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Tip: In Highland Fling, you'll need to take a mud bath at one point. Jump to the
standing pillar and wade from there.
Tip: Willard's Lair holds a lot of timed jump puzzles, so save often. Also, this
lair is pretty old and unstable, so watch for falling rocks.
Tip: The ventilation gratings in Shakespeare Cliff are really fragile, and they
don't like gunfire.
Tip: Also in the Cliff, don't jump to the grating with the drill behind it until
the gates are open, otherwise you'll plummet to your death.
Tip: Watch your oxygen gauge in Sleeping With the Fishes. It's easy to lose
track
of how long you've been underwater.
Tip: Open one valve at a time in Fishes. It's much easier to take care of one
fish at a time. You won't need harpoons to kill them if you can lure them near a
place where they'll surface.
Tip: If you're having difficulty opening the first grating in It's a Madhouse,
try shedding some light on the problem.
Tip: Three keys are necessary in the Madhouse, and monkeys are near two of them.
Don't let the one in the wooden walkway room get away.
standing pillar and wade from there.
Tip: Willard's Lair holds a lot of timed jump puzzles, so save often. Also, this
lair is pretty old and unstable, so watch for falling rocks.
Tip: The ventilation gratings in Shakespeare Cliff are really fragile, and they
don't like gunfire.
Tip: Also in the Cliff, don't jump to the grating with the drill behind it until
the gates are open, otherwise you'll plummet to your death.
Tip: Watch your oxygen gauge in Sleeping With the Fishes. It's easy to lose
track
of how long you've been underwater.
Tip: Open one valve at a time in Fishes. It's much easier to take care of one
fish at a time. You won't need harpoons to kill them if you can lure them near a
place where they'll surface.
Tip: If you're having difficulty opening the first grating in It's a Madhouse,
try shedding some light on the problem.
Tip: Three keys are necessary in the Madhouse, and monkeys are near two of them.
Don't let the one in the wooden walkway room get away.