0
Walkthrough
Version 1.0
By
Joycelyn Yik Mei Rong
Introduction
The Adventures of Maddog Williams in the Dungeons of Duridian (henceforth to
be referred to as Maddog Williams) is a game developed by Gamecrafters. The
full version can be downloaded from their site at www.gamecrafters.com,
provided that you send them a little email saying that you have downloaded it.
All this info was provided for those people who may have simply wondered `What
the heck is Maddog Williams?', or perhaps for those who actually thought the
game was about a real, mad dog. In case you are one of the former or latter,
go and download it. It's something like a text adventure which isn't done by
Sierra. The graphics are pretty good, especially for a game dating all that
way back. (1992, a few million aeons in computer terms.)
Walkthrough Information
I tried to make this walkthrough as easy to understand as possible. Here're
some different types of text I use to indicate different actions.
Text used Action
i.e.
Type this into the command line on the screen, and usually,
press `enter' after that.
Text here i.e. Walk around until an elephant falls on your head.
Just DO it. (not meaning to copy Nike.)
* i.e. *
Take special note that the action might not be able to be
carried out because of some reason or the other, or something
out of place.
Last but not least, I am in no way affiliated with the creators of the game. I
just wrote this walkthrough because while I was playing the game, I sometimes
found it hard to get past certain areas, even when the hints (downloadable
from Gamecrafter's website) were exhausted. And upon surfing the net, alas,
there weren't (and aren't, still) any walkthroughs! I suspect that it is
because the game isn't very well known. Anyhow I have made one now, so you all
can find it if you search real hard, or go on over to my webpage. I have
walkthroughs for Eco Quest 1 and Leisure Suit Larry 3 there too, in case
you're interested.
Walkthrough (yes, finally.)
Maddog's House
After you've woken up, walk to the dresser. ,. Go to
the shelf. and walk downstairs. from the table, walk
to the other side of the room and . . Exit to the left.
Walk to the big fat oblong thing with a key sticking out of it (aka a beer
server) on the counter and . Next go nearer to the black box next
to it, , . Exit the house by going out of the door in the
middle of the screen.
Marinor
Walk west of where you are. to the elf, and when he
gives it to you. Go east past your house and kill the pirate. I don't think
this is necessary but you should do it for practice, there will be many more
monsters in the later part of the game. Go south, then west and enter the pub.
to Pete. to make it fly a little farther.
Whoops! Now they're after you aren't they. . After you're thrown out
of the bar, go west. from the man, then walk over and .
Walk south, then west. Go to the wagon (near the tree) and . Travel
east, then south and enter the hole in the tree. You have to save the girl. If
you look carefully there's an entrance to a passage if you walk immediately up
and to the left, you'll enter the passage. Walk for a while and you will find
yourself behind the statue of Malthazer. After the evil monks have talked,
. Return to the torture room and . , and when
she's left, . Exit the place and go to the wagon screen, then walk
west and cross the bridge. You should be at the screen with the quicksand.
and . Don't cross it yet, go north. Save your game, you
might get lost. (By the way you should be saving your game by yourself without
me reminding you, just that now it is extra important to save. Yeah.) Go
north, west, north, west, and keep on going in this pattern till you stumble
upon a clearing. On the way, at random, there might be a forest screen with
mushrooms on it. . Don't worry if you faint, you won't die. At
the clearing walk east, you will see a door. . Go in and
to the gnome. Follow him in, and when he offers it to you . Then exit and go west, to the clearing. Now to find your way back.
Save your game again. Go south, east, south east etc and you should soon
stumble upon the screen north of the one with the tree. Now go one screen
south (that's the one with the tree and quicksand) and cross the log. Be
careful. In the following screen, just keep on travelling north until you
reach some ruins surrounding a well. and . After
reaching the platform, . The door will open, enter.
Caves
Go into the left opening and continue west till you reach a screen with
significantly lighter sand in the middle of it. Type , but don't press `enter' yet. Make for the entrance to the next room,
and when the monster grabs you quickly press `enter'. It will let go of you
and you are free to go. In the following screen, and ogre will come and attack
you. Kill him, then go to the north end of the room and . Return to
the screen with the parchment, using the same trick on the monster again to
cross. Now go to the opening on the right. . In the next
screen, walk to the bolted door and , , , . Travel north. You now see two paths, one to the north and another to
the east. This is where there is a little random kick in the game. To check
which path you have to take, travel north first. Take a peek at the gate on
the left hand side of the screen. If there appear to be cobwebs inside, skip
to the next part *. If there AREN'T cobwebs (you can always walk there and
type ) then and exit through the newly opened
gate. * If there ARE cobwebs exit the room and go to the door on the right
instead. Walk to the thing on the floor, , then go to the broken
statue and . The statue should slide away and now you can
descend the flight of stairs. Both ways round, you appear at the following
screen. See the two pools of water? One contains a flammable liquid, and the
other is pure water. At each of the pools, . If Maddog chokes
after smelling the water, that is the flammable pool. If he doesn't, that's
the pool of water. Determine which one contains pure water and go right up to
it. . Go to the middle of the screen and .
After it's been put out, you can choose whether you want to again, but at the flammable pool this time, or you can just forget
about it and simply enter the mouth. Both ways round you will be able to end
the game. The new room is a maze. It is totally random, so there's no way I
can give instructions on how to get out, but it's pretty simple. Just look for
an opening somewhere else and exit. When you finally get out of the maze, you
will find yourself face to face (well, almost) with a cyclops. Type but don't press `enter'. Now walk into sight, and before
he comes and wallops you into the ground quickly press `enter'. You will turn
into a rock and get kicked to the village.
Village
Wait for a while, don't worry, you'll return to normal in due time. Walk north
and to the pub. Enter. Walk up to the mantel, . See
the old guy sitting in the bottom-right hand corner of the screen? . when he gives it to you and exit. Once out of the pub go
north. on the middle one. when he wants you to. At
this point, if you didn't get the flammable liquid then go east, you should
see something floating in the water. . If you did, just skip what I
just described. Go to the pub screen again and go east. Follow the steps down.
Save your game, we don't want you falling off the mountain. Slowly make your
way past this screen. At the next one, there will be a hairy little thing
walking around on the floor. and you will be able to
cross safely. Keep on travelling east till you reach a mud pit. At this point,
if you have the jug, and if you chose the flammable liquid
instead, . Next, . Continue east. On the next
screen, . A dragon will come and save you. Just before it flies off
the screen, save your game. This is probably the most important time to save
it, as you'll see next. Next will be an arcade sequence. You're supposed to
fly around on the dragon and shoot at other dragons using the `shift' key. My
general hints for this sequence are, fly at the top of the screen, when the
dragon comes duck, when he passes you, fire him in the butt. That should get
you through it. After landing, keep on going north till you enter the castle.
Castle
Just a pre-note, there are going to be lots of doors to be opened from now on,
and obviously I'm not going to keep on going so just open it if
it's in your way, you don't need me to tell you. Kill the guard, then . You'll get some money. Go west, north, then up the stairs to the west.
Kill the guard again and remember to for some keys. then . Follow the girl out of the room, there's nothing to
get here. Return to the first screen you saw when you cam into the castle, and
this time go east. In the study, then go north to Serak's bedroom.
and . Now walk over to the mirror on the right
hand side of the room. You will be asked some questions. I can't really
remember exactly how they were phrased, and don't even know the answer to
some. In case they ask you one of those questions to which I don't know the
answer, just exit the room and try again. Hopefully this is enough to sustain
you.
Question regarding... Answer
Scepter Star
Person kept in tower chamber Faith
Birds flying around castle Vulture
Malthazar's servant demon Bragg
Anyway, once you've hopefully answered all the questions, the answer is
. Once you're done, go all the way to the west wing of the
building at the screen with the staircase. Go north through the door. You will
be in a room with a hole in the floor. Save your game and jump over it (near
the middle, where it sort of sticks out). It may take many attempts, but
ultimately you'll succeed. , then .
. Exit to the right, then north. You should now be in the throne
room. . Yikes! You're in...
The Dungeons of Duridian
First a few notes. You'll be meeting a substantial number of monsters here, so
just do the usual thing - kill them! Don't bother searching them, after all,
if you were a big hungry mutant lizard-crocodile thing who carried a
three-pronged fork and lived in a dungeon waiting for people to come and kick
your butt, you wouldn't carry a lot of money. Trust me. Another thing, there
are many chests around the place. I suggest that you save your game before
opening them, because at random they might be good or bad. Good might mean a
hundred gold coins or an elixir which will boost your health, bad might mean
some fiery creatures come out and chase you (though they disappear after a
while, and they're pretty cute too) or a ghost comes out and grabs you inside
the chest for a little fight, then throws you out half dead. Anyhow, ever
heard of the RESTORE feature? Yeah. Use that often. (In case you haven't
figured out, the sequence is (if it's something bad it will
happen now, if it's not, then) . If it's money, and
if it's an elixir, . Simple enough.) Keep on travelling the
obvious way (there's only one way to go) and when you see them
along the way. They're quite obvious. You should get five of them. If you
haven't, backtrack and find them. Once you reach the room with the metal chain
hanging from the ceiling, then . In
the next room, then . Continue onwards. You might
see a fountain, but it's bad so don't bother with it. Continue until you reach
a room with a descending spiked ceiling. Quickly walk in front if that little
crack in the wall to the left. and you will shrink, walk through
the crack and you're safe. In the next room, you'll have to walk on the lines
of the floor to escape death. Just walk on the lines! Save frequently. After
that, you'll enter a room with a pool. This is the safe pool, you can drink
from it if you want but it isn't required. Proceeding south will bring you to
a corridor. Avoid the grate on the left with your life. Go into the prison
cell. to the poor guy. Exit west, and then walk south. You should
be near a pool with some rocks in it, with a gem on a pedestal in the middle.
Be careful now - jump to the stepping stone on the right. Once you have
landed, , and walk into the water. You will be pulled underneath and
thrown to another screen with an octopus sitting at the bottom of it. A bit of
skilful manoeuvering should be able to steer you away from it and into the
exit on the left. Once out of the pool, continue west. and . . Cool eh? Now when you walk down the stairs you won't be
harmed by the arrow. Continue through the dungeons until you reach a place
which seems to have pillars sticking out of the floor. Save your game. You'll
just have to jump your way out of this! Just remember to save often and don't
get discouraged. You'll soon make your way to a chamber with a beam coming
down the middle of it. . Travel north. and
. Once you're out, . Go east and you will encounter
a dragon. Save your game. The thing is, you need to get the breastplate from
behind its tail, but you have to kill it first. or
if your health is too low. Then press `F1' to go into combat. I don't know
about you, but I don't seem to be inflicting pain on the dragon when I go
right up to him and start whacking. Instead, (perhaps this is some error in
the game) when I stand quite remotely far away from the dragon such that it
doesn't breathe fire on me and start whacking at random, maybe after turning
round a bit, I just start to see his health bar decrease. Anyway, once you get
it killed go back there and . Exit the room and continue
west. There you will see Serak torturing a man. Walk towards him and he'll
injure you, but fortunately for the breastplate you aren't so harmed. After he
leaves, . Walk over to the left torch and . Follow
upstairs along the winding staircase, and you'll end up in Serak's bedroom.
Looks familiar doesn't it? Now hurry, after he has entered the mirror, . That's the end of the game! Congratulations.
Afterword (or was that an epilogue...)
I hope you found the walkthrough useful. You can always find it at my site
(http://members.tripod.com/~lambine) and I am thinking of asking the creators
of the game, Gamecrafters, to perhaps even put it on their site or something.
If you find anything wrong (or perhaps, if you are really bored, typos) you
can always email me at woewoe@yeayea.com. I would always be open to remarks
etc. Thanks for bearing with me.
Joycelyn Yik
June 1998
Version 1.0
By
Joycelyn Yik Mei Rong
Introduction
The Adventures of Maddog Williams in the Dungeons of Duridian (henceforth to
be referred to as Maddog Williams) is a game developed by Gamecrafters. The
full version can be downloaded from their site at www.gamecrafters.com,
provided that you send them a little email saying that you have downloaded it.
All this info was provided for those people who may have simply wondered `What
the heck is Maddog Williams?', or perhaps for those who actually thought the
game was about a real, mad dog. In case you are one of the former or latter,
go and download it. It's something like a text adventure which isn't done by
Sierra. The graphics are pretty good, especially for a game dating all that
way back. (1992, a few million aeons in computer terms.)
Walkthrough Information
I tried to make this walkthrough as easy to understand as possible. Here're
some different types of text I use to indicate different actions.
Text used Action
i.e.
Type this into the command line on the screen, and usually,
press `enter' after that.
Text here i.e. Walk around until an elephant falls on your head.
Just DO it. (not meaning to copy Nike.)
* i.e. *
Take special note that the action might not be able to be
carried out because of some reason or the other, or something
out of place.
Last but not least, I am in no way affiliated with the creators of the game. I
just wrote this walkthrough because while I was playing the game, I sometimes
found it hard to get past certain areas, even when the hints (downloadable
from Gamecrafter's website) were exhausted. And upon surfing the net, alas,
there weren't (and aren't, still) any walkthroughs! I suspect that it is
because the game isn't very well known. Anyhow I have made one now, so you all
can find it if you search real hard, or go on over to my webpage. I have
walkthroughs for Eco Quest 1 and Leisure Suit Larry 3 there too, in case
you're interested.
Walkthrough (yes, finally.)
Maddog's House
After you've woken up, walk to the dresser. ,. Go to
the shelf. and walk downstairs. from the table, walk
to the other side of the room and . . Exit to the left.
Walk to the big fat oblong thing with a key sticking out of it (aka a beer
server) on the counter and . Next go nearer to the black box next
to it, , . Exit the house by going out of the door in the
middle of the screen.
Marinor
Walk west of where you are. to the elf, and when he
gives it to you. Go east past your house and kill the pirate. I don't think
this is necessary but you should do it for practice, there will be many more
monsters in the later part of the game. Go south, then west and enter the pub.
to Pete. to make it fly a little farther.
Whoops! Now they're after you aren't they. . After you're thrown out
of the bar, go west. from the man, then walk over and .
Walk south, then west. Go to the wagon (near the tree) and . Travel
east, then south and enter the hole in the tree. You have to save the girl. If
you look carefully there's an entrance to a passage if you walk immediately up
and to the left, you'll enter the passage. Walk for a while and you will find
yourself behind the statue of Malthazer. After the evil monks have talked,
. Return to the torture room and . , and when
she's left, . Exit the place and go to the wagon screen, then walk
west and cross the bridge. You should be at the screen with the quicksand.
and . Don't cross it yet, go north. Save your game, you
might get lost. (By the way you should be saving your game by yourself without
me reminding you, just that now it is extra important to save. Yeah.) Go
north, west, north, west, and keep on going in this pattern till you stumble
upon a clearing. On the way, at random, there might be a forest screen with
mushrooms on it. . Don't worry if you faint, you won't die. At
the clearing walk east, you will see a door. . Go in and
to the gnome. Follow him in, and when he offers it to you . Then exit and go west, to the clearing. Now to find your way back.
Save your game again. Go south, east, south east etc and you should soon
stumble upon the screen north of the one with the tree. Now go one screen
south (that's the one with the tree and quicksand) and cross the log. Be
careful. In the following screen, just keep on travelling north until you
reach some ruins surrounding a well. and . After
reaching the platform, . The door will open, enter.
Caves
Go into the left opening and continue west till you reach a screen with
significantly lighter sand in the middle of it. Type , but don't press `enter' yet. Make for the entrance to the next room,
and when the monster grabs you quickly press `enter'. It will let go of you
and you are free to go. In the following screen, and ogre will come and attack
you. Kill him, then go to the north end of the room and . Return to
the screen with the parchment, using the same trick on the monster again to
cross. Now go to the opening on the right. . In the next
screen, walk to the bolted door and , , , . Travel north. You now see two paths, one to the north and another to
the east. This is where there is a little random kick in the game. To check
which path you have to take, travel north first. Take a peek at the gate on
the left hand side of the screen. If there appear to be cobwebs inside, skip
to the next part *. If there AREN'T cobwebs (you can always walk there and
type ) then and exit through the newly opened
gate. * If there ARE cobwebs exit the room and go to the door on the right
instead. Walk to the thing on the floor, , then go to the broken
statue and . The statue should slide away and now you can
descend the flight of stairs. Both ways round, you appear at the following
screen. See the two pools of water? One contains a flammable liquid, and the
other is pure water. At each of the pools, . If Maddog chokes
after smelling the water, that is the flammable pool. If he doesn't, that's
the pool of water. Determine which one contains pure water and go right up to
it. . Go to the middle of the screen and .
After it's been put out, you can choose whether you want to again, but at the flammable pool this time, or you can just forget
about it and simply enter the mouth. Both ways round you will be able to end
the game. The new room is a maze. It is totally random, so there's no way I
can give instructions on how to get out, but it's pretty simple. Just look for
an opening somewhere else and exit. When you finally get out of the maze, you
will find yourself face to face (well, almost) with a cyclops. Type but don't press `enter'. Now walk into sight, and before
he comes and wallops you into the ground quickly press `enter'. You will turn
into a rock and get kicked to the village.
Village
Wait for a while, don't worry, you'll return to normal in due time. Walk north
and to the pub. Enter. Walk up to the mantel, . See
the old guy sitting in the bottom-right hand corner of the screen? . when he gives it to you and exit. Once out of the pub go
north. on the middle one. when he wants you to. At
this point, if you didn't get the flammable liquid then go east, you should
see something floating in the water. . If you did, just skip what I
just described. Go to the pub screen again and go east. Follow the steps down.
Save your game, we don't want you falling off the mountain. Slowly make your
way past this screen. At the next one, there will be a hairy little thing
walking around on the floor. and you will be able to
cross safely. Keep on travelling east till you reach a mud pit. At this point,
if you have the jug, and if you chose the flammable liquid
instead, . Next, . Continue east. On the next
screen, . A dragon will come and save you. Just before it flies off
the screen, save your game. This is probably the most important time to save
it, as you'll see next. Next will be an arcade sequence. You're supposed to
fly around on the dragon and shoot at other dragons using the `shift' key. My
general hints for this sequence are, fly at the top of the screen, when the
dragon comes duck, when he passes you, fire him in the butt. That should get
you through it. After landing, keep on going north till you enter the castle.
Castle
Just a pre-note, there are going to be lots of doors to be opened from now on,
and obviously I'm not going to keep on going so just open it if
it's in your way, you don't need me to tell you. Kill the guard, then . You'll get some money. Go west, north, then up the stairs to the west.
Kill the guard again and remember to for some keys. then . Follow the girl out of the room, there's nothing to
get here. Return to the first screen you saw when you cam into the castle, and
this time go east. In the study, then go north to Serak's bedroom.
and . Now walk over to the mirror on the right
hand side of the room. You will be asked some questions. I can't really
remember exactly how they were phrased, and don't even know the answer to
some. In case they ask you one of those questions to which I don't know the
answer, just exit the room and try again. Hopefully this is enough to sustain
you.
Question regarding... Answer
Scepter Star
Person kept in tower chamber Faith
Birds flying around castle Vulture
Malthazar's servant demon Bragg
Anyway, once you've hopefully answered all the questions, the answer is
. Once you're done, go all the way to the west wing of the
building at the screen with the staircase. Go north through the door. You will
be in a room with a hole in the floor. Save your game and jump over it (near
the middle, where it sort of sticks out). It may take many attempts, but
ultimately you'll succeed. , then .
. Exit to the right, then north. You should now be in the throne
room. . Yikes! You're in...
The Dungeons of Duridian
First a few notes. You'll be meeting a substantial number of monsters here, so
just do the usual thing - kill them! Don't bother searching them, after all,
if you were a big hungry mutant lizard-crocodile thing who carried a
three-pronged fork and lived in a dungeon waiting for people to come and kick
your butt, you wouldn't carry a lot of money. Trust me. Another thing, there
are many chests around the place. I suggest that you save your game before
opening them, because at random they might be good or bad. Good might mean a
hundred gold coins or an elixir which will boost your health, bad might mean
some fiery creatures come out and chase you (though they disappear after a
while, and they're pretty cute too) or a ghost comes out and grabs you inside
the chest for a little fight, then throws you out half dead. Anyhow, ever
heard of the RESTORE feature? Yeah. Use that often. (In case you haven't
figured out, the sequence is (if it's something bad it will
happen now, if it's not, then) . If it's money, and
if it's an elixir, . Simple enough.) Keep on travelling the
obvious way (there's only one way to go) and when you see them
along the way. They're quite obvious. You should get five of them. If you
haven't, backtrack and find them. Once you reach the room with the metal chain
hanging from the ceiling, then . In
the next room, then . Continue onwards. You might
see a fountain, but it's bad so don't bother with it. Continue until you reach
a room with a descending spiked ceiling. Quickly walk in front if that little
crack in the wall to the left. and you will shrink, walk through
the crack and you're safe. In the next room, you'll have to walk on the lines
of the floor to escape death. Just walk on the lines! Save frequently. After
that, you'll enter a room with a pool. This is the safe pool, you can drink
from it if you want but it isn't required. Proceeding south will bring you to
a corridor. Avoid the grate on the left with your life. Go into the prison
cell. to the poor guy. Exit west, and then walk south. You should
be near a pool with some rocks in it, with a gem on a pedestal in the middle.
Be careful now - jump to the stepping stone on the right. Once you have
landed, , and walk into the water. You will be pulled underneath and
thrown to another screen with an octopus sitting at the bottom of it. A bit of
skilful manoeuvering should be able to steer you away from it and into the
exit on the left. Once out of the pool, continue west. and . . Cool eh? Now when you walk down the stairs you won't be
harmed by the arrow. Continue through the dungeons until you reach a place
which seems to have pillars sticking out of the floor. Save your game. You'll
just have to jump your way out of this! Just remember to save often and don't
get discouraged. You'll soon make your way to a chamber with a beam coming
down the middle of it. . Travel north. and
. Once you're out, . Go east and you will encounter
a dragon. Save your game. The thing is, you need to get the breastplate from
behind its tail, but you have to kill it first. or
if your health is too low. Then press `F1' to go into combat. I don't know
about you, but I don't seem to be inflicting pain on the dragon when I go
right up to him and start whacking. Instead, (perhaps this is some error in
the game) when I stand quite remotely far away from the dragon such that it
doesn't breathe fire on me and start whacking at random, maybe after turning
round a bit, I just start to see his health bar decrease. Anyway, once you get
it killed go back there and . Exit the room and continue
west. There you will see Serak torturing a man. Walk towards him and he'll
injure you, but fortunately for the breastplate you aren't so harmed. After he
leaves, . Walk over to the left torch and . Follow
upstairs along the winding staircase, and you'll end up in Serak's bedroom.
Looks familiar doesn't it? Now hurry, after he has entered the mirror, . That's the end of the game! Congratulations.
Afterword (or was that an epilogue...)
I hope you found the walkthrough useful. You can always find it at my site
(http://members.tripod.com/~lambine) and I am thinking of asking the creators
of the game, Gamecrafters, to perhaps even put it on their site or something.
If you find anything wrong (or perhaps, if you are really bored, typos) you
can always email me at woewoe@yeayea.com. I would always be open to remarks
etc. Thanks for bearing with me.
Joycelyn Yik
June 1998