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If, like a lot of fixed-wing air jockeys, you feel that choppers are unsafe
enough skirting the laws of aerodynamics as they do, here are a few tidbits to
keep you flying safe and sound:
1) Never approach known enemy force concentrations at high speed. You need to
have time to slow down early so you can pick the bad guys off from the
perimeter and then work your way in. If you go charging ahead at full speed,
you may end up surrounded by tracer-spitting enemies by the time your
copilot/gunner (CP/G) spots his first target, which will put you in a world of
hurt.
2) Always fire Hellfire missiles in LOAL (lock-on after launch) mode. This
lets you launch before you get a solid lock, improving your response time and
fire rate. For targets less than 2 km away, wait about two to three seconds
after your CP/G designates it until you fire to be sure the missile has time
to lock on and guide. Beyond 3 km, you can launch as soon as a target is
found. Be sure to order your CP/G to track your Hellfire's target before you
pull the trigger. This will minimize the chances of your CP/G switching to a
different target and spoiling the shot.
3) High-explosive rockets are your best bets against enemy infantry. Their
blast effect can turn a near miss into a hard kill. Reduce the salvo size to
just one rocket and you should still be able to take out one soldier per shot
as long as you hold fire until you are within about 650 meters
enough skirting the laws of aerodynamics as they do, here are a few tidbits to
keep you flying safe and sound:
1) Never approach known enemy force concentrations at high speed. You need to
have time to slow down early so you can pick the bad guys off from the
perimeter and then work your way in. If you go charging ahead at full speed,
you may end up surrounded by tracer-spitting enemies by the time your
copilot/gunner (CP/G) spots his first target, which will put you in a world of
hurt.
2) Always fire Hellfire missiles in LOAL (lock-on after launch) mode. This
lets you launch before you get a solid lock, improving your response time and
fire rate. For targets less than 2 km away, wait about two to three seconds
after your CP/G designates it until you fire to be sure the missile has time
to lock on and guide. Beyond 3 km, you can launch as soon as a target is
found. Be sure to order your CP/G to track your Hellfire's target before you
pull the trigger. This will minimize the chances of your CP/G switching to a
different target and spoiling the shot.
3) High-explosive rockets are your best bets against enemy infantry. Their
blast effect can turn a near miss into a hard kill. Reduce the salvo size to
just one rocket and you should still be able to take out one soldier per shot
as long as you hold fire until you are within about 650 meters