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Walkthrough
by: Natasha Hurley-Walker
Lord of the Rings II: The Two Towers is the second game in a
planned trilogy from Interplay. The first adventure, LOTR1,
introduces you to the quest to destroy the One Ring. Towers
starts off slightly after the end of the other, in which Boromir
accidentally drove Frodo to put on the Ring and escape with Sam
to destroy the Ring themselves. Pippin and Merry ended up in the
forest of Fangorn, there to enlist the help of the ents. The rest
of the Fellowship took the task to defeat Saruman and free the
forests of Fangorn, the mountains of Dunland the cities of Edoras
and Hornburg from the plague of orcs.
There are fewer subquests in Towers than there were in LOTR1,
making the game quicker, but there are probably plenty that I
have missed and are not mentioned in this walkthru. I leave it to
the player to organise his weapons, armour, and items; however, I
make suggestions on the use of them from time to time. I don't
think there are any items necessary to complete the game in
Towers, except perhaps for Helm's horn. So if I mention an
item you don't have, don't worry- you should be fine without it!
To clarify what you are supposed to do, I have italicised
and CAPITALISED all magic, CAPITALISED and bolded
all verbs, CAPITALISED all skills, and italicised all
items. I have also divided the walkthru into sections, each
covering a group change, unlike the LOTR1 walkthrough where they
each covered a place change. The first name is the one typically
leading the group.
One last thing before I start, Towers has a neat conversion
application that will move all your items and characters (but not
skills and magic) from LOTR1 to Towers. But for the sake of
simplicity, I will assume that you did not use this feature;
otherwise I would have to write out which items were converted,
and which were not.
Aragorn on the Plains of Estemnet
Frodo on the Cliffs
Pippin in Fangorn
Gandalf in Estemnet
Frodo in the Dead Marshes
Quickbeam in Fangorn
Gandalf in Estemnet (2)
Frodo in Ithaldien
Quickbeam in Fangorn (2)
Gandalf in Edoras
Faramir in Ithaldien
Gandalf at the Gate of the Dead
Frodo on the evil bridge
Gandalf travelling to Hornburg
Gandalf Hunting for the Lost Army of
Erkenbrand
Frodo hiding from the Witch-King
Aragorn, the Subquests, and
Saruman's Defeat
Helm's Deep
The Underground Passages of
Isengard
The Mountains of Dunland
Defending Hornburg
Isengard and Saruman's Tower
Frodo, the Staircase, and the Last Cave
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* Aragorn on the Plains of
Estemnet
When you start the game, you control Aragorn, Legolas and
Gimli in The Plains of Estemnet. Right away you are
attacked by six orcs. After they are dead, head north.
You will see a message; continue heading north, then you
will GET some ale, and after that
an elf brooch. Walk around the battlefield if you
want to talk to the Riders of Rohan. North of them is
some rations. GET them. Go into
the north-west passage and see an old man. The second
time he appears, tell him !SARUMAN, and he will
turn into Gandalf.
* Frodo on the Cliffs
You will be transferred to Frodo and Sam, recently
dropped off near Mordor. GET all the
stuff- make sure you give an elf cloak to each of
them as they make them partially invisible andharder to
hit (you won't be able to see this). Go south-east. It is
hard to get down the cliffs but keep trying. Find Gollum
near the tree on the third cliff. HIDE from him. USE
the rope or the elf-rope to capture him.
Head south into the marsh until you come to the
north-east pond. On the east side of this, Gollum will
catch a fish. Go to the path of lights.
* Pippin in Fangorn
Now you are using Pippin Took and Merry Brandybuck. They
are weak characters, and you need to get an ent to
protect them as fast as possible. They are also in the
maze forest of Fangorn, fortunately not too difficult to
map or traverse. On the west path is Quickbeam, but he
doesn't want to help you yet. So, head over the live tree
bridge and then go west to Treebeard. Answer Yes to
accept his hospitality and GET ent
draught. Say !SARUMAN to Treebeard. Answer No
to his question so you can explore. You now have
Quickbeam to watch over you. I made him the leader as he
is a strong fighter. On your way to the bridge,
Stiffbranch will ask you for an ent draught. Don't
give it to him now because you aren't hurt, but later
this will come in handy as he heals you plentifully. Go
across the bridge and then go west as far as you can, and
then north. GET the two rations.
Then go back to the north of the bridge and go north. Go
west as soon as you can for two black acorns;
believe me, you'll need them to pacify the huorns (tough,
evil ents) especially if you didn't RECRUIT
Quickbeam. Go north again and you will get a message
saying you are wanted back at the Entmoot. Go back to
Treebeard.
* Gandalf in Estemnet
Go deeper into Gandalf's forest and COUNTERMAGIC
the magic cache. You will GET
loads of stuff. Go back to the entrance of the forest.
Travel south-west to Estemnet. On the way there you may
or may not meet up with a magic (cage?) which will
release four Barrow Wights if you COUNTERMAGIC it,
and then you get nothing. I just avoid it. You may also
meet six orcs (probably the messengers) outside the Burnt
Forest- they also give you nothing. Luckily, there is a
man in Estemnet called Bregowine who will restore your
health with a meal if you answer Yes to his question. Go
east from Estemnet and meet with Heof who says that if
you clean the pool of the orc shrine, he will give you
the skill RIDE. You can skip this if you want. Go west
and then ATTACK the shrine at the north
of the pool. Six barrow wights will appear, and after
they're dead, the shrine will crumble. Go back to Heof
and he will give you the skill RIDE. Back at the pool
there is a horse called Sunhood. RIDE him and take him to
the north of the pool. Now you have a pool of infinite
healing. Heof says show your RIDE skill to the Riders of
Rohan. I couldn't figure out how, but I don't think it's
vital to the game.
* Frodo in the Dead
Marshes
Follow the ghostly path to the Keep if you like. Inside
are three levels, you entering on the middle one. On the
top floor is a bat dropping bespattered altar and about
seven bats. After fighting them I found nothing, so my
advice is to skip the top level. If you go downstairs
there is a prisoner elf (Gilglin) who keeps saying 'he
wouldn't let me sleep.' I found no way to make him join
me. If you want, use PERCEPTION on the north-east
sarcophagus. A ghost appears and asks for the star
ruby (When I gave it to him he turned into a Vampire
so I suggest you don't bother). At the north of the big
black box, a vampire will grab you and pull you inside.
After fighting him and three bats, you get a dagger
and a spirit-key. EQUIP Gollum
with the dagger and USE the spirit-key
on the door in the north-east corner of the middle level.
On entering, USE the phial on the
cauldron, blessing you with the word of power !ELBERETH.
USE the phial also on the altar,
to relieve some of the darkness. That's about it for the
Keep. Exit and you will see a mud hut to the north.
Inside is either a live man who will kill or be killed,
or a dead man, slain not too long ago. I found nothing
else inside. There are a few sinkholes hidden in the
marsh, and if you choose to go in them, you will find one
oath-sworn elven prisoner (Nendol), and in another a
ghost you can ATTACK for the star-ruby.
The exits to these sinkholes are found on the edges of
the caves. When you leave the marsh and the dead
battle-grounds you will either: meet six, four, or two
orcs; encounter a huge army which you must SNEAK past or
HIDE from; the road to Ithaldien; or just a message that
you have entered Ithaldien. (There may be others.)
* Quickbeam in Fangorn
As you go over the bridge, Quickbeam insists that you go
off and find some fresh clean Entwater, away from
where the burarum (orcs) have been. Generally travel west
until you reach the riverbank clearing furthest west.
Quickbeam will help you over the deadfall to a secluded
spot. GET the four Entwater bottles.
Treebeard has told you that you must ask Leaflock and
Skinbark what they know about the orcs. Leaflock is
located in the north-west section of the forest in a
medium-sized clearing, Skinbark in the north-east in a
larger clearing. If you have trouble getting there,
wander about until you find Longroot. He likes to walk,
so if you ask him about Skinbark or Leaflock, he will
take you there. TRADE Leaflock some Entwater.
(To the west of Leaflock is a sort of spiral, at the end
of which is Greenroot. Asking him about ENTWASH will
cause him to give you four bottles of the Entwater.)
* Gandalf in Estemnet
(2)
Heal yourself, RECRUIT Sunhood, and go
back to Estemnet. TALK to Leofyn and she
will say she wants her husband's sword, a bag
of gold, and her son back as a wergild. Go north into
the Burnt Forest until you come to a party of orcs. SNEAK
or HIDE until three or four have left. ATTACK
those remaining. After they are dead, you will get a sword.
Question the uruk about GOLD, and then SNAGA, and he will
tell you where it is hidden. Go north into the north-east
forest passage. Go to the east and help Harding and
Folwyn drive off the orcs. It turns out they are the
children of Leofyn and Harca. Two down, one to go. Go
into the west part of the fork and GET
the bag of gold from the dead snaga. Now return to
Estemnet and Leofyn will thank you. You get to keep the sword
and the gold but not Harding and Folwyn. EQUIP
Aragorn and Legolas with their chain-mail. Now you
can go south and meet Dorlas. Dorlas will tell you plenty
of useful things like: There are horses being chased in
the south-east; his brother Walcnouth is wandering about
somewhere south of Estemnet; the messenger orcs must be
stopped; and other things about battles. Walcnouth will
give you some chain mail, which I gave to Gandalf.
If you choose to free the horses, travel east and
slightly south of Dorlas and ATTACK the
parties of three orcs and three uruks. I guess it's just
a good deed. By the way, there is food and ale
and athelas just sitting around, so if you want to
search for it, go ahead. Go south to leave the plains and
Sunhood will leave you. Travel west along the river until
you come face to face with Deorl and his Rohirrim. TALK
to Deorl and he will conduct you to Edoras. Travel south
to enter the city.
* Frodo in Ithaldien
If you are not on the road, then Sam may ask Gollum to
hunt for food. I don't think it makes much difference as
he runs off when a fight starts anyway. If you keep to
the road you will in all likelihood be attacked by three
Harads. They are almost impossible to beat with two
hobbits. It is very difficult so I am assuming you
bypassed them. If you do manage, an oliphant will run off
to the south, but I think it runs off anyway. After
crossing the bridge south of the Harads, keep to the
road. You will meet Faramir and his men. USE
the phial to prove you aren't servants of the Dark
Lord. Answer Yes. Heal all and teach Frodo and Sam HERB
LORE. Now when they USE athelas,
they will get a lot of health. In the east of the room is
a shovel. GET it and the rations
and other stuff laid out for you. Go up the north stairs
and answer No to Anborn's question. Go to Gollum and
CHARISMA him. Leave the cliffs. EQUIP
Damrod and Mablung with swords. Put Faramir in the
lead as he is the best fighter. Around south somewhere is
the Mumak, a huge oliphant. CHARISMA him and he will join
the group. Go to the crossroad and head slightly east. GET
the statue head, CLIMB the statue, and USE
the statue head. Faramir says something is
missing, a polished gem. CLIMB down, and go to the
east. ATTACK the four orcs and
immediately be PERCEPTIVE and READ. I have a feeling this
paragraph has something to do with the missing gem,
but I cannot be sure. Along one of the rivers, Gollum
will want to catch fish. Allow him, and if you are
in the right place, he will spit out a gem. USE
this gem on the statue after CLIMBING it. The
bridge which the Mumak cannot cross is over the east end
of a strangely split river. On the north side of the east
end, JUMP in (Mumak and all!) to resurface in a damp
cavern. Before taking many steps, however, you will be
plunged into darkness. USE the phial.
Go north if you feel like fighting the Mewlip (It looks
and fights like Gollum-I can't believe a warrior was
killed by it!). Then, JUMP the chasm and USE
the shovel to clear away the rubble from the tomb
entrance. Enter and GET the bracelet
from the corpse in the north-west corner. Look at the
message the invisible ghost on the east side gives now. DISCARD
the bracelet when you are near a Numonerean
woman's 'cold as death' sarcophagus. Go east for a shield.
GET it and EQUIP
someone with it. Exit the tomb and USE
Sting to fight your way through the webs. Kill the Mewlip
and leave the gold. Exit through the river. On the south
side of the entrance river end, there is a scorched ring.
* Quickbeam in Fangorn(2)
Go see Linandel the ghost in the north-middle part of the
forest. TALK to him a bit, and then go
along the passage to the ruins. GET the ent
seed. USE the ent seed where
it glows. Go back to Linandel and ask him about RUINS. He
will tell you there is a secret entrance. Back in the
ruins, the entrance is in a new-grown tree on the far
north-east wall. Enter and GET the fountain
water. Use PERCEPTION around the elven symbols to
find a secret entrance. Enter and GET
the magic sword and magic bow. Exit cavern and go
back to Linandel. Chat some more, and head off to the
bridge. Once in the middle, USE the fountain
water and GET the lembas. Go
back to Linandel. You should now have a ghost who will
always heal you. Go to Skinbark in the
north-westclearing, and fight off the six orcs attacking
him. Question Gazmog and Skinbark thoroughly. TRADE
some Entwater to Skinbark if you want. Wander
around all the dead end passages near him until four orcs
attack you. Kill them and be PERCEPTIVE to find their
secret camp. You can skip this part if you want, but I
recommend doing it if you have Linandel to heal you.
Enter the nearest house and kill Flizpot. GET
the chain mail, the key, and the silver
pennies. EQUIP one of the hobbits
with the chain mail. In the next house are six
orcs in a circle. Kill them and GET the leather
armour and the rest of the stuff. EQUIP
the remaining hobbit with it. In the third house are four
orcs. Kill them and GET the shield,
rations, and hot food. EQUIP
the hobbit in leather armour with the shield.
Below the third house are four orcs burning the trees.
Kill them and go west. Twiglate the ent will join your
party. North of the northern house is a secret passage.
Enter this and kill the four orcs that attack you. GET
the ent seed. CLIMB the trap on the southern wall.
Teach some people about ELVEN and HERB LORES in the
library. USE Saruman's key on the
silver doors. GET the source water. USE
it in the dead tree room. GET the vine
and rations. You can explore the underground
passages to the west if you like, but I prefer to wait
until I use Aragorn's company as less orcs attack and I
have more room to carry stuff then. I will assume you
will wait. If you want to abate the threat of the huorns
forever, find the clearing below Greenroot's spiral and
slightly to the west on the automap. TRADE
the giant huorn there a black acorn or two. He
promises not to attack you. Head back to Treebeard now.
If on the way you meet Redcone the Healer ent, ask him
HEAL, and CLIMB his branches. This fully restores your
health. Once you meet the Entmoot and Treebeard, they
will transport you to a crossing near Isengard. With
Treebeard in your party, head west until you reach
Isengard (a very large fortress). Enter from the south
and kill the last of Saruman's orcs.
* Gandalf in Edoras
Go south down the path towards the small castle in the
middle. I will come to the houses later. When Hama stops
you at the entrance, DISCARD all weapons
including torches, but not Gandalf's wizard staff.
Enter the throne room and USE the staff
or the spell COUNTERMAGIC to free Theoden of
Grima's spell. RECRUIT Theoden, Eomer,
and Hama. Now you must find the great treasures of the
Golden Hall. But first, go outside and get your weapons.
Uh-oh, Anduril's gone! You will be able to get it
back later. Go upstairs and into the armoury guarded by
four Rohirrim. EQUIP Aragorn with the
magic sword, and the others how you see fit. Go
into Theoden's room, south of Eowyn's, and GET
Herugrim. EQUIP Theoden with it. Then go
into Grima's room, be PERCEPTIVE, and DETECT TRAPS. Use
DEVICES to disarm the trap. GET Helm's
horn and all iron keys. Go upstairs and learn
SWORDS, RIDE, BRAVADO, CLIMB, and PERCEPTION from
Hambold. You can also be fed a gruel by a mute healer to
heal you. Go upstairs once more. Once upstairs, do not go
north. There is an undisarmable trap there. PICK LOCK
chest and read the papers. Go east then north
until you can see an attic. Be PERCEPTIVE and COUNTERMAGIC
Saruman away. GET the sceptre. Go
back down to the throne room. Use PERCEPTION on the chair,
and then DETECT TRAPS. PICKLOCK the lock and GET
the Cup of Rohan. Go downstairs into the dungeons.
CLIMB into the well. GET the spiderbane.
CLIMB out again. PERCEPT the spider near the chest and ATTACK
it. When it is dead, use PERCEPTION and DEVICE the trap.
PICKLOCK the lock and GET the bridle.
You have gained all the items! Leave the Golden Hall.
When you enter the houses, there will be different
effects depending on whether you have King Theoden with
you or not. Also, when you ask people about him they
often say nothing. I don't know if this is a bug, or if
they are speechless with shock, anger, grief, hatred,
adoration, sympathy, reproachfulness, ignorance, or
forgetfulness. Leave Edoras and head south-west along the
road. Take the smaller south path when it is available.
Enter the first house for two mugs of ale and four
rations.In the second house there are two orcs.
After fighting them GET the two rations,
the two ales, and the sword. In the third
house there is a man called Ethelden who acts very
suspicious, but I couldn't get anything out of him. In
the fourth house there is nothing. Follow the path south
and take the east path into the mountains.
* Faramir in Ithaldien
Be PERCEPTIVE on that ring. GET
the sword, shield, and torch. EQUIP
Frodo with the shield and Gollum with the torch
if he has no dagger. I think if you go to that ring
earlier, there is a Southerner who answers by referring
you to paragraphs. I don't know what to do with him. If
you feel you have finished with Ithaldien, TRADE
what you need from Faramir, Mablung, Damrod, Anborn, and
the Mumak as they will abandon you the minute you enter
Morgus Vale. Take the path east of the crossroad into
Morgus Vale.
* Gandalf at the Gate of
the Dead
Go into the east mountain passage and follow the path
round. Meet Saruman and TALK to him to
get rid of him. If you attempt to COUNTERMAGIC him
or ATTACK him, he will disappearand
lightning will strike you. Keep going into Saruman's
camp. Keep to the path until you reach the Gate of the
Dead. A barrow wight will appear, wielding Anduril.
Luckily you don't have to fight him, but the forced
alternative is not much better. Eight orcs will attack,
and after they are dispatched, eight uruks will appear.
When they are finally dead, Anduril and four healing
draughts will be lying on the ground. GET
them and EQUIP Aragorn with Anduril.
TRADE the magic sword to Eomer
and EQUIP him with it. Follow the path
out and cross the bridge.
* Frodo on the evil
bridge
Follow the path to the bridge. USE phial
to free Frodo.
* Gandalf travelling to
Hornburg
Follow path and answer No to lighting a campfire. ATTACK
the four orcs. GET the rope and
the two rations. Follow the path north. Go west at
the junction, as King Theoden says. A wounded soldier
will die at your feet, so GET his chain
mail and sword. Attempt to cross the bridge
ahead. Answer Yes to accept the help of three fine
soldiers.
* Gandalf Hunting for the
Lost Army of Erkenbrand
Cross the west ford and talk to Elfhelm and his Rohirrim.
Question him about NEWS, ERKENBRAND, and MESSENGER. Stay
off the path to avoid blood-thirsty Dunlands and Dunarchs
(Great names). The Dunlands wield swords, the
Dunarchs wield bows, and both are fully shielded
by leather armour. Also, they tend to come in large
groups of six or seven. So, go very slightly north and a
lot west until you are travelling along the feet of the
mountains. When you hit the west mountain wall, go south
and kill the two orcarchs (bow-firing orcs) and the four
uruks guarding Erkenbrand and his tiny 'lost army.'
Luckily, Erkenbrand's army will help you.
* Frodo hiding from the
Witch-King
Follow the path east and HIDE from the Witch-King (And
you thought you killed him in Volume One!).
* Aragorn, the
Subquests, and Saruman's Defeat
There are three completely unnecessary subquests that you
can complete now: Helm's Deep, The Underground Passages of Isengard,
and The Mountains of Haryiarn. If
you don't feel like adventuring and would rather just
complete the game, go to the section marked Defending Hornburg.
* Helm's Deep:
To enter Helm's Deep, cross the little bridge
that would otherwise lead straight into Hornburg
and go north. GET any rocks
lying about. Continue north into the valley
surrounded by mountains. Go west and then south.
On the east side where the valley starts to
narrow is a secret entrance, but you don't need
that yet. Go south and enter Helm's Deep. Once
inside, you must have Captain Hama with you to do
anything interesting. Go west into a food storage
room and PERCEPT Reof. Question her about NEWS,
SECRET, TOMB, and GAUNTLET. Go south into the
secret tomb. GET the gauntlet
and ATTACK the ghost. Exit the
tomb and then Helm's Deep. You may meet six orcs
on the way and after they are dead you can GET
their axe and ale. Go back to the
riverbed and USE gianthands.
GET the boulders. Back in
Helm's Deep, you can go south to interview the
refugees. Question the woman about REOF, NEWS,
BEAST, and DRAGON. Hmm, sounds like a quest! Go
to the room west of the pond and GET
elf-rope and two rations. Go back
to the tomb and PERCEPT the dangerous stalactites
in the big room. Go north and kill the six orcs. GET
the sword and axe. The far
north-west dead end reveals a secret passage.
CLIMB out. You are in the valley of the
mountains. CLIMB back in for more adventure. Find
the pool and dive in by answering Yes to the
question. South-east of the new pool is some
rubble. PERCEPT and GET the gauntlet.
There! You now have both gauntlets of the gods.
Be PERCEPTIVE on the picture of a dragon
attacking a village to discover their origin. Go
back in the pool and then exit the tombs. Now go
into the north-east room and PERCEPT the hidden
and broken elevator. Fix it with DEVICES and
descend to the deeps of Helm's Deep. ATTACK
the six bats in the west cavern if you want. In
the north-east passage, a ghost of an ancient
lord will tell you to beware victory. I am unsure
of the identity of the ghost, but I suppose it
could be Helm. However, I thought I killed Helm's
ghost when I took the gianthands! There
are many dead ends that have no secrets so
eventually you will have to go south. Go east at
the crossroads and ATTACK the
six fire serpents. After they are dead, GET
the magic mail, silver pennies, and
the sword. EQUIP someone
with the magic mail (I EQUIPPED
Aragorn). Kill the seven bats to the south and GET
the gem. Be sure you've got your stamina
up as you must now fight the Dragon! Go east into
the big room. ATTACK the Dragon.
It is impossible to kill and will take gigantic
bites out of your health if you don't have chain
mail or better. But, once it is immobilised, USE
the gianthands or gauntlets to
throw the Dragon into the pit. Then, USE
the boulder to seal the Dragon in forever.
The Dragon is vanquished, the woman's brothers
avenged!
* The
Underground Passages of Isengard:
These passages are very simple and could probably
fit into the seventh level of Moria with no
difficulty. Go north to Isengard and walk over to
its east tower. PERCEPT a secret passage and
descend beneath Isengard. DISCARD
something so that you will be able to pick up
some tree bark. All wooden doors can be
opened by a PICKLOCK skill, all silver doors with
a supply key or Saruman's key. In the library
there is some tree bark. GET
this. Enter the armoury and EQUIP
all you need. In the bedroom there are three
humans- but after fighting them, there is nothing
to gain. There are loads of things in the
storerooms: torches, flints, knives,
rations, ropes, shovels,
etc, but I won't talk you through these. Now go
north-west and go through the passage there. READ
the word Nazgul. Orcs may attack you in the large
bedroom so I suggest you stick to the north or
south walls. If you exit through the dead tree
room or the north-east passage, you will find
yourself in Fangorn. To get to the three
north-west rooms, you must go through a room with
an invisible pit. Stick to the walls like glue
and it shouldn't pose a problem. The room you
come to has just one uruk in it, so the chain
mail, sword, and supply key are
easily won. The third room has some sort of
strange brick trap which slides back into place
the instant you walk in. Pretty safe trap, I
couldn't do anything with it. Leave the Passages
by the far south exit. Now you have rejoined
Merry and PippinRECRUIT them
both and go north into the centre of Isengard. RECRUIT
Quickbeam and go back out of Isengard. South-west
is an ent called Fastroot. TRADE
him the tree bark for full health and two ent
draughts.
* The Mountains of
Dunland:
Behind Fastroot's tree is a path into the
Mountains of Dunland. Take this as far as it
goes. Talk to the old man if you want, especially
about ROHAN, HARYIARN, SARUMAN, and EAGLES. Along
the path some more are two Dunarchs and a
Hiyalate. However, only the Hiyalate seems to
want to fight from this direction. Continue
through the mountains until you reach an area
where one of your group will warn of an
avalanche. USE rocks or boulders
to stop the avalanche. Go south until the music
changes. PERCEPT the evil eagle flying towards
Isengard. When you come to a house, you have
reached Haryiarn. Stay away from the northern
square because a mob of humans will order you to
leave town. Walk between the houses and mountains
to protect yourself. In the north-western house
is Toryin the Lorist. Question him about EAGLES
and ROHAN. The west-middle house contains
nothing. The south-west-middle house has a silent
shopkeep. The south-west house has four Dunlands
who dislike your kind and will attack you if you
don't leave. The south-east house has a silent
bartender in the dining room and four fighters in
the bedroom. The south-east-middle house has
three Dunlands who will attack if you don't
leave. The east-middle house contains nothing.
The north-east house has Sargulk the Spy in it.
CHARISMA him and question him about SARUMAN,
EAGLES, and ORCS. You can either let him escape
or ATTACK him. To enter the egg
cache east of the village you need Gandalf to
perform a COUNTERMAGIC spell. So, come
back later with Gandalf and, for now, exit the
mountains by going south. PERCEPT the lone crow.
* Defending Hornburg
Now go back to Hornburg, the place which you were
supposed to defend. In Hornburg there is a dwarf called
Flamebeard who will give you two sets of chain-mail.
EQUIP those who need it. In the armoury
they will give you what few weapons they have left. EQUIP
those who need them. There is also a Rohirrim in the bar
who will feed you some ale and rations. If
you enter the south-west room, you will see a message
saying the battle has begun. Try to exit Hornburg. Fight
off the two Dunarchs and the six orcs. Then go to the
bridge and kill all six uruks. Answer Yes to defend the
gatehouse and kill the five Dunlands and three Dunarchs.
Retreat to the Keep, enter, and USE Helm's
Horn. Exit once more and refight the two Dunarchs and
six orcs. In total, you fought twelve orcs, seven
Dunarchs, six uruks, and five Dunlands. Well done! You
have successfully defended Hornburg. Gandalf will join
your party and tell you that you must now meet Saruman.
On the way you can COUNTERMAGIC or !FELAGUND
the magic cache and go north round the hairpin at the
mountain junction. You will then receive the word of
power !GWAIHIR which can transport you to
Isengard, Edoras, Estemnet, or Helm's Deep instantly.
Quite useful but you don't have much time to use it. If,
on the path to Isengard, you meet a band of Dunarchs and
Dunlands who want an item of value, TRADE
all you can. I never found the item they wanted so maybe
you should just avoid them.
* Isengard and Saruman's
Tower:
In the walls of Isengard, to be accessed only from the
inside, are lookout posts. In them, going clockwise from
the south, are: nothing, four orcs, and broken junk. In
Saruman's Tower there are four humans who you can ATTACK
and then GET Saruman's key from.
Also there are three humans guarding an elf cloak,
a magic sword, and an elf brooch in a
seemingly empty room. EQUIP Eomer with
the magic sword. Upstairs you can learn READ,
BRAWL, DARK LORE, DETECT TRAPS, and WIZARD LORE in the
library. There is also a human (saying his prayers?). Go
upstairs once more. !EDRO (open in elfish) the big
locked doors and ATTACK the two corrupt
eagles inside. GET the two eagle eggs
and the healing draught, and notice you have
learnt the word of power !MANWE. There are two
things you can do from here: 1. Go upstairs and where it
refers you to a paragraph, either CLIMB or say !MANWE.
GET the palantir. 2. See Saruman
in the north-east room and COUNTERMAGIC his
spell-binding words. GET the palantir.
You have now freed Edoras and the surrounding kingdoms of
the threat of the White Hand. But a more important quest
remains...
* Frodo, the Staircase, and
the Last Cave
Go north, but not on the path. ATTACK
the crow to silence it and avert the peril of the orcs.
Now go up the staircase and CLIMB where it is hard to
climb. It doesn't really matter whether you rest or not
when you are asked. When you can see the cave north of
you, TRADE or DISCARD
all of Gollum's stuff. Then TRADE and EQUIP
Sam with the mithril and a shield. Make
sure that he has the phial as well. Enter the cave
and... Hey! Gollum's gone! USE Sting
to cut through the webs. Uh-oh! The Ringbearer is gone!
And now Gollum attacks you! Now you know why Gollum
should be disarmed and Sam strengthened. Beat Gollum- not
too hard, and then USE the phial
on Shelob. Head towards your friend and listen to the
orcs. Phew! Frodo's just unconscious. But he is being
taken away by the orcs!
Now watch the endgame sequence to see Sauron's reaction to the
defeat of Saruman and the movement of the Ring.
This page and all contents are
« 1997 Interplay Productions, Irvine, California, USA. All
rights reserved.
Additional Legal
Information and Interplay Contact
Information.
by: Natasha Hurley-Walker
Lord of the Rings II: The Two Towers is the second game in a
planned trilogy from Interplay. The first adventure, LOTR1,
introduces you to the quest to destroy the One Ring. Towers
starts off slightly after the end of the other, in which Boromir
accidentally drove Frodo to put on the Ring and escape with Sam
to destroy the Ring themselves. Pippin and Merry ended up in the
forest of Fangorn, there to enlist the help of the ents. The rest
of the Fellowship took the task to defeat Saruman and free the
forests of Fangorn, the mountains of Dunland the cities of Edoras
and Hornburg from the plague of orcs.
There are fewer subquests in Towers than there were in LOTR1,
making the game quicker, but there are probably plenty that I
have missed and are not mentioned in this walkthru. I leave it to
the player to organise his weapons, armour, and items; however, I
make suggestions on the use of them from time to time. I don't
think there are any items necessary to complete the game in
Towers, except perhaps for Helm's horn. So if I mention an
item you don't have, don't worry- you should be fine without it!
To clarify what you are supposed to do, I have italicised
and CAPITALISED all magic, CAPITALISED and bolded
all verbs, CAPITALISED all skills, and italicised all
items. I have also divided the walkthru into sections, each
covering a group change, unlike the LOTR1 walkthrough where they
each covered a place change. The first name is the one typically
leading the group.
One last thing before I start, Towers has a neat conversion
application that will move all your items and characters (but not
skills and magic) from LOTR1 to Towers. But for the sake of
simplicity, I will assume that you did not use this feature;
otherwise I would have to write out which items were converted,
and which were not.
Aragorn on the Plains of Estemnet
Frodo on the Cliffs
Pippin in Fangorn
Gandalf in Estemnet
Frodo in the Dead Marshes
Quickbeam in Fangorn
Gandalf in Estemnet (2)
Frodo in Ithaldien
Quickbeam in Fangorn (2)
Gandalf in Edoras
Faramir in Ithaldien
Gandalf at the Gate of the Dead
Frodo on the evil bridge
Gandalf travelling to Hornburg
Gandalf Hunting for the Lost Army of
Erkenbrand
Frodo hiding from the Witch-King
Aragorn, the Subquests, and
Saruman's Defeat
Helm's Deep
The Underground Passages of
Isengard
The Mountains of Dunland
Defending Hornburg
Isengard and Saruman's Tower
Frodo, the Staircase, and the Last Cave
--------------------------------------------------------------------------
* Aragorn on the Plains of
Estemnet
When you start the game, you control Aragorn, Legolas and
Gimli in The Plains of Estemnet. Right away you are
attacked by six orcs. After they are dead, head north.
You will see a message; continue heading north, then you
will GET some ale, and after that
an elf brooch. Walk around the battlefield if you
want to talk to the Riders of Rohan. North of them is
some rations. GET them. Go into
the north-west passage and see an old man. The second
time he appears, tell him !SARUMAN, and he will
turn into Gandalf.
* Frodo on the Cliffs
You will be transferred to Frodo and Sam, recently
dropped off near Mordor. GET all the
stuff- make sure you give an elf cloak to each of
them as they make them partially invisible andharder to
hit (you won't be able to see this). Go south-east. It is
hard to get down the cliffs but keep trying. Find Gollum
near the tree on the third cliff. HIDE from him. USE
the rope or the elf-rope to capture him.
Head south into the marsh until you come to the
north-east pond. On the east side of this, Gollum will
catch a fish. Go to the path of lights.
* Pippin in Fangorn
Now you are using Pippin Took and Merry Brandybuck. They
are weak characters, and you need to get an ent to
protect them as fast as possible. They are also in the
maze forest of Fangorn, fortunately not too difficult to
map or traverse. On the west path is Quickbeam, but he
doesn't want to help you yet. So, head over the live tree
bridge and then go west to Treebeard. Answer Yes to
accept his hospitality and GET ent
draught. Say !SARUMAN to Treebeard. Answer No
to his question so you can explore. You now have
Quickbeam to watch over you. I made him the leader as he
is a strong fighter. On your way to the bridge,
Stiffbranch will ask you for an ent draught. Don't
give it to him now because you aren't hurt, but later
this will come in handy as he heals you plentifully. Go
across the bridge and then go west as far as you can, and
then north. GET the two rations.
Then go back to the north of the bridge and go north. Go
west as soon as you can for two black acorns;
believe me, you'll need them to pacify the huorns (tough,
evil ents) especially if you didn't RECRUIT
Quickbeam. Go north again and you will get a message
saying you are wanted back at the Entmoot. Go back to
Treebeard.
* Gandalf in Estemnet
Go deeper into Gandalf's forest and COUNTERMAGIC
the magic cache. You will GET
loads of stuff. Go back to the entrance of the forest.
Travel south-west to Estemnet. On the way there you may
or may not meet up with a magic (cage?) which will
release four Barrow Wights if you COUNTERMAGIC it,
and then you get nothing. I just avoid it. You may also
meet six orcs (probably the messengers) outside the Burnt
Forest- they also give you nothing. Luckily, there is a
man in Estemnet called Bregowine who will restore your
health with a meal if you answer Yes to his question. Go
east from Estemnet and meet with Heof who says that if
you clean the pool of the orc shrine, he will give you
the skill RIDE. You can skip this if you want. Go west
and then ATTACK the shrine at the north
of the pool. Six barrow wights will appear, and after
they're dead, the shrine will crumble. Go back to Heof
and he will give you the skill RIDE. Back at the pool
there is a horse called Sunhood. RIDE him and take him to
the north of the pool. Now you have a pool of infinite
healing. Heof says show your RIDE skill to the Riders of
Rohan. I couldn't figure out how, but I don't think it's
vital to the game.
* Frodo in the Dead
Marshes
Follow the ghostly path to the Keep if you like. Inside
are three levels, you entering on the middle one. On the
top floor is a bat dropping bespattered altar and about
seven bats. After fighting them I found nothing, so my
advice is to skip the top level. If you go downstairs
there is a prisoner elf (Gilglin) who keeps saying 'he
wouldn't let me sleep.' I found no way to make him join
me. If you want, use PERCEPTION on the north-east
sarcophagus. A ghost appears and asks for the star
ruby (When I gave it to him he turned into a Vampire
so I suggest you don't bother). At the north of the big
black box, a vampire will grab you and pull you inside.
After fighting him and three bats, you get a dagger
and a spirit-key. EQUIP Gollum
with the dagger and USE the spirit-key
on the door in the north-east corner of the middle level.
On entering, USE the phial on the
cauldron, blessing you with the word of power !ELBERETH.
USE the phial also on the altar,
to relieve some of the darkness. That's about it for the
Keep. Exit and you will see a mud hut to the north.
Inside is either a live man who will kill or be killed,
or a dead man, slain not too long ago. I found nothing
else inside. There are a few sinkholes hidden in the
marsh, and if you choose to go in them, you will find one
oath-sworn elven prisoner (Nendol), and in another a
ghost you can ATTACK for the star-ruby.
The exits to these sinkholes are found on the edges of
the caves. When you leave the marsh and the dead
battle-grounds you will either: meet six, four, or two
orcs; encounter a huge army which you must SNEAK past or
HIDE from; the road to Ithaldien; or just a message that
you have entered Ithaldien. (There may be others.)
* Quickbeam in Fangorn
As you go over the bridge, Quickbeam insists that you go
off and find some fresh clean Entwater, away from
where the burarum (orcs) have been. Generally travel west
until you reach the riverbank clearing furthest west.
Quickbeam will help you over the deadfall to a secluded
spot. GET the four Entwater bottles.
Treebeard has told you that you must ask Leaflock and
Skinbark what they know about the orcs. Leaflock is
located in the north-west section of the forest in a
medium-sized clearing, Skinbark in the north-east in a
larger clearing. If you have trouble getting there,
wander about until you find Longroot. He likes to walk,
so if you ask him about Skinbark or Leaflock, he will
take you there. TRADE Leaflock some Entwater.
(To the west of Leaflock is a sort of spiral, at the end
of which is Greenroot. Asking him about ENTWASH will
cause him to give you four bottles of the Entwater.)
* Gandalf in Estemnet
(2)
Heal yourself, RECRUIT Sunhood, and go
back to Estemnet. TALK to Leofyn and she
will say she wants her husband's sword, a bag
of gold, and her son back as a wergild. Go north into
the Burnt Forest until you come to a party of orcs. SNEAK
or HIDE until three or four have left. ATTACK
those remaining. After they are dead, you will get a sword.
Question the uruk about GOLD, and then SNAGA, and he will
tell you where it is hidden. Go north into the north-east
forest passage. Go to the east and help Harding and
Folwyn drive off the orcs. It turns out they are the
children of Leofyn and Harca. Two down, one to go. Go
into the west part of the fork and GET
the bag of gold from the dead snaga. Now return to
Estemnet and Leofyn will thank you. You get to keep the sword
and the gold but not Harding and Folwyn. EQUIP
Aragorn and Legolas with their chain-mail. Now you
can go south and meet Dorlas. Dorlas will tell you plenty
of useful things like: There are horses being chased in
the south-east; his brother Walcnouth is wandering about
somewhere south of Estemnet; the messenger orcs must be
stopped; and other things about battles. Walcnouth will
give you some chain mail, which I gave to Gandalf.
If you choose to free the horses, travel east and
slightly south of Dorlas and ATTACK the
parties of three orcs and three uruks. I guess it's just
a good deed. By the way, there is food and ale
and athelas just sitting around, so if you want to
search for it, go ahead. Go south to leave the plains and
Sunhood will leave you. Travel west along the river until
you come face to face with Deorl and his Rohirrim. TALK
to Deorl and he will conduct you to Edoras. Travel south
to enter the city.
* Frodo in Ithaldien
If you are not on the road, then Sam may ask Gollum to
hunt for food. I don't think it makes much difference as
he runs off when a fight starts anyway. If you keep to
the road you will in all likelihood be attacked by three
Harads. They are almost impossible to beat with two
hobbits. It is very difficult so I am assuming you
bypassed them. If you do manage, an oliphant will run off
to the south, but I think it runs off anyway. After
crossing the bridge south of the Harads, keep to the
road. You will meet Faramir and his men. USE
the phial to prove you aren't servants of the Dark
Lord. Answer Yes. Heal all and teach Frodo and Sam HERB
LORE. Now when they USE athelas,
they will get a lot of health. In the east of the room is
a shovel. GET it and the rations
and other stuff laid out for you. Go up the north stairs
and answer No to Anborn's question. Go to Gollum and
CHARISMA him. Leave the cliffs. EQUIP
Damrod and Mablung with swords. Put Faramir in the
lead as he is the best fighter. Around south somewhere is
the Mumak, a huge oliphant. CHARISMA him and he will join
the group. Go to the crossroad and head slightly east. GET
the statue head, CLIMB the statue, and USE
the statue head. Faramir says something is
missing, a polished gem. CLIMB down, and go to the
east. ATTACK the four orcs and
immediately be PERCEPTIVE and READ. I have a feeling this
paragraph has something to do with the missing gem,
but I cannot be sure. Along one of the rivers, Gollum
will want to catch fish. Allow him, and if you are
in the right place, he will spit out a gem. USE
this gem on the statue after CLIMBING it. The
bridge which the Mumak cannot cross is over the east end
of a strangely split river. On the north side of the east
end, JUMP in (Mumak and all!) to resurface in a damp
cavern. Before taking many steps, however, you will be
plunged into darkness. USE the phial.
Go north if you feel like fighting the Mewlip (It looks
and fights like Gollum-I can't believe a warrior was
killed by it!). Then, JUMP the chasm and USE
the shovel to clear away the rubble from the tomb
entrance. Enter and GET the bracelet
from the corpse in the north-west corner. Look at the
message the invisible ghost on the east side gives now. DISCARD
the bracelet when you are near a Numonerean
woman's 'cold as death' sarcophagus. Go east for a shield.
GET it and EQUIP
someone with it. Exit the tomb and USE
Sting to fight your way through the webs. Kill the Mewlip
and leave the gold. Exit through the river. On the south
side of the entrance river end, there is a scorched ring.
* Quickbeam in Fangorn(2)
Go see Linandel the ghost in the north-middle part of the
forest. TALK to him a bit, and then go
along the passage to the ruins. GET the ent
seed. USE the ent seed where
it glows. Go back to Linandel and ask him about RUINS. He
will tell you there is a secret entrance. Back in the
ruins, the entrance is in a new-grown tree on the far
north-east wall. Enter and GET the fountain
water. Use PERCEPTION around the elven symbols to
find a secret entrance. Enter and GET
the magic sword and magic bow. Exit cavern and go
back to Linandel. Chat some more, and head off to the
bridge. Once in the middle, USE the fountain
water and GET the lembas. Go
back to Linandel. You should now have a ghost who will
always heal you. Go to Skinbark in the
north-westclearing, and fight off the six orcs attacking
him. Question Gazmog and Skinbark thoroughly. TRADE
some Entwater to Skinbark if you want. Wander
around all the dead end passages near him until four orcs
attack you. Kill them and be PERCEPTIVE to find their
secret camp. You can skip this part if you want, but I
recommend doing it if you have Linandel to heal you.
Enter the nearest house and kill Flizpot. GET
the chain mail, the key, and the silver
pennies. EQUIP one of the hobbits
with the chain mail. In the next house are six
orcs in a circle. Kill them and GET the leather
armour and the rest of the stuff. EQUIP
the remaining hobbit with it. In the third house are four
orcs. Kill them and GET the shield,
rations, and hot food. EQUIP
the hobbit in leather armour with the shield.
Below the third house are four orcs burning the trees.
Kill them and go west. Twiglate the ent will join your
party. North of the northern house is a secret passage.
Enter this and kill the four orcs that attack you. GET
the ent seed. CLIMB the trap on the southern wall.
Teach some people about ELVEN and HERB LORES in the
library. USE Saruman's key on the
silver doors. GET the source water. USE
it in the dead tree room. GET the vine
and rations. You can explore the underground
passages to the west if you like, but I prefer to wait
until I use Aragorn's company as less orcs attack and I
have more room to carry stuff then. I will assume you
will wait. If you want to abate the threat of the huorns
forever, find the clearing below Greenroot's spiral and
slightly to the west on the automap. TRADE
the giant huorn there a black acorn or two. He
promises not to attack you. Head back to Treebeard now.
If on the way you meet Redcone the Healer ent, ask him
HEAL, and CLIMB his branches. This fully restores your
health. Once you meet the Entmoot and Treebeard, they
will transport you to a crossing near Isengard. With
Treebeard in your party, head west until you reach
Isengard (a very large fortress). Enter from the south
and kill the last of Saruman's orcs.
* Gandalf in Edoras
Go south down the path towards the small castle in the
middle. I will come to the houses later. When Hama stops
you at the entrance, DISCARD all weapons
including torches, but not Gandalf's wizard staff.
Enter the throne room and USE the staff
or the spell COUNTERMAGIC to free Theoden of
Grima's spell. RECRUIT Theoden, Eomer,
and Hama. Now you must find the great treasures of the
Golden Hall. But first, go outside and get your weapons.
Uh-oh, Anduril's gone! You will be able to get it
back later. Go upstairs and into the armoury guarded by
four Rohirrim. EQUIP Aragorn with the
magic sword, and the others how you see fit. Go
into Theoden's room, south of Eowyn's, and GET
Herugrim. EQUIP Theoden with it. Then go
into Grima's room, be PERCEPTIVE, and DETECT TRAPS. Use
DEVICES to disarm the trap. GET Helm's
horn and all iron keys. Go upstairs and learn
SWORDS, RIDE, BRAVADO, CLIMB, and PERCEPTION from
Hambold. You can also be fed a gruel by a mute healer to
heal you. Go upstairs once more. Once upstairs, do not go
north. There is an undisarmable trap there. PICK LOCK
chest and read the papers. Go east then north
until you can see an attic. Be PERCEPTIVE and COUNTERMAGIC
Saruman away. GET the sceptre. Go
back down to the throne room. Use PERCEPTION on the chair,
and then DETECT TRAPS. PICKLOCK the lock and GET
the Cup of Rohan. Go downstairs into the dungeons.
CLIMB into the well. GET the spiderbane.
CLIMB out again. PERCEPT the spider near the chest and ATTACK
it. When it is dead, use PERCEPTION and DEVICE the trap.
PICKLOCK the lock and GET the bridle.
You have gained all the items! Leave the Golden Hall.
When you enter the houses, there will be different
effects depending on whether you have King Theoden with
you or not. Also, when you ask people about him they
often say nothing. I don't know if this is a bug, or if
they are speechless with shock, anger, grief, hatred,
adoration, sympathy, reproachfulness, ignorance, or
forgetfulness. Leave Edoras and head south-west along the
road. Take the smaller south path when it is available.
Enter the first house for two mugs of ale and four
rations.In the second house there are two orcs.
After fighting them GET the two rations,
the two ales, and the sword. In the third
house there is a man called Ethelden who acts very
suspicious, but I couldn't get anything out of him. In
the fourth house there is nothing. Follow the path south
and take the east path into the mountains.
* Faramir in Ithaldien
Be PERCEPTIVE on that ring. GET
the sword, shield, and torch. EQUIP
Frodo with the shield and Gollum with the torch
if he has no dagger. I think if you go to that ring
earlier, there is a Southerner who answers by referring
you to paragraphs. I don't know what to do with him. If
you feel you have finished with Ithaldien, TRADE
what you need from Faramir, Mablung, Damrod, Anborn, and
the Mumak as they will abandon you the minute you enter
Morgus Vale. Take the path east of the crossroad into
Morgus Vale.
* Gandalf at the Gate of
the Dead
Go into the east mountain passage and follow the path
round. Meet Saruman and TALK to him to
get rid of him. If you attempt to COUNTERMAGIC him
or ATTACK him, he will disappearand
lightning will strike you. Keep going into Saruman's
camp. Keep to the path until you reach the Gate of the
Dead. A barrow wight will appear, wielding Anduril.
Luckily you don't have to fight him, but the forced
alternative is not much better. Eight orcs will attack,
and after they are dispatched, eight uruks will appear.
When they are finally dead, Anduril and four healing
draughts will be lying on the ground. GET
them and EQUIP Aragorn with Anduril.
TRADE the magic sword to Eomer
and EQUIP him with it. Follow the path
out and cross the bridge.
* Frodo on the evil
bridge
Follow the path to the bridge. USE phial
to free Frodo.
* Gandalf travelling to
Hornburg
Follow path and answer No to lighting a campfire. ATTACK
the four orcs. GET the rope and
the two rations. Follow the path north. Go west at
the junction, as King Theoden says. A wounded soldier
will die at your feet, so GET his chain
mail and sword. Attempt to cross the bridge
ahead. Answer Yes to accept the help of three fine
soldiers.
* Gandalf Hunting for the
Lost Army of Erkenbrand
Cross the west ford and talk to Elfhelm and his Rohirrim.
Question him about NEWS, ERKENBRAND, and MESSENGER. Stay
off the path to avoid blood-thirsty Dunlands and Dunarchs
(Great names). The Dunlands wield swords, the
Dunarchs wield bows, and both are fully shielded
by leather armour. Also, they tend to come in large
groups of six or seven. So, go very slightly north and a
lot west until you are travelling along the feet of the
mountains. When you hit the west mountain wall, go south
and kill the two orcarchs (bow-firing orcs) and the four
uruks guarding Erkenbrand and his tiny 'lost army.'
Luckily, Erkenbrand's army will help you.
* Frodo hiding from the
Witch-King
Follow the path east and HIDE from the Witch-King (And
you thought you killed him in Volume One!).
* Aragorn, the
Subquests, and Saruman's Defeat
There are three completely unnecessary subquests that you
can complete now: Helm's Deep, The Underground Passages of Isengard,
and The Mountains of Haryiarn. If
you don't feel like adventuring and would rather just
complete the game, go to the section marked Defending Hornburg.
* Helm's Deep:
To enter Helm's Deep, cross the little bridge
that would otherwise lead straight into Hornburg
and go north. GET any rocks
lying about. Continue north into the valley
surrounded by mountains. Go west and then south.
On the east side where the valley starts to
narrow is a secret entrance, but you don't need
that yet. Go south and enter Helm's Deep. Once
inside, you must have Captain Hama with you to do
anything interesting. Go west into a food storage
room and PERCEPT Reof. Question her about NEWS,
SECRET, TOMB, and GAUNTLET. Go south into the
secret tomb. GET the gauntlet
and ATTACK the ghost. Exit the
tomb and then Helm's Deep. You may meet six orcs
on the way and after they are dead you can GET
their axe and ale. Go back to the
riverbed and USE gianthands.
GET the boulders. Back in
Helm's Deep, you can go south to interview the
refugees. Question the woman about REOF, NEWS,
BEAST, and DRAGON. Hmm, sounds like a quest! Go
to the room west of the pond and GET
elf-rope and two rations. Go back
to the tomb and PERCEPT the dangerous stalactites
in the big room. Go north and kill the six orcs. GET
the sword and axe. The far
north-west dead end reveals a secret passage.
CLIMB out. You are in the valley of the
mountains. CLIMB back in for more adventure. Find
the pool and dive in by answering Yes to the
question. South-east of the new pool is some
rubble. PERCEPT and GET the gauntlet.
There! You now have both gauntlets of the gods.
Be PERCEPTIVE on the picture of a dragon
attacking a village to discover their origin. Go
back in the pool and then exit the tombs. Now go
into the north-east room and PERCEPT the hidden
and broken elevator. Fix it with DEVICES and
descend to the deeps of Helm's Deep. ATTACK
the six bats in the west cavern if you want. In
the north-east passage, a ghost of an ancient
lord will tell you to beware victory. I am unsure
of the identity of the ghost, but I suppose it
could be Helm. However, I thought I killed Helm's
ghost when I took the gianthands! There
are many dead ends that have no secrets so
eventually you will have to go south. Go east at
the crossroads and ATTACK the
six fire serpents. After they are dead, GET
the magic mail, silver pennies, and
the sword. EQUIP someone
with the magic mail (I EQUIPPED
Aragorn). Kill the seven bats to the south and GET
the gem. Be sure you've got your stamina
up as you must now fight the Dragon! Go east into
the big room. ATTACK the Dragon.
It is impossible to kill and will take gigantic
bites out of your health if you don't have chain
mail or better. But, once it is immobilised, USE
the gianthands or gauntlets to
throw the Dragon into the pit. Then, USE
the boulder to seal the Dragon in forever.
The Dragon is vanquished, the woman's brothers
avenged!
* The
Underground Passages of Isengard:
These passages are very simple and could probably
fit into the seventh level of Moria with no
difficulty. Go north to Isengard and walk over to
its east tower. PERCEPT a secret passage and
descend beneath Isengard. DISCARD
something so that you will be able to pick up
some tree bark. All wooden doors can be
opened by a PICKLOCK skill, all silver doors with
a supply key or Saruman's key. In the library
there is some tree bark. GET
this. Enter the armoury and EQUIP
all you need. In the bedroom there are three
humans- but after fighting them, there is nothing
to gain. There are loads of things in the
storerooms: torches, flints, knives,
rations, ropes, shovels,
etc, but I won't talk you through these. Now go
north-west and go through the passage there. READ
the word Nazgul. Orcs may attack you in the large
bedroom so I suggest you stick to the north or
south walls. If you exit through the dead tree
room or the north-east passage, you will find
yourself in Fangorn. To get to the three
north-west rooms, you must go through a room with
an invisible pit. Stick to the walls like glue
and it shouldn't pose a problem. The room you
come to has just one uruk in it, so the chain
mail, sword, and supply key are
easily won. The third room has some sort of
strange brick trap which slides back into place
the instant you walk in. Pretty safe trap, I
couldn't do anything with it. Leave the Passages
by the far south exit. Now you have rejoined
Merry and PippinRECRUIT them
both and go north into the centre of Isengard. RECRUIT
Quickbeam and go back out of Isengard. South-west
is an ent called Fastroot. TRADE
him the tree bark for full health and two ent
draughts.
* The Mountains of
Dunland:
Behind Fastroot's tree is a path into the
Mountains of Dunland. Take this as far as it
goes. Talk to the old man if you want, especially
about ROHAN, HARYIARN, SARUMAN, and EAGLES. Along
the path some more are two Dunarchs and a
Hiyalate. However, only the Hiyalate seems to
want to fight from this direction. Continue
through the mountains until you reach an area
where one of your group will warn of an
avalanche. USE rocks or boulders
to stop the avalanche. Go south until the music
changes. PERCEPT the evil eagle flying towards
Isengard. When you come to a house, you have
reached Haryiarn. Stay away from the northern
square because a mob of humans will order you to
leave town. Walk between the houses and mountains
to protect yourself. In the north-western house
is Toryin the Lorist. Question him about EAGLES
and ROHAN. The west-middle house contains
nothing. The south-west-middle house has a silent
shopkeep. The south-west house has four Dunlands
who dislike your kind and will attack you if you
don't leave. The south-east house has a silent
bartender in the dining room and four fighters in
the bedroom. The south-east-middle house has
three Dunlands who will attack if you don't
leave. The east-middle house contains nothing.
The north-east house has Sargulk the Spy in it.
CHARISMA him and question him about SARUMAN,
EAGLES, and ORCS. You can either let him escape
or ATTACK him. To enter the egg
cache east of the village you need Gandalf to
perform a COUNTERMAGIC spell. So, come
back later with Gandalf and, for now, exit the
mountains by going south. PERCEPT the lone crow.
* Defending Hornburg
Now go back to Hornburg, the place which you were
supposed to defend. In Hornburg there is a dwarf called
Flamebeard who will give you two sets of chain-mail.
EQUIP those who need it. In the armoury
they will give you what few weapons they have left. EQUIP
those who need them. There is also a Rohirrim in the bar
who will feed you some ale and rations. If
you enter the south-west room, you will see a message
saying the battle has begun. Try to exit Hornburg. Fight
off the two Dunarchs and the six orcs. Then go to the
bridge and kill all six uruks. Answer Yes to defend the
gatehouse and kill the five Dunlands and three Dunarchs.
Retreat to the Keep, enter, and USE Helm's
Horn. Exit once more and refight the two Dunarchs and
six orcs. In total, you fought twelve orcs, seven
Dunarchs, six uruks, and five Dunlands. Well done! You
have successfully defended Hornburg. Gandalf will join
your party and tell you that you must now meet Saruman.
On the way you can COUNTERMAGIC or !FELAGUND
the magic cache and go north round the hairpin at the
mountain junction. You will then receive the word of
power !GWAIHIR which can transport you to
Isengard, Edoras, Estemnet, or Helm's Deep instantly.
Quite useful but you don't have much time to use it. If,
on the path to Isengard, you meet a band of Dunarchs and
Dunlands who want an item of value, TRADE
all you can. I never found the item they wanted so maybe
you should just avoid them.
* Isengard and Saruman's
Tower:
In the walls of Isengard, to be accessed only from the
inside, are lookout posts. In them, going clockwise from
the south, are: nothing, four orcs, and broken junk. In
Saruman's Tower there are four humans who you can ATTACK
and then GET Saruman's key from.
Also there are three humans guarding an elf cloak,
a magic sword, and an elf brooch in a
seemingly empty room. EQUIP Eomer with
the magic sword. Upstairs you can learn READ,
BRAWL, DARK LORE, DETECT TRAPS, and WIZARD LORE in the
library. There is also a human (saying his prayers?). Go
upstairs once more. !EDRO (open in elfish) the big
locked doors and ATTACK the two corrupt
eagles inside. GET the two eagle eggs
and the healing draught, and notice you have
learnt the word of power !MANWE. There are two
things you can do from here: 1. Go upstairs and where it
refers you to a paragraph, either CLIMB or say !MANWE.
GET the palantir. 2. See Saruman
in the north-east room and COUNTERMAGIC his
spell-binding words. GET the palantir.
You have now freed Edoras and the surrounding kingdoms of
the threat of the White Hand. But a more important quest
remains...
* Frodo, the Staircase, and
the Last Cave
Go north, but not on the path. ATTACK
the crow to silence it and avert the peril of the orcs.
Now go up the staircase and CLIMB where it is hard to
climb. It doesn't really matter whether you rest or not
when you are asked. When you can see the cave north of
you, TRADE or DISCARD
all of Gollum's stuff. Then TRADE and EQUIP
Sam with the mithril and a shield. Make
sure that he has the phial as well. Enter the cave
and... Hey! Gollum's gone! USE Sting
to cut through the webs. Uh-oh! The Ringbearer is gone!
And now Gollum attacks you! Now you know why Gollum
should be disarmed and Sam strengthened. Beat Gollum- not
too hard, and then USE the phial
on Shelob. Head towards your friend and listen to the
orcs. Phew! Frodo's just unconscious. But he is being
taken away by the orcs!
Now watch the endgame sequence to see Sauron's reaction to the
defeat of Saruman and the movement of the Ring.
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