0
==========================BigD's=======================================
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| | | |_____ | | \ | | |
| | | _____| | | | | | |
/ / | | | | | / | |
____/ / | |________ | |__/ / ____| |____
|_____/ |__________||______/ |____________|
_ __ __ __ ______ _____ __ __ ________
| | / / | \ | | |__ __| / ____|| | | | |___ ___|
| |/ / | |\\ | | || | / ___ | |_| | ||
| / | | \\ | | || | ||_ _|| _ | ||
| \ \ | | \\| | ___||__ | \_/ | | | | | ||
|_|\_\ |_| \___||_______| \_____| |__| |__| ||
And MotS
============================FAQ========================================
V 1.2
This is my (That is BigD) first ever FAQ. However... I intend on putting
all the information that I know into this walkthrough. All in all.... it
should take about 5 kb..... ohh.... you only want the stuff about this
game?! I thought I need to put everything that I knew full stop.. so
this will be about 1 byte... nah.. I know alot about this game so I'm
gonna put it all in....
(Ohh By the way, if anyone can, I need a better title, I just felt like
trying so it sucks greatly)
Though before we start lets just sort out "the Author" Section:
=======================================================================
1. The Author:
Name: BigD
E-Mail:IQ6001@Hotmail.com(YES I KNOW IT SUCKS)Send me anything to me
that you want me to say.. any contributions.. any questions.. anything I
want FEEDBACK!!!
Zone Name: Rain_BigDJH0 If you have JK or MotS... go to the
zone(www.zone.com)u can blow other people up all around the world (They
also support alot of other games as well so go there).
(You may be wondering why I have the word "Rain" infront of my name. I'm
a member of the SithRainMakers.... their homepage is
http://www.geocities.com/sithrainmakers/ go there to see what we're
about)
Other FAQs:
NONE!!!!!! (yet =) )
=======================================================================
2. Version History
1.2 2/6/01
6/2/01
Added Neoseekers.com to the "where can I find this FAQ" thing.
Started secrets. Few other changes, speelings... I mean spellings
mostly.
1.1 1/06/01
06/01/01
After I sent this up to gameFAQs, I realised that there was alot of
stuff I forgot to change... so here we go:
changed V1.0 hist because I missed some out. Couple of typos...
Added Force Defend to MotS now. Added a bit on Force Projection. Added a
bit on the end of cheats. Added MotS intro. Carried on with MotS weapons
and finished them.
1.0 31/05/01 [FISRT RELEASE AT GAMEFAQS]
05/31/01
I'm gonna change the version number every time I change something on
each day that I do. Considering I intend on doing alot today... might as
well. I've decided to leave the story as it is because I want to get on
with the gameplay and send it to be posted. =)
Finished JK weapons and started MotS. Finished JK & MotS Forces.
Finished some stratergies. Finished thanks, cheats, copyright crap.
0.9 30/05/01 (Note that I am English..... We do it our way)
05/30/01 If it will make u lot happy......
Started writing this...... just saw that there is a very large space for
FAQS about this game at GameFAQs so I'll write this and give it to
anyone that wants it =)
Finished Author section and contents started story.... realised I had
started too late so now I'm gonna go to sleep....zzzzz....zzzzzz...
=======================================================================
3. Contents:
1. About the Author
2. Version history.
3. Contents (The bit your reading now!)
4. The Story...... if you can be bothered to read it. =) (UNFINISHED)
5. Weapons
a. Jedi Knight
b. MotS S
6. Force Powers
a. JK
b. MotS
7. Single Player Stratergies }
Both }
}
8. Multiplayer Stratergies }More to come at a later date.
a. Both }
b. JK }
c. MotS }
9. FAQ
EMPTY AT THE MOMENT!!! (WELL .... I Haven't had any mails yet)
10. Secrets (UNFINISHED)
11. For all the cheaters out there & For those that just can't get
along.
12. Thanks and Contributers
13. Legal Junk
In later editions: (possibly)
Walkthrough of levels for JK & MotS
Secrets..........
Characters in game (ie. Kyle, Jerec, Jan)
Speciallities of the personalities.
And more (if I can think of something)
=======================================================================
4. The Story
I'm guessing that if your reading this FAQ then you own the game and
there for know the story. If you haven't got the game, Why are you
reading this???? You should be out there buying it. But if u don't want
to... u can read up on the story here. Of course, those that are playing
the game might want to find out the story on their own then I will leave
a ======== line where the story comes into play.
Intro. (taken from the game)
A long time ago, in a galaxy far, far away...
*Fanfare*
STAR WARS
Dark Forces II
Jedi Knight
Since the destruction of the second DEATH STAR, the Rebel Alliance has
begun the difficult process of building the New Republic.
Seizing the oppertunity for control of the galaxy, new rival armies
arrise.
The most dangerous of these are the DARK JEDI. Their leader, JEREC,
seeks the legendary VALLEY OF THE JEDU.
Withen this lost battleground he will find the untold power to destroy
peace and justice in the galaxy...
=======================================================================
Enter Story Here (I'm gonna write basically the cutscenes in here with
an added bit here and there)
=======================================================================
MotS Intro. (Also taken from the game)
A long time ago in a galaxy far, far away...
*fanfare*
StarWars
Mysteries of the Sith
It has been more than five years since Jerec was defeated at the valley
of the Jedi.
Kyle Katarn, continuing his pursuit of the light side of the force, has
joined the fragile New Republic in the struggle againts the remanents
of the Empire.
To aid their cause, Kyle has traveled to a remote base in the Altyr
system, accompanied by Mara Jade, a young smuggler who sought out Kyle
in the hope that he might further her Jedi training.
Mara, once a powerful agent of the Emperor, was swayed from the dark
path by Luke Skywalker. She now seeks knowledge of her re-emerging
power and the role she will play in the continuing struggle for the
galaxy.
=======================================================================
Enter MotS story here. (I'll finish it later, OK???)
=======================================================================
5. Weapons
a. Jedi Knight
[Number to press] [Name]
[Ammo]
Description:
PF:
SF:
Best time of use:
1. The Fists
None
Description: Come on people! If you can't guess what these are and what
they do...... go play with something that doesn't require a
mind!!!!So...... yes... they are your fists.
PF: Left Jab. Quick succsession.
SF: Right Hook. Slow but powerful.
Best time: hmmm..... IMO, They suck, if you have the light-sabre use
that instead. Getting up really close is difficult. Although if you
coupled force persasion with force speed you could get in there quickly.
Of course the fists do have an added bonus if you can use them. You
don't have to worry about shields... about ten hits of a left jab can
quite possibly kill someone in MP. In SP, don't use th fists unless one
of 2 things occur. 1. You have a low amount of energy/power cells left
and haven't got the sabre. 2. you have no energy/power cells left and
haven't got the sabre. Simple enough.
2. The Bryar Pistol
Energy Cells
Description: Your good old trusty pistol. This is the first gun you
start out with and you'll probably use it alot. Energy cells are easy to
find but the stormtrooper rifle uses them up way to fast at the
begginning of the game. And we don't want to run around with no ammo
now do we? So we use the Bryar pistol. More Acurate than the stormy
rifle but less powerful. Still... if you are under 50 energy cells at
the begining of the game use this. Oh yeah... PF(primary fire) and SF
(Have a guess....... Allright I'll tell you Secondary Fire) are both the
same.
Times of use: Like I said above, use it over the stormy rifle if low
on ammo or if you want to do a accurate shoot on some one far away.
3. The Stormtrooper Rifle.
Energy Cells
Description: The second gun in the game and the one you'll probably use
the most until you recieve the repeater. Fast, moderatly powerful, but
extremly inaccurate. Each bolt will consume 2 energy cells which can
fast led to an empty magazine if your not care full. PF & SF are the
same.
Best time to use: Use it if in close range or if you want to clear a
large crowd (or of course you could use te concussion to clear a
crowd.... he he he..... =) )
4. Thermal Detonaters.
Themselves.
Description. Wanna make someone go boom??? DON'T USE THESE THEN.
Seriously, these are pretty useless... mostly. However there are times
where they are vital. For example.... The cargo area of the first level,
you know the sceret there right? Oh well it'll be in the secret section
if I ever get around to doing it =), anyway... you get there and there
are three thermal detenaters. Now, all the dumb Grans (thanks to the
incredably stupid AI) all crowd around the bottem of the box. The best
way of getting rid of them is throwing a timed TD across the the other
side, watch it bounce back and blow up. he he he. Or atleast I think you
can throw it across, if not, just throw it down.
PF:Throw, explodes as soon as it makes conntact with the surface (any
surface)
SF:Time explosion. Throw it and it will bounce around for about 3 secs,
then it will go bang!
Best time to use: Like I said above, there are only certain times that
you should use them. Also, if you have a corner that you think that
there is something there, bounce a SF round the corner and see what
happens.
5. The Bowcaster (CrossBow)
Power Cells
Description: Ahhh yes, The Wookie Bowcaster, you may be wondering why
its called a Crossbow??? Well thats because its a Wookie crossbow, they
make them theirselves, so how sand people end up with them is anyones
guess. I suppose they stole the idea and made their own?? Any one verify
that for me?????? Anyway, this is a usefulish sort of gun, not widely
used but it does have its uses.
PF: Hold down and charge up, can send up to 5 bolts of energy flying
outwards that do moderate damage.
SF: Now this can be very useful. The gun magnetically seals a bolt of
energy and fires. This bolt can now bounce around the level and will
stop after about 3 hits of a wall or instantly as it hits some one.
Uses: Well, the obvious use is of course, bouncing round corners. You
could lay in ambush around a corner, wait for some one to come up(force
seeing could be useful for this) bouce it round the corner and u get a
free hit without getting hurt. That could mean life or death in MP.
Also, the spread can be used to take out alot of stormies say, in one
area. But another use of PF would be charge up and fire all into one
person up close. Useful.
6. REPEATER!!!!
Power Cells
Desc: OH YES!!!! This has got to be the favorite gun of alot of people.
Each shot isn't that powerful but boy does it fire FAST!!!! Extreamly
fast, fires in an exact straight line, any draw backs? Definetly. Ammo.
It uses up more ammo faster than any other, but it still is great. IMO
of course.
PF. Fires extremly rapid stream of bolts.
SF Fires three at the same time, slower so not advisable.
Uses. Simple enough, straight out meelees. With any luck, they'll be
dead before they can fire 2 shots. of course that might not happen but
hey, what the hell. There is also the possibility of sniping, but it
would be a bit obvious on where it is comeing from......
7. Rail Charge Launcher.
Rail Charges
Desc: Flying explosives hey..... hmmm, what can I do with these... Come
on. These IMO are pretty damn good. Sometimes they can be life savers.
For example I shall use a word equation:
Large group of stormies+well place rail charge= not so many stormies. HA
ha ha. Incase you still haven't worked it out... This can take out a
large group of them without much personal injury.
PF.Lauches Rail charge that explodes on contact
SF.Launches Rail Charge that explodes after 5 secs of launching.
Uses: See the description, simple enough. There is also a possible team
play use. I can't remember if this works but it should. Fisrt, make sure
that you can't kill the team mate. Then Launch a sec fire at him/her and
get that person to run straight at an enemy (prefarable lots of them)
Then, get as close as you can, probably swinging the lightsabre wildly
and wait for it to blow up. Then whilst the confusion is rampaging, the
person that fired the Rail, can go in and clean up.
8. Sequencer charges.
Themselves.
Desc. Simply enough, the charges are simply explosives that can be layed
on the floor, and then blown up. Thats it.
PF. Run like mad before using this, they blow up almost instantly.
SF. Easy enough to understand, they become mines. There for, anything
that comes near them gets blown up.
Uses: Hmmm... not to great really. PF might get rid of a sabre weilding
maniac thats chasing you and SF might allow you to hide in a corner,
without getting killed cos no one will come near you. Other than that,
most players in MP are stupid enough to run into them. As for SP, I
wouldn't bother.
9. Concusion Rifle.
Power cells.
Desc. OH YEAH DO I LIKE THIS BABY!!! You want to kill something or
somethings? get away from it and press PF. A few good hits will take
someone down easily. Like the Rail Launcher, use it to take out alot of
people in one shot. The splash damage is pretty wide as well.
PF. LOTS OF POWER, BIG TARGET RANGE, JUST DON'T FIRE IT TOO NEAR!
SF. If they're too close, use this. all the power, no splash.
Uses: Like the Rail Launcher, Blow stuff up. If you're acurate, this
makes a brilliant snipers tool, lots of power.
0. The LightSabre.
None
Desc. The weapon of the Jedi, not as crude or as random as a blaster,
the sabre is for people that like to settle fights close up. And you an
do some serious damage. Of course the sabre has the added bonus of being
able to deflect blaster bolts. Just don't try to deflect the concusion,
IT DON'T WORK!!!!!!
PF. Quick, too handed swings. Narrow line of "Fire".
SF. Slow bt wide, one handed. Useful for taking ou lots at one time.
Uses: Deflecting, cutting through grates, killing jedi... need I say
more? I do? ohh well, I can't think of much more. For some stratergies,
look at the stratergies section.
b. MotS Weapons.
Seeing how none of the old weapons have changed, I won't say much about
them, just look under the JK section.
Same layout as before.
1. Fists/ LightSabre.
Nothing new here except that the light sabre is on 0.
2. Bryar/Blastech.
Energy Cells.
Desc: Bryar is the same. But now we have the first new weapon along the
keyboard. The Blastech is similar to the Bryar but fires slightly
faster. Secondly it has a SF. Specifically, you can charge it up to fire
a more condensed bolt.
PF. Slightly faster bolts than the Bryar.
SF. Charge her up and let her go.
Uses: Same as the Bryar almost. One thing that you can do is now charge
up before you enter a new area and then let it fly so you can take at
least one out on the first volley.
3. Stormtrooper rifle/scope.
Energy cells.
Desc. Stormies rifle is the same, but finally snipers get a scope. This
sends an extremly strong bolt with exact accuracy. Also, if your a
scout, this makes no sound (I think, well there is one class that does
that, I'll verify later).
Scope
PF: Fires powerful bolt.
SF: Toggles Auto zoom/manual zoom. (Manual zoom is jump to zoom in,
crouch to zoom out)
4. Thermal Detonaters/ Flash grenades.
Themselves.
Desc. Thermal are the same. Flash grenades can be described simply as
force blinding in a weapon. If there are a large group of people, and
you want to blind them, use this. The closer the explosion occurs, the
more blinded and longer the blindness.
PF: Same effect of PF for TDs
SF: Same Effect of SF for TDs
5. CrossBow Bowcaster.
Powercells
Desc. Nothing new here.
6. Repeater.
Power cells
Desc. Nothing New here.
7. Rail charges/ seeking rail launchers.
Themselves.
Desc. As the name suggest, the seeking rail launchers are exactly the
same as a normal charge except that they seek their prey. They are
extremly hard to shake off and it is unlikely that the target will get
away. Very useful. I think that PF and SF do the same, they both last 5
secs, but I'm not sure.
8. Sequencer charges/ manual charges
Unlike the auto sequencers, these can be used more often if you know
what to do... In team play, you can place them on each other (so that
friendly fire is disabled), run into the enemy and become a human
suicide bomb. But (now don't quote me on this, I'm not sure) it
shouldn't hurt you, I've hadn't had time to test it in ages...
PF: Lays a mine (Note that you can't place more than 10 charges at a
time)
SF Detonates placed mines
9. Concussion Rifle
Powercells
Desc. No Change, still great though.
0. Carbon freeze gun.
Carbon
Desc. Now some people don't like using these because they think that
they suck. Most people can't stand being cought in the spray. I think,
that if you can use them effectivly, they can be the most damned
annoying guns in MP. If you get frozen, and especially if in the middle
of a large DM, you will get killed. Of course, in retrospect, if your
the one that is using the gun, then you can rake in the kills.
PF: Fires Carbon to freeze them.
SF: Swings gun, use it to break apart frozen characters.
=======================================================================
6. Force Powers.
a. JK
I'll try to do these in some sort of order....
Force Jump:
Desc: Simple enough, Jump high. More stars, more jump.
Uses: Nothing really in the way of offense. Useful for getting around,
and getting away from, bullets, grip, etc. etc.
Force Speed.
Desc: Self explanitory. Speeds you up. More Stars, longer duration.
Uses: Speed you up, run in quickly with sabre, run back out. Couple this
with persausion and you're laughing.
Force Seeing:
Desc/uses: Makes the screen go green. Thats it. Nah, if you believed
that,you NEED help. Basically, anyone that is persausion, will be
reavealed, also, the map becomes more revealing. This is useful for
setting up an ambush. Also, It is useful if you've run out of batteries
in a dark place. More stars, longer lasting, more revealing.
Force Pull:
Desc. Pull objects towards you. More Stars can target things that are
further away.
Uses: Pull Items towards you. Thats about it. Also, you can pull the
enemies weapons away which will leave them weaponless. Which is good. I
think.
Light Side:
Healing: Obvious as well. More Stars, more health restored and the less
amount of force needed (I think)
Uses: Pretty obvious really, as long as you have the force you don't
need to worry about
Persasion (Is that spelling right?????):
Makes you almost invisible to the naked eye. This is really annoying in
MP cos people sneak up on you all the time. However, you can still be
heard, and there is a slight trace of you(ie lots of white dots). The
only way to reveal people using this force is seeing.
Blinding:
This can be really annoying as well. Basically, if you get blinded the
screen goes white and you can't see perticually well. It can be really
annoying! Using force seeing will get rid of it but it will take a while
and by that time you could well be dead. Of course, all these things
will happen to the oppersition as well, =)
Absorb:
A must in MP battles, this is one of the only things that will stop you
from being murdered by grip. It will absorb any force done at you and
put some of it in your force meter. HA HA HA HA, then you can blind them
with their own force and kill them with a quick swing of the sabre!!!
HAHAHAHAHAHA. So in reality, this is a good force.
Protect:
You may not realise it but it is possible to get this in MP.
Unfortunatly it means having to sacrifice Jump, Speed, Seeing, and pull,
so realy its a waste of time and force. To get it in the game, you have
to be "True to the light Side", which I think means that you can't use
any Dark forces. (Any one verify that before I do??)
What it does is simple, protects against everything. This is _almost_
vital to get past the Kell Dragons (is that what they are? I can't
remember)
Dark Forces (HAHA.ha..ha?..... its the name of the game for crying out
loud)
Throw:
I personally haven't had much luck with throw. There never seems to be
enough stuff around to throw. So I never really used this........ (any
one want to add something here??? E-Mail me)
Grip:
AHHHHHH No.. NO... NOOOOOOOOOOOOOO... I hate this force when used
against me..... but its great if your the one using it. Lock someone in
place with this, it'll lower their health, then go in with your sabre
and slice them into nothing-ness (Hey I can write whatever I want in
this. If it means making my own words up then so be it) Nothing else
to say about this really except be afraid, be very afraid.
Lightning.
Kinda useless really. It takes up way to much force to be effective and
it doesn't do that much damage anyway. IMO of course.
Destruct:
Imagine a concusion rifle. Got it? Right, now times the damage and the
splash zone by 2 and I think thats what Destruct is about. There is of
course the added bonus of IT DOESN'T HURT YOU!!!! HAHAAHAHAHAHA.
Deadly Sight:
They say that looks can kill...... well this one does. Use this, look at
some one and away _they_ go. This, like force protection can be obtained
in MP if you only have dark forces at full strength. And is recieved
through the game by only useing Dark Forces.
MotS.
Now the good thing about MotS is that there are no Dark or Light forces,
they just come under one big thing. Also, the forces that are the same I
won't go into, just look above if the letters SA (See Above) occur.
Force ________
Jump: SA
Speed: SA
Seeing: SA
Push: The first new. Not alot to say except that you can push people
down holes, or just generally away from you.
Projection: DON'T USE THIS!!!!! Even the AI isn't that thick, if it sees
one person moving with a gun and the other standing still with fists,
even the computer can work that out. You might be lucky and get it to
shoot the projection once, prehaps twice but it won't take long for it
to realise that something isn't right. And definetly don't use it in MP.
No one can be that thick can they??? (Sorry if that just insulted
anyone) Also, if you go on a lift, it doesn't go up with you... which is
shame because that is the best time to use it right??
Pull: SA (with the added addition of that you can now pull switches to
activate them)
Grip: SA
Sabre Throw: Simple enough to understand. You get out sabre, you ise
this force. You throw Sabre with this force and it come back. Easy
enough.
I have noticed something about this however. If for some reason you
don't get the sabre back, if you press 1 again, you have a sabre?!?! How
did that get there????? (I'm not too sure but would this mean you can
give sabres to people in your team??)
FarSite: Not that useful though you can use it if you wish. You become a
spirit that can fly and walk through some walls.... however, while your
off being a spirit, your body is unmoving and therefore, very likely to
get hit. You can use this to see what's round the corner but I would
suggest using seeing instead due to the fact that you can still fight
back.
Persausion: SA
Healling: SA
Chain Lightning: Pretty much the same as the previous type of lightning
with the change being that now you have to select you target (Like you
would pull or Grip) and there is a chance that the lightning will now
move on to another person. If you can get this to work properly you
could take out alot of people.
Blinding: SA
Absorb: )
Destruct: }
Protection: }SA
Deadly Site: )
Defend: Each lvl requires two stars. As far as I know... it reduces
damage taken by force powers. But I could be wrong. I'll find it out
later...
=======================================================================
7. SP Stratergies:
Note: If you have any stratergies that you think should be here, Mail
them to me (address at the top of the page.... your all to lazy to look
up there aren't you?...... huh.... IQ6001@hotmail.com)
2nd Note: these are for both.
Too major things to look out for no matter what game your playing: Keep
moving. You stay still in the middle of the game and you _will_ be
cannon fodder. No matter what happens, keep moving. Straffing works
quite well.
Secondly: Don't waste Ammo. Especially at the beggining of the game Ammo
will be kinda scarce and you don't want to run out of ammo. You, yet
again, will be killed instantly.
Also.... You will want to know what it is your supposed to be looking
for or killing or whatever the mission objectives are. This way you will
know what you are doing and that is important.
Next isn't so much a hint, just for your enjoyment... Watch the
cutscenes... take note of the story. Afterall, you brought the game,
you'll want to get the most gaming pleasure out of it right??
Learn what your weapons and forces do... without them, thats one less
tool that you can use to your advantage.
=======================================================================
8. MP Stratergies:
1.Somethings are very similar to SP and MP.
For example, keep on moving. Know your area... thats incredibly
important. A good tip is to play MP on your own (However) and explore
the area. Learning where everything is and that can save your life. Make
sure you know what to do in every situation. This learning will quite
possibly save your life. Ammo isn't quite so much of a problem but
knowing where stuff is will help you.
In later editions, I'll write some more information.
=======================================================================
9. FAQ.
EMPTY!!!! I NEED SOMETHING HERE TO FILL IT UP!!!!!!
IQ6001@Hotmail.com
=======================================================================
10. Secrets.
Here, I want to explain a detailed account of each and every secret in
the game. "Why would I want to find all these secrets?" you may well
ask. Well, there are some gamers, like me, that like to find as much out
about the game as possible. There is of course the bonus of having an
extra star for forces, for every level in which you find all of the
secrets. So, here we go.
If you don't understand any of these, send me an email, and I'll try to
explain it more detailed.
Lvl 1.
Double cross at Nar Shaddaa
(6 secrets)
Secret 1.
Go past the first over-head fan, the one with the green guy above (I
forgot their names) and turn left. There should be three Grans (on easy
anyway). Before you exit this corridor, head to the right platform.
There is a large slope upwards that you can climb. The Secret is
activated once you drop down the hole.
Note: If you don't drop down the fan and go past it, you can get more
stuff.
Secret 2.
Go past the Second over-head fan. Open the door and go onto the catwalk.
as you step onto it, look down and right, there is a ledge down below.
Jump down. You will get hurt but there are some health packs at the top
of the lift you use to return to the game.
Sec 3.
As you go up the slanted cargo lift room, there is a hole in the right
side of the wall near the top of the lift. Drop down to enter the
Secret.
Sec 4.
On the catwalk before the TIE bomber, if you head towards the area with
the TIE, but don't enter and look left. There is a sort of path to the
left that results in leading to the Secret.
Sec 5.
When you open up the floor to head into the cargo/ crate room, a slope
is made so you can walk down the the floor. (Its near the end of the
lvl) don't go down the the slope and walk round it so you are at the
"deep end" of the slope. There is a Beam on bothe sides of the slope
going across. Run along the righthand side and jump down onto large
group of crates. The secret is in a hole along the top.
Sec 6.
In the same area as before, go to the door. Don't open it yet, look
right instead. If you look between the wall and the crates, you will see
a hole in the wall at the top of the slope. Walk around the crates,
enter the hole and you've found the last secret!
======================================================================
11. For all the Cheaters out there/those of us that can't get along.
There are 3 types of cheats that I know of.
Console Commands:
These are simple, just press "t" in a SP game (note that they don't work
in MP so don't try) and then type in:
for JK:
Jediwannabe on (Invincability)
Jediwannabe off (turns off above code, but why would you want to??)
Red5 (all weapons)
womprat (i think that that is how you spell it... it gives you all
items)
Bactame (heal)
Eriamjh (Fly)
Pinotnoir X (X=level you want to skip to)
Thereisnotry (Straight 1 lvl lvl skip)
raccoonking (all force)
deeznuts (force lvl up... use it after raccoonking)
yodajammies (full mana)
whiteflag on (disable AI)
for MotS
Boinga on (invul)
iamagod (fullforce)
freebird (fly)
diediedie(all weapons)
gimmestuff (all Items)
quickzap x (warp to certain place on map...)
gospeedgo on (slow mo)
cartograph (all map)
Trixie (mana)
statuesque on (disables AI)
The other two are cogs and hacks... cogs are placed in your resource
folder in a folder called "cog" and hacks need a program to install so
to speak. To download these you will have to find them yourselves. But
if you goto Massassi.net (which also includes a load of lvls for the
game) you can find Patch Commander ... or at least I think it was
there... anyway.... u can look for them yourselves.
(Note that these DO work in MP games..... but of course some people
don't like cheaters....)
=======================================================================
12. Thanks and contributers:
Well.... at the moment the only contributer is.... ME!!!!
Thanks to GameFAQs for hosting this FAQ.
Thanks to NeoSeekers for also hosting this FAQ.
Thanks to wherever it was that I got the cheats and secrets. I'm sorry
that I don't know who you are.
=======================================================================
13. Legal Junk:
This FAQ is 100% BigD (IE... MINE) work. Copyright 2001 BigD.
I got the cheats from various sources, on the net, unfortunatly, I can't
remember the site from which I recieved them. Credit to that site,
whoever they may be.
Also credit to the person that created a secrets guide that I used as a
basis for the secrets area. Well, I used it, found MOST (I didn't have
the complete guide) of the secrets, and have now writen them in a much
more fuller and comprehensive guide. Unfortunatly, due to the game being
fairly old now, I no longer have the address of that. So than you to
that site. (If you know that it was you... please let me know. It
contained a lot of screen shots. Although, I will need proff that it was
you. I have the guide still so If you can post me a large section to be
sure, then you can have your name here.)
You may not distribute this in any form.
You may post this on your site but only if you have permision from the
Author.... ME.
____________ ___________ _______ ___________
|____ _____|| ________|| _ \ |____ _____|
| | | | | | \ \ | |
| | | |_____ | | \ | | |
| | | _____| | | | | | |
/ / | | | | | / | |
____/ / | |________ | |__/ / ____| |____
|_____/ |__________||______/ |____________|
_ __ __ __ ______ _____ __ __ ________
| | / / | \ | | |__ __| / ____|| | | | |___ ___|
| |/ / | |\\ | | || | / ___ | |_| | ||
| / | | \\ | | || | ||_ _|| _ | ||
| \ \ | | \\| | ___||__ | \_/ | | | | | ||
|_|\_\ |_| \___||_______| \_____| |__| |__| ||
And MotS
============================FAQ========================================
V 1.2
This is my (That is BigD) first ever FAQ. However... I intend on putting
all the information that I know into this walkthrough. All in all.... it
should take about 5 kb..... ohh.... you only want the stuff about this
game?! I thought I need to put everything that I knew full stop.. so
this will be about 1 byte... nah.. I know alot about this game so I'm
gonna put it all in....
(Ohh By the way, if anyone can, I need a better title, I just felt like
trying so it sucks greatly)
Though before we start lets just sort out "the Author" Section:
=======================================================================
1. The Author:
Name: BigD
E-Mail:IQ6001@Hotmail.com(YES I KNOW IT SUCKS)Send me anything to me
that you want me to say.. any contributions.. any questions.. anything I
want FEEDBACK!!!
Zone Name: Rain_BigDJH0 If you have JK or MotS... go to the
zone(www.zone.com)u can blow other people up all around the world (They
also support alot of other games as well so go there).
(You may be wondering why I have the word "Rain" infront of my name. I'm
a member of the SithRainMakers.... their homepage is
http://www.geocities.com/sithrainmakers/ go there to see what we're
about)
Other FAQs:
NONE!!!!!! (yet =) )
=======================================================================
2. Version History
1.2 2/6/01
6/2/01
Added Neoseekers.com to the "where can I find this FAQ" thing.
Started secrets. Few other changes, speelings... I mean spellings
mostly.
1.1 1/06/01
06/01/01
After I sent this up to gameFAQs, I realised that there was alot of
stuff I forgot to change... so here we go:
changed V1.0 hist because I missed some out. Couple of typos...
Added Force Defend to MotS now. Added a bit on Force Projection. Added a
bit on the end of cheats. Added MotS intro. Carried on with MotS weapons
and finished them.
1.0 31/05/01 [FISRT RELEASE AT GAMEFAQS]
05/31/01
I'm gonna change the version number every time I change something on
each day that I do. Considering I intend on doing alot today... might as
well. I've decided to leave the story as it is because I want to get on
with the gameplay and send it to be posted. =)
Finished JK weapons and started MotS. Finished JK & MotS Forces.
Finished some stratergies. Finished thanks, cheats, copyright crap.
0.9 30/05/01 (Note that I am English..... We do it our way)
05/30/01 If it will make u lot happy......
Started writing this...... just saw that there is a very large space for
FAQS about this game at GameFAQs so I'll write this and give it to
anyone that wants it =)
Finished Author section and contents started story.... realised I had
started too late so now I'm gonna go to sleep....zzzzz....zzzzzz...
=======================================================================
3. Contents:
1. About the Author
2. Version history.
3. Contents (The bit your reading now!)
4. The Story...... if you can be bothered to read it. =) (UNFINISHED)
5. Weapons
a. Jedi Knight
b. MotS S
6. Force Powers
a. JK
b. MotS
7. Single Player Stratergies }
Both }
}
8. Multiplayer Stratergies }More to come at a later date.
a. Both }
b. JK }
c. MotS }
9. FAQ
EMPTY AT THE MOMENT!!! (WELL .... I Haven't had any mails yet)
10. Secrets (UNFINISHED)
11. For all the cheaters out there & For those that just can't get
along.
12. Thanks and Contributers
13. Legal Junk
In later editions: (possibly)
Walkthrough of levels for JK & MotS
Secrets..........
Characters in game (ie. Kyle, Jerec, Jan)
Speciallities of the personalities.
And more (if I can think of something)
=======================================================================
4. The Story
I'm guessing that if your reading this FAQ then you own the game and
there for know the story. If you haven't got the game, Why are you
reading this???? You should be out there buying it. But if u don't want
to... u can read up on the story here. Of course, those that are playing
the game might want to find out the story on their own then I will leave
a ======== line where the story comes into play.
Intro. (taken from the game)
A long time ago, in a galaxy far, far away...
*Fanfare*
STAR WARS
Dark Forces II
Jedi Knight
Since the destruction of the second DEATH STAR, the Rebel Alliance has
begun the difficult process of building the New Republic.
Seizing the oppertunity for control of the galaxy, new rival armies
arrise.
The most dangerous of these are the DARK JEDI. Their leader, JEREC,
seeks the legendary VALLEY OF THE JEDU.
Withen this lost battleground he will find the untold power to destroy
peace and justice in the galaxy...
=======================================================================
Enter Story Here (I'm gonna write basically the cutscenes in here with
an added bit here and there)
=======================================================================
MotS Intro. (Also taken from the game)
A long time ago in a galaxy far, far away...
*fanfare*
StarWars
Mysteries of the Sith
It has been more than five years since Jerec was defeated at the valley
of the Jedi.
Kyle Katarn, continuing his pursuit of the light side of the force, has
joined the fragile New Republic in the struggle againts the remanents
of the Empire.
To aid their cause, Kyle has traveled to a remote base in the Altyr
system, accompanied by Mara Jade, a young smuggler who sought out Kyle
in the hope that he might further her Jedi training.
Mara, once a powerful agent of the Emperor, was swayed from the dark
path by Luke Skywalker. She now seeks knowledge of her re-emerging
power and the role she will play in the continuing struggle for the
galaxy.
=======================================================================
Enter MotS story here. (I'll finish it later, OK???)
=======================================================================
5. Weapons
a. Jedi Knight
[Number to press] [Name]
[Ammo]
Description:
PF:
SF:
Best time of use:
1. The Fists
None
Description: Come on people! If you can't guess what these are and what
they do...... go play with something that doesn't require a
mind!!!!So...... yes... they are your fists.
PF: Left Jab. Quick succsession.
SF: Right Hook. Slow but powerful.
Best time: hmmm..... IMO, They suck, if you have the light-sabre use
that instead. Getting up really close is difficult. Although if you
coupled force persasion with force speed you could get in there quickly.
Of course the fists do have an added bonus if you can use them. You
don't have to worry about shields... about ten hits of a left jab can
quite possibly kill someone in MP. In SP, don't use th fists unless one
of 2 things occur. 1. You have a low amount of energy/power cells left
and haven't got the sabre. 2. you have no energy/power cells left and
haven't got the sabre. Simple enough.
2. The Bryar Pistol
Energy Cells
Description: Your good old trusty pistol. This is the first gun you
start out with and you'll probably use it alot. Energy cells are easy to
find but the stormtrooper rifle uses them up way to fast at the
begginning of the game. And we don't want to run around with no ammo
now do we? So we use the Bryar pistol. More Acurate than the stormy
rifle but less powerful. Still... if you are under 50 energy cells at
the begining of the game use this. Oh yeah... PF(primary fire) and SF
(Have a guess....... Allright I'll tell you Secondary Fire) are both the
same.
Times of use: Like I said above, use it over the stormy rifle if low
on ammo or if you want to do a accurate shoot on some one far away.
3. The Stormtrooper Rifle.
Energy Cells
Description: The second gun in the game and the one you'll probably use
the most until you recieve the repeater. Fast, moderatly powerful, but
extremly inaccurate. Each bolt will consume 2 energy cells which can
fast led to an empty magazine if your not care full. PF & SF are the
same.
Best time to use: Use it if in close range or if you want to clear a
large crowd (or of course you could use te concussion to clear a
crowd.... he he he..... =) )
4. Thermal Detonaters.
Themselves.
Description. Wanna make someone go boom??? DON'T USE THESE THEN.
Seriously, these are pretty useless... mostly. However there are times
where they are vital. For example.... The cargo area of the first level,
you know the sceret there right? Oh well it'll be in the secret section
if I ever get around to doing it =), anyway... you get there and there
are three thermal detenaters. Now, all the dumb Grans (thanks to the
incredably stupid AI) all crowd around the bottem of the box. The best
way of getting rid of them is throwing a timed TD across the the other
side, watch it bounce back and blow up. he he he. Or atleast I think you
can throw it across, if not, just throw it down.
PF:Throw, explodes as soon as it makes conntact with the surface (any
surface)
SF:Time explosion. Throw it and it will bounce around for about 3 secs,
then it will go bang!
Best time to use: Like I said above, there are only certain times that
you should use them. Also, if you have a corner that you think that
there is something there, bounce a SF round the corner and see what
happens.
5. The Bowcaster (CrossBow)
Power Cells
Description: Ahhh yes, The Wookie Bowcaster, you may be wondering why
its called a Crossbow??? Well thats because its a Wookie crossbow, they
make them theirselves, so how sand people end up with them is anyones
guess. I suppose they stole the idea and made their own?? Any one verify
that for me?????? Anyway, this is a usefulish sort of gun, not widely
used but it does have its uses.
PF: Hold down and charge up, can send up to 5 bolts of energy flying
outwards that do moderate damage.
SF: Now this can be very useful. The gun magnetically seals a bolt of
energy and fires. This bolt can now bounce around the level and will
stop after about 3 hits of a wall or instantly as it hits some one.
Uses: Well, the obvious use is of course, bouncing round corners. You
could lay in ambush around a corner, wait for some one to come up(force
seeing could be useful for this) bouce it round the corner and u get a
free hit without getting hurt. That could mean life or death in MP.
Also, the spread can be used to take out alot of stormies say, in one
area. But another use of PF would be charge up and fire all into one
person up close. Useful.
6. REPEATER!!!!
Power Cells
Desc: OH YES!!!! This has got to be the favorite gun of alot of people.
Each shot isn't that powerful but boy does it fire FAST!!!! Extreamly
fast, fires in an exact straight line, any draw backs? Definetly. Ammo.
It uses up more ammo faster than any other, but it still is great. IMO
of course.
PF. Fires extremly rapid stream of bolts.
SF Fires three at the same time, slower so not advisable.
Uses. Simple enough, straight out meelees. With any luck, they'll be
dead before they can fire 2 shots. of course that might not happen but
hey, what the hell. There is also the possibility of sniping, but it
would be a bit obvious on where it is comeing from......
7. Rail Charge Launcher.
Rail Charges
Desc: Flying explosives hey..... hmmm, what can I do with these... Come
on. These IMO are pretty damn good. Sometimes they can be life savers.
For example I shall use a word equation:
Large group of stormies+well place rail charge= not so many stormies. HA
ha ha. Incase you still haven't worked it out... This can take out a
large group of them without much personal injury.
PF.Lauches Rail charge that explodes on contact
SF.Launches Rail Charge that explodes after 5 secs of launching.
Uses: See the description, simple enough. There is also a possible team
play use. I can't remember if this works but it should. Fisrt, make sure
that you can't kill the team mate. Then Launch a sec fire at him/her and
get that person to run straight at an enemy (prefarable lots of them)
Then, get as close as you can, probably swinging the lightsabre wildly
and wait for it to blow up. Then whilst the confusion is rampaging, the
person that fired the Rail, can go in and clean up.
8. Sequencer charges.
Themselves.
Desc. Simply enough, the charges are simply explosives that can be layed
on the floor, and then blown up. Thats it.
PF. Run like mad before using this, they blow up almost instantly.
SF. Easy enough to understand, they become mines. There for, anything
that comes near them gets blown up.
Uses: Hmmm... not to great really. PF might get rid of a sabre weilding
maniac thats chasing you and SF might allow you to hide in a corner,
without getting killed cos no one will come near you. Other than that,
most players in MP are stupid enough to run into them. As for SP, I
wouldn't bother.
9. Concusion Rifle.
Power cells.
Desc. OH YEAH DO I LIKE THIS BABY!!! You want to kill something or
somethings? get away from it and press PF. A few good hits will take
someone down easily. Like the Rail Launcher, use it to take out alot of
people in one shot. The splash damage is pretty wide as well.
PF. LOTS OF POWER, BIG TARGET RANGE, JUST DON'T FIRE IT TOO NEAR!
SF. If they're too close, use this. all the power, no splash.
Uses: Like the Rail Launcher, Blow stuff up. If you're acurate, this
makes a brilliant snipers tool, lots of power.
0. The LightSabre.
None
Desc. The weapon of the Jedi, not as crude or as random as a blaster,
the sabre is for people that like to settle fights close up. And you an
do some serious damage. Of course the sabre has the added bonus of being
able to deflect blaster bolts. Just don't try to deflect the concusion,
IT DON'T WORK!!!!!!
PF. Quick, too handed swings. Narrow line of "Fire".
SF. Slow bt wide, one handed. Useful for taking ou lots at one time.
Uses: Deflecting, cutting through grates, killing jedi... need I say
more? I do? ohh well, I can't think of much more. For some stratergies,
look at the stratergies section.
b. MotS Weapons.
Seeing how none of the old weapons have changed, I won't say much about
them, just look under the JK section.
Same layout as before.
1. Fists/ LightSabre.
Nothing new here except that the light sabre is on 0.
2. Bryar/Blastech.
Energy Cells.
Desc: Bryar is the same. But now we have the first new weapon along the
keyboard. The Blastech is similar to the Bryar but fires slightly
faster. Secondly it has a SF. Specifically, you can charge it up to fire
a more condensed bolt.
PF. Slightly faster bolts than the Bryar.
SF. Charge her up and let her go.
Uses: Same as the Bryar almost. One thing that you can do is now charge
up before you enter a new area and then let it fly so you can take at
least one out on the first volley.
3. Stormtrooper rifle/scope.
Energy cells.
Desc. Stormies rifle is the same, but finally snipers get a scope. This
sends an extremly strong bolt with exact accuracy. Also, if your a
scout, this makes no sound (I think, well there is one class that does
that, I'll verify later).
Scope
PF: Fires powerful bolt.
SF: Toggles Auto zoom/manual zoom. (Manual zoom is jump to zoom in,
crouch to zoom out)
4. Thermal Detonaters/ Flash grenades.
Themselves.
Desc. Thermal are the same. Flash grenades can be described simply as
force blinding in a weapon. If there are a large group of people, and
you want to blind them, use this. The closer the explosion occurs, the
more blinded and longer the blindness.
PF: Same effect of PF for TDs
SF: Same Effect of SF for TDs
5. CrossBow Bowcaster.
Powercells
Desc. Nothing new here.
6. Repeater.
Power cells
Desc. Nothing New here.
7. Rail charges/ seeking rail launchers.
Themselves.
Desc. As the name suggest, the seeking rail launchers are exactly the
same as a normal charge except that they seek their prey. They are
extremly hard to shake off and it is unlikely that the target will get
away. Very useful. I think that PF and SF do the same, they both last 5
secs, but I'm not sure.
8. Sequencer charges/ manual charges
Unlike the auto sequencers, these can be used more often if you know
what to do... In team play, you can place them on each other (so that
friendly fire is disabled), run into the enemy and become a human
suicide bomb. But (now don't quote me on this, I'm not sure) it
shouldn't hurt you, I've hadn't had time to test it in ages...
PF: Lays a mine (Note that you can't place more than 10 charges at a
time)
SF Detonates placed mines
9. Concussion Rifle
Powercells
Desc. No Change, still great though.
0. Carbon freeze gun.
Carbon
Desc. Now some people don't like using these because they think that
they suck. Most people can't stand being cought in the spray. I think,
that if you can use them effectivly, they can be the most damned
annoying guns in MP. If you get frozen, and especially if in the middle
of a large DM, you will get killed. Of course, in retrospect, if your
the one that is using the gun, then you can rake in the kills.
PF: Fires Carbon to freeze them.
SF: Swings gun, use it to break apart frozen characters.
=======================================================================
6. Force Powers.
a. JK
I'll try to do these in some sort of order....
Force Jump:
Desc: Simple enough, Jump high. More stars, more jump.
Uses: Nothing really in the way of offense. Useful for getting around,
and getting away from, bullets, grip, etc. etc.
Force Speed.
Desc: Self explanitory. Speeds you up. More Stars, longer duration.
Uses: Speed you up, run in quickly with sabre, run back out. Couple this
with persausion and you're laughing.
Force Seeing:
Desc/uses: Makes the screen go green. Thats it. Nah, if you believed
that,you NEED help. Basically, anyone that is persausion, will be
reavealed, also, the map becomes more revealing. This is useful for
setting up an ambush. Also, It is useful if you've run out of batteries
in a dark place. More stars, longer lasting, more revealing.
Force Pull:
Desc. Pull objects towards you. More Stars can target things that are
further away.
Uses: Pull Items towards you. Thats about it. Also, you can pull the
enemies weapons away which will leave them weaponless. Which is good. I
think.
Light Side:
Healing: Obvious as well. More Stars, more health restored and the less
amount of force needed (I think)
Uses: Pretty obvious really, as long as you have the force you don't
need to worry about
Persasion (Is that spelling right?????):
Makes you almost invisible to the naked eye. This is really annoying in
MP cos people sneak up on you all the time. However, you can still be
heard, and there is a slight trace of you(ie lots of white dots). The
only way to reveal people using this force is seeing.
Blinding:
This can be really annoying as well. Basically, if you get blinded the
screen goes white and you can't see perticually well. It can be really
annoying! Using force seeing will get rid of it but it will take a while
and by that time you could well be dead. Of course, all these things
will happen to the oppersition as well, =)
Absorb:
A must in MP battles, this is one of the only things that will stop you
from being murdered by grip. It will absorb any force done at you and
put some of it in your force meter. HA HA HA HA, then you can blind them
with their own force and kill them with a quick swing of the sabre!!!
HAHAHAHAHAHA. So in reality, this is a good force.
Protect:
You may not realise it but it is possible to get this in MP.
Unfortunatly it means having to sacrifice Jump, Speed, Seeing, and pull,
so realy its a waste of time and force. To get it in the game, you have
to be "True to the light Side", which I think means that you can't use
any Dark forces. (Any one verify that before I do??)
What it does is simple, protects against everything. This is _almost_
vital to get past the Kell Dragons (is that what they are? I can't
remember)
Dark Forces (HAHA.ha..ha?..... its the name of the game for crying out
loud)
Throw:
I personally haven't had much luck with throw. There never seems to be
enough stuff around to throw. So I never really used this........ (any
one want to add something here??? E-Mail me)
Grip:
AHHHHHH No.. NO... NOOOOOOOOOOOOOO... I hate this force when used
against me..... but its great if your the one using it. Lock someone in
place with this, it'll lower their health, then go in with your sabre
and slice them into nothing-ness (Hey I can write whatever I want in
this. If it means making my own words up then so be it) Nothing else
to say about this really except be afraid, be very afraid.
Lightning.
Kinda useless really. It takes up way to much force to be effective and
it doesn't do that much damage anyway. IMO of course.
Destruct:
Imagine a concusion rifle. Got it? Right, now times the damage and the
splash zone by 2 and I think thats what Destruct is about. There is of
course the added bonus of IT DOESN'T HURT YOU!!!! HAHAAHAHAHAHA.
Deadly Sight:
They say that looks can kill...... well this one does. Use this, look at
some one and away _they_ go. This, like force protection can be obtained
in MP if you only have dark forces at full strength. And is recieved
through the game by only useing Dark Forces.
MotS.
Now the good thing about MotS is that there are no Dark or Light forces,
they just come under one big thing. Also, the forces that are the same I
won't go into, just look above if the letters SA (See Above) occur.
Force ________
Jump: SA
Speed: SA
Seeing: SA
Push: The first new. Not alot to say except that you can push people
down holes, or just generally away from you.
Projection: DON'T USE THIS!!!!! Even the AI isn't that thick, if it sees
one person moving with a gun and the other standing still with fists,
even the computer can work that out. You might be lucky and get it to
shoot the projection once, prehaps twice but it won't take long for it
to realise that something isn't right. And definetly don't use it in MP.
No one can be that thick can they??? (Sorry if that just insulted
anyone) Also, if you go on a lift, it doesn't go up with you... which is
shame because that is the best time to use it right??
Pull: SA (with the added addition of that you can now pull switches to
activate them)
Grip: SA
Sabre Throw: Simple enough to understand. You get out sabre, you ise
this force. You throw Sabre with this force and it come back. Easy
enough.
I have noticed something about this however. If for some reason you
don't get the sabre back, if you press 1 again, you have a sabre?!?! How
did that get there????? (I'm not too sure but would this mean you can
give sabres to people in your team??)
FarSite: Not that useful though you can use it if you wish. You become a
spirit that can fly and walk through some walls.... however, while your
off being a spirit, your body is unmoving and therefore, very likely to
get hit. You can use this to see what's round the corner but I would
suggest using seeing instead due to the fact that you can still fight
back.
Persausion: SA
Healling: SA
Chain Lightning: Pretty much the same as the previous type of lightning
with the change being that now you have to select you target (Like you
would pull or Grip) and there is a chance that the lightning will now
move on to another person. If you can get this to work properly you
could take out alot of people.
Blinding: SA
Absorb: )
Destruct: }
Protection: }SA
Deadly Site: )
Defend: Each lvl requires two stars. As far as I know... it reduces
damage taken by force powers. But I could be wrong. I'll find it out
later...
=======================================================================
7. SP Stratergies:
Note: If you have any stratergies that you think should be here, Mail
them to me (address at the top of the page.... your all to lazy to look
up there aren't you?...... huh.... IQ6001@hotmail.com)
2nd Note: these are for both.
Too major things to look out for no matter what game your playing: Keep
moving. You stay still in the middle of the game and you _will_ be
cannon fodder. No matter what happens, keep moving. Straffing works
quite well.
Secondly: Don't waste Ammo. Especially at the beggining of the game Ammo
will be kinda scarce and you don't want to run out of ammo. You, yet
again, will be killed instantly.
Also.... You will want to know what it is your supposed to be looking
for or killing or whatever the mission objectives are. This way you will
know what you are doing and that is important.
Next isn't so much a hint, just for your enjoyment... Watch the
cutscenes... take note of the story. Afterall, you brought the game,
you'll want to get the most gaming pleasure out of it right??
Learn what your weapons and forces do... without them, thats one less
tool that you can use to your advantage.
=======================================================================
8. MP Stratergies:
1.Somethings are very similar to SP and MP.
For example, keep on moving. Know your area... thats incredibly
important. A good tip is to play MP on your own (However) and explore
the area. Learning where everything is and that can save your life. Make
sure you know what to do in every situation. This learning will quite
possibly save your life. Ammo isn't quite so much of a problem but
knowing where stuff is will help you.
In later editions, I'll write some more information.
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9. FAQ.
EMPTY!!!! I NEED SOMETHING HERE TO FILL IT UP!!!!!!
IQ6001@Hotmail.com
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10. Secrets.
Here, I want to explain a detailed account of each and every secret in
the game. "Why would I want to find all these secrets?" you may well
ask. Well, there are some gamers, like me, that like to find as much out
about the game as possible. There is of course the bonus of having an
extra star for forces, for every level in which you find all of the
secrets. So, here we go.
If you don't understand any of these, send me an email, and I'll try to
explain it more detailed.
Lvl 1.
Double cross at Nar Shaddaa
(6 secrets)
Secret 1.
Go past the first over-head fan, the one with the green guy above (I
forgot their names) and turn left. There should be three Grans (on easy
anyway). Before you exit this corridor, head to the right platform.
There is a large slope upwards that you can climb. The Secret is
activated once you drop down the hole.
Note: If you don't drop down the fan and go past it, you can get more
stuff.
Secret 2.
Go past the Second over-head fan. Open the door and go onto the catwalk.
as you step onto it, look down and right, there is a ledge down below.
Jump down. You will get hurt but there are some health packs at the top
of the lift you use to return to the game.
Sec 3.
As you go up the slanted cargo lift room, there is a hole in the right
side of the wall near the top of the lift. Drop down to enter the
Secret.
Sec 4.
On the catwalk before the TIE bomber, if you head towards the area with
the TIE, but don't enter and look left. There is a sort of path to the
left that results in leading to the Secret.
Sec 5.
When you open up the floor to head into the cargo/ crate room, a slope
is made so you can walk down the the floor. (Its near the end of the
lvl) don't go down the the slope and walk round it so you are at the
"deep end" of the slope. There is a Beam on bothe sides of the slope
going across. Run along the righthand side and jump down onto large
group of crates. The secret is in a hole along the top.
Sec 6.
In the same area as before, go to the door. Don't open it yet, look
right instead. If you look between the wall and the crates, you will see
a hole in the wall at the top of the slope. Walk around the crates,
enter the hole and you've found the last secret!
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11. For all the Cheaters out there/those of us that can't get along.
There are 3 types of cheats that I know of.
Console Commands:
These are simple, just press "t" in a SP game (note that they don't work
in MP so don't try) and then type in:
for JK:
Jediwannabe on (Invincability)
Jediwannabe off (turns off above code, but why would you want to??)
Red5 (all weapons)
womprat (i think that that is how you spell it... it gives you all
items)
Bactame (heal)
Eriamjh (Fly)
Pinotnoir X (X=level you want to skip to)
Thereisnotry (Straight 1 lvl lvl skip)
raccoonking (all force)
deeznuts (force lvl up... use it after raccoonking)
yodajammies (full mana)
whiteflag on (disable AI)
for MotS
Boinga on (invul)
iamagod (fullforce)
freebird (fly)
diediedie(all weapons)
gimmestuff (all Items)
quickzap x (warp to certain place on map...)
gospeedgo on (slow mo)
cartograph (all map)
Trixie (mana)
statuesque on (disables AI)
The other two are cogs and hacks... cogs are placed in your resource
folder in a folder called "cog" and hacks need a program to install so
to speak. To download these you will have to find them yourselves. But
if you goto Massassi.net (which also includes a load of lvls for the
game) you can find Patch Commander ... or at least I think it was
there... anyway.... u can look for them yourselves.
(Note that these DO work in MP games..... but of course some people
don't like cheaters....)
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12. Thanks and contributers:
Well.... at the moment the only contributer is.... ME!!!!
Thanks to GameFAQs for hosting this FAQ.
Thanks to NeoSeekers for also hosting this FAQ.
Thanks to wherever it was that I got the cheats and secrets. I'm sorry
that I don't know who you are.
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13. Legal Junk:
This FAQ is 100% BigD (IE... MINE) work. Copyright 2001 BigD.
I got the cheats from various sources, on the net, unfortunatly, I can't
remember the site from which I recieved them. Credit to that site,
whoever they may be.
Also credit to the person that created a secrets guide that I used as a
basis for the secrets area. Well, I used it, found MOST (I didn't have
the complete guide) of the secrets, and have now writen them in a much
more fuller and comprehensive guide. Unfortunatly, due to the game being
fairly old now, I no longer have the address of that. So than you to
that site. (If you know that it was you... please let me know. It
contained a lot of screen shots. Although, I will need proff that it was
you. I have the guide still so If you can post me a large section to be
sure, then you can have your name here.)
You may not distribute this in any form.
You may post this on your site but only if you have permision from the
Author.... ME.