В тылу врага чит-файл №2

\game name\profiles\user name\save\campaign name\mission name\savegame name

The names of the campaign and mission are displayed in the single player menu,
you can't miss them. The savegame name is the name that you are giving to a
savgame in the save menu.

Example:

C:\games\soldiers of ww2\profiles\roby\save2. project america (uk)\freedom\the
assault

In each mission directory are the savegames withe the names given during the
game by the user, and in each save game directory you can find a file:
mission.mi

In this file are located all objects and soldiers from the moment you saved the
game.

A few tips:
- make a backup of the file before editing
- don't change values that you don't understand
- if u what to find one of your soldiers you must use a "marker", like those
used in genetical engeeniring, something that only that soldier can have, or
belongs only to the faction that you are playng with (for example: the mk1
grenade is only found in us and uk soldiers, another exemple is the machingun:
for those guys that know a little bit of history thompsons are for the allies,
MP38 - 41 germans... etc you will know what to serch for)
- you must know the exact content of the invetory of the soldier you whant to
edit
- each item has a set of coodnates for exemple {cell 0 0}} means that the item
is right on the top left corner
- soldiers iventory run on the x axis from 0 to 7, and on the y axis from 0 to 3
- vehicle invetory run on x axis from 0-4 and y axis 0-5

There is a list of items that I've identified and some other importat things,
like ammo and fulel for the vehicles. For idetifyng a vehicle read carefully the
soldier stuff.

--------------------------------------------------------------------------------

ITEMS

{item "bandage" 2 {cell 2 1}}
{item "repair_kit" {cell 0 1}}
{item "matchbox" 10 {cell 0 0}}
{item "mine_detector" {cell 0 0}}
{Item "barrel" filling "fuel" 50
{item "knife hand" {cell 2 0}}

=AMMO=
INFATRY - {item "ammo mgun" 100 {cell 0 0}
VEHICLE - {item "ammo mgun" 650 {cell 0 0}}
{item "ammo pistol" 60 {cell 0 1}}
{item "ammo bazooka" {cell 5 0}}
{item "welrod" filling "ammo rifle" {cell 2 1}}

=SHELLS=

{item "bullet88 ap" 3 {cell 0 1}}
{item "bullet88 fg" 5 {cell 0 2}}
{item "bullet75 ap" 51 {cell 0 1}}
{item "bullet75 fg" 26 {cell 0 2}}

=GUNS=
{item "mp41" filling "ammo pistol" 32 {cell 2 0}}
{item "mp40" filling "ammo pistol" 32 {cell 4 0}}
{item "mg34" filling "ammo mgun" 50 {cell 2 0}}
{item "weapon bazooka" {cell 0 0}}
{item "valter" {cell 0 3}}
{item "bren" {cell 3 0}}
{item "sten" filling "ammo pistol" 32 {cell 1 2}}
{item "enfield" filling "ammo rifle" 6 {cell 2 0}}
{item "ammo rifle" 10 {cell 1 1}}
{item "weapon panzershreck" filling "ammo bazooka" {cell 2 2}}
{item "thompson" filling "ammo pistol" 30 {cell 0 1}
{Item "browning" filling "ammo mgun" 200}

=GRENADES=
{item "grenade m24" {cell 2 0}}
{item "grenade m61" {cell 6 1}}
{item "grenade rpg40" {cell 6 2}}
{item "grenade mk1" {cell 1 1}}
{item "grenade molotov_coctail" 2 {cell 2 0}}
{item "grenade m39" {cell 0 0}}
{item "dynamite" {cell 4 2}}
{item "grenade n73at" {cell 4 1}
{item "grenade m24x5" {cell 6 1}}



=MINES=
{item "mine antitank" 2 {cell 0 0}}
{item "mine antipersonnel" {cell 2 0}}


=FUEL STATUS=

{Chassis
{MovementSpeed 1.88889}
{FuelBag
{Remain 145.704}

=VEHICLE AMMO STATUS=
{box
{clear}
{item "ammo mgun" 1000 {cell 0 0}}




MINES
{item "mine antitank" 2 {cell 0 0}}
{item "mine antitank" 2 {cell 0 3}}
{item "mine antitank" 2 {cell 0 5}}
{item "mine antitank" 2 {cell 2 0}}
{item "mine antitank" 2 {cell 2 3}}
{item "mine antitank" 2 {cell 2 5}}

{item "mine antipersonnel" 2 {cell 0 0}}
{item "mine antipersonnel" 2 {cell 0 3}}
{item "mine antipersonnel" 2 {cell 0 5}}
{item "mine antipersonnel" 2 {cell 2 0}}
{item "mine antipersonnel" 2 {cell 2 3}}
{item "mine antipersonnel" 2 {cell 2 5}}

Invincible units:
Note: This procedure involves editing a game file; create a backup copy of the
file before proceeding. Locate the "game.pak" in game folder and use WinRar or a
similar program to open it. Extract the "lod.reg" file in the "Registry" folder
to the Desktop. Use a text editor to edit the "lod.reg" file as follows :

easy

enemy
health 0.0
accuracy 0.0
thickness 0.0
burst 0.0
firing_timeout 0.1

player
health_increase 99
burst 1.0
accuracy 99
thickness 99
health 99

Save the file and add it back to the "game.pak" file by using WinRar. When you
start the game, select the easy difficulty setting and your units will be
invincible .