The Dark Eye чит-файл №1

The story takes place in two different worlds. You , the main character
and narrator, are retelling a story that you are asking us to believe happened
to you. In addition to this personal story, the experience you are retelling
includes nightmare experie nces (6 in total) that you lived through while you
were also living through the "real world" experience. In the game, certain
events in the main story trigger the house into its nightmare state -- the
house goes blue-y and whispers. At this point, you must find a portal to a
nightmare and complete one nightmare in order to be allowed to come back and
contin ue with the main story. There are 3 nightmares, but 6 experiences since
you will have to do each nightmare as both the victim and the victimiser.
(There are also 2 wonderful recitations of Poe's -- but these are extra to the
game). The 2 portals for the same nightmare are close to each other. The pair
of portals for the 3 different nightmares are scattered throughout the house.
The following walk-through goes through the main story with minimal
exploration and minimal moves. It gets to the events that trigger the house to
go blue-y. Following these segments of the main story, there is a short
walk-through for each nightmare. Unlike most games, the moves in Darkeye are
primarily looking, moving and clicking on objects. So the walkthrough deals
with gameplay at that level, rather than describing what you are trying to
accomplish with the "mouse click". The game manual describes a "read" option
for the cursor. This is a cupped hand and you move left and right across a
person or object...and lets you "read" something about their thoughts or
spirit. I have referred to this as "read" in the walk-through. Y ou can also
jump between characters within a nightmare when the eyes of the other person
flicker. This walk-through does not elect this option. MAIN STORY You begin
outside your Uncle's house. Use knocker and be admitted. Walk straight back to
the studio room where your Uncle Edwin is at the easel. Click (mouse) on Uncle
a few times to talk to him. Click on picture on floor by the windows. Click on
black g lass on the table near Uncle Edwin. Click on this glass in
close-up(which should give it back to Uncle Edwin). Turn away and then turn
back toward Uncle. He tells you that your brother Henry is here. Leave that
room and go up the stairs to the room directly in front of you (the piano
room). Click on open door and then enter. Click on your brother Henry. Turn to
Elise -- she talks and then the house goes in to Nightmare Mood. Return From
1st Nightmare Return to Uncle's studio and click on the portrait on floor.
Turn right and talk to Uncle. Go behind painting on easel & look at it. Go
further into this room to your Uncle's office. Look at Mind Map on desk. Look
at letter from Brother Henry to Uncle Ed win. Leave this area and go upstairs.
Go to Henry's Bedroom (right turn at top of stairs and 2nd door on the right
on the wall ahead of you that has two doors). Go in and click on Henry. After
Henry leaves, you want to wander a little. Try going to the basement and then
go through the painti ng gallery( with paintings on wall at bottom of stairs,
not the studio with the easel). You want to keep wandering and then coming
back to the bottom of the stairs. The event you want to trigger is seeing
Henry at the bottom of the stairs, calling up to Uncle Edwin in a
conversation. At the end of this conversation, the house goes into Nightmare
Mood. Return From 2nd Nightmare: Go to Uncle's studio. Talk to him (click on
him) at least twice. Look at painting on the floor by the wall and then go and
look at new painting -- there should be one -- in the gallery. Go upstairs to
Piano room. Knock on the door and then enter. (you can't just enter). Talk to
Elise. Take the note from her. Sit at the Piano. HOLD left mouse button down
to play the piano tune all the way through. Turn back to Elise when she gasps.
The h ouse goes into Nightmare Mood. Return From 3rd Nightmare: Examine the
paintings in your Uncle's studio and in the gallery. Return to the piano room
and retrieve the note you left on the piano. Take the note to Henry in his
bedroom. After this scene, there is a knock on the door. After talking to the
servant, go to bedroom next door (Elise's room). Go toward Uncle. (As Uncle
requested) go to studio and get the lantern. This is the one near the easel,
not on the desk. Take the lantern back to the bedroom. Set lantern on table
and turn to leave. The house goes in to Nightmare Mood. Return From 4th
Nightmare: Return to Elise's bedroom. Take lamp as Uncle asks. Go to basement
and through the tunnel to the vault. Put lantern on the shelf. Click on Uncle.
Follow him out of the tunnel. The house goes into Nightmare Mood. Return From
5th Nightmare: Examine paintings on easel and on floor in the studio -- and
the paintings in the gallery. Go upstairs and start down the hallway on your
left. Go to the 1st door on the right (open air room). You should find Henry
there. (When the house is blue-y, going out *into* the air gives you the
recitation of Annabelle Lee and then returns you to the blue-y house to find a
nightmare.) Talk to Henry. "Read" him. Go back to your Uncle's studio and talk
to Uncle Edwin. Follow Uncle into his study, to the desk. Clic k on Uncle.
Take the note. Read the note. Go to the top of the stairs. You should find
Henry there. Click on him. Then follow him to the front door...and then out on
the cliffs. Watch entire scene. Then turn back to house. See Uncle. Then scene
goes into Nightmare Mood. Return From 6th Nightmare: As you finish the last
nightmare, the game should return you to a final, almost automatic sequence
that briefly reviews the nightmares you have experienced. I was "landed" at
the Red Death tapestry. Go through the door and keep going straight -- or
whichever direction the hand cursor shows you. You will be taken back through
one scene from each nightmare as you knock down each wall with the pickaxe you
are carrying (8 times). You reach Elise, risen from her coffin. Click on her
and you are caught up to the real nightmare of what was behind all that just
happened in the real life story.. And the game ends. THE NIGHTMARES....YOU CAN
PLAY THEM IN ANY ORDER The locations (triggered when house goes into nightmare
blue funk): CASK OF AMONTILLADO (not sure of spelling in this one) Monstrosore
(victimiser) -- wine bottle Fortunato (victim) -- wine glass BERNICE Egaeus
Poyton (victimiser) -- knife (or letter opener) on desk Bernice Poyton
(victim) -- bird cage next to desk TELL-TALE HEART Young Man (victimiser) --
Cleaver Knife next to fish on butcher block (room next to art gallery) Old Man
(victim) -- Fish on butcher block (room next to art gallery) CASK OF
AMONTILLADO -- MONTROSORE Go toward the bridge. Click on your servant in
black to give him orders to leave you.. Turn back and click on the two men on
your right. Turn farther right (2 men have gone onto the bridge). "Read"
Fortunato. Go to bridge, turn left and go onto bridge. G o toward folks in the
background. Lady laughs, turn left, bald man talks, turn right & right again
-- you should be looking at lady in gold. Click on her. Turn right and go
toward the 2 men at the end of bridge (really 3 men but hard to see). Click on
F and then click on him again. Turn left and click on his friend. Turn back to
F. Turn left and go off the bridge. Turn back to face bridge and talk to F. Cl
ick on him. You should now be taken to the villa. At villa::Go through gate
(use hand) and then turn to right to vaults. Open door. In the first room,
take the torch. Turn right to go straight ahead. Can't guide you through the
maze, but keep turning to F. throughout the journey to learn more of your
thoughts about him. And try to serve him wine (to get him drunk) as you pass
shelves of stored bottles. You should be able to eventually come out in a l
arge cavernous room. F. walks to the back of a grotto in this room. Click on
the chain next to him, HOLD AND DRAG the chain across his body to (screen)
right. Then turn from him after he is chained in. Turn to bone pile. Move
bones out of the way, pick up a brick. Turn back to low wall that goes across
the front of the grotto. Click on an existing brick in the wall (you will get
another new brick automatically). Keep on clicking on existing bricks with
the new brick -- between automatic dialogue scenes. When wall is all done.
Turn and leave. After a few moves back through the caves, this should end this
nightmare. CASK OF AMANTILLADO -- FORTUNATO Look up from the water and "read"
the man standing on the shore line across the water. Turn left to your friend
and "read" him. Click on him. Turn around on bridge ad approach the bald man.
"Read" him. Turn right and click on lady with purple mask. Turn and approach
the lady in gold dress by the statue. "Read" her. Turn away and look into
water. Turn back and "read" lady in gold dress again. Walk further back on the
bridge and click on lady in purple mask again. Go back to stand by your friend
and point at the man across the way on the shore. Turn and face your friend
directly. Go to the lady in the gold dress. Then go to the street. Turn right.
Then go forward and turn left. See the beggar. Turn right and meet M. Turn
away. Turn back. Turn away. Turn back. Click on him. (After a black screen,
you should be at the vault) Turn around to M. Turn back around and take a
torch. Start walking. "Read" the skeletons. Take stairs on right. "Read" foot
bones. As you wander, keep turning to M. and take wine when you come to it.
Whe n you see spiral artwork on the wall, turn to M. Click on M. Go forward
into the large cavern. Put torch in holder. Turn to grotto and go toward the
wine bottle in the back of the grotto. Turn around. Turn away and back and
away -- this is how you get th e wall built. When wall is built, "read" the
wall. "R ead" the wine bottle. "Read" the skeleton. Turn back to wall. This
should end this nightmare. BERNICE - EGAEUS Pick up the pen on the desk. Write
beginning of letter. Open middle desk drawer. "Read" pendant. Turn right and
then right again. "Read" portrait in red jumper dress 2 times. "Read" portrait
over the fireplace. "Read" the fire in the fireplace. Pick up and examine the
blue book on shelf (Poyton Family History) 2 times. "Read" green pasture
painting (in set of 3 on wall) and then go to, and "read", the window to the
left of the Greek bust. Go back to the desk. See the letter to Dr. Reynolds
and pick up pen and finish writing letter. -- there should now be a knock on
the door -- Look up, Bernice is at the door. "Read" the multiple images of
her. Then click on B. as she approaches. (automati c proposal & she swoons)
"Read" the fan on the table next to armchair 2 times. "Read" the red desert
painting (in set of 3 on wall) 2 times. "Read" the window to the left of the
Greek bust again. Go toward the armchair . You should be able to see the fli
ckering vision from an angle view and then move to get a front view. Then
approach the wall with the 3 paintings. The paintings should all be black--
with a swooning Bernice as you approach. Look out the window near the desk. Go
back to desk. Look at the letter. "Read" the red jumper portrait 2 times.
Wander around the room. Approach door from a "down and to the right" angle.
Bernice should enter. "Read" teeth. Watch the scene of the swirling teeth all
over the screen. See teeth in fireplace portrait. " Read" red jumper portrait.
"Read" the drawing with the severed head and "read" the Greek bust. Go to
window by desk and look out. Sit at the desk again and then look up. Go to
door. Open it. Click on maid (game goes to darkness). Back at desk -- look at
book. Try to take the box. Look at book again. (there's a knock at door).
Point and click on door. Click on your hand 3 times. Tur n to fireplace. Go to
shovel. Turn back to desk. Now take the box. After automatic scene, this
should end this nightmare. BERNICE - BERNICE Look down at the drawer. Open it
and take the note toward the back of the drawer. Return note to drawer. Go to
trunk at bottom of the bed. Open the trunk and "read" the wedding dress. Go to
writing desk. Take the book. "Read" the flower on the page. Pick up
photograph. Read letter. Pick up pen and sign the letter. Pick up medicine
bottle. Go to door and then turn left and go toward the bed (knock at the
door). Turn back to door. Maid is there. Go out the door, down the stairs and
turn right. Knock on the door and then enter. Click on Egaeus 2 times. "Read"
him. (proposal) Click on him again. (All goes black and you awake back in your
room). Go to desk and finish the letter. Go to dresser and approach the
mirror. Go toward the door. If there is a knock, walk around the room and
re-approach the door. Maid should be there again. Go out the door and down to
the library again. Open door. Click o n Egaeus 2 times. Start to turn away and
then leave. Go back to your room and pick up medicine. (You are in red
casket). Click to pound on inside of casket lid until the hand fades. After
the automatic scene, this should end this nightmare. TELL-TALE HEART - YOUNG
MAN Turn from the mirror and keep turning around to survey the room...and get
a few comments from "you" in the mirror. Sit in the chair at the table, near
the newspaper. Read the newspaper. Go to your room (first door on right down
hallway). Go to the desk a nd take the chalk. Click on the art paper several
times to draw the picture. When done, open drawer on right and "read" the
glasses. Leave the room. In the kitchen, go to the window and then turn
around. Old man should be there. "Read" him. Sit down at the table. "Read" the
old man again. Wander around and then click on window. This should trigger the
statement, "it's late." Turn back toward the old man and he goes to bed.
"Read" the clock...time passes. You want it to be midnight. Go toward the old
man's room. Turn left, just before his door, to see the lantern. Move slide
control to close the lantern completely. Pick up the lantern. Open the door,
you speak to explain that you do this every night, and go into room. (Light
will fa ll on his bad eye and he won't move). You want to do this scene of old
man going to bed a few times...these are the innocent nights when you are just
checking on him...then there is a replay when the clock is already at
midnight. This is the night for the nasty deed. Enter the room, with lan
tern. This time, the small light falls on his good eye. He should move. Open
the lantern and go closer to him...as far as the cursor will allow. As
heartbeats build, click the closed hand cursor on the old man in bed.... You
are next in Kitchen. Go to th e saw on the wall to the left of the stove.
Click on it. Now go back to old man's room. There should be bags with body
parts on the floor. Go toward the bureau and look down. Grab the bag and turn
right. "Use" the sunlit spot on the floor 2 times. This s hould pull up
floorboards. Put bag down in hole toward the left. Grab second bag and do the
same. Grab third bag and do the same. Put the boards back... There should be a
knock on the door. Go to the door to the left of the hatrack in kitchen. Open
the door. After dialogue, turn from the police and go down hallway toward old
man's room. Turn back toward the police. Then turn and continue to old man's
room. Enter. After everyone is seated, " read" cop in doorway, turn right and
"read" fat cop and then turn and "read" blond cop. While this last cop is
searching the bureau, turn left toward fat cop and then keep turning from one
to another cop as much as the cursor will let you. "Read" and cli ck on fat
cop. After automatic scene, this should end this nightmare. TELL-TALE HEART -
OLD MAN Go to the window and see the blond cop. "Read" clock face. Go to table
and look at newspaper. Get bowl from side cupboard and dish out soup from
stove. Sit down and use spoon to eat. Click on soup several times to eat. Put
spoon down and go to your room. Explore the room -- dresser drawer (concert
brochure, wedding ring, coins...."read" coins) table with candle (pick up
book) and bookcase (portrait). Leave room and head toward kitchen. Young man
should enter. Sit down at the table and eat some soup with him. Stand up, turn
around and look at clock. Go to your room. Put out candle (with the cursor)
and then climb into bed. "Read" your dream. "Read" the intruder. Click on the
blinding light. After automatic scene, this should end this nightmare.