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NOTE: The upgrade is avalible in the GAMEPUB forum if you have an
earlier version. All earlier version have errors in them anyway so
take the time to upload the corrcted files.
Are you frustrated with how long it takes to make money in this game. Well
this may be your answer.
As It will take a while before an editor is written that makes these changes
easier, I have enclosed some instructions for those who would like to use
a hex editor to make the changes direct to disk.
Caution, the use of a file editor that makes changes directly to disk such
as supplied with PCtools or other programs should not be used by people
not familiar with its workings.
Also remember to write down the changes to the file that you have made in
the event you accidently write to the wrong offset. You can correct any
mistakes you might make if you have the information written down.
Last word of caution before you proceed! After you make any changes, run the
game to see if any errors occur. If you edit ONLY the locations that I will
make note of, you should not have any problems.
Please see disclaimer at the bottom of the instructions.
A typical file will have information that looks like this.
Note: The line that reads "offset" is not typically shown in an editor
but is included for instructional purposes.
Offset 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
_____________________________________________________________________
FF 0C 00 11 1A 12 55 00 03 D2 3C 06 7A A2 22 12
Offset 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
_____________________________________________________________________
00 00 00 0C OD O5 F2 B3 FF C2 C7 B3 00 A1 A1 34
And so on through the file. Each line will be 16 bits long and each full
bit is called an offset. If your editor does not show you the offset
numbers you will have to count each bit to find the offset number I
refer to. Remember that the first bit is NOT number "1" ..it is number
"0".
Instructions:
Load the file, such as DBSAVA.MCS ,DBSAVB.MSC or whatever last save
game you want to make the changes to, from (or into) your hex editor.
The offset numbers I am going to give you will effect Lukas or Luka
only. However you can transfer a lot of these items to the other
members.
Numbers are always written in hexadecimal. If you don't understand hex
conversions the scientific calculator in windows can make the trans-
lation for you. I give this final warning. If you like experimenting
these instructions are for you. If you don't know what a hex number is
or what a hex editor does, stop here, throw away these instructions
and wait for a program to come along that will make the changes for
you.
OK here goes.
Offset locations 216, 217, and 218 affect the amount of Sermin, Gonshi, and
Loka. Replacing the hex numbers in these offsets with a 55
(85 in decimal) will give Lukas 85 of these items.
Location 208 will repair the damage to your ashbow. Placing a 00 in this slot
will show 0 damage.
Location 214 will change the amount of food. Placing a FF (255 decimal) (if
you remember "0" is a number.) will give you 255 food.
Location 223 is the number of arrows you have. A 5A is a good number to
place in this offset.
Location 203-204 effect the amount of Blue pearls. I have had problems with
this offset if you give Lukas too many pearls. The game will crash! Best not
fool with this area if you are uncomfortable with this change.
Offsets 133 effect bravery
134 - strength
135 - dexterity
136 - endurance
137 - agility
138 - loyalty
139 - charm
140 - intelligence
141 - resistance
Offsets 143 on, will effect the amount of skill points you have in each
catagory. For instance you have 21/80 points with Sword. What ever
number you place in these offsets cannot be higher then the maximum the
game will give you. If you have a maximum of 75 in axe skills you can't
place a 76 (decimal) or 4C (hex) in this offset.
143 - sword
144 - axe
145 - archery
146 - magic
and so on.
Now for the Biggie... MONEY!
Money in written in a 2 digit upper number and lower number
For instance the upper number 0A (Hex) or 11 (decimal)
and the lower number 0B (Hex) or 12 (decimal)
would read ... $ (1,1)(12) coins. or $1,112 coins.
Offset 324 controls the lower number
Offest 325 controls the upper number.
So if you write a 0A in offset 324 and a 0B in offset 325 you will
end up with 1,112 coins.
Disclaimer:
I take no responsibilty for modifications made to your save games.
Always back up you save game files under a diffrent name so you can
recover from an error.
For instance use the command:
copy dbsavb.mcs dbsavb.bak
Before proceeding. You can then rename the file back to original if you
make a mistake.
earlier version. All earlier version have errors in them anyway so
take the time to upload the corrcted files.
Are you frustrated with how long it takes to make money in this game. Well
this may be your answer.
As It will take a while before an editor is written that makes these changes
easier, I have enclosed some instructions for those who would like to use
a hex editor to make the changes direct to disk.
Caution, the use of a file editor that makes changes directly to disk such
as supplied with PCtools or other programs should not be used by people
not familiar with its workings.
Also remember to write down the changes to the file that you have made in
the event you accidently write to the wrong offset. You can correct any
mistakes you might make if you have the information written down.
Last word of caution before you proceed! After you make any changes, run the
game to see if any errors occur. If you edit ONLY the locations that I will
make note of, you should not have any problems.
Please see disclaimer at the bottom of the instructions.
A typical file will have information that looks like this.
Note: The line that reads "offset" is not typically shown in an editor
but is included for instructional purposes.
Offset 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
_____________________________________________________________________
FF 0C 00 11 1A 12 55 00 03 D2 3C 06 7A A2 22 12
Offset 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
_____________________________________________________________________
00 00 00 0C OD O5 F2 B3 FF C2 C7 B3 00 A1 A1 34
And so on through the file. Each line will be 16 bits long and each full
bit is called an offset. If your editor does not show you the offset
numbers you will have to count each bit to find the offset number I
refer to. Remember that the first bit is NOT number "1" ..it is number
"0".
Instructions:
Load the file, such as DBSAVA.MCS ,DBSAVB.MSC or whatever last save
game you want to make the changes to, from (or into) your hex editor.
The offset numbers I am going to give you will effect Lukas or Luka
only. However you can transfer a lot of these items to the other
members.
Numbers are always written in hexadecimal. If you don't understand hex
conversions the scientific calculator in windows can make the trans-
lation for you. I give this final warning. If you like experimenting
these instructions are for you. If you don't know what a hex number is
or what a hex editor does, stop here, throw away these instructions
and wait for a program to come along that will make the changes for
you.
OK here goes.
Offset locations 216, 217, and 218 affect the amount of Sermin, Gonshi, and
Loka. Replacing the hex numbers in these offsets with a 55
(85 in decimal) will give Lukas 85 of these items.
Location 208 will repair the damage to your ashbow. Placing a 00 in this slot
will show 0 damage.
Location 214 will change the amount of food. Placing a FF (255 decimal) (if
you remember "0" is a number.) will give you 255 food.
Location 223 is the number of arrows you have. A 5A is a good number to
place in this offset.
Location 203-204 effect the amount of Blue pearls. I have had problems with
this offset if you give Lukas too many pearls. The game will crash! Best not
fool with this area if you are uncomfortable with this change.
Offsets 133 effect bravery
134 - strength
135 - dexterity
136 - endurance
137 - agility
138 - loyalty
139 - charm
140 - intelligence
141 - resistance
Offsets 143 on, will effect the amount of skill points you have in each
catagory. For instance you have 21/80 points with Sword. What ever
number you place in these offsets cannot be higher then the maximum the
game will give you. If you have a maximum of 75 in axe skills you can't
place a 76 (decimal) or 4C (hex) in this offset.
143 - sword
144 - axe
145 - archery
146 - magic
and so on.
Now for the Biggie... MONEY!
Money in written in a 2 digit upper number and lower number
For instance the upper number 0A (Hex) or 11 (decimal)
and the lower number 0B (Hex) or 12 (decimal)
would read ... $ (1,1)(12) coins. or $1,112 coins.
Offset 324 controls the lower number
Offest 325 controls the upper number.
So if you write a 0A in offset 324 and a 0B in offset 325 you will
end up with 1,112 coins.
Disclaimer:
I take no responsibilty for modifications made to your save games.
Always back up you save game files under a diffrent name so you can
recover from an error.
For instance use the command:
copy dbsavb.mcs dbsavb.bak
Before proceeding. You can then rename the file back to original if you
make a mistake.