Tomb Raider II чит-файл №2

Our journey begins in a valley very near the Great Wall. Enter the
water and go to the left of the big rock. A Tiger should appear so get
on the rock and kill the Tiger then jump forward to continue down the
path. When you reach the gap, pull up, pivot, then jump and grab and
pull up. Kill the Tiger that is approaching then jump the gap and take
the path to the Stone Dragon which is also Secret #1. Continue the
climb by climbing up twice then pulling up to the ledge. Turn and jump
to the left and grab and pull up to get across another gap then pull
up again to reach the building. Enter the guardhouse and drop through
the grate in the upper area to fall into the water. Then run forward
and jump and pull up to access the switch. Flip the switch and proceed
to the Great Wall. A threesome of crows attack when you reach the top
of the wall. Kill them with your guns, taking evasive action
if necessary. Proceed to the gap in the wall. The guardhouse on the
other side is locked so drop to the water below to obtain the key for
the guardhouse. Kill the Tiger who is arriving as you exit the pool.
A green section of the ground will get you high enough so you can jump
and pull up to the top of the wall. Continue to the guardhouse and
open the door Kill the spiders that swarm out the door then enter.
A single spider remains to guard the Rusty Key above that ladder. Kill
the spider and take the key and use it on the lock next to the door.
Continue forward until you reach a room with a skeleton. Shotgun
shells and a medkit are here as well as anothe swarm of spider plus
a big spider coming in from behind. Take out the big one first then
finish off the swarm before collecting your items. Pull out the block
and slide down the slope to arrive at a pool of water. Jump in and
head left to the wall. Jump up and grap and shimmy to the right
avoiding the darts. Swim underwater to the exit and surface in the
corner avoiding even more darts. Climb up and exit into the hallway.
This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling
towards you from the left. Turn and run to the right. As the passage
narrows, jump the spikes and land on the ramp. Slide down into the
wall then jump to the left and get some ammo. Run forward and pull
up to the ledge to avoid the spiked walls closing in. This next hall
has more collapsing floors and sharp swinging blades. Run down the
hall and jump the blades. As you approach the final blade jump and
turn to the left in midair. You should land right next to Secret #2;
the Jade Dragon. Pick it up and move into the hall before the spiked
walls close in on you. Cross the collapsing floor while staying to the
right. The left wall will stop before it can hurt you. At the end of
the hall, stop at the top of the ramp and turn so you can slide down
backwards. Hang from the bottom and drop then jump to the right
to land on another collapsing floor which you fall through as more
spikes close in above. Enter the cavern and continue forward. Take the
medkit then head to the left and run past the blades. There is a rope
slide and lots of spiders in this next room. Kill all of the spiders
then go get Secret #3 which is located below the rope slide. To get
the Gold Dragon you need to look down into the canyon and locate the
tan rock with the moss. Stand above the tan rock and with your back
to the canyon, drop off, hang then drop. Jump and grab the ledge and
shimmy right until you can pull up. Continue along the path and
collect some flares along the way. Take the ladder down and continue
until you reach the canyon floor. Those tremors you should now be
feeling are the early warning signs of an advancing T-Rex. Return
to the hall and kill the T-Rex from the safety of the passage. When
he is dead, you can cross the canyon and get the Gold Dragon. This
causes a second T-Rex to appear so kill him then make your way back
to the top of the canyon. Use the rope to slide across the canyon and
land on the ledge on the opposite side. Kill the 2 Tigers which are
waiting for you, then proceed to the exit. Venice Lara arrives
in Venice and finds herself in a dead end alley. Exit to the courtyard
and take out the Doberman as he charges. You will need to do some
side-jumping and shooting to take out the guard on the balcony who
will drop a key after you kill him. Continue down the alley until you
hear approaching footsteps then start firing and backflipping back
down the alley to take out more dogs and henchmen. When all is safe,
exit the alley and you will be next to the canal. Dive into the canal
and swim under the large door to get inside the boathouse. Checkout
your cool new ride then flip the switch to open a door somewhere else.
Return to the dock and enter the hut. Grab the flares from the table
then start climbing the ladders. Climb each of the ladders after
pressing the appropriate switch to open the trapdoor. When you reach
the roof, shoot out the windows then drop into the hall. Climb through
the second window you just shot out and jump over to the awning. Then
make another jump to the balcony and retrieve the Boathouse Key from
the dead guard you shot earlier. Return to the hall and head right
to the door you opened from the Boathouse. Kill the attacking Doberman
then continue across hall and flip the switch to open a door high
on the wall on the opposite side of the canal. Head back to the dead
Doberman and shoot out the window. Run and jump and grab the awning.
Pull up and then start jumping from awning to awning until you reach
the ledge near the door. Jump inside and flip the switch at the end to
open a canal door. Dive back into the canal and return to the
Boathouse and unlock the door. Swim back out and make your way to the
ledge by the hut. Climb out and kill the henchman. Take his Auto-Mags
before you return to the Boathouse. Climb in the boat and head for the
now-open canal door. When you pass through the door, stop the boat and
light a flare to reveal a passage to the right. Secret #1 is waiting
for you at the end of this passage. Take the Stone Dragon then jump
down and kill some rats below you. Turn and face the ladder then turn
and head right. Turn right at the end and jump in the water. Continue
on past the left channel until you reach some Uzi Ammo. Grab it, then
retrace your steps back to your speedboat. Light another flare and
continue down the dark canal. At the bottom of the falls you can dive
into the pool and retreive Secret #2; the Gold Dragon. Continue
on until you reach a large underground chamber with lots of columns.
Keep the boat over towards the left until you see a ledge. Hop out and
kill the rat nearby then shoot out the window and finally kill the
henchmen who arrives to investigate all the noise. Grab the ammo then
get back in your boat and head through the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the
broken window. Enter the room and flip the switch and take the shotgun
shells. Return to the dock and climb the ladder making a mental note
of the doors which are now closed. The water level and your boat have
risen to the top so dive in and flip the underwater switch to open the
next set of doors then get in your boat and continue. Keep to your
left to avoid the enemy gunfire and bring your boat to a stop by the
gondolas. Exit the boat and get on the dock. Climb on the box then
jump and grab to reach the awning and pull yourself up. Walk to the
right edge of the awning and jump to the walkway above. A doberman and
a henchman come running at you so backflip off the ledge and kill them
both before jumping backup. Retrieve the medkit. Another guy is
guarding another speedboat further down the canal. You can kill him
from up here then turn right and head for the courtyard. A gun crazed
baddie comes running at you so kill him with your guns, taking evasive
action when necessary. Retrieve the Steel Key from his fallen corpse
and unlock the courtyard door. Go through the door and drop into
a hole to flip a switch. A gate opens somewhere else in this level and
you hear approaching footsteps. Climb out of the hole and kill the
henchman and take his ammo. Return to your speedboat and use it to ram
the gondolas. Underwater mines hinder your progress. These mines can
only be triggered by a boat. Lucky for you, you have two at your
disposal. Line your current boat up with the mines and build up some
speed. Jump out of the boat at the last minute and swim to the dock
as your boat continue down the canal and sweeps the mines for you.
Grab the M-16 ammo from the fallen guard. The Iron Door is locked
so we need to find a key. Get in your new speedboat and return to the
section of the canal that raised your boat to this level. A bad guy is
waiting around the left corner, so hop out of the boat and kill him
when you get on the dock. Grab all his ammo. Get back in the boat and
continue along the canal until you reach a clothesline on the right
and a smaller canal on the left. Ram the two gondolas tied up at the
dock and exit your boat. A henchman with a bat come out of a door but
you can kill him before he even gets close. Enter the dark room and
kill some rats and flip the switch to open a door somewhere else
in this level. Return to your dock. Before getting in the boat look
up. There are some windows above. Jump and grab the ledge and pull
up so you can shoot out the windows. Climb through and take Secret #3;
the Jade Dragon from the bed. Now you can get in the boat, turn around
and take the narrow canal you passed earlier. Keep to the left and the
canal will intersect with a larger canal and you will find the door
you opened a few minutes ago with that switch. Enter the door which
shuts promptly behind you. Take the Iron Key from the pool of water
and climb the ladder to go up and kill a Doberman and his master. Take
the medkit and flip the switch. A really nasty guard arrives on the
scene and is blocking your escape to the boat. You can either kill him
by shooting through the gap between the door and the wall or if you
want to impress your friends, try doing a backflip from the ledge and
killing him before you splash into the canal. Either way, when he is
dead, get back in the boat and retrace you path back to where you got
your second speedboat. You now have the key to open that door and kill
another nasty badguy. Flip the switch by the window to open the second
gate which is blocking your exit. Return to the boat and head back
up the canal going under that walkway where you snipered the guy who
was guarding this boat earlier in the game. Keep to the left until you
reach an open door on the right. Go just past this door then back the
boat up to the door so that it is lined up with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open
the final obstacle in your escape of this level. This is a timed
sequence of events and the clock starts ticking once you get back
in your boat. Anything less than a perfect performance and you will
be redoing this segment so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you
land so you can make the sharp turn at the second left into the large
canal, then make a sharp right into the smaller canal with the open
gates. Make another right at the interesection and speed down the
canal to the exit... Bartoli's Hideout Exit at the dock and kill some
rats. Go around the building to the left, killing the guard and his
rats before flipping the switch. Another guard arrive so kill him too,
taking the medkits from both your victims. Enter the now open front
door and kill the guard on the balcony and his friend who appears
on the ground floor. Grab the shells from your second kill then shoot
out the window and kill the Dobermans who jump through when you get
too close. Go to the back of the courtyard and take the medkit, flares
and ammo. Now you need to proceed down the heavily guarded hallway.
Several statues will begin hacking at you with huge blades when you
get too close. Keep to the right and time your short running bursts
so you pass by when their blades are in the upright position. Don't
overshoot and run into the next blade. When you get to the dark end of
the passage, light a flare to reveal a switch which opens a door back
out by the canal. Run past the guards in a single continuous run this
time. They will swing but they will be too late. Back out in the big
room find the sloped wooden box. Stand with your back to the slope
then jump back and then forward and grap the ledge and pull up. Walk
around to the left and pull the block then drop down to the floor. Get
below the ledge to the left of the block you just pulled and jump and
pull up. You can now turn and do a running leap to the opposite
balcony where you killed that first henchman. Take his ammo then move
to the textured wall and climb on and across to the window. Climb out
onto the ledge and turn to the right and dispatch the gunman on the
balcony across from you. Now you can turn and do a running jump off
the end of the balcony over to an awning. You'll start sliding
backward so grab as you fall then shimmy to the left and pull up and
do a backflip to a ledge across the canal. Turn left and do another
running jump, grab and pull up manuever. You should now be standing
on a rather small ledge. Turn and do an angled jump to the awning
across the canal. You can stand on this awning so turn and face that
open door and do a standing jump and press the grab while in midair
so you enter the door instead of hitting the wall above it. A pair
of Dobermans should charge you when you land so take them out before
they even get close. Make sure you don't back up or backflip out of
the door into the canal or you will be doing that last paragraph all
over again. Head upstair and take out the first of many attacking
gunmen. Enter the room where the first henchman came from and look
in the left corner for a switch hidden in the wall. Flip it to open
a door in the previous room which leads to that outside balcony where
you killed that one guy. He dropped some shells and Secret #1; the
Stone Dragon when he died. After you collect all of this, return
to the room with the switch and shoot out the window. A guard patrols
the landing outside this window. You can probably kill him as he
passes or you can climb out and do the deed face-to-face. Continue
down the landing and shoot out the next window and climb in. The door
opens and a guy with a bat enters along with his dog and another guy
shows up behind you on the ledge. These guys are pretty slow so as
long as you keep moving and firing you should be okay. The dog is
faster to take him out first if possible. Do a lot of flipping and use
the larger room on the other side of those doors if you need space
to manuever. You can even retreat back to the stairs if necessary.
When everyone is dead, return to the last room and push the back
of the fireplace twice to access a concealed passage. Kill the rat
after you climb up then proceed to the slope. Blades start slicing
at you as you approach so stand back and jump out and turn to the
right and drop into the water. Climb out to the safety of the wooden
ledge in the corner to survey the next deadly trap. You need to make
a quick series of jumps and the flames are on a timer. They will
go out when you jump off the ledge you are standing on, so when ready,
get your back to the wall and start running. Jump from the edge and
land on the next platform. Do two STANDING jump for the next two
ledges to arrive at the other end of this trap. If you miss a ledge
or catch on fire you will land (or can jump) in the water and try
again. The door open as you approach and a gunman and his dogs attack.
Kill them all then jump to the slope box and jump and grab and pull
up onto the lowest chandelier. Do a running jump to the right to grab
the ledge. Pull up and flip the switch to open a door behind the fire
in the fireplace. Jump back to the chandelier then turn and jump
to the next highest chandelier. Do another running jump to the ledge
on the right to flip another switch which opens a painting on the wall
which conceals the Library Key. Return to the chandelier then turn
right and jump to the next highest light and finally to the ledge
above. Kill the approaching rats then continue in their direction and
jump and grab and shimmy to the right until you can pull up. You
should now be on the highest rafter so run and jump to the wood floor
by some bricks. Kill the henchman behind the bricks and take the
medkit. Be careful not to fall off as any fall from this height
is instant death. Climb on the bricks and head left and jump to reach
another switch. Flip it to adjust the chandelier height so you can
access the Library Key. Jump back to the bricks then go down to the
chandelier and jump until you reach the light next to the Library Key.
Do a running jump to grab and pull up and get the key then repeat
to get back out on the chandelier. Jump all the chandeliers until you
are on the other side then do a running jump and grab to the ledge.
You won't grab but you will land on the ledge and this saves you from
having to return to that last switch to adjust the chandelier heights.
Exit to the windows sill and go right. You should see the fire below,
so hang and drop down to land in the water and not the fire. You
should now be outside the Library door. Flip the underwater switch and
swim through the door that opens as a result. Head to the right and
surface. You should see a gap in the floor to your left. It's dark
down there so light a flare and head into the opening. This turns into
a maze rather quickly so follow these directions. As you swim into the
hole turn to the right and go around the corner. Swim into the large
opening then go through the smaller opening near the top of the wall.
Turn right after entering the smaller passage then find the small
opening to the lower-bottom-left of the wall. Enter and immediately
turn left to find some grenades before continuing back to the right
to find Secret #2; the Gold Dragon. Flip the nearby switch then head
straight up to the newly opened door where you can finally take
a breath. Do NOT climb out here or you will burn to death. Instead,
retrace your path through the maze back to the library door. Enter the
Library and kill the gunman across the room. Go through the large
doors and climb up the bookcase on the left. You can kill a pair
of rats from the small area above before jumping over to flip the
switch which opens another guarded doorway. After you kill this guard,
go through the door and climb the books on the left. Jump towards the
window then turn left and climb up. Shoot the window then jump to the
sill. Turn and exit the window backwards so you slide down the awning.
Grab the end the pull up so you backflip to a ledge behind you. Run
and jump to the roof across from your new position, then turn left and
jump to the TOP of the brick wall. This next sequence is extremely
difficult (at least it was for me) so SAVE frequently. While standing
ON the wall, walk to the end to the top of the slope. Turn so you are
facing the building across the canal and do a running jump to grab the
lowest section of the roof. Pull yourself up and head for the smoke
stack. Stand a few steps back from the edge of the roof and jump
toward the ledge. Grab on and shimmy left until you can pull up. Go
behind the wall to find a pool of water and a pair of Uzis. Drop down
next to the shack and kill the henchman, taking the ammo he leaves
behind. Take the Detonator Key from the table then step towards the
door and it will automatically open. Kill the gunman on the other
side, taking evasive action if necessary. Take his medkit before
returning to the main room of the Library. There is a switch on the
wall so flip it to open the door. Enter and kill 2 more gunmen who
approach from the left. Relieve them of their shells and uzi ammo
before continuing. Don't use the key in the Detonator box just yet.
Instead, climb to the top of the brick wall and go to the left end of
the wall. Pull up twice so that you are now standing on the sloped
roof. Shoot out the glass and take Secret #3; the Jade Dragon from the
table. Jump into the water and swim over to the low brick wall with
the Detonator Box. Use the key to blow up the building, then kill that
gunman that is above and behind you. Climb onto the brick wall to gain
access to the demolished building. Begin the long ascent to the top of
the rubble. After much jumping, grabbing and pulling up, you will
reach the top and can take the path which leads to a dark hall and the
end of this level. Opera House This level starts off with a rather
challenging gunfight. You can run around taking random shots at the
gunman on the platform below until he finally dies. Then take his ammo
and jump into the water from where he was standing moments ago. Swim
left around the building and climb the ladder, getting off on the
small ledge. Walk to the edge of the landing and while facing the
canal, jump and grab so you can pull up to the top. Flip the switch
to open a door in the roof then continue climbing the ladder to the
ledge above. Run and jump to the ledge across the canal then turn
to the left and do a running jump to the ledge with the swinging box.
Pull up and continue along the canal peformaing a running jump to the
slanted rooftop. Grab onto the edge and shimmy to the left until you
reach a small ledge. Do a running jump and a grab in midair so you arc
through the opening in the roof. Draw your guns in midair to take out
the guard, then take the Ornate Key. Start up the stairs and kill the
gunman when he comes through the door. Take his medkit and go to the
top of the stairs. Make your way back to the previous ledge with the
swinging box and position yourself so you are looking at a ledge with
a small building to the left. Do NOT try to jump through the opening
in the center of that building. The floor below the opening in the
roof is lined with broken glass and you will die. Instead, do
a running jump to land on the slope next to the right wall. Grab and
shimmy to the left until you are at the flat section in the corner.
Standing with your back to the wall, jump to the slanted roof and
slide down and grab. You should be hanging in front of the window.
Drop and instantly grab again to catch the edge of the sill. Now pull
up and shoot out the glass and carefully enter the room. The glass
is just like the spikes in the original Tomb Raider so simply WALK
to pass by unharmed. Cross the room and climb the ladder and use the
Ornate Key to unlock the door at the end of the hall. Now we have
a very unstable roof to deal with. Position Lara so she is at the edge
of a solid piece of roof and facing the wall on the other side of the
three collapsing pieces. Do a Standing Jump and begin running when you
hit the first panel. When you cross the 3rd panel do a running jump,
and when you finally cross the last set of collapsing panels do
a running jump to grab and pull up onto the ledge. Draw your guns and
proceed to the top of the Opera House. Shoot the guard patrolling the
roof then turn and lower down. While haning onto the edge, quickly
pull back up and draw your weapons again. Your short dangle off the
edge should have attracted the attention of another guard and a couple
of Dobermans. Kill them all, then do a running jump to the roof and
continue left to kill four more guards below. Take the medkits, shells
and ammo from the dead guards then return to your previous location
to check out the swinging box. Do a running jump and grab and pull
up to a small area to the right of the swinging box and light a flare.
Drop down and flip the switch to the left of the box. Three rooftop
doors open and two gunmen show up looking for trouble. Climb up and
kill these guys then drop through the newly opened door in the roof.
A pair of switches awaits you below. The right switch is useless for
now so flip the left one to open a grate, then exit through that
grate. Run by the hall to trigger a boulder. Stand by the wall switch
to avoid the deadly rock then flip the switch to close the grate and
climb up the ladder. Continue climbing up the grate until you are
across from an opening which would have been blocked if you hadn't
so cleverly lowered the grate before climbing up. Drop down to the
floor and kill the gunman to the left making a special effort NOT to
go underneath the sandbag. Take his medkit then head towards the doors
to the right. Making extra sure to stay out from underneath that
sandbag, kill the advancing Doberman and henchman. Turn back towards
the first gunman and continue until you reach another pair
of Dobermans which you can feel free to kill. There is a switch here
which is missing a Relay Box so make a note of its position - you will
be back later. Head around the upper walkway towards the open doors.
A sandbag will smash through the floor allowing you to look down into
the hole. Take a few steps back and do a running jump so you reach the
small ledge below. Two Dobermans and a gunman appear on the ground
floor, so kill them before dropping to the floor below. Kill the
gunman hiding in the dark on the second level from the top so he won't
snipe you when you reach the floor. Make your way to the floor and
climb onto the box near the wall opposite the stage. Jump and pull
up to the walkway. Get past the broken floor until you reach the wall
with the curtains. Go to the edge and jump forward and pull up to kill
another gunman and relieve him of his ammo. Return to the ground floor
and run along the back wall to trigger two rolling boulders. Take the
medkit from the gunman you killed from above then go into the water.
Another gunman comes out on stage and his performance is less than
acceptable. Kill him and take his Uzi ammo after you kill the Doberman
coming in from the left and another gunman sneaking in from behind.
Off to the side where the Doberman originated is a small alcove with
a switch. Flip the switch to open a grate at the other end of the
stage. As you approach the grate some more bad guys arrive for target
practice. After you have killed them and taken the medkit, jump and
pull up to the ledge where the grating was. Walk - do not run
- through the glass then turn left and do a running jump and grab onto
the crevice in the wall so you can shimmy to the left until you can
pull up and flip the switch which lowers the plank. Run and jump back
to the the previous walkway and stop before your momentum takes you
into the deadly glass. Continue down the walkway and do a running jump
to grab and pull up to the ledge on the left. Jump and pull up once
more then turn and run and jump and pull up again to continue your
upward journey. Kill the rat then get the timing down on the swinging
sandbag. Do a standing jump when the first sandbag is at the end of
its swing. Jump past the second one to the ledge and flip the switch
to send another sandbag hurtling through the stage floor. Walk
carefully towards the sloped ledge then turn around and slide down
backwards, grabbing on to the edge when you fall. Pull up and backflip
through the hole in the floor and light one of your flares. Follow the
passage to the left staying along the left wall. You will enter
a larger room with a ledge and a switch to your left. To your right
is a tiny underwater passage. Swim into this passage to find Secret
#1; the Stone Dragon, then return to the ledge and flip the switch
to open a door back up above the right side of the stage. No go back
so you are once again under the hole in the stage and take the large
passage at the end of the room. Swim up and keep to the right and you
will find the missing Relay Box. Climb the ladder up through the door
you recently opened. Return to the top floor of the Opera House and
kill two more Dobermans as you make your way back to the switch where
you needed the Relay Box. Insert the box and flip the switch
to activate the elevator. This is a tricky secret. Do not get in the
elevator. Instead, wait for it to go down then get ON the elevator and
quickly jump to the ladder and climb up into the hidden opening. WALK
through the deadly glass and pick up Secret #2; the Gold Dragon, then
flip the switch to your left. Continue through the glass making sure
to grab that Uzi ammo in the second alcove to the left before entering
the door you just opened with the switch. Return to the elevator
switch and flip it so you can take the elevator down. Two gunman are
waiting as the elevator doors open so kill them quickly and add their
shells to your ammo colllection. Flip the switch to send the elevator
back up and to also give you access to a hidden pool of water which
the elevator was concealing. Jump in and head for the grating then
turn left and follow some stairs to an underwater area. Take the
Circuit Board which is lying in the corner of this room then return
to the grating you swam past a minute ago. Go to the left and around
the grate to find and flip a switch which opens a side of the cage
letting Lara surface and catch her breath. Climb out and kill some
rats then turn and jump to grab and pull up to the next level. Kill
the quickly advancing gunman then jump and pull up again to kill
another rat and a Doberman. Continue along the hall until you reach
some windows. Shoot out the glass then drop into the room below and
use the switch to open the door. Slide down the sloped passage jumping
over the deadly fan at the last possible second. You should land on
a ledge with the Ornate Key. After you take the key, pull up to the
tallest block and jump to the slope and head for the duct. Jump in and
kill the rat. Continue along until you reach the edge of the duct then
jump the gap. Turn and jump back to avoid another deadly fan and
repeat once more for the final fan. Look up at the dark area without
any fan. Jump forward from the edge of the duct you are standing on to
grab and pull up to get Secret #3; the Jade Dragon. There is a deadly
fan behind the dragon so if you can either light a flare or just
carefully WALK forward until you get the statue. Return and hang and
drop to get back to the duct below. Head down the hall until you reach
a moveable box. Pull it to gain access to a switch which you can flip
to open a door. Pull the box once more then push it all the way into
the dressing room under the first windows. Get on the box and shoot
out any windows that still have glass in them then jump into the first
windows. Another box is in here so push it out the windows so it lands
ontop of the previous box. Jump and grab the top box and pull up. Now
you can reach the top row of windows so jump in and kill the guard who
has been waiting patiently for your return. Now begin the long trek
back to the Control Room using the shaft next to the elevator. Jump
and pull up until you finally reach the lock. Use the key to open the
doors then continue forward. If you failed to trigger the boulders
your first time through this area, then you need to avoid them now.
Stay along the wall and head towards the switch to open the door
at the top of the ladder. Enter the Control Room and use the Circuit
Board before flipping the switch to raise the backdrop on stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get the
medkit and shells from your fallen enemies then go through the hole
in the wall to find many stacked boxes. One of the smaller ones can be
pulled out so find it and pull it twice to gain access to a hidden
passage. Enter and use the switch to lower the backdrop then exit this
area and kill another guard who should be just arriving. Start
climbing the boxes until you reach the white ledge above the stage.
Kill the henchman down below and try to avoid any sandbags which will
kill you on impact. When he is dead, look around and find the opening
above. Jump forward and pull up into this area to flip another switch
that opens a door by a swinging sandbag. Now stand at the edge of the
opening and do an angled jump to the slope on the right. Slide down
and stay along the right to do a timed dash past the swinging sandbag.
Hang and drop to get past the swinging box and arrive at the floor.
Bartoli should arrive shortly and he seems to be particularly
vulnerable to shotgun blasts. Two Dobermans will also attackk your
when you reach the floor but should fall quickly to the power of the
shotgun. When you finally kill Bartoli, take all the grenades and kill
off the two remaining henchmen. Take the medkit and Uzi clips from
these two fellows then go to the otherside of the room and climb
on the box to make your way back to the room with the stacked boxes
next to the entrance. There should be a button next to the entry which
will open the exit. Get onboard the airplane and take off for the next
level... Offshore Rig                                 What
a way to start a level - Stripped of all your possessions and locked
up! First we need to get Lara out of this jail cell then find her
weapons. There is a switch which opens the cell door but it's on
a timer so before you go flipping it you had better clear an escape
route. When you have pushed and pulled the crates so you have a clear
path to the door, go pull the switch (which I hope you have found
by now). Once you escape the alarm will sound and the bad guys start
to show up. The first one to worry about is coming from your left.
Head off to meet him, and get past him so you can lead him back to his
starting location. Dodge his gunfire and also the blows of his friend
who is also waiting here. Try to draw his gunfire so he blows out the
nearby windows which you can promptly escape through. Head right along
the narrow ledge and press the button on the wall to open the bay
doors beneath the plane. Swim inside and go over to press another
button to kill the plane's engines then return back through the broken
window and do a running jump and pull up to the top of the engine.
Drop into the trapdoor ontop of the plane to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time
earlier and take the Yellow Key Card. Go back through the broken
window and head left this time to a room with some water. Dive in the
water and flip the switch beneath the tunnel opening which grants you
access to the upcoming Secret #1; the Jade Dragon. Resurface and fill
those lungs for a long dive. Enter the tunnel and follow it left then
right and then a sharp right then take the downward passage staying
near the top so you can get behind the underwater fan. Grab the dragon
statue and swim back to the surface to catch your breath before
heading back to the door with the Yellow Key Lock. Enter the next room
and press the button on the far wall to kill the alarm. Go up the
stairs to the right and spin the wheel to open the door. Kill the rig
worker and take his medkit then proceed into the next room and kill
another workman who is coming down a ramp and through a door which
locks as you near it. Spin the wheel to open the next door and kill
a guard and get some ammo and your first batch of harpoons. Enter the
bunk area and reclaim your Auto-Mags from the right top-center bunk
then go to the end and get the Harpoon Gun from the last bunk on the
left. Go back to the entrance of the bunk area and press the button
above the top-left bunk to open a door in the ceiling at the opposite
end. Run to the top right bunk and climb on and jump and grab to the
opening to gain access to the passage above. Continue down the hall
and slide backwards down the ramp so you can grab on and use the
ladder to climb down to the floor. We need to use those boxes to get
past the 4 burners and reach the ladder on the other side. Pull the
first one to the left all the way past the other box then go push the
second box towards the burners. Now you can do a running jump and grab
onto the ladder. When you reach the top of the ladder, head to the
right and kill another guard who also happens to have the Red Key Card
on him. Climb the ladder to get Secret #2; the Stone Dragon. Go up the
stairs and return to the room with the water from earlier in the game.
Now that you know where you are; return to the room with the button
that turned off the alarm and go up the stairs to the left of the
button. Kill the guard and his dog and take the Uzi clips. The door
with the Red Key Lock is at the top of the ramp so jump out of the way
of the rolling barrels to make your way to this door. Enter the door
and head left to kill another Rig Worker as another sneaks up behind
you and another climbs in from the right. Take the shells, medkit and
flares from the resulting casulties then return to the landing near
the entrance. Push the box once then go around it and pull it once
then go around and push it once more. Now you can go to the opposite
landing and do a running jump and grab to pull up onto the box and
access the opening in the wall. Take the shells from the guard you
kill in this passage and go to the door with the Green Key Lock. There
is also a switch and a trapdoor in this area. Flip the switch to see
that empty tank behind you being filled with water. Return and drop
down to the floor then swing across the water tank and head right.
Go over the pipes then head left until you find a switch on the wall
which opens the trap door back near the door with the Green Key Lock.
Go all the way back and drop into the trapdoor and slide down the
ramp. Deadly Frogmen are lurking in the water so run to the right and
see if you can catch one on the surface and blast him. If you miss him
or he's not there, just return to the other end and dive in and get
ready for action. Swim toward the pillars quickly as you are being
pursued by a deadly frogman. Climb up on the closest pillar using one
of the two sides with the yellow stripes and wait for the frogman
to surface. Finish him off with your favorite weapon. The next closest
pillar has a ladder which leads to the catwalk above. Before you climb
up it, go get Secret #3; the Gold Dragon which is sitting at the base
of the pillar at the end of that catwalk where you ran to try and
shoot the first frogman. When you claim your prize, two guards will
arive. You can either fight them here to snipe them from the catwalk
above. When you are up the ladder you need to follow the catwalk and
do a running jump when you reach the gap. Grab on and pull up and kill
the gunman who just happens to have your Shotgun. Take back your
weapon then go right and when you reach the central wall, go left and
follow the catwalks. You should spot a hole in the wall up above (the
Exit) and another bad buy up ahead guards the Green Key Card which
is inside a box. Kill him, then jump into the box. You will break
through and can now take the card. Follow the catwalk up to the hole
in the wall and return to the room with the door with the Green Key
Lock, making sure to kill the guard you meet on the way. Once the door
is open you need to flip that switch on the wall to drain the water
from the one tank and pump it into the other. Now you can swim through
the opening and flip the underwater switch to open the grate. Climb
up and head down the passage to the exit... Diving Area Jump from the
ledge over to the ladder and press the button in the hall to stop the
deadly fan. Now you can safely dive in and get the grenades beneath
the fan. Now go flip the switch near the walkway to open the sealed
door and continue down the hall. A Doberman and two guards attack from
the left so finish them off before continuing. Get the shells and Uzis
if needed then use the pillars to get across the vat. Make sure
to avoid the swinging hooks, but if you "go for a swim" you can use
the tunnel under the water to make your way back and try again. Kill
two more guards and take their flares and the medkit. Now you should
be at the top of a long slide which dumps you right into a vat of
toxic waste. About halfway down the slope is a hole which contains
Secret #1; the Stone Dragon. You can slide forward and into the hole
where you can claim your statue before climbing out and continuing
your slide towards the toxic waste. When you reach the bottom you can
jump across the waste to the other side. Climb up the ladder and grab
some ammo then check out the slope beneath the hole. Jump in the hole
and grab the the ledge as you slide off backwards. There is a guard
on duty below so get ready. Drop down and grab and pull up while
drawing your guns to kill the guard. Take all that ammo he leaves
behind. The door with the Blue Key Lock is near your present location
and the Blue Key Card is in a hole on the other side of the room. Jump
into the small opening from the catwalk. You will slide down the slope
and into the hole where you can take the card then follow the tunnel
back around and up the ladder and to the door with the Blue Key Lock.
Get ready for action as you enter this next room. Four Dobermans and
a guy with a flamethrower are just waiting to take you on. Dispose
of the dogs while keeping a safe distance from the guy with the fire.
Take him out QUICK with the biggest gun you have. It's best to kill
these guys before they ever get off a shot. If they do manage
to "flame-on" then just backup and wait until it is safe to move
in and finish them off. There should be four doors; two of which have
wheels you can spin to open them with. One door leads to stairs going
up and the other has stairs going down. Go down these stairs and
eliminate the workman then push the box out of the way to reveal
a contol panel with a missing Chip. Make a note of the circular saw as
you will be coming back shortly. Before you jump into the water make
sure you have found the only place that you can get back out. Now dive
in and tease the frogman so he follows you to the surface. Climb out
and fill him with lead then dive back in and explore the tunnel he was
guarding. You should find two switches inside the tunnel - flip them
both and continue along this passage making a series of right turns.
A door should open as your get near, so go through and turn left
to arrive back at the large pool. Go up the stairs and take care
of the two guards and the workman who are guarding a helicopter. Grab
the medkit, ammo and shells when the shootout is over. Cross the large
room and enter the smaller room with some burners in the floor,
a trapdoor, a switch and a button. Flip the switch on the right and
head forward and drop through the trapdoor to collect the M-16 and
some clips. Quickly climb out and return to the button before the
burner turns back on. Flip the switch again then jump to the left and
push the button then make a dash across the room, jumping OVER the
trap door and grab the Chip. Quickly do a reverse roll and head back
out of this room and to the control panel where you can use the Chip.
After you insert the Chip, the door open. Run down the ramp and shoot
the workman across the pool from the safety of the hallway, then run
across to the medkit he dropped. A flamethrower is to your left and he
opens fire as you run past. Take care of him from the opposite side
of the pool then go to the right of the orange tank to open a secret
panel. Go inside and press the button, then return and dive into the
pool to obtain Secret #2; the Jade Dragon from the now-opened grate
at the bottom. Exit the pool and grab the Harpoon Gun which is next
to the scuba gear then dive back in and head down the underwater
tunnel. When you hear the breathing of approaching frogmen, retreat
back to dry land and kill both of them from the safety of the shore.
Now jump back in and swim through the passage to emerge in another
room. Exit on the low ledge on the right and take care of those two
workmen. Now you can jump up to the top of the wall and flip the
switch to open a door back in the previous room. Return to the
previous room where a frogman and two workers are waiting for you.
Kill them all and take the medkit and Uzi clips as your reward.
Go through the door you just opened and use the switch the crane will
move allowing you to climb up and over to the other side of the pool.
Head for the corner and jump over the boxes and press the button
to get a view of the room with the door you "unsealed" earlier. Head
for that room now killing the two guards and their dogs. When you
arrive, drop down and enter the tunnel and arrive at the central
chamber. A guard tries to distract you from his friend with the
Flamethrower who is sneaking around the corner so take out the
flamethrower guy first then finish off his friend. Grab the second
Chip which we need for that circular saw we passed by earlier. Return
there now. Insert the Chip and the blade disengages and you can now
take the Red Key Card before returning to the central chamber. Use
your new key card and drop down to take care of the Rig Boss. Continue
into the room with the water and take care of the remaining Rig
Workers. Take the medkit and also the harpoons which are over by the
scuba tanks. Continue through the door until you enter a large room.
Kill the Rig Boss and the guard from above then enter the open door
to the small room to obtain Secret #3; the Gold Dragon. If for some
reason this door is shut, you will need to return to the room where
you used the Red Key Card and flip the switch. The switch toggles this
door open and closed, but the door should be already open assuming you
didn't go flipping switches earlier without me telling you to. Once
you have the statue you can approach the body in the middle of the
room to take a submarine ride and exit this level... 40 Fathoms Not
only do you need to find some air - you also need to out-swim a Great
White Shark who has selected you as its next meal. Spin around and
start swimming behind you, following all the junk on the ocean floor.
When you arrive at the ship, swim into the hole where the anchor
is protruding and find the air-pocket so you can breath. The shark
is still coming so when your lungs are filled dive down and swim into
the hole below and angle off to the right. Head up and into the large
room then enter the opening on the left and continue on into a smaller
area and take the next opening on the left. You should now be in
a room with a patterned floor so head left and swim down towards the
metal girder and flip the switch to open a door in the floor behind
you. Swim through this door and go left and follow the passage until
you see a hole above. Surface to finally catch your breath and climb
on the box that is floating here. Head for the pile of boxes on the
right and swim into the small opening in the middle. Climb out and
head to your right. At the end of the dark hall is a switch so flip
it then return to the stack of boxes and climb them to enter the next
room. Drop down to the floor and kill the workman who tries
a sneak-attack from behind one of the boxes. Grab the shells from your
enemy being extra careful not to step on the dark area of the floor
which is a giant trapdoor. Secret #1; the Stone Dragon is just sitting
there for the taking, so go get it while avoiding that trapdoor. Once
you have the statue you can jump over the door which will cause it to
open. Now you can kill off all the bad guys from up here before
dropping down to the closest box to pick up your spoils; a medkit and
harpoons. Now climb on the box in the middle of the room and jump
to the higher box along the wall so you can climb into the opening and
enter the next area. When you enter this next room flip the switch
to your immediate left to open a timed door near the windows. Run and
jump and enter the door (the timer will stop when you are in). Dive
down to get Secret #2; the Jade Dragon while avoiding those pesky
underwater creatures who would try and stop you. Lara now needs to get
past a long row of timed burners which line the hall. Here are
explicit directions for getting past the hardest puzzle encountered
so far. Start down the hall and turn into the dark passage and climb
up into the hole in the ceiling. Flip the switch to open the door next
to the hall with the burners. Enter that door and get ready for the
race of your life. Saving wouldn't be such a bad idea. HINT: When
racing through this puzzle make sure you jump over the beams and even
the short walls which lead to the rooms with the switches. If you try
to climb or even stumble, you will lose precious seconds that you
don't have. Flip the switch to turn off the first set of burners which
lets you run as far as the next switch. Flip that to open the other
door then run and enter that room to flip another switch. All burners
are off for the moment so run all the way back to the first switch
to turn off the first set of burners. You should now have plenty
of time (or about 10 seconds) to run the entire gauntlet of burners
and arrive at your next puzzle. Go into the water and kill the
Barracuda. Now get ready for a puzzle almost as challenging as the
last - only this time it's UNDERWATER! To sum it up; you need to swim
through several underwater rooms, flip a switch in the third room then
swim to the bottom to flip another switch which opens the hatch
up above. Secret #3; the Gold Dragon is also at the bottom in a tunnel
by the switch. And if your running out of air wasn't enough - let's
throw in a mess of Barracudas with an attitued which swarm in when you
touch that statue. Sound like fun? Good - Go for it! HINT: Always slow
down when making underwater turns, and always do the Reverse Roll
to back away from switches after using them. You can also skip the
mini-movies by pressing Lara's "look" button to save valuable seconds.
And if you just can't manage to get that statue, you can always
surface and fill-up on air before diving back down to get it. Drop
down into the next area and survey all the rocks and junk in this
room. Find and drop through the hole in the floor then find and pull
the box so it is under the opening. Now you can climb up and use the
switch which will dump all the rocks from above down to this level.
You can now reach two new opening and a door opposite the switch. Make
your way to the opening on the right and climb up to reach the
previous level. You can only grab the ledge that faces center of the
room below to do this. Staying along the left wall and go into the
opening above. Use the switch to open a door somewhere else in this
level then drop all the way down to the lower level and this time
climb up into the left opening. Keep along the right wall until you
can climb up to a flat ledge. Do a running jump to land on another
ledge on the left. Climb up into the opening above to find and flip
another switch to flood an upcoming room. Once again, return to the
lower level and this time enter the door and follow the passage to the
room you just flooded. There is a door below and a frogman in the
water so dive in and kill him with the harpoon gun. After you
elimninate this obstacle, continue through the passage and get out of
the water fast. A workman and a Rig Boss are moving in for the kill.
When they are dead you can take their medkit, shells and 2 packs
of harpoons over in the corner. Use the switch on the wall to open the
door and exit this level... Wreck of the Maria Doria Kill the frogman
before attempt to get those harpoons. Then you can proceed down the
underwater tunnel until you can climb out onto a ledge and take the
medkit. Slide down the slope then hang and drop to the floor which
breaks away dropping you even further. Kill the workman and guard
in this next area and claim their medkits and Uzi clips. Pull out the
moveable box in this area to uncover a few more moveable boxes.
Continue to move the first box until it is in the hallway. Now you can
push and pull the remaining two boxes until you reveal two concealed
passages. Look for a hole in the celing on the other side of the room.
Climb up and kill a patrolling guard up ahead and the other who sneaks
in from the rear. Take Secret #1; the Stone Dragon from the hole then
return to the two passages. The left passage goes to a locked bathroom
so take the right passage to the Ballroom and kill the workman and the
guard on your way. Feel free to take their medkit and flares before
entering the Ballroom. Watch out for the deadly glass as you take out
the guard on the second level. Move around to the side of the hole
where there is no glass then step back and run into the hole letting
your momentum carry you to the ledge below. You should easily find the
Bathroom Key nearby before making a return jump to the side of the
hole without the glass where you can pull back up to the Ballroom.
Return to the left passage which leads to the bathroom and use your
key on the lock behind the chair. Push the button to open the double
doors and kill the workman who comes charging out. Go through these
doors to find and push another button to open the door on the second
level of the Ballroom. Go back and press the other button to shut
these doors before leaving. Back in the Ballroom, drop off and shimmy
to the left to reach the open door. Now you can take the ramp to the
right of the door up to the second level. Take the ammo from the guard
you shot earlier then continue on until you can do a running jump
to grab a ledge which has Circuit Breaker #1. Take it then return
to the door. You should now be in a hall with several doors. The first
door on the left leads to an empty room but open it anyway. The only
other door you can open (right now) is the door on the right with the
wheel. Spin it to open the door then enter and drop to the floor. Move
the box until you can reach the switch then use it to open the door
above. Move the box up there so you can reach the door. Continue
through the next room and up the ramp to deal with another guard, then
head for the next room which has a box in it. Move this box so you can
reach the switch above and take the Rusty Key that was under the box.
You can now return to the hall and use the key in the door opposite
the open door to the empty room. Enter and drop to the floor and move
the box so you can pull out the box above. After you pull the first
box and push the second one, you should find a passage to the right.
The floor will break away here and there are also barrels which will
roll over you if you try to simply dart across the collapsing floor.
Instead, run a sweeping arc to collapse all the panels while avoiding
the barrels. You should end up where you started. Heavy breathing
should tip you off that another bad guy is lurking in the vicinity.
Head around the left corner and take care of the guard then return
to the tiles where the barrels came from and go get Secret #2; the
Jade Dragon. This is tricky as a lone barrel is waiting to crush you.
Jump up to the sloping passage and as you pull up you should hear the
approaching barrel. Jump back then to the left to sidestep the barrel
then you can proceed up the passage to claim your statue. When you
arrive at the room with the grate floor and a boat below you need
to drop down to the boat and flip the underwater switch over by the
ladder. This opens a timed door up above so get back on the boat and
pull up to the floor above and run through the door. Flip the switch
you find in here to permanently keep the door open, then begin
a series of jumps between the two sloped areas. Keeping jumping until
the pit below closes then you can stand and pull yourself up into the
opening. Flip the switch to open up a section of the wall back past
the area with the boat. Return to the newly exposed area and kill the
workman and the guard then push the button on the left to open a timed
trapdoor. Run around the pool and dash through the trapdoor before
it shuts. Go get Circuit Breaker #2 which is down to your right.
Taking this item opens the exit which is also on a timer. Grab the
medkit then go and press the button on the wall to drain the water
where the boat is. Trip the exit open again and return back to the
area with the boat. Jump down onto the boat then spin the wheel
to open the door. The passage leads off to the left where there is
a trapdoor to the Bathroom. The double doors should form a bridge for
you to cross over and get Circuit Breaker #3. If the doors are open
you will need to go past the trapdoor to find the button which shuts
them. Now with all three Circuit Breakers, drop down into the Bathroom
and kill the guard and workman and take their ammo and harpoons.
Return to the pool room from the beginning of this level and get the
medkit from the corner of the room. Take a deep breath and swim
through the passage and flip the switch at the bottom of the tall
shaft which will open the door up top. Now swim up and out through
that door and kill the worker, guard and boss. Use your M-16 to kill
them quickly then take their medkit, shells, and Uzi clips. Plug
in those breakers into their slots then move the box under the opening
above and climb up. Take care of another workman then flip the switch
to flood the room up ahead. Jump across the overhead ducts to reach
this area. Follow the passage and kill the Barracuda when you wade
into the water. Grab those harpoons over to your right then head
through the exit to the dark passage on the left where you can kill
another worker. Make a note of the Cabin Door then continue left
to find some ammo. In the room with the windows you need to spin the
wheel to open the door. Enter and flip the switch then run to the
other side of the room through the timed door to get some flares. Push
the box and use the switch to open the trapdoor at the end of the
hall. Go to the trapdoor and jump into the ocean. Climb out and wait
for all of those dangerous underwater obstacles to start swimming
towards you. Wait for most of them to appear below you - which means
they aren't guarding the key - then jump in and begin the race for the
key. The fish are fast swimmers so try not to make and drastic course
changes. Swim through the opening up ahead and turn right. The windows
should now be on your right and the Cabin Key lies behind the rocks
on the left. Dodge the shark while getting the key then make
a sweeping circle back around toward the opening you swam through
a minute ago. The pack of fish should still be pursuing so head for
the opening. As you exit through the opening look for a cave opening
across from where you exit. Swim into the cave and stay along the
right wall until you can see a small opening above you. Swim to the
surface and breath and take Secret #3; the Gold Dragon while you rest
for the final race back to the ship. When you are ready, dive down and
exit the cave and return to the trap door dodging the fish as needed.
Climb up through the trap door and turn left and return to the Cabin
Door and use that key. Enter and flip the switch to open a trapdoor
outside. Now go push the box to flip another switch before returning
to the cabin where an opening in the ceiling should be waiting. Climb
up and proceed down the passage until you drop into the next room.
Make your way around to the right to the hole in the floor. Turn and
run into the pool room and stop before you go in the water. Kill the
guard and the boss and take the M-16 ammo. Dodge the shots of the
frogmen from below and if you need it, go get the M-16 from the dark
passage. Kill the frogmen then jump into the water. If they refuse
to make good targets then jump in and tease them then climb out and
shoot them when they eventually surface. When both are gone dive
in and move the barrel to reveal the passage which leads to the
exit.... Living Quarters Hang a left as you being this next underwater
level and pull the lever to open the trapdoors ahead. Enter and cross
the next room taking care of the crewman on the way. Jump to the flat
area to find a switch up above. Go to the other side of the room and
out through the opening. Continue down the passage and eliminate the
workman and the guard and take the harpoons for your efforts. As you
exit the passage you will need to backflip to avoid some barrels then
kill the crewman who arrives on the scene. At the top of the ramp,
grab onto the ledge and shimmy over the the switch and use it to turn
off those burners. Head to the left and enter the next passage to find
and use another switch. Drop through the hole to arrive back at the
piston room. Jump and grab to reach the first piston then begin
to cross over the rest of them. Kill the guard up ahead then turn
right to do a running jump to get to the ledge with Secret #1; the
Stone Dragon. Once you have your prize, do another running jump and
grab and pull up to continue. Follow the winding hall until you reach
a box which you can push to open the way to a second box. Push the
first box two more times then you can move in to push the second box.
Drop down through the hole to flip the switch then jump back up and
grab and pull back up to the box area. Return to the pistons and climb
back across to the other side. With the pistons in their new position
you can now reach the ledge to the right. A running jump with a grab
should let you pull up and flip the switch to flood the room with the
burners. Return to that room and pull the lever which opens the door.
Swim through the door and kill the frogman on the other side from the
safety of the room to the left. When he is dead and your lungs are
filled you need to open that trapdoor in the ceiling of the large
room. Swim into the cave and head left. Try to keep to the left side
of the cave and the Giant Moray Eel may just not kill you. Flip the
switch then head for the trapdoor. Stay out of the moss or you will
get tangled and drown. Kill the guard up above as you exit the
trapdoor. Use the switch to open the door on the opposite side of the
catwalk then enter that door to find two switches. Flip the switch
on the right then immediately flip the left switch to raise some metal
devices behind you. Flip the first switch and jump right then left
then throw the left switch. Reverse roll, then run and jump forward
and grab to shimmy to the right until you reach the ledge with the
switch to open the trapdoors. Head for the corner where the trapdoor
is. Facing the lower slope, do a series of jumps between the slopes
to grab and pull up to the top ledge. Cross over on the ducts and move
the box out of the way. Shimmy past it and continue along to the large
metal beam in the center of the room. Continue along the ducts until
you can jump into the opening in the wall on the other side. A workman
is to your right so take care of him before proceeding. At the end of
the hall go to the area where the workman came from. Below is Secret
#2; the Gold Dragon which is protected by deadly glass, so jump over
and pull up into the upper area and fall through the floor. Take the
statue and walk through the deadly glass until you can pull yourself
back up to the hall. Continue on and slide down the ramp and shoot the
Barracuda which waits in the pool below. In the corner is a collapsing
panel which leads to Secret #3; the Jade Dragon. Stand on it just long
enough to have it start to break then pull up and kill another pesky
fish before swimming through the opening to collect this level's final
secret. Use the pillars to make your way to the top of the slope.
Watch out for the collapsing floor between the two pillars by the
window. Immediately jump to the taller pillar before you fall through.
Shimmy across to the right and pull up. Continue up the slope and drop
into the hall and kill the guard up ahead on the right. Proceed down
the walkway and kill another guard to your left. Pull the box at the
end of the room to open the way to the Theater. Head back and jump
over the balcony. Kill the crewman and the guard who appear below the
balcony. Drop into the pit where these bad guys used to be and move
the box to reveal the Theater Key. Push th box back to climb out and
kill the boss who has just arrived. Head for the Theater and kill the
crewman who is to the right of the theater door. Enter the theater and
kill another crewman to the right unless he was already waiting behind
the door in which case; kill him where he stands. A boss and crewman
are on the right balcony so kill them and flip the switch nearby. Then
go pull the curtain on the stage and kill the workman. You may want
to light a flare to find the button across the pit of glass. Press
it to flood the pit back in the previous room where you found the
Theater Key. Return to that area, killing another boss on the way.
With the pit full of water, you can now make it across and enter the
passage and exit this level... The Deck You start this level under
immediate attack from a Flamethrower and a workmen to the right. Take
care of them quickly then continue around to the right and add the
Grenade Launcher to your arsenal. Now head back to where you started
and dive in the water to the right. Exit on the left landing to avoid
the circling barracuda and kill them from their. Then proceed across
the ledges to your left to obtain the Stern Key. Jump back in and
facing the hull, turn left and head down to the opening in the rocks.
Enter then head right and finally left before going up to the hole.
Exit the water firing at the approaching workman. The giant propeller
is blocking your exit so keep going until you find and kill another
Flamethrower standing by a trapdoor. There is a dead end below so head
for that stack of crates. Push the first one then climb ontop and push
the top box. Drop down and pull the first box then go behind it and
push it over to the ledge where the Flamethrower was. Now you can go
and move a third box to reveal a door. Use the Stern Key. Enter then
swim down and head for the switch on the right wall. Use it to open
the dead end from the previous paragraph Return to the trapdoor and
flip the switch to drain the room behind the Stern Key door. You will
need to kill another boss along the way. Now you can move the box to
find the passage leading past the propeller. You should arrive at the
raft so jump in the water and head left and exit quickly to dispatch
another workman on shore before dealing with two more frogmen in the
water. Facing the raft, you can jump in and swim down and to the left
to find Secret #1; the Stone Dragon hidden in the plants by the rocks.
Take the statue then turn around and head left around the rocks to the
tunnel. Watch out for the approaching Barracuda and kill him from the
safety of dry land. Continue down the tunnel, ignoring the left fork,
and get the medkit by the hole in the floor and use it to totally heal
yourself. Hang from the lowest end of the ledge to reduce your damage
before dropping into the hole and land on the box. Take the Cabin Key
and go on a shark hunt. Kill the first two sharks then kill a third
shark who is lurking over by where you got the dragon statue. Now
return to the tunnel and this time take the left fork. Continue up the
winding passage until you reach the upper deck. Explore the area a bit
before dropping down to the deck by the pool and kill the Flamethrower
and a few friends before approaching the strange looking panel on the
wall of the pool. A frogman swims out as you approach so kill him then
take Secret #2; the Gold Dragon that he was guarding. Some Uzi and
M-16 ammo is partially hidden by those boxes near the pool. Scarf
it all up then head over to where you can see the area where you found
the Grenade Launcher earlier. Do a running jump to the flat ledge then
do another running jump to grab and pull up to the walkway. Continue
forward and do another running jump to the orange sloped surface. Head
right until you can see the stacked boxes below you. Hang here and
drop then grab immediately so you can shimmy left and pull up. Now do
a running jump in the crack in the wall. Continue down the tunnel
jumping across the platforms. Take care of the workmen who would try
and stop you. Exit the cave and do a running jump to grab and pull
up to the roof. Head across the roof and to the left and jump over the
alley to find and enter the trapdoor. Kill the workman and load up on
ammo. Head for the door which will open automatically and pull the box
to reveal a switch. Flip it to open a door on the upper deck. Go out
and up and to the right to the door you just opened to find M-16 ammo
and the lock which happens to match your Cabin Key. Fall through the
collapsing floor and press the button you find there to open the final
door on the upper deck. Follow the cave to the hole in the floor and
retrieve the Storage Shed Key. Now you can go to the Storage Shed
which is by the propeller. As you head back along the walkway by the
orange sloped surface Secret #3; the Jade Dragon waits for you in
a small cave. Jump to the left of the cave entrance then shimmy right
until you can pull up and take your prize. Watch for the glass when
you leave. Jump over the glass and get ready for a big fight when you
land. Two Flamethrower guys are guarding the Storage Shed. Take care
of these deadly enemies quickly (I recommend the M-16) then open the
shed with your key to claim the first Artifact of the game - the
Seraph. Tibetan Foothills Follow the trail at the start of this level.
Take care of the Eagle as you proceed down the trail and down the
slope to a large area with even larger snow boulders ready to crush
you. Jump past the first ones then run to the left passage to avoid
the rest. Jump through the ice then as you hit the icy slope, jump
again to land on the path to the right. Follow the path to a large
canyon with a hut and a snowmobile. Kill the attacking eagle before
proceeding. Turn and hang down and drop to start sliding down a slope.
Grab again so you hang from the bottom edge then drop again to the
cave entrance. If you miss the ledge you can always try again
by climbing the ladder then jumping back to the slope to slide and
repeat the grab and drop. Follow the cave until you can jump in the
pool and cross over. As you exit the water all those sharp icicles
will fall on you. Drop back into the water to avoid them before
climbing out onto the textured surface and up to a hole in the wall.
Take the left passage from here until you arrive back outside where
you can do a running jump to the next ledge followed by another
running jump to the ledge by the hut. Nab the medkit then climb up the
cliff to the hut. Kill the two mercenaries who are guarding the
snowmobile then go get Secret #1; the Stone Dragon from the ledge
to the right of the cave entrance. Now you can proceed down the
passage and kill any enemies you encounter. When you arrive in the
open area with the ramps you need to perform a series of jump until
you are ready to enter the cave with the large stone blocking the way.
Jump over the wall on the first ramp. When you reach the long ramp
leading towards the wall, you will want to kill the leopards lurking
to the left. Jump the gap and hop on the snowmobile and jump it across
staying to the left. Another jump should take you to a fork in the
trail where you can park and proceed on foot. Head to the right and
grab the grenades before climbing the ladder to flip a switch which
opens the gate up ahead. Kill some more mercenaries before getting
back on the snowmobile and heading through the gate you just opened
killing another mercenary along the way. Leave the snowmobile behind
in the large cave, and kill two more advancing mercenaries. Head out
onto the ledge and do a running jump over to the ledge on the right
to obtain Secret #2; the Jade Dragon, then return to the snowmobile.
Two leopards will be milling around the area so kill them before
making the big jump. Continue left while avoiding more of those giant
snowballs until you reach a cave. Dismount and enter the cave. A short
exploration of the caves reveals a passage to the left as well as
a switch by a gate and a ladder. The ladder is what's important now,
so return outside and head for the ladder. Jump over it then grab the
ledge as you slide back down. Now climb down to the cave and get the
Drawbridge Key and continue on until you reach the ice walls. Kill the
mercenary behind the ice then head for the hole to get some grenades
and kill three leopards. Return to the ladder area by doing a running
jump then a grab and pull up to get back to the snowmobile. Now you
can use the key to lower the bridge so you can ride over to the
warning sign. Dislodge all those giant snowballs before attempting
to ride across this area. At the bottom of the avalanche is the Hut
Key which is guarded by a mercenary riding a snowmobile equipped with
machine guns - not a factory option! Kill him from relative safety
of the area to the left of the key. You can take his snowmobile when
he is dead but it won't make the jump you need to make on your way
back so you may as well leave it behind. Take the Hut Key and begin
the long trek back to the hut. Back at the hut, enter to find the
M-16, ammo for the Uzi and some medkits. Flip the switch then dash for
the door to kill the advancing enemy. Keep above the enemy and pick
them off one at a time. When the battle is over you should have a new
snowmobile complete with machine guns. A nearby ladder leads down
to Secret #3; the Gold Dragon. Avoid the rolling snowball by jumping
left before claiming your prize. Climb back up and get on your new
snowmobile. Two more guys on snowmobiles are waiting up ahead. Let
them come to you and take them on one at a time. When they are dead,
continue to the other end of the valley and push the stone
to continue. At the edge of the abyss you can shoot the guy below
to your right. Now ride your snowmobile right off the cliff and watch
as Lara leaps to safety as the snowmobile is consumed in a fireball
below. Pull up onto the ledge and take the trail to exit this level...
Barkhang Monastery A gang of mercenaries greets you as you arrive
at the Monastery. Start fighting them best you can until a Priest and
two Monks arrive. Monks hate mercenaries and will fight them whenever
they see each other. Monks will not attack Lara unless she attacks
them first, so watch out for "friendly fire". When all the "enemies"
are dead you can climb the ladder across from the double doors. Watch
out for the birds who attack while you climb then jump to the ledge
to the right and finally jump to a slope to slide down to grab the
crank. Drop and hang then drop and grab the ledge below to shimmy left
and enter the Monastery through the window. A Monk should pass by to
your left so follow him until you reach the locked door to the
Strongroom. A mercenary should break through a nearby window so grab
the grenades from the ledge outside then return to the hall and head
for the door on the left. If you haven't already kill the mercenary
then he should be following you, so lead him past the Monk and let him
do your dirty work. Now you can climb the ladder to the walkway above
the Monastery's main room where you will find the Main Hall Key being
guarded by a Monk. Walk around the walkway then follow the path past
the rolling boulders. Find the box where the second boulder came
to rest and push it. Then go to the pool and jump in. The current
is strong and you will be pulled to the bottom so find the underwater
tunnel to escape the current. Follow the tunnel until you take
a tremendous plunge into a pool and darkness. Use a flare to light the
passage and begin the dangerous journey past the deadly doors. These
doors are similiar to the swordsmen guards back in Bartoli's Hideout.
Inch up as close as you can get then run past them. When you reach the
ladder you can climb to the room above and team up with a Monk to kick
some butt. Move the boxes to reveal the exit then take Prayer Wheel
#1 from the dark area. Taking the wheel trips the burners so hug the
right wall and jump from the where you tool the wheel to the edge
closest to the first burners. One more jump should take you over the
second row then you can return back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you in
combat if you lead them over to the railing. Enter the door on the
right and continue through the room to the passage on the other side
to the left. Do a running jump over some blades then head down a long
hall and enter the left door to acquire the Strongroom Key from
a Monk. Return to the Strongroom and obtain the Rooftop Key. Now
return to the hall where you first saw the Monk after coming
in through the window. This time take the door on the right to enter
a room with a locked door which just happens to fit your new key
exactly. Hug the left wall to get safely past the rolling blades and
continue to the next passage. Behind the gold statue is a switch
to turn off the burners in the upcoming hall. Flip the switch and make
a run for the door on the left about halfway down the hall. Enter the
room, ruinning past two Monks and climb up the ladder. The Monks will
take care of the mercenaries but feel free to help if you want. Head
for the courtyard to find and flip another switch which opens a pair
of trapdoors. Break the glass to obtain the Gemstones needed to open
some upcoming doors. Around the corner is a switch so use it and then
use a Gemstone between the gold statues to open a door. Enter and pull
the box two times to get Prayer Wheel #2. Now return to the area where
you got the Strongroom Key and climb the ladder. Do a running jump
to pull up onto the hand of the statue then you can climb to the
higher hand and finally do a running jump to the statue's head.
Go across the head to reach the next hand so you can use a Gemstone
in the socket up above to open a trapdoor below. Before you jump into
the trapdoor, head for the hall by the base of the statue and circle
around and jump to the ramp and pull up to get Secret #1; the Gold
Dragon which is waiting behind the statue. Back in the hall you should
pass another Monk on your way to the room on the right. Pull the box
to the left out and put in between the barrels. Now you can move the
next box to get the ammo out from under it. Now you can push the next
box so you can get behind it and push it next to the door. Now move
the boxes so that one is in front of the door and the other is next
to the stack of boxes. This should allow you to pull the top box out
to reveal some harpoons. Return to the hall and head right to pass
by three Monks on your way to the room on your left. The room
is filled with water which needs to be drained before proceeding.
Before you drain the room you will want to get Secret #2; the Stone
Dragon. Swim to the far side of the room and into the small opening
past the ladder to obtain the statue. Now you can return to the
previous room with the trapdoor you opened earlier. Drop down and
follow the passage until you find a switch. Flip it to open a door
then enter that room and push the box to drain the room you just got
the dragon from. With the water drained you are unable to reach the
opening which previously housed the dragon, but you can push the box
on the ledge to obtain Prayer Wheel #3. Now you can head for the
passage leading from the room at the end of the large hall. Take care
of the mercenaries then get ready for a truely evil puzzle. Head for
the burner which extinguishes as you approach. Jump and dive over the
burner and into the tunnel beyond avoiding the deadly spikes swinging
back and forth. Turn and climb up to the ledge and wait for the blades
to roll past to the left then jump over the hole. The next burner
should turn off and you can run to the next passage. Climb up to the
right ledge to spot the door with the rolling blades between it and
you. Do a timed run into the door and obtain the Trapdoor Key then
return to the hall with the rolling blades. Dodge the blades as you
make your way to a small passage on your left and trigger a blade
trap. Make your way past both of the deadly blade traps to obtain
Secret #3; the Jade Dragon before returning to the room where you
obtained the last key. You should now be back in the room you drained
earlier so use the Trapdoor Key to open and enter. Climb up to find
a switch which opens the double doors back near the statue and lets
in some mercenaries. Outside, you need to follow the trail until you
find the ladder behind the rocks to the left. Climb up and head for
the bridge shooting the eagle coming in from behind and the mercenary
up ahead. Kill some crows after you go across the bridge then make
your way to the top of the building by using the well spaced ledges.
Enter to obtain Prayer Wheel #4. Now Lara needs to get back to the
room where you obtained all the ammo by moving the boxes. You will
pass by those double doors you opening a few minute ago so watch out
for the mercenaries you let in. You may get some assistance from the
nearby Monks during this fight. Enter the room with the boxes and take
the passage. Grab when you start to fall in the trapdoor and you will
catch onto a ladder. Climb up and continue down the passage taking
a right then a left then head up the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window. Another
Priest and two more Monks are down below so flip the switch on the
wall to open the door. The Priest and Monks will go fight the
mercenaries. Go help them out as they are seriously outnumbered. When
everyone is dead you can then climb the ladders up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the
statue room and go to the room on the left. Use the Prayer Wheels
on the sides of the large double door to open a small door to a ramp
which leads to the area where you can use the Seraph to open the final
door and exit this level. Catacombs of the Talion Head to the side
of the stairs and grab the crack in the left wall and shimmy right
until you can pull up to obtain Secret #1; the Stone Dragon and some
flares. Climb down the ladder and kill your first Yeti then flip the
switch to open the door above. Climb back up the ladder and slide then
backflip to the ledge and kill the leopard. Kill a pair of mercenaries
as you head down the stairs and more leopards attack as you explore
the area. Grab the medkit after you go through the open door. Your
next quest is sitting in that cage up above so run up the slope
to trigger the snowballs. Dodge them as you make your way to the ledge
on the right then run across the floor which crumbles beneath you and
climb the ladder above the deadly spikes. Climb to the top and
backflip over to the switch which raises the cage and lets you take
the Mask. The pool will now drain and the floor opens up. Go back down
and jump the pit with the spikes and use the Mask next to the gate.
As soon as you arrive on the next slope, more snowballs start rolling
towards you. Climb onto the left wall to avoid the snowballs. Four
leopards will now arrive to add to your excitment. There are more
snowballs waiting to crush you should you decide to return to the
slope. Find the ladder which is to the right of the snowballs starting
position and climb it to reach a ledge with some grenades. You will
need another Mask to continue up here so instead return to the crack
in the wall. Four leopards surround you when you venture into the area
past the crack. Continue towards the glacier where more leopards
challenge you. Climb the rocks to the left to discover a pool in which
the second Mask lies. Mercenaries will be waiting for you as you make
your way back to the ledge where you obtained the grenades. Use the
Mask and enter. Four yeti are locked up in this room - that is until
you flip the switch on the wall which turns on the lights and opens
the cages. These guys take a lot of ammo so just keep plugging them
with everything you've got. Use the stairs to your strategic
advantage. When they are all dead you can use the block to keep the
bars open over by the switch. Flip the switch and grab the grenades
from the hall before returning to the crack in the wall. More
mercenaries are waiting. Head through the open door as more snowballs
roll toward you. Make your way to the safe zone over to the left
of the rope bridge and the snowballs will roll past. Now you can
continue up and do a running jump to grab onto the ladder and climb
to the top of the glacier. Dive into the pool below and exit to the
shore to avoid the barracuda and frostbite. Continue into the next
room and head left. When you are standing on a ledge and getting ready
to jump to the next turn and find the ladder. Climb up and go right
to drop onto a sliding ledge. Do a double jump to land on a flat ledge
where you can obtain Secret #2; the Jade Dragon. Jump to grab the
ladder to return to the mission at hand. Continue across the pool and
climb up the block near thd door. Do a running jump to grab the bottom
of the ladder and climb to the top where you can jump back to land
on a ledge with a switch. Flip it to open the door below then return
to the ground and enter the door. Dodge and attack the leopard which
pounces from the left. When he is dead you can flip the switch to open
the doors back where you used the first Mask. Now you need to go all
the way back to those doors and enter. After you enter, do a running
jump over the pit and kill the leopards before you drop down to their
former location. Flip the switch you find here to open the doors and
kill the last leopard when he arrives. Grab the items from the corner
before you head back up. More snowballs lie ahead. Jump forward
to send them rolling your way. Jump back then forward again to land
on the other side of this minor trap. Another slope and more
snowballs, but this time after you trigger them they will break
through the door at the bottom allowing you to enter. Stand on the
left floor panel to open a door and carefully enter this room. This
room is full of spikes so WALK when you enter. Right after you enter
turn to the left and climb the textured wall surface to reach the
ledge above which has Secret #3; the Gold Dragon. Return to the floor
and walk towards the door leading to the previous room. When it opens
you need to jump through and land on the ramp. Jump forward over the
snowballs to trigger a floor panel which opens the door to the exit.
Immediately jump back and do a reverse roll and jump back into the
room with the spikes. Make your way to the exit door then do a running
jump to reach the ladder which you can them climb down and enter the
tunnel which leaves this level... Ice Palace Shoot the bell to open
the door which leads to several Yeti in cages. The floor has several
springboards which will catapult Lara towards the ceiling. The small
springboard over to the right will launch Lara up to a ledge where you
can obtain a medkit. Return to the floor and line up with the
springboard and the bell opening in the ceiling. Start shooting as you
leave the ground and hit the bell in midair top open one of the nearby
gates. When you land, you can grab the ledge to stop your slide. Now
run towards the open gate and hit the larger springboard. Grab
in midair to hang onto the ledge where you can pull up and grab the
Uzi ammo before flipping the switch. This frees the Yeti which you can
dispose of before continuing. A hole should be accessible now that the
cages are down. Inside you can get a medkit and kill another Yeti
before flipping the nearby switch. In the narrow cage, find and pull
the moveable block out then push it to once side. Secret #1; the Gold
Dragon sits on a pillar if you have the nerve to take it. Don't bother
trying to jump over to it - a handy invisible bridge is already there.
All you have to do is walk over and take it. Return to the main cage
room to find a new ledge which the last switch created. A small
springboard below will shoot you to the ledge so you can grab on and
pull up. Another bell is up here and you need to jump and shoot it to
open the remaining gate. Return to the main floor by sliding down the
ledge and hanging before you drop to avoid taking damage. Go through
the two open gates and spot the next springboard and the ledge above.
Head to the left so you can line up your approach to the springboard
with the ledge. When you launch you can grab the ledge and pull up and
backflip over to a sliding ledge. Continue to jump as Lara jumps back
and forth between the two sloped ledges. Now make Lara jump to the
right and continue jumping until you see another bell. Shoot the bell
then start jumping to the left to return back to the flat area to the
left. to the locked door to find it is now open. Head up the ladder
and get off on your left to do a running jump over to the walkway.
Kill the Yeti that attacks from the left then take the flares and
continue until you reach some tigers. Kill them then light a flare
to locate Secret #2; the Stone Dragon, which is hiding in the
darkness. You can jump over the ramp to get it. Follow the ramp to the
locked door on the right and head down the cave. Take the medkit
on the left and follow the tunnel killing some more tigers before you
finally obtain the Mask. Return back to the previously locked door
to find it is now open. Continue along the path and kill the Yeti when
you drop down. Another Yeti waits for you below and you must shoot him
through one of the holes. Spikes line the floor over in the dark area
so head over to the opposite end of the room and grab the medkit. Now
you need to examine the beams for one with a different texture. When
you find it, you need to hang and drop down into the center of that
hole. Light a flare to reveal a medkit and some ammo and there's even
a place for your Mask over by the window, outside on the ledge. With
the Mask in place, head off to the right to find the door that just
opened in the dark area. Head across the bridge and take the flares
on your way up to the ledge with the switch. Flip the switch to melt
the ice and uncover the Gong Hammer. As you head towards the pool, two
tigers attack. Kill them then go get the shells by the glacier and the
Uzi clips from the pool. Taking the hammer will release the barracuda
so swim past it and into the next room where you can kill another Yeti
then return to take the Gong Hammer. Return to the area where you
previously killed the three Yeti and kill a forth one approaching from
the left. You can disarm the icicle by the door by pulling up and
dropping down from the side of the ramp. Kill another Yeti beyond that
door and take the Grenade Launcher if needed. Now you can head down
the right passage to the Ice Palace.