Space Quest 4: Roger Wilco and the Time Rippers чит-файл №1

Complete Solution:
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Take the rope from the bottom of the screen. Stand between the two pillars at
the top so you can't be seen. Select the rope from your inventory and put it on
the road and when bunny walks on to the rope take the rope. Examine the bunny
and take the batteries. Go west twice then click on the skimmer with the hand
icon. Open the glove compartment and take the Pocketpal computer. Put the
battery in the Pocketpal. Go north. Click the hand icon on the tank. Take the
ordnance then put it back in the tank. Go east twice. Open the grate on the
ground and go down into the sewer office. Pick up the jar. Click the hand icon
on the pad on the table and read the message. Open the big door on the left and
go into the sewers.
Wait for the slime to slither towards you and when it is right at your feet
use the jar on the slime. Walk through the sewer. Find the ladder and climb out
through the man-hole cover. Watch the Sequel Police land and when they have left
the area walk towards their ship. Click the hand icon on the landing gear to
enter the ship. The ship will take off and when you've arrived in the building
go west and wait for the guards to enter into a conversation. Click on the
time-pod with the hand icon and note the buttons you press when you pass the
copy protection. You're whisked away to...

Space Quest X:
Click on the red button to get out of the pod. Go west and after the shadow
passes over go back to the east. The pterodactyl picks you up and takes you to
its nest. When the Sequel Policeman arrives in the nest search him. Take the
chewing gum wrapper and unfold it. Go through the hole in the bottom right-hand
corner to leave the nest and when you're captured get inside the sub. When the
women run away from the sea slug and the restraints are loose click on the red
button on the left arm of the chair. Pick up one of the oxygen tanks. When you
are close to the sea slig's mouth use the tank on it. The women rush out and
thank you and then take you to the shopping mall.
Pick up the credit card from the floor. Go to the bottom right walk-way and
enter the women's clothes shop. Talk to the assistant and give him the money.
Go to the burger bar and talk to the pig. Select the wimp option. Earn the money
and pick up the cigar butt when you're fired. Go into the software shop and
examine the bargain bin. Examine the software titles for a good laugh. Then find
the Space Quest IV hint book and keep it. Pay the salesman for it and then
leave. Go back to the mall and put the credit card in the credit card machine.
Go back to the women's clothes shop and buy a dress and a wig. Use the credit
card machine again and remove all the money from the account.
Go to the Radio Shack and click the hand icon on the robot's screen. Click on
the catalogue. Then on the electric gadgets. Click on continue until you get to
the Pocketpal connector and buy it. Choose the bottom left plug and leave the
shop. Go back to the clothes shop and go into the dressing room to get changed.
Go to the arcade. Walk to the top right corder and a time-pod should appear.
When the first Sequel Policeman has left the building leave as quickly as you
can. Go to the Skate-O-Rama and a policeman should be shooting at you. Skate to
the other part of the Skate-O-Rama and another one shoots at you. Fly up to the
upper part of the dome and the officer follows you. Fly to the other part then
walk down and go back to the Arcade.
Get in the time-pod and put the plug in the Pocketpal. Write down the code to
the Galleria which is on the display. Use the pen with the hint book to uncover
the first three co-ordinates. Then combine these with the co-ordinates on the
piece of gum paper. Enter the co-ordinates into the computer and you're whisked
to ...

Space Quest I:
Push the button to leave the time-pod. Go south and into the bar. Pick up the
matchbook and when you're thrown out knock the bikes over. Go east and jump
away from the biker and go back inside the bar. Take the matches. Go west then
north and enter the time-pod. Now go back to Vohaul's fortress using the first
code from the first part of the game.

Back on Xenon:
Go east twice and pour the slime on the lock. Open the door and enter the
following numbers on the keypad: 160 30 and 110. This should straighten the
laser beams. Light a match and use it on the cigar and you can see the beams.
Walk through them and examine the slot. If the slot matches your Pocketpal then
everything is alright. Plug the Pocketpal into the slot and walk all the way
to the north and take the last turning on the left. Take the first left turn
you come to and save the game.
There should be a pillar in the centre of the screen. Wait and walk around it
to the north on the left side of the pillar. Walk off the screen to the right
and you should find yourself at the first screen. Talke the path in the middle
on the left of the screen and follow it all the way round to the west. When you
arrive in the room inside the computer open the door and enter these numbers:
69 65 84 76 and 69 - you can get them from the hint book. Go into the
programming room. Drag the droid icon to the toilet then drag the brain icon to
the toilet. Click on the square in the top left corner. Use the Pocketpal in the
slot and go to the room in the north corner of level 3. Fight Vohaul and when
he's in the beam climb the ladder and put the disk in the unit. Upload Roger
Wilco Jr. and click on the beam download. Sit back and watch the end-of-game
sequence.