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VOODOO CASTLE Part One
Ah, VooDoo Castle! Nothing like a little spooky stuff now and then! This
time around, you're trying to remove a nasty curse from Count Christo (who
is a good Count, unlike Count Dracula, whom you polished off in the previous
adventure).
The game starts with you standing in the chapel, next to the Count's
wearing a sapphire ring. Take the ring, then go West to the ballroom. Enter
the fireplace and get the idol. Leave the fireplace by going South, then
clean off the idol, which is your source of light.
Now go East to the chapel, then South, West, South, and East into the
armory. Plenty of rusting old junk here! However, some of it is still
useful, so pick up the shield and the sword. From there, return to the
stairwell, then go East into the Kettle Room and then North to the room with
the animal heads.
Pause (paws?) here for a moment, and move the heads (that's what you
need the sword for). This will reveal a safe. You don't have the combination
yet, but you will soon enough. For now, just drop the sword and the head,
then continue onward by going Eastward until you come to the lab.
Ignore the Ju-Ju bag for now and get the chemicals. Don't worry if
anything explodes, the shield will protect you. Once you have the chemicals,
go West and drop the shield. Make your way back to the torture chamber,
moving the kettle (when you come to it) along the way. When you get to the
torture chamber, mix and then drink the chemicals.
ZAP! You are now small enough to fit through the tiny doorway. Go
through the door, and pick up the saw. Look at the graves, and get the four-
leaf clover. Return East, then go back to the chapel. From there, go East to
the huge stone door with the sapphire set in it.
Sapphire? Hmm, does that remind you of anything? Yep, sure does! Wave
the ring, and the door disappears to be replaced by a tunnel with a slippery
chute heading down. Drop the ring, then slide down the chute into room
below. Pick up the plaque, then enter the hole in the wall.
VOODOO CASTLE Part Two
You now emerge into the Medium's room. She runs out when you enter, but she
will return if you "Summon Medium", and will make helpful, if cryptic,
remarks. Now look at the crystal ball, and you will be magically returned to
the tunnel. Get the knife, and go back to the chapel. Drop the knife there,
then go on to the stairwell.
Once at the stairwell, pick up the glass, then go East to the kettle
room. Since you moved the kettle before, you will notice there is now a dark
hole in the floor. Drop the idol, then enter the hole. Read the plaque,
which has the combination of the safe written on it (the writing is tiny, so
you needed the glass to see it. The plaque itself glows in the dark.).
Once you know the combination, drop the plaque and the glass. Now get
the rabbit's foot. Even though you can't see it, it is there, and you can
pick it up. Climb out of the hole and get the idol again, then head along
North to the room with the safe.
Enter the combination by saying Turn (first number) and then Turn
(second number). Open the safe and get the antique hammer that's inside. Now
you're ready to tackle the fireplace again, so return to the ballroom
fireplace. On the way, stop off at the chapel, and put the rabbit's foot on
Count Christo.
VOODOO CASTLE PART III
Saw through the grating, to reveal a button. Push the button, and a giant
fan sucks you further up the chimney, to where a chimney sweep is stuck.
Give him a good push, and he's free! In return for helping him, he gives you
a piece of paper with a magic word written on it. Remember that word,
because it's important.
Climb back down to the fireplace, and then once again, go to the
stairwell. This time, go upstairs to the parlor, where the Ju-Ju statue is.
Say the magic word from the paper, then go back down and head for the
laboratory. Remember to pick up the shield before you go in!
In the lab, get the Ju-Ju bag, and make tracks for the tunnel with the
chute. You can drop the shield along the way, since you won't be needing it
any longer. Slide down the chute, then wave the bag. Voila! The little crack
in the wall is now large enough for you to pass through.
Go crack, and get the torn page. Now, open the bag, and get the book.
Read both the book and the page, and make careful note of the ritual needed
for freeing Count Cristo from the curse. Drop the book and the page, and get
the stick. Go South back to the chute room, then enter the hole. Look once
again into the crystal ball.
So, here you are in the tunnel once more. Hang in there, you're almost
done! Go West, then North to the room with the window. Go window, and get
the little VooDoo doll on the ledge. Go back South into the room, then
return to the chapel. You now have everything you need to revoke the curse.
Following the instructions from the magic book, complete the ritual,
freeing the Count. TA-DA! You have successfully finished the adventure! Now
that you're finished, how about a little vacation?
Ah, VooDoo Castle! Nothing like a little spooky stuff now and then! This
time around, you're trying to remove a nasty curse from Count Christo (who
is a good Count, unlike Count Dracula, whom you polished off in the previous
adventure).
The game starts with you standing in the chapel, next to the Count's
wearing a sapphire ring. Take the ring, then go West to the ballroom. Enter
the fireplace and get the idol. Leave the fireplace by going South, then
clean off the idol, which is your source of light.
Now go East to the chapel, then South, West, South, and East into the
armory. Plenty of rusting old junk here! However, some of it is still
useful, so pick up the shield and the sword. From there, return to the
stairwell, then go East into the Kettle Room and then North to the room with
the animal heads.
Pause (paws?) here for a moment, and move the heads (that's what you
need the sword for). This will reveal a safe. You don't have the combination
yet, but you will soon enough. For now, just drop the sword and the head,
then continue onward by going Eastward until you come to the lab.
Ignore the Ju-Ju bag for now and get the chemicals. Don't worry if
anything explodes, the shield will protect you. Once you have the chemicals,
go West and drop the shield. Make your way back to the torture chamber,
moving the kettle (when you come to it) along the way. When you get to the
torture chamber, mix and then drink the chemicals.
ZAP! You are now small enough to fit through the tiny doorway. Go
through the door, and pick up the saw. Look at the graves, and get the four-
leaf clover. Return East, then go back to the chapel. From there, go East to
the huge stone door with the sapphire set in it.
Sapphire? Hmm, does that remind you of anything? Yep, sure does! Wave
the ring, and the door disappears to be replaced by a tunnel with a slippery
chute heading down. Drop the ring, then slide down the chute into room
below. Pick up the plaque, then enter the hole in the wall.
VOODOO CASTLE Part Two
You now emerge into the Medium's room. She runs out when you enter, but she
will return if you "Summon Medium", and will make helpful, if cryptic,
remarks. Now look at the crystal ball, and you will be magically returned to
the tunnel. Get the knife, and go back to the chapel. Drop the knife there,
then go on to the stairwell.
Once at the stairwell, pick up the glass, then go East to the kettle
room. Since you moved the kettle before, you will notice there is now a dark
hole in the floor. Drop the idol, then enter the hole. Read the plaque,
which has the combination of the safe written on it (the writing is tiny, so
you needed the glass to see it. The plaque itself glows in the dark.).
Once you know the combination, drop the plaque and the glass. Now get
the rabbit's foot. Even though you can't see it, it is there, and you can
pick it up. Climb out of the hole and get the idol again, then head along
North to the room with the safe.
Enter the combination by saying Turn (first number) and then Turn
(second number). Open the safe and get the antique hammer that's inside. Now
you're ready to tackle the fireplace again, so return to the ballroom
fireplace. On the way, stop off at the chapel, and put the rabbit's foot on
Count Christo.
VOODOO CASTLE PART III
Saw through the grating, to reveal a button. Push the button, and a giant
fan sucks you further up the chimney, to where a chimney sweep is stuck.
Give him a good push, and he's free! In return for helping him, he gives you
a piece of paper with a magic word written on it. Remember that word,
because it's important.
Climb back down to the fireplace, and then once again, go to the
stairwell. This time, go upstairs to the parlor, where the Ju-Ju statue is.
Say the magic word from the paper, then go back down and head for the
laboratory. Remember to pick up the shield before you go in!
In the lab, get the Ju-Ju bag, and make tracks for the tunnel with the
chute. You can drop the shield along the way, since you won't be needing it
any longer. Slide down the chute, then wave the bag. Voila! The little crack
in the wall is now large enough for you to pass through.
Go crack, and get the torn page. Now, open the bag, and get the book.
Read both the book and the page, and make careful note of the ritual needed
for freeing Count Cristo from the curse. Drop the book and the page, and get
the stick. Go South back to the chute room, then enter the hole. Look once
again into the crystal ball.
So, here you are in the tunnel once more. Hang in there, you're almost
done! Go West, then North to the room with the window. Go window, and get
the little VooDoo doll on the ledge. Go back South into the room, then
return to the chapel. You now have everything you need to revoke the curse.
Following the instructions from the magic book, complete the ritual,
freeing the Count. TA-DA! You have successfully finished the adventure! Now
that you're finished, how about a little vacation?