0
-------------------------------------------------------
------THE INCREDIBLE MACHINE v3.0 FAQ/WALKTHROUGH------
------Written by NickWhiz1 (NickWhiz1@aol.com)---------
------Version 1.2--------------------------------------
-------------------------------------------------------
Last Updated: January 1, 2000
Table of Contents
Introduction/History
Copyright
Credits
Story
Items*
FAQ*
Walkthrough*
Codes/Tricks*
Copyright
Credits
In Conclusion
*Not completed
---------------------------INTRODUCTION/HISTORY----------------------------
Version 1.2(1/1/20): I took out the Walkthrough temporarily. I added the
beginning of the parts info in the Items section. I also updated my Copyright
notices.
Version 1.1(12/6/99): I redid the Credits and Copyright sections, and put a copy
of them near the top of the FAQ.
Version 1.01(12/4/99): I redid the small charts in my first 2 level
walkthroughs.
Version 1.0(11/30/99): I give great thanks to the person that let me know about
the FTP site where you can download this game for free. Thanks to them, I can
now begin to update this. The Walkthrough has been started to give you a
preview (first 2 levels), and the FAQ section has been updated. Let me know
what you think of this preview version before I go off the deep end and start
updating this thing like crazy.
Version 0.99: Yes, another FAQ for the Incredible Machine series, this one for
v3.0. This will be updated VERY slowly, as I have access to it only about 10-20
minutes 5 days a week. I'll try to do what I can.
---------------------------------COPYRIGHT---------------------------------
This FAQ is (c)1998-2000 NickWhiz1 (NickWhiz1@aol.com)
Any parts of this relating to names or such inside the game is (c) that company,
since I'm too lazy to put them myself...
Any parts of this that was submitted or borrowed from another source (player's
guide, other FAQs, word of mouth or e-mail, etc...) is (c) of that source.
Now, some dos and don'ts:
DON'T:
-Place this fine piece of writing ON your website directly.
-Link DIRECTLY to this file (in other words, not the .txt file)
-Ask me if it's OK to put this on your website (that bugged me so bad)
-E-mail any questions about the game if it is already answered in these hallowed
words
-Anything else along these lines (stupid e-mails, threats, profanity, etc...)
-Ask me about my personal life
-Ask for a joint FAQ with me
-Sell it for any profit, unless it comes to me
-Keep e-mailing me about my incomplete FAQs
DO
-Use this the way it was intended to be used, to help you beat the game you are
using the FAQ for
-Link INDIRECTLY to this file (to the .html page, not the .txt file)
-Encourage other people to use this to help them
-Let me know of any sites with my FAQs or directly linking to them
-Make me your role model, learning to make FAQs like me.
-Worship Pokemon and tape every episode of the TV show (I'm close)
-Be patient on recieving replies. I ACTUALLY get e-mail, and quite a bit too...
-Print out copies and give them to your friends
-Send me any new hints or codes that come along
----------------------------------CREDITS----------------------------------
_____________________________________________________
|Person/People|Contribution |
|-----------------------------------------------------|
|GameFAQs |They posted my FAQs |
|-----------------------------------------------------|
|NickWhiz1 |I wrote this |
|-----------------------------------------------------|
|You |You're reading it |
HOW TO CONTACT
______________________________________________________________
|Person/People|How to Contact |
|--------------------------------------------------------------|
|GameFAQs |http://www.gamefaqs.com or gamefaqs@gamefaqs.com|
|--------------------------------------------------------------|
|NickWhiz1 |NickWhiz1@aol.com |
-----------------------------------STORY-----------------------------------
Not much of a story. Basically, all you do is use pieces to solve partially-
completed puzzles. This game makes use of creative problem solving.
-----------------------------------ITEMS-----------------------------------
Here it is, a list of all of the pieces you have to work with.
BOWLING BALL
This bowling ball is very heavy and doesn't bounce much.
BASKETBALL
This basketball is medium in weight and very bouncy.
SOCCER BALL
This soccer ball is medium in weight and quite bouncy.
PINBALL
This pinball is very hard and heavy, and doesn't bounce much.
SUPER BALL
This super ball gains height with each bounce.
POOL BALL
This pool ball won't move until it's hit. The harder it's hit, the farther it
will roll. It isn't affected by gravity. You can program it to show any number
on its surface.
BEACH BALL
This ball can be programmed to vary in appearance, mass, elasticity, density,
and friction.
BASEBALL
This baseball is pretty light and not very bouncy.
TENNIS BALL
This tennis ball is very light and bouncy.
RED BRICK WALL/FLOOR
This brick wall or floor can be stretched vertically or horizontally to any
length you need. It's not as slippery as a caution wall. Explosives will blow
it up.
YELLOW BRICK WALL/FLOOR
This is a yellow brick wall or floor. Stretch it vertically or horizontally to
any length you need. It's surface is pretty slippery. Explosions will blow
holes through it.
CINDER BLOCK WALL/FLOOR
This is a cinder block wall or floor. Stretch it vertically or horizontally to
any length you need. Its surface isn't very slippery. Explosions will blow
holes through it.
GRECO-ROMAN WALL/FLOOR
This is a Greco-Roman wall or floor. Stretch it vertically or horizontally to
any length you need. It has a pretty slippery surface. Explosions won't affect
it.
WOODEN WALL/FLOOR
This is a wooden wall or floor. Stretch it vertically or horizontally to any
length you need. It's surface isn't very slippery. Explosions will blast holes
through it.
LOG WALL/FLOOR
This is a log wall or floor. Stretch it vertically or horizontally to any
length you need. It's surface isn't very slippery. Explosions will blow holes
through it.
CAUTION WALL/FLOOR
This is a caution wall or floor. Stretch it vertically or horizontally to any
length you need. It's very slippery, and isn't affected be explosives.
GRASS FLOOR/VINE WALL
This is a grass floor or vine wall. Stretch it vertically ot horizontally to
any length you need. It's not very slippery. Explosions will blast holes
through it.
SAND WALL/FLOOR
This is a sand wall or floor. Stretch it vertically or horizontally to any
length you need. Its surface isn't very slippery. Explosions won't affect it.
PIPE WALL/FLOOR
This is a pipe wall or floor. Stretch it vertically or horizontally to any
length you need. It has a slippery surface. Explosions won't affect it.
CURVED PIPE SECTION
This curved pipe section can be connected to a pipe wall or floor. Flip it to
curve in the direction needed.
LARGE PIPE
Connect sections of this large pipe together and drop balls or other things
inside. Attach sections of curved pipe and t-connectors to control the
direction that objects go. You can also attach an acccelerator tube to speed up
or reverse the direction of objects moving through the pipes.
LARGE T-CONNECTOR PIPE
Use this T-Connector to hitch sections of large or curved pipe together. Drop
balls and other objects into the openings. Attach an accelerator tube to speed
up or reverse the direction of objects moving through the pipes.
LARGE CURVED PIPE
Drop balls and other objects into this large curved pipe to make them come out
the other end. It can be attached to straight sections of large pipe and t-
connectors. You can also attach an accelerator tube to speed up or reverse the
direction of objects moving through the pipes.
ACCELERATOR TUBE
This accelerator tube can be connected to any type or large pipe. It will speed
up or change the direction of any object passing through it.
LARGE LATTICE ARCHWAY
This large lattice archway can be used to fill spaces so objects can't pass
through. You can set things on top of it, or bounce things off it. But you
can't blow it up.
CHUNK OF METAL SCAFFOLDING
This chunk of metal scaffolding can be used to fill spaces so objects can't pass
through. You can set things on top of it, ot bounce things off it. But you
can't blow it up.
LARGE WOODEN BARRIER
This large wooden barrier can be used to fill spaces so objects can't pass
through. You can set things on top of it, ot bounce things off it. But you
can't blow it up.
BIG GRANITE ARCHWAY
This big granite archway can be used to fill spaces so objects can't pass
through. You can set things on top of it, ot bounce things off it. But you
can't blow it up.
RED BRICK INCLINE
Roll balls and other parts up or down this brick incline. It can be stretched
or shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
YELLOW BRICK INCLINE
Roll balls and other parts up or down this yellow brick incline. It can be
stretched or shrunk, which changes the angle. Use it to control the direction
of balloons and other objects. It's not affected by explosives.
GRANITE INCLINE
Roll balls and other parts up or down this granite incline. It can be stretched
or shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
WOODEN INCLINE
You can roll things up or down this wood incline, or use it to direct balloons.
It can be stretched or shrunk, which changes the angle. Explosives won't hurt
it.
LOG INCLINE
Roll balls and other parts up or down this log incline. It can be stretched or
shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
GRASS INCLINE
Roll balls and other parts up or down this brick incline. It can be stretched
or shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
POOL TABLE WALL
You can build your own virtual pool tables with these felt-covered walls. Balls
will bounce off of them. Add pockets wherever you want them. Flip these walls
if necessary.
POOL TABLE POCKET
These pool table pockets can be rotated to eight different angles. Use them
with sections of pool table wall to build your own billiards game. Anything
that drops into one of these pockets will disappear.
POOL CUE
This pool cue is spring-loaded and ready to shoot anytime something bumps the
buttons on the back end. It can be rotated to shoot from eight different
angles. Use it to hit pool balls and other things.
TRAP DOOR
This trap door drops opne when heavy objects land on top of it.
THUMB TACK
This thumb tack is handy for popping blimps and balloons. It can be flipped so
that the point is facing up, down, or either side.
BALLOON
This balloon can be programmed to have four different appearances, which all act
exactly the same. It will float up into the air unless it's tied down with a
rop or held back be another object. Use it to lift the low end of the teeter-
totter, shoot the phazer, trigger the boxing glove, push the bellows, or bump
various objects. Balloons will pop if they touch moving gears, hedge trimmers,
tin snips, any flame, laser beams or tacks.
HOT AIR BALLOON
Light the candle to create hot air, which will make this balloon rise into the
air. Tie a rope to the eye hook on the bottom and use it to lift things, pull
triggers, and so on.
BLIMP
This blimp will fly in a straight line until it bumps into something and
reverses direction. It will pop if it bumps into a moving gear, a tack, or
certain other sharp objects, and it will blow up if it touches a flame or
explosion.
TEETER-TOTTER
Drop something heavy on this teeter-totter to catapult an object off the low
end. Tie a rope to either end and use it to hoist and lower objects, pull the
phazer trigger, or cause other reactions.
TRAILER TEETER-TOTTER
This little trailer acts as a teeter-totter. Drop something heavy on the high
end to catapult an object off the low end. Tie a rope to either end and use it
to hoist and lower objects, pull the phazer trigger, or cause other reactions.
ROPE
STEEL CABLE
PULLEY
BOAT CLEAT
TIN SNIPS
HEDGE TRIMMERS
PHAZER
BUCKET
PAINT BUCKET
LAUNDRY BASKET
FLASHLIGHT
LAVA LAMP
MAGNIFYING GLASS
CANDLE
OIL LAMP
FLINT ROCKS
MATCH-ON-A-SPRING
CANNON
DYNAMITE
ROCKET
FIREWORKS
MISSILE
NITROGLYCERINE
REMOTE DYNAMITE
CAN OPENER
ELECTRIC MIXER
COFFEE POT
ELECTRIC FAN
VACUUM
TOASTER
EGG TIMER
ELECTRIC MOTOR
GENERATOR
ELECTRICAL OUTLET
ELECTRICAL OUTLET w/SWITCH
SOLAR PANEL
LASER-ACTIVATED PLUG
RED LASER GUN
GREEN LASER GUN
BLUE LASER GUN
LASER MIXER
ANGLED MIRROR
LASER DETECTOR
MOUSE MOTOR
MANDRILL MOTOR
CONVEYOR BELT
ELASTIC BELT
LARGE GEAR
SMALL GEAR
PINWHEEL
TRANSLATION-TO-ROTATION DEVICE
ROTATION-TO-TRANSLATION DEVICE
BIKE PUMP
ANTI-GRAVITY PAD
SPRINGBOARD
PINBALL BUMPER
PINBALL FLIPPER
JACK-IN-A-BOX
BOXING GLOVE
MEL'S HOUSE
MOUSE HOLE
CHEESE
NEWTON MOUSE
CURIE CAT
FISHTANK
EDISON ALLIGATOR
MEL SCHLEMMING
BOX
COMPUTER
------------------------------------FAQ------------------------------------
===========================================================================
Q: When I try to connect a rubber band, it won't let me. Why?
===========================================================================
A: Well, one of two things is happening. Either the two objects are too far
apart, or they cannot be connected by a rubber band.
===========================================================================
Q: How many difficulties are in this game?
===========================================================================
A: Five (Tutorial, Easy, Medium, Hard, Really Hard)
===========================================================================
Q: Why won't my laser bounce off of mirrors properly?
===========================================================================
A: Hopefully your angles lesson in geometry class should help you. If not, play
with the placement until you get it right. Lasers are so fun, yet so
frustrating.
===========================================================================
Q: When will the Walkthrough be started?
===========================================================================
A: Right now.
--------------------------------WALKTHROUGH--------------------------------
-------------------------------CODES/TRICKS--------------------------------
This section will be posted soon...
---------------------------------COPYRIGHT---------------------------------
This FAQ is (c)1998-2000 NickWhiz1 (NickWhiz1@aol.com)
Any parts of this relating to names or such inside the game is (c) that company,
since I'm too lazy to put them myself...
Any parts of this that was submitted or borrowed from another source (player's
guide, other FAQs, word of mouth or e-mail, etc...) is (c) of that source.
Now, some dos and don'ts:
DON'T:
-Place this fine piece of writing ON your website directly.
-Link DIRECTLY to this file (in other words, not the .txt file)
-Ask me if it's OK to put this on your website (that bugged me so bad)
-E-mail any questions about the game if it is already answered in these hallowed
words
-Anything else along these lines (stupid e-mails, threats, profanity, etc...)
-Ask me about my personal life
-Ask for a joint FAQ with me
-Sell it for any profit, unless it comes to me
-Keep e-mailing me about my incomplete FAQs
DO
-Use this the way it was intended to be used, to help you beat the game you are
using the FAQ for
-Link INDIRECTLY to this file (to the .html page, not the .txt file)
-Encourage other people to use this to help them
-Let me know of any sites with my FAQs or directly linking to them
-Make me your role model, learning to make FAQs like me.
-Worship Pokemon and tape every episode of the TV show (I'm close)
-Be patient on recieving replies. I ACTUALLY get e-mail, and quite a bit too...
-Print out copies and give them to your friends
-Send me any new hints or codes that come along
----------------------------------CREDITS----------------------------------
_____________________________________________________
|Person/People|Contribution |
|-----------------------------------------------------|
|GameFAQs |They posted my FAQs |
|-----------------------------------------------------|
|NickWhiz1 |I wrote this |
|-----------------------------------------------------|
|You |You're reading it |
HOW TO CONTACT
______________________________________________________________
|Person/People|How to Contact |
|--------------------------------------------------------------|
|GameFAQs |http://www.gamefaqs.com or gamefaqs@gamefaqs.com|
|--------------------------------------------------------------|
|NickWhiz1 |NickWhiz1@aol.com |
-------------------------------IN CONCLUSION-------------------------------
Now that I have this game, I can complete this FAQ.
------THE INCREDIBLE MACHINE v3.0 FAQ/WALKTHROUGH------
------Written by NickWhiz1 (NickWhiz1@aol.com)---------
------Version 1.2--------------------------------------
-------------------------------------------------------
Last Updated: January 1, 2000
Table of Contents
Introduction/History
Copyright
Credits
Story
Items*
FAQ*
Walkthrough*
Codes/Tricks*
Copyright
Credits
In Conclusion
*Not completed
---------------------------INTRODUCTION/HISTORY----------------------------
Version 1.2(1/1/20): I took out the Walkthrough temporarily. I added the
beginning of the parts info in the Items section. I also updated my Copyright
notices.
Version 1.1(12/6/99): I redid the Credits and Copyright sections, and put a copy
of them near the top of the FAQ.
Version 1.01(12/4/99): I redid the small charts in my first 2 level
walkthroughs.
Version 1.0(11/30/99): I give great thanks to the person that let me know about
the FTP site where you can download this game for free. Thanks to them, I can
now begin to update this. The Walkthrough has been started to give you a
preview (first 2 levels), and the FAQ section has been updated. Let me know
what you think of this preview version before I go off the deep end and start
updating this thing like crazy.
Version 0.99: Yes, another FAQ for the Incredible Machine series, this one for
v3.0. This will be updated VERY slowly, as I have access to it only about 10-20
minutes 5 days a week. I'll try to do what I can.
---------------------------------COPYRIGHT---------------------------------
This FAQ is (c)1998-2000 NickWhiz1 (NickWhiz1@aol.com)
Any parts of this relating to names or such inside the game is (c) that company,
since I'm too lazy to put them myself...
Any parts of this that was submitted or borrowed from another source (player's
guide, other FAQs, word of mouth or e-mail, etc...) is (c) of that source.
Now, some dos and don'ts:
DON'T:
-Place this fine piece of writing ON your website directly.
-Link DIRECTLY to this file (in other words, not the .txt file)
-Ask me if it's OK to put this on your website (that bugged me so bad)
-E-mail any questions about the game if it is already answered in these hallowed
words
-Anything else along these lines (stupid e-mails, threats, profanity, etc...)
-Ask me about my personal life
-Ask for a joint FAQ with me
-Sell it for any profit, unless it comes to me
-Keep e-mailing me about my incomplete FAQs
DO
-Use this the way it was intended to be used, to help you beat the game you are
using the FAQ for
-Link INDIRECTLY to this file (to the .html page, not the .txt file)
-Encourage other people to use this to help them
-Let me know of any sites with my FAQs or directly linking to them
-Make me your role model, learning to make FAQs like me.
-Worship Pokemon and tape every episode of the TV show (I'm close)
-Be patient on recieving replies. I ACTUALLY get e-mail, and quite a bit too...
-Print out copies and give them to your friends
-Send me any new hints or codes that come along
----------------------------------CREDITS----------------------------------
_____________________________________________________
|Person/People|Contribution |
|-----------------------------------------------------|
|GameFAQs |They posted my FAQs |
|-----------------------------------------------------|
|NickWhiz1 |I wrote this |
|-----------------------------------------------------|
|You |You're reading it |
HOW TO CONTACT
______________________________________________________________
|Person/People|How to Contact |
|--------------------------------------------------------------|
|GameFAQs |http://www.gamefaqs.com or gamefaqs@gamefaqs.com|
|--------------------------------------------------------------|
|NickWhiz1 |NickWhiz1@aol.com |
-----------------------------------STORY-----------------------------------
Not much of a story. Basically, all you do is use pieces to solve partially-
completed puzzles. This game makes use of creative problem solving.
-----------------------------------ITEMS-----------------------------------
Here it is, a list of all of the pieces you have to work with.
BOWLING BALL
This bowling ball is very heavy and doesn't bounce much.
BASKETBALL
This basketball is medium in weight and very bouncy.
SOCCER BALL
This soccer ball is medium in weight and quite bouncy.
PINBALL
This pinball is very hard and heavy, and doesn't bounce much.
SUPER BALL
This super ball gains height with each bounce.
POOL BALL
This pool ball won't move until it's hit. The harder it's hit, the farther it
will roll. It isn't affected by gravity. You can program it to show any number
on its surface.
BEACH BALL
This ball can be programmed to vary in appearance, mass, elasticity, density,
and friction.
BASEBALL
This baseball is pretty light and not very bouncy.
TENNIS BALL
This tennis ball is very light and bouncy.
RED BRICK WALL/FLOOR
This brick wall or floor can be stretched vertically or horizontally to any
length you need. It's not as slippery as a caution wall. Explosives will blow
it up.
YELLOW BRICK WALL/FLOOR
This is a yellow brick wall or floor. Stretch it vertically or horizontally to
any length you need. It's surface is pretty slippery. Explosions will blow
holes through it.
CINDER BLOCK WALL/FLOOR
This is a cinder block wall or floor. Stretch it vertically or horizontally to
any length you need. Its surface isn't very slippery. Explosions will blow
holes through it.
GRECO-ROMAN WALL/FLOOR
This is a Greco-Roman wall or floor. Stretch it vertically or horizontally to
any length you need. It has a pretty slippery surface. Explosions won't affect
it.
WOODEN WALL/FLOOR
This is a wooden wall or floor. Stretch it vertically or horizontally to any
length you need. It's surface isn't very slippery. Explosions will blast holes
through it.
LOG WALL/FLOOR
This is a log wall or floor. Stretch it vertically or horizontally to any
length you need. It's surface isn't very slippery. Explosions will blow holes
through it.
CAUTION WALL/FLOOR
This is a caution wall or floor. Stretch it vertically or horizontally to any
length you need. It's very slippery, and isn't affected be explosives.
GRASS FLOOR/VINE WALL
This is a grass floor or vine wall. Stretch it vertically ot horizontally to
any length you need. It's not very slippery. Explosions will blast holes
through it.
SAND WALL/FLOOR
This is a sand wall or floor. Stretch it vertically or horizontally to any
length you need. Its surface isn't very slippery. Explosions won't affect it.
PIPE WALL/FLOOR
This is a pipe wall or floor. Stretch it vertically or horizontally to any
length you need. It has a slippery surface. Explosions won't affect it.
CURVED PIPE SECTION
This curved pipe section can be connected to a pipe wall or floor. Flip it to
curve in the direction needed.
LARGE PIPE
Connect sections of this large pipe together and drop balls or other things
inside. Attach sections of curved pipe and t-connectors to control the
direction that objects go. You can also attach an acccelerator tube to speed up
or reverse the direction of objects moving through the pipes.
LARGE T-CONNECTOR PIPE
Use this T-Connector to hitch sections of large or curved pipe together. Drop
balls and other objects into the openings. Attach an accelerator tube to speed
up or reverse the direction of objects moving through the pipes.
LARGE CURVED PIPE
Drop balls and other objects into this large curved pipe to make them come out
the other end. It can be attached to straight sections of large pipe and t-
connectors. You can also attach an accelerator tube to speed up or reverse the
direction of objects moving through the pipes.
ACCELERATOR TUBE
This accelerator tube can be connected to any type or large pipe. It will speed
up or change the direction of any object passing through it.
LARGE LATTICE ARCHWAY
This large lattice archway can be used to fill spaces so objects can't pass
through. You can set things on top of it, or bounce things off it. But you
can't blow it up.
CHUNK OF METAL SCAFFOLDING
This chunk of metal scaffolding can be used to fill spaces so objects can't pass
through. You can set things on top of it, ot bounce things off it. But you
can't blow it up.
LARGE WOODEN BARRIER
This large wooden barrier can be used to fill spaces so objects can't pass
through. You can set things on top of it, ot bounce things off it. But you
can't blow it up.
BIG GRANITE ARCHWAY
This big granite archway can be used to fill spaces so objects can't pass
through. You can set things on top of it, ot bounce things off it. But you
can't blow it up.
RED BRICK INCLINE
Roll balls and other parts up or down this brick incline. It can be stretched
or shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
YELLOW BRICK INCLINE
Roll balls and other parts up or down this yellow brick incline. It can be
stretched or shrunk, which changes the angle. Use it to control the direction
of balloons and other objects. It's not affected by explosives.
GRANITE INCLINE
Roll balls and other parts up or down this granite incline. It can be stretched
or shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
WOODEN INCLINE
You can roll things up or down this wood incline, or use it to direct balloons.
It can be stretched or shrunk, which changes the angle. Explosives won't hurt
it.
LOG INCLINE
Roll balls and other parts up or down this log incline. It can be stretched or
shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
GRASS INCLINE
Roll balls and other parts up or down this brick incline. It can be stretched
or shrunk, which changes the angle. Use it to control the direction of balloons
and other objects. It's not affected by explosives.
POOL TABLE WALL
You can build your own virtual pool tables with these felt-covered walls. Balls
will bounce off of them. Add pockets wherever you want them. Flip these walls
if necessary.
POOL TABLE POCKET
These pool table pockets can be rotated to eight different angles. Use them
with sections of pool table wall to build your own billiards game. Anything
that drops into one of these pockets will disappear.
POOL CUE
This pool cue is spring-loaded and ready to shoot anytime something bumps the
buttons on the back end. It can be rotated to shoot from eight different
angles. Use it to hit pool balls and other things.
TRAP DOOR
This trap door drops opne when heavy objects land on top of it.
THUMB TACK
This thumb tack is handy for popping blimps and balloons. It can be flipped so
that the point is facing up, down, or either side.
BALLOON
This balloon can be programmed to have four different appearances, which all act
exactly the same. It will float up into the air unless it's tied down with a
rop or held back be another object. Use it to lift the low end of the teeter-
totter, shoot the phazer, trigger the boxing glove, push the bellows, or bump
various objects. Balloons will pop if they touch moving gears, hedge trimmers,
tin snips, any flame, laser beams or tacks.
HOT AIR BALLOON
Light the candle to create hot air, which will make this balloon rise into the
air. Tie a rope to the eye hook on the bottom and use it to lift things, pull
triggers, and so on.
BLIMP
This blimp will fly in a straight line until it bumps into something and
reverses direction. It will pop if it bumps into a moving gear, a tack, or
certain other sharp objects, and it will blow up if it touches a flame or
explosion.
TEETER-TOTTER
Drop something heavy on this teeter-totter to catapult an object off the low
end. Tie a rope to either end and use it to hoist and lower objects, pull the
phazer trigger, or cause other reactions.
TRAILER TEETER-TOTTER
This little trailer acts as a teeter-totter. Drop something heavy on the high
end to catapult an object off the low end. Tie a rope to either end and use it
to hoist and lower objects, pull the phazer trigger, or cause other reactions.
ROPE
STEEL CABLE
PULLEY
BOAT CLEAT
TIN SNIPS
HEDGE TRIMMERS
PHAZER
BUCKET
PAINT BUCKET
LAUNDRY BASKET
FLASHLIGHT
LAVA LAMP
MAGNIFYING GLASS
CANDLE
OIL LAMP
FLINT ROCKS
MATCH-ON-A-SPRING
CANNON
DYNAMITE
ROCKET
FIREWORKS
MISSILE
NITROGLYCERINE
REMOTE DYNAMITE
CAN OPENER
ELECTRIC MIXER
COFFEE POT
ELECTRIC FAN
VACUUM
TOASTER
EGG TIMER
ELECTRIC MOTOR
GENERATOR
ELECTRICAL OUTLET
ELECTRICAL OUTLET w/SWITCH
SOLAR PANEL
LASER-ACTIVATED PLUG
RED LASER GUN
GREEN LASER GUN
BLUE LASER GUN
LASER MIXER
ANGLED MIRROR
LASER DETECTOR
MOUSE MOTOR
MANDRILL MOTOR
CONVEYOR BELT
ELASTIC BELT
LARGE GEAR
SMALL GEAR
PINWHEEL
TRANSLATION-TO-ROTATION DEVICE
ROTATION-TO-TRANSLATION DEVICE
BIKE PUMP
ANTI-GRAVITY PAD
SPRINGBOARD
PINBALL BUMPER
PINBALL FLIPPER
JACK-IN-A-BOX
BOXING GLOVE
MEL'S HOUSE
MOUSE HOLE
CHEESE
NEWTON MOUSE
CURIE CAT
FISHTANK
EDISON ALLIGATOR
MEL SCHLEMMING
BOX
COMPUTER
------------------------------------FAQ------------------------------------
===========================================================================
Q: When I try to connect a rubber band, it won't let me. Why?
===========================================================================
A: Well, one of two things is happening. Either the two objects are too far
apart, or they cannot be connected by a rubber band.
===========================================================================
Q: How many difficulties are in this game?
===========================================================================
A: Five (Tutorial, Easy, Medium, Hard, Really Hard)
===========================================================================
Q: Why won't my laser bounce off of mirrors properly?
===========================================================================
A: Hopefully your angles lesson in geometry class should help you. If not, play
with the placement until you get it right. Lasers are so fun, yet so
frustrating.
===========================================================================
Q: When will the Walkthrough be started?
===========================================================================
A: Right now.
--------------------------------WALKTHROUGH--------------------------------
-------------------------------CODES/TRICKS--------------------------------
This section will be posted soon...
---------------------------------COPYRIGHT---------------------------------
This FAQ is (c)1998-2000 NickWhiz1 (NickWhiz1@aol.com)
Any parts of this relating to names or such inside the game is (c) that company,
since I'm too lazy to put them myself...
Any parts of this that was submitted or borrowed from another source (player's
guide, other FAQs, word of mouth or e-mail, etc...) is (c) of that source.
Now, some dos and don'ts:
DON'T:
-Place this fine piece of writing ON your website directly.
-Link DIRECTLY to this file (in other words, not the .txt file)
-Ask me if it's OK to put this on your website (that bugged me so bad)
-E-mail any questions about the game if it is already answered in these hallowed
words
-Anything else along these lines (stupid e-mails, threats, profanity, etc...)
-Ask me about my personal life
-Ask for a joint FAQ with me
-Sell it for any profit, unless it comes to me
-Keep e-mailing me about my incomplete FAQs
DO
-Use this the way it was intended to be used, to help you beat the game you are
using the FAQ for
-Link INDIRECTLY to this file (to the .html page, not the .txt file)
-Encourage other people to use this to help them
-Let me know of any sites with my FAQs or directly linking to them
-Make me your role model, learning to make FAQs like me.
-Worship Pokemon and tape every episode of the TV show (I'm close)
-Be patient on recieving replies. I ACTUALLY get e-mail, and quite a bit too...
-Print out copies and give them to your friends
-Send me any new hints or codes that come along
----------------------------------CREDITS----------------------------------
_____________________________________________________
|Person/People|Contribution |
|-----------------------------------------------------|
|GameFAQs |They posted my FAQs |
|-----------------------------------------------------|
|NickWhiz1 |I wrote this |
|-----------------------------------------------------|
|You |You're reading it |
HOW TO CONTACT
______________________________________________________________
|Person/People|How to Contact |
|--------------------------------------------------------------|
|GameFAQs |http://www.gamefaqs.com or gamefaqs@gamefaqs.com|
|--------------------------------------------------------------|
|NickWhiz1 |NickWhiz1@aol.com |
-------------------------------IN CONCLUSION-------------------------------
Now that I have this game, I can complete this FAQ.