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Use a text editor to edit the "config.ini" file in the directory:
"\program files\the guild 2 - pirates of the european seas".
Locate the "[INIT-PLAYER-0]" heading and change the value that follows the
"Money = " entry to whatever desired. The highest number that can be used is
"9999999999".
Below that line is the line detailing enemy players, which you can edit to make
them have no money, residence, etc.
To change the "HasResidence" and "Married" lines, a "1" means yes and "0" means
no. To change the "Workshops" line, you can have about as many as desired.
For example "0" is none and "3" is three.
Use a text editor to edit the "charlevels.DBT" file in the Folder:
"\program files\the guild 2 - pirates of the european seas\DB".
Open the file and you will see the following text where the 3rd number indicates
the amount of exp required to go to the next level, change it to the amount you
desired.
For example, if you want to start in level 5 change to 0 all the the first five
number in the 3rd gruop.
0 1 500
1 2 750
2 3 1100
"\program files\the guild 2 - pirates of the european seas".
Locate the "[INIT-PLAYER-0]" heading and change the value that follows the
"Money = " entry to whatever desired. The highest number that can be used is
"9999999999".
Below that line is the line detailing enemy players, which you can edit to make
them have no money, residence, etc.
To change the "HasResidence" and "Married" lines, a "1" means yes and "0" means
no. To change the "Workshops" line, you can have about as many as desired.
For example "0" is none and "3" is three.
Use a text editor to edit the "charlevels.DBT" file in the Folder:
"\program files\the guild 2 - pirates of the european seas\DB".
Open the file and you will see the following text where the 3rd number indicates
the amount of exp required to go to the next level, change it to the amount you
desired.
For example, if you want to start in level 5 change to 0 all the the first five
number in the 3rd gruop.
0 1 500
1 2 750
2 3 1100