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Gabriel Knight II: The Beast Within v2.0
Copyright (C) 2000-2001 by OutRider
I know, the last version of my walkthrough for Gabriel Knight 2 wasn't my best
work, but this time I'll
fix that.
WARNING: This walkthrough (like the others) contains spoilers, so use at your
own
risk. Don't say I
didn't warn you.
If you need to contact me, here's how:
Email: squire_wolfbane@hotmail.com
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The walkthroughs can also be found at:
Video Game Strategies - http://vgstrategies.about.com
Cheat Informant - http://www.cheatinformant.com
The Game Castle - http://gamecastle.virtualave.net/main.html
DLH.net - http://www.dlh.net
Ludus - http://www.ludus.it (Italian site)
NeoSeeker – http://www.neoseeker.com
Fresh Baked Games – http://www.fbgames.com
Cheat Search – http://www.cheatsearch.com
Cheat Code Central - http://www.cheatcc.com
This guide can also be found at my website, which is located at
http://www.geocities.com/ravenblade_98
(This copyright was borrowed from Marilyn J. Caylor's walkthrough for the Star
Wars Episode I: The
Phantom Menace game only because I believe in the same things she does in the
copyright. I only
did some minor changes to it in this walkthrough)
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CHAPTER ONE (GABRIEL KNIGHT)
This chapter starts off with Gabe lying on a couch inside the Huber home. The
first thing you should
do is to inspect your duffel bag to find a letter, your wallet, and the Ritter
dagger (you got it from
GK1). Exit the screen and pick up the newspaper that is sitting on the right
side
of the table.
Afterwards, go into your inventory and inspect everything that Gabe currently
has
with him.
Go back to the screen with the couch and take a look of the cross that hangs on
the wall. Go back to
the table screen and read the note that hangs on the wall near the coat rack.
It'll say that the keys
are
hanging underneath the mirror and that it's better that Gabe not drive inside of
Munich. Pick up the
keys and then head outside.
Once outside, exit off to the right to where you can see what appears to be a
water trough and some
forest behind it. Click on the muddy patch near Gabe's feet to inspect it. Click
on the paw in the
close-up view and Gabe will compare it to his own hand and he'll comment that
it's pretty much the
same size as his own hand.
Leave the close-up view and click on the open area in the woods. Somewhere in
the
tall grass is a
spot that you should check out. Once you manage to find it, you'll notice that
there is a tuft of dark
hair lying on the ground. Pick it up and head back towards the farmhouse. Walk
into the shed that's
located on the other side of the car.
Inside, you'll see a sink, and a bag of cement and a bucket sitting on the
shelf.
Get the cement and
Gabe will automatically mix some into the bucket. Leave the shed and head back
to
the spot where
you found the paw print. Use the bucket on the muddy patch and Gabe will
automatically pour some
on the print to make a cast. Gabe will take care of the stuff, so don't worry.
When he's done, go back
and get the cast.
Use the car keys on the car and Gabe will get in. Head to Prinzregentenplatz
(the
police station)
first,
though not much will happen there. Go to Thalkirchen (the zoo) and when you
arrive, look at the
board near Gabe that talks about 'Canis Lupis Lupis'. When you're done reading,
click on the muddy
patch that is just inside the wolf kennel.
You'll see some wolves lounging around in the kennel (the number of wolves
inside
the area is
different each time). Click on a wolf and Gabriel will try calling it over, with
no success. If you
click
on a wolf again, Gabriel will try calling it over, but without any success. Once
you're done looking at
the wolves, Thomas, the wolf feeder should walk over. When he does, talk to him
and ask him about
every topic available. When you're done, exit off to the left to enter the
Administration building.
Here you'll meet Herr Doktor Klingmann. Talk to him and ask him about all
topics.
After you're
finished, go back to Lochham (I'll refer to it as the Huber Farm from now on) as
it is time to splice
some tapes. Click on the icon that looks like a cassette tape that's in the game
bar. Load the
Klingmann conversation tape by first clicking on the Klingmann tape and then the
Load A button.
Load a blank tape by clicking on one and clicking on the Load B button. Click on
the Splice button.
This mini-puzzle may seem hard at first, but it actually isn't. All you need to
do is pick out certain
words and make them into three different sentences. You may have to go back and
forth to get
certain words. Here are the words you need to choose and in the order I have
them:
1) Thomas?
2) Herr
3) Doktor
4) Klingmann
5) Here.
6) Show
7) Our
8) Wolves
9) To
10) Mr.
11) Knight.
After that, click on the Transfer button and you're finished with the tape. Get
into the car and head
back to Thalkirchen. Head into the Administration building. Klingmann will be in
the back room, so
act quickly. If you want to, search his desk. Use the spliced tape you made on
his walkie-talkie and
you'll gain access to the wolf kennels.
After that sequence, search Klingmann's coat to find a receipt for something.
After you're done,
Klingmann should come out of the backroom. Leave the office and head outside.
Thomas will be
waiting to take you into the wolf habitat. Watch the sequence and when you have
a
close-up view of
Marguerite, first click on her tag and then on her fur. Gabriel will start
petting the wolf (which he's
not supposed to do) and soon another wolf will come and start growling at them.
Thomas and Gabe
will run off and Thomas will scold Gabe for "petting" the wolf. You'll never
have
to come back here
again, so leave Thalkirchen.
Head back to the Huber Farm and head inside the house. Use the receipt you found
in Klingmann's
coat on the mirror and you'll find out what it says. Get back into the car and
drive to Marienplatz.
Exit
off to the left and in the next screen; talk to the meat lady. You don't need
anything from her right
now, so head into the entryway that's to the left. Click on the second sign on
the left to see the name
of your family lawyer. Gabriel will automatically enter, and you'll be
introduced
to Harry Ubergrau.
Talk to him about all topics. After you're finished, you should now have an
address for a biology
guy, the name "Royal Bavarian Hunting Lodge", and the receipt you found was
actually a hunting
license.
Leave Marienplatz and head to Universitat (the University). Show Michael the
farm
hair, the zoo hair,
and the paw print cast. After that, try leaving the lab and Michael will give
you
an evidence analysis
report. Leave here and you'll never have to return.
Go to the Huber Farm and head inside the house. Click on the paper that's on the
left side of the
table and Gabriel will write a letter to Grace Nakimura, his partner. Leave the
farm and go to
Marienplatz.
Fast forward all the way to the right and exit off the screen until you see and
hear a street musician
playing. Walk around the corner of the building to the left. Click on the second
door on the right and
you'll head to the post office. To enter, you have to have something to send, so
use the Gabriel-to-
Grace Letter #1 on the door and Gabe will go send it. After you're done, walk
further down the street
and enter 54 Dienerstrasse, the Royal Bavarian Hunting Lodge. Talk to Xavier,
the
snotty dude
behind the podium. Talk to him until he asks for some family identity. Since you
don't have any, go
to Ubergrau's office and ask for the family papers.
When you have them, go back to 54 Dienerstrasse (did you know Dienerstrasse is
Servant Route in
English?) and give the family papers to Xavier. Gabriel and Xavier will get into
an argument until
Baron Friedrich Von Glower will come and break it up. He'll also invite Gabriel
into the club. Watch
the sequence as Von Glower introduces Gabe to the rest of the members. The first
chapter will
eventually end afterwards.
CHAPTER TWO (GRACE NAKIMURA)
In this chapter, you get to play as Gabriel's colleague, Grace Nakimura. Watch
the opening sequence
and when you have control, try to open the library door that's near the head of
the bed. Head
downstairs and talk to Gerde about all topics. When you're finished, head
outside
and look at the car
that's parked near the walkway. Head back into the castle and ask Gerde about
the
car and then
again head back outside.
Go down into the village by walking down the hill that's to the left of the
walkway. Once there, go all
of the way to the right and enter the Gasthof Goldener Lowe. Talk to Werner
Huber, the proprietor of
the Gasthof about all topics. After that, take a look at the pictures, one is
behind Herr Huber and the
other is on the right side of the screen. Leave the Gasthof and go to the Church
that's on the
opposite side of town.
Try speaking to Father Getz to learn that he doesn't speak English. Go into the
crypt room that's
located in the back of the church. Examine all of the coffins and be sure to
make
a note of the silver
heart that is on Wolfgang Ritter's tomb. When you're finished, leave the church.
Go to the Rittersberg Rathaus (the town hall) by heading towards the Gasthof,
but
click on one of the
blue double doors. In the close-up view, click on the left door and Grace will
go
knock on it to get
the
attention of the Mayor. Speak to Herr Habermas about all topics and then head
back to Schloss
Ritter. Head inside the castle and then walk upstairs. Take a look at the
closet.
Since there isn't
anything of interest in there right now (hint, hint), take a look at the
fireplace. You'll notice that
there
is a rock missing and that the worker left his toolbox behind.
Look inside the toolbox and pick up the screwdriver. Move the cursor towards the
top of the screen
until the cursor displays 'Up' and click. Use the screwdriver on the small hole
and this will unlock a
secret passage that's in the closet. Open up the closet and you'll notice that
the back to it is
missing. Enter the passageway and go through the opening that is across from
where Grace is
standing. This will take you into Gerde's bedroom. Once inside her room, take a
look at the picture
of Wolfgang that sits on the table next to the closet. Open up the closet and
take a look at her
clothes. You'll also notice a key hanging in there, so take it. Enter the
passageway and go into the
opening that is to Grace's right. This will take you outside.
Take a look around at your surroundings, and be sure to look at the roses. After
you're done
scoping out this part of Schloss Ritter, head back to Gabriel's bedroom. Unlock
the library door with
the key and head inside. Look at the middle shelf and you'll find a book that
Grace will take with her.
It's about this time that Gerde will come in and catch Grace red-handed. Watch
the sequence and
Grace will blast Gerde. As a result, Gerde will exit in tears.
Click on the right shelf and Grace will find another book. Go into your
inventory
and read the two
books and the letter to Ludwig II. When you're done, move your cursor towards
the
desk until the
cursor displays 'Exit' and click. With a close-up view of the desk in front of
you, feel free to look
at
the stuff that's sitting on it. When you feel like playing the game again, use
Professor Barclay's card
on the telephone and Grace will call him. After the conversation is over, leave
the castle and go
down into Rittersberg.
Once in the village, go to the Rathaus and speak with Herr Habermas about all
topics again and
when the conversation is over, you'll be shown the dungeon. There, examine the
bed and then look
through the window. Look at the church and the claw marks that are on the
window.
Once you're
done looking around, head back to the Rathaus and speak to Herr Habermas about
the church
records. Take the note to the church and give it to Father Getz. After this,
again head back to the
Rathaus, but this time speak to Herr Habermas about the church file and any
other
topics that
remain.
When you're done, go to the Gasthof and ask Herr Huber about Ludwig II. Head
back to Schloss
Ritter and go into the Schattenjager library. Look at the right shelf and you'll
find another Ritter
journal. Sit down at the desk and click on the typewriter so Grace will type up
a
letter to Gabriel.
Before mailing it, use the unaddressed package on Gerde to get the address for
where Grace should
mail the package. Head down to Rittersberg and go to the post office, which is
located right next to
the Gasthof. Ring the bell and the mail lady will come. Use the addressed
package
on her and then
use Grace's wallet on her. If you've completed everything else, the second
chapter will come to an
end.
CHAPTER THREE (GABRIEL KNIGHT)
Okay, the first thing you should do today is to pick up the newspaper that's
sitting on the table and
take a look at today's news (Does this sound familiar to you?) Once you're done
having your
flashbacks, go into your inventory and look at Von Glower's business card, which
will enable the
Perlach button on the map.
Head outside and go visit Ubergrau over in Marienplatz. He'll give you the
package that Grace sent
Gabe in the last chapter. Open the package and read the letter. Ask Harry about
Ludwig II and the
Black Wolf. When you're done, leave the office. Head into the business district
(Gabe starts off in it
every time you enter Marienplatz) and enter the Clock Shop (it's about 3 or 4
doors down from where
Gabe now stands, it's not hard to miss). Click on the clock that sits on the
left
side of the counter.
The cuckoo clock makes a sound that sounds like someone knocking on the door.
Buy
it from the
guy by clicking your wallet on him. You're done here, so go towards 54
Dienerstrasse.
It's time to finally meet the Kriminalkommisar Leber. You should see a police
car
and some other
cars surround an area near the Hunting Lodge. Go over to the scene. Click on the
man in black, who
just happens to be Leber. Gabriel will wonder if that's Leber. Click on him a
second time and Gabriel
will try to get Leber's attention, to no avail. Use the evidence analysis report
on him and Leber will
come over and yell at Gabe. Okay, since you've tried everything you could with
Leber, use the
analysis report on the TV crew that is hanging around nearby.
Watch the sequence and when it's over, go into the Hunting Lodge. Talk to Xavier
about all topics.
Exit off to the left and explore the club. Pick up the magazine that sits on a
small table that's
situated
between two chairs. Make a note of the alley door, the locked door, and the
potted plant.
It's time to figure out a way to unlock the locked door, so here's the plan: Use
the cuckoo clock on
the plant and then hurry back to where Xavier stands. Lounge around in that room
until you get to
watch a sequence where Xavier leaves to investigate the "knocking". While he's
gone, click on his
desk. Click on the drawer to open it and take the keys. Gabe will close the
drawer and hurry back
around to the front of the podium before Xavier comes and catches him.
Go to the locked door and unlock it. Take the cuckoo clock and then use it on
the
potted plant again.
Follow the same plan as described above, except return his keys. Go to the now
unlocked door and
enter. Down in the ritual room, look at the various weaponry, the human skull,
the diary on the shelf
near where the skull sits, the animal trophies, and the pictures that are on the
side wall. Be sure to
click on them twice to be sure you get all of the points and comments. After
you're done, Baron Von
Zell will come down and catch you. Don't worry, it's all part of the plot…did I
say plot? I meant game.
Leave Marienplatz and go to Von Glower's house in the Perlacher district (the
button says Perlach
on it and is near the bottom right hand corner of the map). Talk to him about
everything and when
you're finished talking, take a look at the mask that sits high atop the shelves
behind Gabe. Leave
his house and go back to the hunting club in Marienplatz.
Von Zell is still here, so talk to him about all topics, but save the Trophies
in
basement topic for
LAST. Once you're done talking, go to the police station in Prinzregentenplatz.
Talk to Leber about
all topics and when you're done, look at the bulletin board that has a map and
some pictures posted
on it. Click on the red dot that's in the center of the map. Notice that there
is
a piece of paper on
the
right side of the map. Look at it to find out it's an address for someone named
Grossberg. Use your
notebook on it. Leave the station and go to the Huber Farm.
At the farm, go inside and write a letter to Grace. Use the paper that has
Grossberg's phone number
on it on the phone that sits near the couch on the right hand side of the
screen.
Take a look at the
books that Grace sent you. Gabe won't worry too much about the journals, but he
will read the
Lycanthropes book. Leave here and visit Harry in Marienplatz.
Ask him about Missing Persons and then go mail the letter. Now head to the
hunting club and you'll
see that Preiss is currently here. Talk to him about all topics and afterwards,
the rest of the club
members will come in. Talk to Hennemann and Von Aigner, who are standing around
the bar. Now
try talking to Von Glower, to learn that he is currently busy talking to Preiss.
Walk on over towards Von Zell and Herr Doktor Klingmann. When the list of
choices
come up, say
you're just getting a magazine. Go into your inventory and use the tape recorder
on the magazine.
Put the magazine back next to Von Zell and watch the ending sequence. Chapter 3
will soon come to
a close.
CHAPTER FOUR (GRACE NAKIMURA)
Go into the library and look for a biography on Ludwig II in the right hand
bookshelf. Read it and
then head downstairs. Gerde isn't in the castle right now, but don't become too
worried. Leave the
castle and head down to the post office to get another letter from Gabe. When
you're finished, go
into the Golden Lion Hotel (a.k.a. the Gasthof Goldener Lцwe). Talk to the
Smiths
about all topics
and if possible, talk to Herr Huber as well. When you're finished, head to the
church.
In the church, head back into the crypt area to see that Gerde is here. Look at
Gerde and then head
to Schloss Ritter. Go upstairs and go into the secret passageway. Head down the
steps and pick
some roses to take to Gerde. Give the roses to her and you'll get the keys to
Gabriel's car. Head
back to Schloss Ritter and hop in the car. Your first stop will be to
Herrenchiemsee. Buy a ticket
from the woman at the desk by talking to her and choosing the 'Buy a Ticket'
option. After that, be
sure to look at EVERYTHING so that way you can get all of the points and the
ability to finish the
chapter.
Looking at the death masks and Ludwig's cloak won't give you any points, but you
might as well
look at them to play on the safe side. You mostly have to look at the letters
and
pictures to gain
points. Be sure to enter both sides of the museum and look around as well as
looking around in the
main lobby. There are two exit areas; one is to the left side, where you can see
Ludwig's cloak, and
one to the right side, where you can see Ludwig's death mask.
When you're done looking, talk to the woman again and ask her about the diary
and
the Lost Wagner
Opera. After that, you can leave Herrenchiemsee and you'll never have to return
there. Head to
Rittersberg and visit Mrs. Smith in the Gasthof, just ask Herr Huber to have
them
come down from
their room. Ask her about the dream and then head to Schloss Ritter. Be sure to
watch the movie as
Grace enters because Gerde should tell her that she received a phone call from
Professor Barclay
while she was out.
Go into the Schattenjager library and use Barclay's card on the phone to call
him. You should get a
phone number for a Herr Josef Dallmeier, so use his number on the phone and
Grace
will have a
brief conversation with him. Leave the castle, get into the car, and drive to
Bayreuth.
Once there, talk to Georg about all topics. Explore the museum and be sure to
look at EVERYTHING
again like you did at Herrenchiemsee. When you're done exploring, talk to Georg
again about all
topics and then leave and head to Seeshaupt (The Black Crucifix).
Fast-forward all of the way to the left and click on the railings. Josef
Dallmeier will show up in a
matter of seconds. Talk to him about all topics and once he leaves, click on the
ground that's on the
other side of the railings to bring up a close-up view of part of the water.
Click on the water and
when you're done, leave Seeshaupt and go to Neuschwanstein.
Click on the castle and you'll actually enter Neuschwanstein. You'll have to
explore EVERYTHING
that is here as well. Some people have trouble advancing further into the game
because they forget
to look at things. Here's a checklist that you should follow if you want to
continue on with the game:
__ First, click on the tour tape button in the first room you're in.
__ Click on the locked door that's next to the doorway and play the tape.
__ Click on each of the pictures and play the tape.
__ Go through the doorway.
__ Play the tour tape when you enter.
__ Click on the bed and play the tour tape twice.
__ Click on the bed and then the sink.
__ Move the mouse cursor to the right hand side of your screen until it changes
to an EXIT icon and
click.
__ Click on the statue that's on the wall and play the tape.
__ Click on the two pictures.
__ Enter the chapel by going through the right doorway that you saw in the
previous screen.
__ Play the tour tape.
__ Click on the stained glass windows and play the tour tape.
__ Click on the Black Madonna statue.
__ Click on the crucifix.
__ Click on the picture that is above the crucifix and play the tour tape.
__ Leave the chapel and go through the other doorway.
__ Play the tour tape.
__ Click on the chair.
__ Click on the linens (the cloth that is near the lower left corner of your
screen).
__ Click on the picture that is above the desk and play the tape.
__ Go further into the room by exiting off to the lower right.
__ Play the tour tape.
__ Click on the swan motif.
__ Exit off to the left.
__ Play the tape.
__ Click on the table.
__ Exit to the Study (the doorway that's to the left).
__ Play the tour tape.
__ Click on each of the pictures and play the tape each time.
__ Click on the desk.
__ Click on the cabinet.
__ Exit to the Singer's Hall (the doorway behind the desk).
__ Click on each of the pictures (some may be hard to see) and play the tape
each
time.
__ Look out the window and play the tour tape.
__ Leave Neuschwanstein (fastest way is through the door to the left of the
window).
Once you're finished here and you're looking at the map, click on the HINT
button
and if the
Neuschwanstein button is blinking, then you've forgot something. If you followed
the checklist
carefully, then the button shouldn't blink. Head to Bayreuth. Ask Georg about
all
topics and then
head to Rittersberg.
Go into the castle and talk to Gerde about all topics. Head up to the library
and
type Gabriel another
letter and then use the Ludwig II book on the phone and then use the new phone
number on it as
well. Leave Schloss Ritter and go into the Gasthof to make sure you've said
everything you can to
the Smiths.
Leave the Gasthof and head over to the post office to mail your letter. Go to
the
church but instead
of going inside, see those bushes nearby? Click on them and you'll see that some
lilies have
bloomed. Click on them again and Grace will have a look-see. Father Getz will
come out and give a
lily to Grace. After that, click on the lilies again. Go to Seeshaupt and head
all the way to the
railings.
Bring up the close-up view of the muddy embankment and use the lily on the
water.
Grace will soon
'make contact' with the long dead Bavarian king, Ludwig II.
Leave Seeshaupt and head back to Schloss Ritter. Watch the movie as you enter
the
castle and
Gerde will let you know that you received a fax at the post office. If possible,
talk to Gerde to be
sure
there isn't anything left to talk about. Go to the post office and get your fax.
It appears that Tom
Chaphill has had a change of heart and has decided to give you a copy of the
translated Ludwig
diary! Get into Gabe's car and go to Bayreuth. There, give Georg the fax and the
ending movie will
start. The fourth chapter will end here.
CHAPTER FIVE (GABRIEL KNIGHT)
I believe that this is the most exciting chapter of the game. If you want to
find
out why, continue
playing and you'll see why.
Okay, to start the chapter off, go to Marienplatz and visit the meat vendor.
Click on the white
sausage and then use Gabe's wallet on the vendor to buy some. Leave here and go
to the hunting
club. The first thing you'll notice is that the hunting club is empty, with the
exception of Xavier,
who's always at the hunting club.
Listen to Xavier as he says that the club members will be here later to get
ready
to go on a hunting
trip and that you should be on time unless you want to be left behind. Go into
the bar area and click
on the left brown chair and then click on the magazine to get your tape recorder
back. Leave the club
and go visit Harry.
You'll get another letter from Grace, so be sure to read it before we continue.
Ask Harry about the
Missing Persons cases and then use the Von Zell tape on him to get it
translated.
Leave Marienplatz
and go to the police station at Prinzregentenplatz. Talk to the Kommisar about
all topics and show
him the Von Zell tape as well. When Leber and his partner leave, click on the
folder that Leber's
partner left on the desk. In the close-up view, click on the ledger.
Leave the station and go to Buchenau (its button is in the lower left corner of
the map). Knock on the
door; listen to Dorn, and then head back to Harry's office. Ask him about the
cash and then head
back to Buchenau and give the money to Dorn. Once inside his kennel, talk to him
about all topics.
When you're finished, walk one screen down and click on the last cage that's
against the wall and on
Gabe's right. When you have the close-up view, click on the straw in the lower
right hand corner of
the cage and Gabe will inspect it. You'll discover that there's a tiger inside!
Use the white sausage
on the tiger and then inspect that same spot in the straw again to find some
wolf
tags.
Leave Buchenau and go to the hunt club. You'll see that the group is getting
ready to leave. The
exciting part will be coming up in a few minutes, so let's keep going.
Once you regain control, leave the room and head over to Von Aigner's room (its
next door, the one
'below' Gabe's room). As you can see, Von Aigner is currently taking a bath, but
as long as he'll talk
to you, talk to him about all topics. When you're done, leave the room so he can
have some privacy.
Enter the room across from yours, which happens to be Preiss's room. Open up his
armoire and
take the black rope that is inside.
Close the armoire and move the mouse near the bottom of the screen and when it
changes to an
EXIT icon, click. Open up the window and then click on the DOWN icon that
appears
when you have
the cursor at the bottom of the window. Click on the ledge and then use the rope
on the ledge. With
Gabriel out on the ledge, move over one to the left so that Gabe will be
standing
in front of the
middle window, which is Von Zell's room. Open up his window and enter his room.
When you get into his room, move your cursor to the right side of the screen
until you get an EXIT
icon and click. Pick up his appointment book and take a look to see what is
inside. Have you noticed
the page that sticks out from the rest? Click on it and then click on the letter
in the close-up view.
Leave the screen and go into Von Zell's bathroom. You can check out the bathtub
and sink if you
want, but you won't find anything. Click on his bath mat and then click on the
dirt mark that sticks
out from the upper left corner of the mat. You'll see that the mark is actually
a
footprint! Click on
the
footprint and then exit the room the same way you came in.
Head back into Preiss's room and head down into the main part of the lodge.
You'll see that
Hennemann is hanging out here. Talk to him about all topics and then head back
upstairs. Go into
Klingmann's room (it's 'below' Von Aigner's) and when you're inside, use the
wolf
tags on him and
watch the sequence.
Leave the room and head downstairs. Open up the armoire and get the lantern. Go
over to the
fireplace and get the matches that rest on the mantle. Leave the lodge and go
into the nearby stable.
Click on the tools that are closest to Gabriel and then click on the shears.
Leave the stable and exit
off to the right. Click on the muddy patch that is near the right side of the
screen and notice that
there is a paw print in the mud, click on it. Leave the view and then head right
one screen and then
south two screens. Take a look at the next muddy patch to discover another paw
print.
Click on the bushes and note that Gabe can't get through. You know what to do
next. Inside the
cave, go through the small entryway that is in between the two rocks. The
excitement starts building
right…now. Click on the patch of darkness and Gabe will have a close encounter
of
falling in. Use
the matches on the lantern and Gabe will light up the area. How disgusting! Dead
bodies everywhere
and…OH CRAP! Looks like we know whom the murderer is!
Gabriel will run out of the cave and then puke just outside the small entryway
(he looks funny doing
that as he doesn't really puke, he just makes it sound like he is). Head back to
the lodge by going
north one screen, west twice, north once, and west once more. Go up to Von
Glower's room (it's
across from Klingmann's room) and Gabriel will tell Von Glower what has
happened.
This is a
lengthy sequence and the next part's gonna be fun for some and scary for others,
so be prepared.
After the sequence, Gabe will be dressed in hunting gear, he'll be carrying the
talisman, and you'll
find him in a spot in the woods near the wolf lair. Save your game now because
lingering too long
will result in Gabe's death. Go into your inventory and place the talisman in
your on-deck window
(it's the window that displays the item you currently have selected). If you
want
to hurry and start
chasing the blasted wolf, go north one screen, west twice, south once, and west
once more. Save
your game again and wait a bit for the wolf to show up. If he doesn't appear,
wander around until he
does. Be careful of heading back to the lair otherwise you'll be killed, no
matter what. When the wolf
does appear, hurry up and use the talisman on it and then quickly follow the
wolf
in the direction it
backs off to.
Keep repeating the process until you find yourself near a ravine. The wolf
should
be here if you
followed it here quickly enough. Watch the sequence and the wolf will attack
Gabe, but don't worry,
it's part of the game. Von Glower will soon show up and toss the gun to Gabe.
You
can try shooting
Von Glower if you want, which is what the wolf is trying to tell you, but since
you can't, just nail
the
wolf. Watch the whole sequence and the fifth chapter will end.
CHAPTER SIX (GRACE NAKIMURA)
It is vital that you watch the opening sequence, as you will learn some valuable
information. If you
don't want to put up with the hassle, follow this walkthrough.
You'll notice that you start off in the Dungeon. First thing you should do is
head over to the cot to
where Gabriel lays. Talk to him a couple times and then leave him be. Leave the
Dungeon and go to
the post office to get a letter for Gabriel that's from Von Glower. Go to the
Gasthof and take a roll
from the table and then talk to Mrs. Smith about all topics.
Leave the Gasthof and go to Schloss Ritter. Go up to the bedroom and take a
pillowcase off of the
bed. Head back to the dungeon and use the roll on the pigeon that's sitting
outside the window.
When it comes in, use the pillowcase and Grace will wrap it up (no animals were
physically harmed
in the making of this game, I hope). Leave the dungeon and get into the car.
Drive to Altotting and click on the church to enter. Click on the nearby display
case and read the
sign that's on it. Click on the display case itself to hear a comment from
Grace.
Exit the view and
head left around the hallway (exit off to the top, but don't leave the shrine).
Go through the doorway
and use your wallet on the basket that sits on the right side of the table. Talk
to the monk to
discover
that he is mute and he'll give you a prayer card.
Leave Altotting and go to Neuschwanstein. Notice that the tour tape button isn't
there anymore. Go
into the living room (it has the chair, a picture of people and the Holy Grail,
and the linens). Go
down
one screen to the swan motif and Grace will turn around and you'll see a scene
with a woman and
her child. Go back to that screen and if the guard's not hanging around, use the
small bottle of water
you got from Altotting on the chair.
While the guard is gone, go back to the bedroom and click on the panel that's
between the doorway
you came from and the doorway that takes you to the chapel. Click on the same
panel again in the
close-up view and Grace will discover the first act to the Lost Wagner Opera!
To find the second act, go directly to the Grotto. If a guard is there, wait
until he/she leaves. When
he/she does, sweep your cursor around the left wall until it turns into a
dagger,
and click. Grace
should discover the second act of the Lost Wagner Opera!
For the third act, go to the Singer's Hall. Make a note of where the guard
currently stands. Go
towards the window, but instead of looking out the window or leaving
Neuschwanstein, do you see
that archway to Grace's left? Use the wrapped pigeon on the archway and Grace
will set it loose and
the guard will come to get it out. When the guard leaves, go to where he was
previously standing
and click on the panel below the painting. Click on it again and Grace will
discover the final act of
the Lost Wagner Opera!
Leave Neuschwanstein and go to St. Georg Church in Rittersberg. Go back into the
crypt area and
look at the silver heart on Wolfgang's tomb. Head to Schloss Ritter and talk to
Gerde about the silver
heart. She'll allow you to take it to help Gabe. Head back to the church and
take
the silver heart. Go
to the car and go to Altotting.
Go to the monk's office and talk to the monk. Use either the prayer card or
silver heart on him and
you'll be lead to a praying area. Make a note of the display case that's up on
the wall. There is a
doorway to the right that you may or may not be able to see. If you can't, move
Grace to the left and
the screen will uncover the doorway (this is either a glitch in the game or
a 'cleverly hidden clue').
Place the silver heart in the basket that sits on the right side of the altar
and
you'll hear the wind
starting to howl. Open up the doorway on the right that you may or may not have
seen just a
moment ago and the wind will blow out the candles. I'm not sure if you have to
do
this next part
quickly, but anyway, click on the chair that sits below the display case and
Grace will move it. Click
on the display case to bring up a close-up view and then click on the lower left
urn to find Ludwig
II's
diagram!
Grace will automatically go to Bayreuth to give Georg the three acts of the Lost
Wagner Opera. This
marks the midpoint of the chapter.
TWO MONTHS LATER…
You'll now find Grace at the Wittelsbacher Theatre. It's kind of weird that Gabe
has managed to keep
from changing into a werewolf for the past two months. What's up with that?
Anyway, let's get back
to the game. Click on the table near the entrance and pick up a program. 'Der
Fluch des Engelhart',
that's an interesting title for an opera. Click on the placard near the stairs
to
take a look at it.
Exit off to the right and go through the door that's hidden off to the right.
Enter the room at the end
of the hall to find out it's an office. You'll find Gabriel lying down in here.
Look at the bulletin
board
and take the seating chart that's hanging on it. Click on the desk and take the
opera glasses and
Grace's to-do list. Take a look at the to-do list while you're at it. Talk to
Gabriel and then head
back
to the main lobby.
Enter the open doors on the same floor to find out that it's the auditorium.
Talk
to Georg to end up
making him worried about what's going to happen later. Talk to the chandelier
men, who are located
on the upper left balcony. When finished, go into your inventory and look at the
Wagner diagram.
Click on the large X that you see on there. Look at the seating chart that you
got earlier and click on
the part of the map where the X was in the diagram.
Head up the main stairway and click on the white double doors to enter the
Mittel
Loge. When Grace
is finished scoping out the Mittel Loge, leave and exit off to the right and
enter the door at the end
of
the hall. Click twice on the small window that Grace is standing in front of.
Click on the spotlight
and
turn it on. Click on the bar to move it around and point the spotlight towards
the Mittel Loge and
click. When you're close enough, the spotlight will automatically go to where
it's supposed to be.
Head downstairs to the lobby. Use the seating chart on the usher and go through
the doorway that
has a small set of stairs in it (it's near the main stairs) and enter the door
at
the end of the hall
to
enter the backstage area. Sweep the cursor over the ropes until the cursor
changes to a dagger and
click. In the view, click twice on the small piece of rope to pick it up (Grace
mutters 'oops').
Go down the stair near the right side of the screen to enter the basement (this
becomes a key scene
later on) Go right one screen and click on the panel that is on the wall. Take
the keys you find inside
and then head left and then down one screen.
Click on the door to enter the prop room. Inside, exit off to the left and pick
up the 'PRIVAT' sign
that
is sitting among the rest of the junk. Leave the room and use the keys you got
from inside the panel
on the door to lock it. Go right three screens and then down two screens to find
the furnace room
(this becomes another key scene later). Open up the furnace and then click on
the
coal to shovel
some in. Click on the controls that are underneath the door and click on
the 'Automatisch'
(Automatic) button. Flip the lever all of the way to the right and Gabriel will
be satisfied.
Exit off to the left and head up the stairs into the lobby. Head back to the
office and click on
Gabriel.
Another long sequence will ensue. After that is over, you'll wind up back in the
lobby. Head back to
the office and click on the dress. Grace will change into her dress (Darn, she
looks great!) and when
she's done, Leber will enter. Leave the office and head up to the spotlight
room.
Click on the window and use the opera glasses on it. You'll see that
your 'special guests' have
arrived and have been seated. Exit the room and then click on the doors to the
Mittel Loge. Use the
rope on the door handles and then use the 'PRIVAT' sign on them as well.
Grace's segment will end here and gameplay switches to Gabriel Knight…
As Gabriel, exit off to the left. Click on the trunk and Gabe will move it. Use
the dagger on the vent
and Gabe will pry it open. Click on the vent opening and Gabriel will head into
the shaft. He'll
eventually find his way to the basement, and when he does, head north twice and
then west once to
end up in the backstage area.
Like with Grace; sweep the cursor over the ropes until the cursor changes to a
dagger and click.
There is a roll of tape on the right side that you need to take. Leave the view
and SAVE YOUR GAME
before we continue on. Once you've done that, head through the doorway that's
next to the
basement steps to find yourself in a dressing room.
You must act quickly, so grab the red minstrel costume and get Gabe dressed in
it. Now click on the
dressing table and take the powder. Use the powder on the left mirror on the
dressing table and
Gabe will get it messed up for the actor. Leave the view and hurry up and hide
behind the changing
screen. Wait there a few minutes and the actor will soon enter. While he is
cleaning the mirror, hurry
up and use the roll of tape on him and Gabe will tie him up. For those playing
Gabriel Knight 2: The
Beast Within for the first time, it is recommended that you watch the next
sequence. If this isn't your
first time playing, you can watch it if you want or just skip the sequence.
After the sequence, you'll now wind up in the basement as Gabriel the Wolf. The
first couple things
you'll notice is 1) You're in first person view and 2) it appears that you have
infrared vision. The
first
thing you should do now before we work out the puzzle is to save your game. This
puzzle is very
hard if your logic isn't as great as it used to be. Your goal is to corner Von
Glower the Wolf in the
furnace room. Some things to avoid in this puzzle is to avoid trapping yourself
in a room, otherwise
Leber will kill you. Another thing is that you don't want to corner Von Glower
in
the vent room or
force him onto the stage, otherwise he'll escape and you'll be forced to start
over. Here's a tip:
whenever I don't have a set number next to a move, it just implies to do it once
and once only.
To solve the puzzle, here are the directions, so READ VERY CAREFULLY!
1) Turn right
2) Go forward twice
3) Turn left twice
4) Close the door by clicking on the bolt near the bottom
5) Turn right
6) Go forward
7) Turn left twice
8) Close the door
9) Turn right twice
10) Go forward twice
11) Turn left twice
12) Close the door
13) Turn right
14) Go forward
15) Turn left once
16) Close the door
17) Turn right
18) Go forward
19) Turn left
20) Go forward
21) Turn left
22) Go forward once
23) Turn left twice
24) Close the door
25) Turn left once
26) Close the door
27) Turn left
28) Go forward
29) Turn left twice
30) Close the door
31) Turn left
32) Go forward once
33) Turn right
34) Go forward
35) Close the door
36) Turn left
37) Go forward once
38) Turn right
39) Go forward once
40) Turn right
41) Go forward thrice (thrice = three times)
42) Turn right
43) Go forward twice
44) SAVE YOUR GAME!
45) Go forward once
This is the final showdown, so be prepared and hope your timing's still good.
When you have
control, click on Grace to transfer the gameplay over to her for a brief moment.
With Grace, open up
the furnace door and then click on Gabriel the Wolf (the gray one at the
bottom).
Your timing
becomes very crucial at this point. When Von Glower jumps, click on his mid-
section to push him
into the furnace. A good tip that was submitted to me by Ryan Ramage is to wait
until he has leaped
and his body is fully stretched before pushing him into the furnace.
CONGRATS! YOU'VE JUST BEATEN GABRIEL KNIGHT 2: THE BEAST WITHIN!!!!!
(Will you continue on with Gabriel Knight 3: Blood of the Sacred, Blood of the
Damned?)
Copyright (C) 2000-2001 by OutRider
I know, the last version of my walkthrough for Gabriel Knight 2 wasn't my best
work, but this time I'll
fix that.
WARNING: This walkthrough (like the others) contains spoilers, so use at your
own
risk. Don't say I
didn't warn you.
If you need to contact me, here's how:
Email: squire_wolfbane@hotmail.com
ICQ #: 867897
Odigo: 1759168
AOL Instant Messenger: Y2KWolfman
MSN Messenger: squire_wolfbane@hotmail.com
The walkthroughs can also be found at:
Video Game Strategies - http://vgstrategies.about.com
Cheat Informant - http://www.cheatinformant.com
The Game Castle - http://gamecastle.virtualave.net/main.html
DLH.net - http://www.dlh.net
Ludus - http://www.ludus.it (Italian site)
NeoSeeker – http://www.neoseeker.com
Fresh Baked Games – http://www.fbgames.com
Cheat Search – http://www.cheatsearch.com
Cheat Code Central - http://www.cheatcc.com
This guide can also be found at my website, which is located at
http://www.geocities.com/ravenblade_98
(This copyright was borrowed from Marilyn J. Caylor's walkthrough for the Star
Wars Episode I: The
Phantom Menace game only because I believe in the same things she does in the
copyright. I only
did some minor changes to it in this walkthrough)
Copyright notice:
This walkthrough may be reprinted on other walkthrough web sites only with my
permission, so long as the original content remains UNEDITED AND INTACT,
and proper credit is given to the author (which would be me). This
copyright must accompany and precede the actual walkthrough. If you
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contact me via email, letting me know who you are and the URL of your
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other use is strictly prohibited. For more information, contact me
via email.
CHAPTER ONE (GABRIEL KNIGHT)
This chapter starts off with Gabe lying on a couch inside the Huber home. The
first thing you should
do is to inspect your duffel bag to find a letter, your wallet, and the Ritter
dagger (you got it from
GK1). Exit the screen and pick up the newspaper that is sitting on the right
side
of the table.
Afterwards, go into your inventory and inspect everything that Gabe currently
has
with him.
Go back to the screen with the couch and take a look of the cross that hangs on
the wall. Go back to
the table screen and read the note that hangs on the wall near the coat rack.
It'll say that the keys
are
hanging underneath the mirror and that it's better that Gabe not drive inside of
Munich. Pick up the
keys and then head outside.
Once outside, exit off to the right to where you can see what appears to be a
water trough and some
forest behind it. Click on the muddy patch near Gabe's feet to inspect it. Click
on the paw in the
close-up view and Gabe will compare it to his own hand and he'll comment that
it's pretty much the
same size as his own hand.
Leave the close-up view and click on the open area in the woods. Somewhere in
the
tall grass is a
spot that you should check out. Once you manage to find it, you'll notice that
there is a tuft of dark
hair lying on the ground. Pick it up and head back towards the farmhouse. Walk
into the shed that's
located on the other side of the car.
Inside, you'll see a sink, and a bag of cement and a bucket sitting on the
shelf.
Get the cement and
Gabe will automatically mix some into the bucket. Leave the shed and head back
to
the spot where
you found the paw print. Use the bucket on the muddy patch and Gabe will
automatically pour some
on the print to make a cast. Gabe will take care of the stuff, so don't worry.
When he's done, go back
and get the cast.
Use the car keys on the car and Gabe will get in. Head to Prinzregentenplatz
(the
police station)
first,
though not much will happen there. Go to Thalkirchen (the zoo) and when you
arrive, look at the
board near Gabe that talks about 'Canis Lupis Lupis'. When you're done reading,
click on the muddy
patch that is just inside the wolf kennel.
You'll see some wolves lounging around in the kennel (the number of wolves
inside
the area is
different each time). Click on a wolf and Gabriel will try calling it over, with
no success. If you
click
on a wolf again, Gabriel will try calling it over, but without any success. Once
you're done looking at
the wolves, Thomas, the wolf feeder should walk over. When he does, talk to him
and ask him about
every topic available. When you're done, exit off to the left to enter the
Administration building.
Here you'll meet Herr Doktor Klingmann. Talk to him and ask him about all
topics.
After you're
finished, go back to Lochham (I'll refer to it as the Huber Farm from now on) as
it is time to splice
some tapes. Click on the icon that looks like a cassette tape that's in the game
bar. Load the
Klingmann conversation tape by first clicking on the Klingmann tape and then the
Load A button.
Load a blank tape by clicking on one and clicking on the Load B button. Click on
the Splice button.
This mini-puzzle may seem hard at first, but it actually isn't. All you need to
do is pick out certain
words and make them into three different sentences. You may have to go back and
forth to get
certain words. Here are the words you need to choose and in the order I have
them:
1) Thomas?
2) Herr
3) Doktor
4) Klingmann
5) Here.
6) Show
7) Our
8) Wolves
9) To
10) Mr.
11) Knight.
After that, click on the Transfer button and you're finished with the tape. Get
into the car and head
back to Thalkirchen. Head into the Administration building. Klingmann will be in
the back room, so
act quickly. If you want to, search his desk. Use the spliced tape you made on
his walkie-talkie and
you'll gain access to the wolf kennels.
After that sequence, search Klingmann's coat to find a receipt for something.
After you're done,
Klingmann should come out of the backroom. Leave the office and head outside.
Thomas will be
waiting to take you into the wolf habitat. Watch the sequence and when you have
a
close-up view of
Marguerite, first click on her tag and then on her fur. Gabriel will start
petting the wolf (which he's
not supposed to do) and soon another wolf will come and start growling at them.
Thomas and Gabe
will run off and Thomas will scold Gabe for "petting" the wolf. You'll never
have
to come back here
again, so leave Thalkirchen.
Head back to the Huber Farm and head inside the house. Use the receipt you found
in Klingmann's
coat on the mirror and you'll find out what it says. Get back into the car and
drive to Marienplatz.
Exit
off to the left and in the next screen; talk to the meat lady. You don't need
anything from her right
now, so head into the entryway that's to the left. Click on the second sign on
the left to see the name
of your family lawyer. Gabriel will automatically enter, and you'll be
introduced
to Harry Ubergrau.
Talk to him about all topics. After you're finished, you should now have an
address for a biology
guy, the name "Royal Bavarian Hunting Lodge", and the receipt you found was
actually a hunting
license.
Leave Marienplatz and head to Universitat (the University). Show Michael the
farm
hair, the zoo hair,
and the paw print cast. After that, try leaving the lab and Michael will give
you
an evidence analysis
report. Leave here and you'll never have to return.
Go to the Huber Farm and head inside the house. Click on the paper that's on the
left side of the
table and Gabriel will write a letter to Grace Nakimura, his partner. Leave the
farm and go to
Marienplatz.
Fast forward all the way to the right and exit off the screen until you see and
hear a street musician
playing. Walk around the corner of the building to the left. Click on the second
door on the right and
you'll head to the post office. To enter, you have to have something to send, so
use the Gabriel-to-
Grace Letter #1 on the door and Gabe will go send it. After you're done, walk
further down the street
and enter 54 Dienerstrasse, the Royal Bavarian Hunting Lodge. Talk to Xavier,
the
snotty dude
behind the podium. Talk to him until he asks for some family identity. Since you
don't have any, go
to Ubergrau's office and ask for the family papers.
When you have them, go back to 54 Dienerstrasse (did you know Dienerstrasse is
Servant Route in
English?) and give the family papers to Xavier. Gabriel and Xavier will get into
an argument until
Baron Friedrich Von Glower will come and break it up. He'll also invite Gabriel
into the club. Watch
the sequence as Von Glower introduces Gabe to the rest of the members. The first
chapter will
eventually end afterwards.
CHAPTER TWO (GRACE NAKIMURA)
In this chapter, you get to play as Gabriel's colleague, Grace Nakimura. Watch
the opening sequence
and when you have control, try to open the library door that's near the head of
the bed. Head
downstairs and talk to Gerde about all topics. When you're finished, head
outside
and look at the car
that's parked near the walkway. Head back into the castle and ask Gerde about
the
car and then
again head back outside.
Go down into the village by walking down the hill that's to the left of the
walkway. Once there, go all
of the way to the right and enter the Gasthof Goldener Lowe. Talk to Werner
Huber, the proprietor of
the Gasthof about all topics. After that, take a look at the pictures, one is
behind Herr Huber and the
other is on the right side of the screen. Leave the Gasthof and go to the Church
that's on the
opposite side of town.
Try speaking to Father Getz to learn that he doesn't speak English. Go into the
crypt room that's
located in the back of the church. Examine all of the coffins and be sure to
make
a note of the silver
heart that is on Wolfgang Ritter's tomb. When you're finished, leave the church.
Go to the Rittersberg Rathaus (the town hall) by heading towards the Gasthof,
but
click on one of the
blue double doors. In the close-up view, click on the left door and Grace will
go
knock on it to get
the
attention of the Mayor. Speak to Herr Habermas about all topics and then head
back to Schloss
Ritter. Head inside the castle and then walk upstairs. Take a look at the
closet.
Since there isn't
anything of interest in there right now (hint, hint), take a look at the
fireplace. You'll notice that
there
is a rock missing and that the worker left his toolbox behind.
Look inside the toolbox and pick up the screwdriver. Move the cursor towards the
top of the screen
until the cursor displays 'Up' and click. Use the screwdriver on the small hole
and this will unlock a
secret passage that's in the closet. Open up the closet and you'll notice that
the back to it is
missing. Enter the passageway and go through the opening that is across from
where Grace is
standing. This will take you into Gerde's bedroom. Once inside her room, take a
look at the picture
of Wolfgang that sits on the table next to the closet. Open up the closet and
take a look at her
clothes. You'll also notice a key hanging in there, so take it. Enter the
passageway and go into the
opening that is to Grace's right. This will take you outside.
Take a look around at your surroundings, and be sure to look at the roses. After
you're done
scoping out this part of Schloss Ritter, head back to Gabriel's bedroom. Unlock
the library door with
the key and head inside. Look at the middle shelf and you'll find a book that
Grace will take with her.
It's about this time that Gerde will come in and catch Grace red-handed. Watch
the sequence and
Grace will blast Gerde. As a result, Gerde will exit in tears.
Click on the right shelf and Grace will find another book. Go into your
inventory
and read the two
books and the letter to Ludwig II. When you're done, move your cursor towards
the
desk until the
cursor displays 'Exit' and click. With a close-up view of the desk in front of
you, feel free to look
at
the stuff that's sitting on it. When you feel like playing the game again, use
Professor Barclay's card
on the telephone and Grace will call him. After the conversation is over, leave
the castle and go
down into Rittersberg.
Once in the village, go to the Rathaus and speak with Herr Habermas about all
topics again and
when the conversation is over, you'll be shown the dungeon. There, examine the
bed and then look
through the window. Look at the church and the claw marks that are on the
window.
Once you're
done looking around, head back to the Rathaus and speak to Herr Habermas about
the church
records. Take the note to the church and give it to Father Getz. After this,
again head back to the
Rathaus, but this time speak to Herr Habermas about the church file and any
other
topics that
remain.
When you're done, go to the Gasthof and ask Herr Huber about Ludwig II. Head
back to Schloss
Ritter and go into the Schattenjager library. Look at the right shelf and you'll
find another Ritter
journal. Sit down at the desk and click on the typewriter so Grace will type up
a
letter to Gabriel.
Before mailing it, use the unaddressed package on Gerde to get the address for
where Grace should
mail the package. Head down to Rittersberg and go to the post office, which is
located right next to
the Gasthof. Ring the bell and the mail lady will come. Use the addressed
package
on her and then
use Grace's wallet on her. If you've completed everything else, the second
chapter will come to an
end.
CHAPTER THREE (GABRIEL KNIGHT)
Okay, the first thing you should do today is to pick up the newspaper that's
sitting on the table and
take a look at today's news (Does this sound familiar to you?) Once you're done
having your
flashbacks, go into your inventory and look at Von Glower's business card, which
will enable the
Perlach button on the map.
Head outside and go visit Ubergrau over in Marienplatz. He'll give you the
package that Grace sent
Gabe in the last chapter. Open the package and read the letter. Ask Harry about
Ludwig II and the
Black Wolf. When you're done, leave the office. Head into the business district
(Gabe starts off in it
every time you enter Marienplatz) and enter the Clock Shop (it's about 3 or 4
doors down from where
Gabe now stands, it's not hard to miss). Click on the clock that sits on the
left
side of the counter.
The cuckoo clock makes a sound that sounds like someone knocking on the door.
Buy
it from the
guy by clicking your wallet on him. You're done here, so go towards 54
Dienerstrasse.
It's time to finally meet the Kriminalkommisar Leber. You should see a police
car
and some other
cars surround an area near the Hunting Lodge. Go over to the scene. Click on the
man in black, who
just happens to be Leber. Gabriel will wonder if that's Leber. Click on him a
second time and Gabriel
will try to get Leber's attention, to no avail. Use the evidence analysis report
on him and Leber will
come over and yell at Gabe. Okay, since you've tried everything you could with
Leber, use the
analysis report on the TV crew that is hanging around nearby.
Watch the sequence and when it's over, go into the Hunting Lodge. Talk to Xavier
about all topics.
Exit off to the left and explore the club. Pick up the magazine that sits on a
small table that's
situated
between two chairs. Make a note of the alley door, the locked door, and the
potted plant.
It's time to figure out a way to unlock the locked door, so here's the plan: Use
the cuckoo clock on
the plant and then hurry back to where Xavier stands. Lounge around in that room
until you get to
watch a sequence where Xavier leaves to investigate the "knocking". While he's
gone, click on his
desk. Click on the drawer to open it and take the keys. Gabe will close the
drawer and hurry back
around to the front of the podium before Xavier comes and catches him.
Go to the locked door and unlock it. Take the cuckoo clock and then use it on
the
potted plant again.
Follow the same plan as described above, except return his keys. Go to the now
unlocked door and
enter. Down in the ritual room, look at the various weaponry, the human skull,
the diary on the shelf
near where the skull sits, the animal trophies, and the pictures that are on the
side wall. Be sure to
click on them twice to be sure you get all of the points and comments. After
you're done, Baron Von
Zell will come down and catch you. Don't worry, it's all part of the plot…did I
say plot? I meant game.
Leave Marienplatz and go to Von Glower's house in the Perlacher district (the
button says Perlach
on it and is near the bottom right hand corner of the map). Talk to him about
everything and when
you're finished talking, take a look at the mask that sits high atop the shelves
behind Gabe. Leave
his house and go back to the hunting club in Marienplatz.
Von Zell is still here, so talk to him about all topics, but save the Trophies
in
basement topic for
LAST. Once you're done talking, go to the police station in Prinzregentenplatz.
Talk to Leber about
all topics and when you're done, look at the bulletin board that has a map and
some pictures posted
on it. Click on the red dot that's in the center of the map. Notice that there
is
a piece of paper on
the
right side of the map. Look at it to find out it's an address for someone named
Grossberg. Use your
notebook on it. Leave the station and go to the Huber Farm.
At the farm, go inside and write a letter to Grace. Use the paper that has
Grossberg's phone number
on it on the phone that sits near the couch on the right hand side of the
screen.
Take a look at the
books that Grace sent you. Gabe won't worry too much about the journals, but he
will read the
Lycanthropes book. Leave here and visit Harry in Marienplatz.
Ask him about Missing Persons and then go mail the letter. Now head to the
hunting club and you'll
see that Preiss is currently here. Talk to him about all topics and afterwards,
the rest of the club
members will come in. Talk to Hennemann and Von Aigner, who are standing around
the bar. Now
try talking to Von Glower, to learn that he is currently busy talking to Preiss.
Walk on over towards Von Zell and Herr Doktor Klingmann. When the list of
choices
come up, say
you're just getting a magazine. Go into your inventory and use the tape recorder
on the magazine.
Put the magazine back next to Von Zell and watch the ending sequence. Chapter 3
will soon come to
a close.
CHAPTER FOUR (GRACE NAKIMURA)
Go into the library and look for a biography on Ludwig II in the right hand
bookshelf. Read it and
then head downstairs. Gerde isn't in the castle right now, but don't become too
worried. Leave the
castle and head down to the post office to get another letter from Gabe. When
you're finished, go
into the Golden Lion Hotel (a.k.a. the Gasthof Goldener Lцwe). Talk to the
Smiths
about all topics
and if possible, talk to Herr Huber as well. When you're finished, head to the
church.
In the church, head back into the crypt area to see that Gerde is here. Look at
Gerde and then head
to Schloss Ritter. Go upstairs and go into the secret passageway. Head down the
steps and pick
some roses to take to Gerde. Give the roses to her and you'll get the keys to
Gabriel's car. Head
back to Schloss Ritter and hop in the car. Your first stop will be to
Herrenchiemsee. Buy a ticket
from the woman at the desk by talking to her and choosing the 'Buy a Ticket'
option. After that, be
sure to look at EVERYTHING so that way you can get all of the points and the
ability to finish the
chapter.
Looking at the death masks and Ludwig's cloak won't give you any points, but you
might as well
look at them to play on the safe side. You mostly have to look at the letters
and
pictures to gain
points. Be sure to enter both sides of the museum and look around as well as
looking around in the
main lobby. There are two exit areas; one is to the left side, where you can see
Ludwig's cloak, and
one to the right side, where you can see Ludwig's death mask.
When you're done looking, talk to the woman again and ask her about the diary
and
the Lost Wagner
Opera. After that, you can leave Herrenchiemsee and you'll never have to return
there. Head to
Rittersberg and visit Mrs. Smith in the Gasthof, just ask Herr Huber to have
them
come down from
their room. Ask her about the dream and then head to Schloss Ritter. Be sure to
watch the movie as
Grace enters because Gerde should tell her that she received a phone call from
Professor Barclay
while she was out.
Go into the Schattenjager library and use Barclay's card on the phone to call
him. You should get a
phone number for a Herr Josef Dallmeier, so use his number on the phone and
Grace
will have a
brief conversation with him. Leave the castle, get into the car, and drive to
Bayreuth.
Once there, talk to Georg about all topics. Explore the museum and be sure to
look at EVERYTHING
again like you did at Herrenchiemsee. When you're done exploring, talk to Georg
again about all
topics and then leave and head to Seeshaupt (The Black Crucifix).
Fast-forward all of the way to the left and click on the railings. Josef
Dallmeier will show up in a
matter of seconds. Talk to him about all topics and once he leaves, click on the
ground that's on the
other side of the railings to bring up a close-up view of part of the water.
Click on the water and
when you're done, leave Seeshaupt and go to Neuschwanstein.
Click on the castle and you'll actually enter Neuschwanstein. You'll have to
explore EVERYTHING
that is here as well. Some people have trouble advancing further into the game
because they forget
to look at things. Here's a checklist that you should follow if you want to
continue on with the game:
__ First, click on the tour tape button in the first room you're in.
__ Click on the locked door that's next to the doorway and play the tape.
__ Click on each of the pictures and play the tape.
__ Go through the doorway.
__ Play the tour tape when you enter.
__ Click on the bed and play the tour tape twice.
__ Click on the bed and then the sink.
__ Move the mouse cursor to the right hand side of your screen until it changes
to an EXIT icon and
click.
__ Click on the statue that's on the wall and play the tape.
__ Click on the two pictures.
__ Enter the chapel by going through the right doorway that you saw in the
previous screen.
__ Play the tour tape.
__ Click on the stained glass windows and play the tour tape.
__ Click on the Black Madonna statue.
__ Click on the crucifix.
__ Click on the picture that is above the crucifix and play the tour tape.
__ Leave the chapel and go through the other doorway.
__ Play the tour tape.
__ Click on the chair.
__ Click on the linens (the cloth that is near the lower left corner of your
screen).
__ Click on the picture that is above the desk and play the tape.
__ Go further into the room by exiting off to the lower right.
__ Play the tour tape.
__ Click on the swan motif.
__ Exit off to the left.
__ Play the tape.
__ Click on the table.
__ Exit to the Study (the doorway that's to the left).
__ Play the tour tape.
__ Click on each of the pictures and play the tape each time.
__ Click on the desk.
__ Click on the cabinet.
__ Exit to the Singer's Hall (the doorway behind the desk).
__ Click on each of the pictures (some may be hard to see) and play the tape
each
time.
__ Look out the window and play the tour tape.
__ Leave Neuschwanstein (fastest way is through the door to the left of the
window).
Once you're finished here and you're looking at the map, click on the HINT
button
and if the
Neuschwanstein button is blinking, then you've forgot something. If you followed
the checklist
carefully, then the button shouldn't blink. Head to Bayreuth. Ask Georg about
all
topics and then
head to Rittersberg.
Go into the castle and talk to Gerde about all topics. Head up to the library
and
type Gabriel another
letter and then use the Ludwig II book on the phone and then use the new phone
number on it as
well. Leave Schloss Ritter and go into the Gasthof to make sure you've said
everything you can to
the Smiths.
Leave the Gasthof and head over to the post office to mail your letter. Go to
the
church but instead
of going inside, see those bushes nearby? Click on them and you'll see that some
lilies have
bloomed. Click on them again and Grace will have a look-see. Father Getz will
come out and give a
lily to Grace. After that, click on the lilies again. Go to Seeshaupt and head
all the way to the
railings.
Bring up the close-up view of the muddy embankment and use the lily on the
water.
Grace will soon
'make contact' with the long dead Bavarian king, Ludwig II.
Leave Seeshaupt and head back to Schloss Ritter. Watch the movie as you enter
the
castle and
Gerde will let you know that you received a fax at the post office. If possible,
talk to Gerde to be
sure
there isn't anything left to talk about. Go to the post office and get your fax.
It appears that Tom
Chaphill has had a change of heart and has decided to give you a copy of the
translated Ludwig
diary! Get into Gabe's car and go to Bayreuth. There, give Georg the fax and the
ending movie will
start. The fourth chapter will end here.
CHAPTER FIVE (GABRIEL KNIGHT)
I believe that this is the most exciting chapter of the game. If you want to
find
out why, continue
playing and you'll see why.
Okay, to start the chapter off, go to Marienplatz and visit the meat vendor.
Click on the white
sausage and then use Gabe's wallet on the vendor to buy some. Leave here and go
to the hunting
club. The first thing you'll notice is that the hunting club is empty, with the
exception of Xavier,
who's always at the hunting club.
Listen to Xavier as he says that the club members will be here later to get
ready
to go on a hunting
trip and that you should be on time unless you want to be left behind. Go into
the bar area and click
on the left brown chair and then click on the magazine to get your tape recorder
back. Leave the club
and go visit Harry.
You'll get another letter from Grace, so be sure to read it before we continue.
Ask Harry about the
Missing Persons cases and then use the Von Zell tape on him to get it
translated.
Leave Marienplatz
and go to the police station at Prinzregentenplatz. Talk to the Kommisar about
all topics and show
him the Von Zell tape as well. When Leber and his partner leave, click on the
folder that Leber's
partner left on the desk. In the close-up view, click on the ledger.
Leave the station and go to Buchenau (its button is in the lower left corner of
the map). Knock on the
door; listen to Dorn, and then head back to Harry's office. Ask him about the
cash and then head
back to Buchenau and give the money to Dorn. Once inside his kennel, talk to him
about all topics.
When you're finished, walk one screen down and click on the last cage that's
against the wall and on
Gabe's right. When you have the close-up view, click on the straw in the lower
right hand corner of
the cage and Gabe will inspect it. You'll discover that there's a tiger inside!
Use the white sausage
on the tiger and then inspect that same spot in the straw again to find some
wolf
tags.
Leave Buchenau and go to the hunt club. You'll see that the group is getting
ready to leave. The
exciting part will be coming up in a few minutes, so let's keep going.
Once you regain control, leave the room and head over to Von Aigner's room (its
next door, the one
'below' Gabe's room). As you can see, Von Aigner is currently taking a bath, but
as long as he'll talk
to you, talk to him about all topics. When you're done, leave the room so he can
have some privacy.
Enter the room across from yours, which happens to be Preiss's room. Open up his
armoire and
take the black rope that is inside.
Close the armoire and move the mouse near the bottom of the screen and when it
changes to an
EXIT icon, click. Open up the window and then click on the DOWN icon that
appears
when you have
the cursor at the bottom of the window. Click on the ledge and then use the rope
on the ledge. With
Gabriel out on the ledge, move over one to the left so that Gabe will be
standing
in front of the
middle window, which is Von Zell's room. Open up his window and enter his room.
When you get into his room, move your cursor to the right side of the screen
until you get an EXIT
icon and click. Pick up his appointment book and take a look to see what is
inside. Have you noticed
the page that sticks out from the rest? Click on it and then click on the letter
in the close-up view.
Leave the screen and go into Von Zell's bathroom. You can check out the bathtub
and sink if you
want, but you won't find anything. Click on his bath mat and then click on the
dirt mark that sticks
out from the upper left corner of the mat. You'll see that the mark is actually
a
footprint! Click on
the
footprint and then exit the room the same way you came in.
Head back into Preiss's room and head down into the main part of the lodge.
You'll see that
Hennemann is hanging out here. Talk to him about all topics and then head back
upstairs. Go into
Klingmann's room (it's 'below' Von Aigner's) and when you're inside, use the
wolf
tags on him and
watch the sequence.
Leave the room and head downstairs. Open up the armoire and get the lantern. Go
over to the
fireplace and get the matches that rest on the mantle. Leave the lodge and go
into the nearby stable.
Click on the tools that are closest to Gabriel and then click on the shears.
Leave the stable and exit
off to the right. Click on the muddy patch that is near the right side of the
screen and notice that
there is a paw print in the mud, click on it. Leave the view and then head right
one screen and then
south two screens. Take a look at the next muddy patch to discover another paw
print.
Click on the bushes and note that Gabe can't get through. You know what to do
next. Inside the
cave, go through the small entryway that is in between the two rocks. The
excitement starts building
right…now. Click on the patch of darkness and Gabe will have a close encounter
of
falling in. Use
the matches on the lantern and Gabe will light up the area. How disgusting! Dead
bodies everywhere
and…OH CRAP! Looks like we know whom the murderer is!
Gabriel will run out of the cave and then puke just outside the small entryway
(he looks funny doing
that as he doesn't really puke, he just makes it sound like he is). Head back to
the lodge by going
north one screen, west twice, north once, and west once more. Go up to Von
Glower's room (it's
across from Klingmann's room) and Gabriel will tell Von Glower what has
happened.
This is a
lengthy sequence and the next part's gonna be fun for some and scary for others,
so be prepared.
After the sequence, Gabe will be dressed in hunting gear, he'll be carrying the
talisman, and you'll
find him in a spot in the woods near the wolf lair. Save your game now because
lingering too long
will result in Gabe's death. Go into your inventory and place the talisman in
your on-deck window
(it's the window that displays the item you currently have selected). If you
want
to hurry and start
chasing the blasted wolf, go north one screen, west twice, south once, and west
once more. Save
your game again and wait a bit for the wolf to show up. If he doesn't appear,
wander around until he
does. Be careful of heading back to the lair otherwise you'll be killed, no
matter what. When the wolf
does appear, hurry up and use the talisman on it and then quickly follow the
wolf
in the direction it
backs off to.
Keep repeating the process until you find yourself near a ravine. The wolf
should
be here if you
followed it here quickly enough. Watch the sequence and the wolf will attack
Gabe, but don't worry,
it's part of the game. Von Glower will soon show up and toss the gun to Gabe.
You
can try shooting
Von Glower if you want, which is what the wolf is trying to tell you, but since
you can't, just nail
the
wolf. Watch the whole sequence and the fifth chapter will end.
CHAPTER SIX (GRACE NAKIMURA)
It is vital that you watch the opening sequence, as you will learn some valuable
information. If you
don't want to put up with the hassle, follow this walkthrough.
You'll notice that you start off in the Dungeon. First thing you should do is
head over to the cot to
where Gabriel lays. Talk to him a couple times and then leave him be. Leave the
Dungeon and go to
the post office to get a letter for Gabriel that's from Von Glower. Go to the
Gasthof and take a roll
from the table and then talk to Mrs. Smith about all topics.
Leave the Gasthof and go to Schloss Ritter. Go up to the bedroom and take a
pillowcase off of the
bed. Head back to the dungeon and use the roll on the pigeon that's sitting
outside the window.
When it comes in, use the pillowcase and Grace will wrap it up (no animals were
physically harmed
in the making of this game, I hope). Leave the dungeon and get into the car.
Drive to Altotting and click on the church to enter. Click on the nearby display
case and read the
sign that's on it. Click on the display case itself to hear a comment from
Grace.
Exit the view and
head left around the hallway (exit off to the top, but don't leave the shrine).
Go through the doorway
and use your wallet on the basket that sits on the right side of the table. Talk
to the monk to
discover
that he is mute and he'll give you a prayer card.
Leave Altotting and go to Neuschwanstein. Notice that the tour tape button isn't
there anymore. Go
into the living room (it has the chair, a picture of people and the Holy Grail,
and the linens). Go
down
one screen to the swan motif and Grace will turn around and you'll see a scene
with a woman and
her child. Go back to that screen and if the guard's not hanging around, use the
small bottle of water
you got from Altotting on the chair.
While the guard is gone, go back to the bedroom and click on the panel that's
between the doorway
you came from and the doorway that takes you to the chapel. Click on the same
panel again in the
close-up view and Grace will discover the first act to the Lost Wagner Opera!
To find the second act, go directly to the Grotto. If a guard is there, wait
until he/she leaves. When
he/she does, sweep your cursor around the left wall until it turns into a
dagger,
and click. Grace
should discover the second act of the Lost Wagner Opera!
For the third act, go to the Singer's Hall. Make a note of where the guard
currently stands. Go
towards the window, but instead of looking out the window or leaving
Neuschwanstein, do you see
that archway to Grace's left? Use the wrapped pigeon on the archway and Grace
will set it loose and
the guard will come to get it out. When the guard leaves, go to where he was
previously standing
and click on the panel below the painting. Click on it again and Grace will
discover the final act of
the Lost Wagner Opera!
Leave Neuschwanstein and go to St. Georg Church in Rittersberg. Go back into the
crypt area and
look at the silver heart on Wolfgang's tomb. Head to Schloss Ritter and talk to
Gerde about the silver
heart. She'll allow you to take it to help Gabe. Head back to the church and
take
the silver heart. Go
to the car and go to Altotting.
Go to the monk's office and talk to the monk. Use either the prayer card or
silver heart on him and
you'll be lead to a praying area. Make a note of the display case that's up on
the wall. There is a
doorway to the right that you may or may not be able to see. If you can't, move
Grace to the left and
the screen will uncover the doorway (this is either a glitch in the game or
a 'cleverly hidden clue').
Place the silver heart in the basket that sits on the right side of the altar
and
you'll hear the wind
starting to howl. Open up the doorway on the right that you may or may not have
seen just a
moment ago and the wind will blow out the candles. I'm not sure if you have to
do
this next part
quickly, but anyway, click on the chair that sits below the display case and
Grace will move it. Click
on the display case to bring up a close-up view and then click on the lower left
urn to find Ludwig
II's
diagram!
Grace will automatically go to Bayreuth to give Georg the three acts of the Lost
Wagner Opera. This
marks the midpoint of the chapter.
TWO MONTHS LATER…
You'll now find Grace at the Wittelsbacher Theatre. It's kind of weird that Gabe
has managed to keep
from changing into a werewolf for the past two months. What's up with that?
Anyway, let's get back
to the game. Click on the table near the entrance and pick up a program. 'Der
Fluch des Engelhart',
that's an interesting title for an opera. Click on the placard near the stairs
to
take a look at it.
Exit off to the right and go through the door that's hidden off to the right.
Enter the room at the end
of the hall to find out it's an office. You'll find Gabriel lying down in here.
Look at the bulletin
board
and take the seating chart that's hanging on it. Click on the desk and take the
opera glasses and
Grace's to-do list. Take a look at the to-do list while you're at it. Talk to
Gabriel and then head
back
to the main lobby.
Enter the open doors on the same floor to find out that it's the auditorium.
Talk
to Georg to end up
making him worried about what's going to happen later. Talk to the chandelier
men, who are located
on the upper left balcony. When finished, go into your inventory and look at the
Wagner diagram.
Click on the large X that you see on there. Look at the seating chart that you
got earlier and click on
the part of the map where the X was in the diagram.
Head up the main stairway and click on the white double doors to enter the
Mittel
Loge. When Grace
is finished scoping out the Mittel Loge, leave and exit off to the right and
enter the door at the end
of
the hall. Click twice on the small window that Grace is standing in front of.
Click on the spotlight
and
turn it on. Click on the bar to move it around and point the spotlight towards
the Mittel Loge and
click. When you're close enough, the spotlight will automatically go to where
it's supposed to be.
Head downstairs to the lobby. Use the seating chart on the usher and go through
the doorway that
has a small set of stairs in it (it's near the main stairs) and enter the door
at
the end of the hall
to
enter the backstage area. Sweep the cursor over the ropes until the cursor
changes to a dagger and
click. In the view, click twice on the small piece of rope to pick it up (Grace
mutters 'oops').
Go down the stair near the right side of the screen to enter the basement (this
becomes a key scene
later on) Go right one screen and click on the panel that is on the wall. Take
the keys you find inside
and then head left and then down one screen.
Click on the door to enter the prop room. Inside, exit off to the left and pick
up the 'PRIVAT' sign
that
is sitting among the rest of the junk. Leave the room and use the keys you got
from inside the panel
on the door to lock it. Go right three screens and then down two screens to find
the furnace room
(this becomes another key scene later). Open up the furnace and then click on
the
coal to shovel
some in. Click on the controls that are underneath the door and click on
the 'Automatisch'
(Automatic) button. Flip the lever all of the way to the right and Gabriel will
be satisfied.
Exit off to the left and head up the stairs into the lobby. Head back to the
office and click on
Gabriel.
Another long sequence will ensue. After that is over, you'll wind up back in the
lobby. Head back to
the office and click on the dress. Grace will change into her dress (Darn, she
looks great!) and when
she's done, Leber will enter. Leave the office and head up to the spotlight
room.
Click on the window and use the opera glasses on it. You'll see that
your 'special guests' have
arrived and have been seated. Exit the room and then click on the doors to the
Mittel Loge. Use the
rope on the door handles and then use the 'PRIVAT' sign on them as well.
Grace's segment will end here and gameplay switches to Gabriel Knight…
As Gabriel, exit off to the left. Click on the trunk and Gabe will move it. Use
the dagger on the vent
and Gabe will pry it open. Click on the vent opening and Gabriel will head into
the shaft. He'll
eventually find his way to the basement, and when he does, head north twice and
then west once to
end up in the backstage area.
Like with Grace; sweep the cursor over the ropes until the cursor changes to a
dagger and click.
There is a roll of tape on the right side that you need to take. Leave the view
and SAVE YOUR GAME
before we continue on. Once you've done that, head through the doorway that's
next to the
basement steps to find yourself in a dressing room.
You must act quickly, so grab the red minstrel costume and get Gabe dressed in
it. Now click on the
dressing table and take the powder. Use the powder on the left mirror on the
dressing table and
Gabe will get it messed up for the actor. Leave the view and hurry up and hide
behind the changing
screen. Wait there a few minutes and the actor will soon enter. While he is
cleaning the mirror, hurry
up and use the roll of tape on him and Gabe will tie him up. For those playing
Gabriel Knight 2: The
Beast Within for the first time, it is recommended that you watch the next
sequence. If this isn't your
first time playing, you can watch it if you want or just skip the sequence.
After the sequence, you'll now wind up in the basement as Gabriel the Wolf. The
first couple things
you'll notice is 1) You're in first person view and 2) it appears that you have
infrared vision. The
first
thing you should do now before we work out the puzzle is to save your game. This
puzzle is very
hard if your logic isn't as great as it used to be. Your goal is to corner Von
Glower the Wolf in the
furnace room. Some things to avoid in this puzzle is to avoid trapping yourself
in a room, otherwise
Leber will kill you. Another thing is that you don't want to corner Von Glower
in
the vent room or
force him onto the stage, otherwise he'll escape and you'll be forced to start
over. Here's a tip:
whenever I don't have a set number next to a move, it just implies to do it once
and once only.
To solve the puzzle, here are the directions, so READ VERY CAREFULLY!
1) Turn right
2) Go forward twice
3) Turn left twice
4) Close the door by clicking on the bolt near the bottom
5) Turn right
6) Go forward
7) Turn left twice
8) Close the door
9) Turn right twice
10) Go forward twice
11) Turn left twice
12) Close the door
13) Turn right
14) Go forward
15) Turn left once
16) Close the door
17) Turn right
18) Go forward
19) Turn left
20) Go forward
21) Turn left
22) Go forward once
23) Turn left twice
24) Close the door
25) Turn left once
26) Close the door
27) Turn left
28) Go forward
29) Turn left twice
30) Close the door
31) Turn left
32) Go forward once
33) Turn right
34) Go forward
35) Close the door
36) Turn left
37) Go forward once
38) Turn right
39) Go forward once
40) Turn right
41) Go forward thrice (thrice = three times)
42) Turn right
43) Go forward twice
44) SAVE YOUR GAME!
45) Go forward once
This is the final showdown, so be prepared and hope your timing's still good.
When you have
control, click on Grace to transfer the gameplay over to her for a brief moment.
With Grace, open up
the furnace door and then click on Gabriel the Wolf (the gray one at the
bottom).
Your timing
becomes very crucial at this point. When Von Glower jumps, click on his mid-
section to push him
into the furnace. A good tip that was submitted to me by Ryan Ramage is to wait
until he has leaped
and his body is fully stretched before pushing him into the furnace.
CONGRATS! YOU'VE JUST BEATEN GABRIEL KNIGHT 2: THE BEAST WITHIN!!!!!
(Will you continue on with Gabriel Knight 3: Blood of the Sacred, Blood of the
Damned?)