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Press [Alt][Crtl][Shift][C] and type in:
rosebud 1000 Simoleons
hist_add Add new family history stat to the
current family
write_destlist Appends the route destination list
to
AllRoutes.txt every time a route is found
auto_level Architecture tools automatically set
the level as needed
import Automatically import and load indicated FAM
file
house Automatically load indicated house, no questions
asked
prepare_lot Check and fix required lot objects
flush Completely flush app to VM file when
running Windows NT
crash Crash game
water_tool Create moat or streams
shrink_text Create shrunk_text_#.bmp files
edit_char Create-a-character mode
interests Display personality and interests
draw_all_frames off Draw all animation frames disabled
draw_all_frames on Draw all animation frames enabled
draw_origins Draw colored dots at each person's
origin
core_dump Dump entire memory to core_dump_
[date:time].txt
dump_happy Dump selected person's most recent
list of scored interactions to a file
dump_mc Dump selected person's motive
contribution curve to a file
debug_social Enable debug flag to show outcome
choice dialogs for social interactions
sim_log end End sim logging
cht Execute "file.cht" file as a list of cheats
draw_floorable off Floorable grid disabled
draw_floorable on Floorable grid enabled
assert Force an assert for testing
log_animations Log animations in the event log
window
map_edit off Map editor disabled
map_edit on Map editor enabled
move_objects on Move any object
tutorial off No tutorial object generation when
tutorial house is loaded
browser_failsafe Prevent web browser crashes
review_anims off Preview animations disabled
preview_anims on Preview animations enabled
tile_info Programmer stats
quit Quit game
#import Read in behavior tuning constants
from Tuning.txt
rebuild_cp Rebuilds entire control panel/UCP
from scratch
refresh_faces Refresh the BMP_ resources for all
people whose IFF files are writable
refresh_textures Rematch dependent textures and
regenerate bitmaps for all user characters
restore_tut Restore tutorial
rotation Rotate camera
route_balloons off Routing debug balloons disabled
route_balloons on Routing debug balloons enabled
fam_test Run series of random operations on unhoused
families
save Save currently loaded house
history Save family history file
plugh Say "plugh"
porntipsguzzardo Say "porntipsguzzardo"
xyzzy Say "xyzzy"
draw_routes on Selected person's path displayed
raw_routes off Selected person's path hidden
log_mask Set event logging mask
autonomy Set free thinking level
sim_speed Set game speed
edit_grass : Set grass change value
grow_grass Set grass growth
lot_size Set lot size
sim_limit Set maximum milliseconds to allow simulator
sim_speed Set sim speed
set_hour Set time of day (unpatched game version)
bubble_tweak Set z offset for thought bubbles
lot_border <br> Sets up the borders of the lot with non-editable
flag. Requires rotation
allow_inuse Sets whether menu items appear for
in
use objects
memview Show memory view window in debug
builds of the game
sim_log begin Start sim logging
swap_houses Swap the two house files and updates families
sweep off Ticks disabled
sweep on Ticks enabled
tile_info on Tile information displayed
tile_info off Tile information hidden
visitor_control Toggle allowing visitors to be
controlled using the keyboard
report_assets Toggle assets report
auto_reset Toggle automatic object reset
feature
sim_peek Toggle calls to PeekMessage within
sim loop
cam_mode Toggle camera mode
all_menus Toggle display of unavailable
interactions in person control menus
music Toggle music
obj_comp Toggle object compression in save
file
quats Toggle quaternion transformations
sound_log Toggle sound log window
sound Toggle sounds
html Toggle web page creation
reload_people Total reload of people skeletons,
animations, suits and skins
oundevent Trigger sound event
write_routes Write out an RTE file every time a
route is found
#export Write out behavior tuning constants
to Tuning.txt
rosebud 1000 Simoleons
hist_add Add new family history stat to the
current family
write_destlist Appends the route destination list
to
AllRoutes.txt every time a route is found
auto_level Architecture tools automatically set
the level as needed
import Automatically import and load indicated FAM
file
house Automatically load indicated house, no questions
asked
prepare_lot Check and fix required lot objects
flush Completely flush app to VM file when
running Windows NT
crash Crash game
water_tool Create moat or streams
shrink_text Create shrunk_text_#.bmp files
edit_char Create-a-character mode
interests Display personality and interests
draw_all_frames off Draw all animation frames disabled
draw_all_frames on Draw all animation frames enabled
draw_origins Draw colored dots at each person's
origin
core_dump Dump entire memory to core_dump_
[date:time].txt
dump_happy Dump selected person's most recent
list of scored interactions to a file
dump_mc Dump selected person's motive
contribution curve to a file
debug_social Enable debug flag to show outcome
choice dialogs for social interactions
sim_log end End sim logging
cht Execute "file.cht" file as a list of cheats
draw_floorable off Floorable grid disabled
draw_floorable on Floorable grid enabled
assert Force an assert for testing
log_animations Log animations in the event log
window
map_edit off Map editor disabled
map_edit on Map editor enabled
move_objects on Move any object
tutorial off No tutorial object generation when
tutorial house is loaded
browser_failsafe Prevent web browser crashes
review_anims off Preview animations disabled
preview_anims on Preview animations enabled
tile_info Programmer stats
quit Quit game
#import Read in behavior tuning constants
from Tuning.txt
rebuild_cp Rebuilds entire control panel/UCP
from scratch
refresh_faces Refresh the BMP_ resources for all
people whose IFF files are writable
refresh_textures Rematch dependent textures and
regenerate bitmaps for all user characters
restore_tut Restore tutorial
rotation Rotate camera
route_balloons off Routing debug balloons disabled
route_balloons on Routing debug balloons enabled
fam_test Run series of random operations on unhoused
families
save Save currently loaded house
history Save family history file
plugh Say "plugh"
porntipsguzzardo Say "porntipsguzzardo"
xyzzy Say "xyzzy"
draw_routes on Selected person's path displayed
raw_routes off Selected person's path hidden
log_mask Set event logging mask
autonomy Set free thinking level
sim_speed Set game speed
edit_grass : Set grass change value
grow_grass Set grass growth
lot_size Set lot size
sim_limit Set maximum milliseconds to allow simulator
sim_speed Set sim speed
set_hour Set time of day (unpatched game version)
bubble_tweak Set z offset for thought bubbles
lot_border <br> Sets up the borders of the lot with non-editable
flag. Requires rotation
allow_inuse Sets whether menu items appear for
in
use objects
memview Show memory view window in debug
builds of the game
sim_log begin Start sim logging
swap_houses Swap the two house files and updates families
sweep off Ticks disabled
sweep on Ticks enabled
tile_info on Tile information displayed
tile_info off Tile information hidden
visitor_control Toggle allowing visitors to be
controlled using the keyboard
report_assets Toggle assets report
auto_reset Toggle automatic object reset
feature
sim_peek Toggle calls to PeekMessage within
sim loop
cam_mode Toggle camera mode
all_menus Toggle display of unavailable
interactions in person control menus
music Toggle music
obj_comp Toggle object compression in save
file
quats Toggle quaternion transformations
sound_log Toggle sound log window
sound Toggle sounds
html Toggle web page creation
reload_people Total reload of people skeletons,
animations, suits and skins
oundevent Trigger sound event
write_routes Write out an RTE file every time a
route is found
#export Write out behavior tuning constants
to Tuning.txt