0
ll gates:
Extract the files in the "assets.zip" archive in the game directory to a
temporary folder.
In that temporary folder, use a text editor to edit the "Hack.lua" file in the
"\Assets\Scripts\GlobalFunctions" directory.
Find the following line: "local keys = _G.GATES[location].keys"
and change it to: "local keys = 0"
Re-create the "assets.zip" archive using the modified file.
This will change the number of keys of all gates in the game to 0.
You will auto-hack all gates opened because you start with the gate fully
completed.
Extract the files in the "assets.zip" archive in the game directory to a
temporary folder.
In that temporary folder, use a text editor to edit the "Hack.lua" file in the
"\Assets\Scripts\GlobalFunctions" directory.
Find the following line: "local keys = _G.GATES[location].keys"
and change it to: "local keys = 0"
Re-create the "assets.zip" archive using the modified file.
This will change the number of keys of all gates in the game to 0.
You will auto-hack all gates opened because you start with the gate fully
completed.