Tass Times in Tonetown чит-файл №1

Start in your Grandfather's Log Cabin.
LOOK PAPER (the anchovy and pepperoni combo has been circled)
S (Spot barks at the counter)
LOOK COUNTER
LOOK JAR (you now find a key)
GET KEY
N
W
S (Spot sits at the foot of the bed)
LOOK BED
LOOK CLOTHES
N
UNLOCK DOOR (you rush into Gramps' Lab)
LOOK PIZZA
LOOK FISHBOWL (you find a bunch of guitar picks.......this is currency
in Tone Town!)
GET BOOK
GET PICKS
READ BOOK
E
LOOK HOOP
LOOK GENERATOR (tells you to throw the switch)
THROW SWITCH (the generator now powers up)
ENTER HOOP (you are now on a Construction Site)
N (Spot now becomes 'ENNIO'!!)
LOOK TRENCH (you find a jar)
GET JAR
E
E
GET MITTS
READ SIGN
W
S
E (Chaz hands you a dyecut dyeorama)
LOOK DYEORAMA
BUY PLENTY SPARKLE (Chaz puts a wild streak of sparkle in your hair!)
E
BUY HOOPLET
BUY JUMPSUIT
WEAR JUMPSUIT
WEAR HOOPLET
WEAR MITTS
W
W
LOOK FLOATFONE (a sign directs you to lift the receiver and follow
directions)
LIFT RECEIVER (at the sound of the tone, insert a pick for
information)
INSERT PICKS (you hear that the top tune is "Tass" by the Daglets).

S
BUY NEWSPAPER
READ NEWSPAPER
READ ARTICLE 1 (it seems that Franklin Snarl is linked with the
disappearance of Gramps)
READ ARTICLE 2
READ ARTICLE 3
READ ARTICLE 4
READ ARTICLE 5 (you learn of a debossed metal card that has been lost
near the Nature Trail)
DROP PAPER
DROP KEY
S
LOOK MAN
TALK EDITOR
TALK NUYU (you are given an assignment for 'The Legend')
GET CAMERA
E
LOOK TERMINAL
TURN COMPUTER ON
TURN PRINTER ON (you must now type in your OWN/REAL name!)
TYPE (your name!)
YES (a Press Pass now appears)
GET PASS
LOOK PASS
W
N
N
N
N
DROP BOOK
DROP PASS
W
BUY BLOBO (you've now got your own Blobpet!!)
E
E
TALK FLO
BUY MASK
GET BLACK
DROP PICKS
WEAR MASK
W
GET PRESS PASS
N
E
N
N
N
N
N
N
GET DEVIL (in your jar)
LOOK JAR
S
S
S
S
S
S
W
DROP BLOBO
DROP JAR
TALK STELGAD
SHOW PASS TO STELGAD (you are now introduced to the Daglets)
LOOK DAGLETS
TALK DAGLETS
LOOK ZAGTONE
GET ZAGTONE
TAKE PHOTO
S
S
S
S
S
GIVE PHOTO (note the word 'SIC' in the Editor's advice to you!)
GIVE CAMERA.
                               
N
N
N
N
GET BOOK
N
GET BLOBO
DROP PRESS PASS
GET JAR
W (if Ennio says:"I smell snarlmeat", then keep going EAST then WEST
until he DOESN'T!)
ENTER WELL
W
LOOK PHILBERT
LOOK CAGES
W
LOOK PLAQUE (emergency only!)
N
N
N
UP
E
N
LOOK GATE
UNLOCK GATE (you slide open the bolt)
W
S
ENTER TREE
S
S
S
E (Ennio smells snarlmeat!)
W
WAIT
E (if Ennio still smells snarlmeat, repeat procedure)
W
WAIT
E (if NO mention is made of snarlmeat, proceed)
E
UP
E
E
N
W
W (Blobo digs in the sand and finds a card)
GET CARD
LOOK CARD
E
S
E
E
E (you now hear a horrible creature, sloshing through the Wetlands!)
N
N
E
E
N
E
E
N
E (you now wander aimlessly through the Estate and find nothing)
ENTER BOAT
W
S (watch that Waterfall!!)
W
N
W
INSERT CARD
PUSH BUTTON 5
E (you now find Gramps, who is handcuffed)
TALK GRAMPS
LOOK CUFFS
READ LABEL (they have a sonic lock)
HIT CUFFS WITH ZAGTONE (Gramps is now free)
W
PUSH BUTTON 1
E
S
ENTER BOAT
S
W (you land safely, but lose the boat to the strong current!)
W
W
LOOK GATE
LOOK EYE
LOOK NOSE
LOOK BELL
GET MUSHROOM
THROW MUSHROOM AT EYE (the dust cloud causes the eye to swell shut, and
the nose to have a sneezing fit!)
OPEN GATE
W
W
W (you are now in Snarl's house, remember what Nuyu told you
earlier?.......SIC!)
N
SIC ENNIO AT SNARL
GIVE BOOK TO GRAMPS
OPEN JAR (the lightning stuns Snarl!)
PUSH SNARL IN HOOP.


FINAL MESSAGE

Snarl now sizzles as he passes through the hoop......everything twists
and turns......your knees buckle and you are on the road, a mile or so
North of Gramps' cabin. You have with you a cute little pig, a darling
racoon and a little crocodile shedding a few tears!!!

GAME OVER

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