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Last mission of Americans: Winning easy
When John finishes talking you and 4 other men walk to the hill, if you can kill
one before he becomes under your command then you will not be attacked by anyone
as this is a glitch, also you can build your base inside the Allied base and not
be sent off, =)
P.M. Belkov's relative
In the first Russian mission, allow P.M. Belkov to die. In the next mission his
relative I.M. Belkov will appear. Note: Sometimes the game will glitch.
One On One mission: Easy completion
Have John Macmillan in a heavy gun turret on the hillside to the east of the
base. Have Joan Furgusson do everything. Also let her train apemen for the
crates.
Y.I. "Burlak" Gorky's Masha
Y.I. "Burlak" Gorky's Masha is recommended for Burlak's Masha Gatling Gun
Medium Track Alaskite.
Base invasion
A good way to invade someone's base is as follows:
American: Lots of heavy gun tanks
Russian: Lots of Behemoths
Armories make excellent defensive structures early in the
game.
Mechanics get a double level bonus inside vehicles, and
soldiers get a double level bonus inside weapon turrets.
Characters can reach a maximum level of 10 for each class.
The heavier the tread, the better the defense for vehicles.
An upgraded depot gets a wider sphere of influence.
Soldiers are useful early in the campaigns, but mechanics
are best by the end.
Oil power plants cause a constant drain on your oil reserves, but a single oil
drilling tower can support three oil power plants. Meanwhile, solar and Siberite
power plants only require a one-time fee.
During in-game cinematics, you can still use the numpad
"+" and "-" keys to speed up or slow down the proceedings,
and you can use the enter key to skip lines of dialogue.
When John finishes talking you and 4 other men walk to the hill, if you can kill
one before he becomes under your command then you will not be attacked by anyone
as this is a glitch, also you can build your base inside the Allied base and not
be sent off, =)
P.M. Belkov's relative
In the first Russian mission, allow P.M. Belkov to die. In the next mission his
relative I.M. Belkov will appear. Note: Sometimes the game will glitch.
One On One mission: Easy completion
Have John Macmillan in a heavy gun turret on the hillside to the east of the
base. Have Joan Furgusson do everything. Also let her train apemen for the
crates.
Y.I. "Burlak" Gorky's Masha
Y.I. "Burlak" Gorky's Masha is recommended for Burlak's Masha Gatling Gun
Medium Track Alaskite.
Base invasion
A good way to invade someone's base is as follows:
American: Lots of heavy gun tanks
Russian: Lots of Behemoths
Armories make excellent defensive structures early in the
game.
Mechanics get a double level bonus inside vehicles, and
soldiers get a double level bonus inside weapon turrets.
Characters can reach a maximum level of 10 for each class.
The heavier the tread, the better the defense for vehicles.
An upgraded depot gets a wider sphere of influence.
Soldiers are useful early in the campaigns, but mechanics
are best by the end.
Oil power plants cause a constant drain on your oil reserves, but a single oil
drilling tower can support three oil power plants. Meanwhile, solar and Siberite
power plants only require a one-time fee.
During in-game cinematics, you can still use the numpad
"+" and "-" keys to speed up or slow down the proceedings,
and you can use the enter key to skip lines of dialogue.