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Maps:
[Blocks] [Knights]+---------+-------+
+----+ ++**++-----+[bishops]|[Blood |
| | | |Bath | BED2 | flow]+-------+
+----+--+-+ | | | | BED1 |[Eight |
++[Flip] | | +-+ ++--+ +---+---+ ++ Queen]|
| Toy +----+ Game |
++ room +----++ +----+----+ ++S +--++ ++-----+-+
+-------+ | | |t | | |
+------------+ |[Letters|a | | |
| Alter [Pit] | on the |i | | [Card] |
+-------+----+ [Coins]| Bed]|r | | BED5 |
|Lab | BED4 | BED3 |s +----------+
+----+ | | **[Knifes]
[MicroScope] +--------+--------+
+-----------+
+---------+ +----------+ | [piano] |
| [face] | + [cans] + | Music |
+---------+ + Kitchen + | |
| +------+--+ +----+----------+
+-----------+-+----+ +-+ | |Library ++
| [cake] + |stairs| [Telescope]|
|Dining Room +-----------+
| + |
+-------------+ Stained
+----------------------- Glass
Window
[Spider]
+-------------------+
| +----+ +----+ +----------- ----+
| +----+ +----+ | |
| +----+ +----+ | ---------+ |
| +----+ +----+ | | |
| +----+ +----+ +----------- |
| +----+ +----+ | | E]
| [Crypt] | +--------+ Z
+-------------+ | ++ A -------+
++ | ++ [M |
++ ++ +-------- |
+-------+ | |
| -------+ ## -------
| ##
+------------- ## -------
[Grate]
Telescope in the Library:
OBJECTIVE: Spell out the sentence by clicking on the letters. After
selecting a letter the next one selected MUST be
connected to the last via a canal on the map of Mars.
Click on the Letters starting with the T at the bottom to spell:
THERE IS NO POSSIBLE WAY
Spiders on the Star:
OBJECTIVE: Cover all the purple circles around the edge of the star
with spiders. NOTE: The puzzle is won when all but one
circles have been covered with a spider. The spiders
will move alone one of the lines from the starting
circle to the ending circle.
SOLUTION:
P1
P6 P4
P3 P7
P8 P2
P5
Click on then Click to move to
-------- ---------------------
P1 P8
P2 P1
P3 P2
P4 P3
P5 P4
P6 P5
P7 P6
OR
1.) Click any purple circle to start.
2.) Click on either purple circle connected via the lines to the
one from step 1 to have the spider move to there.
3.) Pick a purple circle so that after the spider moves he will
be on the circle from step #1 above.
4.) Click on the circle from step #1 above to have the spider move
to it.
5.) Pick a purple circle so that after the spider moves he will
be on the circle from step #3 above.
4.) Click on the circle from step #3 above to have the spider move
to it.
Continue this way around the star, picking a spot so that the spider
can move to the place you CREATED the last spider on.
Skulls and Headstones in my cake:
OBJECTIVE: All 6 guest's need to receive an equal share of cake. The
problem is that the pieces given to each guest must touch
on a side. The final shape of the pieces for each guest
doesn't matter.
The S's represent sections with a SKULL, the H's sections with a Headstone.
The section without an H or S are just icing.
Solution:
Click on all 5 pieces with the number 1. After they fly from the cake
click on all 2's, then 3's, 4's, 5's and finally 6's. All 6 guests
received 5 pieces total consisting of 2 skulls, 2 headstones and 1 icing.
+----+----+----+----+----+----+
| S1 | H2 | H2 | S2 | H3 | S6 | Note: This is one of at least
+----+----+----+----+----+----+ two solutions!
| 1 | H1 | S1 | S2 | H3 | S6 |
+----+----+----+----+----+----+
| 4 | H1 | H4 | 2 | S3 | 6 |
+----+----+----+----+----+----+
| S4 | S4 | H4 | 3 | S3 | H6 |
+----+----+----+----+----+----+
| H5 | H5 | S5 | 5 | S5 | H6 |
+----+----+----+----+----+----+
Eight queens that do NOT get along:
OBJECTIVE: Position eight queens on the board so that no queen can capture
another queen. NOTE: Queens can move in any direction including
diagonals for as many squares as they want.
Solution:
+----+----+----+----+----+----+----+----+
| | | | QN | | | | |
+----+----+----+----+----+----+----+----+
| | | | | | QN | | |
+----+----+----+----+----+----+----+----+
| | | | | | | | QN |
+----+----+----+----+----+----+----+----+
| | QN | | | | | | |
+----+----+----+----+----+----+----+----+
| | | | | | | QN | |
+----+----+----+----+----+----+----+----+
| QN | | | | | | | |
+----+----+----+----+----+----+----+----+
| | | QN | | | | | |
+----+----+----+----+----+----+----+----+
| | | | | QN | | | |
+----+----+----+----+----+----+----+----+
Blood flow:
OBJECTIVE: Open/Close gates so that the blood can flow from the heart to
the end. NOTE: Click the heart to get the blood flowing when
you think you have it.
The easiest strategy I found was to start from the end. Click the gates
and you will notice that the end with the little ball is fixed. Click the
gates open and closed so that there is a continuous path for the blood to
follow. By staring at the end this path is obvious.
aMAZEing, isn't it?
OBJECTIVE: Find your way through the maze to the basement. Another puzzle
awaits you there. NOTE: The room with the Bishop puzzle has
a maze on a carpet. This is also the map to the basement.
The maze is recreated below. The lengths of sections in the
actual maze seem different than the map indicates even though
the overall relationship of openings etc. seems correct.
+-----------------------------------------------------+
| +--->---+ |
+---+-+-+|+---+-+|+-+---------------------------------+
| | | ||| | ||| |+--->---+ |
| + | | ||| + | ||| ||+---+-+|+-+---+-+------------- |
| | | | |^| | | |V| ||| | ||| |+-+| | |
| | | | ||| | | ||| |^| + | |V| ||+|| +---------------+
| | | | ||| | | ||| ||| | | ||| |^|V| |+---->---->---+|
| | | | +|| | + ||| +|| | | ||| +|||| ||+---+-+-+---+||
| | | | || | |V|+-+| | | |V| |||| |^| | | | |||
| | | | +^| | + ||||+ | | | ||| +^|V| +|| + + | + + |V|
| | | | ||| | | |||^| | | | ||| |||||+-+| | | | |||
| | | | ||| | | ||+|| | | + ||+-+|||+|+ | | + | + | ||+-
| | | | ||| | | |+-+| | | |+->-+|+-+| | | | | | | |+-->Exit to Basement
| | | +-+|+-+ +-+---+-+ +---+-----+---+-+-+ +-+-+ +-+---
| | | +------B3 2 E2->D3->B1 Note: I wish to thank
3 B3->D1 4 E4->D3->C4 whomever devised
5 B1->A2 this solution!
6 D1->C2->E4 7 C4->E2
8 A2->C4
9 E4->B1
10 A4->C2->E4 11 E2->D1
12 C4->B3->A4
13 B1->D3 14 D1->B3->A2
15 D3->E2
Two White and Two Black Bishop's should now be switched.
# Black Moves # White Moves
-- -------------- -- --------------
16 A3->B2 17 E3->D2->B4
18 B2->D4 19 E1->D2->C1
20 B4->A3
21 D4->C3->E1 22 C1->E3
23 A3->C1
24 E1->B4
25 A1->C3->E1 26 E3->D4
27 C1->B2->A1
28 B4->D2 29 D4->B2->A3
30 D2->E3
All Bishop's should now be swapped.
Crypt in the basement:
OBJECTIVE: Get the lid's all closed before the dead escape.
There are 9 coffins arranged like this:
1 2 3
4 5 6
7 8 9
(You)
Clicking to open/close the lid on one affects the ones around it
like this: (X) is the one clicked - n means no change in the lid.
n 2 n 1 n n n n 3 1(2)3 n n n
4(5)6 (4)n n n n(6) n n n n n n
n 8 n 7 n n n n 9 n n n 7(8)9
(1)2 n n n n n 2(3) n n n
4 5 n 4 5 n n 5 6 n 5 6
n n n (7)8 n n n n n 8(9)
Notice that clicking 2,4,6 or 8 has no effect on 5.
One more thing: Several times while trying to click on #9 I managed to
instead click while the right beckoning hand was displayed. This exits
the puzzle early. Be sure you have the EYE before clicking in a coffin.
Although I am sure there is a nice algorithm for this solution I still
have not found it. I have managed to solve it by brute force only.
By resetting the puzzle I usually find a fairly easy one to solve within
a few minutes.
Knights in the Bathroom:
OBJECTIVE: Swap the Black and White Knights.
Solution: I've solved this through brute force. It took enough moves
that I don't plan to document it here.
Starting layout
+----+----+----+----+----+
| BL | BL | BL | BL | WH |
+----+----+----+----+----+
| BL | BL | BL | WH | WH |
+----+----+----+----+----+ BL = Black Knight
| BL | BL | | WH | WH | WH = WHite Knight
+----+----+----+----+----+
| BL | BL | WH | WH | WH |
+----+----+----+----+----+
| BL | WH | WH | WH | WH |
+----+----+----+----+----+
Legal Moves for a Knight
+----+----+----+----+----+ +----+----+----+----+----+
| | --+--+-+-- | | | | + | | + | |
+----+----+--+-+----+----+ +----+-+--+----+--+-+----+
| + | | | | | + | | --+-+--+--+-+--+-+-- |
+-+--+----+--+-+----+-+--+ +----+-+--+--+-+--+-+----+
| +--+----+-KN-+----+-+ | | | +--+-KN-+--+ | |
+-+--+----+-+--+----+-+--+ +----+-+--+-+--+--+-+----+
| + | | | | | + | | --+-+--+-+--+--+-+-- |
+----+----+-+--+----+----+ +----+-+--+----+--+-+----+
| | --+-+--+-- | | | | + | | + | |
+----+----+----+----+----+ +----+----+----+----+----+
Card Shark:
OBJECTIVE: Flip over all the cards. Only cards adjacnet too or in line
on a row/column over already flipped cards can be flipped.
+--++--++--++--+ +--+
| 1|| 8|| 7|| 6| |14|
+--++--++--++--+ +--+
+--+ +--+ +--++--++--+
| 9| |10| | 3|| 2|| 1|
+--+ +--+ +--++--++--+
+--+ +--+ +--++--++--++--++--+
|13| |14| |12|| 4||13|| 8|| 9|
+--+ +--+ +--++--++--++--++--+
+--+ +--+ +--++--++--+
|12| |11| | 5|| 6|| 7|
+--+ +--+ +--++--++--+
+--++--++--++--+ +--+ +--+
| 2|| 3|| 4|| 5| |11| |10|
+--++--++--++--+ +--+ +--+
Through the Microscope:
OBJECTIVE: You are Blue, have more blue pieces left at the end of the game.
To create a new Blue move one square in any direction. You can
more up to two squares in ANY direction including diagonals,
you may jump other cells.
Starting Layout:
+----+----+----+----+----+----+----+
| BL | | | | | | GR |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| GR | | | | | | BL |
+----+----+----+----+----+----+----+
This solve was given to us by one of the users of the Virgin
Interactive BBS his name is, Cerasus Carpere. Thanks to him
we now have a solve for one of the hardest puzzles.
Here is a winning game move listing for the Microscope Puzzle
in The 7th Guest. You will, perhaps, have to restart the puzzle
a few times before Stauf makes the correct opening moves. This
was just the game I recorded. After the first three moves have
been played as listed, the playing algorithm in the programming
will make sure that green keeps playing this game. I tested it,
and it happened on my computer (486DX/33)... and I am confident
that the program performs a best move search to a specified depth.
But I can not be absolutely sure, therfore it may play differently
on much slower or faster computers.
For this listing, label the files of the puzzle board A to G (from
left to right), and the ranks of the board from 1 to 7 (bottom to
top). Like a chessboard, with the last file and rank missing.
Like so:
7 X X X X X X X
6 X X X X X X X
5 X X X X X X X
4 X X X X X X X
3 X X X X X X X
2 X X X X X X X
1 X X X X X X X
A B C D E F G
Follow the moves as listed, from-to, and you will finish with a
comfortable lead.
Move Ego Stauf
# (Blue) (Green)
1. G1-F1 G7-G6
2. G1-G2 G6-G5
3. G2-G3 G5-G4
4. G2-F4 G6-F5
5. G3-F3 F5-E4
6. F1-E3 G6-E5
7. G4-F6 F4-G4
8. G7-G6 F3-F2
9. E5-D4 F2-D3
10. E5-D5 D3-C4
11. E4-F2 E5-E4
12. F2-E2 C4-D2
13. F6-E6 E2-G2
14. D5-C4 D2-C3
15. D5-C5 F2-E2
16. C4-C2 E2-C4
17. D2-E2 G2-F1
18. D2-E1 C5-D6
19. A7-C6 E6-F7
20. D6-E7 C3-D1
21. D3-C3 A1-B1
22. D2-C1 A1-B2
23. C4-B3 A1-A2
24. C5-A3 E4-C5
25. E3-E4 C6-D7
26. B3-B4 C6-B5
27. A3-A4 C6-A5
28. D5-C6 A5-B7
29. D7-C7 A5-B6
30. A3-A5 B7-A6
31. A4-A3 B7-A7
Score: 26 23
This solve was only tested on a 486/33mhz. From what we have heard the way
that the AI works, the moves by the computer will be vary on faster or
slower machines.
This is the PIT's:
OBJECTIVE: Make your way along the colored bricks to reach the FINISH
block. There is a methodology you need to follow to complete
this.
HINTS: You do not need to step om all the colored bricks to win.
Every third brick you step on needs to be purple.
When stepping on the FINISH brick it must be the third in that
sequence.
LAYOUT: FINISH
+---+ +---+ +---+ +---+
| P +---+ B +---+ B +---+-> | P = Purple Square
+---+ P +---+BR +---+BR +---+ B = Blue Square
+---+ B +---+ P +---+ BR = Brown Square
+---+ BR+---+ +---+ B +---+
| P +---+ +---+ B |
+---+ B | | B +---+
+---+ +---+
+---+ B +---+ +---+ P +---+
| B +---+ P +---+BR +---+ P |
+---+ P +---+ P +---+ P +---+
+---+BR +---+ P +---+
+---+ P +---+BR +---+BR +---+
|-> +---+ +---+ +---+ B |
+---+ +---+
START
SOLUTION: The Book in the library says that each color represents
a number, and that the next move depends upon what color/number
you are starting from.
FINISH
+---+ +---+ +---+ +---+
| +---+D1 +---+E1 +---+E3 | P = Purple Square
+---+C3 +---+D2 +---+E2 +---+ B = Blue Square
+---+C2 +---+D3 +---+ BR = Brown Square
+---+C1 +---+ +---+ +---+
|B3 +---+ +---+ |
+---+B2 | | +---+
+---+ +---+
+---+B1 +---+ +---+ +---+
| +---+ +---+ +---+ |
+---+A3 +---+ +---+ +---+
+---+A2 +---+ +---+
+---+A1 +---+ +---+ +---+
|-> +---+ +---+ +---+ |
+---+ +---+
START
Step on A1,A2,A3,B1,B2 ... E2,E3
Flip Picture:
OBJECTIVE: Using the control buttons around the edges retore the picture
back to it's correct state. Each time the puzzle is restated
it is scrambled different.
SOLUTION: When the picture is displayed correctly before being scrambled
the squares of it are numbered 1 to 9 as show below. Memorize
the section and it's number as shown below.
BUTTONS: Clicking on B1 increments the picture shown in squares 1,4 and 7
to the next picture in sequence. If picture 9 was shown then
picture 1 is displayed in that square.
Clicking on B2 increments squares 2,5 and 8.
Clicking on B3 increments squares 3,6 and 9.
Clicking on buttons B7,B8 or B9 decrement their column.
Clicking on buttons B10,B11 or B12 increment the picture on
their row.
Clicking on buttons B4,B5 or B6 decrement their row.
(Next Picture)
B1 B2 B3
+----+----+----+
B12 | 1 | 2 | 3 | B4
+----+----+----+
(Next Picture) B11 | 4 | 5 | 6 | B5 (Previous picture)
+----+----+----+
B10 | 7 | 8 | 9 | B6
+----+----+----+
B9 B8 B7
(Previous Picture)
Note: I had the best luck resetting the puzzle until I got one that had
the same pattern in columns 1 and 2. I was then able to increment
column 3 to the same pattern. I was then able to increment row 1
and 2 until all 9 squares had the SAME picture. I then set column
2 to the picture before column 3. I then set column 1 to be the
picture before column 2. I then decremented the rows 1 and 2 until
I had the complete picture.
Spelling Blocks:
OBJECTIVE: Rearrange the blocks to spell the correct three words.
CONTROL: Clicking on the TOP of a column slides the lower two
blocks up, the top one goes to the bottom. The opposite
is true by clicking on the BOTTOM of a column.
Clicking on the RIGHT edge of a row slides the row to the
right. The rightmost block goes to the left edge. Again the
opposite is true for the LEFT edge.
The blocks always initialize to the same configuration:
+---+---+---+
| D | A | T |
+---+---+---+
| Y | O | B |
+---+---+---+
| T | E | G |
+---+---+---+
SOLUTION: To solve the puzzle rearrange the letters to spell the words
+---+---+---+
| G | E | T |
+---+---+---+
| B | O | Y |
+---+---+---+
| T | A | D |
+---+---+---+
Piano Bar:
OBJECTIVE: Follow the song through 18 notes repeating in a 'Follow the
leader' type of game.
SOLUTION: I taped a piece of paper to my screen and marked all the keys
on it. Then I numbered the keys 1,2,3...18 as they were
played.
I believe this is the Sequence - Only part of the Keyboard is shown.
I've entered this in two different formats, use the one you find easiest
to follow.
W W B W B W W B W B W B W W
-- -- -- -- -- -- -- -- -- -- -- -- -- --
1 6 5 3 4 14 2 12
10 7 8 15 11
9 16 13
17 18
W W B W B W W B W B W B W W
-- -- -- -- -- -- -- -- -- -- -- -- -- --
1 . . . . . . .
. . . . . . 2 .
. . . 3 . . . .
. . . . 4 . . .
. . 5 . . . . .
. 6 . . . . . .
. 7 . . . . .
. . 8 . . . .
. 9 . . . . .
10 . . . . . .
. . . . 11 .
. . . . . 12
. . . . 13
. . . 14
. . 15
. 16
17 .
18
The musical solution is:
Follow the Leader through the 18 note melody by playing the following keys. The
Piano pictured is an accurate repro of a real piano.
Play in sequence:
Low B, up an octave to B, F#, G, E, D#, E, F#, E, Low B, up an octave to B, C,
B, A, G, F#, E, F#.
For those who have a little trouble, it may help to remind that 'B' is located
to the right of any three key black sequence.
Stauf's Face:
OBJECTIVE: Restore Stauf's face to normal.
NOTES: This is simular to the crypt puzzle except that each section
of the puzzle can be in THREE states. The sequence like this:
+-> NORMAL --> Red --> Green --+ (Or is it Green --> Red?)
| |
+------------------------------+
There are 9 sections arranged like this:
1 2 3
4 5 6
7 8 9
Clicking to change a section affects the ones around it like this:
(X) is the one clicked - n means no change in the piece.
n 2 n 1 n n n n 3 1(2)3 n n n
4(5)6 (4)n n n n(6) n n n n n n
n 8 n 7 n n n n 9 n n n 7(8)9
(1)2 n n n n n 2(3) n n n
4 5 n 4 5 n n 5 6 n 5 6
n n n (7)8 n n n n n 8(9)
Notice that clicking 2,4,6 or 8 has no effect on 5.
NOTE: I kept resetting this one until I got a setup that seemed
logical to clear.
Star Knifes
OBJECTIVE: Remove knives by jumping over them with another knife. To win
you must have only one knife left on the board.
SOLUTION: I've numbered the nodes like this:
1
2 3 4 5
6 7
9
8 10
Jump in this order:
FROM TOO OVER
---- ---- ----
6 1 3
5 3 4
2 4 3
9 5 7
1 7 4
5 9 7
8 7 9
10 4 7
SkyScraper
OBJECTIVE: Find the proper path throught the windows to clear each section.
SOLUTION: You start on the BOTTOM section, click on window #1 and follow
then in order. Some of them will automatically turn on when
another is clicked. Click the next on that needs to be lite
when some are automatically turned on.
+----+----+----+----+
| | | 4 | 5 |
+----+----+----+----+
| | 2 | 3 | |
+----+----+----+----+
| | 1 | | |
+----+----+----+----+
+----+----+----+----+----+----+
| | 8 | 9 | | 15 | |
+----+----+----+----+----+----+
| | 7 | 10 | 11 | 14 | |
+----+----+----+----+----+----+
| 5 | 6 | | 12 | 13 | |
+----+----+----+----+----+----+
| 4 | 3 | 2 | | | |
+----+----+----+----+----+----+
| | | 1 | | | |
+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+
| | 25 | 24 | | 10 | 9 | 8 | |
+----+----+----+----+----+----+----+----+
| | 22 | 23 | | 11 | 12 | 7 | |
+----+----+----+----+----+----+----+----+
| 20 | 21 | | 15 | 14 | 13 | 6 | 5 |
+----+----+----+----+----+----+----+----+
| 19 | 18 | 17 | 16 | | 2 | 3 | 4 |
+----+----+----+----+----+----+----+----+
| | | | | | 1 | | |
+----+----+----+----+----+----+----+----+
[Blocks] [Knights]+---------+-------+
+----+ ++**++-----+[bishops]|[Blood |
| | | |Bath | BED2 | flow]+-------+
+----+--+-+ | | | | BED1 |[Eight |
++[Flip] | | +-+ ++--+ +---+---+ ++ Queen]|
| Toy +----+ Game |
++ room +----++ +----+----+ ++S +--++ ++-----+-+
+-------+ | | |t | | |
+------------+ |[Letters|a | | |
| Alter [Pit] | on the |i | | [Card] |
+-------+----+ [Coins]| Bed]|r | | BED5 |
|Lab | BED4 | BED3 |s +----------+
+----+ | | **[Knifes]
[MicroScope] +--------+--------+
+-----------+
+---------+ +----------+ | [piano] |
| [face] | + [cans] + | Music |
+---------+ + Kitchen + | |
| +------+--+ +----+----------+
+-----------+-+----+ +-+ | |Library ++
| [cake] + |stairs| [Telescope]|
|Dining Room +-----------+
| + |
+-------------+ Stained
+----------------------- Glass
Window
[Spider]
+-------------------+
| +----+ +----+ +----------- ----+
| +----+ +----+ | |
| +----+ +----+ | ---------+ |
| +----+ +----+ | | |
| +----+ +----+ +----------- |
| +----+ +----+ | | E]
| [Crypt] | +--------+ Z
+-------------+ | ++ A -------+
++ | ++ [M |
++ ++ +-------- |
+-------+ | |
| -------+ ## -------
| ##
+------------- ## -------
[Grate]
Telescope in the Library:
OBJECTIVE: Spell out the sentence by clicking on the letters. After
selecting a letter the next one selected MUST be
connected to the last via a canal on the map of Mars.
Click on the Letters starting with the T at the bottom to spell:
THERE IS NO POSSIBLE WAY
Spiders on the Star:
OBJECTIVE: Cover all the purple circles around the edge of the star
with spiders. NOTE: The puzzle is won when all but one
circles have been covered with a spider. The spiders
will move alone one of the lines from the starting
circle to the ending circle.
SOLUTION:
P1
P6 P4
P3 P7
P8 P2
P5
Click on then Click to move to
-------- ---------------------
P1 P8
P2 P1
P3 P2
P4 P3
P5 P4
P6 P5
P7 P6
OR
1.) Click any purple circle to start.
2.) Click on either purple circle connected via the lines to the
one from step 1 to have the spider move to there.
3.) Pick a purple circle so that after the spider moves he will
be on the circle from step #1 above.
4.) Click on the circle from step #1 above to have the spider move
to it.
5.) Pick a purple circle so that after the spider moves he will
be on the circle from step #3 above.
4.) Click on the circle from step #3 above to have the spider move
to it.
Continue this way around the star, picking a spot so that the spider
can move to the place you CREATED the last spider on.
Skulls and Headstones in my cake:
OBJECTIVE: All 6 guest's need to receive an equal share of cake. The
problem is that the pieces given to each guest must touch
on a side. The final shape of the pieces for each guest
doesn't matter.
The S's represent sections with a SKULL, the H's sections with a Headstone.
The section without an H or S are just icing.
Solution:
Click on all 5 pieces with the number 1. After they fly from the cake
click on all 2's, then 3's, 4's, 5's and finally 6's. All 6 guests
received 5 pieces total consisting of 2 skulls, 2 headstones and 1 icing.
+----+----+----+----+----+----+
| S1 | H2 | H2 | S2 | H3 | S6 | Note: This is one of at least
+----+----+----+----+----+----+ two solutions!
| 1 | H1 | S1 | S2 | H3 | S6 |
+----+----+----+----+----+----+
| 4 | H1 | H4 | 2 | S3 | 6 |
+----+----+----+----+----+----+
| S4 | S4 | H4 | 3 | S3 | H6 |
+----+----+----+----+----+----+
| H5 | H5 | S5 | 5 | S5 | H6 |
+----+----+----+----+----+----+
Eight queens that do NOT get along:
OBJECTIVE: Position eight queens on the board so that no queen can capture
another queen. NOTE: Queens can move in any direction including
diagonals for as many squares as they want.
Solution:
+----+----+----+----+----+----+----+----+
| | | | QN | | | | |
+----+----+----+----+----+----+----+----+
| | | | | | QN | | |
+----+----+----+----+----+----+----+----+
| | | | | | | | QN |
+----+----+----+----+----+----+----+----+
| | QN | | | | | | |
+----+----+----+----+----+----+----+----+
| | | | | | | QN | |
+----+----+----+----+----+----+----+----+
| QN | | | | | | | |
+----+----+----+----+----+----+----+----+
| | | QN | | | | | |
+----+----+----+----+----+----+----+----+
| | | | | QN | | | |
+----+----+----+----+----+----+----+----+
Blood flow:
OBJECTIVE: Open/Close gates so that the blood can flow from the heart to
the end. NOTE: Click the heart to get the blood flowing when
you think you have it.
The easiest strategy I found was to start from the end. Click the gates
and you will notice that the end with the little ball is fixed. Click the
gates open and closed so that there is a continuous path for the blood to
follow. By staring at the end this path is obvious.
aMAZEing, isn't it?
OBJECTIVE: Find your way through the maze to the basement. Another puzzle
awaits you there. NOTE: The room with the Bishop puzzle has
a maze on a carpet. This is also the map to the basement.
The maze is recreated below. The lengths of sections in the
actual maze seem different than the map indicates even though
the overall relationship of openings etc. seems correct.
+-----------------------------------------------------+
| +--->---+ |
+---+-+-+|+---+-+|+-+---------------------------------+
| | | ||| | ||| |+--->---+ |
| + | | ||| + | ||| ||+---+-+|+-+---+-+------------- |
| | | | |^| | | |V| ||| | ||| |+-+| | |
| | | | ||| | | ||| |^| + | |V| ||+|| +---------------+
| | | | ||| | | ||| ||| | | ||| |^|V| |+---->---->---+|
| | | | +|| | + ||| +|| | | ||| +|||| ||+---+-+-+---+||
| | | | || | |V|+-+| | | |V| |||| |^| | | | |||
| | | | +^| | + ||||+ | | | ||| +^|V| +|| + + | + + |V|
| | | | ||| | | |||^| | | | ||| |||||+-+| | | | |||
| | | | ||| | | ||+|| | | + ||+-+|||+|+ | | + | + | ||+-
| | | | ||| | | |+-+| | | |+->-+|+-+| | | | | | | |+-->Exit to Basement
| | | +-+|+-+ +-+---+-+ +---+-----+---+-+-+ +-+-+ +-+---
| | | +------B3 2 E2->D3->B1 Note: I wish to thank
3 B3->D1 4 E4->D3->C4 whomever devised
5 B1->A2 this solution!
6 D1->C2->E4 7 C4->E2
8 A2->C4
9 E4->B1
10 A4->C2->E4 11 E2->D1
12 C4->B3->A4
13 B1->D3 14 D1->B3->A2
15 D3->E2
Two White and Two Black Bishop's should now be switched.
# Black Moves # White Moves
-- -------------- -- --------------
16 A3->B2 17 E3->D2->B4
18 B2->D4 19 E1->D2->C1
20 B4->A3
21 D4->C3->E1 22 C1->E3
23 A3->C1
24 E1->B4
25 A1->C3->E1 26 E3->D4
27 C1->B2->A1
28 B4->D2 29 D4->B2->A3
30 D2->E3
All Bishop's should now be swapped.
Crypt in the basement:
OBJECTIVE: Get the lid's all closed before the dead escape.
There are 9 coffins arranged like this:
1 2 3
4 5 6
7 8 9
(You)
Clicking to open/close the lid on one affects the ones around it
like this: (X) is the one clicked - n means no change in the lid.
n 2 n 1 n n n n 3 1(2)3 n n n
4(5)6 (4)n n n n(6) n n n n n n
n 8 n 7 n n n n 9 n n n 7(8)9
(1)2 n n n n n 2(3) n n n
4 5 n 4 5 n n 5 6 n 5 6
n n n (7)8 n n n n n 8(9)
Notice that clicking 2,4,6 or 8 has no effect on 5.
One more thing: Several times while trying to click on #9 I managed to
instead click while the right beckoning hand was displayed. This exits
the puzzle early. Be sure you have the EYE before clicking in a coffin.
Although I am sure there is a nice algorithm for this solution I still
have not found it. I have managed to solve it by brute force only.
By resetting the puzzle I usually find a fairly easy one to solve within
a few minutes.
Knights in the Bathroom:
OBJECTIVE: Swap the Black and White Knights.
Solution: I've solved this through brute force. It took enough moves
that I don't plan to document it here.
Starting layout
+----+----+----+----+----+
| BL | BL | BL | BL | WH |
+----+----+----+----+----+
| BL | BL | BL | WH | WH |
+----+----+----+----+----+ BL = Black Knight
| BL | BL | | WH | WH | WH = WHite Knight
+----+----+----+----+----+
| BL | BL | WH | WH | WH |
+----+----+----+----+----+
| BL | WH | WH | WH | WH |
+----+----+----+----+----+
Legal Moves for a Knight
+----+----+----+----+----+ +----+----+----+----+----+
| | --+--+-+-- | | | | + | | + | |
+----+----+--+-+----+----+ +----+-+--+----+--+-+----+
| + | | | | | + | | --+-+--+--+-+--+-+-- |
+-+--+----+--+-+----+-+--+ +----+-+--+--+-+--+-+----+
| +--+----+-KN-+----+-+ | | | +--+-KN-+--+ | |
+-+--+----+-+--+----+-+--+ +----+-+--+-+--+--+-+----+
| + | | | | | + | | --+-+--+-+--+--+-+-- |
+----+----+-+--+----+----+ +----+-+--+----+--+-+----+
| | --+-+--+-- | | | | + | | + | |
+----+----+----+----+----+ +----+----+----+----+----+
Card Shark:
OBJECTIVE: Flip over all the cards. Only cards adjacnet too or in line
on a row/column over already flipped cards can be flipped.
+--++--++--++--+ +--+
| 1|| 8|| 7|| 6| |14|
+--++--++--++--+ +--+
+--+ +--+ +--++--++--+
| 9| |10| | 3|| 2|| 1|
+--+ +--+ +--++--++--+
+--+ +--+ +--++--++--++--++--+
|13| |14| |12|| 4||13|| 8|| 9|
+--+ +--+ +--++--++--++--++--+
+--+ +--+ +--++--++--+
|12| |11| | 5|| 6|| 7|
+--+ +--+ +--++--++--+
+--++--++--++--+ +--+ +--+
| 2|| 3|| 4|| 5| |11| |10|
+--++--++--++--+ +--+ +--+
Through the Microscope:
OBJECTIVE: You are Blue, have more blue pieces left at the end of the game.
To create a new Blue move one square in any direction. You can
more up to two squares in ANY direction including diagonals,
you may jump other cells.
Starting Layout:
+----+----+----+----+----+----+----+
| BL | | | | | | GR |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| | | | | | | |
+----+----+----+----+----+----+----+
| GR | | | | | | BL |
+----+----+----+----+----+----+----+
This solve was given to us by one of the users of the Virgin
Interactive BBS his name is, Cerasus Carpere. Thanks to him
we now have a solve for one of the hardest puzzles.
Here is a winning game move listing for the Microscope Puzzle
in The 7th Guest. You will, perhaps, have to restart the puzzle
a few times before Stauf makes the correct opening moves. This
was just the game I recorded. After the first three moves have
been played as listed, the playing algorithm in the programming
will make sure that green keeps playing this game. I tested it,
and it happened on my computer (486DX/33)... and I am confident
that the program performs a best move search to a specified depth.
But I can not be absolutely sure, therfore it may play differently
on much slower or faster computers.
For this listing, label the files of the puzzle board A to G (from
left to right), and the ranks of the board from 1 to 7 (bottom to
top). Like a chessboard, with the last file and rank missing.
Like so:
7 X X X X X X X
6 X X X X X X X
5 X X X X X X X
4 X X X X X X X
3 X X X X X X X
2 X X X X X X X
1 X X X X X X X
A B C D E F G
Follow the moves as listed, from-to, and you will finish with a
comfortable lead.
Move Ego Stauf
# (Blue) (Green)
1. G1-F1 G7-G6
2. G1-G2 G6-G5
3. G2-G3 G5-G4
4. G2-F4 G6-F5
5. G3-F3 F5-E4
6. F1-E3 G6-E5
7. G4-F6 F4-G4
8. G7-G6 F3-F2
9. E5-D4 F2-D3
10. E5-D5 D3-C4
11. E4-F2 E5-E4
12. F2-E2 C4-D2
13. F6-E6 E2-G2
14. D5-C4 D2-C3
15. D5-C5 F2-E2
16. C4-C2 E2-C4
17. D2-E2 G2-F1
18. D2-E1 C5-D6
19. A7-C6 E6-F7
20. D6-E7 C3-D1
21. D3-C3 A1-B1
22. D2-C1 A1-B2
23. C4-B3 A1-A2
24. C5-A3 E4-C5
25. E3-E4 C6-D7
26. B3-B4 C6-B5
27. A3-A4 C6-A5
28. D5-C6 A5-B7
29. D7-C7 A5-B6
30. A3-A5 B7-A6
31. A4-A3 B7-A7
Score: 26 23
This solve was only tested on a 486/33mhz. From what we have heard the way
that the AI works, the moves by the computer will be vary on faster or
slower machines.
This is the PIT's:
OBJECTIVE: Make your way along the colored bricks to reach the FINISH
block. There is a methodology you need to follow to complete
this.
HINTS: You do not need to step om all the colored bricks to win.
Every third brick you step on needs to be purple.
When stepping on the FINISH brick it must be the third in that
sequence.
LAYOUT: FINISH
+---+ +---+ +---+ +---+
| P +---+ B +---+ B +---+-> | P = Purple Square
+---+ P +---+BR +---+BR +---+ B = Blue Square
+---+ B +---+ P +---+ BR = Brown Square
+---+ BR+---+ +---+ B +---+
| P +---+ +---+ B |
+---+ B | | B +---+
+---+ +---+
+---+ B +---+ +---+ P +---+
| B +---+ P +---+BR +---+ P |
+---+ P +---+ P +---+ P +---+
+---+BR +---+ P +---+
+---+ P +---+BR +---+BR +---+
|-> +---+ +---+ +---+ B |
+---+ +---+
START
SOLUTION: The Book in the library says that each color represents
a number, and that the next move depends upon what color/number
you are starting from.
FINISH
+---+ +---+ +---+ +---+
| +---+D1 +---+E1 +---+E3 | P = Purple Square
+---+C3 +---+D2 +---+E2 +---+ B = Blue Square
+---+C2 +---+D3 +---+ BR = Brown Square
+---+C1 +---+ +---+ +---+
|B3 +---+ +---+ |
+---+B2 | | +---+
+---+ +---+
+---+B1 +---+ +---+ +---+
| +---+ +---+ +---+ |
+---+A3 +---+ +---+ +---+
+---+A2 +---+ +---+
+---+A1 +---+ +---+ +---+
|-> +---+ +---+ +---+ |
+---+ +---+
START
Step on A1,A2,A3,B1,B2 ... E2,E3
Flip Picture:
OBJECTIVE: Using the control buttons around the edges retore the picture
back to it's correct state. Each time the puzzle is restated
it is scrambled different.
SOLUTION: When the picture is displayed correctly before being scrambled
the squares of it are numbered 1 to 9 as show below. Memorize
the section and it's number as shown below.
BUTTONS: Clicking on B1 increments the picture shown in squares 1,4 and 7
to the next picture in sequence. If picture 9 was shown then
picture 1 is displayed in that square.
Clicking on B2 increments squares 2,5 and 8.
Clicking on B3 increments squares 3,6 and 9.
Clicking on buttons B7,B8 or B9 decrement their column.
Clicking on buttons B10,B11 or B12 increment the picture on
their row.
Clicking on buttons B4,B5 or B6 decrement their row.
(Next Picture)
B1 B2 B3
+----+----+----+
B12 | 1 | 2 | 3 | B4
+----+----+----+
(Next Picture) B11 | 4 | 5 | 6 | B5 (Previous picture)
+----+----+----+
B10 | 7 | 8 | 9 | B6
+----+----+----+
B9 B8 B7
(Previous Picture)
Note: I had the best luck resetting the puzzle until I got one that had
the same pattern in columns 1 and 2. I was then able to increment
column 3 to the same pattern. I was then able to increment row 1
and 2 until all 9 squares had the SAME picture. I then set column
2 to the picture before column 3. I then set column 1 to be the
picture before column 2. I then decremented the rows 1 and 2 until
I had the complete picture.
Spelling Blocks:
OBJECTIVE: Rearrange the blocks to spell the correct three words.
CONTROL: Clicking on the TOP of a column slides the lower two
blocks up, the top one goes to the bottom. The opposite
is true by clicking on the BOTTOM of a column.
Clicking on the RIGHT edge of a row slides the row to the
right. The rightmost block goes to the left edge. Again the
opposite is true for the LEFT edge.
The blocks always initialize to the same configuration:
+---+---+---+
| D | A | T |
+---+---+---+
| Y | O | B |
+---+---+---+
| T | E | G |
+---+---+---+
SOLUTION: To solve the puzzle rearrange the letters to spell the words
+---+---+---+
| G | E | T |
+---+---+---+
| B | O | Y |
+---+---+---+
| T | A | D |
+---+---+---+
Piano Bar:
OBJECTIVE: Follow the song through 18 notes repeating in a 'Follow the
leader' type of game.
SOLUTION: I taped a piece of paper to my screen and marked all the keys
on it. Then I numbered the keys 1,2,3...18 as they were
played.
I believe this is the Sequence - Only part of the Keyboard is shown.
I've entered this in two different formats, use the one you find easiest
to follow.
W W B W B W W B W B W B W W
-- -- -- -- -- -- -- -- -- -- -- -- -- --
1 6 5 3 4 14 2 12
10 7 8 15 11
9 16 13
17 18
W W B W B W W B W B W B W W
-- -- -- -- -- -- -- -- -- -- -- -- -- --
1 . . . . . . .
. . . . . . 2 .
. . . 3 . . . .
. . . . 4 . . .
. . 5 . . . . .
. 6 . . . . . .
. 7 . . . . .
. . 8 . . . .
. 9 . . . . .
10 . . . . . .
. . . . 11 .
. . . . . 12
. . . . 13
. . . 14
. . 15
. 16
17 .
18
The musical solution is:
Follow the Leader through the 18 note melody by playing the following keys. The
Piano pictured is an accurate repro of a real piano.
Play in sequence:
Low B, up an octave to B, F#, G, E, D#, E, F#, E, Low B, up an octave to B, C,
B, A, G, F#, E, F#.
For those who have a little trouble, it may help to remind that 'B' is located
to the right of any three key black sequence.
Stauf's Face:
OBJECTIVE: Restore Stauf's face to normal.
NOTES: This is simular to the crypt puzzle except that each section
of the puzzle can be in THREE states. The sequence like this:
+-> NORMAL --> Red --> Green --+ (Or is it Green --> Red?)
| |
+------------------------------+
There are 9 sections arranged like this:
1 2 3
4 5 6
7 8 9
Clicking to change a section affects the ones around it like this:
(X) is the one clicked - n means no change in the piece.
n 2 n 1 n n n n 3 1(2)3 n n n
4(5)6 (4)n n n n(6) n n n n n n
n 8 n 7 n n n n 9 n n n 7(8)9
(1)2 n n n n n 2(3) n n n
4 5 n 4 5 n n 5 6 n 5 6
n n n (7)8 n n n n n 8(9)
Notice that clicking 2,4,6 or 8 has no effect on 5.
NOTE: I kept resetting this one until I got a setup that seemed
logical to clear.
Star Knifes
OBJECTIVE: Remove knives by jumping over them with another knife. To win
you must have only one knife left on the board.
SOLUTION: I've numbered the nodes like this:
1
2 3 4 5
6 7
9
8 10
Jump in this order:
FROM TOO OVER
---- ---- ----
6 1 3
5 3 4
2 4 3
9 5 7
1 7 4
5 9 7
8 7 9
10 4 7
SkyScraper
OBJECTIVE: Find the proper path throught the windows to clear each section.
SOLUTION: You start on the BOTTOM section, click on window #1 and follow
then in order. Some of them will automatically turn on when
another is clicked. Click the next on that needs to be lite
when some are automatically turned on.
+----+----+----+----+
| | | 4 | 5 |
+----+----+----+----+
| | 2 | 3 | |
+----+----+----+----+
| | 1 | | |
+----+----+----+----+
+----+----+----+----+----+----+
| | 8 | 9 | | 15 | |
+----+----+----+----+----+----+
| | 7 | 10 | 11 | 14 | |
+----+----+----+----+----+----+
| 5 | 6 | | 12 | 13 | |
+----+----+----+----+----+----+
| 4 | 3 | 2 | | | |
+----+----+----+----+----+----+
| | | 1 | | | |
+----+----+----+----+----+----+
+----+----+----+----+----+----+----+----+
| | 25 | 24 | | 10 | 9 | 8 | |
+----+----+----+----+----+----+----+----+
| | 22 | 23 | | 11 | 12 | 7 | |
+----+----+----+----+----+----+----+----+
| 20 | 21 | | 15 | 14 | 13 | 6 | 5 |
+----+----+----+----+----+----+----+----+
| 19 | 18 | 17 | 16 | | 2 | 3 | 4 |
+----+----+----+----+----+----+----+----+
| | | | | | 1 | | |
+----+----+----+----+----+----+----+----+