The Lemmings Chronicles чит-файл №1

by

Allen Walters

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INTRODUCTION

Greetings, Lemophiles, and welcome to my collection of solutions to
all the levels in "Lemmings Chronicles".

These solutions are intended for the frustrated Lem-aficionado who has
found him/herself stymied in this game, and at the point of abandoning
all hope of making any further progress. Not to worry! Together we can
get you through this, so you can wrap up this game and get on with doing
more important things, such as playing "Lemmings 3-D", for example.

If you're a newcomer to this game, I recommend that you throw this
walk-through away (or at least put it aside for now) and attack the puzzles
with your wits instead. Sure, it will be tough going for a while, and you'll
make a lot of mistakes at first, but so what? Much of the fun of playing
"Lemmings" is making mistakes...and seeing the gruesome results. Only when
you reach a point where you're about to put your fist through the monitor
and your face has become permanently contorted with exasperation should you
resort to peeking at my solutions.

Therefore, I'm going to assume that you've already played the game a good
deal, and are familiar with the basic mechanics...how to assign skills,
how to use the tools, what dangers the monsters present, etc. If you're a
little shaky here, go to the practice screen a play around there a bit
until you understand how things work. It wouldn't hurt to read the manual,
either, though it leaves a lot unsaid (intentionally, I'm sure), leaving it
up to the user-controlled player (i.e., you) to figure things out on his/her
own.

Occasionally, though, I'll point out certain things that I feel might
have escaped some players' attention...certain tricks the Lems can do
that are only used once or twice in the game. If I'm talking down to you
during those times, just ignore me.

I am not, however, going to take you by the hand and lead you step by step
through each level from the point where the first Lem drops out to where the
last Lem disappears through the exit. Usually, I'll describe the solution up
to the point where the rest of the level is pretty much self-explanatory,
requiring maybe an occasional Blocker or other skill to aim the
Lems in the right direction, and then just leave the mopping-up to you.

If you're a veteran of earlier Lemmings games you already know that there
are a lot of differences between them and "Chronicles"...differences in
skills, how the Lems behave, and so on. Most of these changes are, in my
opinion, for the better. Two of the most valuable new features are those
that allow you to "highlight" a specific Lemming before doing something
with him, and permitting you to replay a recorded version of a level up
to a certain point before jumping in and taking over again. (What a
godsend that one is!) After you've learned to use these two features,
the game becomes much, much easier.

Now a word about my solutions. I don't claim they are the "best"
solutions...only that they will allow you to save 100% of the Lems on
all the levels (including freeing all prisoners). There may be better
ways to do the same thing, if "better" means "more efficient" or "faster"
or "easier". I didn't spend any time fine-tuning my solutions once I
came up with them, so if you have better ones let me know about
them (my e-mail address is hawalter@teleport.com), and if I receive
enough I may put out a revised version of this thing, and will give you
credit for your help. I'm sure that will really make your day.

A few final things to remember (you probably already know all this, but
just in case...):
1) A Lem can only carry one tool at a time. If he wants to pick
something up and is already carrying something else, he must
drop the item he's carrying first. However, he can carry an unlimited
number of the same item (bricks, spades, bombs, etc).
2) An empty-handed Lem will automatically pick up an item as he walks
past it. If you don't want him to pick it up, have him jump over it.
3) A Lem can build and dig both up and down, and at angles.
4) You can reverse a Walker's direction as often as you like.
5) You can change a Walker into a Blocker, back into a Walker, again
to a Blocker, etc., as often as you like.
6) There's no limit to the number of skills you can apply. For example,
you can make a Lem jump as often as you like...even if it's just
for the hell of it!

I've tried to maintain a little syntactical consistency in my solutions.
When I speak in the present tense ("The Lem walks left and picks up the
bricks") I'm referring to what goes on without any necessary action by you.
If you are required to do something I'll explicitly say so ("The Lem walks
left and picks up the bricks. Have him build stairs up and to the right").
I've probably violated this rule just often enough to confuse you.

My terminology needs some explanation:

1) When describing how a Lem should dig or place bricks I'll use
directional terms like UP-RIGHT and DOWN-LEFT. RIGHT refers to the
right side of the screen as you are looking at it. An H-BRIDGE
is a horizontally built bridge of bricks. H-RIGHT means horizontally to
the right.

2) I'll often identify specific Lems with labels like L1, L2, etc., in
an attempt to avoid confusion and repetition. Some of these levels get
pretty chaotic. I originally considered giving them more clever names, but,
well, this is a family walkthrough.

3) The SCOUT is the Lem who heads out on his own in advance of the main
party (who usually spend most of the level bouncing back and forth
between 2 Blockers) and does all the dirty work to prepare the path for
the others.

4) The MOB is the mass of Lems who are usually trapped in some way
until the Scout has made it safe for them to travel. When I say
"Free the Mob" I mean you should release them from their detention
and let them head for the exit.

5) PRISONERS are the unfortunate Lems who are already somewhere on the
level when it starts, confined in CELLS of some kind, and in need of rescue
by the the others.

6) A ZAPPER is a trap whose purpose it is to turn Lemmings into black
smoke or lem-squish. These come in several varieties, all nasty.

7) WATER is the vile-looking liquid that comes in various colors and
containers. Lemmings will merrily walk into it and drown unless you do
something to prevent it.

8) The Lems will often come across brown-colored blocks or steps
that wear away bit by bit as they tromp across them. This is DIRT.
The green blocks and stuff that looks like vegetation is GRASS.
The concrete-like material is ROCK or STONE. Anything with rivets in it
is METAL.

9) To FREEZE a Lem is to make him a temporary Blocker. To
"let him go" or "release" him or "wake him up" means to make him a Walker
again.

10) To ZIGZAG a Lem is to force him to quickly walk back
and forth so he tromps a hole through the dirt he's walking on.

11) To REVERSE a Lem is to change the direction he's
walking... from left to right, and vice-versa.

12) PB = Potato Beast and/or Psycho Buzzard.

I tried to enlist a third party to go through the solutions step-by-step
as I've written them, to proofread them and verify their accuracy, but
after repeatedly meeting with such responses as "How much will you pay
me?" and "Yeah, right, like I've got nothing better to do for the next
week than play your silly computer game. Get a life, Walters", I gave up
and decided to quickly run the whole thing through the spell-checker
once, and call it good.

Therefore, it wouldn't surprise me a bit if I've made errors (said
"left" when I meant "right", said "L1" when I meant "L2", etc.) Feel free
to let me know if you find any. I promise I won't feel hurt! Ditto for
misspellings, lousy grammar, poor punctuation, sexist
terminology, unnecessary steps (see lame excuse above), ambiguous
instructions and other atrocious behavior on my part.
Send e-mail to:

hawalter@teleport.com

An unexplained mystery: There were several levels that seemed to
short-change me when it came to totalizing up the "Lemmings
saved" on the completion-screen that follows every level. For
example, if I understand correctly, you start out with a certain
number of Lems at Level 1, then carry over the saved Lems, plus
any rescued prisoners, to the next level. So if you start Level
10 with 20 Lems, and you successfully get them all to the exit
including 2 prisoners that you free, then you will start level 11
with 22 Lems. Most of the time that's what happens, but I noticed
on several levels that I started with fewer Lems than I had
before, even though I successfully saved all the Lems on the
previous level. I can't explain this, so I'll just call it a bug and
ignore it.

Finally, many thanks to Psygnosis and DMA for another excellent
installment in this wonderful series; I've played and enjoyed them all.
And now, if you'll excuse me, I'm deep into "Lemmings 3-D". I'm on this level,
see, where the Lems have to climb this giant ferris wheel, except there are
only four Builders, and the exit is way at the top, and there's no way
-- do you hear me? NO DAMN WAY! -- I can see to get 'em up there. It's
impossible. Wait a minute...if I send the Climber up the back side, turn him
into a... no! no! Wait! Make him a Turner, then send up another Climber
and...no-- damn -- I don't have any more Climbers. Wait I've got it! Instead
of using a Miner I'll use a Digger and...Arggh!
NUKE 'EM AND START OVER!

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Note: If you're reading the HTML version of this document you can
jump to a specific tribe and level using the links below. If you
have the text version you might try using the "find" utility in
your text editor/reader.


CLASSIC TRIBE


Level 1 Level 11 Level 21
Level 2 Level 12 Level 22
Level 3 Level 13 Level 23
Level 4 Level 14 Level 24
Level 5 Level 15 Level 25
Level 6 Level 16 Level 26
Level 7 Level 17 Level 27
Level 8 Level 18 Level 28
Level 9 Level 19 Level 29
Level 10 Level 20 Level 30


EGYPTIAN TRIBE


Level 1 Level 11 Level 21
Level 2 Level 12 Level 22
Level 3 Level 13 Level 23
Level 4 Level 14 Level 24
Level 5 Level 15 Level 25
Level 6 Level 16 Level 26
Level 7 Level 17 Level 27
Level 8 Level 18 Level 28
Level 9 Level 19 Level 29
Level 10 Level 20 Level 30


SHADOW TRIBE


Level 1 Level 11 Level 21
Level 2 Level 12 Level 22
Level 3 Level 13 Level 23
Level 4 Level 14 Level 24
Level 5 Level 15 Level 25
Level 6 Level 16 Level 26
Level 7 Level 17 Level 27
Level 8 Level 18 Level 28
Level 9 Level 19 Level 29
Level 10 Level 20 Level 30

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CLASSIC TRIBE

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CLASSIC TRIBE: LEVEL 1

The Lems drop out and walk off the ledge into the hole at the
bottom. As they bounce off the right wall and walk left, click each
one into a Jumper as he approaches the left wall. He'll jump out of
the hole and march to the exit.
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CLASSIC TRIBE: LEVEL 2

The first Lem to walk left (L1) destroys the 4 steps as he walks
across them, then drops down the left most hole and picks up the spade
he finds there.
The others fall down the first hole. The first one to the bricks
(L2) picks them up. Make L2 walk to the left. When he gets to the
water's edge have him build an h-bridge to the other side.
Now have L1 use the spade to dig down to the 2 prisoners. He can dig
through the wall and the green floor sections to release them.
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CLASSIC TRIBE: LEVEL 3

The first Lem out (L1) picks up the bricks and walks right.
The second Lem walks left. Turn the third Lem into a Blocker after he
takes a step to the right, thereby trapping the Mob. Have L1 place
3 bricks beneath each zapper to prevent triggering them. The bricks should
be placed like this: B
B B
(This will allow the Lems to walk back and forth over the bricks.)
Now have L1 drop the rest of the bricks. He'll bounce off the far
right wall and walk left. He'll pick up the spade by the Blocker,
bounce off and walk right again. When he gets as far right as he can go,
have him dig down. He'll drop to the next level, walk left, and drop again.
Turn him into a Blocker after he walks left a bit.
Now have one of the trapped Lems (L3) jump over the Blocker and walk
right. He'll pick up the bricks L1 dropped, and drop down the hole.
Have L3 jump over L1 and place bricks under the zappers like L1 did above.
Then he must place one brick against the wall he next comes to, to allow him
to step up and walk farther left.
Just before the exit you will see a stack of steps in a hole. These
steps will disintegrate as the Lems walk across them, so L3 must place
bricks over the top of the stack to prevent this from happening. After he's
done that, turn the 2 Blockers into Walkers, and watch them all walk to
the exit.
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CLASSIC TRIBE: LEVEL 4

The first Lem out (L1) picks up the shimmiers and heads right.
Make the next Lem behind him a Blocker to trap the Mob. L1 shimmies,
drops, and walks right. Make him a Blocker once he's a few steps
past the spades.
Make a Lem (L2) in the Mob jump over the Blocker, pick up the bricks,
drop down one level, and build a bridge across the water. He'll be one
brick short, so make him jump the gap to the other side. Let him go
to the exit.
Make each of the rest of the Mob individually jump over the Blocker
and get them to the exit the same way. Ditto for the Blocker after making
him walk.
Now have L1 drop the rest of the shimmiers and pick up the spade.
Dig through the wall holding the 2 prisoners, and everybody heads for
the exit. (You might want to use temporary Blockers so you only have to
deal with one Lem at a time at this point.)
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CLASSIC TRIBE: LEVEL 5

When the first Lem drops off the ledge immediately make him walk
left and start picking up bricks. Let the Lem after him (L2) take one
step toward the voluptuous Lemme Fatale, then make him a Blocker.
Make the first Lem to reach L1 a Blocker (call him L3), so now the Mob
is trapped between L2 and L3 as they drop off the ledge.
When L1 reaches the end of the ledge have him build stairs up and left.
When he gets to the edge of the screen make him build vertically with about
9 bricks. Then make him build horizontally to the right. Force him to stop
building when he's over the exit ledge and let him drop down. Immediately
make him a Blocker...don't let him go through the exit.
Now make L3 a walker. He and the trapped Lems will walk up the up-left
stairs. Make each one a Blocker as they reach the vertical
bricks to temporarily hold them in place. Do the same with L2.
Now make L1 walk left. Have him build stairs down-left to the up-left
stairs. Make all the Lems Walkers, and let them do their thing.
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CLASSIC TRIBE: LEVEL 6

Force the first Lem out (L1) to walk left right away and pick up the
bricks. He'll bounce off the wall and walk right. The Lem behind him
(L2) will pick up the spade. Make L2 a Blocker and trap the rest of the
Lems as they drop out.
When L1 reaches the end of the ledge make him build 2 stairs down-right.
Have him stop building and drop down -- he'll survive -- and walk right.
Make him lay the other 6 bricks horizontally across the hole. He'll walk
across and pick up some more bricks. At the end of the ledge have him build
stairs up-right. After he disintegrates the dirt step by walking on it,
turn him around and have him place a brick over the hole, then turn him
into a Blocker.
Turn L2 into a Walker and immediately make the Lem behind him a Blocker
to keep the others trapped. Have L2 jump over L1 and dig through to the
walled-in bricks. You don't want him to pick the bricks up...have him keep
digging until he's on the other side of the green blocks, then turn him into
a Blocker.
Make L1 a Walker and send him right, to pick up the bricks. Have him
jump over L2 and build an h-bridge to the exit. Turn all Blockers back
into Walkers.
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CLASSIC TRIBE: LEVEL 7

The first Lem to walk left (L1) picks up the shimmiers. Make the
Lem behind him a Blocker to trap the others. L1 shimmies across the first
gap, then jumps the rest. He picks up the suckers and uses them to get
up to the bricks. Have him drop the unused suckers and pick up all the
bricks. Turn him around and head him back right.
Before he gets to the gap turn him around again and have him
build stairs up-left so the other Lems can walk to the top of the big
block. He continues to walk left. Have him jump the gap down to where
he can pick up more bricks. Turn him right again and build up-right to
the top of the big block. He should have enough bricks left to cover
over the remaining gaps and make it safe for the others.
---------------------------

CLASSIC TRIBE: LEVEL 8

As per our usual strategy, the first Lem out (L1) will be the
scout. As he walks right, make the next Lem a Blocker to trap the
Mob. Let L1 walk a bit, then make him jump up and get the
umbrella. After he drops off the ledge, have him jump the gap.
After he bounces off the prisoner's cage make him drop the
umbrella, walk left, and pick up the spade. Reverse his
direction, and have him dig through the prison wall.
Turn the prisoner (L2) into a Blocker to immobilize him.
Once L1 heads left have him drop the spade and pick up the umbrella.
He drops down the hole and walks left. He drops down the big hole and
survives because of his umbrella. Now he picks up the suckers and
climbs the opposing wall. When he gets to the top have him drop
the remaining suckers and pick up the bricks. Now make him build
an h-bridge to the right.
When the bridge is complete reverse his direction and he'll pick
up the spade. Make him dig down. He drops, walks left, and eventually
drops to the bottom and walks right, where he'll find a spade. Make him
dig up-right until he breaks through. Let him walk to the exit.
Click L2 into a Walker. He'll pick up the spade, drop, and walk left
across the bridge. You can let the Mob go at this point, too, since they
have a clear path now.
When L2 gets to the gap just before the exit, have him jump up,
walk, then jump up again to the other prisoner's cage. He can use
the shovel to free the prisoner, and the 2 can join their mates
at the Exit Tavern for a drink.
---------------------

CLASSIC TRIBE: LEVEL 9

The Potato Beast is just a spectator on this level. The first
Lem out (L1) walks right across the dirt blocks. Make the
second Lem a Blocker to trap the Mob. Make L1 zigzag back and
forth in the middle of the dirt blocks so he eventually digs
all the way through to the bottom.
Now L1 picks up the suckers. Have him climb the right wall, then
walk over and pick up the bricks. From the far right make him build
stairs up-left, then up-right to the top of the gray wall enclosing the
exit.
Reverse him so he now walks left to the top of the green and gray
blocks. Make him build stairs in a down-left direction to the other side.
You can free the Mob now. Reverse L1's direction. Make him drop the
bricks and pick up the spade when he gets to it. He can now use
the spade to free the prisoner.
----------------------

CLASSIC TRIBE: LEVEL 10

The Lems drop out and begin going alternately right and left. The
scout who goes right I'll call L1. The scout who goes left I'll
call L2. Trap the others with 2 Blockers.
L1 walks up the dirt steps. L2 picks up a spade. Make L2 a Blocker.
L1 drops (bounce...bounce...bounce) all the way to the bottom where he
picks up bricks. Have him build an h-bridge across the water, then reverse
him so he's walking right. Have him use the last 2 bricks to build a bridge
across the smaller pool of water, then let him walk to the exit.
Back to L2. Wake him up and have him chop through the wall at his left.
He drops down once, twice, thrice. Make him chop away the green posts.
He falls twice more. Chop the green post here. Make him drop the spade,
pick up the bricks, and build a bridge across the water, then walk right.
There's a zapper here, so have L2 place the last 2 bricks over
the trigger. Now free the Mob. Have one of the Lems walking down
the right side reverse direction, pick up the spade, and free the
2 prisoners.
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CLASSIC TRIBE: LEVEL 11

Make the first Lem who walks right a Blocker. Have a left-walking
Lem (L1) jump up onto the slope. He picks up the bricks. Make him
build stairs up-right to the prisoner's cage. Have him drop the
extra bricks at the bottom of the stairs, then go back up, pick
up the spade, and free the prisoner.
The prisoner (L2) walks left and picks up the bricks. When L2
gets to the Blocker make him jump over. At the end of the ledge have
him build stairs down-right. When he's placed his last brick, make him
jump to the ledge below, where he picks up more bricks. Make him build 5
stairs left-down, then have him jump to the next ledge. He picks up more
bricks. Make him build 4 stairs down-right, then jump. Now have him build an
h-bridge across the water. Make him drop any remaining bricks, pick up the
spade, and chop through the green post at the right. Now he walks up the
long ramp.
At the top, have L2 walk across the gap, then make him a Blocker.
Free the Mob. When the first Lem in the Mob-procession gets to the top of
the ramp make him a Blocker. Ditto for the last member. The Mob is trapped
again.
Wake up L2. Have him zigzag across the brown blocks until he gets to
the spades. Make him dig down through the right column of green blocks.
Immediately wake up the front Blocker so the Mob can drop into the hole
(you want them to all get in before he digs too far down).
Now wake up the other Blocker. That's it!
(No snacks for the Psycho-Buzzards today.)
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CLASSIC TRIBE: LEVEL 12

The first Lem out (L1) picks up the spade. Make a Blocker to
trap the Mob as they drop out. Have L1 dig down through the
green post.
After he drops, dig left and pick up the spade. Keep
chopping left until you get to the small open space. Have L1 dig
down until he breaks through and drops onto the green platform.
Make him walk left. He drops down. Make him drop the spade and
pick up the suckers.
Have him walk right and use the suckers to climb back on top
of the green platform, where he should drop the suckers. He walks right,
drops, picks up the shimmiers, drops, shimmies over the water, and drops
again. Have him drop the shimmiers and pick up the spade. Now make him
chop left, until he's able to pick up the 3 spades. Now make him chop
up-left to the other spade, then down-left until he drops to the middle
level of hadokens.
Make him drop the spades and pick up the hadokens. Now he's ready
for war. Let him drop to the bottom and pick up more hadokens. You might
have to turn him into a Blocker temporarily here while you keep an eye
on the Potato Beasts. When the time is right, make L1 jump on to the dirt
blocks, drop down, and let the hadokens fly. He's in. Now let the Mob
go (you may need to create Blockers as they descend, to make sure the go
in the right direction).
Potato Beast stew for dinner tonight, boys!
-------------------

CLASSIC TRIBE: LEVEL 13

This level's a little chaotic, so bear with me.
First: see the Lem to the right of the entrance walking toward
the bricks? He'll be L1. Make him a Blocker.
Now pay attention to the Lems dropping out. They split into 2 groups,
some heading left, some heading right. I'll call the first Lem who heads
right L2. Let him go. But when the second Lem who heads right (L3) drops
down to the gray block make him a Blocker. The idea is to force the rest
of the Lems to the left.
L2 eventually gets to a spot where he picks up a spade. The Lems who
went the other way end up in a little hole. One of them (L4) picked up some
bricks before walking into the hole.
Now release L3 and send him into the hole with the others. OK, make L2
chop out the wall to the left. He then joins his brother Lems in the hole.
Make him dig down through the green blocks until they get to the bottom,
where one of the Lems (L5) picks up suckers. Make L2 chop out the right wall.
The Lems head right. Leave them alone for now.
Go back up to L1. If he hasn't picked up the bricks yet let him do so.
Now let him walk up the green steps. At the top have him build 2
horizontal steps. Let him walk off and drop. The blocks below
will break his fall and he'll end up in a spot where another Lem
(L6) is trapped.
Make L1 build 2 steps up-right against the right wall so the 2 of them
can walk out. Let L1 drop all the way down and go home. When L6 reaches the
floating block have him jump to where he can get the spade. He can now chop
through the green posts there and free his buddies, and everybody can go home.
-------------------

CLASSIC TRIBE: LEVEL 14

Psycho Buzzard alert!
The Lem at the bottom of the screen (L1)--the one whose head is
THAT close to becoming buzzard lunch -- picks up the suckers. Now turn
him into a Blocker while he's still protected.
Go up to the top. Make the Lem there (L2) jump the block and pick
up the bricks. Have him build steps down-left. When he's placed his ninth
brick, stop him, reverse him a couple steps and freeze him.
Now release L1 and have him climb the left wall. (You'll have to
experiment a bit here so the buzzard doesn't get him, but it's not
difficult.) As soon as he climbs past the bottom brick that L2 laid
wake up L2, hustle him over and build horizontally to the wall, to catch
L1 when he falls.
The 2 will now walk up the stairs. When L2 gets to the gray block
make him jump onto it and start building stairs up-right. He
will be one brick short, but that's OK, just have him jump up to
where the bomb and spade are. He picks up the bomb. Freeze him.
Send L1 up the stairs now, but let him drop down where you were
one brick short. Wake up L2 and have him drop his bomb down to
L1, then go over to pick up the spade. Freeze him.
Have L1 drop his suckers and pick up the bomb. Set the bomb over
the green area then get him away and freeze him. BHAM! Wake up L2 and send
him down to dig away any remaining green stuff. When L2 drops
down to where all the others are trapped make him chop through to
the right. Wake up L1. Yippee!yippee!yippie!
-------------------

CLASSIC TRIBE: LEVEL 15

The Psycho Buzzard again. No problemo.
The first Lem out (L1) walks to the right and drops to the next
ledge. Let him walk a few steps, then freeze him. Let another Lem
(L2) walk off the first ledge. Prevent any more from dropping by
creating a Blocker with L3.
When L2 bounces off L1 and walks left, freeze him before he walks off
the ledge. Unfreeze L1, and have him jump to the ledge to the right,
where he picks up a spade. He'll drop off that ledge to the long slope.
Make him walk left. Make him dig straight down through what appears to be a
tree trunk. Just before he gets to the green bush at the bottom
of the trunk, have him stop digging. He'll walk left, drop
safely to the ground, and head for the exit.
Now unfreeze L2 and make him walk left. He drops. Reverse him.
He drops again, and walks right up the slope. Make him jump over the hole
L1 dug and continue up. At the top he picks up the bricks. Reverse him and
have him build stairs up-left to the prisoners. One of them can
pick up the spade as they jump over the gray barrier and use it
to dig a hole through the stairs. They can all head for the
exit now (they might have to chop away some more of the green stuff
first).
Release the Mob and (use a Blocker to aim them in the right direction)
they'll head for the exit.
-------------------

CLASSIC TRIBE: LEVEL 16

L1 drops out, walks right, and picks up the shimmiers. Make the next
Lem (L2) a Blocker. Make L1 shimmy across the dirt ledge, causing
the bricks to fall below. When he reaches the other side he picks
up bricks. Reverse him and have him build an h-bridge over the gap.
Reverse him again so he walks right.
Now pick out a Lem in the group of prisoners below L1 (L3). Scan them with
the cursor and make sure he's the one who picked up some of the bricks
that fell down earlier. Isolate him from the others at the left
of their cell so he can build stairs up-left uninterrupted.
When he reaches the top of the green blocks have him continue
left. Note that L1 by this time is walking across the dirt cell
roof below. He'll reverse and walk across the second layer,
freeing the prisoners, who can now jump out and get the spades.
L2 has reached the bottom level. As he crests the gray triangular
wall -- and before he becomes Potato Beast lunch -- make him
build a bridge up-left then horizontally to the other wall. The
prisoner who picked up a spade can now dig through the green
floor, all Blockers can be released, and everybody marches to the
exit.
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CLASSIC TRIBE: LEVEL 17

Let the first Lem (L1) walk left and trap the others with a
Blocker. After he walks across the dirt make L1 jump over the
gray block, drop, walk, drop, and pick up the bricks. Make him
build h-bridges over both pools of water.
When he reaches the dirt at the right, have him tromp through it
by zigzagging him. He drops, drops again, reverses, and picks up the bricks.
Make him build a 2-brick bridge across the next gap, and at the
end of the ledge have him drop the rest of the bricks down the
hole. Reverse him, let him pick up the umbrella, reverse him
again, let him fall down the hole and pick up the bricks.
Immediately have him build a vertical stack of 3 bricks (for the
other Lems to land on when they fall down the hole). A 2-brick
bridge covers the next gap. Start a bridge over the next gap with
the last brick, then make L1 jump the gap and walk up the slope
to where he can get the clock.
At this point release the Mob. While they're tromping through the dirt,
L1 walks down to the spade and picks it up. Chop through the green wall,
and there's the exit. You'll need a few strategically placed Blockers to
guide the Mob to the exit, and to give you a chance to make them jump over
the incomplete bridge one at a time without losing anybody.
-------------------

CLASSIC TRIBE: LEVEL 18

OK, here we go again. The first Lem out (L1) walks right and
picks up the umbrella. Create a Blocker to pen in the rest. Make
L1 jump up to where the bricks are. Have him drop the umbrella
and pick up the bricks. When he's walking left, have him build
stairs up-left to the upper platform. He walks up to the dirt and picks
up the spades. Zigzag him until he falls through to the other Lems.
Have another Lem (L2) jump the Blocker then jump again and retrieve
the umbrella. Reverse him and let him fall down the hole. He walks over
and picks up the hadokens. Freeze him until the time is right, then have
him jump the gray block and kill the Potato Beast ("Haroochee!").
Have him drop the unused hadokens, tiptoe through the Potato Beast blood,
pick up the spade, and dig down through the green blocks. Once through he
picks up the bricks. When he starts to walk left have him jump
past the exit door so he doesn't go in, then build a bridge over
the water. His job is done.
Go up to L1 and have him dig through the green blocks. He and the other
Lems will drop to the bottom on their own. One more whack with the spade
takes care of the green post, and they're in.
-------------------

CLASSIC TRIBE: LEVEL 19

The first Lem out (yes, it's L1 again) heads right and picks up
the bricks. Set up a Blocker to trap the others.
Another Lem (L2) picks up the spade. At the edge, L1 builds stairs
up-right (use 11 bricks) then h-right (use the last 5). This will be
a bit short, so make him jump to the other side.
See the zapper there? Make him jump over it and get the umbrella.
Let him drop off to the right. He'll drop to where he can get the shimmiers.
Reverse him and make him shimmy left. Now make him jump the gap
of the prisoners' cell and pick up all the bricks. He continues
left to the top.
Keep an eye on the Psycho Buzzard. When it's safe have L1 build a
stack of 8 vertical bricks, then build up-left to the metal wall. He
reverses and walks right. Let him drop into the cell, where he can console
the prisoners.
Now have L2 dig down through the green stuff. The Lems will drop to the
stairs (don't forget the Blocker) and walk down. (Again, keep an
eye on the PB for the right time to do this.)
It's chop-chop through the tree-trunk, and homeward they go.
-------------------

CLASSIC TRIBE: LEVEL 20

The Lems drop in 2 places. At the lower-right entrance the first
Lem (L1) heads up the ramp. Make a Blocker out of the next Lem to
hold the others. Don't worry about the Lems coming out of the
other entrance (one of them ((L2)) will pick up the spade).
L1 drops, drops ("Hi, Lemme!"), drops again, reverses, walks across
the dirt steps, and picks up the bricks. Reverse him before he
reaches the exit and have him build an h-bridge across
the water. Reverse him and let him go home.
Up above, find L2 and make him chop through the pillar and free the
prisoners, then walk left again. When he reaches the green floor make him
dig through. The Lems should head left as they fall through. If one
of them heads right, make him a Blocker.
When all have passed, free that Blocker and the one at the other
entrance, and direct everybody to the exit.
Piece of cake, this one.
-------------------

CLASSIC TRIBE: LEVEL 21

Note that the Lems are walking on dirt when they drop out. The
first Lem to the end (L1) should jump over and get the shimmier.
Then freeze him. Reverse the Lem behind him (L2) so he doesn't fall
off, then very quickly make him zigzag a hole through the dirt.
Do this so he falls on the third pointed rock from the left.
Freeze him, so the other Lems falling down are forced to go left.
When the next Lem (L3) gets near the top of the second pointed rock
from the left, freeze him. The other Lems are now trapped between
L2 and L3. (Enough of the initial dirt has probably worn away by
now to make it necessary to make them jump to get over the silver
and green obstacle. Speed is somewhat important here.)
Once the Mob is safely trapped, release L1. He steps off to the left,
and falls. When he gets to the end of the rock ledge make him shimmy
over and pick up the bricks. Have him build an h-bridge over the
dirt bridge, walk left, then build another bridge down-left
to the platform just over the exit. He'll drop and go in.
Release L3, and after all the Lems are on their way, release L2.
Another easy one.
-------------------

CLASSIC TRIBE: LEVEL 22

Help, it's raining Lems!...and worse yet, there's no exit!
OK, calm down. I'll number the entrances from the left
E1, E2, E3,and E4.
First, freeze the second Lem to drop out of E3 (L1) before he
walks into the water at the bottom. Press PAUSE for a minute. Look up
and left from L1. See the rock that leads to the water
(and certain Lem-death) from the other side? Well, the first
Lem to get there should be made a Blocker. Call him L2.
A Lem at the far lower right of the screen (L3) has picked up bricks.
A Lem at the lower left (L4) has picked up a spade. Make L4 chop
through the grass to the right, and then up-right, following the
contours of the trapezoidal rock. When L4 clears away enough
grass at the top -- voila! -- the exit. Have him de-grass all the
way to the water, then reverse him. Have L3 jump L1 and build
a bridge over the water.
Release all Blockers.
-------------------

CLASSIC TRIBE: LEVEL 23

There are already 3 Lems out. From top to bottom, I'll call them
L1, L2, and L3. L1 picks up a spade. Freeze him.
Now go down to the entrance gate. Let the first Lem out (L4) walk
to the top of the ramp and drop. Make a Blocker to trap the others.
L4 picks up some bricks. When he gets to the point where he's just about
to drop into the hole where L3 is, reverse him and build stairs
up-left.
You'll have to stack 2 bricks at the end to get all the
way up. Have L4 jump past the exit and then plug up the hole at
the other end with a brick. He can exit now.
Unfreeze L1 and make him dig down through the grass. Once he's
through, make him drop the spade and pick up the bricks. Send him down
into the hole where L2 is. When L2 is out of the way at the far right of
the hole, freeze him. When L1 bounces off L2 make him build up-left.
He'll walk up. Make him drop the bricks. Make him drop the spade
if he picks that up, too. He'll drop to where the suckers are,
and pick them up. He'll drop, walk down the ramp, and sucker his
way up the wall there.
Once up he finds more suckers, jumps a gap, and finds some more.
Now reverse L1 and let him fall down the gap. Have him jump past the exit,
then drop the suckers to L3. Let L1 exit.
Have L3 sucker up the wall and exit. Release the Mob. Unfreeze L2.
He'll pick up the 2 bricks L1 dropped. Near the bottom of the ramp have
him build up-right with the 2 bricks, then jump up onto the long ledge.
He's in.
-------------------

CLASSIC TRIBE: LEVEL 24

OK, class, this one's pretty hairy, so pay attention.
The Lems come streaming out and walk left off the ledge. You want 2 Lems
to stay on the ledge...one Blocker (L1) and one Lem trapped by
the Blocker (L2).
Of the Lems that reach the bottom, let one (L3) continue right,
and trap the others with a Blocker. L3 picks up the bricks. When he gets
to the very edge make him build a vertical stack of 5 bricks, then walk
him up and left. When he gets near the big green blocks make him drop the
bricks and pick up the spade. Send him back up to the big green blocks, and
make him chop through using 4 up-left swipes followed by one left
swipe.
Let him drop down to L2. The bricks should still be sitting on top of
the green post. Now make L3 chop up-right through what's left of the green
blocks. After 2 swipes the bricks will fall and L2 will grab them and walk
right past L3. Freeze L3.
Ok, now, see how the ramp L2 walks down has steps? When he gets to the
third from the bottom have him build up-right with 4 bricks. That will leave
a gap. Make him jump the gap and walk up the ramp, past the suckers, to the
edge. Make him build a 6 brick h-bridge then jump down to where the spade is.
Make him drop the bricks and pick up the spade. Now make him dig down.
Leave the grenades alone.
When L2 reaches the ledge with the hadokens, make him drop the spade and
arm himself. When he drops to the next small ledge, freeze him until he can
safely drop and kill the Potato Beast.
Now have him drop the hadokens and pick up the bricks. Make him jump the
gray post, build an h-bridge across the water, reverse, retrieve the hadokens,
reverse, dispatch the other Potato Beast, and pick up the bricks.
Send him back to the bridge. When he's walking left have him build stairs
up-left, starting on the fourth-from-the-right bridge brick. He can walk to
the exit now.
Release L1 and L3 and send them down with the other trapped Lems. L3 still
has a spade with one swipe left in the chamber. Make him jump the Blocker and
chop a hole through the vertical brick stack to the right.
They're home free! (Whew!)
-------------------

CLASSIC TRIBE: LEVEL 25

The Lems drop out onto dirt. The first Lem to walk right (L1) picks up
the bricks and drops to the next ledge. Make him a Blocker. The
other Lems go left and drop. Make one (L2) a Blocker to force the
others right. They drop. Make one (L3) a Blocker to force the
others left. Let one (L4) drop to the level with the bricks, then
set up another Blocker (L5) to trap the Mob between L3 and L5.
Make L4 walk right and build an h-bridge to the ledge with the
clocks. He picks up the clocks. Now freeze him. When the last Lem
has dropped from the entrance, unfreeze L1. Have him jump 2
blocks to the right, then build a short bridge to the post with
the bricks on it. Make him walk over and get the bricks, and
build up-right to the next ledge. Now reverse him, have him walk
across the short bridge, then make him drop the remaining bricks
down to L4.
Now make L1 jump left and pick up the suckers. Reverse him, jump the
gap, and head up to the prisoners' cell. He'll sucker up the cell wall, grab
the spade, bounce off the wall, and fall into the cell along with the
umbrella. Freeze the prisoner there. Make L1 dig down so he lands on the
stone below.
Make him walk right until he drops. Have him drop the spade, then
walk right and get the suckers. Make him sucker up the wall when
he gets to it. At the top, have him drop the suckers and pick up
the spades. Now make him drop the spades and pick up the bricks
When he walks left and gets to the edge make him build stairs up-left to the
ledge up there.
Now he can build an h-bridge to the prisoners' cell. Have him drop the
bricks and go back for the spade. Chop through the cell wall and let the
prisoner (L6) free. L6 will walk right. Have L1 dig down through the grass.
When he drops make him walk right, drop, and get the spade.When he gets to
the right wall have him start digging up-right (he should come out right by
the exit, and go in).
Meanwhile, make sure L6 picks up the bricks. L6 will then walk left and
eventually drop through the hole dug by L1. Make him walk left. Just before
he drops have him build 6 stairs down-left. Freeze him on the last step.
At this time, free the still-frozen prisoner (L7) . He'll pick up the
umbrella and drop safely. Make him walk left. Unfreeze L6 and send him right
at the same time. At the top of the stairs freeze him again.
L7 by this time has dropped to the ground. after he picks up the clocks,
freeze him. Unfreeze L6 and send him left to finish building the stairs to
the bottom. Unfreeze L7 and send him right. L6 walks left and builds stairs
down-left to where L4 is.
Now carefully release the Blockers one by one and guide the Mob home.
-------------------

CLASSIC TRIBE: LEVEL 26

The first Lem to walk right (L1) drops. Freeze the Lem behind him
to trap the Mob. L1 picks up the suckers. Make him climb the
green wall. At the top, have him drop the suckers and pick up the
bricks.
Carefully have him jump to the 2 posts and to the next
ledge. From the middle green block have him build 3 stairs
up-right followed by a vertical stack of 4 bricks, putting him up
on the top ledge. He walks past the suckers and umbrellas and
picks up more bricks, then drops one ledge down. Reverse him
here, and build up-left to the ledge he just dropped from.
Reverse him again and make him lay the last 2 bricks he has
horizontally off the right edge. Reverse him before he falls and
send him up to where he picks up the umbrellas. Reverse him again
and make him jump off the short Bridge-to-Nowhere. He'll float
down one ledge.
There, make him drop the umbrella and pick up the spades. Have him
walk off that ledge at the left to the prisoners' cell. Make him chop
through the walls to free both prisoners, then freeze them. Have L1
continue to chop through the right wall of the cell and walk left.
When he gets to where he is over the buried bricks make him dig down,
drop the spade, and pick up all the bricks. Now have him build a vertical
stack up through the hole he dug until he can get out and walk left. At
the left edge have him build up-left to the next ledge, walk
across that one, and build an h-bridge left to the next one. Now
freeze him.
Unfreeze one of the prisoners (L2) and have him walk and drop to the
right, where he picks up the shimmiers. Reverse him and have him shimmy
over to where he can get the spades. Now make him chop up-left through the
grass.
When he gets to the stack of bricks L1 placed, have him dig them all
away. Then have him chop through the grass at the right. He's in.
Now release all Blockers and guide the Mob down as needed.
-------------------

CLASSIC TRIBE: LEVEL 27

Cooperation is the name of the game here.
The 2 Lems already out (L1 is on the left, L2 is on the right)
pick up the bricks. Trap the others with a Blocker.
Have L1 drop his bricks so L2 can pick them up. L2 now has
all the bricks.
Freeze L1 when he's out of the way, and make L2 build a vertical
stack of 7 bricks right next to the right wall. After the 7th
brick, he should build 2 more up-left, then 2 horizontally left
to the ledge. L2 walks onto the ledge and picks up the first
bag-'o-bricks. Make him plug the gap to the next ledge with a
brick then walk over and get more bricks. Reverse him, have him
drop the bricks, then walk right and get the spade.
Have L2 walk left again, and at the edge, drop the spade down to
the other Lems. It should land between the Blocker and L1. Nobody should
pick it up just yet.
Now make L2 build stairs up-right to the stone blocks. Once there he
should drop his remaining bricks, then walk up and retrieve the spade.
Reverse him and have him drop the spade in the same location as the last one.
Reverse him again and now make him pick up the bricks he dropped earlier and
build a vertical stack up through the gap between the stone
blocks above him.
Once up there he can get more bricks. Make him build straight up again
to the next level where he gets more bricks. Now have him drop the bricks
and pick up the suckers. Sucker him up the right wall. He walks across the
little dirt bridge and picks up more suckers. Sucker him up the next wall,
then let him walk right and drop down the hole. At the bottom he
picks up more bricks. Have him build an h-bridge right then set the bricks
down and pick up the spade on the other side. Freeze him on the bridge.
Unfreeze L1. he picks up the dropped spades. At the far right make him
dig down then chop right through the grass. Stop him by turning him into a
walker so the 3 right-most grass blocks are intact.
Go back up to L2. Unfreeze him and make him dig through the bridge.
When he falls make him walk left, then dig down-left through the grass,
creating a stair-step the others can walk up.
That's it!
-------------------

CLASSIC TRIBE: LEVEL 28

I thought this was one of the game's most difficult levels.
In order to successfully use my solution you have to follow the
instructions very closely. A pixel off one way or the other can
mean failure, so you may have to try several times.
When the Lems drop out let one (L1) walk right and trap the
others with a Blocker. One of the trapped Lems (L2) picks up the
shimmiers. L1 picks up the suckers.
Make L2 jump the Blocker and follow L1. Rather than have L1 walk
across the dirt bridge, make him jump across to minimize the erosion.
After L1 drops and takes a few steps, freeze him.
Just before L2 reaches L1, unfreeze L1. When he gets to the wall at
the right have him sucker up.
L2 will bounce and walk left. Have L2 shimmy over the water to the
other side (hopefully you managed to leave enough dirt). About
the time L2 drops (and picks up the spade), L1 will reach the top
and pick up the shimmiers there. Freeze him.
Have L2 drop the spade and pick up the bricks. L2 should now build a
bridge over the water. Build the first 2 bricks up-right, and the rest
h-right. Reverse him. Make him drop the bricks and pick up the spade, then
chop through the cell wall and free the prisoner (L3). L3 picks up the bricks.
Unfreeze L1 and make him shimmy left. At the other side he'll drop and
pick up the bricks. Ignore L2 and L3 for now. When L1 is again walking right
make him build up-right to the next level. Six bricks should do it. At
the top of the next level reverse L1 so he is walking left.
OK, now, see how the platform L1 is walking on is divided into
eight sections? Make L1 build stairs up left, with the first brick placed
over the third-from-the-left section. Eight bricks should do it. At the top
he grabs more bricks. Reverse him. He's going to build stairs up to the exit
gate now, and they must be built exactly like this: start when he's on the
top brick of the stairs he just built. Lay one brick up-right. Stack 2 bricks
vertically. Lay one brick right. Stack 2 bricks vertically. Lay 2
bricks right. Stack 2 bricks vertically. Lay one brick right.
Stack 2 bricks vertically. Lay one brick right. Stack 2 bricks
vertically. Lay one brick right. L1 should now be able to walk up
to the exit.
Reverse him before he goes in. (Be patient...we're just warming up.)
He'll walk up the grass blocks. Make him jump from the small light-green block
to the large light-green block.
Zapper alert! Make L1 jump over the zapper's trigger. At the edge
have him build an h-bridge to the other side. He'll continue left and drop.
Have him drop the bricks and pick up the clocks.
Reverse him and jump him over the bricks so he picks up the suckers.
Sucker him up the left wall. He should just have enough to reach the top,
where he finds some bricks. After he bounces and heads right have him build
a bridge to the prisoner's cell.
Lay the first 2 bricks down-right, and the rest h-right. Now have
him set down the bricks and pick up the spade. Have him set down
the spade on the bridge and pick up the bricks again. Make him
build a 3-brick stair set up-right to the cell wall. Now make him
drop the bricks and get the spade. Have him chop through the cell
wall and grass.
The prisoner (L4) walks across the bridge and picks up the bricks. When
L1 is on the right-most brick of the bridge have him dig down. He'll drop,
walk left, drop, bounce, and walk right. Now make L4 drop through the
bridge-hole and freeze him when he lands.
When L1 gets to the grass have him chop up-right. On the fourth chop
he'll discover more spades (the Lem-Gods are watching over him!). Now make
him chop right once, then up-right until he reaches the stairs to the exit.
If this has been done correctly, the other Lems will be able to walk up
the tunnel L1 has dug, too. OK he's in.
Now unfreeze L4. He'll drop and pick up bricks. Reverse him before he
walks up the green tunnel. He'll pick up some more bricks. At the edge there,
have him drop the bricks down to the next level, then reverse him and
send him to the exit.
OK, now, remember L2 and L3 down below? L2 has the spade and L3 has the
bricks (I think). Freeze L2 when he's against the right wall and then have
L3 build stairs up-left to the ledge there. Eight bricks will do it if you
start in the correct spot. Now make him build an h-bridge across the dirt gap
and free L2. Reverse L3, and when L2 gets past him reverse L3
again. When L2 is near the Mob, freeze him.
L3 will pick up the dropped bricks, bounce off L2 and walk right. Have
him build stairs up-right using the "one right, two vertical" method (It
wasn't until I had nearly given up on this level that I discovered that the
Lems could step up 2 vertical bricks, no problem. Sheeesh!).
Unfreeze all Blockers and wave good-bye as the Lems march home. Whew!
-------------------

CLASSIC TRIBE: LEVEL 29

Let one Lem walk right (L1) and freeze the others between 2
Blockers. Have L1 jump when he gets to the dirt so he lands on
the last dirt step. Reverse him without picking up the suckers
and let him drop down one level. Let him take 2 steps left on the
dirt there, then reverse him. He'll fall to the next level.
Reverse him as he lands to break through the dirt. He falls
again. Reverse him again as he lands, and he'll fall once more,
walk right, and pick up the bricks. When he walks left again have
him tromp through the first dirt step again, so he falls through
to the stone blocks. Freeze him.
Release the left Blocker (L2) and immediately set up another Blocker
to take his place. Have L2 do exactly the same things L1 did, until he drops
down to the level with the clock. Make him pick up the clock. When he walks
right make him tromp through the first dirt step, fall, and retrieve
the umbrellas. Now he can tromp through the dirt and survive the
fall to the stone blocks, through the gap, and down to the lowest
level. Have him walk right across the dirt to the prisoner's
cell.
Freeze the prisoner (L3). L2 walks up the dirt stairs and
retrieves the bricks, then walks back down, completely eroding
the dirt in the process. Reverse him now and have him build
stairs up-left to the stone ledge. At the left edge make him
build an h-bridge of 10 bricks to the left. Reverse him, have him
drop the remaining bricks, and take a few steps to the right.
Freeze him.
Now free L3 and send him up to L2. Freeze him. Free L1. Have him
jump the gap, and when he reverses let him drop through the gap onto the
brick bridge. Get him past L2 and L3 by temporarily unfreezing them,
then freezing them again once L1 is past them. At the right edge have L1
build stairs up-right to the exit. Reverse him before he goes in.
Free L2 and L3 and point them toward the exit. They're in.
Now, when L1 gets to the edge of the bridge-to-nowhere make him continue
to build left with the remaining bricks he has, then reverse him and send him
home.
The gap between the bridge and the green blocks should be short
enough for a Lem to jump. Release one of the Lems (L4) from the Mob to the
left, as you did before. Let L4 walk over and get the bomb. Now let him walk
all the way down to the bridge. Make him walk left and jump over to the green
blocks. L4 can now drop the bomb and kill the Potato Beast. Then send him right
where he can
jump to the bridge and go to the exit.
Up above, free a Lem (L5) to the right. Have him walk over and get the
suckers, then drop all the way down, jump the gap to the green blocks and
drop off the left edge. He can now sucker up the cell wall and zigzag
through the dirt ceiling, dropping the spade in the process. The prisoner
(L6) will pick up the spade. Have him chop through the cell wall.
Now go back to the Lems above. Free another Lem to the right. Have him
jump when he gets to the edge, so that he lands on the ledge below with the
spade. Have him pick up the spade, then go all the way down like the others.
Once he's about in the middle of the green blocks make him dig
down-left in a stair-step fashion to the bottom (it may take
several tries to get this just right). Now he and The 2 Lems down
there with him can make it to the exit.
Now you can free the Mob to the right, making sure they jump off the
top level...otherwise they'll fall too far and make disconcerting noises
when they land!
-------------------

CLASSIC TRIBE: LEVEL 30

The first Lem to walk left picks up the umbrella and drops. Trap
the others between 2 Blockers.
L1 picks up the bricks. Have him build a vertical stack so he can
get to the platform above where there are more bricks. Once he's picked
these up let him drop off the right edge. As soon as he lands he should
start building, exactly like this: one brick up-right; one vertical;
one h-right; 2 vertical.
Have him jump from the last brick to the platform with the tree,
where he'll find more bricks. Reverse him and let him fall down and walk
right. When he is on the higher of the 2 small stone steps reverse him and
make him build like this: 3 bricks up-left; one vertically.
Now have him jump onto the platform and get more bricks. He'll bounce
off the tree and walk right. At the edge make him build up-right to the next
stone block. At the right edge of that block have him build like this:
3 bricks up-right; 11 bricks h-right. Reverse him, and make him
build a vertical stack so it goes up through the gap
between the 2 ledges above him. It will take about 21 bricks to
make it high enough to be flush with the snake-like ledge at the
right.
At that point have L1 walk right on that long ledge. Four of the five
gaps above L1 have tools in them. The last one doesn't. Have L1 build a
vertical stack up through that last gap. At the top direct him to the left.
Jump him over the first three holes he comes to, and let him drop into the
one with the shimmiers.
When L1 walks over the shimmiers they -- and L1 -- will fall down to the
ledge with the Mob. Have L1 drop his remaining bricks, pick up the shimmiers
and walk right. Make him shimmy to cause the other tools to fall. Have
him set down the shimmiers and pick up the spades. Now make him chop through
the vertical brick wall he built to the right. Freeze him.
Free one of the Lems from the Mob (L2) and send him right. Keep the
others trapped. L2 will pick up all the bricks. Unfreeze L1 and
send him left, to get him out of L2's way, then re-freeze him.
Let L2 drop off the right edge of the snake-like ledge, then plug
up the next gap he comes to with 2 bricks. Let him drop into the
hole with the prisoner (L3). Freeze L3 at the right of the cell.
Have L2 build a 2-brick vertical stack against the left wall of
the cell, so it's possible for a Lem to step out. OK, now reverse
him, get L3 out of the way. Have L2 lay 3 bricks against the
right wall of the cell like this: |
Brick|
BrickBrick|
-----------
Unfreeze L1, who is still carrying spades. Bring him down to the
stairs you just built and have him make an up-left swipe with the
spade while he's standing on the top brick. This should chop away
the grass above and allow the prisoner up there to drop down.
Now have L1 chop through the grass left-ward. Keep the other Lems
there out of his hair by making one of them a Blocker. When he's
through, he'll drop to the brick bridge below. Freeze him.
Unfreeze L2 and have him join L1, and complete the brick bridge
to the right until it meets the grass. Unfreeze L1 and have him
dig down and then right through the grass, to the exit.
Release all Blockers and guide the Mob home.

That's it for the Classic tribe. Get ready to walk like an
Egyptian.

===========================================================================


EGYPTIAN TRIBE

===========================================================================

EGYPTIAN TRIBE: LEVEL 1

Dig down.
-------------------

EGYPTIAN TRIBE: LEVEL 2

A scout (L1) walks to the right and picks up the swimmer
tool. Trap the others with a Blocker. L1 swims across the pool
and picks up the bricks. Reverse him and make him build a bridge
over the water. Reverse him again and let him walk until he drops
to the lower level. Send him left, where he'll pick up another
swimmer tool, swim across the water, and pick up the bricks.
Reverse him and make him build a bridge over the water. Reverse
him again and let him pick up the spade. Now he can chop through
the cell wall and free the prisoner.
Unfreeze the Blocker above.
-------------------

EGYPTIAN TRIBE: LEVEL 3

Let a scout (L1) walk off the ledge to the right, and trap
the others between 2 Blockers. L1 picks up a spade. Have him dig
down, then drop the spade and pick up the shimmier. Make him
shimmy over _past_ the exit door, then let him drop and pick up
the bricks. Immediately reverse him and make him jump past the
door, to the right edge of the block. From there make him build
an h-bridge to the right. Let him bounce off the wall and go to
the exit.
Unfreeze the right Blocker above. Once all the Lems are
descending, unfreeze the other Blocker.
-------------------

EGYPTIAN TRIBE: LEVEL 4

Have the first Lem who walks right (L1) jump over the yellow
post. Note that one of the other Lems (L2) picks up the spade.
Have L1 pick up the umbrella and sucker, then let him walk off
the right edge. When he lands, sucker him up the wall to the
left, where he can get the bricks at the top. Reverse him, and
have him build stairs up-right to the exit.
Have L2 chop away the yellow post.
-------------------

EGYPTIAN TRIBE: LEVEL 5

The first Lem to walk right (L1) picks up the umbrella and
drops off the edge. Trap the others with a Blocker. When L1 lands
he picks up the suckers. Reverse him, make him jump the gap, and
have him pick up the first sucker tool he comes to. Now reverse
him and make him drop the suckers to the Lem below (L2). Freeze
L1.
L2 picks up the suckers L1 dropped. Make him sucker up to L1,
reverse him, have him jump the gap and sucker up the right wall.
He can go to the exit.
Unfreeze L1 and have him pick up the suckers against the left
wall. Send him up the same way L2 went, but at the top have him
drop the remaining suckers and pick up the bricks. Make him build
a bridge to the other side.
Unfreeze the Blocker trapping the Mob.
-------------------

EGYPTIAN TRIBE: LEVEL 6

One of the Lems (L1) will pick up the bricks. When L1 walks
all the way left and steps up onto the little ledge, make him
build a vertical stack. He'll use up all the bricks, then walk
right and pick up the shimmier. Have him shimmy past the exit
door then walk right and get the bricks. (Don't worry about the
Mole; it won't bother him.)
Wait until the Mole is off to the left out of the way,
and then have L1 build a vertical stack of 4 bricks where the
diagram below indicates. Make L1 jump off to the left after
building the stack.
||
Brick ||
Brick ||

(OK, so I'm not much of an ASCII artist.)
Wait for the Mole to bump into the stack, then watch him go
to work. He'll drill down-left to where the Mob is, then bounce
off the metal piece and drill down to the next level.
The first Lem to get down there (L2) will pick up a spade.
Have L2 dig down to the prisoner, then continue digging through
the cell floor.
The Lems can now drop onto the pedestal below, and from there
they have a choice of exits.
-------------------

EGYPTIAN TRIBE: LEVEL 7

A Lem (L1) walks right and picks up the spade. Make L1 chop
through the stone, walk right up the stairs, jump over the hole,
drop the spade, and pick up the suckers. Let all the other Lems
get trapped inside the hole.
Have L1 sucker up to where he can get the shimmier, then have
him shimmy left and pick up the bricks. Let L1 drop off the left
edge, and from where he lands, make him build stairs up-left to
the yellow blocks that form a staircase to the exit.
Now reverse him, have him drop the bricks, then jump over the
hole again to retrieve the spade. Now make him jump to the left
side of the hole, and from there, one or two swipes down-right
with the spade will create steps that allow the other Lems to get
out.
-------------------

EGYPTIAN TRIBE: LEVEL 8

Let a scout (L1) walk left, and trap the others with a
Blocker. L1 will pick up 2 bombs. Use the 2 bombs to blow away
the yellow stone block in the floor. Let L1 drop through and pick
up the shimmiers. Have him shimmy right, drop, set down the
shimmiers, and pick up the bricks.
Once L1 is walking left down the yellow steps of the ledge he
is on, make him build a bridge like this: 7 bricks
horizontally-left; 4 bricks down-left. Let him drop to the next
level.
Make him set down all his bricks, then walk him off the right
edge to the platform with the hadokens. Arm him with the
hadokens, then let him drop and kill the Potato Beast.
Unfreeze the Blocker above, and guide the Mob to the exit.
-------------------

EGYPTIAN TRIBE: LEVEL 9

A Lem (L1) walks off the ledge to the right. Trap the others
with a Blocker. L1 picks up the spade. Send him right and have
him free the prisoner there (L2). L2, you'll note, has picked up
some bricks.
Freeze L1 and send L2 left. Make him build an h-bridge over
the hole then let him drop into the cell with the other prisoner
(L3). Make L2 build a 2-brick stack against the right wall of the
cell. This will allow the 2 of the to step out. Freeze them.
Go back to L1. Unfreeze him and have him dig down to the next
level. Freeze him.
Unfreeze L2 and L3. L2 should still have 4 bricks. Have him
walk left and drop them to the prisoner there (L4), then freeze
him. L4 can build stairs now to get out of the hole (3 bricks
up-right; 1 vertical). Freeze him.
Unfreeze L1 again and make him dig down through the thin part
of the floor. Once he drops, have him set down the spade and pick
up the umbrella. Walk him over to the right and have him drop the
umbrella to the prisoner below (L5). Have him retrieve the spade,
then freeze him.
Jump L5 out of his cell and let him float down. As he walks
up the long stairs he'll pick up many bricks. From the top of the
yellow stairs have him build 4 bricks down-left. Reverse him, and
have him build a bridge of 10 bricks or so horizontally to the
right. Reverse him again and send him to the exit.
Unfreeze L1 once more, and let him drop down. Make him chop
through the 2 pillars to the left, then let him walk to the exit.
You can now release the other Lems and guide them down.
-------------------

EGYPTIAN TRIBE: LEVEL 10

The first Lem out of the lower entrance (L1) begins picking
up the hadokens. Trap the others behind him with a Blocker, and
ditto for the Lems dropping out above. Have L1 kill the 3 Potato
Beasts, then freeze him.
One of the Lems above (L2) has picked up a spade. Jump him
over the Blocker and have him dig away the dirt in the right
corner of the hole, where he'll uncover some bricks. You want to
be careful not to dig away so much dirt that he can't walk out of
the hole to the left. Send one of the other trapped Lems (L3)
over to pick up the bricks.
Freeze L2 when he's as far left as you can get him, then have
L3 build stairs up-right so he can step up onto the cell roof.
Walk him on the dirt steps until he falls through into the cell.
Freeze the prisoner (L4) at the right as far as you can get him.
Now have L3 build stairs out of the cell. Try a pattern like
this:

|Brick |
|Brick |
|BrickBrickBrick |
| Brick |
| BrickBrick | Frozen
| Brick X BrickBrick |--- First stack
/ /----|Brick |
Mole's -> / / |Brick _|
tunnel / / | -----
/ / |
/

This isn't a very good diagram, but the idea is to use a
combination of the Mole's tunnel and the bricks that L1 has
placed to create a stair-step affair that will allow L1 and the
other Lems (who should be approaching just about now) to step
out and reach the exit. After a few attempts, you'll see what I
mean. (Remember, Lems can walk up a 2-brick level step.)
-------------------

EGYPTIAN TRIBE: LEVEL 14

The first Lem to walk right (L1) drops to the next ledge
down. Freeze him. The next Lem (L2) heads left. Make him jump to the
ledge with the bricks. L2 picks up the bricks. About this time
another Lem (L3) will have bounced off L1. Freeze L3 before he
drops off the left edge. Freeze the next Lem to head left (L4)
before he steps off the first ledge. Freeze the one after him
(L5) after he takes a step or 2. This will trap the others
between L4 and L5.
Back to L2. He drops down another level. Reverse him so he's
walking left. He drops again. Now he walks right down the dirt
steps, then up the yellow stone, and down some more dirt steps.
When he reverses, let him drop; he'll survive. Send him into the
prisoners' cell at the right.
Create a Blocker out of one of the prisoners to keep them
trapped for the time being. Make L2 lay down a brick exactly in
the left corner of the cell (so he and the prisoners can step
out). Let him step out, then build a 4-brick stair set up-left to
the platform where the exit is.
When he gets to the exit have L2 jump past it. He should have
3 bricks left. Have him build them up-left from the ledge with
the exit (see below).

-------
Exit--> | |
| |
Brick | |
Brick ---------------
Brick_____|
|

Before he falls, reverse him and let him go to the exit.
Go back up to L1 (remember him?). Unfreeze him and let him
walk right, drop, then walk up the dirt steps, and get the
bricks. Reverse him, and before he falls have him build a
vertical stack of 5 bricks to get to the next ledge up.
He walks left, then drops safely one level. At the left edge
there have him build an h-bridge left to the next ledge over.
Guide L1 over to the ledge overlooking the uncompleted stairs
that L2 built. With his remaining bricks, L1 can build
down-right, completing the stair set.
After that it's simply a matter of using Blockers to guide
the Mob to the exit. (Oh. And don't forget about the prisoners.)
-------------------

EGYPTIAN TRIBE: LEVEL 15

Send a scout (L1) left and trap the others with a Blocker. L1
picks up all the spades. When he reaches the first yellow stone
have him dig down. Dig 5 swipes down, then one right, then one
down, then one right, then down until he breaks through. He
should survive the drop into the cell.
Freeze the prisoner there (L2), then have L1 chop through the
stone to the right. Once through, make him drop the spade, pick
up the shimmier, shimmy over the water, drop, pick up the
hadoken, slay the Potato Beast, and pick up the bricks there.
Have L1 now build a 6-brick stair set up-right to the exit.
Reverse him, and have him build a 3-brick set up-left to top
of the yellow stone obstacle. He continues left. Have him build
an h-bridge over the water and continue left.
You can unfreeze L2 now and let him go to the exit. Make L1
build a vertical stack of 5 bricks exactly under the hole he dug
earlier (so the Lems to come will survive the drop). From the top
of the stack have L1 build down-left to the floor (to prevent
some Lems from getting trapped at the left of the stack).
That's it. Release the Mob.
-------------------
EGYPTIAN TRIBE: LEVEL 16

Let 2 Lems (L1 and L2) walk left. Trap the others with a
Blocker. Freeze L2 somewhere on the metal ledge, and let L1 walk
left and get the bricks. He'll bounce off the wall and walk
right. Have him build a 2-brick bridge up-right to the metal
ledge, then continue right. Unfreeze L2 and make him zig-zag
through the dirt at the right until he drops. At the bottom he'll
pick up a spade.
When L1 reaches the ledge the Mob is on reverse him and have
him build a 2-brick bridge up-left to the metal ledge. Down
below, make L2 chop through the pillar, then continue chopping
through the yellow stone underneath the false exit.
When L1 gets down there he'll pick up the uncovered bricks.
You might be tight for time, so release the Mob about now.
Reverse L2 and make him a Blocker to keep the Mob out of L1's
hair while he builds stairs up to the real exit.
-------------------

EGYPTIAN TRIBE: LEVEL 17

A Lem (L1) will drop out of the left entrance first. Walk him
right, up the dirt steps and onto the blue metal. Freeze him.
A Lem (L2) drops out of the right entrance. Send him right.
He drops onto the blue ledge, bounces, and heads left, drops, and
continues on down in a similar fashion. The Lems now dropping out
of the left entrance are doing the same thing on that side.
The next Lem (L3) that drops from the right entrance, however,
should be sent left up the dirt steps and onto the green metal.
Freeze him.
Unfreeze L1 and send him right. He'll pick up the grenade, and
drop into the cell. (Before he drops, make sure the prisoner in
there (L4) is frozen out of the way off to one side.) Have L1
toss the grenade up-left. If done correctly, it will come to a
stop just below the middle yellow block (This will take a little
practice. Try not to let the Lemme Fatale distract you).
Unfreeze L4. BOOM! L1 and L4 drop through the hole all the way
into the next cell down. One of them (L1, I guess) picks up
another grenade before they drop into the cell.
Go back up to L3. Unfreeze him, and do the same thing there
you did on the left side. Once you have 3 Lems in each of the 2
lower cells, toss the grenades again.
On their way down from the cells, the Lems will erode the
dirt steps that have been preventing the other Lems from walking
up to the exit. The path to there is now clear.
-------------------
                               
EGYPTIAN TRIBE: LEVEL 18
The Lems drop out of the entrance to a point below where they
begin walking alternately right and left. Let the first Lem who
walks left (L1) fall through the gap. Make the first Lem to walk
right (L2) jump the gap. After he picks up the spade, freeze him.
Make the next Lem to walk left (L3) also jump the gap, and
after he gets his spade, freeze him. The other Lems will fall
through the gaps and drop on down.
Turn L1 into a Blocker at the point indicated in the diagram.

Blocker ---> X
====
==== ====
------ ------
| | | |
Left exit -> | | | | |
_____________|
| | | =
= B
-------------------- = ------------------------

At the far right L1 will drop down one level. When he comes
to a short post have him lay a brick along side of it so the Lems
can step over it.
At the bottom, have L1 climb the barrels and get the spade.
Use the spade to chop through the post to the exit.
Free the Mob and prisoners, and guide them down.
-------------------

SHADOW TRIBE: LEVEL 17

Let the first Lem (L1) drop off at the right and pick up the
spades on the rocks below. Trap the others with a Blocker. As in a few
previous levels, the rocks here erode as the Lems walk on them,
so economy of movement is important.
At the bottom of the rock slope have L1 dig horizontally right, through
the post there, and two swipes more past the post. Then change
his digging direction to up-right. Continue until he just breaks
through the ledge the Potato Beast is walking on, then switch his
digging direction to horizontally right again. Make sure L1 keeps
digging, because the PB will fall down, looking for some Lems to
munch on. The PB won't bother L1 while he's actually digging.
When L1 breaks through have him continue right, then jump
from the edge to the slope leading to the bricks. The PB will
follow, but PBs apparently can't jump, and the poor guy will drop
and get wedged in a spot below.
Have L1 set down his spades and pick up the bricks. You need
to conserve bricks, so don't waste them. Build a 3-brick h-bridge
to the left from the edge of the wood platform, then have L1 jump
back to the ledge where the PB originally was, and walk left.
When he comes to a gap, L1 can build a 2-brick bridge up-left
to get him up one level. Another 2 bricks will get him up on the
wooden structure with the yellow diamond, then have him build
up-left to the platform the Mob is on. From the edge there, make
him build a steep set of stairs up-right to the spades.
If L1 has any bricks left, have him drop them and pick up the
spades. Wait for an opportune time, then chop through the post,
drop down, get the hadoken, and kill the Potato Beast. Get the
bricks and have L1 build stairs up to the exit. Release the Mob.
-------------------

SHADOW TRIBE: LEVEL 18

This was one of the last levels I solved. It's tough.
Grenades are going to be bouncing and exploding all over the
place, and if your Lems don't throw them at just the right moment
my solution won't work. Be prepared to have to do this one many
times before you get it right.
The Lem at the upper left of the screen is L1. The 3 directly
underneath him are L2, L3, and L4 (from top to bottom). At the
right of the screen, from top to bottom, are L5, L6, and L7.
The Lem at the bottom is L8.
When the entrance opens up and a Lem (L9) drops out, freeze
him as soon as he hits the ground. If done correctly, L8 will be
trapped to his right, and the other Lems will drop out and walk to
his left.
Have L5 toss his grenade when he is just over the silver
block. Have L6 toss his also when he is just over the silver
block. Have L7 toss his when he is just one step short of the
silver block. (Yes, it's going to be _that_ kind of a level.)
BOOM! BOOM! BOOM!
If you did this correctly (which, believe me, is not easy),
the floors under the Lems at the left will have been blown out
without killing any of them, and L1, L2, L3, L5, L6, and L7 will
drop all the way down to a point where they will be trapped,
just to the left of the fourth ledge down. L4, miraculously,
will be walking right on that ledge. Freeze him for now.
Look at the pattern on the lowest level, the one L8 and the
Mob are on. Do you see how the wooden lattice creates little gray
triangles at the top? The gray triangle at the far left is #1,
the next one right is #2, and so on.
Unfreeze L9 and let L8 walk left. When he gets to triangle #7
have him toss his grenade. It should safely blow out the bottom
of the trap the Lems above are in, letting them fall to the
lowest level.
Set up a Blocker about 2 or 3 Lem-steps to the left of the
post at the right of the lowest level. You don't want any Lems
getting close to that post because L8 is going to throw a grenade
to blow it away.
When L8 is walking right and reaches triangle #12 have him
toss his grenade. It should land just at the foot of that post.
BOOM! The bottom section of the post is blown away. Immediately
set up a Blocker to prevent any of the Mob from walking right.
Unfreeze L4 and send him right. When he passes under the
silver block above him, have him toss his grenade. It will blow
away the post at the right of his ledge. Now have L4 set down any
left-over grenades, drop off the edge, pick up the bricks, and
wait until it is safe. Quickly have him build a 3-brick h-bridge
right, then let him drop off to the bottom and go to the exit.
This short bridge will prevent the Psycho Buzzard from swooping
down and nibbling on some Lem-heads below, once you free the
Mob, and they walk to the exit.
-------------------

SHADOW TRIBE: LEVEL 19

The Lems drop out and walk left. Make the first Lem (L1) jump
the gap, drop, and pick up the bombs. Let the second Lem (L2) drop
through the hole and then freeze him. Let the other Lems drop
through the hole, also. They'll walk past L2 despite the fact that
he's a Blocker, because he's standing on a sloped surface. They won't
be able to get past L2 walking uphill, though, which is what you want.
Some of them will pick up bombs farther along.
Once all the Lems have dropped out and are past L2, have L1
place a bomb up against the base of the long post at his right,
and blow a piece of it away.
Now let L1 climb up on the rock pile that's trapping 2 prisoners
and blow a hole through it with 2 or 3 bombs. If the bombs are
placed correctly the prisoners will be able to walk out. Once
they're out, freeze them. Send L1 back in and have him place
another bomb to blow a hole in the cell floor.
L1 drops down to the roof of the wood building. Make him set
down any left-over bombs and pick up the spades. Have him dig
down to the prisoner, then dig right through the building and the
post. When he comes to the rock pile have him dig down again. He
and the prisoner will drop down.
Have L1 pick up the spades and chop through to the prisoner
on that level. Now have him chop through any remaining posts to the
right, until the path to the exit is clear.
Unfreeze L2, and the Mob can now walk past him, drop, and
march to the exit.
-------------------

SHADOW TRIBE: LEVEL 20

The Psycho Buzzard won't be an immediate threat here, so
don't worry about him for now. When the first Lem to walk right
(L1) reaches the edge, make him jump and get the umbrella. Make
the first Lem to walk left (L2) jump, then jump again, and get the
bricks. Trap the other Lems at the top between 2 Blockers.
L1 walks off at the right and floats down. When he lands,
make him walk left, jump over the zapper, pick up the bomb, walk
left, jump over another zapper, then use the bomb to blow away
the post trapping the prisoner (L3).
Send L1 right, picking up the bricks as he goes, and freeze him
before he goes in the exit. Send L3 right. He can jump over L1 and go
to the exit.
Look just to the left of the exit, and then look up. Do you
see that gap in the railroad trestle? Make L1 build a vertical
stack of 15 bricks, so that the stack finishes up at the top of
the trestle just to the right of the vertical post. The idea is
to use the stack to break the fall of the Lems as they drop from
above. Have L1 step off the stack to the right, drop, and let him
go to the exit.
Go back to L2, who is trapped in a hole. Have him use his
bricks to get out of the hole and make his way right. When he
gets to the highest point on the train, have him build a short
h-bridge right to connect to the ledge, so the Lems above can
drop safely.
Free the Mob, letting them drop off the right side of the
ledge they are on.
-------------------

SHADOW TRIBE: LEVEL 21
This level is pretty clever, and took me a while to figure
out.
As the Lems drop out, one of them (L1, naturally) picks up
some bricks. Have L1 build a 3-brick stair set up-right so the
Lems can start walking right over the cars. L1 should be in the
lead, followed by another Lem, L2. Trap the others with a
Blocker.
L2 picks up a spade by the last car. Have L1 stack up 2
bricks against the last car so they can continue right. Freeze
L1. Have L2 dig up-right through the rock, until he reaches the
top, where he finds some shimmiers.
Shimmy L2 across to the left, where he finds some bricks.
make him build stairs up-right to the next ledge up. Have him set
down the bricks and pick up the bomb. Use the bomb to blow away
the bottom of the post at his right. This may also blow a hole
in the ledge floor.
Send L2 back for the bricks, then back to the right, jumping
the hole. Have L2 build a vertical stack of 11 bricks one step
away from the post, then make him jump left toward the prisoner.
Refer to the diagram:

|
|
|======== B
| B
post --> | B B
B
E B B
X B B
I B B
T B B
=========ROCK LEDGE===================== B

Now have L1 jump onto the bottom metal ledge and build stairs
up-left to the top metal ledge. Walk him to the left edge, and
then have him build down-left to the wooden box with the spade.
Make him set down the bricks and pick up the spade.
With the spade L1 can chop through the 2 posts to his left.
Make him drop the spade then and go back for the bricks. Have him
build stairs to get over the wooden obstacle to his left, then
down-left to just above the water, then horizontally under the
wooden tower, then up-left to where the Mob is waiting.
The path to the exit is now clear, so go ahead and free the Mob.
-------------------

SHADOW TRIBE: LEVEL 28

Let the first Lem out (L1) descend as far as he can, then
send him left. Trap the others on the bottom section of the
zig-zagging stairs.
Have L1 jump onto the cell roof to retrieve the spade. Then
reverse him and jump him across the gap again and let him walk
right until he steps up onto the first barrel. From that point
have him chop up-right through the building to the top.
Have him pick up the spades there, then reverse him and send
him left. When he gets to the roof of the right cell, make him
dig down and drop into the cell. Now have him chop through the
posts at his left to free the prisoner in the left cell.
From the far left side of the left cell, have L1 dig down to
the rock, then left through the rock. Have him continue chopping
through every post he comes to as he walks right, with the 2
prisoners following. When he chops through the last post, he and
the prisoners will be able to walk up to the exit.
As for the Mob, you have to guide them to the right, up the
building, and then jump them one at a time onto the floating
stairs down to the exit. You'll have to string them out by
doing some rapid-fire Blocking and un-Blocking in order to
accomplish this.
-------------------

SHADOW TRIBE: LEVEL 29

Let the first Lem out (L1) walk right, and trap the others between
2 Blockers.
Keeping an eye on the Psycho Buzzard, have L1 jump all the
gaps as he moves right, until he drops onto the rock and picks up
the spade. Have him walk left down the rock, then jump over the
zapper by the Doctor's office (hee-hee), and continue left until
he gets to the pile of round stones.
Make L1 chop all the way through the stones, picking up more
spades along the way. Have him chop through the next 2 posts to
the left, then reverse him and send him right to the rock
mountain. Have him dig through to the prisoner (L2), then freeze
L2 while L1 continues digging right, al1 the way to the
wagons.
An up-right swipe by L1 at the first wagon will bring down a set of
bricks. Have L1 drop the spades and pick up the bricks, and then build
stairs from his tunnel through the rocks up-right to the wagon.
Have him pick up one set of bricks from the wagon-top, then
reverse him and...after moving L2 aside...have L1 lay
bricks across the zapper's trigger. Freeze him for now.
Let L2 walk up on the wagons and pick up bricks, and continue
right. After he drops off the first wagon, have him build stairs
up-right to the top of the second wagon. After he steps off that
wagon, have him set down the bricks and pick up the suckers. Make
him sucker up the side of the third wagon, pick up more suckers,
and then freeze him.
Unfreeze L1 and send him right. Have him build a bridge
between the second and third wagons. Freeze him.
Unfreeze L2 and have him sucker up to the top of the engine,
then jump over and get the bricks. Have him build stairs up to
the engine's smokestack, then reverse him and have him build
stairs over the gap between the engine and its cab.
Now have L2 build stairs down-left to the wagon. Free the Mob
and guide them right-wards, toward the exit.
-------------------

SHADOW TRIBE: LEVEL 30

Last but definitely not least..
Let the first Lem (L1) step off to the right. Make the second
Lem a Blocker at the left side of the ledge. L1 will drop to a
small ledge, then walk and drop again. Let the third Lem (L2)
follow L1. Make L1 jump from the rock ledge to the wooden ledge
at his right. Freeze L2 on the short ledge. Make the next Lem
a Blocker at the right side of the top ledge.
Have L1 jump again to the next wooden ledge right, then pick
up the spade. Reverse him, and have him drop the spade down into
the cell to the prisoner (L3). Freeze L1.
Make L3 chop through the middle post, then dig down, so he
drops to the metal ledge below. Freeze him.
Unfreeze L2, let him drop to the next rock ledge, then send
him left. Have him step off and immediately as he lands reverse
him, and send him right to get the bricks. Now send him left
again, and make him jump as he steps off, so he lands on the
small ledge sticking out from the wall below.
From there, L2 can drop to the ground, set down the bricks,
and pick up the suckers. Sucker him up the rock wall at his
right, and let him walk across the bridge and fetch all the
spades on the other side.
From just right of the bridge, have L2 dig straight down
through the rock, and then horizontally left, under the zappers.
The last couple swipes will be up-left, to complete the tunnel.
Now reverse L2 and send him right.
Look at the metal wall that forms the right border of the
rock L2 is tunneling through. See how there is a gap in the
metal...a gap of plain rock? Aim L2 in that direction and start
digging. Dig all the way through, but reverse L2 before he falls
off.
Send L2 back left for the bricks. BTW, if L2's tromping about
has caused any depressions in the rock that might be a problem
for the Lems-to-come, you might have him smooth them out by
tromping around them or laying bricks across them.
Now send L2 right and have him build an h-bridge right across
the water. Reverse him, have him set down the bricks and pick up
the spades. Have him chop through the big stone block. Reverse
him again, and have him set down the spade and pick up the
bricks.
Have L2 walk across the dirt bridge to erode it, then reverse
him and have him build a brick bridge to replace it. Now send L2
left again. Have him tromp through the rock to retrieve the
spade, then have him chop up-right through the rock to the top,
and let him go to the exit.
Go back to L3. Make him dig down through the rock until he
drops to the ground.
Now free the Mob and any other stray Blockers, and guide them
to the exit, using the route that L3 took.
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Goodbye!

Well, boys and girls, that's it. I hope my efforts have been of
some help to you. From L1, L2, and the rest of the
gang...farewell, au revoir, auf wiedersehen,...and keep on
lemmin'!

Later!

Allen

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Created: February, 1996

Last Updated: February, 1996

E-Mail: hawalter@teleport.com (Allen Walters)