Virtua Fighter PC чит-файл №1

COMMONLY-USED ABBREVIATIONS
compiled by GLC
Version 2.05
================================

DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced
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Copyright GLC, 1999; all rights reserved.

To view this document, use a fixed-width font (like Courier), otherwise it
will look crap.



CONTENTS
========
0) Introduction
1) Titles
2) The Community
3) Motions
4) Movement
5) Hit Levels
6) Movelist Statistics
7) Movelist Notes
8) Move Execution Modifiers
9) VF3 Universal Option Select
10) Types of Counters
11) End Round
12) Other Abbreviations
13) Characters' Moves Abbreviations
14) Credits





===============
0) INTRODUCTION
===============

Without a doubt, Virtua Fighter is a deep game. And sometimes the number of
technical terms confuse would-be players. And the situation becomes even more
unclear when certain abbreviations are used by experienced players. To save
you the bashing when asking for "self-explanatory" meaning ;), here's a list
of commonly used VF abbreviations.

It's an attempt to fill in the place of Jon Tanaka's "shorthand guide" (anyone
remembers that one?) I won't go through tactics like BigCat did, I'll only
explain the abbreviations. For more info, look in appropriate docs. Oh, and one
more note: this guide is NOT supposed to serve as a jargon document! Mainly
because I'm too lazy to write that much :>

Please take into account that some of those terms are OUTDATED and are not used
any more; or they were rarely used. I'd write them anyway, just to let you know
they existed and were commonly used. Every FAQ writer can create his own terms
and abbreviations; so if you come up with something not listed here, don't
complain! Better send it to me, and I'll see if it fits in this FAQ.

New additions / corrections / comments are always welcome!




/-----------------------------------------------------------------------------\
| 1) TITLES |
|-----------------------------------------------------------------------------|
| VF Virtua Fighter (DUH!) |
|-----------------------------------------------------------------------------|
| RGVA rec.games.video.arcade, a usenet newsgroup that used to be |
| a VF'ers' paradise before everyone left :( |
|-----------------------------------------------------------------------------|
| OB Virtua Fighter 3: Original Battle (1st version until rev.D) |
|-----------------------------------------------------------------------------|
| TB Virtua Fighter 3: Team Battle (also: version 3.5) |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 2) THE COMMUNITY |
|-----------------------------------------------------------------------------|
| THoVF The Home of Virtua Fighter - website |
|-----------------------------------------------------------------------------|
| ACPC Anti-Chicken Players Commitee |
|-----------------------------------------------------------------------------|
| VFIC Virtua Fighter Interest Club |
|-----------------------------------------------------------------------------|
| #vfhome "official" EFnet Virtua Fighter IRC channel ;) |
|-----------------------------------------------------------------------------|
| BKK Bastard Kage Klan |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 3) MOTIONS |
|-----------------------------------------------------------------------------|
| f,b,d,u joystick motions (forward, back, down, up); hold if capitalized |
|-----------------------------------------------------------------------------|
| db... diagonals (db,df,uf,ub); again, hold if capitalized |
|-----------------------------------------------------------------------------|
| P,K,G,E press punch, kick, guard or evade buttons, respectively |
|-----------------------------------------------------------------------------|
| All press all punch, kick and guard together |
|-----------------------------------------------------------------------------|
| D "defense", old notation for Guard button (and I MEAN "old"!) |
|-----------------------------------------------------------------------------|
| / another notation for a diagonal, eg. d/f, d/b etc. |
|-----------------------------------------------------------------------------|
| + buttons must be pressed together |
|-----------------------------------------------------------------------------|
| > roll the joystick, eg. f>b means f,df,d,db,b |
|-----------------------------------------------------------------------------|
| , move separator |
|-----------------------------------------------------------------------------|
| ,, slight pause between motions, usually in a combo notation |
|-----------------------------------------------------------------------------|
| HCB half-circle backward (f,df,d,db,b) |
|-----------------------------------------------------------------------------|
| HCF half-circle forward (b,db,d,df,f) |
|-----------------------------------------------------------------------------|
| HCR half-circle roll (can be both HCF and HCB) |
|-----------------------------------------------------------------------------|
| HCT half-circle towards (b,db,d,df,f) |
|-----------------------------------------------------------------------------|
| QCB quarter-circle backward (d,db,b) |
|-----------------------------------------------------------------------------|
| QCF quarter-circle forward (d,df,f or b,db,d) |
|-----------------------------------------------------------------------------|
| QCR quarter-circle roll; vide QCF/QCB |
|-----------------------------------------------------------------------------|
| SCR semi-circle roll; vide HCB/HCF |
|-----------------------------------------------------------------------------|
| FC from crouching |
|-----------------------------------------------------------------------------|
| FS from standing |
|-----------------------------------------------------------------------------|
| n return joystick to neutral; eg. Pai/Lau stand-alone heelkicks |
| N (D,n,K) |
| neutral |
|-----------------------------------------------------------------------------|
| PG punch-then G-cancel or G-cancelled punch |
|-----------------------------------------------------------------------------|
| PKG the senbon punch (P,K,G-cancel) |
|-----------------------------------------------------------------------------|
| PK punch-kick/heelkick |
|-----------------------------------------------------------------------------|
| PPK double punch-kick |
|-----------------------------------------------------------------------------|
| PPPK triple punch-kick/heelkick/crescent/knee |
|-----------------------------------------------------------------------------|
| Px / P-x either PG or PKG... eg. counter vs. a blocked move |
|-----------------------------------------------------------------------------|
| crsc crescent kick - usually K+G |
|-----------------------------------------------------------------------------|
| sweep as the name says... usually d+K+G |
|-----------------------------------------------------------------------------|
| TA turn-around move |
|-----------------------------------------------------------------------------|
| TT turn-towards move |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 4) MOVEMENT |
|-----------------------------------------------------------------------------|
| CD crouch dash |
|-----------------------------------------------------------------------------|
| eCD evading crouch dash |
|-----------------------------------------------------------------------------|
| KS korean step |
|-----------------------------------------------------------------------------|
| TS taiwan step |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 5) HIT LEVELS |
|-----------------------------------------------------------------------------|
| Lvl hit level |
|-----------------------------------------------------------------------------|
| L,M,H,G attack levels; low, mid, high and ground respectively |
|-----------------------------------------------------------------------------|
| grnd ground level |
|-----------------------------------------------------------------------------|
| H-T high throw |
| Ht |
| T |
|-----------------------------------------------------------------------------|
| L-T low throw |
| Lt |
|-----------------------------------------------------------------------------|
| B-T back throw |
| H-B-T |
| Bt |
|-----------------------------------------------------------------------------|
| L-B-T low-back throw |
| LBt |
|-----------------------------------------------------------------------------|
| S-T high-side throw |
| H-S-T |
| St |
| HSt |
|-----------------------------------------------------------------------------|
| L-S-T low-side throw |
| LSt |
|-----------------------------------------------------------------------------|
| W-T wall throw; all are "high" |
| Wt |
|-----------------------------------------------------------------------------|
| C-T catch throw |
| Ct |
|-----------------------------------------------------------------------------|
| G-T ground throw |
| Gt |
|-----------------------------------------------------------------------------|
| H-T hit throw |
| HitT |
|-----------------------------------------------------------------------------|
| TT denotes throw combo (multipart throw) |
| =link - 2nd element |
| ==link - 3rd element |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 6) MOVELIST STATISTICS |
|-----------------------------------------------------------------------------|
| Ex execution / initiation |
| Ini |
|-----------------------------------------------------------------------------|
| Co coverage |
| Hit |
|-----------------------------------------------------------------------------|
| Re recovery |
| Rec |
|-----------------------------------------------------------------------------|
| Ad advantage in frames |
| Adv |
|-----------------------------------------------------------------------------|
| Dmg damage in points, standardized to Wolf's GS throw being 100 pts. |
|-----------------------------------------------------------------------------|
| () damage, especially in combos, is often put in brackets |
|-----------------------------------------------------------------------------|
| {} usually denotes statistic change vs. Taka-Arashi in VF3 |
|-----------------------------------------------------------------------------|
| ~ denotes proximity damage range |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 7) MOVELIST NOTES |
|-----------------------------------------------------------------------------|
| ! the move knocks down |
|-----------------------------------------------------------------------------|
| S denotes stance change after a move is executed |
|-----------------------------------------------------------------------------|
| G-full if character is crouching and guarding, this move causes no |
| damage and follows a different stun formula than regular stun |
|-----------------------------------------------------------------------------|
| G-half if character is crouching and guarding, this move does half its |
| normal damage |
|-----------------------------------------------------------------------------|
| DPs Shun's drinking points |
|-----------------------------------------------------------------------------|
| +x DP Shun gains x DPs after performing this move |
|-----------------------------------------------------------------------------|
| -x DP move sobers Shun (-x Drinking Points) |
|-----------------------------------------------------------------------------|
| >x DP move requires x DPs to be performed |
|-----------------------------------------------------------------------------|
| GS guard stun |
|-----------------------------------------------------------------------------|
| HS hit stun |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 8) MOVE EXECUTION MODIFIERS |
|-----------------------------------------------------------------------------|
| c- move executed after a crouch dash, eg. c-SgPm |
|-----------------------------------------------------------------------------|
| g- executed with some help from fuzzy guard :) |
|-----------------------------------------------------------------------------|
| m- modified move; executed from buffering a crouch dash; refer to |
| other docs for full explanation (it's pretty long...) |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 9) VF3 UNIVERSAL OPTION SELECT |
|-----------------------------------------------------------------------------|
| HT high throw |
|-----------------------------------------------------------------------------|
| LT low throw |
|-----------------------------------------------------------------------------|
| TE throw escape |
|-----------------------------------------------------------------------------|
| HTE high throw escape |
|-----------------------------------------------------------------------------|
| LTE low throw escape |
|-----------------------------------------------------------------------------|
| DTE double throw escape (eg. P+G, x+P+G) |
|-----------------------------------------------------------------------------|
| A attack |
|-----------------------------------------------------------------------------|
| E dodge / evade |
|-----------------------------------------------------------------------------|
| R reversal |
|-----------------------------------------------------------------------------|
| G guard |
|-----------------------------------------------------------------------------|
| - option separator (eg. G-DTE) |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 10) TYPES OF COUNTERS |
|-----------------------------------------------------------------------------|
| MC major counter or interrupt; opponent hit in his move's |
| execution stage |
|-----------------------------------------------------------------------------|
| mC minor counter; opponent hit in his move's recovery stage |
\-----------------------------------------------------------------------------/
                               

/-----------------------------------------------------------------------------\
| 11) END ROUND |
|-----------------------------------------------------------------------------|
| KO knock-out |
|-----------------------------------------------------------------------------|
| RO ring-out |
|-----------------------------------------------------------------------------|
| TO time-over |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 12) OTHER ABBREVIATIONS |
|-----------------------------------------------------------------------------|
| --> notation commonly used if flowchart diagrams, eg. dividing two |
| moves |
|-----------------------------------------------------------------------------|
| OTB on the bounce |
|-----------------------------------------------------------------------------|
| oki oki-zeme, the art of attacking the rising opponent |
|-----------------------------------------------------------------------------|
| ura basically, the way of getting behind / to the side of the |
| opponent when he's rising |
|-----------------------------------------------------------------------------|
| *ack!* BigCat's "move from hell" :> (Akira's/Jacky's iaigeri, Akira's |
| knee) |
|-----------------------------------------------------------------------------|
| 1P/2P left/right side of the machine, respectively |
|-----------------------------------------------------------------------------|
| BGM background music |
|-----------------------------------------------------------------------------|
| CPU Central Processing Unit |
|-----------------------------------------------------------------------------|
| AI Artificial Intelligence, often referred to CPU character |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 13) CHARACTERS' MOVES ABBREVIATIONS |
|-----------------------------------------------------------------------------|
| 2/3 DLC first two moves of DLC - canned combo |
| Akira [VF3 df+K+G,f+P] |
|-----------------------------------------------------------------------------|
| 2/3 SPoD first two moves of SPoD - canned combo |
| Akira [VF2/3 P+K+G,b,df+P+K] |
|-----------------------------------------------------------------------------|
| AS akira's special, also SPoD - canned combo |
| Akira [VF2/3 P+K+G,b,df+P+K,b+P] |
|-----------------------------------------------------------------------------|
| AS2 akira's special 2, also 2/3 SPoD - canned combo |
| Akira [VF2/3 P+K+G,b,df+P+K] |
|-----------------------------------------------------------------------------|
| AutoKn autoknife - special move; certain conditions are required |
| Lau [VF2/3 ...P] |
|-----------------------------------------------------------------------------|
| BB body blow - special move |
| Wolf [VF2/3 f+P] |
|-----------------------------------------------------------------------------|
| BC body check - special move |
| Akira, Dural [VF1/2/3 b,f,f+P+K] |
|-----------------------------------------------------------------------------|
| BG break guard - VF2 throw, VF3 special move |
| Akira [VF2/3 f+P+G] |
|-----------------------------------------------------------------------------|
| BS (1) break stance - special move |
| Akira [VF3 d+P+G] |
|-----------------------------------------------------------------------------|
| BS (2) break stance techniques - high throws |
| Akira [VF2 f+P+G; d+P+G; b+P+G; db+P+G; b,d+P+G] |
|-----------------------------------------------------------------------------|
| BToD belly throw of doom, also SToD - rolled combo |
| Pai [VF2 b,d+P+G, {P,P},P,K] |
|-----------------------------------------------------------------------------|
| CA chiropractic adjustment - high throw |
| Jeffry, Dural [VF2 b,f,f+P+K+G; VF3 b,f,f+P+G] |
|-----------------------------------------------------------------------------|
| DBC deep body check - special move |
| Akira, Dural [VF1/2/3 b,f,F,P+K] |
|-----------------------------------------------------------------------------|
| DBG down break guard, another abbreviation for BS - special move |
| Akira [VF3 d+P+G] |
|-----------------------------------------------------------------------------|
| DbPm double palm - special move |
| Akira [VF2/3 D,b,f+P] |
| Lau [VF3 b,f,f+P; also canned ones with different motions] |
| Taka [VF3 D,b,f+P] |
|-----------------------------------------------------------------------------|
| DE dashing elbow - special move |
| Akira, Jeffry [VF1/2/3 f,f+P] |
|-----------------------------------------------------------------------------|
| DEU dashing elbow-uppercut - canned combo |
| Jeffry [VF2/3 f,f+P,P] |
|-----------------------------------------------------------------------------|
| DFL double-fisted lift - special move |
| Wolf [VF2/3 D,f+P] |
|-----------------------------------------------------------------------------|
| DFS double-fisted strike - special move |
| Akira [VF3 b,f+P+K] |
|-----------------------------------------------------------------------------|
| DJK double jumping kick - special move |
| Akira, Dural [VF1/2/3 f,f+K,K] |
|-----------------------------------------------------------------------------|
| DLC dragonlance - canned combo |
| Akira [VF3 df+K+G,f+P,b,f,f+P+K] |
|-----------------------------------------------------------------------------|
| DnKn downknife / knifehand - special move |
| Lau [VF1/2/3 df+P] |
|-----------------------------------------------------------------------------|
| DP dragon punch - special move |
| Kage [VF3 f,d,df+P] |
|-----------------------------------------------------------------------------|
| DSK double swallow kick - special move |
| Pai, Dural [VF2/3 uf+K,K] |
|-----------------------------------------------------------------------------|
| DSoD drunken sweeps of doom - canned combo |
| Shun [VF2/3 d+P+K,K,K] |
|-----------------------------------------------------------------------------|
| dwp dances with punches - high throw |
| Shun [VF2/3 P+G] |
| Dural(?) [VF3 P+G] |
|-----------------------------------------------------------------------------|
| eBC evading body check - special move |
| Akira [VF3 b,f+P+K+E] |
|-----------------------------------------------------------------------------|
| EK elbow-heelkick - canned combo |
| Jacky [VF2/3 f+P,K] |
|-----------------------------------------------------------------------------|
| GS giant swing - high throw |
| Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3 b,db,d,df,f+P+G] |
|-----------------------------------------------------------------------------|
| HBF high backfist - special move |
| Jacky [VF1/2/3 b+P] |
|-----------------------------------------------------------------------------|
| HD hell dunk - special move |
| Jeffry [VF3 d+P+K] |
|-----------------------------------------------------------------------------|
| iai iaigeri kick - special move (bug) |
| Akira, Jacky [VF2 F,K,G-cancel at 12th frame] |
|-----------------------------------------------------------------------------|
| LBF (1) low backfist - special move |
| Akira [VF3 df+P+K] |
| Jacky [VF1/2/3 db+P] |
| Dural [VF3 db+P] |
|-----------------------------------------------------------------------------|
| LBF (2) low blue fist - special move |
| Pai [VF3 df+P] |
|-----------------------------------------------------------------------------|
| LDK low dropkick - special move |
| Wolf [VF2/3 f,d+K] |
|-----------------------------------------------------------------------------|
| LF lunging fist, also OMP - special move |
| Shun [VF2/3 D,f+P] |
|-----------------------------------------------------------------------------|
| LgKn lunging knife / lunging palm - special move |
| Lau [VF2/3 df,df+P] |
|-----------------------------------------------------------------------------|
| LgPm lunging palm, also LgKn - special move |
| Lau [VF2/3 df,df+P] |
|-----------------------------------------------------------------------------|
| LLP low lunging punch, another name for LBF - special move |
| Akira [VF3 df+P+K] |
|-----------------------------------------------------------------------------|
| LU lunging uppercut, also OMK - special move |
| Shun [VF2/3 d,df,f+P] |
|-----------------------------------------------------------------------------|
| LUpp uppercut from crouch - special move |
| Jeffry, Wolf [VF2/3 DF+P] |
|-----------------------------------------------------------------------------|
| mTFT "mini-TFT" - high throw |
| Aoi [VF3 b+P+G] |
|-----------------------------------------------------------------------------|
| OMK old man knife - special move |
| Shun [VF2/3 d,df,f+P] |
|-----------------------------------------------------------------------------|
| OMP old man palm - special move |
| Shun [VF2/3 D,f+P] |
|-----------------------------------------------------------------------------|
| PB powerbomb - low throw |
| Jeffry [VF1/2/3 df+P+K+G] |
|-----------------------------------------------------------------------------|
| PPEK double punch-elbow-heelkick - canned combo |
| Jacky [VF1/2/3 P,P,f+P,K] |
|-----------------------------------------------------------------------------|
| RBC reverse body check - high throw |
| Akira [VF1/2 b,df+P+K; VF3 b,df+P+G / b,df+P+K in SPoD] |
| Dural [VF2 b,df+P+K; VF3 b,df+P+G] |
|-----------------------------------------------------------------------------|
| SDE super dashing elbow - special move |
| Akira [VF2/3 f,f,f+P] |
|-----------------------------------------------------------------------------|
| SE surprise exchange - high throw |
| Akira [VF2/3 db+P+G] |
| Kage [VF3 f+P+G] |
| Lion [VF3 df+P+G] |
|-----------------------------------------------------------------------------|
| SgPm single palm - special move |
| Akira [VF1/2/3 D,f+P] |
| Lau [VF3 b,f+P] |
| Taka [VF3 b+P] |
|-----------------------------------------------------------------------------|
| SHK side hook kick - special move |
| Jacky [VF2/3 b+K] |
|-----------------------------------------------------------------------------|
| ShRm shoulder ram - special move |
| Akira [VF3 D,f+P+K] |
|-----------------------------------------------------------------------------|
| SJK single jumping kick - special move |
| Akira, Dural [VF1/2/3 f,f+K] |
|-----------------------------------------------------------------------------|
| SpEx surprise exchange, also SE - high throw |
| Akira [VF2/3 db+P+G] |
|-----------------------------------------------------------------------------|
| SpKn super knife - special move |
| Lau [VF3 df+P+K] |
|-----------------------------------------------------------------------------|
| SPoD stun palm of doom - canned combo |
| Akira [VF2/3 P+K+G,b,df+P+K,b+P] |
|-----------------------------------------------------------------------------|
| Srm shoulder ram, also ShRm - special move |
| Akira [VF3 D,f+P+K] |
|-----------------------------------------------------------------------------|
| SSD steiner screwdriver - high throw |
| Wolf [VF2 df,df+P+K; VF3 df,df+P+G] |
|-----------------------------------------------------------------------------|
| SSK single swallow kick - special move |
| Pai, Dural [VF2/3 uf+K] |
|-----------------------------------------------------------------------------|
| SSR short shoulder ram - special move |
| Wolf [VF3 b,f+P+K] |
|-----------------------------------------------------------------------------|
| ST stumbling trip - high throw |
| Akira, Lau, Pai [VF2/3 b,d+P+G] |
| Dural [VF3 b,d+P+G] |
|-----------------------------------------------------------------------------|
| SToD stumble throw of doom - rolled combo |
| Akira [VF3 b,d+P+G, f,f+K, b,f,F+P+K] |
| Pai [VF2 b,d+P+G, {P,P},P,K] |
|-----------------------------------------------------------------------------|
| StPm standing palm - special move |
| Akira [VF3 b,f+P] |
|-----------------------------------------------------------------------------|
| T&H twirl & hurl, also GS - high throw |
| Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3 b,db,d,df,f+P+G] |
|-----------------------------------------------------------------------------|
| TAP turn-around punch - special move |
| Jacky, Kage, Sarah, Dural [VF2/3 b,b+P] |
|-----------------------------------------------------------------------------|
| TAS turn-towards sweep - special move |
| Sarah {VF2/3 back-turned d+K] |
|-----------------------------------------------------------------------------|
| TB taiwan backbreaker - rolled combo |
| Akira [VF2 db+P+G, df,d,DF,f+P, f,f,f+P] |
|-----------------------------------------------------------------------------|
| TFT ten-foot toss - high throw |
| Kage, Dural [VF1/2 b+P; VF3 b+P+G] |
|-----------------------------------------------------------------------------|
| TFToD ten-foot toss of doom - rolled combo |
| Kage [VF2 b+P, f,f, b,b+P, P,P,P,K) |
|-----------------------------------------------------------------------------|
| TFTKoD ten-foot toss knee of doom - rolled combo |
| Kage [VF2 b+P, D,f+K, P,P,P,K] |
|-----------------------------------------------------------------------------|
| TFTKPoD ten-foot toss knee-P of doom - rolled combo |
| Kage [VF2 b+P, D,f+K, P, P,P,P,K] |
|-----------------------------------------------------------------------------|
| TKoD toekick of doom - canned combo |
| Jeffry [VF1/2/3 d+K,d,df,f+P+K+G] |
|-----------------------------------------------------------------------------|
| TNT ticketed & towed - rolled combo |
| Akira [VF2 b,df+P+K, df+K, f,f,f+P, d+P,b,f+P] |
|-----------------------------------------------------------------------------|
| TPoD turn-around punch of doom - rolled combo |
| TAPoD Shun [b,b+P mC,P+G] |
|-----------------------------------------------------------------------------|
| UpKn upknife / lifting palm - special move |
| Lau [VF1/2/3 DF+P] |
|-----------------------------------------------------------------------------|
| XPD crucifix piledriver - high throw |
| Jeffry, Dural [VF1/2 df,df+P+K; VF3 df,df+P+G] |
| Wolf [VF1 df,df+P+K] |
\-----------------------------------------------------------------------------/



===========
14) CREDITS
===========

Richard S. Williams (THE EVIL SPACE MAGGOT)
Stephen Hamilton (Dodee)
Michael Abdow (Myke)
Jonathan Tanaka (BigCat)
Jirawat Uttayaya (Peaking Duck)
Hans Yum (clopin)



(c) GLC, updated 2000