Ultima Underworld 2: Labyrinth of Worlds чит-файл №2

The Complete Spellbook ver 1.0 (8-13-99)
by Dan Simpson (manymoose@hotmail.com)

For those of you who lost, or never had, documentation. Plus I wanted all the
spells to be in one place.

A brief word on the Runes: There are 24 Runes in the game, corresponding to
24 letters of the Alphabet (X and Z are the 2 missing letters). Each rune
starts with the letter that it corresponds to, ex. Grav is 'G'. In this
reference, I list all spells using only the individual letter.

A brief word on "non standard" spells: Some spells were not listed in the
reference card that came with Underworld II. These spells are found throughout
the game, either by talking to someone, or finding a scroll. These spells will
be marked by a *. All non standard spells come from Mitch Aigner's really good
UW2 FAQ.


First Circle:
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*Bounce UDP When you run into things, you will bounce
Create Food IMY Creates food in front of you, randomly
Detect Trap WJ Detects traps in a target
Light IL --
*Locate BWE If you can't see where you are on a map, use this
Luck BOI --
Magic Arrow OJ --
Resist Blows BIS Slightly increases your Armor Class

Second Circle:
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Cause Fear QC Makes your enemies afraid of you
Deadly Seeker OWJ Sends a deadly vapor towards a target
*Dispel Hunger QMY --
Jump (Leap) UP Allows you to jump higher
Lesser Heal IBM --
Rune of Flame IFJ Creates a firey rune
Slow Fall RDP --
*Valor QAC Increases your fighting abilities

Third Circle:
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Bleeding JM Makes your enemies bleed
Cure Poison AN --
Dispel Rune AJO --
Lightning OG --
Night Vision QL Let's you see in the dark (everything in B&W)
*Repel Undead AKC --
Speed RTP Makes you move faster?
Water Walk YP --

Fourth Circle:
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Flameproof SF Protection from fires
*Frost IAF A cold attack
Heal IM --
Missile Protection GSP --
Poison Weapon NJY --
Remove Trap AJ --
Study Monster WM Shows you some monster stats (vitality, weapon)
*Thick Skin IS Slightly better than Resist Blows

Fifth Circle:
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Fireball PF --
Levitate UHP When you turn "fly" off, it becomes "slow fall"
*Mending RSY Fully repairs weapons/armors (works on all armors)
Name Enchantment OWY Identifies items names
Open EY Opens a door or locked chest
*Rune of Stasis ITJ Sets a timed trap
Smite Undead ACM --
Telekinesis OPY Allows you to grab/manipulate distant objects

Sixth Circle:
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Charm QRW Turns a hostile creature to a friendly one
Daylight VIL Makes it as bright as day
Gate Travel VRP Allows quick travel (w/moonstone)
Greater Heal VIM --
Invisibility VSL
*Map Area WE Maps your immediate surroundings
Paralyze AEP Paralyzes your enemies
Sheet Lightning VOG Sends out random lightning

Seventh Circle:
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*Enchant Item VOY Makes an item magical, can be used repeatedly
Magic Satellite OPG --
Mass Confusion VAW Confuses all nearby enemies
Portal VEY --
Reveal OAQ Makes invisible things visible
Shockwave JH --
*Summon Demon KAM Creates a hostile demon
*Tremor VPY Causes a small quake

Eigth Circle:
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*Armageddon VKC Kills everything!
Flame Wind FH --
Fly VHP A more effective levitate, in that you can move
Freeze Time AT --
Iron Flesh IVS Provides really good protection
Restoration VM The best Heal
Roaming Sight OPW --
*Smite Foe VJM Kills foes instantly


This document was created simply because I was unable to find any online
spell reference of its kind, and so decided to create my. As far as I know, no
other such reference exists. Also I believe this to be all the spells in the
game, but I could be wrong. If you know of any more spells than are listed
here, please email me at: manymoose@hotmail.com
                               
Finally, why wasn't UW or UW2 released in the Ultima: Collection?

This Document is Copyright 1999 by Dan Simpson, but please feel free to use this
however you want, since I don't think I can keep the spells all to myself!