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WARNING!
from Ascension Designers:
Using the cheats listed on this page can cause certain parts of the game to
"break". For example, using the fly cheat can cause the player to possibly fly
over crucial trigger areas and flag-setting areas, causing triggers to be
broken and some parts of the story to not progress. The invulnerability cheat
wll also have a similiar effect on the game. You may find yourself loading a
savegame from much earlier because a crucial trigger or flag was not set off
at the appropriate place in the game.
Cheat Methods:
In the Ultima 9 directory there is a file called default.kmp. When opened in a
standard wordpad or other text editor you will find the following text line:
Simply add the following lines underneath it:
Alt+Shift+i - toggle_avatar_invulnerable
Alt+Shift+l - toggle_avatar_fly
During game play the corresponding keys
(Alt+Shift+i & Alt+Shift+l) will activate
the cheat functions.
You may also bind the following codes
just as you did the ones above:
pass_one_hour
unpass_one_hour
sunrise_sunset
pass_one_minute
unpass_one_minute
toggle_sun
toggle_wind
toggle_storms
toggle_avatar_fast
Version 1.07+
You can also add the following to the
default.kmp file when you update to
version 1.07 or higher:
recharge_mana
fill_spellbook
spells_0-2
spells_3-5
spells_6-8
Extra bags
I noticed this in Wrong:
Fill your backpack and toolbelt (all bags
full) and hold a sword and shield when
you get caught in Wrong. Then, when you
recover your stuff, while you are holding
the few items you pick up in the caverns
behind your cell, the game gives you
extra bags to hold all your extra stuff.
I went from having 5 bags to 9 this way
(create reagents works wonders for
filling those slots).
Monsters Ignore You
Just open up the backpack (pressing B).
Monsters seem to ignore you when you have
the backpack open. You can hack and slash
at them as you wish then. In order not to
let the backpack obstruct your view, you
could drag it to the edge of the screen.
from Ascension Designers:
Using the cheats listed on this page can cause certain parts of the game to
"break". For example, using the fly cheat can cause the player to possibly fly
over crucial trigger areas and flag-setting areas, causing triggers to be
broken and some parts of the story to not progress. The invulnerability cheat
wll also have a similiar effect on the game. You may find yourself loading a
savegame from much earlier because a crucial trigger or flag was not set off
at the appropriate place in the game.
Cheat Methods:
In the Ultima 9 directory there is a file called default.kmp. When opened in a
standard wordpad or other text editor you will find the following text line:
Simply add the following lines underneath it:
Alt+Shift+i - toggle_avatar_invulnerable
Alt+Shift+l - toggle_avatar_fly
During game play the corresponding keys
(Alt+Shift+i & Alt+Shift+l) will activate
the cheat functions.
You may also bind the following codes
just as you did the ones above:
pass_one_hour
unpass_one_hour
sunrise_sunset
pass_one_minute
unpass_one_minute
toggle_sun
toggle_wind
toggle_storms
toggle_avatar_fast
Version 1.07+
You can also add the following to the
default.kmp file when you update to
version 1.07 or higher:
recharge_mana
fill_spellbook
spells_0-2
spells_3-5
spells_6-8
Extra bags
I noticed this in Wrong:
Fill your backpack and toolbelt (all bags
full) and hold a sword and shield when
you get caught in Wrong. Then, when you
recover your stuff, while you are holding
the few items you pick up in the caverns
behind your cell, the game gives you
extra bags to hold all your extra stuff.
I went from having 5 bags to 9 this way
(create reagents works wonders for
filling those slots).
Monsters Ignore You
Just open up the backpack (pressing B).
Monsters seem to ignore you when you have
the backpack open. You can hack and slash
at them as you wish then. In order not to
let the backpack obstruct your view, you
could drag it to the edge of the screen.