The Hitchhiker's Guide to the Galaxy чит-файл №2

Walk-through
By the Silver Ghost

This is one of Infocom's most delightful games ever. The plot is twisted,
sometimes warped. There are seemingly silly things that are crucial to the
solving of the game. It is also (in my opinion) one of the hardest games
that has received the "standard level" rating. If you're planning on having
a good time with this game, don't read this; it explicitly describes each
scene and what to type.

The significance of the Thing That Your Aunt Gave You That You Don't Know
What It Is may have escaped you. It is a resevoir for items. You can put
as much as you like into it, and never acquire any excess weight. Plus, you
can drop it and it will return on your person about 12 turns later. This is
fabulously useful, but not necessary to know when solving the game.
The Guide is a database that can help you in time of need. You may
CONSULT THE GUIDE ABOUT the following subjects: Alcohol, Atomic Vector
Plotter, Babel Fish, Damogran, Earth, Fluff, France, Galactic Security
Agency, Galaxia Woonbeam, Green Button, Heart of Gold, Infocom, Brownian
Motion, Genuine People Personalities, Magrathea, Hitchhiker's Guide,
Improbability drives, Intelligence, Large Plug, Long Dangly Bit, Matter
Transference Beam, Pan-Galactic Gargle Blaster, Peril-Sensitive Sunglasses,
Protein, Nutrimat, Ravenous Bugblatter Beast of Traal, Red Button,
Santraginean Mineral Water, Sirius Cybernetics Corporation, Small Plug,
Small Receptacle, Space, Thumb, Towel, Vogon Poetry, Vogons, Walking,
the tools (listed later), and various weapons.
Tools: there are ten tools that are necessary to the solution of the
game. Their names and locations are as follows:
Flathead Screwdriver - Your Bedroom
Toothbrush - Your Bedroom
Tweezers - Inside Trillian's handbag
Hyperwave Pincer - On the Bridge
Diffusion Rasp - In the Engine Room
Hypersonic Pliers - In the Engine Room
Thermo-fusion Chisel - In Marvin's Pantry
Laser-assisted Wrench - In the Toolbox, on the Speedboat
Vacuum Awl - In the War Chamber
#12 Paint Chipper - You're Holding when you return from Traal

Here is the walk-through. Editorial comments are in brackets.

TURN ON THE LIGHT. GET OUT OF BED. GET GOWN. WEAR GOWN. OPEN POCKET.
TAKE ANALGESIC. GET FLUFF. PUT FLUFF IN THING. GET ALL. PUT SCREWDRIVER
IN THING. PUT TOOTHBRUSH IN THING. S. GET MAIL. S. LIE DOWN. WAIT.
WAIT. WAIT. WAIT. WAIT. WAIT. S. W. WAIT. DRINK. ASK BARTENDER FOR
SANDWICH. DRINK. DRINK. E. FEED SANDWICH TO DOG. N. HIT PROSSER. DON'T
PANIC. WAIT. GET DEVICE. PUSH GREEN BUTTON.
[You should now be in Dark. More about Dark later.] WAIT. WAIT. WAIT.
WAIT. SMELL. EXAMINE SHADOW. EAT PEANUTS. WAIT. WAIT. GET TOWEL. GET
SATCHEL. REMOVE GOWN. HANG GOWN ON HOOK. PUT TOWEL ON DRAIN. PUT SATCHEL
ON PANEL. PUT MAIL ON SATCHEL. PUSH BUTTON. GET ROBE. WEAR ROBE. GET
TOWEL. FLIP SWITCH. [It should tell you that the password is the nth word
of the second verse of poetry.] WAIT. WAIT. WAIT. WAIT. ENJOY POETRY.
WAIT. WAIT. WAIT. [The second verse starts here. Remember the nth word.]
WAIT. WAIT. WAIT. WAIT. WAIT. TYPE "[whatever that word was]". GET
PLOTTER. WAIT. WAIT. WAIT. WAIT. WAIT. WAIT.
[Here's that explanation of Dark I promised. There are actually eight
different Darks in the game. You have just entered the second one, the Dark
preceding the Heart of Gold scene. The first one was the Dark for the Vogon
ship scene. The other six are: Traal, the Party, the Whale, Damogran,
the War Chamber, and Earth.
When in Dark, you will receive comments like "You see nothing, hear
nothing, smell nothing, taste nothing, feel nothing, and aren't even sure
who you are." Wait three times. After the third wait, the message will
change to something like "You can hear nothing, taste nothing, see nothing,
smell nothing, and don't even know who you are." In that example, the sense
of taste was no longer mentioned (a different one may disappear). This
is your clue as to where and who you are. When you FEEL, you will either
feel a warm, wet, and squishy liquid, or a cold, wet, and squishy liquid.
You are thus inside the whale, or at the party, respectively. You must
EXAMINE the liquid to enter into the scene. Here is a table of the various
Darks and pertinent information.
Missing Sense Distinguishing Mark Location Character
Sight Front of Eyes Country Lane, Earth Ford
Sight Back of Eyes Speedboat, Damogran Zaphod
Hearing Far Above You Heart of Gold Arthur
Hearing Far Below You War Chamber Arthur (???)
Smell Being Waved Under Vogon Hold Arthur
Smell Waving Under Beast Lair, Traal Arthur
Touch Warm, Wet, Squishy Inside Whale Arthur
Touch Cold, Wet, Squishy Living Room, Party Trillian
EXAMINE the Dark to enter that scene, or WAIT to choose another (if you're
using Real Tea--more on that later. Otherwise you have to EXAMINE it sooner
or later.)
When the text says "WAIT UNTIL FOO (BAZ)", you wait until you
can enter the FOO scene, which is accessed through sense BAZ. The number
of waits necessary to do this changes randomly. But continuing...]
WAIT. WAIT. WAIT. WAIT. LISTEN. [You're in the Heart of Gold.] S.
W. [I use NSEW instead of Fore Aft Starboard Port.] GET PINCER. PUT
PINCER IN THING. DROP PLOTTER. D. S. S. YES. YES. S. NO. LOOK.
LOOK. GET PLIERS. GET RASP. PUT PLIERS IN THING. PUT RASP IN THING.
GET DRIVE. N. N. U. DROP DRIVE. D. W. PUSH PAD. GET ATS. E. U.
DROP ATS. PUT BIT IN ATS. PLUG SMALL PLUG INTO SMALL RECEPTACLE. TURN ON
DRIVE. [You are now in uncontrolled Dark and on your way to getting some
Real Tea.] WAIT UNTIL TRAAL [SMELL]. SMELL. EXAMINE SHADOW. SAY MY
NAME. E. GET STONE. PUT TOWEL OVER HEAD. CARVE MY NAME IN MEMORIAL.
REMOVE TOWEL. W. SW. GET INTERFACE. NE. WAIT.
[You're back in the dark preceding the Heart of Gold.] WAIT. WAIT.
WAIT. WAIT. LISTEN. S. PUT CHIPPER IN THING. S. W. OPEN PANEL. REMOVE
BOARD. INSERT INTERFACE INTO NUTRIMAT. PUSH PAD. E. U. PLUG LARGE PLUG
INTO LARGE RECEPTACLE. WAIT. TURN ON DRIVE. D. W. GET TEA.
E. U. DROP TEA. REMOVE BIT. PUT BIT IN TEA. TURN ON DRIVE.
[You are now in controllable Dark. First stop: Damogran.] WAIT UNTIL
DAMOGRAN [SIGHT]. LOOK AT DARK. LOOK AT LIGHT. PUSH BUTTON.
STEER TOWARD FRANCE. LOOK UNDER SEAT. UNLOCK TOOLBOX. GET WRENCH. STAND.
N. READ. SMILE. WAVE. WAIT. WAIT. GUARDS, DROP THE RIFLES. TRILLIAN,
SHOOT THE RIFLES. E. [Back in the HoG.] WAIT. WAIT. WAIT. WAIT.
LISTEN. S. S. S. D. GET WRENCH. GET FLUFF. PUT WRENCH IN THING. PUT
FLUFF IN THING. U. N. N. U. TURN ON DRIVE.
[Going for the whale now.] WAIT UNTIL WHALE [TOUCH]. FEEL DARK. TASTE
LIQUID. GET POT. PUT POT IN THING. PRESS RED BUTTON. SHOW GUARANTEE TO
ROBOT. PUSH GREEN BUTTON. [Back again.] WAIT. WAIT. WAIT. WAIT.
LISTEN. S. S. U. TURN ON DRIVE.
[Heading back to Earth, this time as Ford.] WAIT UNTIL EARTH [SIGHT].
LOOK AT DARK. LOOK AT LIGHT. N. OPEN SATCHEL. GET TOWEL. GET
FLUFF. GIVE TOWEL TO ARTHUR. IDIOT. GO AROUND BULLDO. PROSSER, LIE DOWN.
S. W. DRINK BEER. DRINK BEER. E. N. GIVE FLUFF TO ARTHUR. GET THUMB.
WAIT. WAIT. WAIT. WAIT. WAIT. WAIT. [Guess where? Monotonous eh?] LISTEN.
S. S. U. GET SATCHEL FLUFF. PUT SATCHEL FLUFF IN THING. TURN ON DRIVE.
[Party time, as seen through Trillian's eyes.] WAIT. FEEL DARK. TASTE
LIQUID. EXAMINE ARTHUR. DROP WINE. GET FLUFF. PUT FLUFF IN HANDBAG. GET
WINE. [WAIT until Phil (Zaphod) takes you away.] WAIT. WAIT. WAIT. WAIT.
LISTEN. S. S. U. OPEN HANDBAG. GET JACKET FLUFF. GET TWEEZERS. PUT
JACKET FLUFF IN THING. PUT TWEEZERS IN THING. TURN ON DRIVE.
[Last scene: The War Chamber.] LISTEN. S. GET AWL. WAIT. WAIT.
WAIT. WAIT. [You are now inside your own brain. Move in any direction you
please three times successfully (being blocked doesn't count) until you
encounter the Particle. READ it if you like, then] TAKE PARTICLE. [Back
for the last time.] WAIT. WAIT. WAIT. WAIT. LISTEN. S. S. U.
[There are two major unsolved puzzles about to be solved. First, the
fluff stuff.] GET POT. GET SATCHEL FLUFF. GET JACKET FLUFF. GET CUSHION
FLUFF. GET POCKET FLUFF. PLANT SATCHEL FLUFF. PLANT JACKET FLUFF. PLANT
CUSHION FLUFF. PLANT POCKET FLUFF. [Hold off on this puzzle for a while and
start on the tea teaser.] GET TEA. GET NO TEA. [Remember, you took your
common sense out of your brain in the 'maze'.] WAIT. WAIT. WAIT. WAIT.
WAIT. WAIT. WAIT. WAIT. W. EAT FRUIT. [This is a vision of the future.
Remember which tool Marvin asked you for.] DROP POT. D. S. KNOCK ON DOOR.
DRINK TEA. W. MARVIN, OPEN THE HATCH. GET CHISEL. PUT CHISEL IN THING.
E. D. DROP ALL BUT THING. GET [whatever tool you saw]. DROP THING. E.
WAIT. WAIT. WAIT. WAIT. GIVE [the tool] TO MARVIN. W. D.
                               
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