Torin's Passage чит-файл №2

WALKTHROUGH v1.0
by PKPHH14@aol.com

indicates it is a animation
sequence, where you don't have to do any work.
As you will notice, this is a more thorough walkthrough than
my previous walkthrough for King's Quest VII.
Another suggestion, I highly recommend playing this game, if
you have an early version, via DOS, than in WIN 3.1 or WIN 95.
Under DOS, it runs faster and smoother and you don't get those
silly errors that you get under windows.
If you have any questions/comments/mistakes found, please
feel free to write to PKPHH14@aol.com or to brisco@netcom.com>


IN THE LANDS ABOVE

After the beginning video sequence, you start off on a road.
At the bottom of the screen, there is a "scroll handle". Make
sure it is on the far left of the screen. Behind Torin, there are
a bunch of berries. Grab some berries (1). On the left side of
the screen is Torin's home. Head towards there. Once there, you
will notice an ax and a rope. Grab the ax (1) from the stump, and
grab the rope (1) from the barn. Now, head inside the home.
Inside the home, Boogle will automatically do a short
transformation of the box in the back. Now, you will notice two
sofa chairs. The uppermost one is Torin's dad's chair. Beside
that chair is a table. Click on the table with the mouse. The
screen will do a close-up of the table. You will notice some
pipes and a tobacco pouch. Grab the tobacco pouch (2). Exit the
close-up. Now, click on the basket. Inside the basket is an inch
worm. With the mouse, try catching the inch worm by clicking on
it. You will have to do it about few times until you actually
catch the worm (3). Once you have the worm, leave the house. Head
towards the road again. Now, at the road, use the "scroll handle"
and move it towards the far right and click on the hut/house.
Torin will auto go there. On the first visit, you will be
standing amidst a lot of crystals. Click forward and you will be
standing in front of the hut/house. Read the sign (3). And then,
with your ax from your inventory, chop a piece of blue crystal
nearest Torin (8). The guard, Herman, within will open the
door and he and Torin will do some talking. The guard will
in the end slam the door. Knock on his door. He will
answer again, and then he will let you in (2). Once inside, talk
to Herman. Boogle will regard a lantern and transform into
it. He will tell you that he needs a feast before he will
be able to let you be his replacement. The first thing he needs
is berry juice. Grab the berries from your inventory and give it
to the guard (5). In the end of his mumbo, you create a
berry juice, and hand it to Herman. For Herman's main
course, he asks you to get his main course, "Sluggetti and
Peatballs," which he will tell you later, after a little
coursing, that it is comprised of slugs and peat moss. Exit the
hut/house and go back towards the road. At the road, move the
"scroll handle" towards the river with the big tree. Besides the
tree to the right, there is a path that heads northward. Take
that path. Once there, you will be besides a peat moss bog. Climb
to the top most branch. Once at the top, grab the rope from your
inventory, and click it on yourself which will then have Torin
tie a rope around him (3), and now click the rope on the tree
branch which will have Torin tie a rope around the tree branch
(3). Now jump from the branch. Bunging his way down, Torin will
grab a peat moss (5), but then he lose his bag on the moss and
can't climb anywhere. To the far right is a branch, click the
mouse as close to the branch as possible, without having the
mouse glowing. That will enable Torin to swing. Click as much as
possible to get him swinging hard, and then click on the branch.
Torin will then grab onto the branch (4). He will then
take the rope off and discard it and then flip over to the other
side. Boogle will then go to the peat moss bog, and grab
the bag and return it to Torin (11). Leave the area. Now climb
the tree on the river. Look at the snails that are sitting on a
tree jut on the right side of the tree. You will get a close up
on them. Talk to the snails as much as possible (4). They
will tell you that they will exchange information on attaining
the slugs for a leaf. Exit the scene and climb down the tree to
the left side. Walk a bit towards the left, and there is a path
to the north between two sharp trees. Take it. You will enter a
scene with a lot of leaves. Take Inchie the worm from your
inventory and place him on the leaf close to the upper right
corner. He will tell you that this is the biggest leaf of
all, and then, you will try to catch it, but kill Inchie by
mistake (9). Boogle will then turn himself into an inch
worm. Exit the scene. Go back to the snails on the tree. Give
them the leaf (1). They will talk to you about slugs and
moat scum and you offer to take them to the castle moat nearby,
which they agree and they come with you (11). Climb down the tree
to the left and walk towards where the berries are. In front of
the berries is a path leading southward. Take it. From here, you
will see a castle and a town. Go to it. You will arrive to a
moat. Place the leaf with snails from your inventory onto the
moat. The snails will thank you and tell the creature to
hand you some moat scum (3). (One note: The guard for the
drawbridge is useless) Leave the area back up to the road. Now
walk over to the right and you will notice some slugs racing up a
tree very quickly. Place the moat scum on the tree (5).
They slugs will come down and eat. You try to catch them
but they race back up. Now, click on Boogle. Click on the Boogle-
box and put it over the scum (21). Make sure to move a bit far
from the tree to the left, so that the slugs can come down.
When you are far enough, the slugs will attempt to come
down and eat the scum, Boogle will then capture them and hand
them over to you (3). Go back to Herman at the hut/house. Hand
him either the slugs or the peat moss (5). He will tell
you to make his dinner and you do. Now, for his last meal,
his dessert, Herman will tell you he wants root. Leave the place
and go back onto the road. Just to the left of where you stop,
there is a artsy tree that has 90 degrees branches and the like.
Near the bottom on the left side of that tree, there is a
squarish root on the tree. Use the ax to cut the root off (6).
Grab the root (1). Go back to the hut/house. Hand the root to
Herman (5). He will tell you to make it, which you do, and
now he will show you the secret room behind the cabinet shelf.
He will display some clear shards in his hand for you to
pick. Just pick anyone of the clear shard (1). You will
then be in the secret room. Herman will tell you he'll be
leaving and bids you adieu with no clue as to what to do. At the
top, off to the left side, there is a podium. Go to there. You
will see a console with the following colors, respectively: red
green blue white. You will need the clear shard for the console.
[Note: When you place the crystal shard in the white color one,
it shifts all the colors to the left.] Place the crystal shard as
thus: white, white, white, blue, green, red, white, blue, green,
blue, red. You will then have all four of the pillars down (20).
Now head over to in front of the pillar with the bowl on the
pole. Inside, there is sand. Take your tobacco pouch and fill it
up with it (6). Now use the full pouch and click it on the huge
blue gem, a phenocryst, in the back (4). You will stand
where the pillars where and throw up some sand which lands on you
and get sucked into the huge blue gem to reach Chapter 2 (1).

Total Points from Chapter One: 158 Total Points Overall: 158

ESCARPA

After the wonderful info from the video sequence, Torin appears
in the land of Escarpa, one strata level lower than the previous.
At the beginning, Torin will get zapped out from a huge blue gem
and will fall on some tree, but will fall through the tree to
come crashing down to a ledge, taking with him a piece of tile
stuck on the mountain. Torin will take the 1st green tile.
Go up the stairs. You will now notice that you have a "scroll
handle" to the right side of the screen. That will become very
useful. In this scene, you will see another green tile in the
mountain on the left. Click the mouse on it. Torin will
try to get it, but falls, making the tile fall as well. Take the
2nd green tile (2). Now, take the stairs to the left that leads
to the door. You will then watch a video sequence like that of a
TV Show with the Bitternuts Family. Wait until Ms. Bitternuts
lets you in and finishes talking about you. Enter into the
house (2). Boogle will look at two items and transform
into them in the following order: a yo-yo and a fireplace shovel.
Talk to Ms. Bitternuts as much as possible. She will talk
about King Rupert, Queen Di, and Leenah, their daughter (6). You
will notice a green tile on the table. You can't attain it until
later. Exit their home. Now head down the stairs. You will notice
an opening to the right of the stairs and a washing lady, who
won't talk to you. Go through the opening. You will come to a
bridge. Cross the bridge and you will enter into King Rupert's
court, with Queen Di there, and automatically start talking to
the King (2). Talk to the King as much as possible after that
until the Queen gives you her locket (6). Now click on your
locket in your inventory onto the "scanning platform" and click
on the locket to open it up to reveal the pictures of the King
and Queen (12). Overhead, you will notice some crystal shard
collection with one hole missing. Click on it. The King
will tell you he needs to finish his collection of crystal
shards. Now, take the blue crystal from your inventory and place
it over the hole (7). The King will thank you and hand you
an invitation to the Royal Ball (1). Now look down at the green
tiles on the floor (3). It will take you to a scene of Torin
talking to the King, but the King won't let you have it. You
cannot get the tile until later. Exit the scene. Go over to the
table near the back left. Grab the leg of meat (2). Exit the
court. Cross the bridge to the other side and you will come down
to where the washing lady is. Go back to the Bitternuts home.
Once inside, hand the invitation to Ms. Bitternuts, who will be
most pleased with it (11). She will tell you to take
anything from her home for your journey. Take the 3rd green tile
from the table (2). Leave the home. Go back to washing lady area.
There are stairs leading down. Take them. This will lead you to
an entrance to a cave and a ramp/slide. Enter the cave. You will
see a tile to the far left. Grab the 4th green tile (1). After
you pull the tile, it will reveal a small hole with a bad stink
behind it. Click on Boogle. Now, click on Boogle-worm over the
hole, which will enable for Boogle to go to the other side (11).
Once on the other side, it is very dark. Now, click on Boogle-
lantern in the dark area to brighten up the place (11). Now, you
can see a pile of dung. Now, click on Boogle-shovel to shovel up
some of that dung (11). Now, click on Boogle-worm on the hole for
Boogle to return with the dragon's dung in hand (4).
Boogle will hand over to you the dragon's dung (11). Exit the
cave. Once outside, take the stairs down. You will see a two-
headed vulture in a nest and a stairway leading up. You cannot
get to that stairway until you get rid of the vultures. Talk to
the vultures as much as possible until one of the head mentions
that the other head wants a flying dead meat before they would
move (1). Go back up the stairs and then take the meat from the
inventory and use it on the ramp (11). Torin will hail the
vultures and slide the meat down the ramp which will fly through
the air. The vultures will chase after the flying dead
meat and leave the nest, leaving the stairways open to you. Now
go back down the stairs to the nest, and take the stairs that is
closest to the nest up. This will take you to two ledges with a
gap between. Go across the gap to the other side. From here, you
can go either into the hole or down the side of the mountain. Go
down the side (4). This will take you to the balcony entrance of
the foyer to the baths. Enter. Notice that there are "scroll
handle"s at the bottom and to the right. Make sure the "scroll
handle" is to the left. At the stand closest to the entrance,
grab the 5th tile (1). Now move the scroll handle to where the
pillows are and click on them to take you there. Take the feather
fan (2). Take the soft light blue pillow on the floor (2). And
take the red seraglio carpet on the floor (2). Now move the
"scroll handle" to the very right. You will notice a rickety
ladder and a sign. Take the sign (2). Leave the foyer and go back
to the washing lady. Take the sign from your inventory and give
it to her to wash. She will take it and hand you back your
6th green tile (9). There are some socks being dried near the
front. There is an extra clothespin. Take it (1). Go back to
the gap and cross it to the other side. Now, go up into the hole
(2). Skunks will appear. Talk to them as much as possible, until
they tell you that nothing he can do to make them move. Take the
clothespin from your inventory and place it over your nose (8).
And then, use the carpet and click it on the skunks...this will
shield you from their gaseous stink fluid which they shoot you
with (6). You return the stinky carpet back in your inventory
(11). The skunks will now flee. Go through to the other side of
the tunnel (2). You will head upward to Veder, an old man
thinking. Talk to the guy a few times until you get his attention
and he and you start talking. Keep talking until he talks about
his derrierre (his butt). Hand him the soft pillow for his
derriere (6). In exchange, he will hand you the 7th green tile
(11). Go back down and out of the tunnel. Now go back down to the
foyer entrance balcony. Move the "scroll handle" on the right
side of the screen all the way down. Drop the stinky rug onto the
balcony below yours (12). Now take the feather fan and use it on
the rug (12). A foul odor will enter into the nose of all
the women, whom will scream and run away. Now walk to the ladder.
Click on Boogle. Take the Boogle-yo-yo and click it on the ladder
(15). Boogle will go down as a yo-yo and transform back
into himself. At the baths, click on the green tile. Torin
will tell Boogle to grab the tile (8). Now exit Boogle through
the opening to the north, where all the women went (2).
Boogle will cause a commotion with the women and then return to
you and hand you the 8th tile (5). Leave and go to the nest. Use
the "scroll handle" and scroll it down all the way to the bottom.
Take the dragon poo from your inventory and fertilize the small
tree (12). The tree will grow big enough for you to go down on
it. Now, climb the tree down (2). And go up the stairs into the
tile room. Place each tile on the wall (1 point each, 8 points
total). Don't worry about order until you get the last one. Now,
exit and go back to the King's court. Click on the green tile on
the floor again. This time, you give your reason as to why
you need the tile, and the King lets you have it. Take the 9th
tile from the floor (12). Go back down to the tile room and place
the last tile onto the wall (1). Rearrange the tiles by changing
places and rotating them until you create a face with four hairs
for the bangs, two eyes, a drooping mouth and a chin line (20).
When you have solved the tile placements, the tiles will
merge to create a stone head that will speak to you. It
will reveal the phenocryst behind it. Once the phenocryst is
revealed, use the powder from the tobacco pouch on the phenocryst
(4). You'll be transferred into it and onward to Chapter 3
(1).

Total Points from Chapter Two: 300 Total Points Overall: 458

PERGOLA

After the video sequence, Torin falls once again into Pergola.
Once here, click in any direction and Torin will fall down even
more and land on the ground unconscious. Once there, small little
creatures, the Pergolians, will tie you up. Click on the small
creatures (1). This will get Torin to wake up and struggle
against the ropes that bind him. The leader will come up
to you and talk to you and tell you that they have another
captive on hand that will not cooperate and wants your help.
The leader will leave to the east. On the bottom of the
screen, there is a "scroll handle". Move it over to the right,
and click on the woman who is tied there. Torin will move
over to the girl and start talking to her. Talk to her as much as
possible. When she has nothing more to say, show her the locket
from your inventory (4). Yes, she is Leenah. She will ask
you to cut her loose with her knife from her boot. Grab the knife
from her boot (1). And, now, use the knife to cut the ropes that
bind her (3). Leenah thanks you and she takes you to a
river, where Torin starts falling for her in this cute video
sequence. During this interval, Boogle will transform into
a nurse hat and back again. The leader will interrupt your
interlude to show you the way to the phenocryst to get out of
Pergola. The first puzzle to get to the phenocryst is a pentagram
star (without the circle) with little robed Pergolians, the
Ostiaries, on a platform. To solve this puzzle, concentrate on
the five lines within the star and the colors on each of the
Ostiaries. Match the color of the Ostiaries in each of the five
lines (i.e. one line being blue, one line that is purple, one
line that is red, one line that is yellow, and one line that is
green) (25). After you have solved the first puzzle, the
platform you are on will rise and Leenah comes with you.
It rises until you hit the second and last puzzle with the
Ostiaries. In this puzzle, there are two groups of 5 Ostiaries.
Get the female group on the left side and the male group on the
right side (10). Once they are grouped correctly, now it is time
to put them in singing note order. The women group are to be put
in ascending order (low note to high note), and the men group are
to be put in descending order (high note to low note). As
well, a conductor's stand will also appear with a conductor's
rod. Clicking the rod on the male or female group will get them
all to sing in their order (from left to right). Now to put them
in proper order. Make sure you do not have the conductor's rod as
a mouse pointer when getting each of the Ostiaries to sing their
note. When each Ostiaries sing their notes, two others within
their group will exchange places. So keep watch on who will move.
The following is the order for both the female and male groups in
their singing order (from left to right) by the color of their
robes or such:

FEMALE MALE
1) yellow scarf, blue sleeves 1) green hood, blue sleeves
2) red sash, blue sleeves 2) green hood, purple robe
3) yellow scarf, purple robe 3) green hood, yellow scarf
4) red sash, purple robe 4) green hood, red sash
5) yellow scarf, red sash 5) purple robe, blue sleeves

Solving the female group will reveal the phenocryst which leads
back up to Escarpa (15). Solving the male group will reveal the
phenocryst which leads down to Asthenia (15). From here,
Leenah and Torin will say their good-byes and Torin will throw
the powder in the air for both him and her, which takes them into
the phenocryst (4). This achieves Torin for Chapter 4 (1).

Total Points from Chapter Three: 79 Total Points Overall: 537

ASTHENIA

After the video sequence, you land someplace surrounded by lava
pools. At the front, there is a plaque with a small door
underneath it. Open the door (2). This reveals a closed bottle.
Grab the closed bottle (4). Now, click on the closed bottle in
your inventory and put it on the scanning platform. When the
hologram appears, click at the top of the bottle to open it up
(7). This will reveal ammonia wipes. Look at the plaque. It's
dirty. Now, click on the ammonia wipes on the dirty plaque to
wipe it off (3). Read it. On the left side of the plaque, there
is a small button, press it (5). This will reveal a doorway out
of the cavern. Exit the cavern. Once outside, you get a far
distant view of Asthenia, where Torin is on a small island. Click
just to the right of Torin and left of the hut. This will take
you to regard something on the ground: a picture of a balanced
beam. Exit the scene and go east to the hut. Look at the hut and
the beam...it is tilted. Exit and go to the other side of the
island on the left side to the funhouse like site. Once there,
click on the grey box near Torin (3). This will operate
the machine where a ball will start rolling through the whole
apparatus. During the interval where the ball starts moving,
click on the ground just to the right of Torin, to prepare Torin
to catch the ball (6). When the ball comes out, Torin will
catch the stone cannonball. Do this three more times until you
have a total of four balls. Go back to the seesaw. There are two
tubs on each end of the seesaw. Place all four of the cannonballs
in the tub that is down (4). Now, enter into the other tub (the
one that is in the air) (2). You will now balance the beam (14).
As well, you have revealed a catapult where the hieroglyphic
sign used to be (11). Get out of the seesaw and go back to the
funhouse. Get one more ball. Now, go to the catapult (formerly
sign on ground). Crank the lever on the catapult (2). Enter the
catapult. Grab the knife from your inventory and cut the rope.
With the weight of the stone cannonball, this will help you hit
the spit of land directly across exactly (20). From here, you
will be in a multitude of spit lands. On the bottom of the
screen, move "scroll handle" to the right. There you will notice
your destination near the top. Below that destination, there is a
huge mound of land. To the west of that mound, is a glint. You
will have to go there first. (Hint: To move Torin, just click the
piece of land for Torin to move. There are no direction arrows.
Your mouse is gonna have a lot of use in this one) Head right,
and take the path of land that heads toward the glint. Once you
have reach the glint, take the wrench from the sand (5). Now,
head back to where you started and then head left and find the
path to your destination, until you are there (8). Once there,
you will see a water spray mechanism. Click on it to get a close
up view. Take the wrench and use it on the bolt to screw it
tighter (12). This will allow Torin to use the water
sprayer to spray on the lave to create a temporary track of land
to cross the lava. Torin and Boogle crosses the track of
land just in time to the other side. Now you will enter into a
maze of paths. At the bottom of the screen, move your "scroll
handle" to the left side. You will notice a tunnel entrance, and
below that a path leading down and off to the left. That is your
destination. Now move back to Torin and then head up the first
path and take a right, and from there, keep moving until you
reach the destination. It may take awhile, but be patient. It's
easier than you think. Complete the path maze (20). Once you have
finished and are through, you will enter into a entrance to a
body of lava. Move the "scroll handle" up, you will notice there
is a bridge to a cave entrance. Move back down. There is a gem on
a pole. Touch the gem (2). Rock stumps will appear in the
lava. On the right side of the screen, move the "scroll handle"
up. You will notice there are a lot of these rock stumps and the
bridge is missing. The point is to jump on all stumps to get the
bridge back in place. You will have to start at the shore, just
south of the 3 stump from the left and do the following jump
order: n (the first stump you will be on), e, n, w, w, s, w, n,
n, e, e, e, n, w, w, w, n, nw, nw, ne, ne, se, s, ne, s, ne, se,
ne, ne, nw, nw, sw, nw, n. You will now have jumped on all the
stumps and cross to the other side (14). And as well, the bridge
is back in place (11). Now go into the cavern (2). This is where
the phenocryst is, but there is a metal blocking the phenocryst.
Near the entrance, there is a bunch of crystal. Look at it (2).
It's another puzzle. There are seven crystals with symbols in
each one. The symbols within them represent the reflection of
light they cast. The object is to get all seven crystals in the
right place so that the light will shine from the left side into
the right side. There are two obtuse angled symbol crystals,
three right angle crystals (two of which look like a backward
seven, and one that looks like a seven), and two acute angles
(one that looks like a one, and one that looks like a backward
one). Starting with the left one, place a obtuse angle crystal.
One column to the right, at the top, place a backward seven right
angle crystal; at the bottom, place a one acute angle crystal. In
the middle, place a backward seven right angle crystal. One
column to the right, at the top, place a backward one acute angle
crystal; at the bottom, place a seven right angle crystal. On the
right side, place a obtuse angle crystal. You have solved the
crystal puzzle (7). This will open the metal to reveal the
phenocryst to Tenebrous (11). Now, use the powder on the
phenocryst (4). This will take you to Chapter 5 (1).

Total Points from Chapter Four: 185 Total Points Overall: 722

TENEBROUS

After the video sequence, Torin will be thrown from the
phenocryst into a metal pole and land unconscious. Turn Boogle
into a nurse (2). Boogle will try to wake up Torin and
then take the ammonia wipe from Torin's inventory to wake him up
(11). With Torin awake, have Torin climb up the boxes. Now, click
on the knife from your inventory and use it on the air
conditioner grate (2). Torin will open it up with the
knife. Torin and Boogle will start in the conduit. Just keep
clicking on the left directional arrow. When the conduit is at
the top of the screen, click on the left directional arrow.
Torin and Boogle will move left; Torin will hit the game
menu and tell you to click it off. Click it off. He will
continue and then fall; same goes for Boogle. Torin lands
on grass as Boogle lands on him as a safe. A long sequence
of animation involves Torin getting captured by police, jailed,
Boogle gets kidnapped by Dreep, and Torin gets a warning from the
judge. Torin then gets booted by the police back to the
same spot he landed at. Go to the huge sunflower, and talk to
her, and keep talking to her until she talks about the archivist,
in the amphitheater, and getting rid of silkworms. Click on the
spot under the sunflower. You will enter a scene of four
silkworms eating a leaf of their own. You can't catch them now.
Exit the scene. To the left of the screen is a dawburry plant.
One of them is weak. Grab a dawburry blossom (2). Go left and you
will come to a sappy tree who will tell you his tales of woes,
after you click on it (2). Keep talking to the tree until you can
talk no more and when it has cried a tear of sap onto its bark.
Use the dawburry blossom to grab the sap (11). Go back to the
silkworms, and with the sap on the dawburry, place a sap on each
of the four leaves (1 point per leaf, 4 points total). This will
trap the silkworms so you can catch them. Once they are all stuck
on the sap, grab all of them (2 points per silkworm, 8 points
total). Talk to the sunflower after you have achieved your goal.
She will tell you that the silkworms can create a
duplicate of anything into silk. Go back to where the sappy tree
is. Now, after having done the job for the sunflower, the grassy
slope will let you pass. Move the mouse cursor over areas of the
grassy slope until you hear the words: "yes", "okay", "uh-huh".
The first one is about two inches to the right of Torin's feet.
Keep searching until Torin moves across the grassy slope (5).
Once past the slopes, Torin steps on a flower and heads towards
the amphitheater's backstage. Enter. Once inside, a catepillar
will give up his top hat and cane on a table near the door. Grab
the top hat (2). Grab the cane (2). At the bottom of the screen,
move the "scroll handle", and you'll notice the scene will do a
wrap around. This comes in real handy. After you grab the cane,
talk to the rabbit with the apple on its head. The rabbit
will tell the archer he quits, and the archer will tell the
rabbit he quits as well, leaving his bow. Grab the bow (2). Talk
to the rabbit as much as possible until he tells you his name
and that he is looking for a new profession. Show him the top hat
(3). The rabbit will enter into the hat (11). Now, go
right and grab the poster from the wall (4). Talk to Zippee, the
blind magician, as much as possible until he tells you he is
looking for a new trick. Show him the rabbit in the hat (5).
The magician can't do a magic trick without his magic wand
and asks you to get one for him. This time, you will see a
aerobatics couple doing aerobatics. They will have drop a resin,
which you cannot get until later. Over to the right of the
magician is a shelf. Grab the bagpipes from the shelf (5). Move
right to the archivist, on the crystal piano. Talk to the
archivist as much as possible until he talks about Lycentia, null
void, recordings, and acquiring Torin's voice on crystal.
Archivist will in return give you Lycentia's voice on crystal and
a crystal player (4). Click on the player and place it on the
scanning platform. Click on the play button (1). Now, place the
Lycentia voice crystal in the top part of the player (5). Make
sure the player is off. Remove the player from the scanning
platform. Move the "scroll handle" until you see the carpenter.
Go over to the carpenter and talk to him as much as possible.
You'll notice a saw. After the carpenter, go to the stage
manager, and talk to her as much as possible. After talking to
the stage manager, move the "scroll handle" a bit so that the
carpenter is not in view and back again. This time, the carpenter
should be gone. Grab the saw (2). Now, click on the saw and move
it over the cane. This will make the cane into a magic wand (15).
Go to the magician. Hand him the magic wand (5). Zippee
will tell you he needs a kerchief to complete the magic. Grab the
silkworm in your inventory and put it over the poster which will
produce a silk kerchief (15). Hand the kerchief to Zippee (5).
In return for the favor, the magician will hand you his
magic book (17). Move the "scroll handle" to the right until the
aerobatics couple is gone from view and back again. They should
be gone. Grab the resin from the floor (4). Click on the resin
and move it over the bow in your inventory (11). This will
slicken your bow. The stage manager will tell you it's
your time to get on stage. Exit through the side of the curtain
nearest the stage manager, and go on stage (4). Click the saw on
Torin (1). Torin will start playing the saw with the bow,
and sing really badly. A police will come arrest Torin for
impersonating a singer. Torin will be judged and sent to
the null void as sentence. Police pushes Torin against a
wall, smashing the Lycentia crystal to pieces and then pushes
Torin into the null void. Once in null void, place the player on
the scanning platform. You will notice that the crystal is in
pieces. Play the player and take out pieces of crystal that are
not necessary. The ones that should be left on the top should
make out the words, "Dreep, come here." (25) Keep the player on,
and then throw it into the null void (20). You need something to
move you. Use the bagpipes and click it over Torin (6). Now,
you'll notice the bagpipes will allow you to move in six
directions: north, east, south, west, away, close. Now, notice
the "scroll handles" on the bottom and on the right. Move the
bottom to the right, and right to the bottom, and you'll see a
door. That's your destination. The longer you click on the arrow
is how hard you will breath and move in that direction. Heads
toward the door and reach it (5). You will be upside down and on
a doorstep. Ring the doorbell (2). Move Torin to the other side
of the doorstep, such that Torin is now standing upside right
(5). Dreep will come out and leave toward the player sound
(7). Enter into the door. Torin will keep walking until he
notices Lycentia, who is not paying attention at this moment. Use
the magic book on her (5). This will create an event until
Lycentia falls to the floor because of her neck restraint. Touch
Lycentia's neck brace (11). This will release her from her neck
brace and wake her up as to whom Torin is. The bad dude
will come in and battle with Lycentia. Get Torin to go up on a
ledge below the crystal, situated in the middle of the screen,
and he will seem to be about to fall. Use the magicbook on the
bad dude (18). You will switch places. The rest is
a video sequence up to the final ending.
                               
Total Points from Chapter Five: 274 Total Points Overall: 996