search, Listen, Spot, Lore+4, Light 15m)
Belt of Inertial Barrier (AC Deflect+1, Piercing Vulnerability 25%, 2523GP
5/- Bludgeoning, 5/- Slashing)
Encircling Scale (Darkvision, Cast Poison, Immunity Poison) 3959GP
Belt of Hill Giant Strength (STR+3) 4536GP
Belt of Frost Giant Strength (STR+4) 8064GP
Belt of Fire Giant Strength (STR+5) 12600GP
Belt of Agility +1 (DEX+1, Freedom) 9464GP
Belt of Agility +2 (DEX+2, Freedom) 14336GP
Girdle of Holy Might (+1 L5-L7 Cleric Spell, only by Cleric) 9647GP
Ceremonial Uthgardt Belt (Fortitude+5, Immunity Death Magic Disease) 20671GP

(E.14) Boots
Boots of Reflexes +1 (Reflex+1) 120GP
Boots of Reflexes +2 (Reflex+2) 534GP
Boots of Reflexes +3 (Reflex+3) 1243GP
Boots of Reflexes +4 (Reflex+4) 2249GP
Boots of Reflexes +5 (Reflex+5) 3550GP
Boots of the Sun Soul +1 (AC Dodge+1, only by Monk) 229GP
Boots of the Sun Soul +2 (AC Dodge+2, only by Monk) 1023GP
Boots of the Sun Soul +3 (AC Dodge+3, only by Monk) 2384GP
Boots of the Sun Soul +5 (DEX+3, AC Dodge+5, only by Monk) 22456GP
Boots of Striding +1 (CON+1) 504GP
Boots of Striding +2 (CON+2) 2016GP
Boots of Striding +3 (CON+3) 4536GP
Boots of Striding +4 (CON+4) 8064GP
Boots of Striding +5 (CON+5) 12600GP
Boots of Hardiness +1 (CON+1, AC Dodge+1) 1414GP
Boots of Hardiness +2 (CON+2, AC Dodge+2) 5912GP
Boots of Hardiness +3 (CON+3, AC Dodge+3) 13497GP
Boots of Elvenkind (DEX+2, Move Silently+10) 4536GP
Boots of Speed (Haste - AC Dodge+4) 7000GP
Gargoyle Boots (AC Dodge+2, Fortitude+3, Cast Stoneskin) 7831GP
Dragon Slippers (DEX+2, Spell res 10, Immunity Fear & Knockdown) 8233GP

(E.15) Cloaks
Cloak of Protection vs Good (AC Deflect+2 vs Good) 316GP
Cloak of Protection vs Evil (AC Deflect+2 vs Evil) 316GP
Cloak of Protection vs Law (AC Deflect+2 vs Lawful) 316GP
Greater Cloak of Protection vs Good (AC Deflect+5 vs Good) 2101GP
Greater Cloak of Protection vs Evil (AC Deflect+5 vs Evil) 2101GP
Greater Cloak of Protection vs Law (AC Deflect+5 vs Lawful) 2101GP
Greater Cloak of Protection vs Chaos (AC Deflect+5 vs Chaotic) 2101GP
Cloak of Protection +1 (AC Deflect+1) 229GP
Cloak of Protection +2 (AC Deflect+2) 1023GP
Cloak of Protection +3 (AC Deflect+3) 2384GP
Cloak of Protection +4 (AC Deflect+4) 4312GP
Cloak of Protection +5 (AC Deflect+5) 6807GP
Cloak of Fortification +1 (AC Deflect+1, Universal+1) 1310GP
Cloak of Fortification +2 (AC Deflect+2, Universal+2) 5840GP
Cloak of Fortification +3 (AC Deflect+3, Universal+3) 13606GP
Cloak of Elvenkind (Hide+10) 504GP
Nymph Cloak +1 (CHA+1) 504GP
Nymph Cloak +2 (CHA+2) 2016GP
Nymph Cloak +3 (CHA+3) 4536GP
Nymph Cloak +5 (CHA+5) 12600GP
Cloak of the High Forest (AC Deflection+2, Fortitude+1 only by Druid) 1843GP
Many-Starred Cloak (10/- Fire, 10/- Electrical, Concentration+2, 1351GP
Light 10m, only by Bard, Sorcerer, Wizard)
Cloak of Movement (Freedom) 5400GP

(E.16) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
Copper Necklace 35GP
Silver Necklace 175GP
Gold Necklace 980GP
Glittering Necklace (Light 15m) 56GP
Amulet of Acid Resistance (20/- Acid) 217GP
Amulet of Electrical Resistance (20/- Electrical) 359GP
Amulet of Will +1 (Will+1) 120GP
Amulet of Will +2 (Will+2) 534GP
Amulet of Will +3 (Will+3) 1243GP
Amulet of Will +4 (Will+4) 2249GP
Amulet of Will +5 (Will+5) 3550GP
Amulet of Natural Armor +1 (AC Natural+1) 229GP
Amulet of Natural Armor +2 (AC Natural+2) 1023GP
Amulet of Natural Armor +3 (AC Natural+3) 2384GP
Amulet of Natural Armor +4 (AC Natural+4) 4312GP
Amulet of Natural Armor +5 (AC Natural+5) 6807GP
Scarab of Protection +1 (Universal+1) 443GP
Scarab of Protection +2 (Universal+2) 1974GP
Scarab of Protection +3 (Universal+3) 4599GP
Scarab of Protection +4 (Universal+4) 8318GP
Scarab of Protection +5 (Universal+5) 13130GP
Periapt of Wisdom +1 (WIS+1) 504GP
Periapt of Wisdom +2 (WIS+2) 2016GP
Periapt of Wisdom +3 (WIS+3) 4536GP
Periapt of Wisdom +4 (WIS+4) 8064GP
Periapt of Wisdom +5 (WIS+5) 12600GP
Necklace of Prayer Beads (Cast Cure Serious Wounds, Remove Disease, 4911GP
Remove Blindness/Deafness, Bless, only by Cleric, Druid, Paladin, Ranger)
Amulet of Power (Spell Penetration Feat, +1 L3-L5 Wizard Spell, only 6699GP
by Wizard)
Lesser Amulet of Health (Immunity Disease, Poison) 1400GP
Amulet of Health (Immunity Disease, Level/Ability Drain, Poison) 4287GP
Greater Amulet of Health (Immunity Disease, Level/Ability Drain, 9831GP
Poison, Regeneration+1)
Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore, 2187GP
Persuade+2, Spell res 12)
Amulet of the Master (Disable Trap, Open Lock, Search, Persuade, 15246GP
Lore+6, Spell res 16)
Talisman of Pure Good (WIS+3, CHA+3, Spell res 12, only by Good) 25287GP
Talisman of Pure Evil (WIS+3, CHA+3, Spell res 12, only by Evil) 25287GP

(E.17) Rings
Copper Ring 8GP
Silver Ring 43GP
Gold Ring 174GP
Ring of Jade (Light 15m) 70GP
Ring of Cyan (Light 15m) 70GP
Ring of Crimson (Light 15m) 70GP
Ring of Crimson (Light 20m) 109GP
Ring of Insight (Lore+5) 157GP
Ring of Scholars (Lore+5, Light 15m) 437GP
Ring of Fortitude +2 (Fortitude+2) 667GP
Ring of Fortitude +4 (Fortitude+4) 2811GP
Ring of Fortitude +5 (Fortitude+5) 4438GP
Ring of Protection +1 (AC Deflect+1) 287GP
Ring of Protection +2 (AC Deflect+2) 1279GP
Ring of Protection +3 (AC Deflect+3) 2980GP
Ring of Protection +4 (AC Deflect+4) 5390GP
Ring of Protection +5 (AC Deflect+5) 8508GP
Ring of Resistance +1 (Universal+1, Light 15m) 1017GP
Ring of Resistance +2 (Universal+2, Light 15m) 3369GP
Ring of Resistance +3 (Universal+3, Light 15m) 7087GP
Ring of Clear Thought +1 (INT+1) 630GP
Ring of Clear Thought +2 (INT+2) 2520GP
Ring of Clear Thought +3 (INT+3) 5670GP
Ring of Clear Thought +5 (INT+5) 15750GP
Ring of Invisibility (Cast Invisibility 3/day) 2264GP
Lesser Ring of Power (5/- Cold, Electrical, Fire, Regeneration+1) 3460GP
Ring of Power (15/- Cold, Electrical, Fire, Regeneration+1, Freedom) 29149GP
Ring of Elemental Resistance (15/- Acid, Cold, Electrical, Fire) 3872GP
Ring of the Wood Elves (Spell res 16) 3937GP
Ring of Holiness (+1 L0-L4 Cleric Spell, only by Cleric) 4692GP
Ring of Magic Defences (Spellcraft+2, Cast Dispel Magic 1/day, 5148GP
Spell res 14)
Ring of Yusam (10/- Bludgeoning, Improved Evasion Feat, Light 15m) 12173GP
Ring of Regeneration (Regeneration+2) 6317GP
Ring of Regeneration (Regeneration+4) 30117GP

(E.18) Wands, Rods, Magic Staffs, Scabbards and Harps
Wand of Lesser Summoning (Cast Summon Creature II) 210GP
Note: All following Wands are only usable by Bard, Sorcerer and Wizard
Wand of Negative Energy (Cast Negative Energy Ray) 197GP
Wand of Missiles (Cast Magic Missile) 350GP
Wand of Sleep (Cast Sleep) 525GP
Wand of Fire (Cast Fireball) 1772GP
Wand of Lightning (Cast Lightning Bolt) 1772GP
Wand of Fear (Cast Fear) 2559GP
Wand of Stinking Cloud (Cast Stinking Cloud) 2559GP
Wand of Arcane Disjunction (Cast Dispel Magic) 2953GP
Wand of Paralyzation (Cast Hold Monster) 3307GP
Wand of Summoning (Cast Summon Creature IV) 3307GP
Wand of the Heavens (Cast Flame Strike, only by Cleric, Paladin) 3307GP
Rod of Frost (Cast Ray of Frost unlimited/day) 105GP
Rod of the Ghost (Cast Ghostly Visage 1/day) 945GP
Rod of Terror (Cast Fear, Scare) 2953GP
Rod of Reversal (Cast Dispel Magic, Greater Dispelling) 5414GP
Rod of Beguiling (Cast Charm Person, Dominate Person) 5600GP
Rod of Resurrection (Cast Resurrection) 10749GP
Scabbard of Blessing (Cast Aid 3/day, Bless 3/day) 2263GP
Harp of Pandemonium (Cast Confusion, Daze) 3248GP
Harp of Haunting (Cast Animate Dead, Fear, Scare) 4626GP
Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP
Instrument of the Winds (Cast Elemental Swarm) 18072GP

(E.19) Potions
Cure Light Wounds x10 70GP
Cure Moderate Wounds x10 115GP
Cure Serious Wounds x10 231GP
Cure Critical Wounds x10 980GP
Bless (Attack+1, Damage+1) 14GP
Barkskin (AC Natural+3) 28GP
Aid (Attack+1, HP+1D8) 42GP
Lore (Identify) 42GP
Clarity (Immunity Mind Spells) 42GP
Bull's Strength (STR+1D4+1) 42GP
Cat's Grace (DEX+1D4+1) 42GP
Endurance (CON+1D4+1) 42GP
Fox's Cunning (INT+1D4+1) 42GP
Owl's Wisdom (WIS+1D4+1) 42GP
Eagle's Splendor (CHA+1D4+1) 42GP
Invisibility 42GP
Lessor Restoration 42GP
Antidote 105GP
Speed 105GP
Heal 462GP

(E.20) Scrolls Innate Level 0
B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard
1 to 9 is the level that class casts the spell as
B C D P R S W
Cure Minor Wounds (Conjuration) 0 0 0 - - - -
Daze (Enchantment) 0 - - - - 0 0 3GP
Light (Evocation) 0 0 0 - - 0 0 3GP
Ray of Frost (Conjuration) - - - - - 0 0 1GP
Resistance (Abjuration) 0 0 0 1 - 0 0 14GP
Virtue (Transmutaion) - 0 0 1 - - -

(E.21) Scrolls Innate Level 1
Bless (Enchantment) - 1 - 1 - - -
Burning Hands (Transmutation) - - - - - 1 1 14GP
Charm Person (Enchantment) 1 - - - - 1 1 4GP
Color Spray (Illusion) - - - - - 1 1 14GP
Cure Light Wounds (Conjuration) 1 1 1 1 1 - -
Doom (Enchantment) - 1 - - - - -
Entangle (Transmutation) - - 1 - 1 - -
Grease (Conjuration) 1 - 1 - 1 1 1 14GP
Identify (Divination) 1 - - - - 1 1 42GP
Mage Armor (Conjuration) 1 - - - - 1 1 14GP
Magic Missile (Evocation) - - - - - 1 1 9GP
Negative Energy Ray (Necromancy) - 2 - - - 1 1 7GP
Protection from Alignment (Abjuration) 1 1 - 1 - 1 1 14GP
Ray of Enfeeblement (Necromancy) - - - - - 1 1 14GP
Remove Fear (Abjuration) - 1 - - - - -
Sanctuary (Abjuration) - 1 - - - - -
Scare (Necromancy) 1 1 - - - 1 1 14GP
Sleep (Enchantment) 1 - 1 - 2 1 1 14GP
Summon Creature I (Conjuration) 1 1 1 - 1 1 1 14GP

(E.22) Scrolls Innate Level 2
Aid (Enchantment) - 2 - 2 3 - -
Barkskin (Transmutaion) - - 2 - - - -
Blindness/Deafness (Enchantment) 2 3 - - - 2 2 42GP
Bull's Strength (Transmutation) 2 2 2 2 - 2 2 42GP
Cat's Grace (Transmutation) 2 - - - 2 2 2 42GP
Charm Person or Animal (Enchantment) - - 2 - - - - 14GP
* Clarity (Necromancy) 2 3 - - - 3 3 42GP
Cure Moderate Wounds (Conjuration) 2 2 3 3 3 - -
Darkness (Evocation) 2 2 - - - 2 2 42GP
* Eagle's Splendor (Transmutation) 2 2 - 2 - 2 2 42GP
Endurance (Transmutation) - 2 - - - 2 2 42GP
Endure Elements (Abjuration) - 1 1 1 - 1 1 14GP
# Find Traps (Divination) 3 2 - - - 3 3
Flame Lash (Evocation) - - 2 - - - -
* Fox's Cunning (Transmutation) 2 2 - - - 2 2 42GP
* Ghostly Visage (Illusion) 2 - - - - 2 2 42GP
Ghoul Touch (Necromancy) - - - - - 2 2 42GP
Hold Animal (Enchantment) - - 2 - 2 - -
Hold Person (Enchantment) 2 2 - - - 3 3 42GP
Invisibility (Illusion) 2 - - - - 2 2 42GP
Knock (Transmutation) - - - - - 2 2 42GP
Lesser Dispel (Abjuration) 1 2 2 - - 2 2 42GP
Lesser Restoration (Conjuration) - 2 2 - - - - 42GP
Melf's Acid Arrow (Conjuration) - - - - - 2 2 42GP
* Owl's Wisdom (Transmutation) 2 2 - - - 2 2 42GP
Remove Paralysis (Conjuration) - 2 - 2 - - -
* Resist Elements (Abjuration) - 2 2 2 1 2 2 42GP
See Invisibility (Divination) 2 - - - - 2 2 42GP
Silence (Illusion) 2 2 - - - - - 42GP
Sound Burst (Evocation) 2 2 - - - - - 42GP
* Summon Creature II (Conjuration) 2 2 2 - 2 2 2 42GP
* Ultravision (Transmutation) 2 2 1 - 1 2 2 42GP
Web (Conjuration) - - - - - 2 2 42GP

(E.23) Scrolls Innate Level 3
Animate Dead (Necromancy) - 3 - - - 5 5 105GP
* Bestow Curse (Transmutation) 3 3 - - - 4 4 105GP
Call Lightning (Evocation) - - 3 - - - -
Charm Monster (Enchantment) 3 - - - - 4 4 105GP
Clairaudience/Clairvoyance (Divination) 3 - - - - 3 3 105GP
* Confusion (Enchantment) 3 - - - - 4 4 105GP
Contagion (Necromancy) - 3 3 - - 4 4 105GP
Cure Serious Wounds (Conjuration) 3 3 4 4 4 - -
Dispel Magic (Abjuration) 3 3 4 3 - 3 3 105GP
Dominate Animal (Enchantment) - - 3 - - - -
Fear (Necromancy) 3 - - - - 4 4 105GP
Fireball (Evocation) - - - - - 3 3 105GP
Flame Arrow (Conjuration) - - - - - 3 3 105GP
Haste (Transmutation) 3 - - - - 3 3 105GP
Invisibility Purge (Evocation) - 3 - - 3 - -
Invisibility Sphere (Illusion) 3 - - - - 3 3 105GP
Lightning Bolt (Evocation) - - - - - 3 3 105GP
Magic Circle Against Alignment (Abjuration) 3 3 - 3 - 3 3 105GP
* Negative Energy Burst (Necromancy) - - - - - 3 3 175GP
Negative Energy Protection (Abjuration) - 3 - - - - -
Neutralize Poison (Conjuration) 4 4 3 4 3 - - 105GP
Poison (Necromancy) - 4 3 - - - -
Prayer (Conjuration) - 3 - 3 - - -
Protection from Elements (Abjuration) - 3 3 - 2 3 3 63GP
Remove Blindness/Deafness (Divination) - 3 - 3 - 4 4 105GP
* Remove Curse (Abjuration) 3 3 - - - 4 4 105GP
Remove Disease (Conjuration) 3 3 3 - 3 - - 70GP
Searing Light (Evocation) - 3 - - - - -
Slow (Transmutation) 3 - - - - 3 3 105GP
Stinking Cloud (Conjuration) - - - - - 3 3 105GP
Summon Creature III (Conjuration) 3 3 3 - 3 3 3 105GP
Vampiric Touch (Necromancy) - - - - - 3 3 70GP

(E.24) Scrolls Innate Level 4
Cure Critical Wounds (Conjuration) 4 4 5 - - - -
Death Ward (Necromancy) - 4 5 4 - - -
Dismissal (Abjuration) 4 4 - - - 5 5 196GP
Divine Power (Evocation) - 4 - - - - -
Dominate Person (Enchantment) 4 - - - - 5 5 196GP
Elemental Shield (Evocation) - - - - - 4 4 196GP
* Enervation (Necromancy) - - - - - 4 4 196GP
# Evard's Black Tentacles (Conjuration) - - - - - 4 4
Flame Strike (Evocation) - 5 4 - - - -
Freedom of Movement (Abjuration) - 4 4 4 4 - -
Hammer of the Gods (Evocation) - 4 - - - - -
Hold Monster (Enchantment) 4 - 4 - - 5 5 196GP
# Ice Storm (Evocation) 6 - 5 - - 4 4
Improved Invisibility (Illusion) 4 - - - - 4 4 196GP
Lesser Spell Breach (Abjuration) - - - - - 4 4 196GP
Minor Globe of Invulnerability (Abjuration) - - - - - 4 4 196GP
Phantasmal Killer (Illusion) - - - - - 4 4 196GP
Polymorph Self (Transmutation) - - - - 4 4 4 196GP
Restoration (Conjuration) - 4 - - - - - 196GP
Shadow Conjuration (Illusion) - - - - - 4 4 196GP
Summon Creature IV (Conjuration) 4 4 4 - 4 4 4 196GP
Stoneskin (Abjuration) - - 4 - - 4 4 196GP
Wall of Fire (Evocation) - - 5 - - 4 4 252GP
War Cry (Enchantment) 4 - - - - - -

(E.25) Scrolls Innate Level 5
Awaken (Transmutation) - - 5 - - - -
Circle of Doom (Necromancy) - 5 - - - - -
Cloudkill (Conjuration) - - - - - 5 5 315GP
Cone of Cold (Evocation) - - - - - 5 5 233GP
# Energy Buffer (Abjuration) 6 - 6 - - 5 5
Ethereal Visage (Illusion) 5 - - - - 6 6 315GP
* Feeblemind (Divination) - - - - - 5 5 315GP
Greater Shadow Conjuration (Illusion) - - - - - 5 5 315GP
Healing Circle (Conjuration) 5 5 6 - - - -
* Lesser Mind Blank (Abjuration) - - - - - 5 5 315GP
Lesser Planar Binding (Conjuration) - - - - - 5 5 315GP
Lesser Spell Mantle (Abjuration) - - - - - 5 5 315GP
* Mind Fog (Enchantment) 5 - - - - 5 5 315GP
Raise Dead (Conjuration) - 5 - - - - - 315GP
Slay Living (Necromancy) - 5 5 - - - -
Spell Resistance (Abjuration) - 5 5 - - - -
Summon Creature V (Conjuration) 5 5 5 - - 5 5 315GP
True Seeing (Divination) - 5 7 - - 6 6 315GP

(E.26) Scrolls Innate Level 6
Acid Fog (Conjuration) - - - - - 6 6 462GP
Blade Barrier (Evocation) - 6 - - - - -
Chain Lightning (Evocation) - - - - - 6 6 462GP
Circle of Death (Necromancy) - - - - - 6 6 462GP
# Create Undead (Necromancy) - 6 - - - 8 8
Globe of Invulnerability (Abjuration) - - - - - 6 6 462GP
Greater Dispelling (Abjuration) 5 6 6 - - 6 6 245GP
Greater Spell Breach (Abjuration) - - - - - 6 6 462GP
Greater Stoneskin (Transmutation) - - 6 - - 6 6 462GP
Harm (Necromancy) - 6 7 - - - -
Heal (Conjuration) - 6 7 - - - -
# Legend Lore (Divination) 4 - - - - 6 6
Mass Haste (Enchantment) 6 - - - - 6 6 462GP
Planar Binding (Conjuration) - - - - - 6 6 462GP
Shades (Illusion) - - - - - 6 6 462GP
Summon Creature VI (Conjuration) 6 6 6 - - 6 6 462GP
* Tenser's Transformation (Transmutation) - - - - - 6 6 462GP

(E.27) Scrolls Innate Level 7
Aura of Vitality (Transmutation) - - 7 - - - -
* Control Undead (Necromancy) - 6 - - - 7 7 637GP
Creeping Doom (Conjuration) - - 7 - - - -
Delayed Blast Fireball (Evocation) - - - - - 7 7 637GP
Destruction (Necromancy) - 7 - - - - -
Finger of Death (Necromancy) - - 8 - - 7 7 637GP
Fire Storm (Evocation) - 8 7 - - - -
Greater Restoration (Necromancy) - 7 - - - - - 637GP
Mordenkainen's Sword (Transmutation) - - - - - 7 7 637GP
Power Word Stun (Divination) - - - - - 7 7 637GP
Prismatic Spray (Evocation) - - - - - 7 7 637GP
* Protection from Spells (Enchantment) - - - - - 7 7 637GP
Regenerate (Conjuration) - 7 6 - - - -
Resurrection (Conjuration) - 7 - - - - - 637GP
# Shadow Shield (Illusion) - - - - - 7 7
Spell Mantle (Abjuration) - - - - - 7 7 637GP
* Summon Creature VII (Conjuration) - 7 7 - - 7 7 637GP
Word of Faith (Evocation) - 7 - - - - -

(E.28) Scrolls Innate Level 8
Aura Versus Alignment (Abjuration) - 8 - - - - -
Create Greater Undead (Necromancy) - 8 - - - - -
Greater Planar Binding (Conjuration) - - - - - 8 8 840GP
Horrid Wilting (Necromancy) - - - - - 8 8 840GP
Incendiary Cloud (Evocation) - - - - - 8 8 840GP
* Mass Blindness and Deafness (Illusion) - - - - - 8 8 840GP
* Mass Charm (Enchantment) - - - - - 8 8 840GP
Mass Heal (Conjuration) - 8 9 - - - -
Mind Blank (Abjuration) - - - - - 8 8 840GP
Nature's Balance (Transmutation) - - 8 - - - -
Premonition (Divination) - - 8 - - 8 8 840GP
Summon Creature VIII (Conjuration) - 8 8 - - 8 8 840GP
Sunbeam (Evocation) - 8 8 - - - -

(E.29) Scrolls Innate Level 9
Dominate Monster (Enchantment) - - - - - 9 9 1071GP
Elemental Swarm (Conjuration) - - 9 - - - -
Energy Drain (Necromancy) - 9 - - - 9 9 1071GP
* Gate (Conjuration) - 9 - - - 9 9 1071GP
Greater Spell Mantle (Abjuration) - - - - - 9 9 1071GP
Implosion (Evocation) - 9 - - - - -
* Meteor Swarm (Evocation) - - - - - 9 9 1071GP
* Mordenkainen's Disjunction (Abjuration) - - - - - 9 9 1071GP
Power Word Kill (Divination) - - - - - 9 9 1071GP
* Shapechange (Transmutation) - - 9 - - 9 9 1071GP
Storm of Vengeance (Conjuration) - 9 9 - - - -
Summon Creature IX (Conjuration) - 9 9 - - 9 9 1071GP
Time Stop (Transmutation) - - - - - 9 9 1071GP
* Wail of the Banshee (Necromancy) - - - - - 9 9 1071GP
Weird (Illusion) - - - - - 9 9 1071GP

# Wizard spells that do not exist in scroll form
* Wizard scrolls that cannot be be bought from a store (but you can find some)
Note: The only way to get them in your spellbook is when leveling up
(there are 34 in total and a L20 Wizard can choose 36)

(E.30) Trap Kits
Minor DC Average DC Strong DC Deadly DC
Spike 2GP 5 7GP 20 11GP 25 1427GP 35
Acid Splash 9GP 15 27GP 20 45GP 25 109GP 30
Sonic 9GP 15 27GP 20 45GP 25 109GP 30
Frost 9GP 15 27GP 20 45GP 25 109GP 30
Negative 14GP 15 43GP 20 71GP 25 171GP 30
Holy 14GP 15 43GP 20 71GP 25 171GP 30
Tangle 27GP 15 84GP 20 138GP 25 336GP 30
Blob of Acid 56GP 15 171GP 25 283GP 30 686GP 35
Fire 109GP 20 336GP 25 555GP 30 1344GP 35
Electrical 181GP 20 555GP 25 918GP 30 2222GP 35
Gas 350GP 30 1072GP 35 1772GP 45 4287GP 45

(E.31) Gems
Greenstone x10 24GP
Malachite x8 22GP
Fire Agate x10 35GP
Phenalope x10 70GP
Aventurine x10 70GP
Amethyst x10 140GP
Fluorspar x10 175GP
Garnet x10 420GP
Alexandrite x10 507GP
Topaz x6 525GP
Sapphire 350GP
Fire Opal 525GP
Diamond 700GP
Ruby 1050GP
Emerald 1400GP

(E.32) Miscellaneous
Ale 1GP
Wine 1GP
Spirits 2GP
Books 2GP
Torch Low (Light 10m) 1GP
Torch Normal (Light 15m) 1GP
Torch Bright (Light 20m) 2GP
Belladonna (Protection from Shapechanger attacks, 1 use) 7GP
Healer's Kit +1 x10 178GP
Healer's Kit +3 21GP
Healer's Kit +6 32GP
Healer's Kit +10 60GP
Thieves Tools +1 5GP
Thieves Tools +3 49GP
Thieves Tools +6 196GP
Thieves Tools +10 546GP
Large Box 5GP
Magic Bag 20% (Weight-20%) 92GP
Magic Bag 40% (Weight-40%) 201GP
Magic Bag 60% (Weight-60%) 355GP
Magic Bag 80% (Weight-80%) 551GP
Bag of Holding (Weight-100%) 792GP
The Phylactery of Karlat Jhareg (Cast Sanctuary 1/day) 315GP

==============================================================================

(F) Unanswered Questions

What divine spells create potions in Charwood, Castle Jhareg Quint's Chambers
How do you open the locked door in Colmarr's Shop in Luskan

Mystery Items - does anyone know what to do with the following
Top - This is a child's toy (spinning) top.
Rags - These rags are nothing more than dirty, moldly pieces of cloth

I did not find these items whilst playing but they are available in the game

==============================================================================

(G) Addendum (and other things)

Chapter 2 - The Search for the Cult

Neverwinter Nights Game Errors

After the three encounters with Solomon in "The Search for the Cult: Solomon"
you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva"
quest. The bug is that the plot continues whether you go south and complete
this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until
finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt". When you
kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and
death of Neva that has not happened yet and can still be completed when you
finally travel south.

In the Creator Race Ruins you have to destroy three Old One Guardian Golems
to get three Golem Keys. However, once you get and use one key you can
retrive it from the Divining Pool for 1GP

- Spelling mistake in Circle of Death description "Caster Level(s): Wizard /
Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6"
- Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer
7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7"
- Omission in Create Undead description "Innate Level:" should read "Innate
Level: ?" - you tell me ;)
- The Great Oak armor incorrectly lists "Charges: 50"
- Bone Phoenix morningstar incorrectly lists "Charges: 50"
- Foundation +4 Light Flail has a value of 0GP
- Rolgan says "the Red Tiger tribe speaks your name with reverence" when it
should be the Black Lion tribe (the text version is correct).
- Aribeth says "through the door to the south" when it should be the east
(the text version is correct).

Neverwinter Nights Manual Errors

- UK Manual is missing the Endure Elements and Ultravsion spells
- Manual is missing Circle of Doom level 5 Cleric spell
- Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
- Cure Moderate Wounds can be cast by Paladins as level 3
- Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
- Flame Strike is cast as level 5 for Cleric, not level 4
- Hammer of the Gods is a level 4 spell for Cleric and not Druid
- Greator Restoration is a level 7 spell for Cleric and not Druid
- Control Undead can be cast by Clerics as level 6
- Resist Elements is cast as level 1 for Rangers, not level 2
- Bastard Sword is an Exotic weapon, not Martial
- Improved Disarm Feat used when unarmed does not take the opponents weapon

Shadows of Undrentide Manual Errors

Shadowdancer Abilities
- Hide in Plain Sight: The shadowdancer is able to use the Hide skill even
while being observed.
- Evasion: The shadowdancer is able to escape potential deadly situations. At
2nd level, in situations where a successful Reflex saving throw would allow
others to take only half damage, you escape unscathed. At 10th level, the
shadowdancer gains Improved Evasion where you take only half damage even if
the saving throw fails.
- Darkvision: At 2nd level, the shadowdancer is able to see in dim areas.
- Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming
attacks. At 2nd level, the shadowdancer retains his or her dexterity bonus
to armor class, even if flat-footed. At 5th level, the shadowdancer gains
a +1 to Reflex saving throws. At 10th level, the shadowdancer gains a +2
to Reflex saving throws.
- Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze
upon a target once per day. This daze lasts for five rounds.
- Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per
day. This shadow is extremely difficult to turn and becomes more powerful
as the shadowdancer gains levels.
- Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in
the area to help conceal her three times a day. The shadowdancer gains a
concealment bonus, damage reduction and an AC bonus that improves with
experience.
- Defensive Roll: At 5th level, the shadowdancer can make a Reflex save
against a lethal blow once per day. If successful you take only half
damage from the blow instead of being killed. If you are caught flat-
footed, you may not make a defensive roll.
- Slippery Mind: At 7th level, if the shadowdancer fails her Will save
against a mind-affecting spell, she makes an automatic reroll.

Neverwinter Nights Bugs

- You do not need to have the henchman item for it to be upgraded
- You can get some rewards many times buy pausing and talking
- Selling ammunition gives you unlimited gold. If you equip 99 arrows and
have another 1 arrow in your inventory, then when you sell the 99 arrows
you will get the gold for them but you will now have 99 arrows in your
inventory having lost only 1 arrow. Do this several times with poison
arrows and you will soon have a fortune.

I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or
if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet)
Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2)
What about Erb Jansen (Luskan) and Jan Jansen (BG2)

==============================================================================

(H) Credits and Revision History

I would like to thank http://www.gamefaqs.com for hosting my FAQs.
Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce,
Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andrй Benoit, Trebor, John Jr,
Ross Glenn

0.02.08.01
First Release
0.02.08.03
Added Scrolls list and notes on Damage Reduction and Resistance
0.02.08.07
Completed Beggar's Nest, started to add item values, added Henchman Quests
0.02.08.10
Completed Peninsula
0.02.08.13
Completed Blacklake
0.02.08.19
Completed Docks and City Core, many more items and values added
1.02.08.24
Completed Chapter 1
1.02.08.25
Expanded Henchman section and began work on Chapter 2 and store details
1.02.08.27
More work on Chapter 2, in particular Port Llast and North Road
1.02.08.31
Chapter 2 the South Road, moved a couple of things around
1.02.09.04
Sorted the spell list including several corrections, rewrote a couple of
sections, added maps
1.02.09.10
Completed Port Llast and the surrounding areas including the East Raod
1.02.09.20
Completed Luskan as far as Host Tower, added several new items to Appendix E
2.02.09.22
Completed Chapter 2 :)
2.02.09.26
Started Chapter 3, added some great items in Appendix C.6. This is now the
largest Neverwinter Nights FAQ on www.gamefaqs.com and it's not even
finished.
2.02.09.29
Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories.
3.02.10.02
Completed Chapter 3 and Appendix B
4.02.10.05
Completed Chapter 4, the game and most of this FAQ
4.02.10.18
Added many outstanding items into Appendix F, expanded Appendix A. This is
the final release with the exception of any corrections.
4.02.12.21
Corrections
4.03.05.29
Lots of minor updates and corrections (unreleased)
Added Feats section and several tables to Appendix A
5.03.07.28
Started including expansion pack 1 - Shadows of Undrentide

==============================================================================

(I) Contact Information

If you see any mistakes or know of something I have missed or can help me with
my unanswered questions I would love to hear from you (please mention the
revision number in your message).

duncanclay@msn.com

I have also done Area Guides for Baldur's Gate and Tales of the Sword Coast
available from the same place you got this file or
http://www.gamefaqs.com/features/recognition/6889.html

Oh, and please don't copy my work,

Duncan Clay

aka Naranek Angmar - Male Moon Elf Crusader Rogue-2/Wizard-17/Fighter-1

In the new Witch's Wake official module you will meet a blacksmith called
Angmar Rockspitter, which amused Naranek.

Quote from a commoner in Beorunna's Well
"You can't run around the camp with nothing on, even if you are a big hero!"

^^\o/^^