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Hidden teleporters:
Locate the fence without a gate behind the Avatar's house. Climb on the nearby
training dummy and jump over the fence. Find the level hidden near a bush by
the large tree. Pull the lever to find teleporters that will equip your
character with armor and allow travel to various places in Britannia. Note:
You can not return by teleporter once you leave.
Behind the Avatar's house, by the training dummy, is a fence with no gate.
Normally, you can't get out. However, if you climb the dummy, you can jump
over, or, using the fly cheat, you can simply clip straight through. Behind
the gate, hidden by a bush near the large tree, is a lever. Pulling the lever
reveals a variety of teleporters that will outfit you with armor or take you
to various places in Brittania. Warning: There's no way to get back once you
leave.
First, go to the Gypsy at the Avatar's house on earth, and choose your
virtue/class. Afterwards, pull the secret lever behind the Avatar's house, and
equip yourself with armor. Teleport into Brittania, and make your way to the
tower where you enter the world. The tower is actually a dungeon, and loaded
in several segments, so open the door and walk in, and once it's loaded,
activate the flymode cheat and fly up into the room you first appear in.
Remove your armor, magic items, and anything else you want to keep, and drop
them in that room. Exit the tower the same way you entered, and fly up to the
top. On top of the tower is a teleporter. Enter it, and you will be taken back
to the tower with your stats adjusted for class as if you had gone through the
gypsy's moongate, the proper items in the chest, AND everything you dropped in
the room initially.
Locate the fence without a gate behind the Avatar's house. Climb on the nearby
training dummy and jump over the fence. Find the level hidden near a bush by
the large tree. Pull the lever to find teleporters that will equip your
character with armor and allow travel to various places in Britannia. Note:
You can not return by teleporter once you leave.
Behind the Avatar's house, by the training dummy, is a fence with no gate.
Normally, you can't get out. However, if you climb the dummy, you can jump
over, or, using the fly cheat, you can simply clip straight through. Behind
the gate, hidden by a bush near the large tree, is a lever. Pulling the lever
reveals a variety of teleporters that will outfit you with armor or take you
to various places in Brittania. Warning: There's no way to get back once you
leave.
First, go to the Gypsy at the Avatar's house on earth, and choose your
virtue/class. Afterwards, pull the secret lever behind the Avatar's house, and
equip yourself with armor. Teleport into Brittania, and make your way to the
tower where you enter the world. The tower is actually a dungeon, and loaded
in several segments, so open the door and walk in, and once it's loaded,
activate the flymode cheat and fly up into the room you first appear in.
Remove your armor, magic items, and anything else you want to keep, and drop
them in that room. Exit the tower the same way you entered, and fly up to the
top. On top of the tower is a teleporter. Enter it, and you will be taken back
to the tower with your stats adjusted for class as if you had gone through the
gypsy's moongate, the proper items in the chest, AND everything you dropped in
the room initially.