Обитель зла 2 чит-файл №2

Resident Evil 2
By: Darrell Larabee (Undrtakr)
Version 1.0
Last Updated: 8/2/00
Email: DELSP1243@aol.com
==============================================================================

E-mail Policy
=============
If you are going to E-mail me about Resident Evil 2, please read the Frequently
Asked Questions before you do. When I get to the e-mail, I probably won't reply
to it, so you'll need to check back at the FAQ/Walkthrough when it is updated,
and your question should be answered in the Frequently Asked Questions (FAQ)
section. Also if you see any mistakes, please e-mail me.

If you have read all of this, you may email me at DELSP1243@aol.com

Thank You
The Undrtakr
==============================================================================


==============================================================================
-Table of Contents-
==============================================================================

I. Version History

II. Introduction

III. Controls

IV. Walkthrough

-Leon Scenario A
-Claire Scenario B
-Claire Scenario A
-Leon Scenario B

V. Maps

VI. Weapons

VII. Ammunition

VIII. Items

IX. Health Healers

X. Hunk Scenario Walkthrough

XI. Saving

XII. Files

XIII. Frequently Asked Questions

XIV. Thanks and Praise
==============================================================================


==============================================================================
-I. Version History-
==============================================================================

V 1.0 - Everything is new.
All of Claires stuff including; 2nd scenario walkthrough, weapons,
items, and ammo all coming soon!
==============================================================================


==============================================================================
-II. Introduction-
==============================================================================

I am making this FAQ/Walkthrough for Resident Evil 2 because I love the game so
much, well, actually, I love the whole Resident Evil series, so I decided to
write a FAQ/Walkthrough for it. In the walkthrough, I will not tall you where
there are zombies, lickers, and any other enemies, if I do, it will only be if
ou have to kill them to get past the area you are in, I don't want to spoil the
surprises in the game for you. When I say left and right in the walkthrough, I
will mean the character's left or right, it may not always be to your left or
right.

Hope you enjoy!
==============================================================================


==============================================================================
-III. Controls-
==============================================================================

Start - Start Game
Pause game
Select - Options Menu
D-Pad/Analog Stick up - Move Forward
D-Pad/Analog Stick left - Turn Left
D-Pad/Analog Stick right - Turn Right
D-Pad/Analog Stick down - Move Backwards
Square - Run (While holding R1)
Triangle - Back/Cancel
Circle - Status Screen
X - Shoot (While holding R1)
Open Doors
R1 - Draw/Aim weapon
==============================================================================


==============================================================================
-IV. Walkthrough-
==============================================================================

-Leon Scenario A-
-----------------

After the FMV is over, you will start out where the car crashed. Follow the way
until you get to a door to the "Kendo Gun Shop," and open it. Walk forward a
little, and a cinema will occur. Walk around behind the smaller desk, and
another cinema will occur. There is a shotgun by the guy if you want it, if you
don't want to waste the ammo on the zombies, there is another shotgun you can
get later. Exit the gun shop through the other door. Follow the narrow
pathway, pass the gate where the zombies are, keep going forward, and the
zombies will break open the gate. Go through the gateway, go forward, and open
the gate. Follow the way, go up the stairs, to the right, and go down the other
stairs. Climb over the dumpster, go forward, and open the gate. Follow the way
until you get to a bus, and open the doors. Proceed to the front of the bus,
and open the doors. Go forward until you see a gate to the left, and open it.
If you didn't pick up any items up to this part, go forward, down the stairs,
and Brad Vickers will be there, if you kill him, he will leave a key behind,
take it, go forward, up the stairs, and enter the police station (you can also
do this if you are a beginner and can't avoid zombies that well). If you want
to save time, go right, through the opening, forward, and enter the police
station.

You are now in the police station. Go down the stairs, left a little bit,
forward, and open the single door (not the double doors). A cinema will occur.
Go left a little, forward, use the computer, use the blue card key on it, and
the doors will be unlocked. Go to the double doors to the left of the hall, and
open them. Go forward, then left, and open the door. Follow the hallway until
you get to a puddle of blood on the floor, and a FMV will occur. The first
licker in the game! Kill the licker, go forward, and open the door. Follow the
narrow hallway until you get to some double doors to the right, and open them.
Go into the back room, and use the light on the fireplace with the painting
hangin over it. A red jewel will fall out of the hole that got burnt in the
painting, take it. Exit the room, and the double doors. Turn right, follow the
narrow hallway until you get to a door, and open it. Turn left, go forward,
then right and enter the dark room through the door (don't go up the stairs
yet). If you got the key from Brad Vickers, use it on the locker in this room,
there are 2 different suits to wear. There are also some handgun bullets in one
of the drawers if you want them. Exit the darkroom. NOW go up the stairs. Go
forward until you get to some statues, there is a red jewel in the middle one's
hand, there is a red jewel. If you read the middle statue is says "The god of
sun the god of moon, their gaze upon me is the only thing that can release red
soul." So we need to make the other 2 statues face him. Not just face him in
any way, we need to get the statues against the boards on the walls.

Here is something that should help you out:

This is what it looks like at first:
________________________
| \ -----------------------------
|GGGGGGG -------- BBBBBBB| - KEY -
|G B ____ G B| - Mid. Sta. = Middle Statue -
|G _ |Mid.| _ B| - B = Brown Statue -
|G |B||Sta.||G| B| - G = Grey Statue -
______)G* |____| *B( -----------------------------
|
_______________________________|


This is what it looks like after you have the statues in the right place:
________________________
| \ -----------------------------
| ____ | - KEY -
| |Mid.| | - Mid. Sta. = Middle Statue -
| |Sta.| | - B = Brown Statue -
| _ |____| _ | - G = Grey Statue -
______|||G| |B||| -----------------------------
|
_______________________________|

Once you have the statues in the right positions, the other red jewel will fall
out of the middle statue's hand, take it. Open the door to the right. Go
forward until you get to a door to the left, and open it. You are now in the
S.T.A.R.S. office. Go forward, and take Chris' Diary on the desk to the left,
and take the unicorn medal as well. A cinema will occur. There is a shotgun in
the locker to the left if you want it. Exit the S.T.A.R.S. office. Turn right,
go forward, and open the door. Proceed forward, and go down the stairs. Go
forward until you get to a brown door to the right, and open it. Follow the
narrow hallway until you get to another door, and open it. Follow the way until
you get to yet another door, and open it. Go forward, then right, and open the
double doors. Go up to the statue, use the unicorn medal, and a FMV of the
statue moving toward you will occur, followed by a cinema of a key falling out.
Take the precinct (spade) key. Go back to the double doors, and open them. Go
foward, then left, and open the door. Follow the way until you get to another
door to the right, use the precinct (spade) key, and open it. Turn left, go
forward, push the ladder forward all the way, climp up, and take the square
crank. Climb back down the ladder, and exit the room. Turn right, go forward,
and open the door. Follow the narrow hallway until you get to another door, and
open it. Turn left, and go up the stairs. Follow the way until you get to yet
another door, and open it. Follow the way again until you get to another door,
use the precinct (spade) key on it, and open it. Go forward, then right, and
open the door. Go up the stairs, keep going forward until the wood breaks, and
you fall down. Go forward and push the switch. Puzzle time! What you need to
do is get the shelfs in the right postions like it showed on the picture when
you fell.

Here is the solution:
_ _ _ _ _ _ _ _ -------------------------
| | | | | | | | | | | | | | | | - KEY -
|R| |R| | | | | -----> | | | | | | | | - -
|1| |1| | | | | | | | | | | | | - R1 = Move Right Once -
|_| |_| |_| |_| |_| |_| |_| |_| -------------------------

After you get the shelfs in the right position, something will open, go over and
take the bishop plug. Exit the library through the double doors.

Turn left, follow the balcony until you get to a red emergency ladder, push the
switch to let it down (this will help you throughout the game and save a lot of
time). Keep going forward until you get to a door, and open it. You are now in
the waiting room, you can take the small key to unlock a desk if you want. Go
forward and open the door. Turn right, and open the door. Go forward, unlock
the door, and open it. There are some green herbs around here if you want some.
Go back through the door. Turn right, follow the corridor until you get to a
door, and open it. Turn right, go forward, and go down the stairs. Follow the
way until you get to another door, and open it. Go forward, then right, and
take the valve handle. Don't open that other door unless you want to whip some
zombies. Go back through the door you came in. Follow the way and go back up
the stairs. Turn left, go forward, through the gateway, and use the valve
handle, and the fire will go out. Turn around, go forward, and open the door.
Follow the corridor until you get to another door, and open it. Follow the way
and you will notice a crashed helecopter where the fire was, open the door to
the right. In this room, you will notice a large statue, and two small statues
on each side of the large one. Use the red jewels on both small ones, a FMV of
the large one's chest opening will occur. Take the king plug. Take the
precinct (diamond) key on the stack of boxes as well. Exit the room.

Go forward until you get to the door to the waiting room, and open it. Go
forward, and open the door. Follow the balcony until you get to the emergency
ladder, and go down it. Turn right, proceed forward until you get to the double
doors, and open them. Go forward, then left, and open the door. Follow the
halway until you get to the door at the end, and open it. Follow the narrow
hallway until you get to the door, at the end and open it. Turn right, go
forward, use the precinct (diamond) key on the door, and open it. Go forward,
unlock open the door to the left, and open it. Go forward, into the small
office, and a cinema will occur. Marvin is a ZOMBIE! Kill him. Take the
precinct (heart) key on the desk in the office.

Exit the office, go right until you get to a door, unlock it, and open it. Back
in the hall now. Go over to the door on the right side of the hall (near the
entrance of the police station), and open it. Go forward a little, and open the
blue double doors. Go into the small office, and unlock the safe. The
combination is "2236" for the Playstation version, and "0000" for the Nintendo
64 version. There are some shotgun shells and a police station map. Exit the
small office, turn left, go through the little doorway, go left, use the
precinct (heart) key on the door, and open it. Follow the way until you get to
some stairs, and go down them. Follow the way, go right, and open the double
doors. Go forward and you will see a power control panel, you need to get that
red thing on "80" by moving the switches up or down, to supply power.

Here is the solution that I always use:

36 36 36 36 36 --------------------
__ __ __ __ __ - SOLUTION -
|||| | | |||| |||| | | - -
|||| |02| |||| |||| |05| - Switch 1 = Up -
|01| |||| |03| |04| |||| - Switch 2 = Down -
|__| |||| |__| |__| |||| - Switch 3 = Up -
- Switch 4 = Up -
14 14 14 14 14 - Switch 5 = Down -
--------------------

Once you get the puzzle figured out, a card reader will have power supply. Exit
the room. Turn right, follow the way until you get to a door, and open it.
Walk forward a little, and a cinema will occur. Go up to the truck and help Ada
push it. Open the door. Follow the way until you get to a gate, and open it.
Go forward a little, and a cinema will occur. Take the manhole opener on the
shelf next to you. Go back out the gate. Follow the way until you get to a
door to the left, and open it. Go forward, use the manhole opener on the
manhole lid, and go down the ladder. Follow the way until you get to some
stairs, and go up them. Go forward until you get to a door that says "SEPTIC
POOL" next to it, and open it. Go back out the door and a cinema will occur.
You get to be Ada now!

We need to get the club key for Leon, so...

Go forward, and open the door. Follow the way, go left at the intersection, and
open the door. Go forward, and down the steps. Puzzle time! You need to get
the boxes lined up to form a bridge so you can cross it when water fills the
pool up.

Here is something that should help you out:
___________ ___________
| | |-> | | | | |
|_^|___| ^| |___|___|___|
| | | || | |
|___| || | |
| ___| ----------> | |
| | | | |
| |___| | |
| | | |
|___________| |___________|

Once you have got the boxes in the right positions, go back up the steps. Move
the lever on the panel to fill the pool up with water. Go across the boxes to
the other side and take the precinct (club) key on the shelf. Go back to the
door, and open it. If you need some shotgun shells, go forward, enter the room
to the left, and go down the elevator. The shotgun shells are right by the
elevator. Go back up the elevator. Go forward, and open the door to where Leon
is. A cinema will occur.

Take the precinct (club) key (and shotgun shells if you got them with Ada). Go
forward, and down the stairs. Follow the way until you get to a ladder, and
climb it. Go forward until you gewt to a door, and open it. Go forward, follow
the way until you get to a door, and open it. Go forward until you get to
another door, and open it. Go forward until you get to some double door to your
RIGHT, use the precinct (club) key on them, and open them. In this room, take
the red card key on the medical shelf thing, and all of those zombies will come
alive. Kill the zombies and exit the room. Turn left, go forward until you get
to a door with a card key reader to the right, use the red card key, and open
the door. There is some handgun and shotgun ammo in here, also a side pack and
a sub machine gun. Take what you want/need and exit the room. Turn left, go
forward, then left again, and go up the stairs. Use the precinct (club) key on
the door next to the stairs, and open it. In this room, there is are some
shotgun shells, and a MAGNUM! Take what you want and exit the room. Follow the
way until you get to a door, and open it. Go forward, through the doorway, and
exit through the double doors. Turn right, follow the way until you get to a
door, and open it. Follow the way until you get to a door, use the precint
(diamond) key on it, and open it. Take the rook plug on the shelf, and exit the
room. Turn right, go forward, and open the door to the right. There is a small
key in here is you want it. Exit the room. Go right, use the precinct (club)
key on the door, and open it. If you look at the picture on the wall of a man
in a carrige, it will say to light up the queen, king and the jack. Go forward
and on 2 statues on the wall there will be the numbers "11," "12," and "13".
Jack = 11, Queen = 12, King = 13. Licht a fire in the thing to the left, and
turn the faucets on in the order of: 12, 13, 11. Something will fall out of the
picture.

Take the G. Cogwheel. Exit the room. Follow the hallway until you get to the
door at the end, and open it. Follow the hallway until you get to a door to the
RIGHT, and open it. Go up the emergency ladder, turn left, go forward until you
get to the double doors to the library, and open them. Walk forward a little,
and a cinema will occur. Go up the stairs, go forward until you get to a door,
and open it. Turn right, go forward until you get to another door, and open it.
Go right, use the square crank where the square hole is, and the stairs will
come down. Go up the stairs, follow the way, use the G. Cogwheel where all that
gear stuff is, push the switch, and something will open. Take the knight plug,
jump down the dust shoot, and a cinema will occur.

Follow the way until you get to the gate, and open it. A cinema will occur. Go
forward, and exit through the gate. Follow the way until you get to a door to
the left, and open it. Go forward, and climb down the ladder to the sewer.
Follow the way, and go up the stairs. Go forward, and open the door to the
septic pool room. Go forward a little bit, and a cinema will occur. This boss
is quite easy, he doesn't move very fast, you just need to watch out for the
larva that jump on you. About 6 magnum shots should take out the bastard. Go
forward, then left, and you will see a door that is locked. There is a panel to
the right, use all four plugs on it (king plug, rook plug, bishop plug, knight
plug), and the door will unlock. Open the door. Go forward, and a cinema will
occur. Go down the step into the sewer water, turn left, go forward, and open
the door. Go forward until you get to a step to your left, climb it, go
forward, and open the door. In this room, if you want, you can push the lockers
over and go down the ladder to the warehouse. There is are some shotgun shells,
and magnum bullets down there, you will have to light the alcohol lamps to see
though. Before you go down the elevator, get the valve handle if you don't
already have it. Go down the elevator. A cinema will occur. You get to
control Ada again!

Go the way that woman went, and open the door. Another cinema will occur. Go
the way that woman went again, and go up the ladder. Go forward, and some
roaches will come out of a ventilation hole, the only way you can die is if you
get too many of them on you. Go forward, and down the next ladder. Go forward
and another cinema will occur, followed by a FMV, followed by another cinema.
Go forward, then left, accross the bridge, right in the next room, and down the
ladder. A cinema will occur. You get to take control of Leon again.

Go the same way you went with Ada, and open the door. Go down the step, turn
left, go forward, up the steo to the left, and take the wolf medal. Go down the
step, turn right, go forward, then left, and open the gate. Go forward, up the
step to the left, and open the door. Follow the way until you get to a thing
with a red light, and use the valve handle on it to bring the bridge down.
Cross the bridge, and use the valve handle so the bridge goes up. Go forward,
and open the door. Follow the way until the end, and a cinema will occur. A
GIANT CROCODILE! Run back to the gas cylender so it comes down, wait until the
crododile has it in it's mouth, shoot it, and watch it blow blow up (that is the
easy way to kill it, you can also kill it by wasting lots of ammo on it to kill
it, but I would suggest using the gas cylender, then you only have to use 1
handgun bullet :)). After you kill it, follow the way to the end, release the
electronic lock on the panel next to the big door, and open it. Go forward
until you get to Ada, and a cinema will occur.

Go forward, cross the bridge, go left, and take the eagle medal. Go forward
until you see a fan, use the valve handle where the red light is, and go up the
ladder. Go forward until you get to another ladder, and climb down. Turn left
go forward, and some zombies will get up, you can just let Ada kill these so you
don't have to waste any ammo :). Go forward and open the gate. Go forward and
you will see some water shooting down blocking a door. There is a panel to the
right, use the wolf and eagle medals and the water will stop. Go up the step
and open the door. Follow the pathway until you get to a door, and open it. Go
forward and turn the power on for the sky tram on the control panel to the right
of the sky tram. Go tot he left of the sky tram, and open the double doors.
There will be a hand that keeps coming into the sky tram, just keep shooting it,
and Ada will help, once you shoot it enough so it stops coming into the sky
tram, and exit through the double doors. There is a flare gun to the left if
you want to, you can light it and get the Weapon Box Key. Go forward, and open
the door. Go forward, then left, at the end ou will see a dead zombie, take the
Shotgun parts from it's body, and combine them with the shotgun. NOW YOU HAVE A
VERY POWERFUL KICK ASS GUN! Turn back around, follow the way until ou get to
another door, and open it. Go forward, then left, and up the ladder at the end
(to the right there are some green herbs at the end). Open the door to the
left. Go into the train car on the turntable and take the Control Panel Key.
Exit the train car, and use the Control Panel Key on the control panel, and push
the activation switch. A FMV will occur, followed by a cinema. Equip with a
powerful gun (the upgraded shotgun or the magnum) and exit the train. Go
forward a little and a cinema will occur. Time to fight William Berkin! Once
you kill him, go back into the train car, and a cinema will occur.

Exit the room. Turn right, go forward, and open the door. Go forward, when you
get to the center area you will notice a red passageway, and a blue passageway.
Go forward through the blue passageway, and open the door. Follow the way until
you get to some double doors, and open them. Go forward, take the fuse case off
the small shelf, and use it on the machine to the right to get the main fuse.
Exit the room. Follow the way until ou get to the end, and open the door. Go
to the center area, and use the main fuse on the thing in the center. Go
through the red passageway, and open the door. Go forward, then right, and open
the door at the end. There is a flamethrower in the locker if you want it.
Turn on the Anti B.O.W. Gas sprinkler at the computer, and exit the room. Go
forward, push the shutter switch, and the shutter will open. Go through where
the sutter opened, and open the door. Go down the ladder to the right, and open
the door. Follow the way until you get to the end, and open the door. Follow
the way until ou get to another door, and open it. Go forward, then left, and
open the double doors. Use the W. Box Key on the locker with the blue light,
take the magnum parts, and combine them with the magnum, now you have another
really powerful weapon, even more powerful than that upgraded shotgun! Go
through the doors until you get into the lab. Take the Lab Card Key, exit the
lab, and the double doors. Turn right, go forward until you get to another
door, use the Lab Card key on it, and open it. Kill the giant moth and the math
larva blocking the computer. Use the computer, and as the username type in
"GUEST" for the Playstation version of Resident Evil 2, or "NEMESIS" for the
Nintendo 64 version of Resident Evil 2, and press the enter key. Exit the room.
Go forward, then left, and open the door. Follow the way, and open the door.
Follow the way until you get to the end, and open the door. Climb up the ladder
to the right, and open the door. Go forward, then right, and open the door. Go
to the center area, through the blue passageway, and open the door. Go forward,
use the Lab Card Key on the door, and open it. Go forward, turn on the light,
take the MO disk, and exit the room. A cinema will occur. You will hear a
voice say "The self-destruct sequence has been activated, all employees proceed
to the bottom platform." After the cinema is over, push the switch to open the
shutter to the left, adn the shutter will open. Put your fingerprint on the
panel, it will say one more person's fingerprint is needed to open the door, you
need to do this again as Claire in the 2nd scenario. Exit to the blue
passageway. Go forward tot he center area, and through the red passageway, and
a cinema will occur. Go forward, and open the door. Go forward, then left, and
open the door. Climb down the ladder to the right, and open the door. Go
forward, use the MO disk on the computer, big door will open, go through the
doorway, and open the other door. Go forward a little, and a cinema will occur,
you have 5 minutes left! Go forward, press the switch to the right of the
elevator, and a cinema will occur. It's time to fight the final boss of the 1st
scenario. William Berkin's Final form. After you put a certain amount of ammo
into him, he will change a little bit. once you beat him, the elevator will be
ready, go into it, and it will go down. Follow the way until you get to the
train, and the final FMV of the 1st scenario will occur. Congratulation! You
have beat the 1st scenario!

-Claire Scenario B-

Coming Soon!

-Claire Scenario A-

Claire's 1st scenario is just like Leon's first scenario, except for a few item
placements, and FMVs, so I'm not going to put a whole new walkthrough here.

-Leon Scenario B-

Leon's 2nd scenario is just like Claire's first scenario, except for a few item
placements, and FMVs, so I'm not going to put a whole new walkthrough here.
==============================================================================


==============================================================================
-V. Maps-
==============================================================================

-Police Station 1F-
_____________ __________
| __ __ | | | _____________________
| | |\ /| | | | | | / ___________ |
| | | |__| ______\_| __| | | | |
| | | | | |_______________| | | | |
| | |____\ | | | | | | |
| |_ _| | | | |_______| | | |
| | | | | | | | | | |
| | | | | | | | | | |
|_/_| | \_|________| |_______/ | | |
| |_____| /_ | | | | |
| | | | | |__/___________|/|
| | | | | ____________________| _
| | | ___________| | | / |
| \ | | _| | | |
| |_____|_____| / | | |
| | \_ | \ |____
|_______________\___________| |_ / | |
|______/ \________/_|_______________________/____|


-Police Station 2F-
_____
| |___________________ ___________________
| | ______ ______ | | |
| | | \_/ | | | |
_______________| | | | | | _|
| ________________| | | | | ___|
__| | | | | | | ____|___ \ |
| /____| | _| \ / | | | |_ |
| | | | / | | | | _____\| | |
| | | | \_ / \ | | | |___________| |
| / | | | | | | | | | ___________|
| | | |____\_________| | | |______| | | |
| | | _____| | | | | / | | |___________
| |____| | | | | / | |______| | |
|_______\__| |__\ /__|______| /________/___________|


-Police Station 3F-
_
| |
| |
| |
| |
______________| |
|____________ \ |
| | |
| | |
| | |
| | |
_____| | |
|_______| |
| | |
| | |
| \ |
| | |
| |_|
|______|


-Police Station B1-

COMING SOON!


-Sewage Disposal Map-

COMING SOON!


-Sewer B1-

COMING SOON!


-Sewer B2-

COMING SOON!


-Vacant Factory B1-

COMING SOON!


-Vacant Factory 1F-

COMING SOON!


-Laboratory B4-

COMING SOON!


-Laboratory B5-

COMING SOON!


-Transport-

COMING SOON!
==============================================================================


==============================================================================
-VI. Weapons-
==============================================================================

C. Hand Gun
-----------

Description: H&K VP70 burst. VP70 with a stock holster. Capable of firing 3
round auto bursts.

Capacity: 18 bullets

Location: The Hand Gun parts are in the desk next to the library, use the small
key to unlock the desk, and combine the Hand Gun parts witht he Hand Gun.

Rating: 8.1/10
-----------------------------------------------------------------------------


C. Magnum
---------

Description: D.E.50A.E. 10 inch 10 inch barrel is put on to D.E.50A.E. it can
fire DOT50A.E. rounds more powerfully.

Capacity: 8 bullets

Location: The Magnum parts are in the locker where you use the W. Box Key in the
Laboratory.

Rating: 9.8/10
------------------------------------------------------------------------------


C. Shotgun
----------

Description: Remington M1100. M1100 full size semi-automatic. The longer
barrel results in more concentrated blasts.

Capacity: 7 shells

Location: The Shotgun parts are by the corpse in the area after you get off the
train.

Rating: 9.4/10
---------------------------------------------------------------------------


Flamethrower
------------

Description: Chemical fuel flame-thrower made by Umbrella Inc. The fuel is fed
from a small cartridge.

Capacity: 100%

Location: In the locker in the room through the red passageway at the
Laboratory.

Rating: 8.7/10
---------------------------------------------------------------------------


Hand Gun
--------

Description: H&K VP70. Manufactured by H&K, Germany. It uses 9mm parabellum
rounds.

Capacity: 18 bullets

Location: You get this gun to start with at the beginning of a scenario

Rating: 7.8/10
-----------------------------------------------------------------------------


Knife
-----

Description: A combat knife. It could come in handy...

Capacity: None

Location: You get it to start at the beginning of a scenario

Rating: 5.3/10
------------------------------------------------------------


Magnum
------

Description: Desert Eagle 50A.E. A high caliber magnum pistol. It uses
powerful DOT50A.E rounds. By IMI, Israel.

Capacity: 8 bullets

Location: 1. Near the corpse in the room where you use the club key in the
police station.
2. In the locker in the S.T.A.R.S. office in the police station.

Rating: 9.3/10
--------------------------------------------------------------------------


Shotgun
-------

Description: Remington M1100-P. It uses 12 guage shells. It is a smaller
version of the M1100 with a cut.

Capacity: 5 shells

Location: 1. By the guy at the Kendo Gun Shop after he dies
2. In the locker in the S.T.A.R.S. office in the police station
3. On the desk in the hall of the police station

Rating: 8.8/10
--------------------------------------------------------------------------
==============================================================================


==============================================================================
-VII. Ammunition-
==============================================================================

H. Gun Bullets
--------------

Description: 9x19 parabellum rounds that can be used for either the H&K VP70 or
Browning HP.
----------------------------------------------------------------------------


M. Bullets
----------

Description: DOT50A.E. rounds. Magnum rounds for the Desert Eagle.
-------------------------------------------------------------------


Shotgun Shells
--------------

Description: Shotgun shells. For the Remington M1100 series.
-------------------------------------------------------------
==============================================================================


==============================================================================
-VIII. Items-
==============================================================================

Bishop Plug
-----------

Description: A plug of some sort in the shape of a bishop.

Usage: On the panel next to the door in the septic pool room.

Location: In the library after you complete the shelf puzzle.
-------------------------------------------------------------


Blue Card Key
-------------

Description: A plastic card. It reads: Hall electronic lock.

Usage: On the computer in the hall in the police station to unlock the hall side
doors.

Location: You get it from Marvin Branagh (the black guy) in the first room you
enter in the police station.
------------------------------------------------------------------------------


C. Panel Key
------------

Description: A control panel key. The letter "D" is etched.

Usage: On the control panel next to the train car on the turntable.

Location: 1. Inside the train car on the turntable.
2. On the desk near the monitor where Mr. X is.
-------------------------------------------------------------------


Cord
----

Description: A cord to connect wires on small electronic devices.

Usage: To close the shutters on one of the 2 sets of windown in the police
station.

Location: On the table in the room where the licker busts through the window.
-----------------------------------------------------------------------------


Crank/Square Crank
------------------

Description: The end is square-shaped.

Usage: On the panel with the square hole to get the stairs to come down on the
3rd floor of hte police station.

Location: 1. On top of the shelf in an evidence room in the police station.
2. In the small chest in the hall that Claire detonates in the police
station.
------------------------------------------------------------------------------


Eagle Medal
-----------

Description: An eagle is etched.

Usage: On the panel near where the water is coming down.

Location: By the corpse of the watchman.
--------------------------------------------------------


Fuse Case
---------

Description: A case for industrial fuses. It's been designed for superconductor
fuses.

Usage: Put into the machine to get the main fuse.

Location: Near the machine.
-----------------------------------------------------------------


G. Cogwheel
-----------

Description: It's gold plated. It looks like a large clock cog.

Usage: To get the gears going in the room on the 3rd floor of the police
station.

Location: On the picture in the room after you turn the faucets on in order in
the police station.
------------------------------------------------------------------------------


G-Virus
-------

Description: A purple object in a gel-like state.

Usage: None really, Leon throws it over where Ada fell in a cinema.

Location: You get it in a cinema near Annette.
---------------------------------------------------------------------------


King Plug
---------

Description: A plug of some sort in the shape of a king.

Usage: On the panel next to the door in the septic pool room.

Location: In the chest of the statue in the room in the police station where you
use the red jewels.
----------------------------------------------------------------------------


Knight Plug
-----------

Description: A plug of some sort in the shape of a knight.

Usage: On the panel next to the door in the septic pool room.

Location: In the opening after you use the G. Cogwheel.
-------------------------------------------------------------


Lab Card Key
------------

Description: It looks like a card key for lab access.

Usage: 1. On the door to the room where you register your username.
2. On the door on the blue passageway at the Umbrella secret area.

Location: In the Lab at the Laboratory.
-------------------------------------------------------------------------


Lighter
-------

Description: An oil lighter.

Usage: 1. Light the fireplace in the conference room in the police station to
get the red jewel.
2. Light the heater so you can turn the faucets on in a room in the
police station.
3. Light the flare gun and get the W. Box Key.

Location: Leon: You have it at the beginning of the game.
Claire: Forgot! Coming Soon!
-----------------------------------------------------------------------------


Main Fuse
---------

Description: I can restore the power to the lab with this.

Usage: On the thing in the middle of the Laboratory to restore the power.

Location: None, you get it by putting the fuse case into the machine.
-------------------------------------------------------------------------


Manhole Opener
--------------

Description: A tool to open the manhole lid.

Usage: Open the manhole lid to the sewer.

Location: On the shelf near the cell Ben is in.
-----------------------------------------------


MO Disk
-------

Description: The label says "For Cargo Room verification."

Usage: On the computer next to the door in the Laboratory to open the door.

Location: In the room where you use the Red Card Key on the blue passageway at
the Laboratory.
------------------------------------------------------------------------------


Precinct Key/Club Key
---------------------

Description: It's in the shape of a club.

Usage: To unlock the doors with an etching of a club.

Location: Leon: Ada gets it on the shelf.
Claire: Sherry gets it on the shelf.
-----------------------------------------------------


Precinct Key/Diamond Key
------------------------

Description: It's in the shape of a diamond.

Usage: To unlock the doors with an etching of a diamond.

Location: Leon: On the stack of boxes in the room where you use the red jewels.
Claire: Forgot! Coming Soon!
-----------------------------------------------------------------------


Precinct Key/Heart Key
----------------------

Description: It's in the shape of a heart.

Usage: To unlock the doors with an etching of a heart.

Location: On the desk after you kill Marvin.
------------------------------------------------------


Precinct Key/Spade Key
----------------------

Description: It's in the shape of a spade.

Usage: To unlock the doors with an etching of a spade.

Location: You get it after you use the unicorn medal on that statue.
--------------------------------------------------------------------


Red Card Key
------------

Description: A plastic card. It reads: Weapon Storage.

Usage: To unlock the door to the weapon storage.

Location: In the autopsy room.
-------------------------------------------------------


Red Jewel/Virgin Heart
----------------------

Description: A blood-red jewel about the size of a fist.

Usage: On the woman relief in the room where the fire was on the 2nd floor of
the police station.

Location: In the statues hand on the 1st floor of the police station.
-----------------------------------------------------------------------------


Red Jewel/Virgin Heart
----------------------

Description: A blood-red jewel about the size of a fist.

Usage: On the woman relief in the room where the fire was on the 2nd floor of
the police station.

Location: In the painting where you use the lighter to burn a hole through it.
------------------------------------------------------------------------------


Rook Plug
---------

Description: A plug of some sort in the shape of a rook.

Usage: On the panel next to the door in the septic pool room.

Location: In the room where you use the diamond key where the licker busts
through the window.
--------------------------------------------------------------------------


Small Key
---------

Description: I can open a simple lick with this.

Usage: To unlock a desk with a simple lock.

Location: In the first room you went to in the police station.
--------------------------------------------------------------


Small Key
---------

Description: I can open a simple lick with this.

Usage: To unlock a desk with a simple lock.

Location: In the waiting room on the seat.
------------------------------------------------


Special Key/Locker Key
----------------------

Description: There must be an unopened locker somewhere.

Usage: To unlock the locker in the darkroom.

Location: By Brad Vickers' corpse after ou kill him.
--------------------------------------------------------


Unicorn Medal
-------------

Description: Something is engraved on the back. "Please guide me to the
beautiful maiden who turned into stone as she waited for me."

Usage: On the statue in the main hall of the police station to get the precinct
(spade) key.

Location: 1. Under Chris' diary in the S.T.A.R.S. office.
2. In the hall on the 2nd floor of the police station.
------------------------------------------------------------------------


Valve Handle
------------

Description: I can open/close the valves with this.

Usage: To open and close valves.

Location: 1. In the cabin.
2. In the eastern office on the 1st floor of hte police station.
--------------------------------------------------------------------------


W. Box Key
----------

Description: An odd-shaped key. Umbrella's logo is on the key ring...

Usage: To unlock the locker in the lab.

Location: You get it after lighting the flare gun near the sky tram.
----------------------------------------------------------------------


Wolf Medal
----------

Description: A wolf is etched.

Usage: On the panel next to the door where the water is shooting down.

Location: 1. On the corpse when you go up the step near the ladder in the sewer
area.
2. By Sherry in the sewer area.
-------------------------------------------------------------------------
==============================================================================


==============================================================================
-IX. Health Healers-
==============================================================================

You can get things that heal your health throughout the game in Resident Evil 2,
such as herbs, and first aid sprays. Herbs and first aid sprays have been in
the whole Resident Evil series. They are very useful, especially if you are
poisoned or on danger. You can mix herbs to make them more effective.

Here are what they do:

Green Herb (x1) - Cures some of your health
Green Herb + Green Herb (x2) - Cures most of your health
Green Herb + Green Herb + Green Herb (x3) - Cures all of your health
Green Herb + Red Herb - Cures all of your health
Blue Herb - Cures poison
Green Herb + Blue Herb - Cures poison and some health
Green Herb + Green Herb + Blue Herb - Cures poison and most health
Green Herb + Red Herb + Blue Herb - Cures poison and all health
First Aid Spray - Cures all of your health
==============================================================================


==============================================================================
-X. Hunk Scenario Walkthrough-
==============================================================================

Coming Soon!
==============================================================================


==============================================================================
-XI. Saving-
==============================================================================

You save your game in Resident Evil 2 just like you do in all of the other
Resident Evil games in the Resident Evil series. You use the ink ribbons on the
typewriter, and save your game. It takes one ink ribbon per save (duh). You
can find ink ribbons in various places, usually they will be near the
typewriters. If you are on hard mode, don't save too much, because you might
find yourselfs out of ink ribbons. In easy mode, you don't have to worry about
it, seeing is how in easy mode you get infinite ink ribbons (found in the item
boxes). In Resident Evil 2, the ink ribbons usually come in packs of 2.
==============================================================================


==============================================================================
-XII. Files-
==============================================================================

NOTE: This list of files is in no perticular order.
NOTE 2: The Ex Files for the Nintendo 64 version of Resident Evil 2 only are not
listed here, I traded in the Nintendo 64 version :(.

1. Rookie files
---------------

A statue of a woman bearing a water vessel.

There's an inscription and a hole on the pedastal...

The statue holding a red jewel...

The two statues against each wass appear to have been moved before. Police
staff have been told not to move either unless necessary.
------------------------------------------------------------------------------

2. Police memorandum
--------------------

8/23/1998
This letter is just to inform everyone about the recent movement of equipment
that has happened during the precinct's rearrangement.

The safe with four digit lock has been moved from the S.T.A.R.S. office on the
second floor, to the eastern office on the first floor.

"2236"

Raccoon Police Liaison Dept.
------------------------------------------------------------------------------

3. Operation report 1
---------------------

--Operation Report--
September 26th
The Raccoon Police Dept. was unexpectedly attacked by zombies. Many have been
injured. Even more were killed. During the attack, our communications
equipment was destroyed and we no longer have contact with the outside.

We have decided to carry out an operation with the intent of rescuing and
possible survivors as well as to prevent this disaster from spreading beyond
Raccoon City. The details of the operation are as follows:

Security armaments and ammunition.

Chief Irons has voiced concern regarding the issue of terrorism due to a series
of recent unresolved incidents. On the very day before the zombies' attack, he
made the decision to relocate all weapons to scattered intervals throughout the
building as a temporary measure to prevent their possible seizure.
Unfortunately, this decision has made it extremely difficult for us to locate
all ammunition caches. It has become out top priority to recover these
scattered munitions.

To Unlock the weapon storage.

As stated earlier, it will be extremely difficult to secure all the ammunition.
However, a considerable supply still remains in the underground weapon storage.
Unfortunately, the person in charge of the card key used to access the weapon
storage is missing and we have been unable to locate the key. One of the
breakers went down during the battle and the electronic locks are not
functioning in certain areas. It has become a top priority to restore the power
in the power room and secure those locks.

Recorder: David Ford

--Operation Report--
September 27th
1:00PM. The west barricade has been broken through and another exchange ensued.
We sheltered the injured in the confiscation room on the first floor
temporarily. Twelve more people were injured in the battle.
Recorder: David Ford

-Additional Report-
Three additional people were killed following the sudden appearance of an as of
yet unknown creature. This creature is identified by missing patches of skin
and razor-like claws. However, its most distinguishing characteristic is its
lance-like tongue, capable of piercing a human torso in an instant. Their
numbers as well as their location remains unknown. We have tentatively named
this creature the "licker" and are currently in the process of developing
countermeasures to deal with this new threat.
------------------------------------------------------------------------------

4. Operation Report 2
---------------------

--Operation Report--
September 28th
Early Morning 2:30AM. Zombies overran the operation room and another battle
broke out. We lost four more people, including David. We're down to four
people, including myself. We failed to secure the weapons cache and hope for
our survival continues to diminish. We won't last much longer... We agreed upon
a plan to escape through the sewer. There's a path leading from the precinct
underground to the sewage disposal plant. We should be able to access the
sewers through there. The only drawback is that there is no guarantee the
sewage disposal plant is free of any possible dangers. We know our chances in
the sewers are slim, but anything is better than simply waiting here to die. In
order to buy more time, we locked the only door leading to the underground,
which is located in the eastern office. We left the key behind in the western
office since it's unlikely that any of those creatures have the intelligence to
find it and unlock the door.

I pray that this operation report will be helpful to whoever may find it.

Recorder: Elliot Edward
------------------------------------------------------------------------------

5. CHRIS's diary
----------------

August 8th
I talked to the chief today once again, but he refused to listen to me. I know
for certain that Umbrella conducted T-virus research in that mansion. Anyone
infected turns into a zombie. But the entire mansion went up in that explosion;
along with any incriminating evidence. Since Umbrella employs so many people in
town, no one is willing to talk about the incident. It looks like I'm running
out of options.

August 17th
We've been recieving a lot of local reports about strange monsters appearing at
random throughout the city. This must be the work of Umbrella.

August 24th
With the help of Jill and Barry, I finally obtained information vital to this
case. Umbrella has begun research on the new G-virus, a variation of the
original T-virus. Haven't the done enough damage already?! We talked it over,
and have decided to fly to the main Umbrella HQ in Europe. I won't tell my
sister about this trip because doing so much could put her in danger.
Please forgive me Claire.
------------------------------------------------------------------------------

6. Film D
---------

RECRUIT
------------------------------------------------------------------------------

7. Patrol report
----------------

-Patrol Report-
September 20th 9:30 PM
Reporter:Sgt.Neil Carlsen

We recieved a report of a suspicious individual skulking around the sewers in
the outskirts of Raccoon City. I searched the area and located the individual,
but he ran away before I was able to question him.

I recovered the following items:

*A small abount of C4 plastic explosive.
*An electronic detonator.
*9X19 parabellum rounds.
*Infrared scope [broken].

End of Report.
-----------------------------------------------------------------------------

8. Secretary's diary A
----------------------

April 6th
I accidentally moved one of the stone statues on the second floor when I leaned
against it. When the chief found out about it, he was furious. I swear the guy
nearly bit my head off, screaming at me never to touch the statue again. If
it's so important, then mabe he shouldn't have put it out in the open like
that...

April 7th
I heard that all the art pieces from the chief's collection are rare items,
literally worth hundreds of thousands of dollars. I don't know which is the
bigger mystery: where he finds those tacky things, or where he's getting the
money to pay for them.

May 10th
I wasn't surprised to see the chief come in today with yet another large picture
frame in his hands. This time it was a really disturbing painting depicting a
nude person being hanged. I was appalled by the expression on the chief's face
as he leered at that painting.
Why anyone would consider something like that to be a work of art is beyond my
comprehension...
------------------------------------------------------------------------------

9. Film B
---------

Pictured in front of the Arukas tailor. Regressed into a zombie within two
hours. Subject repeatedly complained about severe agitation of the epidermis in
addition to feelings of nausea. This happened up to the moment he lost
consciousness.

Picture by R. Lambert
------------------------------------------------------------------------------

10. Memo to LEON
---------------

To Leon S. Kennedy,
Congratulations on your assignment to the Raccoon City police department.
We all look forward to having you as a part of our team and promise to take good
care of you.
Welcome aboard!
From all the guys
at the R.P.D.
------------------------------------------------------------------------------

11. Watchman's Diary
--------------------

August 11th
I finally had the chance to see blue skies for the first time in ages, but it
did little to lift my spirits. I was reprimanded by the chief for neglecting my
duties while I was up on the clock tower. There's only one thing I still don't
understand: the chief seemed to be more concerned about the fact that I was up
on the tower rather than that I was neglecting my duties. Why was access to the
tower prohibited in the first place anyway?

September 5th
I recently talked to the old man who works in the scrap yard out back. His
name is Thomas. He's a quiet man and really seems to enjoy chess. He even
went so far as to design a special key and lock engraved with chess pieces
on them for one of the doors in the disposal yard. We made plans to play chess
tomorrow night. I can't help but wonder how good he is. One thing that's been
bothering me about him is the way that he's always scratching himself... Does
he have some sort of skin decease or he is just rude?

September 9th
Thomas was a much better player than I had imagined. I used to think of
myself as a fairly decent players, but he did a pretty good job of humbling
me. About the only thing I imagine that could match his skills in chess is his
appetite. All the guy did was talk about food throughout the entire game. He
sounded fairly healthy, but he didn't look quite right...
I wonder if he's okay.

September 12th
I was supposed to play another game of chess with Thomas, but we had to
cancel it because he hasn't been feeling too well. He stopped by to see me, but
I told him to go back and rest since he literaly looked like the walking dead.
He insisted that he was just fine, but I could tell he was really having
problems. Come to think of it, I haven't been feeling too good myself lately...
------------------------------------------------------------------------------

12. Mail to the Chief
---------------------

To: Mr. Brian Irons, Chief of the Raccoon City Police Dept.

We have lost the mansion lab facility due to the actions of the renegade
operative, Albert Wesker. Fortunately, his interference will have no lasting
effects upon our continued virus research. Our only present concern is the
presence of the remaining S.T.A.R.S. members: Redfield, Valentine, Burton,
Chambers and Vickers. If it comes to light that the S.T.A.R.S. have any
evidence as to the activities of our research, dispose of them in such a manner
that would appear to be purely accidental. Continue to monitor their progress
and make certain their knowledge does not go public. Annette will continue to
be your contact throughout this affair.

William Birkin

To: Mr. Brian Irons, Chief of the Raccoon City Police Dept.


I have deposited the amount of US $10.000 to the account for your services this
term as per our agreement. The development of the G-virus scheduled to replace
the T-virus, is near completion. Once complete, I am certain that I will be
appointed to be a member of the executive board for Umbrella Inc. It is
imperative that we proceed with extreme caution. Redfield and the remaining
S.T.A.R.S. members are still attempting to uncover information on the project.
Continue to monitor their activities and block all attempts to investigate the
underground research facilities.

William Birkin

To: Mr. Brian Irons, Chief of the Raccoon City Police Dept.

We have a problem. I have received information informing me that Umbrella HQ
has sent spies to recover my research on the G-virus. There are an unknown
number of agents involved. They must not be allowed to take this project away
from me as it represents my entire life's work. Search the city thoroughly for
any suspicious persons. Detain any such individuals by whatever means deemed
necessary and contact me immediately through Annette. With these precautions,
any possible threat should be eliminated. I will not allow anyone to steal my
work on the G-virus. Not even Umbrella..

William Birkin
------------------------------------------------------------------------------

13. Sewer manager fax
---------------------

-User List of the Connecting Facility-

On the first and third Wednesdays of the month, Angelica Margaret, chief of
maintenance, will make use of the facilities. Be sure to reduce the moisture
levels in the facility by activating the fan, as the equipment she will be
using is suspectible to the effects of water vapors.

On the 28th of every month, the chemical transporter Don Weller will use the
facility. The chemicals he will be transporting are extremely volatile.
Extreme caution should be observed throughout their transport.

On the 6th and 16th of every month, police chief Brian Irons will visit the
facility to attend the regular meetings that take place in the lab.

On the fourth Friday of every other month, William Birkin will use the
facility to conduct a training seminar for the Chicago branch of Umbrella
Inc. As the probability of an attack upon Dr. Birkin will be high, take
every measure conceivable to guard his life.

You will be informed of all other potential visitors and the times they will
arrive as needed. Guide these individuals to their destination safely. We
expect nothing but the best from you.

Charles Coleman
Secretary Chief
Umbrella Headquarters
------------------------------------------------------------------------------

14. Sewer manager diary
-----------------------

June 28th
It's been a while, but I saw Don today and we talked after completing our
work. He told me he had been sick in bed until yesterday. It really doesn't
come as much of a surprise given how long he's been working here. He was
sweating like a horse and kept scratching his body while we were talking. I
asked if he was hot, but he just looked at me funny. What's wrong with him
anyway?

July 7th
Chief Irons has been visiting the lab quite often lately. I don't know what
he's doing over there but he always looks grim. The expression on his face
has been even more unsettling than usual...
My guess is that it's because of Dr. Birkin's impossible requests. The chief
has my sympathies though. After all he's done for the town, he doesn't
deserve this.

July 21st
I rarely drink because I'm on the graveyard shift, but I don't suppose I have
much to complain about since this is how I make my living.

August 16th
Chief Irons came in late today, looking grimmer than his usual self. I tried
to joke with him to cheer him up but he wasn't amused. He pulled his gun and
threatened to shoot me! I was able to calm him down, but that guy must have
some serious problems. He knows he can't enter the lab without my help and
my medal. This is what it means for the chief "to serve and protect"!?

August 21st
William informed me that the police and media have begun their investigation
on Umbrella's affairs. He said that the investigation will be citywide and
that there is a possibility they'll even search through the sewers. He asked
me to suspend all Umbrella sewer facility operations until the investigation
has concluded. The sewer will still be used for passage, but he stressed
that I have to be extremely cautions and that I'd lose my job if anyone
finds out about this operation.
------------------------------------------------------------------------------

15. Lab security manual
-----------------------

Laboratory Security Manual
-Security measures in case of an emergency-

In the instance of an uncontainable biohazardous breakout, all security
measures will be directed toward the underground transport facility.

In the instance that any abnormalities are detected among cargo in transit,
all materials will automatically be transported from the loading zone to the
designated high-speed train. At which point, all materials will be isolated
and disposed of immediately. In the instance of a Class 1 emergency, the entire
train will be purged and disposed of without delay.

In the instance that the lab itself becomes contaminated, the northern most
route currently used to transport materials to and from the facility will be
designated as the emergency escape route. This route will secure passage to
the relay point outside the city limits.

Disclosure about any information regarding research conducted here, or the
existence of this facility, is strictly prohibited. Since it is top priority to
keep all research classified, escape access may be denied under certain
extenuating circumstances.
------------------------------------------------------------------------------

16. User registration
---------------------

Temporary User Registration for the Culture Experiment Room.

User Name: "GUEST"
Password: None

Valid for 24 hours.
------------------------------------------------------------------------------
==============================================================================


==============================================================================
-XIII. Frequently Asked Questions-
==============================================================================

Q: How many times does Mr. X surprise you by gbusting through walls in the
second scenario?

A: About 6-8 times.


Q: Where do you get the magnum?

A: In Leon's first scenario, it is in the room where you use the club key near
the corpse I belive. On Leon's Second Scenario, it is in the locker in the
S.T.A.R.S. office.


Q: Can you get the magnum as Claire?

A: No.


Q: Who is Mr. X?

A: That guy in the trench coat on the second scenario that busts through walls
and startles you. He turns into the tyrant when he falls in the smelting pool.
==============================================================================


==============================================================================
-XIV. Thanks and Praise-
==============================================================================

Thank You:

Capcom - For making Resident Evil 2, a great game

CJayC - For posting this FAQ on his site

Me (Undrtakr) - For writing this FAQ/Walkthrough

Questions? Comments? Email: DELSP1243@aol.com

This text is Copyright 2000 The Undrtakr, and shall not be used on any site,
mags, etc. except for www.gamefaqs.com without permission.
==============================================================================