The Psychotron чит-файл №2

Solution
--------

Here are the complete tips to help you finish this daft adventure,
if you made the mistake of buying it. You'll be told what to do
every step of the way, and here is, more or less, how to to it.


THE OFFICES

After the briefing, you will get a crack at the offices. Click on
each one and sweep the mouse around slowly, so that you don't miss
any of the clues. None matter all that much, but see and hear them
anyway.

The most important clue is in Steve's office. Under a lamp you'll
find a piece of paper with some letters on it. These correspond to
the telephone number keys, so when you get at the safe behind the
picture on the wall, all you have to do is to type 7425 and you'll
be able to get at what's inside. This is another message with some
numbers. Make a note of them because they are crucial.
                               

THE FUNERAL

It really isn't terribly important which lines you use when talking
to all four characters, but you could save before you start and try
various things. With Yuri, start asking about the time and go on to
ask about why he came to America and find out what's happening in
Russia. With the next guy, start by saying you are a friend of
Steve's, ask about his death and then about the guy's role. With
the wife, offer your condolences, then say you are a friend of
Steve's. Choose the line with the sobs and sniffs to find out about
the game. With the reporter, say the bombs weren't armed, i.e., go
along with the official story.


THE FARM

Tell the woman you are asking questions and then ask about the
president. Forbearing to mention the limp, ask if they found
something in the wreck. When you get a chance to look at the
"footstool", click on the left switch and enter 3333, then click on
the right switch to get a garbled message. After all this, you'll
get to see the plane in the barn (look at everything, don't miss the
canisters under the chair, nor the parachutes). Finally, exit and
go visit Jim Bob. Ask him what happened and find out about the
people there and where they were going.


THE POKER GAME

You should now be landed with playing with the mob. In the first
game, bet big until the last round, then beat reasonably. Keep
asking about Steve whenever you get the chance. In the next game,
stay in the game right to the end, then tell Jimmy he wins. Go into
the next game and proceed as before, betting big - in the last
round, call your opponent's bluff. Then comes the last game. You
will notice that there are far too many aces around, but stay in,
deny you are cheating and then leave the table quietly. During the
games, and as the opportunity arises, keep asking questions, it
really doesn't matter much, but by now you problably know what to
ask. You should find out how the mob helped Steve.


THE COMPOUND

So now you know about the hidden lab and are placed there to
investigate. Look at everything, as before, but the most important
thing is a sheet of paper with some instructions where the
Psychotron is. Although you will see that it is quite smashed, as
soon as you have explored the compound it will miraculously put
itself together again. Now you have to enter these numbers in this
order: 81568, 728, 828970 and 2217. This will help you see what
happened in the compound, so do the rounds again.


THE FINALE

You will be contacted and asked to solve the mystery, through a
whole lot of questions. If you want to solve it yourself, don't
read any further.

If you are fed up with the whole thing and want to finish it quick,
here is the answer: pick lines 4, 3, 2, 2, 1, 2. This will take
you to the final sequence, and to win the game you have to use the
last line, i.e., turn the Psychotron on the Mafia boys.


THE END


Copyright (c) 1995 Eurowave Leisure Ltd.