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Using a hex file editor edit a saved-game file - located in the SaveGame
directory where you installed the game. Their names are like GenSave.da0, etc.
Bytes $128 and $129 (these are hex-locations) store the quantity of
photon-torpedoes remaining. You start with 275. Thus, if you still have 275
torpedoes, then these bytes will be: $13 and $01 respectively. (the bytes are
in reverse order - actual hex value is $0113). These bytes will just be
something less if you've already used some torpedoes.
Simply edit byte $128 to: $E0. Then edit byte $129 to: $03. You must only
replace these bytes - not insert bytes! The file size must remain the same.
Then save the file.
Next time you load the game (from a save-game file that you edited) and go
into a space-battle, you'll notice that you have well over 900 torpedoes!
directory where you installed the game. Their names are like GenSave.da0, etc.
Bytes $128 and $129 (these are hex-locations) store the quantity of
photon-torpedoes remaining. You start with 275. Thus, if you still have 275
torpedoes, then these bytes will be: $13 and $01 respectively. (the bytes are
in reverse order - actual hex value is $0113). These bytes will just be
something less if you've already used some torpedoes.
Simply edit byte $128 to: $E0. Then edit byte $129 to: $03. You must only
replace these bytes - not insert bytes! The file size must remain the same.
Then save the file.
Next time you load the game (from a save-game file that you edited) and go
into a space-battle, you'll notice that you have well over 900 torpedoes!