Time Gate: Knight's Chase чит-файл №1

HINTS TO KNIGHT'S CHASE


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The ticket office
The Curator's Office
The steps


THE CELLS IN 1329

Under the roof
Ground floor
The Scriptorium
The hospital
The tannery
The bakery
The mortuary
The torture cell
The old templar's cell
The refectory
The cemetery
The tower
The cells
The church
The roof
The abbey




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MODERN MUSEUM IN 1995

At the beginning of the game just go inside the museum.
Go inside the room where the Japanese television is filming.

Take the headphones.

Go to the opposite room :
Take the sword and the shield. Look at the big picture on the wall. It
will tell you a story about yourself; Then, open the door.



The ticket office.

* Take the remote-controlled catapult.
* Take the compact disc.
* Switch on the terminal.
* Use the compact disc.

Now you can go to the next room

The Curator's Office.

* Search in the drawer : you 'll find a key, a magnetic card and a
magazine (read it)
* Return in the museum but be careful because the alarm system is
on.



When you are walking on your knees :
* Just avoid the laser beams. You have to walk close to the
furniture.

Then you're back to the entry hall:
* Take the screwdriver in the toolbox and use it on the closed door.
* Enter the room and take the CO2 fire extinguisher.
* Leave this room and use the key to open the Control box


Then, switch off the alarm by using the CO2 fire extinguisher on the
control box.

Go up the steps.

* A Knight will appear as soon as you enter the room.
* Use the sword or fight with your hands to kill him.
* Watch out for the laser beams.
* Use the magnetic card on the showcase on the left and take the
bullets to load your small catapult.
* Then use the remote-controlled catapult, drive it to the room
where the other alarm system is on and shoot at the red button to
deactivate the alarm.
* You have to avoid the little points on the floor until you are
facing the alarm switch.
* Wait for the message telling you you can shoot to be displayed.
* Use the ammunition and shoot.
* Alarm is off. Switch off the remote-controlled catapult.

Now you can take the sword and go outside in the garden (cloister)
where you have to find the "hologramme". Fight the knight. Then you
will be thrown down the well.

THE CELLS IN 1329



Take the lute and throw it towards the opposite prisoner (Berwal).
Berwal will play and attract the guard's attention. When the guard
is in front of you kick him. Berwal will then throw you the key to
open your cell. Take the sword and kill the guard who will leave a
key for you to pick up. Go inside the open room (you will find a
wine bottle). Use the key to open the gate.

Go up the stairs, don't move and let the old blind man walk in front
of you. Search the fire place anf pick up the key to open the door
next to the fire place (opposite the stairs). Mind the sheep!! In
this room, take the sheep skin and the shepherd's stick. A barrel of
water is there too. In the next room take the piece of ham, the
bottle and bucket which you need to fill with water in the next
room.

Empty the contents of your bucket in the fire place. Search and
climb inside the chimney.

Under the roof.

Use the sheep skin to jump silently from one side to the other. Go
to the left. When you are above the old man's bedroom, use the stick
to take his frock. Then, straight ahead and when you are in the next
room, turn right. Jump.

Ground floor.

Search the iron cage and take the book "The Knight's Song" and the
hologramme. (Do not "push" the cage). Push the big golden cross : it
is a secret passage.

The Scriptorium

You will find cups with :


* Water
* Pitch
* Boneblack
* Spleen
* + a stiletto.



Go up the stairs : take the goose-quill and the wooden box on top of
the cupboard.

Stand in front of the desk where you can write and use the book.
Use the stiletto on the book : you will have a cristal gem.
Use the water, the spleen, the boneblack and you will obtain some
ink.

Stand in front of the white paper and use the goose-quill to copy
the contents of the "Knight's Song".

Go back to the room with the iron cage and put back in the cage the
"Knight's Song" and the wooden box .

Don't lose time because a timer is on !!

Go back to the scriptorium, put on the monk's frock and push the
torch on the wall.

The secret passage will close. A monk will enter and you will have
to follow him very carefully (always walk right behind him). When
you are outside in the cloister, turn right when you are near an
open door (a message is displayed) the monk keeps going straight
forward. Outside, in the back you will see a guard.
Once you are inside the hospital , do not go out again.

THE HOSPITAL.

* Take the wooden pot, which is on the floor on your left when you
enter.
* Smash it against the wall so you can pick up a key.
* The key opens the door on your left hand side entering the
hospital.
* In this room, find a book on a stone edge and read about how to
make a sleeping potion with the ingredients you will find on the 3
shelves.



Go out and get inside 4 other rooms with shut doors.

THE TANNERY.

You will find a leather cutter on the shelves on your left hand .
THE BAKERY.

Another door opens onto a room with a bread oven. Find then 2 pieces
of bread, one in the oven, the other on the opposite table. Pour
your green potion on one of them. You are now able to open the
fourth door and meet an old templar. Throw your "green bread" at
him. Use then your leather cutter on the hospital statue to take a
ruby. Repeat the operation on all hospital statues. Keep a watch for
the 2 guards who are waiting for you outside the old templar cell.

THE MORTUARY.

Provided that you picked up the key the second guard left behind him
after your fight, you can now open the mortuary door. In this room,
push on the heart of the corpse and find his golden heart. Do not
use it on the statue as long as you don't have in your possession 8
gems (among them 3 diamonds). Then use of the golden heart on the
statue in the corner, quickly go towards the other statue at the
other end of the room and drink out of the golden glass the statue
offers you.
You will become drunk and Wolfram will catch you and put you in
jail.

THE TORTURE CELL.

Tied on the wheel, you can move towards left (right arrow on
keyboard), to burn the rope which holds you. Once you are free,
fight with the guard and do not forget to pick up your things on the
table.
To leave the room, invert the position of the 2 torches. This will
open up a door for you. To avoid getting lost in the corridor, take
the first to your left and show the ring without a stone to the old
templar.

THE OLD TEMPLAR'S CELL.

After he dies, pick up the objects he leaves behind and look in the
chest. Take everything you find. Place the strange red stone inside
the leather pouch to dazzle Wolfram.
The 9 gems are ready for you to pick up in the golden chalice.
To open the secret door, use your ring.

Once you are back in the library, you may meet 2 devils dressed up
in monks.
In the library, you can open the big double door leading to the
refectory.

THE REFECTORY.

Do not rush! You must first pick up the stack of plates on the table
at your right handside and then walk towards the kitchen with the
plates in you hands.
Then go to the scullery where you will find two tombs. Use the
stones on them and take the key which will allow you to open the
door in the kitchen.

THE CEMETERY.

You are now in the cemetery where zombies and a ghoul wait for you.
First get rid of the ghoul using the small wooden cross. It will
leave a tooth for you to open the door at the bottom of the tower.
Then go towards the two other tombs and use the stones.

THE TOWER.

Once you are inside the tower, on your left handside you will find a
secret passage. To open it push on the small statuette on the wall.

THE CELLS.

Back in the cells you will have to find your way back to the torture
room to access the cells where you were made prisoner with Berwal.
Go to Berwal's cell but be careful appearances can be deceitful! Go
back up to the library.

THE CHURCH.

Now get out of the library and breathe some fresh air in the
cloister. Go round and get rid of the guard in front of a door. Go
inside and look around you. You are in a church. Look at all the
carved pictures on the wall (stations of Christ). When you see the
number 7, push the picture. A door will open. Fight the black knight
and go up the steps. Use the first weight you find on your left and
use it.

THE ROOF.

You are on the roof now and you can use your three diamonds on the
tomb.
You will be caught but your friend Berwal will come to your rescue.

THE ABBEY.

As soon as you see the executioneer quickly leave your iron cage and
go straight ahead to hide from Montfalcon who is watching you from
above. Take everything on the table and use the corn. You are now as
impressive looking as your enemy and ready to fight. Then go
straight to the entrance of the church in the small chapel. Push the
Golden cross and go upstairs. Once you are on the roof you have to
know that the only way for you to get rid of Montfalcon is to push
him and make him fall. Then go back inside and stand in front of the
double door where you saw Wolfram. Push the torch on the wall.

Go up the steps and use the small wooden cross on the statue. Push
the small font which has just appeared.

Go downstairs through the secret passage now open. In the red
basement (Wolfram's lair) avoid the pentacle and search everywhere.
Follow meticulously the indications in the book found on the table
in the 2nd room. Use the lit torch on the pentacle to make it
disappear and use the potion on the closed book held by the statue.
A door opens. It will lead you to Juliette at last! Take the seal.
Use the bucket and fill it with water (do not fall in the well) and
pour the water on Juliette.

Run away from the evil creature and go back up the church. Avoid the
pentacle and find the big cross next to the stained glass. Push it
until you reach the sign on the floor. It will collapse on Wolfram.
Juliette is now free and will run towards you with the glove. Place
the seal on the glove and use it.

You are now back in 1995.

- THE END -