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TIPS, HINTS, and SUGGESTIONS
NOTE:
These hints were based on my game play in the time period known as the
Buccanear Heroes. Most tips should apply to other periods, but I haven't
tried them yet. These are just my own personal observations, so there may
be better ways of doing things. The best that I was able to do in one game
was to get nine promotions by my host country (to Duke), 370000 personal
gold pieces, 1400 acres of land, rescuing four relatives, finding four
ancient treasures and two small ones, and retiring as an Advisor to the
King. Here's some tips that I'll pass on to you:
A. STARTING AN EXPEDITION:
1. Save your game.
2. Go to the Tavern- get info from the Bartender and the Traveller (if
present). Buy map from Map Seller if present (if the map is useless,
ie.- no coastline, you can restart from the saved postion and try again.
If you already have a good map piece don't buy another... it's not a new
map, just another piece of the one you already have. Hire all the
Sailors (if the number offered will fit on your ship). You want to start
with as large a crew as you can. It helps to end an expedition in a
major port, as big cities have more men in the tavern for the following
expedition.
3. Go to the Governor- find out who your current allies and enemies are.
You may receive payment for a hostage (I usually take any offer over 900
gold pieces). You may also hear news of where to find "The Evil One".
(Write down that info.) If you are offered an expedition, decline. (Wait
until later in the expedition when you have accomplished some goals and
have some free time.)
4. Look at your logbook's party status and at your globe, and plan on which
direction to take after leaving the harbor. When ready, leave town.
B. DURING AN EXPEDITION:
1. In the beginning, use your large number of men to go sack the biggest
prospering/wealthy enemy town that your men can handle. Unless you are
very good, avoid towns with 3 or 4 forts. Try to accumulate more men and
some cargo ships while going to the town, so that you will have room for
all of the plundered goods. If given the choice, install a governor of
your nationality.
2. When you've sacked 1-3 towns and your number of men is significantly
reduced, do your personal journeys, such as accepting a mission or
hunting for the Evil One or relatives. Accumulate as many ships as you
can and still maintain decent combat ability (as judged by the number of
cannon you can fire). If you get more than eight ships, keep the most
expensive. If you have only one ship, it should be a frigate. If only
two ships, a frigate and a merchantman/galleon. Only three ships: the
same as two, plus a small quick ship (sloop or barque).
3. Save finding the major ancient treasures for later in the voyage, when
your crew is growing unhappy. When meeting ships at sea, investigate all
sightings, and attack all pirates and non-allied ships. Avoid frigates
if you are severely unmanned. Take on a few new crew members
occasionally to offset combat losses, except near the end of a voyage
when it will make your crew unhappy. Enter ports to save your game
occasionally (sneak in if you have to).
C. ENDING AN EXPEDITION:
1. When ready to divy, try to do so in a major port of your own
nationality. You can also get into sea battles prior to entering the
divy port, and purposely take a few hits so that you can whittle your
crew down to the minimum number, so that the shares will be larger.
2. Save the game when you enter the divy city. Go see the govenor. Sell
EVERYTHING at the merchant. At the shipwright sell all ships but your
flagship, and most of your cannon. Get news and info at the tavern. Divy
at the bank as the last thing you do.
D. SHIP COMBAT:
1. I never had any problem with this. I just kept my ship either directly
ahead of or directly behind my opponent, putting shots into him as I
tacked back and forth. In this way I could hit him without being shot
at. You may take a shot or two when you are initially getting into
position, but after that, no problem. It doesn't matter how much more
powerful your opponent is, as long as there is no hand-to-hand combat. I
preferred a frigate for all battles at the easier skill levels, and a
18-gun barque for fighting small ships at the harder skill levels. I
wish the game was more realistic in this section, as it was absurd how
quickly the ships pivoted in place at slow speeds, and when they
accelerated or decelerated drastically depending on a change in the
wind. Oh well.
E. SWORD COMBAT:
1. I never got good at this. I just selected Skill at Fencing when creating
the character, and always pressed the attack, not wasting time on
defense. In this way I always won my swordfights, except when I was old
and in poor health and tried to take on an army much bigger than my own.
F. ATTACKING A TOWN BY SEA:
1. Don't waste time trading shots with the fort, just rush in as quick as
you can, landing right at the fort (not nearby). Tack back and forth if
the wind is not favorable. If you take too long to land, most of the
gold will be hidden when you arrive. Some forts are almost impossible to
take due to harbor layout and wind conditions. It might be worth your
while to make a list of such harbors so that you don't waste your time
attacking them in the future. It seemed to me that you are only
attacking with one ship, and so no matter how many men you have, you are
only attacking with the men on the ship you use (I once had over 500 men
and attacked a port with 400 men, but when I landed I only had the 220
men that could fit on the frigate I attacked with.) Also, keep an eye on
your crew strength, as it drastically goes down when you take hits from
the forts.
G. ACCEPTING SPECIAL MISSIONS:
1. These special missions include: capturing a certain pirate who is
hunting in a designated area, capturing a town to free a governor's
relative, and delivering a letter/parcel somewhere. Pirate hunting is
easy (I always considered it a sure bet), but may take you out of your
way. Freeing a relative depends on the amount of soldiers and forts in
that town, and is generally not recommended unless the town is
defenseless or one that you wanted to plunder anyway. Besides, it only
seems to give you favor with that governor, unlike pirate-hunting that
pleases the king as well. Delivering a letter should be easy, but due to
a bug in my version I was never able to find the person that I supposed
to meet, and so I always avoid this mission. You can avoid the loss of
prestige from failed missions by saving your game just prior to visiting
the governor, and restoring the game if you are given a mission you
don't like. Note: in the original version of "Pirates! Gold" that I had,
there were some bugs in these special missions. Once I had installed the
upgrade patch, however, all but the letter delivery bug went away.
H. PROMOTIONS:
1. Various accomplishments that make a sponsor country happy can result in
promotions, new titles, prestige, and/or land. Accomplishments that win
you favor include: completing certain governor's missions successfully,
and plundering lots of enemy ships and towns (especially if you can
convert the town's nationality to your sponsor's home). In order, the
ranks and titles that I have seen are: Ensign, Captain, Major, Colonel,
Admiral, Baron, Count, Marquis, and Duke. There may be more, but you
would have to do incredibly well to go past Duke.
I. KEEPING CREW HAPPY:
1. Generally, the more men you have, the unhappier they will be. (This is
because there individual shares of the booty is smaller with many men.)
If your men are unhappy for too long, they will mutiny. The longer you
have been at sea, the more gold you must have to keep the same number of
men happy. So, as the expedition drags on, you must continue to gain
gold or lose men, or both. The key ratio is "voyage time vs. # of men
vs. gold amount". Your crew is always happy at the beginning of an
expedition, so hire as many men as you can carry at the expedition's
start, and use your "army" to sack a number of cities in the
expedition's early phases. If you want to lose some men (to keep the
others happy), you can take some hits during sacks and sea battles.
J. MAPS, TREASURES, RELATIVES:
1. Ordinary pirate treasure maps come in four pieces, and refer to a buried
treasure of 5-13 thousand gold pieces. Usually one piece is all you need
(if it has a coastline), so don't buy any extra maps until you find the
treasure (as they will only be pieces of the same map, until that
treasure is found). All maps are the exact same scale as the sailing
screen, so if you are off the coastline in the general area, you can
flip back and forth between the two screens while you compare coastal
features. (I always make a hand-drawn copy of the map to the exact scale
as the screen so that I can refer to it while I stay on the sailing
screen, using the PAUSE key as required.) If you look close at the map
you will notice squares of dark and light color for the ground. These
squares match similar dark and light land features on the
sailing/marching screen. This can come in handy when trying to locate
the exact spot for digging.
2. There are four lost relatives in the game (sister, father, niece,
uncle). Each one has a treasure map piece, and if you find that ancient
treasure (Incan, Aztec, Olmec, Mayan) before you find the next relative,
the next relative will lead you to a different treasure (otherwise you
will just wind up with another section of the same map that you already
have). If you get a map piece with no coastline, you might consider
restoring your game to the last saved position (another reason to save
frequently), and trying again, as the choice of which piece you receive
seems random. Each of the ancient treasures is worth about 100,000 gold
pieces.
K. WOMEN:
1. If you win the favors of a woman, she will tell you info whenever you
visit her subsequently. Early in your career, just "Make Conversation"
with the women you meet, until you at least make Captain or Major and
have some wealth, which will make you a decent suitor. Propose only to a
govenor's relative, preferably in a large centrally located port of your
own nationality (for example, Port Royale if you are British during the
1660-1680 time period).
L. MISCELLANEOUS:
1. Lower your sails when sailing through waters with a lot of shoals.
M. Good Luck!
NOTE:
These hints were based on my game play in the time period known as the
Buccanear Heroes. Most tips should apply to other periods, but I haven't
tried them yet. These are just my own personal observations, so there may
be better ways of doing things. The best that I was able to do in one game
was to get nine promotions by my host country (to Duke), 370000 personal
gold pieces, 1400 acres of land, rescuing four relatives, finding four
ancient treasures and two small ones, and retiring as an Advisor to the
King. Here's some tips that I'll pass on to you:
A. STARTING AN EXPEDITION:
1. Save your game.
2. Go to the Tavern- get info from the Bartender and the Traveller (if
present). Buy map from Map Seller if present (if the map is useless,
ie.- no coastline, you can restart from the saved postion and try again.
If you already have a good map piece don't buy another... it's not a new
map, just another piece of the one you already have. Hire all the
Sailors (if the number offered will fit on your ship). You want to start
with as large a crew as you can. It helps to end an expedition in a
major port, as big cities have more men in the tavern for the following
expedition.
3. Go to the Governor- find out who your current allies and enemies are.
You may receive payment for a hostage (I usually take any offer over 900
gold pieces). You may also hear news of where to find "The Evil One".
(Write down that info.) If you are offered an expedition, decline. (Wait
until later in the expedition when you have accomplished some goals and
have some free time.)
4. Look at your logbook's party status and at your globe, and plan on which
direction to take after leaving the harbor. When ready, leave town.
B. DURING AN EXPEDITION:
1. In the beginning, use your large number of men to go sack the biggest
prospering/wealthy enemy town that your men can handle. Unless you are
very good, avoid towns with 3 or 4 forts. Try to accumulate more men and
some cargo ships while going to the town, so that you will have room for
all of the plundered goods. If given the choice, install a governor of
your nationality.
2. When you've sacked 1-3 towns and your number of men is significantly
reduced, do your personal journeys, such as accepting a mission or
hunting for the Evil One or relatives. Accumulate as many ships as you
can and still maintain decent combat ability (as judged by the number of
cannon you can fire). If you get more than eight ships, keep the most
expensive. If you have only one ship, it should be a frigate. If only
two ships, a frigate and a merchantman/galleon. Only three ships: the
same as two, plus a small quick ship (sloop or barque).
3. Save finding the major ancient treasures for later in the voyage, when
your crew is growing unhappy. When meeting ships at sea, investigate all
sightings, and attack all pirates and non-allied ships. Avoid frigates
if you are severely unmanned. Take on a few new crew members
occasionally to offset combat losses, except near the end of a voyage
when it will make your crew unhappy. Enter ports to save your game
occasionally (sneak in if you have to).
C. ENDING AN EXPEDITION:
1. When ready to divy, try to do so in a major port of your own
nationality. You can also get into sea battles prior to entering the
divy port, and purposely take a few hits so that you can whittle your
crew down to the minimum number, so that the shares will be larger.
2. Save the game when you enter the divy city. Go see the govenor. Sell
EVERYTHING at the merchant. At the shipwright sell all ships but your
flagship, and most of your cannon. Get news and info at the tavern. Divy
at the bank as the last thing you do.
D. SHIP COMBAT:
1. I never had any problem with this. I just kept my ship either directly
ahead of or directly behind my opponent, putting shots into him as I
tacked back and forth. In this way I could hit him without being shot
at. You may take a shot or two when you are initially getting into
position, but after that, no problem. It doesn't matter how much more
powerful your opponent is, as long as there is no hand-to-hand combat. I
preferred a frigate for all battles at the easier skill levels, and a
18-gun barque for fighting small ships at the harder skill levels. I
wish the game was more realistic in this section, as it was absurd how
quickly the ships pivoted in place at slow speeds, and when they
accelerated or decelerated drastically depending on a change in the
wind. Oh well.
E. SWORD COMBAT:
1. I never got good at this. I just selected Skill at Fencing when creating
the character, and always pressed the attack, not wasting time on
defense. In this way I always won my swordfights, except when I was old
and in poor health and tried to take on an army much bigger than my own.
F. ATTACKING A TOWN BY SEA:
1. Don't waste time trading shots with the fort, just rush in as quick as
you can, landing right at the fort (not nearby). Tack back and forth if
the wind is not favorable. If you take too long to land, most of the
gold will be hidden when you arrive. Some forts are almost impossible to
take due to harbor layout and wind conditions. It might be worth your
while to make a list of such harbors so that you don't waste your time
attacking them in the future. It seemed to me that you are only
attacking with one ship, and so no matter how many men you have, you are
only attacking with the men on the ship you use (I once had over 500 men
and attacked a port with 400 men, but when I landed I only had the 220
men that could fit on the frigate I attacked with.) Also, keep an eye on
your crew strength, as it drastically goes down when you take hits from
the forts.
G. ACCEPTING SPECIAL MISSIONS:
1. These special missions include: capturing a certain pirate who is
hunting in a designated area, capturing a town to free a governor's
relative, and delivering a letter/parcel somewhere. Pirate hunting is
easy (I always considered it a sure bet), but may take you out of your
way. Freeing a relative depends on the amount of soldiers and forts in
that town, and is generally not recommended unless the town is
defenseless or one that you wanted to plunder anyway. Besides, it only
seems to give you favor with that governor, unlike pirate-hunting that
pleases the king as well. Delivering a letter should be easy, but due to
a bug in my version I was never able to find the person that I supposed
to meet, and so I always avoid this mission. You can avoid the loss of
prestige from failed missions by saving your game just prior to visiting
the governor, and restoring the game if you are given a mission you
don't like. Note: in the original version of "Pirates! Gold" that I had,
there were some bugs in these special missions. Once I had installed the
upgrade patch, however, all but the letter delivery bug went away.
H. PROMOTIONS:
1. Various accomplishments that make a sponsor country happy can result in
promotions, new titles, prestige, and/or land. Accomplishments that win
you favor include: completing certain governor's missions successfully,
and plundering lots of enemy ships and towns (especially if you can
convert the town's nationality to your sponsor's home). In order, the
ranks and titles that I have seen are: Ensign, Captain, Major, Colonel,
Admiral, Baron, Count, Marquis, and Duke. There may be more, but you
would have to do incredibly well to go past Duke.
I. KEEPING CREW HAPPY:
1. Generally, the more men you have, the unhappier they will be. (This is
because there individual shares of the booty is smaller with many men.)
If your men are unhappy for too long, they will mutiny. The longer you
have been at sea, the more gold you must have to keep the same number of
men happy. So, as the expedition drags on, you must continue to gain
gold or lose men, or both. The key ratio is "voyage time vs. # of men
vs. gold amount". Your crew is always happy at the beginning of an
expedition, so hire as many men as you can carry at the expedition's
start, and use your "army" to sack a number of cities in the
expedition's early phases. If you want to lose some men (to keep the
others happy), you can take some hits during sacks and sea battles.
J. MAPS, TREASURES, RELATIVES:
1. Ordinary pirate treasure maps come in four pieces, and refer to a buried
treasure of 5-13 thousand gold pieces. Usually one piece is all you need
(if it has a coastline), so don't buy any extra maps until you find the
treasure (as they will only be pieces of the same map, until that
treasure is found). All maps are the exact same scale as the sailing
screen, so if you are off the coastline in the general area, you can
flip back and forth between the two screens while you compare coastal
features. (I always make a hand-drawn copy of the map to the exact scale
as the screen so that I can refer to it while I stay on the sailing
screen, using the PAUSE key as required.) If you look close at the map
you will notice squares of dark and light color for the ground. These
squares match similar dark and light land features on the
sailing/marching screen. This can come in handy when trying to locate
the exact spot for digging.
2. There are four lost relatives in the game (sister, father, niece,
uncle). Each one has a treasure map piece, and if you find that ancient
treasure (Incan, Aztec, Olmec, Mayan) before you find the next relative,
the next relative will lead you to a different treasure (otherwise you
will just wind up with another section of the same map that you already
have). If you get a map piece with no coastline, you might consider
restoring your game to the last saved position (another reason to save
frequently), and trying again, as the choice of which piece you receive
seems random. Each of the ancient treasures is worth about 100,000 gold
pieces.
K. WOMEN:
1. If you win the favors of a woman, she will tell you info whenever you
visit her subsequently. Early in your career, just "Make Conversation"
with the women you meet, until you at least make Captain or Major and
have some wealth, which will make you a decent suitor. Propose only to a
govenor's relative, preferably in a large centrally located port of your
own nationality (for example, Port Royale if you are British during the
1660-1680 time period).
L. MISCELLANEOUS:
1. Lower your sails when sailing through waters with a lot of shoals.
M. Good Luck!