Ultima VII: The Black Gate чит-файл №2

Ultima VII: The Black Gate Spell Listing FAQ
Version 0.5, 4/11/2000
Started on 4/11/2000
Copyright 2000 by Earthshaker

Anyone may reproduce this FAQ electronically, but do not sell it for
money. If you wish to place this on your website, do so with this
disclaimer intact, and be sure to contact me before you do so at
Earthq3846@aol.com. If you do not do so, I WILL find out, and there
will be some serious legal trouble!!! You can also email your
comments, questions, gripes, suggestions, etc. to the above address as
well.
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>---------------------------TABLE OF CONTENTS--------------------------
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1. Revision History
2. Introduction
3. Reagents
4. Linear Spells
5. Circle Spells
6. Repeat Copyright


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>--------------------------REVISION HISTORY----------------------------
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4/11/2000-Version 0.5- The first version of this FAQ. Circle spells
will come A.S.A.P.


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>----------------------------INTRODUCTION------------------------------
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Ultima VII has got to be my favorite game for the PC (mainly because I
do not have a very good one and can't get games that are very high in
memory.) But that's irrelevant: the question is, why am I writing this
FAQ? Mainly because when I went through the help file, I found that
some of the information was inaccurate, and some things didn't even
include the reagents needed! So, in this FAQ, I will describe all the
spells, as well as their usefulness, and the reagents needed to cast
them. And, as a bonus, I will describe what each reagent is generally
used for, so you know what to buy in excess if you want to cast
numerous spells. Let's begin.


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>------------------------------REAGENTS--------------------------------
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There are eight reagents used for the spellcasting in Ultima VII.
Three of these reagents can be found in the wild, and one that
regenerates when not in the wild. I will say where these places are
located in each of the listings. Starting off...

Sulfurous ash looks like a yellow pile of dust. This reagent is used
in many fire spells, as well as any other spells that require a burst
of light or energy. Sulfurous ash is generally cheap to buy, but can
also be found south of Dungeon Destard, following the mountain range.

Ginseng is another common, cheap reagent, but cannot be found anywhere
in the wild. This reddish herb is used in many curative or protective
spells. In rare cases it is used for destructive purposes, such as in
the spell Mass Death.

Mandrake root is a powerful, expensive reagent. It can't be found
anywhere in the wild. This brown, five-pointed root is used in pretty
much every spell that uses the Vas runestone in its chanting or any
spell involving death, and since mandrake is highly poisonous, it is
used in poison spells like Poison and Poison Field. In rare cases, it
is used in helping spells, like Create Food.

Blood moss is a reddish moss that can be either expensive or cheap,
depending on who you buy it from. This reddish moss can't be found in
the wild, and is mostly used in spells that affect time, space, or the
earth. For example, blood moss is used in the all powerful Time Stop.

Garlic is a common kitchen element, and very cheap off of Mariah (1
gold per unit!) You can find garlic in a kitchen in Empath Abbey, and
it looks like what a normal clove WOULD look like (whitish, very like
an onion.) Garlic is used in any and all dispelling spells, as was
proved by the popular vampire stories. This dispelling can be of the
flow of time, or it can be the dispellation of disease and wounds.
Rarely, such as in Conjure or Summon, will it be used for non-
dispelling purposes.

Black pearls rank up with mandrake root as an expensive reagent. Black
pearls look just like that: pearls that are black. Black pearls, being
small and lightweight, are easily thrown, and therefore used in spells
where you must transfer magic away from yourself (such as in projectile
spells or spells that must affect other people than yourself.)

Nightshades are rare reagents, and can either be found in small
quantities in a group of mushrooms near a lake, or bought for expensive
prices from mages. Nightshade is a black piece of fungus that is used
in spells that require hallucinatory or telepathic states (for example,
the nightshade used in the spell Wizard Eye allows you to see places
farther away than the line of sight of your character.)

Spider's silk looks like a miniature spider web, and can either be
bought for a moderate price or found in VERY large quantities west of
the Nightshade patch. Spiders rely on thin threads of spiderweb to
support their heavy weight, which shows spider silk's durability. This
durability is manipulated in spells that require a strong tie to be
kept (such as in the Resurrect Spell... the Spider's Silk keeps the
powerful magic from dispersing.) It is also used in binding spells
such as Charm, which needs the Silk to magically bind the opponent to
the caster.

And that's all for the reagents.


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>---------------------------LINEAR SPELLS------------------------------
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Your first spellbook will always contain all eight linear spells.
Linear spells are unlike the Eight Circles of Magic, because they
require no mana points or reagents to cast them. Like each of the
Eight Circles of Magic, there are eight spells in the Linear Spell
level. They are as follows (along with their descriptions and overall
usefulness):

AWAKEN
When you cast this spell, crosshairs appear, signifying that you must
select a target. When you click on a sleeping target, that target will
wake up and go about his normal business providing his/her hits are
above 0. It is useful, because with this spell, you don't need any
orange potions :-D

DOUSE
Casting this spell makes the crosshairs appear. If you select a lit
item such as a torch, sconce, or lamp, it will be extinguished. This
is an extremely pointless spell to cast, because light is good.

FIREWORKS
When you cast this spell, bright, colored lights dance around you. If
you have a high level and you are fighting a low level monster, you may
cause them to run away. Use this only if you dislike being bugged by
Gremlins or headlesses.

GLIMMER
Using this spell eliminates the need for white potions, because a
glowing light will eliminate the darkness. This will not last for
long, however, unless you uncover a certain bug in earlier versions
that make this last indefinitely (like my version :-P) Thus, for these
earlier versions, this is DEFINITELY a great spell.

HELP
This useful spell teleports you to the throne room of Lord British.
Very useful, because it is like a Recall spell without using any
reagents or mana! However, MAKE SURE YOU PICK UP ANY DEAD COMPANIONS
FIRST! And remember... Lord British will heal you for free.

IGNITE
This pointless spell is the exact opposite of Douse: cast it on an
unlit, unspent torch/candle/sconce/lamp/etc. and it will burst into
flames. Using the double click command is an all too easy replacement.

THUNDER
Thunder booms in the sky when you cast this spell, and outdoor
creatures may flee in fear of a storm. Strong ones won't, however.

WEATHER
Using this spell either causes a storm or stops one in progress. It is
useful only if you get bugged by a darker screen or the whooshing of
the rainfall.

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>---------------------------CIRCLE SPELLS------------------------------
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Sorry, kiddies, but I'm out of time for the night. I'll begin this
section A.S.A.P.


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>---------------------------REPEAT COPYRIGHT---------------------------
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Ultima VII: The Black Gate Spell Listing FAQ
Version 0.5, 4/11/2000
Started on 4/11/2000
Copyright 2000 by Earthshaker

Anyone may reproduce this FAQ electronically, but do not sell it for
money. If you wish to place this on your website, do so with this
disclaimer intact, and be sure to contact me before you do so at
Earthq3846@aol.com. If you do not do so, I WILL find out, and there
will be some serious legal trouble!!! You can also email your
comments, questions, gripes, suggestions, etc. to the above address as
well.