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If you're one of the many who've become hypnotized by I-Motion's supernatural
thriller Prisoner of Ice, you've probably encountered a few of the frustrating
timed puzzles that seem to pop up throughout the game. The strategy crew
puzzled their way through the toughest of these and has come up with some
solutions to get you back on track.
HMS Victoria, part 1
To destroy the creature lurking in the Victoria's hold, you'll need to gain a
little supernatural firepower from Hamsum. Pick up the St. Christopher's medal
and use it to hypnotize Hamsum. Use the tape recorder to capture Hamsum's
Cthulhu rant. Now return to the bridge, where you'll find that the Prisoner
has escaped from the Victoria's hold. To defeat the monster and save the sub,
select the tape recorder and use it on Ryan - he'll repeat the Cthulhu chant,
which will destroy the creature.
HMS Victoria, part 2
Once you've discovered the missing personnel files at the British base, Sears
will instruct you to search the Victoria for Hamsum's belongings. Finding his
belongings is easy enough, but escaping the sub is a little tricky. To destroy
the beast on the Victoria, you'll need to enable the sub's self-destruct code.
When the beast arrives, use the key you got from Sears' safe to unlock the
self-destruct code. Head for the hatch as soon as you've activated the
destruct sequence (you'll need to be quick, or the Prisoner will get you.)
The stone! The stone! After returning from the Victoria, you'll find that
Hamsum has become possessed by one of the Prisoners who is preparing to
unleash his fury on the base. The dying words of Sears reveal that there is a
stone behind the map in his office, but how in the world are you supposed to
get it? Go to the Infirmary and look on the doctor's desk. You should find a
needle there. Now go to Sears' office and look at the map. Hmm, something's
different; there's a red dot that you didn't notice before. Use the needle on
the dot to reveal a secret panel behind the map. Here you'll find the stone to
destroy the creature and a few items to help you later in the game.
Escape from the jail
The trick to escaping the jail is to remain calm, and talk to the man in the
cell next to you by scratching on the wall with the spoon. Be careful to avoid
the prying eyes of the
guards as you do this, or you'll be taken away and shot.
Wait until all the other prisoners have been taken away, and you'll be ordered
to sign a confession by Dietrich. When Dietrich leaves, pick up the stool and
use the piece of paper in the sink to clog the drain. Move the table in front
of the door. When the water seeps out under the door a guard will come. Use
the stool on the guard to knock him out. Close the door, then take the guard's
keys. Now use the stool on the table (that'll be the last time you have to
handle a stool) to create a platform so you can reach the ventilation grid in
the ceiling, and use the spoon to unscrew the grate. Your escape procedure is
now complete.
The mine door
After Ryan teleports to a mine filled with ice-encased Prisoners, it seems
there's no way out. The crowbar isn't enough to free the mine cart and there's
no convenient pool of lava to heat it up. Check the around the rocks near the
left side of the screen, and look for a loose rock. Use the crowbar to move
the rock and release some lava. Use the prybar in the lava to heat it up, then
melt the ice that's keeping the mine cart from moving. Push the cart to open
the door. Be sure and exit this room quickly, or the heat from the lava will
release one of the Prisoners trapped in ice.
thriller Prisoner of Ice, you've probably encountered a few of the frustrating
timed puzzles that seem to pop up throughout the game. The strategy crew
puzzled their way through the toughest of these and has come up with some
solutions to get you back on track.
HMS Victoria, part 1
To destroy the creature lurking in the Victoria's hold, you'll need to gain a
little supernatural firepower from Hamsum. Pick up the St. Christopher's medal
and use it to hypnotize Hamsum. Use the tape recorder to capture Hamsum's
Cthulhu rant. Now return to the bridge, where you'll find that the Prisoner
has escaped from the Victoria's hold. To defeat the monster and save the sub,
select the tape recorder and use it on Ryan - he'll repeat the Cthulhu chant,
which will destroy the creature.
HMS Victoria, part 2
Once you've discovered the missing personnel files at the British base, Sears
will instruct you to search the Victoria for Hamsum's belongings. Finding his
belongings is easy enough, but escaping the sub is a little tricky. To destroy
the beast on the Victoria, you'll need to enable the sub's self-destruct code.
When the beast arrives, use the key you got from Sears' safe to unlock the
self-destruct code. Head for the hatch as soon as you've activated the
destruct sequence (you'll need to be quick, or the Prisoner will get you.)
The stone! The stone! After returning from the Victoria, you'll find that
Hamsum has become possessed by one of the Prisoners who is preparing to
unleash his fury on the base. The dying words of Sears reveal that there is a
stone behind the map in his office, but how in the world are you supposed to
get it? Go to the Infirmary and look on the doctor's desk. You should find a
needle there. Now go to Sears' office and look at the map. Hmm, something's
different; there's a red dot that you didn't notice before. Use the needle on
the dot to reveal a secret panel behind the map. Here you'll find the stone to
destroy the creature and a few items to help you later in the game.
Escape from the jail
The trick to escaping the jail is to remain calm, and talk to the man in the
cell next to you by scratching on the wall with the spoon. Be careful to avoid
the prying eyes of the
guards as you do this, or you'll be taken away and shot.
Wait until all the other prisoners have been taken away, and you'll be ordered
to sign a confession by Dietrich. When Dietrich leaves, pick up the stool and
use the piece of paper in the sink to clog the drain. Move the table in front
of the door. When the water seeps out under the door a guard will come. Use
the stool on the guard to knock him out. Close the door, then take the guard's
keys. Now use the stool on the table (that'll be the last time you have to
handle a stool) to create a platform so you can reach the ventilation grid in
the ceiling, and use the spoon to unscrew the grate. Your escape procedure is
now complete.
The mine door
After Ryan teleports to a mine filled with ice-encased Prisoners, it seems
there's no way out. The crowbar isn't enough to free the mine cart and there's
no convenient pool of lava to heat it up. Check the around the rocks near the
left side of the screen, and look for a loose rock. Use the crowbar to move
the rock and release some lava. Use the prybar in the lava to heat it up, then
melt the ice that's keeping the mine cart from moving. Push the cart to open
the door. Be sure and exit this room quickly, or the heat from the lava will
release one of the Prisoners trapped in ice.