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Hint: You don't get brownie points for nailing the midpoint between two gates.
As in automobile racing, you want to straighten the course as much as
possible, and cutting close to gates is one way to do it.
Hint: Use the course map in the lower left of the screen in conjunction with
the main view. It helps you learn how to set up early for upcoming turns, and
the easier runs (Aspen comes to my snow-swept mind) can be negotiated almost
exclusively via the course map.
Hint: Make a habit of preparing not just for the next gate but for the next two
gates ahead.
Hint: If what you crave is a top ten finish, try playing at the hard levels in
which gates are crammed closer together and the winning times are faster; then
come back to easy mode. It will suddenly seem all so simple--trust me on this.
Hint: There's nothing better than a good tuck for a fast Downhill time. Tucking
is something you should do from beginning to end in any Downhill event; stand
only in the most extreme turns.
As in automobile racing, you want to straighten the course as much as
possible, and cutting close to gates is one way to do it.
Hint: Use the course map in the lower left of the screen in conjunction with
the main view. It helps you learn how to set up early for upcoming turns, and
the easier runs (Aspen comes to my snow-swept mind) can be negotiated almost
exclusively via the course map.
Hint: Make a habit of preparing not just for the next gate but for the next two
gates ahead.
Hint: If what you crave is a top ten finish, try playing at the hard levels in
which gates are crammed closer together and the winning times are faster; then
come back to easy mode. It will suddenly seem all so simple--trust me on this.
Hint: There's nothing better than a good tuck for a fast Downhill time. Tucking
is something you should do from beginning to end in any Downhill event; stand
only in the most extreme turns.