Ultima VI: The False Prophet чит-файл №1

courtesy of diachun@autarch.acsu.buffalo.edu
--
Ultima VI The False Prophet, IBM version 3.2
This "walkthru" by Wyvern

ULTIMA VI from Origin and Lord British is the sixth game in the
Ultima series. Great improvements to the graphics are to be enjoyed
in this game, but it does not compensate for the buggy program, poor
documentation of the commands and little improvement in the actual
plot/game itself.
Be certain to set you game up properly or it will run very slowly.
The screen is divided into four sections: map, status display,
message area and command icons. The map area is so small that until
you have played the game for a while it is far to easy to get
disoriented. I would prefer a larger map area.
Do NOT use the mouse! Although the docs {such as they are} says
that mouse is supported it simply does not work well. The keyboard
works fine once you get used to it. Commands are NOT well explained.
It took me a couple of hours to figure out how to move items from
one character to another, drop items, etc. Much attention was given
to the compendium. I wish such attention had been given to the
instructions.
You begin the game with 3 other companions in Lord British's
castle. You also begin IN a fight. This is not a nice way to start a
game. Frankly at this point you are not familiar enough with the
commands to handle a fight easily. My group managed to scrape
through and Lord B did heal us completely right afterwards, but I
think it was a poor game choice.
Your beginning group is: Yourself, Dupre, Shamino, and Iolo.
Talk to them. Iolo can gather or split all the gold in the party
for you {would be nice if the docs told you these things rather than
leaving it to the player to find out by random chance}. Later in the
game you will find others who are willing to join your group.
Everyone who is willing to join you is not necessarily worth having
join you. Some of them are poorly equipped, others have poor stats,
or both. Having extra people in your group can sometimes be an
advantage even if they are not the best. To ask them to join or
leave your party, talk to them.
Another word of caution: Many BUGS have been reported on this game.
I see little excuse, save greed, for a game to be released to the public
with such obvious bugs. Unfortunately this practice seems to be becoming
the rule rather than the exception these days. You can send in your disks
for replacements. You should also make backups of your character files
often or you may find yourself restarting the game. Don't just overwrite
your past backups, make different copies. That way you will have a
chance to save what playing time you have put in. Some bugs can be avoided
by limiting your inventory and later in the game reducing your party to the
original four {avatar, Dupre, Samino, Iolo}.

TEAM MEMBERS:
NAME WHERE STR; DEX;INT Magic
*Beh Lem - outside Hythloth 23;24 ; 26 0/0
Blain - with Gypsies 16 ; 21 ; 18 0/0
Cpt Leonna - Moonglow 15 ; 15 ; 18 0/0
Cpt Leodon - Moonglow 15 ; 19 ; 15 7/7
*Gorn - Under Sutek's
*Gwenno - Minoc 18 ; 21 ; 17 9/9
Jaana - Yew
Julia - Minoc 21 ; 18 ; 17 0/0
Katrina - New Magincia 19 ; 16 ; 16 0/0
*Seggallion - Serpents Hold 28 ; 21 ; 20 0/0
Sentri - Serpents Hold 26 ; 18 ; 16 0/0
Sherry - Lord B's castle
{Sherry is a talking mouse. You need her for one task in
Jhelom. Once completed, you can drop her from the party.}

* suggested best party to add to Avatar, Dupre, Shamino, Iolo

EXPERIENCE needed to Advance:
0 - 100 Level 1 When one of your characters has enough
101 - 200 Level 2 experience to advance a level, TALK to
201 - 400 Level 3 a shrine and chant the mantra. You can
401 - 800 Level 4 greatly improve the character's stats
801 - 1600 Level 5 with careful use of the chart below.
1601 - 3200 Level 6
3201 - 6400 Level 7
6401 + Level 8

CHARACTERISTIC IMPROVEMENTS BY SHRINE:
Shrine Strength Dexterity Intelligence
|-------------|-------------|------------|-------------|
|Compassion - +3 - |
|Honesty - - +3 |
|Honor - +1 +1 |
|Humility - - - |
|Justice +1 - +1 |
|Sacrifice +1 +1 - |
|Spirituality +1 +1 +1 |
|Valor +3 - - |
|-------------|-------------|------------|-------------|

MANTRAS:
Compassion mu
Control un
Diligence us
Honesty ahm
Honor summ
Humility lum
Justice beh
Passion or
Pride mul
Sacrifice cah
Singularity unorus
Spritiuality om
Valor ra

RUNES: Location of and requirements to get:
Compassion: Ariana, child, in the conservatory of Britannia. You will
need her mother's permission. Her mother runs the tavern in
Britannia
Honesty: In the tomb of Beyvin in the catacombs of Moonglow. You will
need to get the key from Manrel who lives south of the Blue
Bottle Inn.
Honor: On the pedestal in Trinsic. Talk to the mayor before taking
it and return it afterwards.
Humility: The mayor of New Magincia has the rune, you will need to
answer a questions before he will give it to you. The
answer is "Conor".
Justice: Talking to the thief in the Yew jail will tell you that the
rune is hidden under a plant in Yew's tavern.
Sacrifice: Selganor in the Minoc Artisians' Guild has the rune but you
will need to join the Guild before he will give it to you. To
join, you need to get a yew log from Ben {west of the mayor's
house in Yew} and have it cut at the saw mill south east of
Minoc. Take yew board to Julia to make into PanPipes and
learn the notation of the tune STONES from Gwenno {minoc}
Stones {music} 6789878767653
Spirituality In the chest in Marney's house in the north end of Skara
Brae.

MOONGATES: To use a moongate, stand in the center and USE the MOON ORB and
point to one of the squares around you. Below is a list of where each square
will take you: {the numbers listed are the coordinates of these areas. If
you use {alt}214 you can teleport to these areas by listing the coordinates.
{alt} 214 works ANYWHERE in the game at least through version 3.2. SEE BELOW
FOR ADDITIONAL EXPLANATION OF ALT COMMANDS}
+-------------+--------------+--------------+--------------+--------------+
| MG of | Shrine of | MG of | Shrine of | MG of |
| Honesty | Honesty | Compassion | Compassion | Valor |
| MoonGlow | | Britannia | | Jhelom |
| 383 1F3 0 | 3A7 106 0 | 1B3 18B 0 | 1F7 166 0 | 093 373 0 |
+-------------+--------------+--------------+--------------+--------------+
| Shrine of | Shrine of | Lord B's | Shrine of | Shrine of |
| Humility | Control | Castle | Passion | Valor |
| | | Throne Room | | |
| 398 3A7 0 | 044 02D 5 | 133 160 0 | 0BC 02D 5 | 09F 3AE 0 |
+-------------+--------------+==============+--------------+--------------+
| MG of | [[ MIDDLE ]] | MG of |
| Humility | No Effect [[ YOU ARE ]] No Effect | Justice |
| New Magincia| [[ HERE! ]] | Yew |
| 2E3 2BB 0 | [[ ]] | 0E3 083 0 |
+-------------+--------------+==============+--------------+--------------+
| Shrine of | Gargoyle | Shrine of | Temple of | Shrine of |
| Spirituality| Altar | Diligence | Codex | Justice |
| | | | | |
| 017 016 1 | 080 056 5 | 066 0DD 5 | 39B 36C 0 | 129 027 0 |
+-------------+--------------+--------------+--------------+--------------+
| MG of | Shrine of | MG of | Shrine of | MG of |
| Spirituality| Honor | Honor | Sacrifice | Sacrifice |
| Skara Brae | | Trinsic | | Minoc |
| 04B 1FB 0 | 147 336 0 | 183 313 0 | 340 0A7 0 | 29B 043 0 |
+-------------+--------------+--------------+--------------+--------------+

SPELLS:__REAGENTS:__MAGIC:__POTIONS:________________________________________
| * = spells you must have to complete the game! |
| |
| COVE: Ruduyom {20 gp/lvl} |
| Northwest corner of town Reagents |
| 1st Create Food, Douse, Heal, Ignite Blood Moss 3g |
| 2nd - Garlic 1g |
| 3rd Mass Awaken Ginsing 2g |
| 4th Great Heal* Nightshade 2g |
| 5th Pickpocket*, Seance Spider Silk 2g |
| 6th - Sul. Ash 1g |
| 7th - |
| |
| LYCAEUM: Xaio {25gp/lvl} |
| North, northeast of Library, Xiao |
| 1st Detect Magic, Dispell Magic*, Light |
| 2nd Infravision, Reappear, Telekinesis*, Vanish |
| 3rd Dispel Field*, Great Light, Peer |
| 4th Animate, Fire Field, Locate, Mass Dispell*, Poison Field, Sleep |
| Field, Wind Change* |
| 5th Energy Field, Invisibility*, Reveal, X-Ray |
| 6th Clone, Negate Magic, Replicate |
| 7th Fear, Gate Travel, Wizard's Eye |
| |
| Reagents |
| Black Pearl 4g |
| Garlic 3g |
| Ginsing 3g |
| Mandrake 6g |
| Nightshade 3g |
| Spider Silk 3g |
| Sul. Ash 3g |
| |
| NICKODEMUS: North of Britain between two rivers {20gp/lvl} |
| 1st Detect Trap |
| 2nd Sleep, Unlock Magic*, Untrap |
| 3rd Magic Lock, Mass Sleep, Protection, Repell Undead |
| 4th Conjure |
| 5th Insect Swarm |
| 6th Charm, Confuse, Mass Protect, Web |
| 7th Enchant, Mass Invisibility* |
| |
| Reagents: |
| Blood Moss 2gp |
| Garlic 1gp |
| Ginseng 1gp |
| Spiders Silk 1gp |
| Sul. Ash 2gp |
| |
| Staves: Nick sells these staffs which can be used with the ENCHANT |
| Spell. Each staff can hold upto 10 spells. Anyone can use |
| a staff so charged. |
| |
| SKARA BRAE: Horance Island, Horance {30gp/lvl} 03B 1D4 0 |
| 1st Harm |
| 2nd Magic Arrow, Poison, Trap, Unlock Magic* |
| 3rd Curse, Fireball |
| 4th Disable |
| 5th Explosion*, Lightning, Paralyze |
| 6th Flame Wind, Hail Storm, Poison Wind |
| 7th Chain Bolt, Energy Wind, Kill, Mass Curse, Wing Strike |
| |
| Reagents: |
| Black Pearl 3gp |
| Blood Moss 3gp |
| Mandrake Root 5gp |
| NightShade 2gp |
| Spider Silk 1gp |
| Sul Ash 2gp |
| |
| ZOLTAR - gypsy |
| Reagents |
| Blood Moss 3g |
| Garlic 2g |
| Ginseng 1g |
| Nightshade 1g |
| Spider Silk 2g |
| Sul. Ash 1g |
| |
| POTIONS: |
| Black Invisible |
| Blue Awaken |
| Green Poison |
| Orange Sleep {does not work on monsters} |
| Purple Invisible |
| Red Dispell Magic |
| Yellow Heal |
| White Xray vision |
|__________________________________________________________________________|

WEAPONS & ARMOR:____________________________________________________________
| |
| Britannia: {not all in one location/building} |
| Weapons: dagger, spear, sword, 2-handed sword, MAGIC BOW, arrows |
| bolts |
| Armor: cloth armor, leather armor, chain mail, plate mail, |
| heater {serpent} shield, iron helm |
| |
| Buccaneer's Den: |
| Weapons: club, dagger, oil flask, main gauche, throwing axe |
| Armor: cloth armor, leather armor, leather helm |
| |
| Jhelom: |
| Weapons: bow, club, crossbow, dagger, oil flask, spear, arrows |
| bolts |
| Armor: spiked shield |
| |
| Minoc: |
| Weapons: dagger, mace, main gauche, morning star, sword |
| Armor: chain coif, chain mail, ring mail, scale mail, |
| winged helm |
| |
| Serpent's Hold: |
| Weapons: halberd, hammer, morning star, throwing axe, |
| 2-handed sword |
| Armor: black shield, door shield, scale mail, spiked collar |
| spiked shield, spiked helm, MAGIC SHIELD{can be made} |
| |
| Trinsic: |
| Weapons: mace, main gauche, sword, 2-handed axe, 2-handed hammer, |
| 2-handed sword |
| Armor: iron helm, kite shield, MAGIC ARMOR, MAGIC HELM, |
| plate mail |
| |
| Yew: |
| Weapons: club, dagger, spear, throwing axe, 2-handed axe |
| Armor: brass helm, leather helm, leather armor, ring mail |
| SWAMP BOOTS |
|__________________________________________________________________________|

ROUGH WORLD MAP: /( = WATER
1 2 3 4 5 6 7 8 9 10 11 12 13
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----|
| /( | /( | /( | /( | /( | /( | /( | /( | /( | /( | /( | /( | /( |
| | | | shr | | | | | | | | |
|----+-----+-----+---justice-+--dun|-----+-----+-----+-----+-----+-----+----|
| /( | /( | | | | wrong /( | MINOC | | | /( | /( |
| | | | | | | | | dun | | | | |
|----+-----+-----+-----+-----+-----+-----+-----|covet|-----+-shr-+-----+----|
| /( | | |YEW | | | | /( | | |sacri| | /( |
| | | | | | | | | | | Ants| | |
|----+-----+-----+-----|Nicko|-----+-----+-----+-----+---SinVraal|-----+----|
| /( | cave|ABBEY| |demus| | | stone | | | shr | /( |
| |spide| | | | | | gate | | |honesty |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----|
| /( | | | |BRITAIN | shr |COVE | dun | /( | /( | | /( |
| | | | | | |compa| | | | | dun |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----deceit
| /( | | dun | dun | | /( | /( | /( | /( | /( | /( |Lycae| /( |
| | |cyclo|shame| | | | | | | | um | |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----|
| /( | | | | | /( | /( | /( | /( | /( | /( | | /( |
| |SKARA| | | | | | | | | | MOON| |
|----+-BRAE|-----+-----+-----+-----+-----+-----+-----+-----+-----+-GLOW|----|
| /( | /( | | | PAWS /( | /( | /( | /( | /( | /( | | /( |
| | | | | | | | | | | | | |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----|
| /( | /( | |dun | | /( |BUCCA| /( | NEW | /( | /( | /( | /( |
| | | |destard | | DEN | |MAGIN| | | | |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----|
| /( | /( | | TRINSIC /( | /( | /( | /( | /( | /( | /( | /( |
| | | | | | | | | | | | | |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----|
| /( | /( | /( | /( | shr | | /( | /( | /( | /( | /( | /( | /( |
| | | | |honor| | | isle | | | Isle| |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+--of-+----|
| /( | JHELOM | /( | /( | | /( | /( | /( | /( | /( |Avatar /( |
| | | | | | | | | | | | | |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----dun--|
| /( | /( |shr | /( | /( | /( | Serpent's | | Sutek's |shr hyth |
| | |valor| | | | Hold | | Castle |humil |
|----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+----|
1 2 3 4 5 6 7 8 9 10 11 12 13

STARTING OUT:
You begin the game in Lord British's castle. Lord B will tell you
how the shrines are under the control of the gargoyles and must be freed.
There is equipment for your use in the castle, in your room and in others.
Talk to everyone you meet. Ask their name and job to get clues as to
further conversation. Talk to the mage in L. B's castle. He will tell you
about Iolo's book and to consult Mariah {in Lycaeum}.

INVENTORY HINTS:
Major BUGS are related to character's inventory so keep only what you
need, food, reagents, and the like. Some items you will need to keep until
they have been used. Once used, you can drop them {such as Rune Stones and
pieces to the pirates treasure map} To WIN the game you will need:

Vortex Cube {loaded with the 8 Moonstones}
2 Vortex Lens

It will be very useful to have a strong character in your party carry
a skiff. There are areas you will want to reach {such as Dungeon Shame}
that you will be unable to reach without a skiff.

SEWERS: good for gold and experience
In the potion laboratory in the castle, you will find a ladder to
the sewers below the castle. This is the best place to start out your
characters. It is larger than it looks. Use all ladders you find until you
are familiar with where they lead. On level 2 of the sewers you will find
an underground lake. Phoenix lives to the north of the lake. When you have
gotten the PICKPOCKET spell, seek out Phoenix and take her thieve's belt.

SHRINES:
After you have spent a little time in the sewers earning gold and
experience, its time to visit the wide world. Your purpose at this point
is to free the shrines from the hold of the gargoyles. The shrine of
Compassion {east of Britannia} is the easiest to free early in the game
having fewer gargoyles guarding the shrine. At other shrines, you may
find it easier to cast invisibiity upon your avatar and have him/her
free the shrine alone thus avoiding a fight with the gargoyles. To free
a shrine USE the rune on the shrine and chant the mantra. The force
field upon the shrine will be broken. Take the MOONSTONE!

EXPLORE and GAIN EXPERIENCE:
Here is a list of some of the major areas of interest in the game. As
noted, some contain important clues or items while others are primarily
good for gaining experience. Many of the caves are connected.

Ant Mounds - Map piece piece, reagents
Bucaneer Cave - minor items
Cyclops Cave - Powder Kegs, gold
Dungeon Covertous - minor items
Dungeon Deceit - minor items
Dungeons Destard - Dragon Eggs, major treasures
Dungeon Hyaloth - Gargoyle scroll, ENTRANCE TO GARGOYLE WORLD
Dungeon Shame - Map piece, gold, gems
Dungeon Wrong - Map piece
Heftimus Cave - near Jhelom, rings, potions
Heros Cave - Near shrine of Honor, minor items
Lycaceum Underground - Books *
Moonglow Catacombs - Rune of Honesty, weapons, armor, staves
Pirate's Cave - Tablet, storm cloak, magic fan
Sewers {under L B's} - Thief Guild Belt, gold, minor items
Shrine of Control - Mondain Statue
Shrine of Diligence - Exodus Statue
Shrine of Passion - Minax Statue
Spider Cave - Spider Silk
Stonegate - Vortex Cube
Sutex Castle Catacombs - Balloon Plans
Tomb of Kings - minor items

* Books: The book of lost mantras if shown to Wisps will get you the
8th level spell of Armageddon {which you do NOT need}
The book Wizard of Oz when given to Lord British will get
you some gems as reward.

KARMA:
Karma is important in this game. To maintain and increase Karma, do
not steal, return the rune of honor to Trinsic, do good deeds {such as
getting dragon eggs for Sandy the cook in Trinsic}

PIRATES' MAP & TABLET:
Talking to Mariah in Lycaeum will reveal that a second portion of
the tablet will be needed to translate it fully. Mariah directs you to
Zoltar the gypsy. Zoltar will tell you that pirates stole the other
portion of the tablet. To locate this second piece of tablet you will
need:
Thieves Belt - sewers under LB's to join the Thieves Guild to be
able to get any information from HOMER on Bucaneer
Den.
Homer will tell you that there are 9 pieces to the map of Captain
Hawkin's treasure {the location of the 2nd piece of tablet}. Homer has
one of the nine pieces. The others are at:
Shipwreck - 71S, 14E
Ant Mound - 4th level
Dungeon Shame
Dungeon Wrong
Giving Sandy, the cook in Trinsic, dragon eggs will tell you the other
locations of map pieces:
Serpent's Hold - A woman to the east has a piece. You will
need to give her a Magic Shield to get it.
Dagger Isle - Hermits cellar {move harpsicord}
Bad gypsies - Buy or pickpocket the piece {N of Paws}
Mayor of Trinsic - Confront mayor with name "GORDON"
After collecting 8 pieces return to HOMER. He will give you the last piece
and tell you how many paces to move before digging {you will need a SHOVEL}.
Drop the map pieces and move them around until you get a clear map of the
location of the treasure.
TREASURE: Small island to southwest of Bucaneer's Den with 3 stones in
northeast corner. Walk 3 steps south, 9 steps west, 12 steps south. DIG!
This will reveal a hole that you can enter. Explore this area {which has
many traps} until you find the sign: "Drop to your Death", choose the
hole that has a gold nugget next to it to find the TABLET.
Return to Bucaneer's Den and give Storm Cloak to Homer.
Return to Lycaeum with both parts of the tablet and talk to Mariah.

GARGOYLES:
Mariah will supply some additional information on why the gargoyles
are causing so much trouble now. She will direct you to Sin Vraal {south
of shrine of sacrifice} who will tell you that you can enter the
gargoyle world through Hythloth.
Dungeon Hythloth is to be found near the Shrine of Humility {lower
right portion of the map}. You will find Captain Johne on the bottom
level. He will tell you about the gargoyles and give you a scroll that
will allow you to talk to gargoyles. Cpt. Johne will also tell you about
Beh Lem a gargoyle who will help you get around the gargoyle city without
being attacked. Beh Lem is to be found just outside of Dungeon Hythloth
on the gargoyle plane.
Talk to Beh Lem. He will tell you to see his father and give you
instructions on how to find him. Beh's father will tell you that you need
to visit the gargoyle Inquisitor {Lord Draxinusom} and surrender as well
as the need for you to make a sacrifice to help mend the two worlds, that
of humans and gargoyles. Naxatilor is the gargoyle who will be able to
explain sacrifice to you more clearly.
Go see Lord Drax and surrender. Drax will ask that you submit to
wearing an amulet of submission. Dupre will warn you that it is a magical
trick, ignore him. Once you are wearing the amulet, you will be able to
travel freely around the gargoyle world and talk with its inhabitants.
Now visit Nax {who lives across the way from Drax and learn more about
sacrifice. Sacrifice, to gargoyles, can mean one of three things: self,
others or valuables. When asked which you wish to sacrifice, answer "value".
Nax informs you that the Codex is the only thing of real value. Nax will
ask if you wish to destroy the Codex, answer "no". Nax will then suggest
that you return the Codex to the void. Here at last is your true mission
in this game!
Visit the Hall of Knowledge to read the Book of Rituals and to get
the vortex lens {it is broken and you will need to have it repaired by
the gargoyle lens maker who lives east of the gargoyle city}. After doing
these errands and returning to Nax where needed for additional instructions,
you will be told that you need a concave vortex lens to represent humans
and to read the Codex for instructions on what to do with the lenses and
the vortex cube {loaded with the 8 moonstones}. The vortex CUBE is supposed to
be in the Hall of Knowledge but you will find it missing. Asking the gargoyle
who cares for the Hall, you will learn that the Cube was stolen by humans who
went to StoneGate. StoneGate is the castle that lies in the mountains south of
Minoc. You will need to find secret passages as well as do a couple of errands
for the Ogres that live there to get the vortex Cube.
The mage that lives across the river near Lycaeum will be able to make
you a concave vortex lens if you can give him a glass sword. Glass swords
can be found on Phoenix in the sewers.
You will not be able to enter the temple of the Codex unless you are
on a quest. THere is only one way to be put on a quest and that is to
visit the Shrine of Singularity {in the gargoyle world}. To visit the
Shrine of Singularity you will need a balloon. Plans for making a balloon
can be found on a dead body in the dungeon under Sutek's. Once you have the
balloon plans you will need to visit:
Minoc to have the basket woven {300gp},
Paws to buy rope {5gp}
to have silk thread spun {have lots of spider silk for this} {10gp}
New Magincia to have the thread woven into cloth {20gp}
Paws to have the cloth sewn into a large bag {75gp}
You also need a cauldron {dungeon wrong is a good source for this} and an
anchor.
USE the balloon plans to make a balloon. Have one of your strong characters
carry the balloon. Use a moongate to get to the gargoyle altar {see moon-
gate chart above}. Go north and a little to the right, drop the balloon and
then use it. Use the FAN to change the wind to S so that you may travel
north. Once past the mountains, land and enter the Shrine of Singularity.
TALK to the altar. When asked what you want, answer "quest". You will
be asked for whom you seek this quest of the Codex, answer "all". The
shrine will tell you to visit the shrines representing the gargoyle virtues
Control, Passion & Diligence. Each of these shrines contains a statue with
which you must talk to learn the mantra of that virtue. The three virtues
combined equal the mantra for the Singularity. Use the balloon to return south
of the mountains, back to near the gargoyle altar.
The entrances to the shrines of Control, Passion and Diligence are
found on the island of the gargoyle world {which is not that large}. The
catacombs of Diligence are the hardest to get through. There is a secret door
leading to a ladder near the lower left corner of the catacombs. This secret
door is NOT on an outer wall.
After you have visited all three shrines and learned the mantras, return
to the Shrine of Singularity. When asked if you have visited all three shrines
answer yes and then chant the mantra UNORUS. You now have a quest and may
enter the temple containing the Codex!
Use the Moon Orb to get to the Temple of the Codex and read it {LOOK}.
Follow the instructions to place the two lenses and the Cube loaded with all
eight moonstones then USE the Cube!
You will see a series of pictures that culminate in the END GAME!
CONGRATS!

{alt} commands:
There are 3 {alt} commands that work in this game {through version
3.2}. These are "debugging tools" that were left in the game.
To use them press the alt key and then the three numbers before releasing
the alt key.

{alt} 213 - This command will give you the same over view that a gem
would plus a string of numbers. The first 2 numbers are
your character's karma, the next four are the time, the
next three are the first coordinates, the three after that
are the second coordinates and the last number is the
"plane". Example: 7510260170161
75 = karma
1026 = time
017 = 1st coordinates }
016 = 2nd coordinates }====Shrine of Spirituality
1 = plane }

{alt} 214 - This command will allow you to teleport from where you are
to another location. Example: To get to the Shrine of
Spirituality, you would type:
017 {return}
016 {return}
1 {return} and you will be teleported there!

{alt} 215 - Causes an hour of game time to pass. Useful when you
are waiting for someone to return to their place of
business.
                               
Some other {alt} 214 coordinates:

PAWS - 173 272 0
MINOC - 254 063 0 by the sundial
SUTEX - 315 3D6 0 on the docks
SEWERS - 062 07B 2 this is near the campfires
PIRATES TR - 09B 0D8 4 this is the treasure room
LYCAEUM - 376 1BB 0
SINGULARITY- 080 02E 5 altar of
MONDAIN - 043 00C 4 statue of
MINAX - 0BB 00B 4 statue of
EXODUS - 053 0DC 3 statue of
HYTHLOTH - 0DC 0DB 5 entrance on gargoyle plane
HYTHLOTH - 3B4 3A2 0 entrance on human plane
LENS MAKER - 3BB 195 0 human lens maker near Lycaeum