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Trick Style for DC
By: phillipdc (phillipdc@earthlink.net)
Version 2.7
Last Updated: 11:47 PM 10/19/1999
You can find the lastest version at:
www.gamefaqs.com
vgstrategies.about.com
www.cheatcc.com
My other FAQs:
www.gamefaqs.com/features/recognition/3783.html
----------------------------------------
Contents:
1)Udated Info
2)Authors Note
3)VMU Game
4)Character Types
5)Character Bios
6)Hover-Ride Boards
7)Race Worlds
8)Track Objects
9)Stunts
10)Power-up Moves
11)1 Player
a. Challenges
b. Race Guide(shortcuts, tips, powerup locations, etc.)
12)2 Player
a. Competition
13)Boss Guide
14)Codes/Secrets
15)VMU High Scores
16)Credits
17)Copyright
[1. Udated Info]
Version 2.7
-Added some 1 Player Challenge, Race Guide, and my page, NEW Section
Power-up Moves not finished though
(Sorry I havent updated, but I started a new FAQ and I will still update
this every other day)
Version 2.5
-Added Stunts, added some 1 Player Challenge, finished 2 Player
Competition, 1 new secret, added some Boss Guide, and some Race
Guide
Version 2.1
-Corrected a error
Version 2.0
-Added Stunts, some Challenge, VMU High Score, Code's/Secrets
more is coming very soon, maybe tomorrow
Version 1.0
-Added the FAQ(except some other sections tomorrow. I had homework
to do :[.)
[2. Authors Note]
This is just the beginning of this FAQ, I will be adding Info and
everything I can find about this game. There will be more sections
its just that I dont have time to do all this at once, I wish i did.
Please mail me with comments, questions, and suggestions. Thank you.
If you contribute, you will get full credit.(phillipdc@earthlink.net)
[3. VMU Game]
There is also a VMU game that comes with Trick Style, its pretty fun
to pass time on. You are like a worm thing and you move around hitting
the plus signs and each time you get bigger and the walls will come in
some on random numbers of plus signs. When you get intervals of 50 plus
signs the walls will go back and you will go back to normal size but you
will be faster. So basicly dont hit the walls and try to get the most
plus signs. Each sign = 1 point, my higest score is 156 if you beat it
please email me and if everyone does then I can make a section for peoples
highest score and I will go on good faith that you dont lie.
[4. Character Types]
Stunters - are out and out show-offs. They excel at pulling off the most
outrageous and awe-inspiring stunts. These stunts let them get to thse
hard to reach spots that the other competitors may struggle with. When
racing against a Stunter you sometimes see them disappear early in the race,
only to take the lead by jumping, twisting and spinning from the roof of
some building.
Racers - are in the competition to win. They get a thrill from speed that
other racers just can't savvy. They dont waste time rising to threats or
challenges from other types of competitors. Competing against a Racer nor-
mally requires one of two strategies: you either play them at their own game
and concentrate purely on the race, or you try to take them out or get ahead
as early as possible using stunts and shortcuts.
Bullies - are peoples not to be messed with. They relish the physical co-
tact of Trick Style and try to make relish of the other competitors. Rac-
ing against a Bully can be a scary prospect. It often turns into a game
of cat & mouse with them chasing you around the course
[5. Character Bios]
POB(place of birth), O/H(occupation/hobby)
ANGEL
Real Name: Sarah
Country: England
Type: Racer
Age: 18
Height: 5'7"
Weight: Wont tell!
Hair: Blonde
Eyes: Green
POB: Unknown
Known Enemies: Mia, Precious Rose
Known Allies: Zak
O/H: Student
BRAD
Real Name: Brad
Country: Australia
Type: Racer
Age: 25
Height: 6'2"
Weight: 175 lbs.
Hair: Bleached Blonde
Eyes: Blue
POB: Brisbane, Australia
Known Enemies: None
Known Allies: None
KING
Real Name: Carlos
Country: Cuba
Type: Stunter
Age: 42
Height: 5'9"
Weight: 210 lbs.
Hair: Jet Black
Eyes: Blue
POB: Guantanamo, Cuba
Known Enemies: None
Known Allies: None
O/H: Celebrity Impersonator, Entertainer
KOLONEL URI
Real Name: Uri
Country: Russia
Type: Bully
Age: 38
Height: 6'6"
Weight: 275 lbs.
Hair: Black
Eyes: Ice Blue
POB: Arkhangel'Skoye, Russia
Known Enemies: Max, Zak
Known Allies: None
O/H: Military History Professor
MAX
Real Name: Magnus
Country: Germany
Type: Bully
Age: 42
Height: 6'5"
Weight: 375 lbs.
Hair: Grey
Eyes: Blue
POB: Neskaupstadur, Germany
Known Enemies: Kolonel Uri
Known Allies: Mia
O/H: Mercenary
MIA
Real Name: Mia
Country: France
Type: Stunter
Age: 24
Height: 5'9"
Weight: 127 lbs.
Hair: Red
Eyes: Blue
POB: Paris, France
Known Enemies: Angel, Precious Rose
Known Allies: Max
O/H: Spoiled debutante
PRECIOUS ROSE
Real Name: Nettie
Country: Jamaica
Type: Bully
Age: 20
Height: 5'11"
Weight: 140 lbs.
Hair: Black
Eyes: Brown
POB: Kingston, Jamaica
Known Enemies: Angel, Mia
Known Allies: None
O/H: Powerlifter
SHIN
Real Name: Unknown
Country: Japan
Type: Racer
Age: Unknown (rumored to be 117)
Height: Unknown
Weight: Unknown
Hair: Unknown
Eyes: Unknown
POB: Aerial Tokyo
Known Enemies: All entrants
Known Allies: None
O/H: Unknown
ZAK
Real Name: Zachary
Country: United States
Type: Stunter
Age: 16
Height: 5'8"
Weight: 145 lbs.
Hair: Black
Eyes: Brown
POB: Fettered States of Olde Bayside
Known Enemies: Kolonel Uri
Known Allies: None, but has has a crush on Angel
O/H: Racer
[6. Hover-Ride Boards]
STANDARD BOARD
The standard board is the most basic, a good, very all around choice and
offering a balance of speed, maneuver-ability and robustness. Low cost
makes this style board most popular. Many competitors happily race on
standard production models.
STUNT BOARD(beat the Japan Boss)
The stunt board is designed especially towards offering maximum lift and
maneuverability. In doing so, it must sacrifice some engine, thus it makes
the Stunt board the slowest board in the game.
TURBO BOARD(beat the U.S. Boss)
The turbo board doea very much as its name says, it propels rider along
at extremely high speeds. Excellent acceleration, the highest top speed
in Trick Style! But a price must be paid for such velocity! To achieve
the kind of speeds required by today's Trick Style competitors, the turbo
board has to lose some of the body shell. So remember, dont crash on a
turbo board. You will regret it!
COMBAT BOARD(beat the U.K. Boss)
The combat board is the 'tank of the track.' It is heavy, fast and offers
painful results when it hits you. It handles as a block of steel on a ski.
The extra weight for the body armor hinders the acceleration but the good
type of engines fitted to these are sure still guarantee a very top speed.
[7. Race Worlds]
London: The crowded high rise metropolis that london has become mixes shiny
new Plas-Steel buildings with old and crumbling landmarks like Big Ben, St.
Paul's and Tower Bridge. Being the first city in the Pro-Tour does not mean
it is a walkover; its towering buildings and traffic-jammed streets hide many
shortcuts for the keen-eyed surfer and many dangers for those new to the tour.
Manhattan: A climate shift has turned Manhattan Island and the rest of New
York
tropical. Old concrete buildings have been literally torn apart by the encro-
aching undergrowth and now the resilient Plas-Steel towers rise up through a
jungle canopy that leaves the streets below dark and humid. Yet the city has
not lost any of it bustle or vibrancy. As far as the Pro-Tour goes, the sheer
density of the city always makes for interesting and dangeroud competitions.
Be Warned!
Tokyo: Ariel Tokyo, the star of the east, hangs effortlessely above the
Pacific
Ocean and what is left of the island of Japan. The powerbase for Jugaku, Tokyo
is of course the governmental center for the entire OWC. More importantly (at
least for the general public), Tokyo is the home of the Pro-Tour.
[8. Track Objects]
Speedpads - when you hit this it will give you a boost
Magnorails - you can do a speedluge and hook onto them and go where you cant
regular riding
Hoops - they are used as check points in mini game challenges
Speed Hoops - look like reg. hoops but when you pass through them they speed
you up like speedpads
Vehicles - they are spread out in cities and you can wreck if you hit them
Session Globes - you need to collect them or they are switchable, either way
just ride over them
Time Pickups - increase time remaining on the clock
Velocity Move Powerups - hard to reach, but they will make you able to do
special moves
[9. Stunts]
(to do these in 1 player you need to learn them, do challenge to learn. i was
zak when i did this.)
Ollie - A
360 Spin - X
Speedluge - B
Boogiedrill - Y
Stall - after doing a boogie or speedluge hold UP
Backflip - Double press A while in mid air
720 Spin - after a 360 spin press X(more points if in air)
Method - press A then LEFT
Mute - press A then UP
Stall to 360 - press X while stalling
Hammerdrill - press Y after a boogie
Kickflip - press A + X in the air
1080 Spin - press X after a 720
Handstand - double press B while stalling a boogiedrill or double press Y when
stalling a speedluge
Bone - press A then DOWN
Lugeflip - double press X while stalling luge in the air
Boogieflip - " " boogie " "
Gyro - press A,X in quick succession
Handspin - press X while stalling a handstand
Doubleflip - press A after a backflip
Handflip - double press A while stalling a handstand in air
Tripleflip - press A after a double flip
Power Globes - Hold L and hit B(dont jump while doing this)
Hold L and hit X(jump and have time while doing this)
[10. Power-up Moves]
ZAK
Velocity Luge - Hold L and hit B = 2000 points
Bronx Slam - Hold L and hit X = 5000 points
URI
Velocity Luge - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points
SHIN
Katana Board - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points
MAX
Velocity Luge - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points
[11. 1 Player]
a. Challenge:
(if you ever get lost look for a green hoop or look on the map for a blinking
square)
1. Guide Race 1 - At the start, go left and through the green hoop and keep
going
under the magno, turn left and through the hoop, and repeat, then you need to
go a
speedluge onto the magnorail and if you beat him there you pretty much have
the race
won unless you crash. Follow it all the way till you get off and go into the
pit and
jump through the ring and try to when you are falling down to go through the
other ring
and if you do then go right out of the pit and through the ring. Boogiedrill
through
this ring to break the glass and keep going all the way through the door and
you will
have to jump and do a 360 spin in air to get this ring then after that just
boogiedrill
the last it has glass and then yuo are done.
2. Globe Switch 1 - There are 5 globes in the bowl area and you must change
them to your
color before time runs out to beat him. Ok, this isnt that hard what you need
to do
is go left at the begining and get the one thats not on the jumps then after
that go
up the left wall and try to get both of them in one swipe then come back down
and get
that single again because he has got it and turn around and go up the right
wall and
try for both in one swipe and then go back and get the single again and keep
repeating
till you win because he will miss some sometimes.
3. Magno Race 1 - For me this is one of the hardest things to get on
magnorails :[ but
anyways, get right on the magnorail and right after you hit the speed hoop do
a
boogiedrill and you should land on the other rail then just keep going and you
will
fly right through the ring and then do a boogiedrill to break the glass ring
and then
speedluge onto the other rail and just keep going and then you are done.
4. Globe Collect 1 - There is 10 globes and you have 60 sec. Go right and get
the first
globe and then go left and up for another and then just follow the rest right
and you
will go through a door and kinda go left a little and get the single right
below the
drop(where the single was in the globe switch) and go up the left wall and get
both in
one jump, it will help to do a 360 in air and just land and turn around and go
up the
right wall and jump 360 for the other 2. You are doing pretty good if you have
30 secs
left on the right wall.
5. Stunt Session 1 - Get 8000 stunt points, collect the 5 second bonuses for
more time.
At the begining do the boogie and luge and get the 5 sec. Then just go up the
walls
and do combo's of backflips and 360 or 720s and grabs. Remember to get the
other to 5
sec. bonuses for extra time. They are at the top of both wall jumps. Mine was
8389
with 14 secs left.
6. Guide Race 2 - This will be a little harder then the first. Go straight
through
ring and turn right and boogie through the glass. Then speedluge onto the
mangorail
and just stay on and go through all the speed hoops and you will fly off
through
the ring and if you are in the lead you will most likely win now. So just keep
following the rings right and then you are done.
7. Stunt Session 2 - You are now in a halfpipe and you need 15,000 points. Ok
you
need to do alot of 720's and backflips dont waste time on little moves. Try to
do
double backflips at once and triple. There are two 5 sec. bonuses and one 10
sec.
Both 5's are to your right and lefts when you start and the 10 is directly in
front
of you. I go 15,250 with 3 secs left.
8. Globe Collect 2 - There are 17 globes you got 2 mins. This one is a little
hard.
Go straight and collect all the globes going left and the should you go by the
way
you started and go in the door left of that where the pit is with the 2 wall
jumps
and get all the globes and jump out and where the walls are in go straight
into
that door and jump across the path getting the 3 globes and then go in the
last
room where the halfpipe is and get the 3 globes in one jump and then get the
other
2 on the other smaller walls.
9. Hoop Race 1 - This should be easy you are against the clock and all you
have to
do is go through the 12 hoops. Go straight and to the right and boogiedrill
through
the glass, turn left and go up on the side of the wall and through. Keep going
left
and on the wall again but boogiedrill this time for the glass. Then through
the door
get some speed and jump off the hill and do a boogiedrill to break the glass
in the
air, turn left on the wall and boogie again for the glass. Go through the
door, now
jump off the left wall and through the ring and land on the right side and go
stra-
ight and through the door and jump for the ring and boogie, turn left through
ring
then just goto the end.
10. Globe Switch 2 - You have to switch all the globes in the halfpipe before
time
runs out. 1 min. and 30 secs with 5 globes. This is pretty hard because
sometimes
he will just switch one right after you switched it. Basicly all you really
can do
is follow him and after he turns a globe turn it back and keep getting all the
red
globes and hope when time runs out there are all yours.
11. Guide Race 3 - This is hard too, you are going against him and the clock.
I
suggest not doing any tricks and just try to win. Go straight through 2 rings
and
then go right and jump through this ring. Go straight through the door and up
on
the right wall and jump through and land through the rings. Now go straigh
through
the door and ring and get ready for a big jump you need to jump through 2
rings
the first one is easy its right there the second one you need to do a spin to
get.
Go right and get ready for the magnorail, you will fall in the pit and go
through
the ring and jump up the the middle part for the one in the air so you can
keep
going, go through the door and ring now go right and through the ring and your
done
b. Race Guide:
UK 1 - Do the fast start and then go straight hitting all the speeds pads and
dodge
the trains and when you come to the steps go the the left and get the powerup
globe
no you can do a speacil move. Just keep going and go to the left and on the
wall
hitting the pads and make a sharpe right. Keep staying in the left subway
tunnel
the 3rd station thing and jump out because there is a train now get ready for
the
magnorail, keep going until a ramp and get on and then jump to the other one
and hit
the pad and get some stunt points keep going hittin the pads and then you will
come
upon a big clock and there will be a ramp to the right jump off of it and do a
boogiedrill (Y) and break through the clock and then do it again to break
through
the other side. Now just cross the finish line.
UK 2 - Do the fast start, go right and hit the speed pads and do a boogiedrill
through the clock and then again to get through the ohter side. When you land
go
over right and hit the speed pads and then go up the ramp jump to the other
peice
now hit the pads. Keep going and you will cross a check point and get on the
magno.
Go up the ramp and jump to the left and spin on top of the ledge hitting the
speed
pads and jump to your right to bridge and you will land where the power-up is.
:]
Go down the stairs and to the right staying to the right hitting the pads on
the wall
and the pads during the turn now you should see some stairs going up, you can
speed
luge here to get speed and go across the check point. Keep luging till you go
past
the last set of poles and stop because you are make some turns, go left and
hit the
pads to the right. Go up the little ramp in the U looking thing and luge and
hit the
pads and keep the luge until you get to the thing in the way and go through
it, but
dont jump, just go and hit the 2 pads, now just cross the line.
UK 3 - Go to the left in the subway and hit the pads to the right and go in
the right
tunnel, hitting the pad to the left. Keep going through the tunnel until the
next
station and jump out and hit all the pads on the stairs out. Go to the check
and kinda
left, hit the jump and spin to make it over the buses. Keep going hitting all
the pads
you can and turn right and go up the magnorail, over the town(if you want the
power-
up you must go left up the stairs and go left and break the glass get the
powerup
then break the other glass, then go jump off the stairs). Keep going hittin
the
pads and then luge it when you start going towards the check point hold it
till right
before you start to turn up the wall left. Hit the pad and go up and over the
wall
and make a turn left, then another left hitting the pad to the inside. Keep
going
till you see some green arrows pointing left and then jump up on the ledge to
the left
keep going dodging the poles, follow the path and hit the big jump, then the
next
jump to cross the finish line.
[12. 2 Player]
a. Competition:
1. Stunt Session - The first player to get the target score of 20,000. In the
US
room there is a 5 sec. and 10 sec. UK room there is two 5 sec. Japan room has
a
10 sec. and 5 sec.
2. Globe Switch - In 3 mins you must switch the most globes to your color,
there
is 13 globes. UK room has 3 globes, US has 3 globes, the selecting area has 3
globes, Japan has 3 globes, and the middle area has 1 globe.
3. Hoop Race - You do 2 laps in the velerdome through the rings. Right in
front
of you go through the ring and follow them left around the pit and then
through
the door. You have to jump and spin to get the next ring, then get the next
ring
to the left and keep going straight through the ring and door and go right and
up the wall, jump and spin for the ring, now go straight through the door and
get ready for the mangorail and you will have to get speed because you will
fly
off and go through the ring. Now through the door and ring and you have just
did
one lap, now you just need to repeat this whole thing except you dont have to
jump for the ring in japan its now on the ground to the left and remember the
next ring is always green, if you need help look on the map.
4. Base Collect - You got to collect all the globes your color and put them
back
in the central hoop. 2 in Japan room, 1 in selecting area, 2 in UK, 2 in US.
5. US Boss Game - You got to collect the globes and drop them back off at the
hoop, you cant get globes your color. Go right up the stairs and follow the
hall
till you get to the halfpipe area and all the globes are in there. 3 on the
left
side and 4 on the right and 1 on the ground. Just go back through the stairs
and
jump through the ring and go back another globe.
6. Japan Boss Game - You are going to race through the hoops for 2 laps.
Follow
the rings on the road and just keep going till you see some road block things
and ollie them and keep going on the road and through rings till you see more
blocks and jump and do a spin to clear it and get the ring. Then ollie again
and thats a lap, now just repeat that again.
7. UK Boss Game - You have 1 min and 30 secs. to get 30,000 stunt points. So
just go for big things no little stuff you dont have time to waste. I got it
with 6 secs left 33,500 points.
[13. Boss Guide]
1. UK:
You got 1 min 30 sec's to get 15,000 points in the stunt bowl, ok no small
tricks here you dont have time. Do backflips and 720, 1080 combos and maybe
a couple of kickflips but really stick to the big stuff.
2. US:
You are in the backstreets, with 8 globes, you are trying to have the must
globes when times end. Ok at the begining he will go straight but that is
the long way so go to the right stairs and follow the hall to the right
hitting all the speed pads and then when you get to the globe area go all
the way across and get the one on the ground and then come back the hall to
the
right hitting all the speed pads, you must get the first globe back before he
gets his back. Then go back the same way and get one in the air, then come
back
go again and get another in the air, then when you go this time he should have
got the one on the ground so get it again and take it back and if he didnt get
one in the air and just repeat this till the time runs out and you should win.
[14. Codes/Secrets]
(if you have any codes/secrets please email me)
Hidden Boards:
STUNT BOARD(beat the Japan Boss)
TURBO BOARD(beat the U.S. Boss)
COMBAT BOARD(beat the U.K. Boss)
Signature Stunt:
Each level has a hidden globe which looks like a small sun. When you pick it
up
it will hover around you for a while but it will dissapear, so use it before
you
lose it. Hold the L trigger and press B to do your riders signature stunt
Jump into Japan area:
While in the earthpit/UK area there will be a hill near the fence. Get speed
and
when you hit it jump and do a spin to make it over it.(If Japan isnt unlocked
you
are stuck because there will be no doors open.)
Fast Start:
During the countdown of the race right when the word "Go" appears hold R and
you
should get a little boost.
[15. VMU High Scores]
phillipdc(me) - 176
[16. Credit]
Thanks to GameFAQs for having the best site for FAQ's and codes.
Thanks to Sega for making this wonderful system.
Thanks to you for veiwing.
Thanks to everyone who loves games.
Thanks to vgstrategies.about.com for posting my FAQ.
Thanks to www.cheatplanet.com for posting my FAQ.
[17. Copyright]
This document is Copyright 1999 Phillip Collier. To you use this you
must have my express permission and you may NOT alter the content of
this document in any way, and make your best effort to have the lastest
version. This is PERSONAL and PRIVATE use only and may not be sold and/or
traded for any reason.
Trick Style for DC
By: phillipdc (phillipdc@earthlink.net)
Version 2.7
Last Updated: 11:47 PM 10/19/1999
You can find the lastest version at:
www.gamefaqs.com
vgstrategies.about.com
www.cheatcc.com
My other FAQs:
www.gamefaqs.com/features/recognition/3783.html
----------------------------------------
Contents:
1)Udated Info
2)Authors Note
3)VMU Game
4)Character Types
5)Character Bios
6)Hover-Ride Boards
7)Race Worlds
8)Track Objects
9)Stunts
10)Power-up Moves
11)1 Player
a. Challenges
b. Race Guide(shortcuts, tips, powerup locations, etc.)
12)2 Player
a. Competition
13)Boss Guide
14)Codes/Secrets
15)VMU High Scores
16)Credits
17)Copyright
[1. Udated Info]
Version 2.7
-Added some 1 Player Challenge, Race Guide, and my page, NEW Section
Power-up Moves not finished though
(Sorry I havent updated, but I started a new FAQ and I will still update
this every other day)
Version 2.5
-Added Stunts, added some 1 Player Challenge, finished 2 Player
Competition, 1 new secret, added some Boss Guide, and some Race
Guide
Version 2.1
-Corrected a error
Version 2.0
-Added Stunts, some Challenge, VMU High Score, Code's/Secrets
more is coming very soon, maybe tomorrow
Version 1.0
-Added the FAQ(except some other sections tomorrow. I had homework
to do :[.)
[2. Authors Note]
This is just the beginning of this FAQ, I will be adding Info and
everything I can find about this game. There will be more sections
its just that I dont have time to do all this at once, I wish i did.
Please mail me with comments, questions, and suggestions. Thank you.
If you contribute, you will get full credit.(phillipdc@earthlink.net)
[3. VMU Game]
There is also a VMU game that comes with Trick Style, its pretty fun
to pass time on. You are like a worm thing and you move around hitting
the plus signs and each time you get bigger and the walls will come in
some on random numbers of plus signs. When you get intervals of 50 plus
signs the walls will go back and you will go back to normal size but you
will be faster. So basicly dont hit the walls and try to get the most
plus signs. Each sign = 1 point, my higest score is 156 if you beat it
please email me and if everyone does then I can make a section for peoples
highest score and I will go on good faith that you dont lie.
[4. Character Types]
Stunters - are out and out show-offs. They excel at pulling off the most
outrageous and awe-inspiring stunts. These stunts let them get to thse
hard to reach spots that the other competitors may struggle with. When
racing against a Stunter you sometimes see them disappear early in the race,
only to take the lead by jumping, twisting and spinning from the roof of
some building.
Racers - are in the competition to win. They get a thrill from speed that
other racers just can't savvy. They dont waste time rising to threats or
challenges from other types of competitors. Competing against a Racer nor-
mally requires one of two strategies: you either play them at their own game
and concentrate purely on the race, or you try to take them out or get ahead
as early as possible using stunts and shortcuts.
Bullies - are peoples not to be messed with. They relish the physical co-
tact of Trick Style and try to make relish of the other competitors. Rac-
ing against a Bully can be a scary prospect. It often turns into a game
of cat & mouse with them chasing you around the course
[5. Character Bios]
POB(place of birth), O/H(occupation/hobby)
ANGEL
Real Name: Sarah
Country: England
Type: Racer
Age: 18
Height: 5'7"
Weight: Wont tell!
Hair: Blonde
Eyes: Green
POB: Unknown
Known Enemies: Mia, Precious Rose
Known Allies: Zak
O/H: Student
BRAD
Real Name: Brad
Country: Australia
Type: Racer
Age: 25
Height: 6'2"
Weight: 175 lbs.
Hair: Bleached Blonde
Eyes: Blue
POB: Brisbane, Australia
Known Enemies: None
Known Allies: None
KING
Real Name: Carlos
Country: Cuba
Type: Stunter
Age: 42
Height: 5'9"
Weight: 210 lbs.
Hair: Jet Black
Eyes: Blue
POB: Guantanamo, Cuba
Known Enemies: None
Known Allies: None
O/H: Celebrity Impersonator, Entertainer
KOLONEL URI
Real Name: Uri
Country: Russia
Type: Bully
Age: 38
Height: 6'6"
Weight: 275 lbs.
Hair: Black
Eyes: Ice Blue
POB: Arkhangel'Skoye, Russia
Known Enemies: Max, Zak
Known Allies: None
O/H: Military History Professor
MAX
Real Name: Magnus
Country: Germany
Type: Bully
Age: 42
Height: 6'5"
Weight: 375 lbs.
Hair: Grey
Eyes: Blue
POB: Neskaupstadur, Germany
Known Enemies: Kolonel Uri
Known Allies: Mia
O/H: Mercenary
MIA
Real Name: Mia
Country: France
Type: Stunter
Age: 24
Height: 5'9"
Weight: 127 lbs.
Hair: Red
Eyes: Blue
POB: Paris, France
Known Enemies: Angel, Precious Rose
Known Allies: Max
O/H: Spoiled debutante
PRECIOUS ROSE
Real Name: Nettie
Country: Jamaica
Type: Bully
Age: 20
Height: 5'11"
Weight: 140 lbs.
Hair: Black
Eyes: Brown
POB: Kingston, Jamaica
Known Enemies: Angel, Mia
Known Allies: None
O/H: Powerlifter
SHIN
Real Name: Unknown
Country: Japan
Type: Racer
Age: Unknown (rumored to be 117)
Height: Unknown
Weight: Unknown
Hair: Unknown
Eyes: Unknown
POB: Aerial Tokyo
Known Enemies: All entrants
Known Allies: None
O/H: Unknown
ZAK
Real Name: Zachary
Country: United States
Type: Stunter
Age: 16
Height: 5'8"
Weight: 145 lbs.
Hair: Black
Eyes: Brown
POB: Fettered States of Olde Bayside
Known Enemies: Kolonel Uri
Known Allies: None, but has has a crush on Angel
O/H: Racer
[6. Hover-Ride Boards]
STANDARD BOARD
The standard board is the most basic, a good, very all around choice and
offering a balance of speed, maneuver-ability and robustness. Low cost
makes this style board most popular. Many competitors happily race on
standard production models.
STUNT BOARD(beat the Japan Boss)
The stunt board is designed especially towards offering maximum lift and
maneuverability. In doing so, it must sacrifice some engine, thus it makes
the Stunt board the slowest board in the game.
TURBO BOARD(beat the U.S. Boss)
The turbo board doea very much as its name says, it propels rider along
at extremely high speeds. Excellent acceleration, the highest top speed
in Trick Style! But a price must be paid for such velocity! To achieve
the kind of speeds required by today's Trick Style competitors, the turbo
board has to lose some of the body shell. So remember, dont crash on a
turbo board. You will regret it!
COMBAT BOARD(beat the U.K. Boss)
The combat board is the 'tank of the track.' It is heavy, fast and offers
painful results when it hits you. It handles as a block of steel on a ski.
The extra weight for the body armor hinders the acceleration but the good
type of engines fitted to these are sure still guarantee a very top speed.
[7. Race Worlds]
London: The crowded high rise metropolis that london has become mixes shiny
new Plas-Steel buildings with old and crumbling landmarks like Big Ben, St.
Paul's and Tower Bridge. Being the first city in the Pro-Tour does not mean
it is a walkover; its towering buildings and traffic-jammed streets hide many
shortcuts for the keen-eyed surfer and many dangers for those new to the tour.
Manhattan: A climate shift has turned Manhattan Island and the rest of New
York
tropical. Old concrete buildings have been literally torn apart by the encro-
aching undergrowth and now the resilient Plas-Steel towers rise up through a
jungle canopy that leaves the streets below dark and humid. Yet the city has
not lost any of it bustle or vibrancy. As far as the Pro-Tour goes, the sheer
density of the city always makes for interesting and dangeroud competitions.
Be Warned!
Tokyo: Ariel Tokyo, the star of the east, hangs effortlessely above the
Pacific
Ocean and what is left of the island of Japan. The powerbase for Jugaku, Tokyo
is of course the governmental center for the entire OWC. More importantly (at
least for the general public), Tokyo is the home of the Pro-Tour.
[8. Track Objects]
Speedpads - when you hit this it will give you a boost
Magnorails - you can do a speedluge and hook onto them and go where you cant
regular riding
Hoops - they are used as check points in mini game challenges
Speed Hoops - look like reg. hoops but when you pass through them they speed
you up like speedpads
Vehicles - they are spread out in cities and you can wreck if you hit them
Session Globes - you need to collect them or they are switchable, either way
just ride over them
Time Pickups - increase time remaining on the clock
Velocity Move Powerups - hard to reach, but they will make you able to do
special moves
[9. Stunts]
(to do these in 1 player you need to learn them, do challenge to learn. i was
zak when i did this.)
Ollie - A
360 Spin - X
Speedluge - B
Boogiedrill - Y
Stall - after doing a boogie or speedluge hold UP
Backflip - Double press A while in mid air
720 Spin - after a 360 spin press X(more points if in air)
Method - press A then LEFT
Mute - press A then UP
Stall to 360 - press X while stalling
Hammerdrill - press Y after a boogie
Kickflip - press A + X in the air
1080 Spin - press X after a 720
Handstand - double press B while stalling a boogiedrill or double press Y when
stalling a speedluge
Bone - press A then DOWN
Lugeflip - double press X while stalling luge in the air
Boogieflip - " " boogie " "
Gyro - press A,X in quick succession
Handspin - press X while stalling a handstand
Doubleflip - press A after a backflip
Handflip - double press A while stalling a handstand in air
Tripleflip - press A after a double flip
Power Globes - Hold L and hit B(dont jump while doing this)
Hold L and hit X(jump and have time while doing this)
[10. Power-up Moves]
ZAK
Velocity Luge - Hold L and hit B = 2000 points
Bronx Slam - Hold L and hit X = 5000 points
URI
Velocity Luge - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points
SHIN
Katana Board - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points
MAX
Velocity Luge - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points
[11. 1 Player]
a. Challenge:
(if you ever get lost look for a green hoop or look on the map for a blinking
square)
1. Guide Race 1 - At the start, go left and through the green hoop and keep
going
under the magno, turn left and through the hoop, and repeat, then you need to
go a
speedluge onto the magnorail and if you beat him there you pretty much have
the race
won unless you crash. Follow it all the way till you get off and go into the
pit and
jump through the ring and try to when you are falling down to go through the
other ring
and if you do then go right out of the pit and through the ring. Boogiedrill
through
this ring to break the glass and keep going all the way through the door and
you will
have to jump and do a 360 spin in air to get this ring then after that just
boogiedrill
the last it has glass and then yuo are done.
2. Globe Switch 1 - There are 5 globes in the bowl area and you must change
them to your
color before time runs out to beat him. Ok, this isnt that hard what you need
to do
is go left at the begining and get the one thats not on the jumps then after
that go
up the left wall and try to get both of them in one swipe then come back down
and get
that single again because he has got it and turn around and go up the right
wall and
try for both in one swipe and then go back and get the single again and keep
repeating
till you win because he will miss some sometimes.
3. Magno Race 1 - For me this is one of the hardest things to get on
magnorails :[ but
anyways, get right on the magnorail and right after you hit the speed hoop do
a
boogiedrill and you should land on the other rail then just keep going and you
will
fly right through the ring and then do a boogiedrill to break the glass ring
and then
speedluge onto the other rail and just keep going and then you are done.
4. Globe Collect 1 - There is 10 globes and you have 60 sec. Go right and get
the first
globe and then go left and up for another and then just follow the rest right
and you
will go through a door and kinda go left a little and get the single right
below the
drop(where the single was in the globe switch) and go up the left wall and get
both in
one jump, it will help to do a 360 in air and just land and turn around and go
up the
right wall and jump 360 for the other 2. You are doing pretty good if you have
30 secs
left on the right wall.
5. Stunt Session 1 - Get 8000 stunt points, collect the 5 second bonuses for
more time.
At the begining do the boogie and luge and get the 5 sec. Then just go up the
walls
and do combo's of backflips and 360 or 720s and grabs. Remember to get the
other to 5
sec. bonuses for extra time. They are at the top of both wall jumps. Mine was
8389
with 14 secs left.
6. Guide Race 2 - This will be a little harder then the first. Go straight
through
ring and turn right and boogie through the glass. Then speedluge onto the
mangorail
and just stay on and go through all the speed hoops and you will fly off
through
the ring and if you are in the lead you will most likely win now. So just keep
following the rings right and then you are done.
7. Stunt Session 2 - You are now in a halfpipe and you need 15,000 points. Ok
you
need to do alot of 720's and backflips dont waste time on little moves. Try to
do
double backflips at once and triple. There are two 5 sec. bonuses and one 10
sec.
Both 5's are to your right and lefts when you start and the 10 is directly in
front
of you. I go 15,250 with 3 secs left.
8. Globe Collect 2 - There are 17 globes you got 2 mins. This one is a little
hard.
Go straight and collect all the globes going left and the should you go by the
way
you started and go in the door left of that where the pit is with the 2 wall
jumps
and get all the globes and jump out and where the walls are in go straight
into
that door and jump across the path getting the 3 globes and then go in the
last
room where the halfpipe is and get the 3 globes in one jump and then get the
other
2 on the other smaller walls.
9. Hoop Race 1 - This should be easy you are against the clock and all you
have to
do is go through the 12 hoops. Go straight and to the right and boogiedrill
through
the glass, turn left and go up on the side of the wall and through. Keep going
left
and on the wall again but boogiedrill this time for the glass. Then through
the door
get some speed and jump off the hill and do a boogiedrill to break the glass
in the
air, turn left on the wall and boogie again for the glass. Go through the
door, now
jump off the left wall and through the ring and land on the right side and go
stra-
ight and through the door and jump for the ring and boogie, turn left through
ring
then just goto the end.
10. Globe Switch 2 - You have to switch all the globes in the halfpipe before
time
runs out. 1 min. and 30 secs with 5 globes. This is pretty hard because
sometimes
he will just switch one right after you switched it. Basicly all you really
can do
is follow him and after he turns a globe turn it back and keep getting all the
red
globes and hope when time runs out there are all yours.
11. Guide Race 3 - This is hard too, you are going against him and the clock.
I
suggest not doing any tricks and just try to win. Go straight through 2 rings
and
then go right and jump through this ring. Go straight through the door and up
on
the right wall and jump through and land through the rings. Now go straigh
through
the door and ring and get ready for a big jump you need to jump through 2
rings
the first one is easy its right there the second one you need to do a spin to
get.
Go right and get ready for the magnorail, you will fall in the pit and go
through
the ring and jump up the the middle part for the one in the air so you can
keep
going, go through the door and ring now go right and through the ring and your
done
b. Race Guide:
UK 1 - Do the fast start and then go straight hitting all the speeds pads and
dodge
the trains and when you come to the steps go the the left and get the powerup
globe
no you can do a speacil move. Just keep going and go to the left and on the
wall
hitting the pads and make a sharpe right. Keep staying in the left subway
tunnel
the 3rd station thing and jump out because there is a train now get ready for
the
magnorail, keep going until a ramp and get on and then jump to the other one
and hit
the pad and get some stunt points keep going hittin the pads and then you will
come
upon a big clock and there will be a ramp to the right jump off of it and do a
boogiedrill (Y) and break through the clock and then do it again to break
through
the other side. Now just cross the finish line.
UK 2 - Do the fast start, go right and hit the speed pads and do a boogiedrill
through the clock and then again to get through the ohter side. When you land
go
over right and hit the speed pads and then go up the ramp jump to the other
peice
now hit the pads. Keep going and you will cross a check point and get on the
magno.
Go up the ramp and jump to the left and spin on top of the ledge hitting the
speed
pads and jump to your right to bridge and you will land where the power-up is.
:]
Go down the stairs and to the right staying to the right hitting the pads on
the wall
and the pads during the turn now you should see some stairs going up, you can
speed
luge here to get speed and go across the check point. Keep luging till you go
past
the last set of poles and stop because you are make some turns, go left and
hit the
pads to the right. Go up the little ramp in the U looking thing and luge and
hit the
pads and keep the luge until you get to the thing in the way and go through
it, but
dont jump, just go and hit the 2 pads, now just cross the line.
UK 3 - Go to the left in the subway and hit the pads to the right and go in
the right
tunnel, hitting the pad to the left. Keep going through the tunnel until the
next
station and jump out and hit all the pads on the stairs out. Go to the check
and kinda
left, hit the jump and spin to make it over the buses. Keep going hitting all
the pads
you can and turn right and go up the magnorail, over the town(if you want the
power-
up you must go left up the stairs and go left and break the glass get the
powerup
then break the other glass, then go jump off the stairs). Keep going hittin
the
pads and then luge it when you start going towards the check point hold it
till right
before you start to turn up the wall left. Hit the pad and go up and over the
wall
and make a turn left, then another left hitting the pad to the inside. Keep
going
till you see some green arrows pointing left and then jump up on the ledge to
the left
keep going dodging the poles, follow the path and hit the big jump, then the
next
jump to cross the finish line.
[12. 2 Player]
a. Competition:
1. Stunt Session - The first player to get the target score of 20,000. In the
US
room there is a 5 sec. and 10 sec. UK room there is two 5 sec. Japan room has
a
10 sec. and 5 sec.
2. Globe Switch - In 3 mins you must switch the most globes to your color,
there
is 13 globes. UK room has 3 globes, US has 3 globes, the selecting area has 3
globes, Japan has 3 globes, and the middle area has 1 globe.
3. Hoop Race - You do 2 laps in the velerdome through the rings. Right in
front
of you go through the ring and follow them left around the pit and then
through
the door. You have to jump and spin to get the next ring, then get the next
ring
to the left and keep going straight through the ring and door and go right and
up the wall, jump and spin for the ring, now go straight through the door and
get ready for the mangorail and you will have to get speed because you will
fly
off and go through the ring. Now through the door and ring and you have just
did
one lap, now you just need to repeat this whole thing except you dont have to
jump for the ring in japan its now on the ground to the left and remember the
next ring is always green, if you need help look on the map.
4. Base Collect - You got to collect all the globes your color and put them
back
in the central hoop. 2 in Japan room, 1 in selecting area, 2 in UK, 2 in US.
5. US Boss Game - You got to collect the globes and drop them back off at the
hoop, you cant get globes your color. Go right up the stairs and follow the
hall
till you get to the halfpipe area and all the globes are in there. 3 on the
left
side and 4 on the right and 1 on the ground. Just go back through the stairs
and
jump through the ring and go back another globe.
6. Japan Boss Game - You are going to race through the hoops for 2 laps.
Follow
the rings on the road and just keep going till you see some road block things
and ollie them and keep going on the road and through rings till you see more
blocks and jump and do a spin to clear it and get the ring. Then ollie again
and thats a lap, now just repeat that again.
7. UK Boss Game - You have 1 min and 30 secs. to get 30,000 stunt points. So
just go for big things no little stuff you dont have time to waste. I got it
with 6 secs left 33,500 points.
[13. Boss Guide]
1. UK:
You got 1 min 30 sec's to get 15,000 points in the stunt bowl, ok no small
tricks here you dont have time. Do backflips and 720, 1080 combos and maybe
a couple of kickflips but really stick to the big stuff.
2. US:
You are in the backstreets, with 8 globes, you are trying to have the must
globes when times end. Ok at the begining he will go straight but that is
the long way so go to the right stairs and follow the hall to the right
hitting all the speed pads and then when you get to the globe area go all
the way across and get the one on the ground and then come back the hall to
the
right hitting all the speed pads, you must get the first globe back before he
gets his back. Then go back the same way and get one in the air, then come
back
go again and get another in the air, then when you go this time he should have
got the one on the ground so get it again and take it back and if he didnt get
one in the air and just repeat this till the time runs out and you should win.
[14. Codes/Secrets]
(if you have any codes/secrets please email me)
Hidden Boards:
STUNT BOARD(beat the Japan Boss)
TURBO BOARD(beat the U.S. Boss)
COMBAT BOARD(beat the U.K. Boss)
Signature Stunt:
Each level has a hidden globe which looks like a small sun. When you pick it
up
it will hover around you for a while but it will dissapear, so use it before
you
lose it. Hold the L trigger and press B to do your riders signature stunt
Jump into Japan area:
While in the earthpit/UK area there will be a hill near the fence. Get speed
and
when you hit it jump and do a spin to make it over it.(If Japan isnt unlocked
you
are stuck because there will be no doors open.)
Fast Start:
During the countdown of the race right when the word "Go" appears hold R and
you
should get a little boost.
[15. VMU High Scores]
phillipdc(me) - 176
[16. Credit]
Thanks to GameFAQs for having the best site for FAQ's and codes.
Thanks to Sega for making this wonderful system.
Thanks to you for veiwing.
Thanks to everyone who loves games.
Thanks to vgstrategies.about.com for posting my FAQ.
Thanks to www.cheatplanet.com for posting my FAQ.
[17. Copyright]
This document is Copyright 1999 Phillip Collier. To you use this you
must have my express permission and you may NOT alter the content of
this document in any way, and make your best effort to have the lastest
version. This is PERSONAL and PRIVATE use only and may not be sold and/or
traded for any reason.