The Elder Scrolls II: Daggerfall чит-файл №1

Offset List

v1.01 ENGLISH (02/08/97)

BY

MORDOR


You will need any hex editor to perform these cheats. Select one of 6 save
directories. With editor load savetree.dat file. Savegame file length changes
during game. To find hero record search for his/her name. First record of
Name it also the start of hero record.

For example:
1. Open 'savetree.dat'
2. Search for 'Marius' (that's my hero)
3. Name is found at 10970 (2ADAh). Hero record start there.


HERO RECORD:
============
Offs Example Name Type Description
=======================================================================
+00 (2ADAh) NAME C
+20 (2AFAh) STR WORD If you applied a patch
+22 (2AFCh) INT WORD game may limit max value
+24 (2AFEh) WIL WORD to 100
+26 (2B00h) AGI WORD
+28 (2B02h) END WORD
+2A (2B04h) PER WORD
+2C (2B06h) SPD WORD
+2E (2B08h) LUC WORD
+30 (2B0Ah) STR WORD These are probably max
+32 (2B0Ch) INT WORD values so better keep both
+34 (2B0Eh) WIL WORD exactly the same
+36 (2B10h) AGI WORD
+38 (2B12h) END WORD
+3A (2B14h) PER WORD
+3C (2B16h) SPD WORD
+3E (2B18h) LUC WORD
+40 (2B1Ah) Gender BYTE
+41 (2B1Bh) Tranportation BYTE
+43 (2B1Ch) Race
+7C (2B56h) Health WORD You may try number larger
+7E (2B58h) Max Health WORD than 500
+80 (2B5Ah) Portrait BYTE
+81 (2B5Bh) Level BYTE
+85 (2B5Fh) Gold LONG You may have 2,147,483,647
but hero strength would be
too low to carry it
+8D (2B67h) Mana WORD
+8F (2B69h) Max Mana WORD
+91 (2B6Bh) Rep. with Underworld
+93 (2B6Ch) Rep. with Nobility
+95 (2B6Eh) Rep. with Scholars
+97 (2B70h) Rep. with Merchants
+99 (2B72h) Rep. with Commoners
+9D (2B77h) Medical WORD
+A3 (2B7Dh) Etiquete WORD
+A9 (2B83h) Street WORD
+AF (2B89h) Jump WORD
+B5 (2B8Fh) Orc WORD
+BB (2B95h) Harpy WORD
+C1 (2B9Bh) Giant WORD
+C7 (2BA1h) Dragon WORD
+CD (2BA7h) Nymph WORD
+D3 (2BADh) Deadric WORD
+D9 (2BB3h) Spriggan WORD
+DF (2BB9h) Centaur WORD
+E5 (2BBFh) Impish WORD
+EB (2BC5h) LockPick WORD
+F1 (2BCBh) Merchant WORD
+F7 (2BD1h) PickPocket WORD
+FD (2BD7h) Stealth WORD
+103 (2BDDh) Swim WORD
+109 (2BE3h) Climb WORD
+10F (2BE9h) BackStab WORD
+115 (2BEFh) Dodging WORD
+11B (2BF5h) Running WORD
+121 (2BFBh) Destruction WORD
+127 (2C01h) Restoration WORD
+12D (2C07h) Illusion WORD
+133 (2C0Dh) Alteration WORD
+139 (2C13h) Thaumaturgy WORD
+13F (2C19h) Mysticism WORD
+145 (2C1Fh) Short Blade WORD
+14B (2C25h) Long Blade WORD
+151 (2C2Bh) Hand-Hand WORD
+157 (2C31h) Axe WORD
+15D (2C37h) Blunt WORD
+163 (2C3Dh) Archery WORD
+169 (2C43h) Critical Hit WORD
+230 (2D0Ah) Resistant to BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000
+231 (2D0Bh) Immune to BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000
+232 (2D0Ch) Low Tolerance BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000
+233 (2D0Dh) Critical Weekness BYTE
Paralysis 00000001
Magic 00000010
Poison 00000100
Fire 00001000
Frost 00010000
Shock 01000000
Disease 10000000
+234 (2D0Eh) Flags1 WORD
AccuteEarring 0000000000000001
Athletism 0000000000000010
Adrenalina 0000000000000100
Sun Damage 0000000000010000
Holy Damage 0000000000100000
Regen SP 0000000001000000
SP in Dark
full 0000000000000000
rededuced 0000000010000000
none 0000000001000000
SP in Light
full 0000000000000000
reduced 0000000100000000
none 0000001000000000
Total SP
x 3.0 0000000000000000
x 2.0 0000010000000000
x 1.75 0000100000000000
x 1.5 0000110000000000
x 1.0 0001000000000000
+236 (2D10h) BYTE
Rapid Heal
in light 00000001
in dark 00000010
general 00000100
+237 (2D11h) BYTE
Regen Health
in light 00000001
in dark 00000010
in water 00000100
general 00001000
+239 (2D13h) BYTE
Spell absorb
no 00000000
in light 00000001
in dark 00000010
general 00000100
+23A (2D14h) BYTE
+ Hit Undead 00000001
+ Hit Deadra 00000010
+ Hit Human 00000100
+ Hit Animals 00001000
Phobia Undead 00010000
Phobia Deadra 00100000
Phobia Human 01000000
Phobia Animals 10000000
+23B (2D15h) Forbidden material WORD
Iron 0000000000000001
Steel 0000000000000010
Silver 0000000000000100
Elven 0000000000001000
Dwarven 0000000000010000
Mithril 0000000000100000
Admantium 0000000001000000
Ebony 0000000010000000
Orchich 0000000100000000
Deadric 0000001000000000
+23D (2D17h) Expert in BYTE
Short blade 00000001
Long blade 00000010
Hand to Hand 00000100
Axe 00001000
Blunt weapon 00010000
Missile 00100000
+23E (2D18h) Forbidden weapon/armor WORD
None 0000000000000000
Short blade 0000000000000001
Long blade 0000000000000010
Hand to Hand 0000000000000100
Axe 0000000000001000
Blunt weapon 0000000000010000
Missile 0000000000100000
Leather 0000000001000000
Chain 0000000010000000
Plate 0000000100000000
Buckler 0000001000000000
Rnd Shld 0000010000000000
Kite Shld 0000100000000000
TowerShld 0001000000000000
+240 (2D1Ah) Primary skills Array[0..2] of Byte
+243 (2D1Dh) Major Skills Array[0..2] of Byte
+246 (2D20h) Minor Skills Array[0..5] of Byte
+24C (2D26h) Class Name Array[0..23] of Char
=======================================================================

RACES:
======
00 Breton
01 Redguard
02 Nord
03 Dark Elf
04 High Elf
05 Wood Elf
06 Khajiit
07 Argonian
08 Vampire
09 Werewolf
0A Wereboar

DISCLAIMER: THIS DOCUMENT OR ITS AUTHOR IS IN NO WAY CONNECTED IN ANY WAY
WITH BETHESDA OR ANY OF ITS AFFILIATES OR PARENT COMPANIES.
USE THIS AT YOUR OWN RISK.
                               

Savegame editor will be soon available as FREEWARE. All above information is
used
to write it. It's a part of my Saved Game Editors Pack.

If you know something to make this document better please send your
comments to:
mordor@opnt.optimus.wroc.pl

ENJOY,