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SLEEPWALKER WALK THROUGH HINT: Always leave Lee in sa fe spot. With Lee in
a safe spot Ralph can clear the path and collect the bonus letters. The
bonus letters are scattered about the level, however they are in order as
you proceed. For example, if you find the bonus letter N but have not yet
obtained the bonus letter O then you must back track in order to find the
letter O. Level 1: Kipsville Begin by closing the hatch. The best and
quickest way is to allow Ralph to fall through it. Go right and leave Lee
in the first safe spot. Go down the elevator to the sewer. Next go left and
close the open hatch. Now continue right and close the remaining open water
hatches. Go up the right opening to the surface. Go right there you will
find a fire hydrant. Use the large block to seal the water. Now you are
ready to retrieve Lee but before retrieving him go and search for the bonus
letters. You must search every possible area. Once you have retrieved the
bonus letters take Lee through the level. When you have gotten Lee to the
sewer you must use the floating barrels to get him across. You must time
this perfectly in order to get past this section. Leave Lee in the next
safe spot. Go left and up the platform that is just above the telephone
wire.Close the hatch then go back for Lee. Next take Lee to the platform
Ralph was just on by kicking him toward the high platform on the right to
the telephone wire. Done correctly he will end up on the platform to the
left and above the telephone wire. Kick Lee from the left side onto the
telephone wire. Wait a few seconds then follow Lee. Take Lee upwards and to
the right.. Careful as you go because you will come up against two gaps
that Ralph must bridge in order to get Lee accross. You will soon come up
to an open hatch. A little further is an elevator. Take this down. Go down
to the ground level and immediately knock out the dog catcher. Allow Lee to
walk to the left where he will find a sleep icon. Once he has retreived the
icon rush him towards the right and over the fire hydrant. Level 2: The Zoo
This level is a bit more difficult. You cannot leave Lee in a safe spot
till you have gotten through half the level. Your first obstacles are fish
that swim onto the bridge and a snake lurking about on a pole. After the
snake you will reach a collapsing bridge so make sure Ralph is going first
so as to bridge the gap. Immediately past the bridge is an elephant which
will blow water on Ralh and Lee knocking them back so be careful s you pass
him. Next use the giraffe to get over. The Giraffe will push Lee over when
Lee is walking on the Giraffe's neck. You will soon come to porcupine.
Knock the porcupine off the branch by hitting him with the club. Bridge the
gap to the next bridge and immediately hold Lee from going any further.
Time the boulders which are falling from above and push Lee just past it
without passing the barrel which is just ahead. Switch sides with Lee and
push the barrel onto the scorpion hole. Your next major obstacle will be a
monkey swinging on a tire. Again time the swinging and get Lee past. You
may find kicking him over the monkey is easiest. Next push the barrel down
to the next branch and over to the alligator. Rush down to the snake at the
bottom while leaving Lee to follow along. Knock the snake out and
immediately go to the right clearing the path. There are two barrels to
push into the water and one elephant.Knock the elephant over the trunk with
Ralph's club and the trunk will tangle up keeping the elephant from blowing
water. Now remember you must clear the way and return to Lee before the
snake awakens. NOTE: Try and avoid the pie icon in front of the second
bridge when clearing the path. zYou want to collect the icon when you are
getting Lee through. Now continue on with Lee avoiding the various hazards.
Once past the bear pushing the barrels you will reach another giraffe that
must push Lee over to the next section. This one is a little tricky, the
best way to get past this giraffe is to kick Lee directly on to the animals
neck from left to right. This way have enough time to get Ralph up and keep
Lee from falling back down. Next take the elevator to the third platform
where you will find two trees with a snake in each tree. Leave Lee between
the two trees and go ahead clearing the path. Swim across the water to the
other side. There you will see a lever. Push the lever and continue up the
branches to a porcupine at the last branch. Knock him off the branch. Go
down to the empty dam. Push the barrel over to block the hole. But before
you do this go down it under the water. If you search well enough and
through the water you will find one of the bonus letters and a lup. Now
before you go back for Lee search through out the level for the remaining
bonus letters. Once you have retrieved all the bonus letters take Lee to
the rest of the level.
a safe spot Ralph can clear the path and collect the bonus letters. The
bonus letters are scattered about the level, however they are in order as
you proceed. For example, if you find the bonus letter N but have not yet
obtained the bonus letter O then you must back track in order to find the
letter O. Level 1: Kipsville Begin by closing the hatch. The best and
quickest way is to allow Ralph to fall through it. Go right and leave Lee
in the first safe spot. Go down the elevator to the sewer. Next go left and
close the open hatch. Now continue right and close the remaining open water
hatches. Go up the right opening to the surface. Go right there you will
find a fire hydrant. Use the large block to seal the water. Now you are
ready to retrieve Lee but before retrieving him go and search for the bonus
letters. You must search every possible area. Once you have retrieved the
bonus letters take Lee through the level. When you have gotten Lee to the
sewer you must use the floating barrels to get him across. You must time
this perfectly in order to get past this section. Leave Lee in the next
safe spot. Go left and up the platform that is just above the telephone
wire.Close the hatch then go back for Lee. Next take Lee to the platform
Ralph was just on by kicking him toward the high platform on the right to
the telephone wire. Done correctly he will end up on the platform to the
left and above the telephone wire. Kick Lee from the left side onto the
telephone wire. Wait a few seconds then follow Lee. Take Lee upwards and to
the right.. Careful as you go because you will come up against two gaps
that Ralph must bridge in order to get Lee accross. You will soon come up
to an open hatch. A little further is an elevator. Take this down. Go down
to the ground level and immediately knock out the dog catcher. Allow Lee to
walk to the left where he will find a sleep icon. Once he has retreived the
icon rush him towards the right and over the fire hydrant. Level 2: The Zoo
This level is a bit more difficult. You cannot leave Lee in a safe spot
till you have gotten through half the level. Your first obstacles are fish
that swim onto the bridge and a snake lurking about on a pole. After the
snake you will reach a collapsing bridge so make sure Ralph is going first
so as to bridge the gap. Immediately past the bridge is an elephant which
will blow water on Ralh and Lee knocking them back so be careful s you pass
him. Next use the giraffe to get over. The Giraffe will push Lee over when
Lee is walking on the Giraffe's neck. You will soon come to porcupine.
Knock the porcupine off the branch by hitting him with the club. Bridge the
gap to the next bridge and immediately hold Lee from going any further.
Time the boulders which are falling from above and push Lee just past it
without passing the barrel which is just ahead. Switch sides with Lee and
push the barrel onto the scorpion hole. Your next major obstacle will be a
monkey swinging on a tire. Again time the swinging and get Lee past. You
may find kicking him over the monkey is easiest. Next push the barrel down
to the next branch and over to the alligator. Rush down to the snake at the
bottom while leaving Lee to follow along. Knock the snake out and
immediately go to the right clearing the path. There are two barrels to
push into the water and one elephant.Knock the elephant over the trunk with
Ralph's club and the trunk will tangle up keeping the elephant from blowing
water. Now remember you must clear the way and return to Lee before the
snake awakens. NOTE: Try and avoid the pie icon in front of the second
bridge when clearing the path. zYou want to collect the icon when you are
getting Lee through. Now continue on with Lee avoiding the various hazards.
Once past the bear pushing the barrels you will reach another giraffe that
must push Lee over to the next section. This one is a little tricky, the
best way to get past this giraffe is to kick Lee directly on to the animals
neck from left to right. This way have enough time to get Ralph up and keep
Lee from falling back down. Next take the elevator to the third platform
where you will find two trees with a snake in each tree. Leave Lee between
the two trees and go ahead clearing the path. Swim across the water to the
other side. There you will see a lever. Push the lever and continue up the
branches to a porcupine at the last branch. Knock him off the branch. Go
down to the empty dam. Push the barrel over to block the hole. But before
you do this go down it under the water. If you search well enough and
through the water you will find one of the bonus letters and a lup. Now
before you go back for Lee search through out the level for the remaining
bonus letters. Once you have retrieved all the bonus letters take Lee to
the rest of the level.