The Queen of Heart '99: Dream Match Never Ends чит-файл №2

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Queen of Heart '99 -- Dream Match Never Ends
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Movelist v.2.0 by Kevin Eav and Ethan Tsai
Shidou_Hikaru and Gamera @ AnimeMUCK
(rune@otaking.org and racerx@otaking.org)

Table of Contents

Introduction
Disclaimer
Version History
About the Game
Legend
Miscellaneous
Comboing

Characters

Shincho Saori
Aikara Mizuho
Tsukishima Ruriko
Kashiwagi Hatsune
Kashiwagi Kaede
Kashiwagi Azusa
Kashiwagi Chizuru
Tapasei Mizuki
Kamigishi Akari
Kurisugawa Serika
Hoshina Tomoko
Nagaoka Shiho
Matsubara Aoi
Morikawa Yuki
Serio
Multi
Himekawa Kotone
Miyauchi Remii (Remy)
Minaiyama Rio (Rio)
Kurisugawa Ayaka
Ogata Rina (Lina)

Hidden Characters

Oota Kanako (Mizuho's Stand)
Oni Chizuru
Young Akari
Alternate Serika
Alternate Aoi
Alternate Shiho
Maid Outfit Multi
Outlined Kotone
- - - - - - -
Introduction

Welcome to the Queen of Heart '99 FAQ/movelist! This document is meant to
be a quick reference, mainly, to this fan-made PC fighting game, and is
not a comprehensive document on this fighting game. There will be no
combo lists, although there will be a quick discussion of comboing, nor
character non-game information in this release.

Disclaimer

The game Queen of Heart '99 - Dream Match Never Ends is copyright the
group of fans who created it (in turn the characters are also
copyrighted). The information in this FAQ, from format to content, is
copyright Kevin Eav and Ethan Tsai and may not be used without their
explicit permission given, for commercial or non-private uses. Few (if
any) of the move-names are anything approaching official; they are my
names for them.

I also cannot tell you where and how to get the game, I'm afraid; I cannot give
out copies and I do not know where to get it, I'm sorry. Your best bet is to
find a Japanese-reading/speaking friend and scouring the 'net.

Version History

v.2.0 - Additions: Some specific EX-cancels, last names (according to Mr.
Mascolo, edited by myself; thanks!)

v.1.4 - Corrections to the FAQ, thanks to Davide Mascolo
(mana_kirishima@hotmail.com), mainly in names and some left-out/mis-commanded
moves.

v.1.3 - Addition of Shin-Shoryuken for normal Shiho. Still trying to figure
out how she does the Hadoken in normal mode.

v.1.2 - Addition of Stun Palm of Doom for Aoi.

v.1.1 - Addition of Power-Up Charge for Rio. Will test to see if any
other characters get this.

v.1.0 - First Public release, 11/16/00, on www.gamefaqs.com

v.0.2 - Beginnings of the character movelists; starts with Saori.
Completed 3/3/00.

v.0.1 - Preliminary version, includes basic layout and
non-character-specific materiels.

About the Game

Queen of Heart '99 - Dream Match Never Ends is the sequel game to Queen of
Heart '98. Both games are fighting games, based on the Asuka 120% game
engine, that use the characters from "To Heart".

Legend

ub u uf ub - up/back u - up uf - up/forward

b n f b - back n - neutral f - forward

db d df db - down/back d - down df - down/forward

W - weak attack M - medium attack S - strong attack
ST - stand (special) A - any attack

Note: The above generally corresponds to buttons 1, 2, 3 and 4 (in order from
Weak to Stand) on a standard six-button control pad. I don't know if there's
any way to configure this, as I can't read all the kanji in the menus. :)

qcf - quarter-circle forward (d to f)
qcb - quarter-circle back (d to b)
hcf - half-circle forward (b to f)
hcb - half-circle back (f to b)
dp - dragon punch (f, d, df)
rdp - reverse dragon punch (b, d, db)
(a) - can be performed in air
(A) - must be performed in air

Note: When you have one or more levels of power, performing a special move
with the strong attack button results in an EX move. Otherwise, it
performs the medium attack version of the technique. EX moves require one
level of power gauge; super combos require three.

Miscellaneous

Hit F1 to switch between windowed and fullscreen.
Hit F4 toggle infinite life/meter or normal mode.
Hit F12 for the options menu.
Characters have four colors: P1-P4. P4 generally seems to be a black-white-grey
kind of motif.

Hitting up or down at the color select will give you guard options (auto or
manual) and 'resistance' (i.e. handicap), but resistance is only available in
VS. mode. (Thanks to Davide Mascolo.)

Unlike most games, command attacks do block damage, but I'm still
classifying them as command attacks because of their method of use.
All characters can double jump. Throwing is performed by getting close,
hitting back and the S attack at the same time.

Comboing

Comboing in Queen of Heart '99 is fairly simple; it has elements of
the versus series in it. Two-in-ones and some cancels are possible; I
have not fully explored these yet. When chain-comboing, it seems moving
from any move to any move is possible, even back and forth from weak to
strong and back, but some attacks are too slow to allow comboing after.
Double-jumping can increase the length of a combo by allowing more hits,
but there are points you must switch from attack or end the combo (i.e.
you can't combo with infinite jumps into repeated weak attacks). It's
very freeform, so just experiment! And watch the computer at work.

Characters

Shincho Saori - the Fiery Volleyballer

Command Attacks
Overhead Smash - f, f + W
Sliding Uppercut - f, f + M
Diving Slide - f, f + S

Special Attacks
Fiery Spike - d, d + A
Smash and Grab - d, db, b + A
Fiery Smasher - f, f + S (A)

Super Attack
Elbow Spike - hcf + S

Aikara Mizuho - Zombie Commander

* Mizuho can use the stand button (the fourth one) to activate her
'Stand', in this case, the dead guy. When active, he moves and she
doesn't. Both can take damage; when knocked down the stand returns to
idle stance. When idle, its moves will move it from where it is laying;
if it can't reach the opponent, it will move a distance then fall over.
The stand cannot dash; it falls over. If the stand is hit then both will
react--the same if Mizuho is hit, unless the stand is on the ground.

Command Attacks (Mizuho)
Teleport Dash - f, f + W
Launch Kick - f, f + M
Overhead Bag Smash - f, f + S

Command Attacks (Stand)
Poleaxer - f, f + W
Sliding Upper - f, f + M
Front Stab Kick - f, f + S

Special Attacks
Grab and Bite - d, df, f + A
Extinguisher - d, db, b + A

Super Attacks
Stand Combo Attack - hcb + ST (uses one level)
Censored - hcf + S (in Stand Mode)

During the startup of the Stand Combo Attack, inputting a series of button
presses will cause the stand to do that sequence of attacks after it rushes the
opponent.

Tsukishima Ruriko - The Body Electric

* Ruriko's dash is a teleport. She can air-teleport (hit f, f or b, b in
the air).

Command Attacks
Forward Flip - f, f + W (not an attack)
Electric Knuckle - f, f + M
Electro-Slash - f, f + S

Special Attacks
Electro-Grab - d, df, f + A
Electric Orb - d, db, b + A

Super Attacks
Oniichan, Kaeru - hcf + S

Kashiwagi Hatsune - Super-Cook

Command Attacks
Overhead Teapot Smash - f + S
Sliding Spin Kick - f, f + W
Body-Ball Attack - f, f + M
Cutting Board Crasher - f, f + S

Special Attacks
Electric Ladle Throw - d, df, f + A
Teapot Tosser - d, db, b + A

Super Attack
Ray of Destruction - hcf + S

Kashiwagi Kaede - Psychiker no Onna

*Kaede has a psychic stand. Like Mizuho, she can go into 'stand' mode by
pressing the fourth button; her stand overlaps her, like Star Platinum.

Command Attacks (Kaede)
Afterimage Dash - f, f + W (not an attack)
Kick Combo Dash - f, f + M
Arc Slash - f, f + S

Command Attacks (Stand Mode)
Shadow Punch - f, f + W
Punch Combo Dash - f, f + M
Dashing Straight - f, f + S

Special Attacks
Shadow Punch Flurry - d, df, f + A
Shadow Punch Rush - d, db, b + A
Slash Rush - f, d, df + A (not usable in Stand Mode)

Super Attacks
Psycho Slasher - hcf + S (not usable in Stand Mode)
Stand Combo Attack - hcb + ST

During the startup of the Stand Combo Attack, inputting a series of button
presses will cause the stand to do that sequence of attacks after it rushes the
opponent.

Kashiwagi Azusa - Street Fighting Chick

Command Attacks
Dashing Elbow - f, f + W
Punch Combo - f, f + M
Overhand Smash - f, f + S

Special Attacks
Sliding Punches - d, df, f + A
Body Slammer - d, db, b + A
Leaping Uppercut - f, d, df + A

Super Attacks
Hyper Bomb - hcf + S

Kashiwagi Chizuru - Wind Goddess

Command Attacks
Lunging Slash - f, f + W
Leaping Claw - f, f + M
Teleport Slash - f, f + S

Special Attacks
Power Kick - f, f + S (A)
Leaping Grab - d, df, f + A
Grab and Slash - f, d, df + A
Kamaitachi - d, db, b + A (cannot be EXed)

Super Attacks
God Smasher - hcf + S

Tapasei Mizuki - Tennis Superstar

Command Attacks
Racket Rusher - f, f + W
Racket Upper - f, f + M
Slashing Slide - f, f + S

Special Attacks
Power Serve - d, df, f + A
V-Slasher - d, db, b + A
Racket Smash - d, d + A

Super Attacks
Super Whirlwind - hcf + A *

* When Mizuki uses her Super Whirlwind, she transforms into Card Captor Sakura,
complete with wand and card! Check it out!

Kamigishi Akari

Command Attacks
Two Punch Combo - f, f + W
Two Punch Upper - f, f + M
Overhand Smash - f, f + S
Flying Side Kick - f + S (A)

Special Attacks
Flaming Ladle - d, df, f + A
Pot Bomb - d, db, b + A (a)
Dashing Upper - d, d + A
Rapid Punch - A repeatedly

Super Attacks
Teddy Bear Slasher - hcf + S

Kurisugawa Serika - The Witch

Command Attacks
Dash Knife Spin - f, f + W
Dash Rocket Broom - f, f + M
Shadow Surfing - f, f + S

Special Attacks
Lightning Summon - d, df, f + A (a)
Ground Wave - d, db, b + A
Ghost Summon - d, d + A

Super Attacks
Meteor Rain - hcf + S

Hoshina Tomoko

* Tomoko can air-dash, by tapping f, f or b, b in air.

Command Attacks
Side Kick - f + M
Fan Upper 1 - f + S
Fan Smash - f, f + W
Slide Kick - f, f + M
Fan Upper 2 - f, f + S

Special Attacks
Fire Fan Combo - d, df, f + A
Lunging Fan Spin - d, db, b + A
Vertical Fan Spin - f, d, df + A
Dive Kick - d, d + A (A)

Super Attacks
Super Fan Flurry - hcf + S

Nagaoka Shiho

Command Attacks
Air Uppercut - f + W (A)
Lunging Kick - f + S
Dive Kick - d + S (A) (can be linked after S Lunging Uppercut)

Special Attacks
Lunging Uppercut - f, f + A
Frankensteiner - f, d, df + A
Hurricane Kick - d, db, b + A

Super Attacks
Jumpkick to Hadoken - hcf + S
Shin-Shoryuken - qcf, qcf + S

Matsubara Aoi - Karate Girl

Command Attacks
Dash Punch Rush - f, f + W
Lunging Punch - f, f + M
Tumble Smash - f, f + S

Special Attacks
Double Kick Upper - d, df, f + A (a)
Wild Bite Combo - d, db, b + A

Super Attacks
Ultra Rush Combo - hcf + S
Stun Palm of Doom - dp + S (uses one level of super) *

* The Stun Palm works thusly--dp+S will make Aoi do a palm strike (animation
from her EX Wild Bite Combo). After the short pause, another dp+S will cause
her to slide to her opponent's back and hit them again--after that hit, a final
dp+S will knock the opponent down with a twin palm strike. All dp motions must
be done from the original facing--i.e. from the right, it'd be right, down,
down-right + S, three times in a row.
At any point in the SPoD Aoi can cancel to one of her other EX moves or to her
super, but the super won't connect.

Morikawa Yuki - Sweet Idol Singer

Command Attacks
Slide Upper - f + M
Side Kick - f + S (a)

Special Attacks
Overhead Tumble Kick - f, f + A
CD Shuriken Throw - d, df, f + A
Air CD Shuriken Throw - d, db, b + A (a)
Flash Kick - f, d, df + A (a)

Super Attacks
The Argument - hcf + S

The Argument has different animation and effect against Rina--and is much
stronger.

Serio - Android

Command Attacks
Elbow Lunge - f, f + W
Leaping Elbow - f, f + M
Exploding Rush - f, f + S
Air Drill - d + S (A)

Special Attacks
Armblade Upper - d, d + A
Laser Beam - d, df, f + A
Burn Knuckle - d, db, b + A

Super Attacks
Robotech Missile - hcf + S

Multi - Android

Command Attacks
Shadow Roll - f, f + W
Touch Slide - f, f + M
Drill Slide - f, f + S

Special Attacks
Electro-Flare - d, df, f + A
Bomb Rollaway - d, db, b + A

Super Attacks
Gatling Missile Bow - hcf + A

Himekawa Kotone - Psychiker
* Kotone's dash is a teleport. She can teleport in midair, by tapping
f, f or b, b in midair.

Command Attacks
Teleport Hit (front) - f, f + W
Teleport Hit (behind) - f, f + M
Power Dash - f, f + S

Special Attacks
Item Drop - d, df, f + A
Power Shield - d, db, b + A
Teleport Upper - f, d, df + A (only close to opponent)

Super Attacks
Shungokusatsu - hcf + S

Miyauchi Remy

Command Attacks
Leaping Spin Kick - f, f + W
Dashing Side Kick - f, f + M
Drop Kick - f, f + S

Special Attacks
Bow 'n Arrow - d, df, f + A (can be held)
Power Slam - f, d, df + A
Shoulder Charge - d, db, b + A

Super Attacks
Let's Bowling! - hcf + A

Minaiyama Rio (Rio)

* Rio's dash sometimes causes her to fall forward onto her face; this will
hit if it's close enough. If you're lucky, you can even get this to
happen while the startup of the round is going and get some free damage.

Command Attacks
Hair Slash - f, f + W
Leaping Pierce - f, f + M
Sacrifice Tackle - f, f + S
Diving Kick - d + S (A)

Special Attacks
Hair Whip - d, df, f + A
Stabbing Rush - A repeatedly
Power-Up Charge - W+M

Super Attacks
Old Man Summoning - hcf + S

Kurisugawa Ayaka

Command Attacks
Palm Smash - f + S
Flip Heel Kick - d + S (A)

Special Attacks
Zaneiken - f, f + A
Wheel Kick - d, df, f + A
Flip Kick - f, d, df + A
Dodge - d, db, b + W
Dodge to Backhand - d, db, b + M
Dodge to Sweep - d, db, b + S

Super Attacks
Afterimage Zaneiken - hcf + S

Ogata Rina

Command Attacks
Forward Flip - f, f + W
Jumping Axe Kick - f, f + M
Power Punch - f, f + S
Mic Stand Kick - f + S

Special Attacks
CD Shuriken - d, df, f + A
Shuriken Flurry - d, db, b + A
Handstand Flip Kick - f, d, df + A
Mid-air Axe Kick - d, db, b + A (A)

Super Attacks
Shadow Rush Barrage - hcf + S

Hidden Characters

To pick the hidden characters/second outfits, go to the listed character,
hold the stand button (button 4) and choose your character.

Oota Kanako

Using Kanako is like being put permanently into Mizuho's Stand Mode;
you will control the Stand, with all its powers and limitations.

Oni Chizuru

Oni Chizuru is nearly identical in play to Chizuru, save for a new
entrance pose, new eye color and idle pose, red colored chi, a
ground-shaking landing from jumps, and a new super, which acts for all
intensive purposes like her old one, for comboability/range.

Young Akari

Young Akari's pot-bombs are not doable in air, and they have severely
reduced ground range. Too, she does not have Akari's air combo finisher
kick. Her Super Attack is now a very short-ranged rush-combo similar to the
Ryuko Ranbu used by Ryo Sakazaki (AoF, KoF).

Alternate Serika

Alternate Serika seems to be a much more advanced magician and sorceror,
with entirely new animations and attacks. What a treat!

Command Attacks
Staff-end Jab - f, f + W
Leaping Slice - f, f + M
Lunging Slice - f, f + S

Special Attacks
Pentacle Blast - d, df, f + A
Scythe Diver - f, d, df + A
Scythe Spinner - d, db, b + A (A)

Super Attacks
Demon Hellbreath - hcf + S

Alternate Shiho

Alternate Shiho is the game's only true Ryuken clone! But cute.

Command Attacks
Lunge Kick - f + S
Dive Kick - d + S (A)

Special Attacks
Hadoken - d, df, f + A
Shoryuken - f, d, df + A
Tatsumaki Senpuu Kyaku - d, db, b + A (a)

Super Attacks
Shin Shoryuken - qcf, qcf + S

Alternate Aoi

Alternate Aoi gets a summer-vacation outfit, and the some of her
animations have been changed, notably for her qcb + A punch rush--it now looks
like Kyo's hcb+P from KoF '99-Evo/2000, but otherwise she remains the same.
Oh--and Aoi can also supercancel her EX moves into other EX moves or her super.

Waitress Multi

Multi, like Aoi, gets an alternate outfit, but other than that, nothing
changes. She is listed as 'HM-12'. Like Alternate Aoi, she can cancel her EX
moves and her supers.

Outlined Kotone

On the character select screen, this Kotone will be outlined in a faint
blue color. She seems slightly faster (this may be my mind playing tricks
on me), but she gains nothing else. Her Shungokusatsu moves a lot faster than
before, giving it even more comboability.

Ending Credits

Me, Kevin Eav, for writing this thing.
Ethan Tsai for providing me with the game and the names.
Davide Mascolo for providing corrections.

You, for reading it.

Still needed:
Blurbs on the characters/last names/proper move names.