Загадка Сфинкса 2: Портал времен чит-файл №1

Walkthrough by MaGtRo & N. Kuderna March, 2003

Gameplay: You can do a full install (2.68 GB) that eliminates the need for
the CDs in the drive. After installation, a choice of configuration of render
mode and CD access modes can be accessed. Right click of mouse accesses the pot
with the scroll for main menu, knapsack for inventory and camera at bottom left
of screen. The pot with scroll accesses the main menu where you can save, save
as and quit the game. You can also access Help and the panning speed, clue
cursor, warp cursor, fixed or free cursor movements, change the gender of the
main-your character in the game and volume control. Pressing the space bar skips
the cutscenes and introduction. The saved games square seen at bottom of screen
can be loaded when the cursor is placed at the center of the square, overwritten
when the O at bottom left is clicked and deleted when the X is selected. There
are 2 ways to save games. When you click the scroll pot and it becomes the
larger graphic, click on it again to show the main menu. Here you can
choose 'save game' - which will overwrite the previously saved game you game a
label to and 'save as...' - which will make a new saved game frame that can have
a new label.

To save a headache, be sure that you have right clicked anywhere to remove the
bottom inventory bar before panning. You can die, so save often. Having a lot of
saved games, pictures taken by the camera and a full save may cause you to run
out of memory.

A heartfelt Thank You to those who helped with clues: Acornia, Mordack, Bill.


-----------------------------------

The second scroll was interpreted by Sir Geoffrey. Warning is stated about a
very specific devastating past event linked to dire future - present time. He
will still decipher the date of the dire event. Hump Allen will be the pilot,
driver, all around help to get you all around the globe and privy to sensitive
knowledge. Your quest is to find the other disks.


-----------------------------------

Egypt: Chamber of Ages

Gil talks about 2 additional subtle, precisely cut stone blocks found on both
sides of the Ark of the Covenant. One was pried open but the other is still
sealed. The disk found in the other chamber cannot be removed but is referenced
together as one of 6 disks on the second scroll. The others have to be found and
all are connected to the winged solar disk.

If you want, you can check the Ark of the Covenant. In inventory are the
Official Site Entrance Passes to the different locations: Easter Island, Devil's
Triangle, Chichen Itza, Stonehenge, Giza Plateau. Note the date of the passes:
2-
14-2012.

Skull Pyramid Chamber: Enter the crawlspace at left of the ark. Go right at end
of passage and enter a chamber with a skull laden pyramid at the center. Look
close at the Giza disk at top of pyramid with the Sphinx at the center. Click to
open the center base of the pyramid to see a scroll.

Cobra puzzle - To take the Giza disk, a code must be entered on the cobra heads
at the base of the pyramid. Study the scroll to get the code. Take note of the
icons associated with the cobras at bottom of the pyramid. Look at the
hieroglyphs on the left side. Starting at left column going right. Note the
numbers of times the 4 cobra glyphs are seen and their sequence. Click on the
cobras in the sequence noted.



Numbering the cobra and glyphs as 1-4 from left to right: Press cobra heads 1 3
3 3 4 4 4 4 3 3 3 2 1 4 4 3 2 3 3 3 3 1 1 1 1 3 3 3 3 4 1 2 2 2. Hear a click,
look up and take the Giza disk.

Pull back and look down right to a box with the familiar hexagon. Open the box
and click the knapsack on the Giza brown scroll to place it in inventory. On the
left side of the pyramid is another box. Open, look at scroll and click the
knapsack again to take the Giza brown scroll.

Exit the Chamber of Ages and out to the camp site. Go forward to the Helicopter
and give one of the pass to Hump. He will take you there.

Easter Island

Tent: Go forward to the books on the bedroll on the right corner. Read the
background for Easter Island quest. The Moai are the large stone statues. Learn
about the 'talking boards' that record 'lost history' of the ancient people
fleeing the great city. The Angelic Archeology talks about the references to
different 'winged angels found in Egypt, birdman in Easter Island, feathered
serpent in Maya, etc. Note the picture of the birdman.

Table - Go to table on the left and read the letters. Gil writes about a
possible sacred chamber that looks like hollow tubes leading away from the AHU
on Anakena beach. It is not known which Moai guards the entrance. Take the
memory card attached to the letter. (If you have the DVR-AGPS already, insert
the memory card and listen to Gil's additional clue about the Mask). Gil's
destructive method of removal of the Moais gets letters of disagreement. Look at
the topographical map of the area. Click-hold the map to view the entire map.

Mask - Turn around facing the tent opening and go to the left corner.
Read the 2 rolled letters from Yoppie about the black sky Moai, warning about
death and the mask that will awaken the Moai to show where to find the Moai of
Death. Take the black mask.

Plastic Explosive - Go to the right side of the tent and pick up the
plastic explosive with computer board imbedded in it. DO NOT TOUCH the box with
the red button (detonator) or you die!

AHU - Moai Guards: Exit the tent and let's start looking for the Moai that
guards the caves of the sacred Moai. Go to the AHU - Moais on the stone fence.

Stand in front of the Moais facing inland. Take the black mask from inventory,
automatically see though its eyes and look at the Moais. Note that the second
from left has shining eyes. To take off the mask, open inventory and click on
mask again. Go to the second from the left Moai and click the plastic explosive
on the chest of the Moai with bright eyes. Go back to the tent and press the red
button of the detonator. Feel and hear the earth shake.

Shaft-tube Maze: Go back to the black Moai. Enter the shaft opened when the
black Moai was destroyed.

Moai clue room - Forward 3xs, reach a right-left path, pan left and forward. See
3 Moai on either side of room. Use mask to see - left side: the middle and
farthest Moai have shining eyes. On right side: the closest Moai has lit eyes.
Remove mask by clicking on mask in inventory.

Red Scroll - Turn around, forward once, pan left and forward. See right-left
path, pan right, forward 2xs, another right left path, pan left and forward. Go
forward to cache at the end of the passage. Open the box and place Easter Island
red scroll in inventory (click knapsack).

Brown Scroll - Turn around, Forward 2xs, pan right, forward 2xs, pan right,
forward, right-left path, pan left, forwards 2xs and look close at another box.
Take Easter Island brown scroll. Turn around, forward 2xs, pan left, forward and
go down until the end (F 5xs).

Lava pool puzzle - Note the 3 statues on either side of the lava pool,
positioned just like the first room we entered in. Turn to right and left wall
and see 3 wooden logs that will turn the head of each of the Moai. Based on the
first room Moais, we know which statue's head needs to be moved. Turn right and
click on top log. Turn left and click on middle and bottom logs. The Moais fall
forward forming a walkway to the Black Moai of Death at far end. Take Easter
Island disk.

Exit by turning around and forward 8xs. Pan little to the left, forward 5xs and
look up to the shaft opening. Exit and go to the motorized rubber boat. Click on
motor to go back to Hump.

Chichen Itza

Base Camp: Go to the hut and check the map on table (click-hold to move the
map) and barbecue grill. Later we can have a picnic. Remember the locations of
the structures and can orient yourself later in the game during your
spellunking.

Tent: Go to the main tent on the right. Zoom in on the bench and read Gil's
confidential letter and the reference books. There's a mention of the artifact
in the inner pyramid of El Castillo. Read and note the Mayan Astronomy and
Mathematics - you will definitely need the knowledge later. Exit the tent.

Humbee: Go to the back of the Humbee and click the tail gate. Take the crowbar
and the grapple and rope. A glitch happens that the grapple will appear
automatically later when needed even if not picked up now.

You can check out the Ballcourt, north of the camp or go directly to Castillo at
right of camp.

Castillo: The access up El Castillo is by the left stairs that has rope to help
the climb or the North stairs. You will find a padlocked grate at south side.
Use the crowbar on the padlock, go down, forward to another ladder and enter the
storage room. See a reclining statue and at far end, see a stand with 6 hooks
and a hammer. Look close and remember the glyphs on the base of the stand.
There's nothing to place here yet. Go back up and down the pyramid.

Sacred Cenote: Go north of Castillo to a Sacred Cenote and the ruins. From
Castillo's north stairs, go forward, pass the structure on the left and take the
Sacred Way going north. Find a cenote - A water-filled limestone sinkhole of the
Yucatбn. Click on side of pond to try to go down. Turn around and click on wall
of ruins with grapple and rope. The grapple catches on wall and we can now go
down. Use back cursor to go down the pond until an opening on wall above water
level.

Hint: Start looking everywhere - ceiling, ground or water for anything that can
be picked up or accessed.

Underground: Enter the opening. Click at water below to automatically go down a
long way using log steps. Raise computer's brightness here. Go to right side and
then forward while walking on shallow water and underground path. At the end of
the path, a chamber on the left and stairs on the right are seen. Let's look at
the chamber first.

Underwater Chamber: Enter, go left and up the stones steps. Enter the alcove,
right and see a wall mural. Go out and down the water again. Go around the
broken stele-wall that is in the water. On right side of broken wall, look down
on water and pick up the Atlantis skull #1. Now go up to the middle steps behind
the wall structure that is in the water. Enter the middle alcove, pan down and
pick up skull with a Moai from Easter Island #1 and a glyph found on the scroll.

Turn around, exit chamber, forward and then turn left, forward, go up and into a
chamber with side halls.

Chamber with Side Halls: The chamber has 2 side aisles, an access underground
on the left side and exit on the other side. Forward and look at carving on side
walls. Forward once again and turn left.

Left Passage - Go forward into passage that goes down. At the very end of the
passage, pick up Devil's triangle skull #1. Turn around and go forward 3xs.

Secret Room - The room has murals depicting men blowing horns. Look up and climb
up to a secret room. Go to left wall and look down at the plate. Pick up #3
bell. Go down and continue back to the chamber.

At main chamber hall, turn to face the opening not entered yet. Turn right and
pan down, pick up Stonehenge skull #1.

Exit chamber, forward and up the long passageway (check your progress once in a
while - it's easy to get turned around here). Go forward 15xs to enter a cavern
area.

Cavern area: Forward 3xs and pan right. You will see an opening that will lead
ultimately to the Skull Chamber - we will get back to this area later. Pan left
again, forward 3xs (out of chamber now), forward 5xs to enter the main Chamber.

El Castillo Inner Chamber: Go forward once, turn left to the stone structure
and pick up the Maya skull #1. Go forward by the entrance, turn right to go
behind the pillars, forward and turn corner. Pick up the barbed rope. The
chamber has 9 pillars in each 4 corners, some have panels on them. The stepped
roof has an opening at the center. Go back to the platform at center of the
chamber and study the glyphs.

Exit the chamber on the other side. Go forward through the long vaulted
passageway and turn the corner to another cave passage. Move forward 5xs, look
down and pan right and pick up Easter Island skull #2. Go forward to Glyphs
stone. Take note or picture of the glyphs, the number that goes with the glyph
and its position in the sequence.

Ruined room: Go forward to another room. As soon as you enter, pan right and
down, pick up Atlantis skull #2. There are 2 other exits to this room - one
across and one on the left that is a break in the wall. Exit to the left.

Left passage: This is a zigzagged passage - be sure to pan to go forward. Go
forward 3xs and pick up Devil's Triangle skull #2. Pan right and go forward
until you see the Bell Numbers Stone. It is marked with the Mayan number - 5, 3,
1, 2, 6, 4. Go forward until you reach the luminous pool.

Luminous Pool: A circular pool lit by an opening on the cave ceiling has a
ledge on the left. Go left and forward 2xs to go down the pool. The pool has a
shallow ledge underwater that goes around the rim of the central very deep
area. Go to right shallow area 4xs. Pan down and see a cave opening underwater.
Click to go to the underwater cave (if you turn around you will see the deeper
part of the pool).

Underwater cave - Go forward. Enter the opening on the right and go forward
until a wide area dead end. Pick up a #2 bell by cliff side and #6 bell
partially hidden by the big boulder one step before the dead area. Turn around
and go forward until the deep part of the pool.

Deep part of pool - Look around to pick up Stonehenge skull #3 and #5 ball from
skull eye socket by the wood and rocks area. Turn right, forward and pick up
Giza skull #1 and #1 bell (side area). Look up and click until you are above
water and click to the entrance on cave wall.

Go back to the ruined room. It is time to check where the other door leads to.
Go to door on the left, go forward to a dead end, back up and then turn to a
side passage.

Skewered Skeletons room: So this is where the prisoners are dropped from the
ceiling to die. Pick up Stonehenge skull #2.

We will now go to the Skull room at the side passage at the cavern area. Go back
a long way, pass the ruined room, pass the main chamber and to the cavern area
(Forward 6xs from main chamber). Once in the cavern area, go forward 3xs and
then turn left to the side opening. Just before you enter the side opening, pan
down to the right and pick up Giza skull #2. Go forward and enter the Brown
mural room.

Brown Mural Room: As soon you enter pan back, click at scroll on floor and take
a look (or a picture using the camera) at the skull scroll. Exit the room and go
forward on a curving path (with a weird stone structure in the middle of the
path) until the Skull Room.

14 Skulls Room: As soon as you enter, turn right, take box, open it and take
the Maya red scroll. Go forward once, turn left and pick up Giza skull #3 from
bottom shelf. Go to the opposite wall and pick up Easter skull #3. Look at the
skull puzzle at middle wall.

14 Skulls Puzzle - Based on the skull glyphs stone and the skull scroll in the
brown mural room, deduce the position of the 14 skulls. Click the skulls to
place them facing left, right or center. Position skulls as shown on graph
below.





Top Row

Glyph
A
D
H
G
A
F
B

Number
1
3
12
2
7
5
5

Position
Left
Center
Left
Left
Right
Left
Right


Bottom Row

Glyph
C
F
A
E
B
C
H

Number
19
10
12
5
14
15
2

Position
Center
Right
Center
Left
Right
Right
Left


The skulls moves to make an opening. Enter through the opening. Pick up Atlantis
skull #3. Look close at the circular carving with a skull at the center. From
bottom left to bottom right: Stonehenge, Atlantis, Maya, Devil's Triangle, Giza
and Easter Island. Exit the room. Go back to the Chamber with side halls.

Chamber with Side Halls: Go to the other side hall passing the chamber and
see a mural. Look down and see a slab cleared of debris and has a crack. Use the
crowbar on the slab. Go down the long stairs that was uncovered to a chamber.

Secret Chamber - Go forward and check the place out. See a statue with
outstretched hands and a square for a chest at the center of the chamber. Check
the 3 etched slabs on each wall. Go to the back and look at the table: great
pottery and they are intact, beautiful jade necklace. Look close at the bluish
green small tray. Pick up the Mayan skull #2. Pick up #4 bell from the pot full
of nuts.

Statue - Go back to the statue. Click on his right hand. I don't think he likes
us - he pulled his hooked tongue out. Use the barbed rope on his right hand.
OOPS, we broke something back there. The rope tied to his hand and his hooked
tongue. Let's see what damage we did. Go back to the left rear dark area. The
stone slab fell down and revealed an opening on the wall. Go down the steps.

Sarcophagus - Click to open the ornate sarcophagus. (Glitch here cause you to
get the mask before opening the lid). The lid moves back. Take the jade mask.
Click on the other end and take Devil's Triangle skull #3.

Go all the way back to El Castillo. The grapple is automatically placed in
inventory.

El Castillo: Go to the opened grate at south of Castillo. Go down the ladder,
go forward to another ladder and enter the storage room. Go pass the reclining
statue and look close at stand with 6 hooks and a hammer.

Bell puzzle - Click the 6 bells collected on the hooks and they will
automatically be attached to the hook. Click on hammer and then take hammer from
inventory. Use the hammer to strike the bell in the order seen at the Bell
Number Stone in the tunnels - 5, 3, 1, 2, 6, 4. Automatically pan to see
reclining statue. Glyphs flashes at the statue's stomach. They are the glyphs at
the platform at the El Castillo Inner Chamber - remember the order of the
glyphs.

Go back to the El Castillo Inner Chamber's platform. It's going to be another
long trek.

El Castillo Inner Chamber Platform Puzzle - Go to platform and look down at 4
glyphs. Based on the clues seen on the reclining statue after doing the Bell
Puzzle, press once on S, E, W and N. Zoom out and the stand rises to the opening
in the ceiling. South, depicted with 3 lines off center, east is depicted with 2
hooks at center, west looks like a face with a puckered mouth and north is a
side view open mouthed face or West square is the one facing the exit to go back
out where we started. East square is on the side of the exit that we have not
explored yet.


South East West North

Ceiling complex - The area is made up of hallways on all 4 sides with 2 side
dark alcoves. At the opposite hallway from the chamber's platform you arrived on
is an entryway flanked by 2 jaguar heads. Inside are also 2 side alcoves and on
the inner room is a huge Jade and Gold round slab.

Gold 6 Skull Puzzle: This Jade and Gold round slab is also represented at the
base of the Bell Puzzle seen at the storage room at El Castillo and behind the
14 skull puzzle. The 17 skulls collected have 2 marks on them - a location and a
glyph. The depiction behind the 14 skulls puzzle shows what location skull is to
be placed where. Since you have more than one skull from each place, the
depiction shown at the base of the bell puzzle in Castillo shows what glyph to
use.

The placement of the skulls by location, from bottom left to bottom right -
Stonehenge, Atlantis, Maya, Devil's Triangle, Giza and Easter Island.



The glyph to select which skull from a specific location is shown below











Place the 6 jade skulls shown above from L-R at their correct place. Place the
jade mask from the sarcophagus over the jade skull at the center. The circular
panel opens, enter and a small gold El Castillo rises up. Click on top of the
pyramid to get the Maya Omega disk.

Go back down by clicking on the edge of the square that took you up here. Exit
the underground and cenote. Take the grapple when you leave. Go to Hump at the
camp site and give him the Stonehenge pass card. That's it for Chichen Itza.
Thank goodness!

Stonehenge

Recreational Vehicle: While still sitting at the passenger seat, turn to the
right and read the 2 letters. The letters will not appear if you have not been
to Chichen Itza and have done most of the puzzles. If still cannot find the key,
go to some other part of the world and then come back. Gil talks about
Christian, the former student here at Stonehenge and Cornelius Snelling. Take
the key. The other letter is from Cornelius Snelling, who is suspiciously eager
to get in the site. Go to the worktable behind Hump.

Desk - Read the letter in the brown envelope concerning the wireframe models
sent to Christian. Open top drawer. Note Christian's discoveries on Grid D of
the Celtic warrior and artifacts. Open middle drawer and study the DVR-AGPS.
Roll out and study the map of Stonehenge. Open the bottom drawer and read about
Stone-In 2012.

Sink Area - Look close at the coffee - we might just need a cup of Midnight Oil
-
Mission Possible Coffee. Check the skull.

Bathroom - Enter and check the newspaper article about Gil. Look close at the
paper in the toilet - Sheley's been abducted? Enter the shower and turn the left
faucet for a hot steamy bath. Read the words on the door - The stones
multiplied. Hmmm! Exit and enter the bedroom.

Bedroom: Left shelves - Pan left and look close at the GGAI hat. Take the
canister with ancient coins labeled for L. S. found in sqr D-A3 (the Celtic
warrior's dig area as seen from Christian's drawing of the dig site). Look at
the shelf below the hat and see a depiction of 2 stones from the Stonehenge
complex - remember what they look like.

Bed - Read the book on the bed. It mentions Shelly (of the paper in the toilet)
leaning on her favorite Trilithon - the westernmost Trilithon.

Right shelves - Note Troy's medications sent by his mother, a necklace and also
the beer bottle.

Desk - Read the flier about Pagan Playground, the proposed theme park here.

Drawer - Open top drawer and read the letter of Troy Christian's' mother and all
the letters of Snelling. That rat! And he is supposed to be Gil's friend.

Stonehenge musical box - Look close at the Stonehenge replica. Zoom in on key at
left and then click on key at left side to start the music box. Insert the key
from Gil's letter on keyhole at right. Place key back in inventory. Click on
plaque at middle. Take the Omni DVR-AGPS (the how to of this is at second drawer
at the desk behind Hump). Pull back and open inventory.

DVR-AGPS - Insert the memory card found on the secret compartment together with
the player. Press the top right button to listen. Hear Gil talk about - Trust no
one. Cryptic clues were left before Giza to help break the code. He also
mentions 'Wet behind the ears (we already took a hot shower) and factoring
Shelly's stone will prove essential.

Exit the room and look again at Stonehenge map at middle drawer of desk. The
stones in the inner horseshoe are called Trilithons and the westernmost are #s
57 and 58. Those were Shelly's (of the book on the bed) favorite Trilithon
(stone). Exit the RV.

Outside, turn right and climb the ladder of the RV. See a beeping device. What
is it?

Stonehenge area: Look at the signs on the gate. Enter the area and follow the
road to the end. Hear the beeping device.

Bunker: Go down the walkway ramp to the metal green door. Read signs. The EAT
protest signs are everywhere. Look down and notice 3 empty medicine bottles of
Troy's and lots of empty beer bottles. Read the notes of Troy. February 9 - He
sees something that he wants down. February 12 - They are watching him by the
Heel Stone and he threw the shovel at them. The brush offs by LS (Snelling),
Black Ops and the farewell notes. Go back to the road and out the gate. Let's
see if the shovel is still where he left it. On the way back, go to the
Stonehenge main area and hear that beeping sound.

Road: Go out of the gate, forward to main road, turn right and forward to the
Heel stone, the large stone by the fence. Turn left by the Heel stone and go to
the side of the road. Pick up the shovel. Walk back to the parking area, look
around and see another bunker. This is where the green door lead to. There's
another building back there.

Parking lot: Go back to the gate and to the RV. Climb to the roof of the RV
again and press the button of the disk, to turn the beeping sound off. (Possible
glitch here, if you still hear a beeping sound. It will stop beeping if you quit
and load the game again). Is this a spy mechanism or something to drive one
nuts? It's time to check Stonehenge proper.

Stonehenge Area: Go to the center of the complex, face the 6 standing stones
on the Sarsen Circle with 3 dolmen (slabs) connecting 4 of them and the single
standing stone with a knob on top on your back. Now, you are facing due north.
Let's see where Shelly's Trilithons are located. Turn left to look west. There
are #58 and #57 stones. Turn around and see a similar 2 stone structure - #53
and #54. Go around the other side of these stones and see a broken ladder. Look
up to see something sticking on top of the dolmen. Use the grapple (taken from
the Humbee in Chitzen Itza) on the slab. Climb and check Troy's briefcase.

Troy's briefcase: Take the key. Read Troy's journal. He wears the Trilithon
necklace given by Gil. He writes about the meeting with Snelling, Gil's actions
on the scans he's taken, the find at A3 and his dreams. He continues about your
imminent arrival, his flushing the vital clue that Gil wants you to know (Shelly
was abducted) and Mayan and Egyptian potteries found. He started digging on
another site known only to him. His tone has changed from eagerness,
professionalism, to anger and finally the nightmares. Pull back and look around
-
see the Heel stone to the North by the road, the buildings across, bunkers, RV
at parking lot and a fenced in building. Go down and let's check the fenced in
building south of here.

Troy's Dig site:

Electrified fence - Read the Warning sign. DO NOT TOUCH the fence area or you
die! Look close at the green box by fence gate.

1. Use Troy's key from his briefcase on the keyhole to open the green box.

2. It asks for a card. Take your Stonehenge pass card from inventory and swipe
it on panel. Return pass card to inventory.

3. It now asks for a 4 digit code. This must be the information Gil wants Troy
to give you and he flushed it down the toilet. Hmm! Shelly was abducted. The
stones multiplied from the shower stall. Shelly's favorite Trilithons are 58 and
57. 58x57= 3306. Enter 3306 on keypad. Enter the site

D-A site - Click on the Celtic warrior's skeleton to go down and use shovel at
A-
2 area (top middle grid). Take the Stonehenge red scroll.

Go back to the RV. Give Hump a pass card to go to another place in the globe and
then comeback here. A new letter is by the passenger's chair. Read Gil's letter
about his friend, Lord Lloyd Bathelwaite II. Bathelwaite can help you on your
quest. There is a map enclosed that Hump will find useful. Another letter
appears - In Gil's letter to Bathelwaite, find out that he is also an
acquaintance of Snelling. It is signed - Your SS brother. Place this letter and
map in inventory. Now, take the letter and map from inventory and click on
reliable Hump.

Hint: If you have already exhausted all possible clues in a certain area - go to
another part of the globe and then comeback. New clues might surface - like the
appearance of the letters here.

Manor House of Lord Bathelwaite

Exit the Mercedes Benz limousine by clicking on door and then try repeated
knocking on door or pressing the buzzer. Well! After waiting for an answer,
being scolded and asked to come in. Lord Bathelwaite asks that you have to find
the door key yourself to prove how good you are. He issued you challenge! Turn
left and go around the house passing a padlocked cellar door. The manor's glass
door is also locked. Turn left and see a maze. The entrance is flanked by spear
carrying warriors.



Hedge Maze:

Enter, turn left, forward up to the end and follow the path until you see the
Conservatory. Enter the Conservatory and see fountain at the center. Wrapped
around the fountain's base is a snake.

Go back to the maze and enter through the left side now. F, L, F to end, L, F to
end, L, F, R, F, R, F, R, long F, R, little F, L, long F, R at the second to
last one, F to end, R, F to end, L, F to end, L, F, L, F, R, F, R, F, R, long F,
R at first R, curve around to center of maze.

Pick up sundial and turn the tap. Exit the maze to go to the hothouse. Exit
using the path to the right of the bench (that has both left and right path on
each side) to curve around, L, long F, L, long F, L, F, R, F, R, F to end ,R, F
to end, L, F to end, L, F, R (at first R), Little F, L, Long F, L, F, L, F, L,
F, R, F, R at second right, F, R, F and out to Conservatory.

Conservatory: Enter the conservatory. Go around the fountain and look at the
now open snake's mouth. Take key. Now go to manor house via the hedge maze
again.

Enter the right side of the maze now and just follow the path to the exit.

Cellar: Go to the padlocked cellar door on side of the house. Use the snake's
key on padlock. Enter the cellar. Go to center of room, turn left and see crates
with GGAI Artifacts written on them. Use crowbar on top crate. Read Gil's letter
to Lord Bathelwaite. The signature seen earlier on the letter with the map means
that Gil is one of the Sacred Seven Sect an offshoot of the Knights of the
Temple. The Omega Stone has a smaller twin. The prevention of total annihilation
of mankind depends on your solving the final pieces of the mystery. Talk of
Snelling's interference and the possibility of his working for a world leader.
Take and open the box. Pick up Atlantis red scroll and the Atlantis disk.

Go towards the stairs, then go to the shelves under the stairs and look close.
Take the ornate measuring tool. Study the large red book - lots of remembering
to do - nice to have a camera on hand. Go upstairs.

Living room: Turn left and go to the receiving room. Look close at table by
the glass doors. Read the journal. Lord Bathelwaite writes about Gil, the
history of the Ark of the Covenant when it was place in King Solomon's Temple in
955 BC by the Knights Templars, the mystery of the appearance of the Ark in the
Sphinx at 2500 BC when it was last seen at the Temple of Solomon and other
discoveries of the Templars. The scrolls that detail the Atlantean civilization,
of the building of the Chamber of Ages by the Atlanteans and mention about the
Omega disc unlocking the power of the Omega Stone - the stone of end times. Take
the SS membership card similar to the markings on the spy disc on top of the RV
-
7 birds around an SS. Very Interesting!!! What have you gotten into?

Upstairs: Check the picture of the maze on right hallway. Go back down the
stairs and forward to the closed double doors at the end.

Study: Enter and talk to Lord Lloyd Bathelwaite. He talks about collecting
books for your use concerning the Celts based on your task. He continues on and
discusses Stonehenge's history, that it's 1 millennium older than the Druids,
2007 BC, about the connections of the Chichen Itza, Sphinx, Aegean and
Stonehenge and the significance of 2012. It is the end of the calendar for the
Mayans and how Stonehenge misalignment is important. The others forewarned of
the event that will happen in 2012. Like the builders of Stonehenge misaligned
the stones but the inner stone circle will come aligned this year -2012. Sounds
like the danger is celestial. Have a look around. When done, be on your way.
This time use the front door.

Turn left, climb the ladder and read 2 books about the Celts and Alchemy. In one
book, note that the measuring tool you took from the shelf in the cellar has the
one dram icon. Note also the markings for other weights. Go to the other side of
the room. Look at the maps on the table. Place in inventory a map.

Go towards the Grandfather clock. Lord Bathelwaite will give another hint - The
important date connected to the Ark of the Covenant is when it was moved to King
Solomon's temple. We already know from reading Lord Bathelwhaite's journal in
the living room that it is 955 BC.

Clock Puzzle - Look close at the clock. Set the clock to 9:55. Click the minute
hand, move it around to 11 and click on it again to release the hand from the
cursor. Now, click the hour hand, turn it close to10 and click it to release it
from the cursor.

The clock moves and reveals a secret staircase. Click on staircase and climb
down to a storage room. Go to the corner and take the familiar box from atop a
barrel. Place in inventory the Stonehenge brown scroll. Turn around and pick up
the skull turner atop the crates.

Exit the storage room and the manor (through the front door, of course). Enter
the car and give the map taken from the study to Hump. He says not to pay
attention to Bathelwaite. He would not take the map. Give him then the SS
membership taken from the journal in the living room. Now, he will take as
somewhere. If you just click on him - he would say 'do you have anything to show
me'? If you come from the manor and click the SS membership card alone - he will
also not budge. It is necessary to first show the place - map and then give him
the secret code approval to take you there - the SS bookmark. Getting quite
spyish now.



Celtic Compound



Go to Cemetery gate, turn left and look up at the lamp. Its reflection is a
mazelike spiral. Hmm! Take the sundial taken from the center of the maze from
inventory and place it on the circle part of the gate. This is another dark and
gloomy place with lots of dead trees. There are tent frame wood structures. Go
forward towards the full moon. See an arch with 3 skulls embedded on the side
stones. The lantern also shines a maze reflection.



Trees and Pond - There are 6 trees surrounding a pond. Each tree has a depiction
of St. George slaying the dragon and a Celtic cross. Above it is the sign of the
skull inside the tree. Under the plaque is a keyhole surrounded with 3 holed
skulls similar to the skull turner taken from the room behind the clock in the
manor. Between each tree is a path that goes somewhere.

Trees - Use the skull turner on the skull hole. Go up the ladder and see a tied
up, hooked up imprisoned skeleton. Take the skull. Collect all the skulls from
the trees. The skulls have the gold on blue depiction of bird, fish, horse, swan
and boar. The skeleton on tree to the right of the arch is missing his skull.

Go forward to the center of the pond by clicking the rock at center of pond.
This will be the starting point to go through all the side paths.

Hut - Go forward to the path left of the tree in front of you, with the arch
path behind you. Go forward and see a hut and a kiln. Inside the hut is a fire
at the center of the room. You can take burning log. Behind it a circular tree
trunk grill with 6 holders surrounding it. Click the collected skulls on the
holders and they will automatically go to their correct holder when the skulls
are moved around the holders. The missing skull should have a snake glyph on it.
If you do not have all of them they go back to the inventory.

Exit the hut. The end of path to the right of the hut when you exit the hut has
4 line-marked standing stones with4 round rock and a center rock in front of
them.

Go back towards the hut. Take the path on the other side of the hut and forward.
Find 7 line-marked standing stones with round rocks in between them. Go back to
center of pond.

Go to the path at right of arch. See 3 line-marked standing stones with 4 round
rocks in front of them. Go back to the pond.

Go to path at left of arch and between the trees. Go forward and see 7 lined-
marked standing stones in a circle. In front of each stone is a round rock with
indentation. Go back to pond.

Go to the path 2 away from the arch and to the right of the far tower. Go
forward and see 5 line-marked standing stones with assorted numbers of round
rocks in front of them. Go back to the pond.

Go to the path towards the tower. The path splits to a set of standing stones to
the left and forward the tower. There are 3 lined-marked standing stones in a
row with 4 round rocks in between.

Tower: Go to left side of the Tower and see a locked cemetery with a spiral
drawing on the wall. Go back, take the footbridge, climb ladder and enter tower
by clicking on door handle.

First floor entryway - Note the lit alcove with a cross surrounded by 7 birds
similar to the SS insignia. Look down and see a lit basement

Second floor storage room - Climb the stairs and then climb the next ladder
going up left of the exit on the floor.

Third floor Prayer room - There is a Celtic cross on top of the window with 2
candles on right and 3 on the left. Look down and see a kneeling pad and a book.
Click down and kneel - best pray that we can finish this game! Turn around and
go up the next ladder.

Fourth floor storage room with barrels. Climb the ladder again.

Fifth floor dining room - I think someone left their dinner in a hurry. Check
the table with the spiral-maze seen on the lamps. Take a look at the scroll by
the cup with signs like that of the gold tree skulls and the SS insignia. Ahh,
another climb up the stairs.

Sixth floor Alchemy room - Look at the work table and see various powders in
bowls. Take the measuring tool and find out in inventory that you picked up the
one scruple and the one dram measuring tools . Climb the ladder again. I'm
tired - How about you?

Top Floor room - Knock several times on the peephole on the hatch. Ooops! The
Celtic priest says Begone! Run or feel the claws of doom! Leave! Okay, let's
leave.

Go back out of the compound gate and go forward. The helicopter will come drop a
ladder and off you go back to the Manor. Give the map and membership card to
Hump again to go back to the Celtic compound. Enter the compound again using the
sundial. Go back to the tower again.

Climb back to the top floor and see that the hatch is open. Look through the
telescope and see the gate, hut frame and the Celtic priest looking back at you.
He is hiding behind on of the skeleton prison trees. Turn left and take the key
on a string hanging on the bedpost. Go to the table and open the drawer. Take
the one pinch measuring tool. Study the red formula book. Pull the bell rope and
look through the telescope to see an agitated Celtic priest. Exit the tower and
the go around to the locked gate of the cemetery.

Cemetery: Use the key taken from the bedpost on the gate lock. Read the name
on the gravestones. They are all who worked in the making of The Omega Stone.
Take the Celtic Cross atop the SS monument. Go back to the tower.

Tower: Go to the alcove at the first floor entryway. Use the Celtic Cross
from the cemetery on the cross on the wall. The stairs moved back to reveal an
opening to the lower floor. Climb down.

Secret Room: There are 6 stone slabs. Each one has a sword and all have a red
book except one. The swords all have different handle. The cover of the books
have the depiction seen on the skulls taken from the trees - bird, fish, horse,
swan and boar. The books have the layout of the standing stones, round rocks and
icons. Take the sword from the stone slab missing a book. Time to solve the case
of the missing snake skull and snake book. Where did we see a snake prominently
displayed? Climb up. Take back the Celtic Cross inserted in the alcove. Go back
outside to Hump and go to the Mansion.

Mansion: Go back to the cellar and look again at the red book under the
stairs. It does have the snake symbol - the missing book. Take note of the
layout that has 4 stones and 4 rocks in a cross layout. They all have one the
signs of the tree skulls. Note the number and position of the line marks of the
snake sign. Exit the cellar and go to the maze.



Maze: Go through the maze. Stop at the statue on the long outer path at right
edge of the maze. The statue is at the X in the graphic above. The statue seems
to be missing something. Place the sword on his right hand. The statue gets
stabbed by the sword and moves back. Go forward to an enclosed lawn. Click on
handle of the door of a marbled covered shed. Enter and go forward to a
makeshift altar. Take the snake skull. Look at the scroll. It shows how to use
the grate in the hut at the Celtic compound. It has the name of the ancestor of
the eccentric Lloyd Bathelwaite, H. Ian Bathelwaite III. Exit the enclosed lawn
and automatically take the sword back. Go back to the Celtic compound.

Hut: Go to the hut at the second path on the left from the archway. Place the
gold marked skulls collected in this area on the stand behind the fire on a tree
trunk grate. L-R: bird, horse, snake, boar, swan and fish. Click on the blue
circle on each head and see different powders. Exit and hear the bell sound 3
times.

Alchemy Puzzle: The object of the puzzle is to place specific amount of
powder from the skull on the grate to make the Stonehenge disk. The horse skull
does not have any powder.

1. Learn the different icons associated with the skull. This can be found in the
scroll at the dining table of the Celtic priest.



2. Study the red books associated with this skull signs at the secret room at
the basement of the tower. From each book, select the standing stone formations
that contains the skull icons. All the stones must contain the skull icons
except for 7 standing stones which has an additional icon. If you missed
checking the snake book, go back to Lord Bathelwaite's cellar and study it.

3. Go to each of the standing stone formation outside the tower. Select the
stone in that formation that corresponds to the icon of that skull book. Write
down the number and position of the line marks on that specific stone.


Bird Book Horse Book Snake Book

Boar Book Swan Book Fish Book

4. Study the book in the bedroom of the Celtic priest. The bottom left is the
line mark of the stones. At top right is the chemical associated with those line
marks. The center icons is the amount needed for the chemical. Look for the
stone drawing that are similar to that of the selected stones outside. Note the
chemical and amount for selected stones. Make a note of the icon for crystal
when checking the horse skull.

Measurements - From the book in Lord Bathewaite's study, the icons representing
the different weights and the materials are seen; as well as, the measurements.





bird horse snake boar swan fish
lines L-2 L-4 L-1 L-3 L-3 L-4
R-3,4,3 R-1,2,5 R-5,1,2 R- 2,4,3 R-3,2,1 R- 2,2,1
material cinder crystal cinnabar sulfur sea salt mercury
amount 1ounce, 4 drams (1pint), 3 pinches 2 scruples, 1 ounce 4 drams, 2 pinches
1 pinch, 1 dram 14 ounces 4 scruples, 1ounce, 4 drams

5. Go to the hut and the grill with the skulls. The making of the disk is seen
on the scroll found at shed at the enclosed lawn at the Manor. Save your game!

1. Measure the correct amount of the chemicals on the grill using the deduced
amount shown above. The powders are taken from the skull except for the horse
powder (crystal) that is found at the alchemy table. It is on a bowl in front of
the tripod with its icon label. Be careful not to move the lever when measuring
the materials on the grill. They will be dumped, unless you made a mistake in
measurement and wants to start over.

2. When all the materials have been added to the grill, turn around and get a
flaming log from the fire. Light the materials measured. If incorrectly done,
you will be incinerated. If correctly done - Whew! You have the Stonehenge disk.

Go back outside the compound, click forward to the hillside and arrive at the
Manor. Give the Stonehenge passcard to Hump and from Stonehenge we will go
diving at Devil's Triangle.

Devil's Triangle

Finally- Sunshine! Look close at the table and read the letter. Take the memory
card. Take the DVR in inventory and insert memory card at right side of DVR.
Listen to Gil talk about a find of an ancient shipwreck. The items on the floor
is in a shape of a hull at 44 N, 18 W. Comet!!

Diving: Look close at the map. Move cursor to close to bottom right to read
64-44 and 32-18 and the click. Hump moves the boat to those coordinates. Go
outside, wear the diving items and go in the water. As soon as you get
underwater, go forward to the shipwreck 2xs. Pan slightly right, forward 1x, pan
little to the left towards the pots and forward once. Take the Devil's Triangle
disk from one of the potteries close to the tip of the so called hull.

Go back to the boat. Enter the cabin and automatically remove the diving gear.
Give Hump the pass card to Giza.

Giza: Tent - Read Gil's ever-present confidential letter. Do hurry up The
Omega Stone has us in view! Take the pass card to Santorini Island. Go back to
Hump and give him the pass card to Santorini.

Santorini Island

Go to the back and read the Gil's letter laying on the dropdown table. But for
now, you have seen what I needed you to see. You now know what needs to be done!
Turn around and don the diving outfit at bottom left of the shelving unit. Get
out from the seaplane and dive down to the pyramid.

Crystal Power House: See the imposing tip of a giant pyramid with a light
colored capstone. In front of the pyramid is a circular structure. Enter and see
a vat full of crystals with handles. The ceiling is open. Exit and climb the
pyramid to the top.

Underwater Pyramid: ON the wall is an enlargement of the glyphs seen on the
circular structure at the center.

Omega disk puzzle - Place the disks collected on the proper slots as seen from
the enlargement on the wall. To know where the different disks goes, check the
scrolls collected throughout your travels. Match the glyphs of a scroll to the
chart on the wall and insert the disk at its correct place. Starting from one
o'clock position going clockwise - Atlantis disk, Stonehenge disk, Giza disk,
Chitzen Itza disk, Easter Island disk and Devil's Island disk. Take the Omega
Sun Disk.



Crystal Power House: Go down to the crystal power house. As soon as you
enter, look down at the vat and insert the Omega Sun disk at the omega insignia
at the side of the vat.

Hear Gil say that it needs more power and brought in the Ark of the Covenant. A
bright stream of light shoots out from the Crystal Power House into the sky.

Listen to Gil talks about the finding that brings credence to Edgar Cayce's
prediction - the other cut stone at the Chamber of Ages leads to the Hall of
Records in pristine condition. He discusses the Atlantean civilization is made
up of different tribes that has offshoots all over the world. How the small
Omega stone destroyed Santorini and the second larger one finally destroyed
Atlantis. The similarity in architectural structures found in the different
places visited.

The adventure is not over. There are ancient civilizations still to be
investigated in the East.