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Alright mateys, there be spoilers ahead! (If anyone cares about how I did
it, read on.)
Of course you're stuck with the worthless Brandt ap Io. Kit him and the
rest out with plasma cannons and the blue (fusion?) lasers. The new
Accelerators are a must. Take two weapon specialists with you, oryou can go
with a repair squaddie. Either way, make sure at least one of them has
autoturrets. I chose mines.
When you touch down, you have a couple of options. Either stay and take
out the first patrol or yourself, or watch as your comrades bomb them to
bits. Then head left, around the corner of the compound. (Take out any
relevant turrets, of course.) At the north entrance, have the others wait
well back, near the end of the cleared area. take out the tank that has
spotted you. You may need to hustle a bit here, because you want to start
spacing a line of mines (I used three at a time) beginning right inside the
entrance and leading straight to your squad.
Then start playing hit and run. If clones don't hunt you down as you're lay
ing mines, then shoot 'em from afar. Run back over the mines, and mop up the
rest. Make sure your squadmates are back far enough that their eager bombing
of the baddies doesn't prematurely set off a mine. Repeat the process.
There's one particularly large group of clones that's going to be tough. Have
your mate(s) drop some autoturrets between you and the mines so they will
help the cause.
WATCH BRANDT. He's your ticket home, and evacs quickly. Anyone that
attacked Brandt, I snuck up and wiped out.
There's a group of clones that perches on the (landing pad? loadingdock?)
inside near the fuel dome. For some reason they pulled a Bambi and never
noticed when I terminated them from afar with the plasma cannon. Ignoring a
bunch of drones that were jogging around near the front of the complex, I
ordered B. to nuke the joint. Then we headed out, to another kind of
rendezvous, back at HQ. It got a bit hairy, but I survived with all three of
my comrades intact, on standard difficulty.
Give me a true mission editor, and I can envision a round-robin affair wher
e five friends each designs a level for the other four to play as a team
(assuming a network option). That could be fun.
it, read on.)
Of course you're stuck with the worthless Brandt ap Io. Kit him and the
rest out with plasma cannons and the blue (fusion?) lasers. The new
Accelerators are a must. Take two weapon specialists with you, oryou can go
with a repair squaddie. Either way, make sure at least one of them has
autoturrets. I chose mines.
When you touch down, you have a couple of options. Either stay and take
out the first patrol or yourself, or watch as your comrades bomb them to
bits. Then head left, around the corner of the compound. (Take out any
relevant turrets, of course.) At the north entrance, have the others wait
well back, near the end of the cleared area. take out the tank that has
spotted you. You may need to hustle a bit here, because you want to start
spacing a line of mines (I used three at a time) beginning right inside the
entrance and leading straight to your squad.
Then start playing hit and run. If clones don't hunt you down as you're lay
ing mines, then shoot 'em from afar. Run back over the mines, and mop up the
rest. Make sure your squadmates are back far enough that their eager bombing
of the baddies doesn't prematurely set off a mine. Repeat the process.
There's one particularly large group of clones that's going to be tough. Have
your mate(s) drop some autoturrets between you and the mines so they will
help the cause.
WATCH BRANDT. He's your ticket home, and evacs quickly. Anyone that
attacked Brandt, I snuck up and wiped out.
There's a group of clones that perches on the (landing pad? loadingdock?)
inside near the fuel dome. For some reason they pulled a Bambi and never
noticed when I terminated them from afar with the plasma cannon. Ignoring a
bunch of drones that were jogging around near the front of the complex, I
ordered B. to nuke the joint. Then we headed out, to another kind of
rendezvous, back at HQ. It got a bit hairy, but I survived with all three of
my comrades intact, on standard difficulty.
Give me a true mission editor, and I can envision a round-robin affair wher
e five friends each designs a level for the other four to play as a team
(assuming a network option). That could be fun.