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Press [~] during game play to display the console window. Then, enter one of the
following codes to activate the corresponding cheat function:
? - Display help for desired command
gamestop or bestbuy - 10% cheaper units in campaign mode
oliphaunt - 40% bigger elephants in campaign mode
jericho - Walls fall down in siege in battle map mode
add_money 20000 - Increase money by 20,0001
add_population - Add population to indicated city
auto_win - Attacker or defender automatically wins next auto
resolved battle.
create_unit - Creates a unit in the selected settlement or characters army with the
stats you input
toggle_fow - Toggle fog of war
give_trait - Give character the trait at indicated
level
process_cq - Complete all building in construction queue; can only
be used once
process_rq - Complete all military units in recruitment queue; can
only be used once
list_traits - Lists all traits
move_character - Move indicated character to desired coordinates
give_trait_points - Give points for indicated
character's trait
force_diplomacy - Force opponent to accept diplomatic
proposal
invulnerable_general - General invincibile in combat
date - Changes date
kill_character - Kill indicated character
season - Change season
capture_settlement - Capture indicated city
toggle_tow - Toggle tabbed output window display
toggle_restrictcam - Toggle camera restrictions
give_ancillary - Give character an ancillary
character_reset - Reset character to start of turn settings
show_cursorstat - Show cursor position and region ID
toggle_terrain - Toggle the terrain to display various data sets; no parameter
resets to normal
give_trait_points - Give character points for trait
list_ancillaries - List all available ancillaries
mp - Give the character movement points
list_characters - List all characters in the world or those belonging to a
faction
show_landings - Show landing positions available to the AI from a given region;
default hides them
filter_coastlines - Apply filter to world map coastlines
toggle_coastlines - Toggle strategy map coastline display
set_building_health - Set health of building of the specified type in a
settlement
ai_turn_speed - Set maximum speed of turn processing during AI round
amdb_min - Set aerial map overlay depth bias for minimum zoom
amdb_max - Set aerial map overlay depth bias for maximum zoom
amdb_offset - Set aerial map overlay offset towards camera
zoom - Zoom to specified aerial map zoom
set_ranking_interval - Set denominator of the faction ranking graph
interval (calculated as number_of_turns divided by denominator); if 0, then
denominator will be set to number_of_turns for an interval of 1
regenerate_radar - Regenerate radar
adjust_sea_bed - Adjust sea bed to specified height
reload_shaders - Reload all vertex shaders
reload_textures - Reload all textures
toggle_game_update - Fire
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite
range
building_debug - Toggle building debug mode
reset_display - Force display reset cycle
toggle_underlay - Toggle underlay
toggle_overlay - Toggle overlay
diplomatic_stance - Set diplomatic stance between the two factions
test_ancillary_localisation - Add all ancillary to the character info display
perf_times - Toggle display of simple performance times of game update vs.
display
burn_piggies_burn - Ignite all piggy winks
test_message - Test the event message specified in descr_event_enums.txt
show_terrain_lines - Display defensive terrain features
message_collation_set - Toggle message collation (sets all factions)
show_all_messages - Toggle show all messages to all factions
clear_messages - Clear all stacked messages
reapply_rigid_model_influence - Unknown
toggle_flowing_water - Toggle display of campaign map flowing water
nw_stats - Toggle display of network stats
toggle_pr - Toggle pr mode
list_units - List all units in an army
victory - Show victory message for faction for short or long campaign
trigger_advice - Trigger advice
damage_wall - Damage wall of settlement
test_victory_scroll - Open victory scroll declaring that the given faction is
the victor
upgrade_effect - Trigger unit upgrade effect
force_battle_victory - Force local player's alliance to win the battle
force_battle_defeat - Force local player's alliance to lose the battle
output_unit_positions - Output positions of all units in the battle
to the specified file
show_battle_paths - Show all valid processed paths in pathfinder
show_battle_paths_for_unit - Show all valid processed paths in
pathfinder for specific unit given a unit ID
show_battle_street_plan - Show the street plan for the settlement
show_battle_marker - Display a marker at x, y for t seconds
show_battle_circle - Display a circle at x, y of r radius for t seconds
kill_faction - Remove faction from the game
diplomacy_mission - Create diplomacy mission
event - create event at position
control - Switch player control to specified faction; old faction may
not act correctly as AI faction
create_building - Create building of the specified type in a settlement
disable_ai - Disable AI
halt_ai - Halts turn sequence before the start of the specified
faction's turn (the current faction if no faction given)
run_ai - Restarts an AI turn sequence
following codes to activate the corresponding cheat function:
? - Display help for desired command
gamestop or bestbuy - 10% cheaper units in campaign mode
oliphaunt - 40% bigger elephants in campaign mode
jericho - Walls fall down in siege in battle map mode
add_money 20000 - Increase money by 20,0001
add_population - Add population to indicated city
auto_win - Attacker or defender automatically wins next auto
resolved battle.
create_unit - Creates a unit in the selected settlement or characters army with the
stats you input
toggle_fow - Toggle fog of war
give_trait - Give character the trait at indicated
level
process_cq - Complete all building in construction queue; can only
be used once
process_rq - Complete all military units in recruitment queue; can
only be used once
list_traits - Lists all traits
move_character - Move indicated character to desired coordinates
give_trait_points - Give points for indicated
character's trait
force_diplomacy - Force opponent to accept diplomatic
proposal
invulnerable_general - General invincibile in combat
date - Changes date
kill_character - Kill indicated character
season - Change season
capture_settlement - Capture indicated city
toggle_tow - Toggle tabbed output window display
toggle_restrictcam - Toggle camera restrictions
give_ancillary - Give character an ancillary
character_reset - Reset character to start of turn settings
show_cursorstat - Show cursor position and region ID
toggle_terrain - Toggle the terrain to display various data sets; no parameter
resets to normal
give_trait_points - Give character points for trait
list_ancillaries - List all available ancillaries
mp - Give the character movement points
list_characters - List all characters in the world or those belonging to a
faction
show_landings - Show landing positions available to the AI from a given region;
default hides them
filter_coastlines - Apply filter to world map coastlines
toggle_coastlines - Toggle strategy map coastline display
set_building_health - Set health of building of the specified type in a
settlement
ai_turn_speed - Set maximum speed of turn processing during AI round
amdb_min - Set aerial map overlay depth bias for minimum zoom
amdb_max - Set aerial map overlay depth bias for maximum zoom
amdb_offset - Set aerial map overlay offset towards camera
zoom - Zoom to specified aerial map zoom
set_ranking_interval - Set denominator of the faction ranking graph
interval (calculated as number_of_turns divided by denominator); if 0, then
denominator will be set to number_of_turns for an interval of 1
regenerate_radar - Regenerate radar
adjust_sea_bed - Adjust sea bed to specified height
reload_shaders - Reload all vertex shaders
reload_textures - Reload all textures
toggle_game_update - Fire
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite
range
building_debug - Toggle building debug mode
reset_display - Force display reset cycle
toggle_underlay - Toggle underlay
toggle_overlay - Toggle overlay
diplomatic_stance - Set diplomatic stance between the two factions
test_ancillary_localisation - Add all ancillary to the character info display
perf_times - Toggle display of simple performance times of game update vs.
display
burn_piggies_burn - Ignite all piggy winks
test_message - Test the event message specified in descr_event_enums.txt
show_terrain_lines - Display defensive terrain features
message_collation_set - Toggle message collation (sets all factions)
show_all_messages - Toggle show all messages to all factions
clear_messages - Clear all stacked messages
reapply_rigid_model_influence - Unknown
toggle_flowing_water - Toggle display of campaign map flowing water
nw_stats - Toggle display of network stats
toggle_pr - Toggle pr mode
list_units - List all units in an army
victory - Show victory message for faction for short or long campaign
trigger_advice - Trigger advice
damage_wall - Damage wall of settlement
test_victory_scroll - Open victory scroll declaring that the given faction is
the victor
upgrade_effect - Trigger unit upgrade effect
force_battle_victory - Force local player's alliance to win the battle
force_battle_defeat - Force local player's alliance to lose the battle
output_unit_positions - Output positions of all units in the battle
to the specified file
show_battle_paths - Show all valid processed paths in pathfinder
show_battle_paths_for_unit - Show all valid processed paths in
pathfinder for specific unit given a unit ID
show_battle_street_plan - Show the street plan for the settlement
show_battle_marker - Display a marker at x, y for t seconds
show_battle_circle - Display a circle at x, y of r radius for t seconds
kill_faction - Remove faction from the game
diplomacy_mission - Create diplomacy mission
event - create event at position
control - Switch player control to specified faction; old faction may
not act correctly as AI faction
create_building - Create building of the specified type in a settlement
disable_ai - Disable AI
halt_ai - Halts turn sequence before the start of the specified
faction's turn (the current faction if no faction given)
run_ai - Restarts an AI turn sequence