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Stat Increases
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There are ten stat increases in the game. You can get all of them only if you
take the "B" path - kill the Oracle then see Macil. The following is a list of
when, where and how you receive them.
Complete Prison Mission (Macil awards tokens)
Complete Power Station Mission (Irale and Medic in town award instants)
Complete Sewers (Macil awards tokens)
(OPT): Complete Training Facility level (switch at end awards, instant)
Complete castle mission- kill Programmer (Macil awards tokens)
Kill the Bishop (Oracle awards tokens)
a. Kill Macil (Oracle awards tokens) or
b. Kill the Oracle (Macil awards tokens)
(OPT, b path) Shut down transmitter in mines (instant)
(b path) Shut down peasant converter machine (instant)
Kill Loremaster (instant)
NOTE: If you kill the Oracle before Macil, you will continue down the B path. If
you kill Macil first, B path is not available. OPT are optional stat increases.
All stat increases award 1 Stamina and 1 Accuracy. Each increase raises your
Accuracy and Stamina values by 10 (out of a possible 100 total for either).
Keys
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There are plenty of locked doors in Strife, if you want to open them you'll need
these. These are all of the keys in the game and where to find them.
Base key: Rowan (Near Sewage plant in town-2).
Govs key: Macil (Front Base).
Passcard: Governor Mourel (Governor's home in town-2).
ID Badge: Prison door guard (Prison entrance-5).
Prison key: Warden (Upper level, prison-5).
Severed hand key: Judge Wolenick (Lower level, prison-5).
Power 1 key: Movement spy (Warehouse of the power station-4).
Power 2 key: Technician (Upper level of power station-4).
Gold key: Technician (Power station-4).
Power 3 key: Technician (Core area of power station-4).
ID Card: Sewer guard (Beginning area of the sewers-6).
Silver key: False Programmer #3 (Audience Chamber in Castle-8).
Oracle key: Guards right outside of the temple (Borderlands-11).
Military ID: Keymaster (Borderlands-11).
Order key: Guard inside base and warehouse filed guard (Bailey-17).
Warehouse key: Sergeant Guard (Bailey-17).
Brass Key: Macil (New Front Base-10)
Red Crystal Key (Conversion Chapel-24)
Blue Crystal Key (Conversion Chapel-24)
Chapel Key (Conversion Chapel-24)
Catacomb Key : Richter (Order Commons-23)
Security Key: Quincy (hospital area of the Fortress:Bailey-17)
Core Key : Acolyte (near water area in Fortress:Administration-15)
Mauler Key: Warehouse guard (Stores-17).
Factory Key (ruins-25)
Mine Key (ruins-25)
Keys, passcards and severed body parts...yep, quite a game.
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There are ten stat increases in the game. You can get all of them only if you
take the "B" path - kill the Oracle then see Macil. The following is a list of
when, where and how you receive them.
Complete Prison Mission (Macil awards tokens)
Complete Power Station Mission (Irale and Medic in town award instants)
Complete Sewers (Macil awards tokens)
(OPT): Complete Training Facility level (switch at end awards, instant)
Complete castle mission- kill Programmer (Macil awards tokens)
Kill the Bishop (Oracle awards tokens)
a. Kill Macil (Oracle awards tokens) or
b. Kill the Oracle (Macil awards tokens)
(OPT, b path) Shut down transmitter in mines (instant)
(b path) Shut down peasant converter machine (instant)
Kill Loremaster (instant)
NOTE: If you kill the Oracle before Macil, you will continue down the B path. If
you kill Macil first, B path is not available. OPT are optional stat increases.
All stat increases award 1 Stamina and 1 Accuracy. Each increase raises your
Accuracy and Stamina values by 10 (out of a possible 100 total for either).
Keys
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There are plenty of locked doors in Strife, if you want to open them you'll need
these. These are all of the keys in the game and where to find them.
Base key: Rowan (Near Sewage plant in town-2).
Govs key: Macil (Front Base).
Passcard: Governor Mourel (Governor's home in town-2).
ID Badge: Prison door guard (Prison entrance-5).
Prison key: Warden (Upper level, prison-5).
Severed hand key: Judge Wolenick (Lower level, prison-5).
Power 1 key: Movement spy (Warehouse of the power station-4).
Power 2 key: Technician (Upper level of power station-4).
Gold key: Technician (Power station-4).
Power 3 key: Technician (Core area of power station-4).
ID Card: Sewer guard (Beginning area of the sewers-6).
Silver key: False Programmer #3 (Audience Chamber in Castle-8).
Oracle key: Guards right outside of the temple (Borderlands-11).
Military ID: Keymaster (Borderlands-11).
Order key: Guard inside base and warehouse filed guard (Bailey-17).
Warehouse key: Sergeant Guard (Bailey-17).
Brass Key: Macil (New Front Base-10)
Red Crystal Key (Conversion Chapel-24)
Blue Crystal Key (Conversion Chapel-24)
Chapel Key (Conversion Chapel-24)
Catacomb Key : Richter (Order Commons-23)
Security Key: Quincy (hospital area of the Fortress:Bailey-17)
Core Key : Acolyte (near water area in Fortress:Administration-15)
Mauler Key: Warehouse guard (Stores-17).
Factory Key (ruins-25)
Mine Key (ruins-25)
Keys, passcards and severed body parts...yep, quite a game.