StarCraft: Brood War чит-файл №14

Multiplayer Strategy Guide
by CNICK (cnick_1@hotmail.com)
v0.3 for PC and Macintosh

-------------

Unpublished work Copyright 2000 CNICK

This FAQ is for private and personal use only. It can only
bereproduced electronically, and if placed on a web page or
site, may be altered as long as this disclaimer and the
above copyright notice appears in full. Feel free to
distribute between others, but this FAQ is not to be used
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used by publishers of magazines, guides, books, etc. or
being incorporated into magazines, etc. in ANY way.

Brood War (c) 1999 Blizzard Entertainment

Newest version of this FAQ can be found at:
www.gamefaqs.com
i.am/CNICK

Contents

1. Revision History
2. Introduction
3. Strategies
- Protoss
Dark Templar Sneak Attack
Corsair Rush
Reaver Drop
Mass Scouts
Carrier Rush
- Terran
Marine Drop
Tank Tactics
Bunkering In
- Zerg
Lurker Drop
Power Build
Mass Hydra
Zergling Rush
4. Basics of Winning
5. Credits
6. Authorжs Note

____________________________________________________________
1.Revision History

Version 0.1 (2/28/00) 11:05pm PST
Guide only includes some small strategies that I use at
the moment. Iжm working on some new strats, which will
hopefully be worked out by the end of the week.

Version 0.2 (2/29/00) 10:50pm PST
- New design on Revision History
- Added Mass Hydra Strat.
- Zerglin Rush
- Didnжt get time to play more. Friends ditched me so
I didnжt get any more strategies to practice out. Maybe
Tomorrow
- By the way, My homepage was launched about 2 hours ago.
Check it out, if you want. It will just hold my FAQs,
and hopefully I can get it into searches.

Version 0.3 (3/2/00) 11:15pm PST
- Added Bunkering In
- Added new section, the Basics of Winning
- Added Carrier Rush
- Mass Scouts Strategy Added
- Carrier Rush added; Interesting Strategy, but works!
*Note* The carrier rush has been used upon and is a great
strategy for a newbie, but Iжve yet to get a detailed
building guide. I was going to get it today, but I
ended up getting messed up in a game with guys far
above my level. Good learning experience though.

____________________________________________________________
2.Introduction

Brood War is the expansion game for Starcraft. Both are one
of the best strategy games, and a sweet multiplayer game. In
multiplayer, things are different, unlike 1-player. You
actually I have thinking opponents. Below are some strategies
for each race that have helped me become a above average player.
And these are just a few. Read below, and I almost guarantee
you that you will become better with these. Read on!

_____________________________________________________________
3.Strategies


------------------------------------------------------------
P R O T O S S
------------------------------------------------------------

--------------------------
DARK TEMPLAR SNEAK ATTACK
--------------------------

Basically, you are making a frontal attack with Zealots,
Dragoons, Templars, and Dark Templars. But while the lots,
goons, and templars are busy attacking, you run the dts,
to the mineral production of youжre opponent. I havenжt
gotten this to work with zerg yet (mainly because of their
overlords can detect dts so easily).

Order of Buiding Process:
Pylon - 7
Gateway - 7
Assimilator - 9-11
2nd Gateway - 12
Core - Should be done by the 15th probe
Citadel
Templers Archives
3rd Gateway

Obviously, this can be changed somewhat. Add pylons when
necessary. On youжre 9-11 probes, put them on the gas, 12-15
on minerals again. When a probe is waiting for something to
build, have it get some minerals. Depending on how good, you
may get another nexus in. Iжll update this more as I use it.

(Terran)
10 Zealots, 5 Dragoons, 2 or 3 Templars, and 4 Dts

Of course, these are rough estimates. It depends if you
know where youжre opponent is. If you have a good deal
knowledge what he has and where, this can be a piece of
cake. Just about any terran user will have bunkers and
tanks. If he has a wall of depots, get a reaver to take them
out, have the lots and goons distract, while the dts go
for the comsat, and then turrets if he has some. Easy
kill after this. During the attack, build some more
units to take out SCVs that try to run. The templars are
only there for more expert players, but they are nice.

(Protoss)
10 Zealots, 5 Dragoons, 6 Dark Templars

Again, more dts will help out, but the deal with this
strategy is to distract the cannons with the lots and
goons. The Dark Templars can eat alive cannons, and
most likely, you will face someone who only uses one or
two pylons. The Dragoons are for the pylons, while the
lots take care of the cannons.

(All 3 Races)
2 or 3 shuttles, and 8 to 12 dark templars.

This takes a bit more time, but almost no player on B.net
gets turrets around his minerals. Begin with the Robotics
Factory just when you start building Dts. Load them up
into the shuttles, and drop them on their minerals. You
wonжt be able to take out all of their defense, but losing
their mineral production is just as deadly.

------------
CORSAIR RUSH
------------

This is interesting rush, and I got nailed by it by someone,
so I know it works. This only works on Island maps and when
youжre opponent is Zerg.

Order of Buiding Process:
Pylon - 7
Gateway - 7
Assimilator - 9-11
2nd Gateway -12
Core - Should be done by the 15th probe
Starport
Robotics Factory (To shuttle ground units)
-YOU SHOULD WE READY TO ATTACK ONCE YOU NAIL THE OVERLORDS-

Ok, get 3 or 4 quick corsairs, and rush to where ever youжre
opponent is. Nail his ovies, hopefully he has them all
bunched together. If done quick enough, he should have much,
and is probably building a squire for a muta rush. Nail
the ovies, and any muta that pops up. When all is clear,
launch youжre shuttles (or carriers if youжre quick). He
shouldnжt have much, because youжre corsairs were nailing
his supply limit. Keep sending corsairs over, to take out
overlords quicker. Theres alot of different things you
can do once you nail his ovies, but most likely he is dead.

-----------
REAVER DROP
-----------

Order of Buiding Process:
Pylon - 7
Gateway - 7
Assimilator - 9-11
Core - 12
Robotics Factory - 15
Robotics Support Bay -15
2nd Robotics Factory

This one is pretty simple. On the first RF, build the reaver
while on the 2nd RF build the shuttle. Of course, youжre going
to want to build defense, and someother kind of offense. Drop
the reavers right on youжre opponents minerals, and bye bye to
his production line.

-----------
MASS SCOUTS
-----------

Same Process of Corsair rush. Just take out the Robotics
factory, add a third or fourth stargate. Lots of minerals
are needed, so make sure you have at least 25 probes on
mineral blocks. Ok, youжre wondering, Scouts? Ok, they
can simply kill any air unit. 12 of them are indestructable.
But they canжt do anything on ground, unless they are in
huge numbers. Thus, this strategy is mass scouts. Always
have 12 scouts. Take out any air, go for the production
probes, and then worry about taking out the rest of the
defense with other units. But donжt be mistaken. Fully
upgraded, 12 scouts can be a deadly force on ground.

------------
CARRIER RUSH
------------

OK this involves some careful planning. Iжve yet to find an
exact path, so using the same building process from the
previous strategies is fine. Just make sure you make no sort
of defense unit (some cannons are ok). Make stargates, then
the beacan and build on. As long as you make little to none
cannons, and no sort of defensive units, you should get 7 or 8
carriers by the time an opponent has anything serious. Of course,
this wonжt work on any expert, but avaerage players will go,
lots of cannons, arbitor with carriers if they are protoss,
mass hydra with zerg, and battlecruisers for terran. Of course,
there are its exceptions, but as long as you arenжt facing an
expert player you should be ok. The No rush rule is a huge
clue to go for this. It is a newbie rule, but the best thing in
this game is to get a little confidence, so always start low
then go higher. This does require some planning, and in a future
version, I can get a detailed guide.

------------------------------------------------------------
T E R R A N
------------------------------------------------------------
                               
-----------
MARINE DROP
-----------
Barrack - 8
Depot - 9
Gas Factor 10-12
Factory w/ machine shop -13
Starport w/ tower -15 or 16
2nd barrack

Simple strategy. Basically, its a normal drop on an opponents
minerals. You can add firebats (especially of its protoss) but
basically you want 2 drop ships with marines (mixed with firebats
is a possibility). This doesnt take much time to do, so its as
deadly as a reaver drop.

------------
TANK TACTICS
------------

Use the same method of building as above. Tanks are the most deadly
ground unit in the game. IF used right, nothing can survive. They
are cheap, and can be built very early in the game. The best way
to attack, is to transport tanks, and ground support right on the
area where youжre opponent is. Heres a couple of different set ups.
(Set ups are based on BufferOverflowжs strategy)

3 Dropships
+ 2 Seige Tanks
+ 2 Goliaths
+ 1 Ghost
+ 11 Marines

4 Dropships
+ 4 Seige Tanks
+ 2 Goliaths
+ 11 Marines
+ 1 Ghost
+ 2 Wraiths

The 2nd set up has a lot more bang, but also takes a little longer.
Suggestion: Know what youжre opponent has and is doing. You want
the larger force if he has a lot of ground units coming, but if
hes hanging aorund trying to get the big stuff, the жlighter-
set up is just as deadly.

------------
BUNKERING IN
------------

This is an extremely tough strategy to do, because you need to be
quick. Real quick. But pulling it off will drop a huge load
on your opponents shoulders. Build quickly, from the process
in the marine drop. While building, send a SCV to scout and try
to find your enemiesж base. Considering most maps have a жchoke-
or one entrance, this strategy is awesome. Build a bunker,
far from his sight so he canжt detect you, but close enough so
that you will become effective. Below, would be a pretty
good placement.

/--------
choke /
-----------
B X
-----------
\
\---------

B- Placement of bunker
X- Enemiesж command center, nexus, or hatchery

Get Marines in it as fast as possible, build a 2nd one, and
get tanks guarding it as soon as possible. The outcome of all
of this is to жtrap- your opponent. Most likely 100% of his
attention will be on those bunkers and tanks. So everything
he sends will be against you. Considering its like a normal
defense, most attacks will be worthless. At this time, you
can build up, and attack him while he will probably have a few
hi-tech units, but nothing special. A marine drop, here and
there to make things even worse just makes the situation
move more into your favor.

------------------------------------------------------------
Z E R G
------------------------------------------------------------

-----------
LURKER DROP
-----------

Another drop.
Spawning Pool - 8
Overlord - 8 (again)
Extractor - 9-11
Hydralisk den - 12 (upgrade to lair)
Learn lurker ability as well as
trasport and speed ugrade for ovie

Drop on minerals. Enough said. Without any detection, this is
the most deadly drop there is.

----------------
ZERG POWER BUILD
----------------

Spawning - 8
Build 8 again
Overlord
Build 9-12
Build 6 zerglins (3 eggs; once spawning pool is up)
Build Drone to make Extractor
Build 3 for gas
Keep on buidling zerglins until you reach 300 minerals
Build 2nd Hatchery
Continue with zerglings on the 1st, drones on the 2nd
For best use of minerals, have 2 per block.
Build 3rd hatchery once minerals are there
Build 2 Evo Chambers (upgrade attack, and carapace.
Build Hydralisk Den, and start racking out Hydras from the 3rd.
Upgrade to a Lair, and get the added upgrades on the Den

One power build I use. You should attack youжre opponent
multiple times before you get the hydras. At this point,
I leave you with a number of options. Mass hydra, lurker
drop, and Guardians. If youжre quick enough, the opponent
should be in weak shape and any attack should take him out.

----------
MASS HYDRA
----------

Use the same building order as you did to do the lurker drop,
but instead, make youжre focus on 48-60 hydras. With 3 or 4
hacteries, this can be done within a couple of minutes, and
if executed correctly is dangerous as hell. A good strategy
is to add in a couple of hydras to nail anything that trys
to escape and to distract help if its a 2v2 or 3v3. A
common strategy though.

--------------
ZERGLINFG RUSH
--------------
(By Hone from starcraft.org)

Heres a beautiful little strategy. Use it well.

Build drones until you have 8 drones harvesting minerals
Morph an overlord
Build 9th drone
As soon as your overlord hatches build your 10th and 11th drone
As soon as larvae is available build your 12th drone
When you have about 130 minerals in the bank send a drone to your
natural expand
Build 1 more drone to build a second hatch
Build a spawning pool as soon as the minerals are available
As soon as you have 160 minerals send a drone to build a 3rd hatch
at your ramp
Morph an overlord as soon as 100 minerals are available
Do not build any more drones
Hot key the area directly outside your expand with shift-[F3] (this
is where much of the initial fighting is likely to take place
As soon as your pool is finished start morphing zerglings, hopefully
you will not have to make any other units or building except for
zerglings and overlords for the rest of the game

The key to this strategy is to not lose a drone. You just have
enough to get the minerals. Also you need to be quick, or a
group of zealots could be the end of your life.

____________________________________________________________
4.Basics of Winning

Below are some basic things you need to get these strategies
off quicker then your opponent.

- 2 drones, probes, or SCVs on a mineral block.

- 3 on a gas factory (For most maps. Some are further away,
and you can get a 4th in. You need to test this on a new
map to get the most gas possible.

- Defend your minerals. With a bunker, turret, cannon, or
lurkers. Whatever race you are, you need to defend that
drop at all costs. Failure not to will most likely end
your chance of winning.

- Always have something to detect cloaked enemies, or in
a zergжs case, something to detect burrowed units. Dts
are basically the most destructable unit in the game,
and if you have no detection, add a loss to your record.

- INTELLIGENCE! Know where your enemy is, know what he is
doing. If hes going for mass carriers, reaver drop him,
and build up some corsairs or scouts. If hes going for
mass Dts, get a detector, and defense around anything he
could drop on.

- Abide by the rules set at the beginning of the game. Dont
get cheap wins, its not really doing anything. No one cares
if they get the loss, and the more wins you get, the less
people will want to play you. Think about it.

____________________________________________________________
5.Credits

Blizzard - For making a wonderful game

CJAYC - For hosting this FAQ

Starcraft.org - I based most of my strategies on the ones they
posted. I edited them a little after I used them, but they are
main concept of some of these are from this site.

Battle.net - For some strategies.

ME - =)

____________________________________________________________
6.Authors Note

Whew, Just a small look at whats to come. Feel free to submit
youжre own strategy. Most likely, it will be added on. Also,
critique the ones posted, find out if theres a problem,
and the solution. All compliments, suggestions, tips, and
money donations (just kidding) can be sent to cnick_1@hotmail.com

This FAQ is (c) 2000 CNICK